Breath of Fire thread
>only redeeming feature of BoF6 is Gilliam
>no porn of him
Better than 1 & 3
Nothing can be worse than those abominations
Because she is perfect, aware of that and
We still have 2 and 5 which are the best and up for the discussion
>starts with Kat
It's like you want this thread to go nowhere
I've been wanting to play BoF2 for a while now but can't decide if I should get the SNES version on Virtual Console or just download the GBA version (which I've heard fixes some pacing issues) and emulate it.
What do you think?
Well the original SNES version the U.S one in particular has altered EXP and how much gold you get which makes you have to grind more to get anywhere.
That and the translation isn't very good to be honest there a retranslation out there which changes some things back to what they were before and adds a few things too(Like a run feature for one)
GBA is babymode since it triples or doubles money, exp, etc. I've never played it, though. It literally kills the whole purpose of fishing and hunting.
If you emulate you must be able to get around pacing issues because of adjustable frame rate limits/turbo mode features (i have no idea if they are the same)
Find a ROM of the SNES version, then find the retranslation patch.
Play it with said patch applied.
That's all you need to know. Oh, that, and the game has three endings.
Traditional turn-based JRPG, but every character has their own in-battle gimmick only they can do (and usually, every character uses a different weapon type) or field gimmick. Building characters varies per game. From just levels in the first game, to fusing with elemental shamans to unlock new skills and altered stat growths in the 2nd, to the Master systems in later games.
Also, fishing. The best fishing.
>a retranslation out there which changes some things back to what they were before
>to what they were before
Except it DOES NOT. And the very author himself states it. The thing we got with chest mccheston on boxart is the most accurate depiction of original script.
alright, thanks guys, SNES version it is
is the original translation really that useless, though? is it completely devoid or charm or is it actually tolerable if you just look past the engrish?
It originally had a pretty good prima guide to go with it, when you get to the point of building and filling the ruined town use google because that city can develop in a few different ways.
Also look for a joining guide as there are a couple of missable women
I have no idea why. It's pretty solid, and you get to see Ryu go from a confused toddler to a DRAGON HERO.
As for 4, I've never managed to get through it. It could be good, but the atmosphere's really dry at the beginning. YMYV
Bad ending involves responding to Wait when asked what should be done about the big bad.
Sad ending involves not turning your town into the next Obelisk (1st game reference), a floating city.
True ending involves you doing the thing you didn't do to get the previous ending.
The only missable I can think of offhand is simply a point of no return in terms of not saving someone (saving said person is part of how you get the town to fly).
There's also an optional secret character from the first game you can recruit, but she's not ever perma-missable.
Yes, it's really that useless. Mainly for the equippable items. I'm looking at you, Salad Bowl, GutsBT, HelpBL, and so on.
They're both fantastic games. I like the 4th one better, but last I checked the general fanbase prefers the 3rd one. The 3rd one is set after the 1st two (centuries later, but still) while the 4th one's timeline placement is uncertain (it could fit at either end, or could be an alt universe instead). You can't go wrong with either game though.
Play 2, then 3, then 4. They're great games, play 'em in order.
>It could be good, but the atmosphere's really dry at the beginning.
Well the beginning *is* in a desert, anon.
>at the beginning
And then there's shitty pacing after the childhood arc in 3
Which is very arguable itself to the point of whether it can be called a good pacing or a bad. All those random ass subquests.
This is what made me quit my first play thru over 10,000 years ago. There's shamans you find that let you use your guys together, and you can't go back and get this one if you do certain things.
>Solo-Earth Shaman- (still not too accurate on this) the first time
you get to Rand's Town (FarmTown), Rand's mom will eventually tell you
to go to the Namanda Shrine (cave to the west) and pray. Go to the top
of the cave and put A LOT of money in the box, then ring the bell in
the room out and to the left. Eventually (seemingly at random) after
you destroy the Eva Church, she'll appear in the garden in FarmTown*.
You shouldn't be picking on my Katt, faggot. For now it is just a verbal warning.
You just have to donate 20 times (aka donate 2000 coins) instead of just once, when you're told to go there to pray. That's all there is to it. You simply have to do it anytime after you're told to, but before the Evrai main church is destroyed is all.
This is surely an overgrind and i need to know how much can be pulled away for the fight to still remain winnable within reasonable limits.
>The combat system will never be reused and built up on
At the desert of death now in BoF 3.
I just got there. Hope I don't get lost!
I can't believe I've already put 40 hours into the game. I practically sold it at the beginning because i didn't like the pacing of the game (up to the mansion). The game has some rough patches but all in all it's a really comfy and enjoyable experience. Messing around with the dragon genes can be pretty fun in random battles, to see what works and what (often!) doesn't.
For the great purpose of knowing.
Victim of raging fanbase.
>yes it really was that useless
Maybe it's because I read the Prima guide cover to cover for a few months, before waiting a year to play the game for the first time, but I never really felt that.
Some of those items aren't all that confusing. Sure, a Salad Bowl seems silly, but when you can
actually equip a napkin, plate, and fork/knife, it's not too out of place, and after all, it's only early in the game. GutsBT was an accessory, so Guts Belt, and HelpBL wasn't even equippable, that's a Help Ball for recovering HP.
If ever there was a case of "it's a great game, it's just not a great _____ game", Dragon Quarter takes the cake.
It's a fantastic game and I appreciate what it did for JRPGs.
It doesn't feel like a real Breath of Fire game and I hate that it killed off the series until Capcom propped up the corpse.
To be fair, at that time where the good creative games still flowed like honey nobody saw a future of Capcom routinely jamming fingers up it's ass while calling everyone around them an asshole. Nobody saw the shitty future video games would take at that time. Fuck yeah Dragon Quarter would be MUCH MORE appreciated now.
>That first line
Yes, it's exactly that.
Also, your spoiler references a moment where it actually makes sense in context. Hell, you can also have the body rub salt and pepper on themselves as well (which is still in the retrans).
But then you have shit like:
>Would you like me to teach you how to fuse shamans?
>This is how you fuse shamans... blah blah blah
>Let's get to fusing! (Tutorial skipped)
That's how you deal with fusing every time you want to do it, unless you remember that the commands are backwards.
>That room with all the fucking higher level goos
Fuck that place
>that fucking picture
It always boggled me that the not physically strong sorceress of the party who can't change into a giant bird could hoist up the rest of the party from a hole.
Yeah I know they fucked the dialog up for the fusion but at least it avoids the fucking owl syndrome from Ocarina of Time, so you can mash without worry to jump right into fusion. Besides, it amused me that they played it off in the guide as Granny being senile.
I loved DQ even when I screwed up at the beginning of the game big time.
>Barely pay attention because just testing the game
>Dash everywhere raising D-counter to 40-50% before leaving first area.
>Too lazy to restart and tackle the game anyway.
The pressure on every area trying to do them as fast and clean as possible was neat. I am sure not many people are fond of the save by token system but I got a great feeling beating the game by reaching the very last boss with no more than 2% left for the final breath.
I want to replay it properly someday, there were some doors that didn't open because of the D rating but I didn't want to damper the feel of the first playthrough back then.
so much rage from that game, but looking back it was all worth it. has a feel/vibe that nothing since has replicated.
also odinn/the dragons speak russian played backwards or something, found that out awhile back so I may be off a bit
Reminder that Bosch was a
manipulative psychopathic cunt who only pretended to be abro
I like her as well so you're not alone on that.
Bleu's in a weird place for me. She's good but I only really think of her in the first game even though
I pick her up every time playing 2 and she shows up in 3 and 4.
She's definitely hot enough, no doubt about that, but never really captured my attention the way Nina did in 2.
>Falls in love with you
>Loves you so dearly she falls in love with your future incarnations across each game
>Is the only one who, should you choose to side with the big bad, will not stand in your way, and will simply stand there and allow you to destroy her vessel
Deis is WOAT.
go wikipedia that shit if you dont believe me
I don't really get it, she's been in almost as many games as there has been a Ryu or Nina and is even the same character for 3 of them. She's an amazingly useful party member in both games shes playable in. And shes got an amusing personality.
Its a shame she missed the surge of popularity of Lamia girls.
Yeah it really is too bad oh well at the very least some people do like her which is fine enough to me.
It is what called a flirt. No actual love is sensed. Nor from Nina 2, even though she doesn't fall in the same category as Bleu.
Yup, buddy. For me. You are just a side spectator who happened to have the same sorta fetish.
The problem is the tie between the lot of them is very tenuous at best. Except for 1 and 2, you could interchange which took after and before and it wouldn't affect anything. 4 could be an alternate universe, or not. Who knows? 5... I have no idea.
1, 2, and 3 go in order. Only 4's placement is uncertain. It could go at the start, at the end, or be an alternate universe. 5 is a confirmed spin-off that's non-canon to the other four.
The best part of BoF3 was the music!
Hair is is covering everything, makes sense to me in that wearing clothes over an already covered area would get warm as fuck or uncomfortable, akin to wearing a hat all the time. Fauns and shit in mythological stories dont wear pants either and get away with it oddly.
>5 is a confirmed spin-off that's non-canon
You forgot about Katt ready to give her everything in order to defeat the big bad. As well as that she seems like the only one who is passionately against ryu's fate as a guard to the very end.
This is what happens when you get a small series that isn't ironically liked by hipsters, just a bunch of folks who genuinely cared for the series and keep on hoping even in the face of Capcom doing all that they can to shit on us.
>checked "BoF6" website
>they've got a trailer
>and it looks like they're finally putting what looks to be a Ryu in
>delayed until at least Spring 2015
YES. Now only if they'd kill the damn thing.
Ideally, you should play them in order.
You may be better served by skipping 1, reading/watching the info about it, and jumping into 2. Playing 1 isn't needed, but you get a few references here and there.
I don't contest that Katt had feelings either though. Katt's awesome (Devil!Katt is a miracle of the universe). I am merely saying that Deis loved him across incarnations (and depending on where 4 actually is, dimensions) and loved him a lot.
The second one (SNES version, with the patch) is usually what is the recommended starting point.
I'd rec the first one (either version, but the GBA one has a dash feature) but it tends to feel dated to people.
I've already contributed to these threads more than you ever will, so shut your whore mouth. You, who only spout the same fucking phrase over and over again. Muh BoF is dead. Muh DQ is not BoF game. Learn, that i am posting stuff not always with a Katt avatar attached, you piece of shit nigger.
That's a decently put analogy, yeah. Except BoF1's plot is interesting for what appeared to be a typical JRPG. MMBN games you really only play for gameplay (and occasional dialogue bits) purposes.
True dat. What made them go with a jazzy ensemble?
>You will never splat that moth without help from a little cowardly mole
>You will never defeat Tiga
>You will never beat Balio & Sunder the first time around
>You will never slap the shit out of Barubary quite as well as he did to you when you were a child
>You will never give Yuna his comeuppance
>You will never beat Garr the first time around and win his manly respect
>You will never get to permanently change your name to Baba
It hurts, /v/.
Both of the composer ladies were into jazz and they didn't see it used that much in games, so they went with it. The result is one of the only few soundtracks I feel nostalgic towards.
Something you guys might want to check out.
The intro theme brings me so far back I can barely listen to it. When I was little I played through the game with a girl across the street. We had big falling-out and I haven't seen her in over a decade.
Not since her father's funeral.
Yeah that's a good one. 3's music hits me so hard in the nostalgia though.
Final battle theme is delicious.
I honestly think its just a small kneejerk hate because its spoken of fondly. Though the best is usually tossed between 3 and 4 I think.
Damn, that was so good! I could jam to that all morning long!
I'm the one talking about music and nostalgia. I'm just tired of your bitching, like everyone else here. Yeah, shitposting contributes nothing. Neither does complaining about it.
Well, the game tells you how to get through it. I figure if someone can get that far in the game they have a pretty good feel of the mechanics.
What if Game Grumps start it tomorrow?
In many conversations online that I've had people seem to LOVE 3.
I didn't get to play it when it was released but when I finally did I got the impression that the characters were a bit dull, not as colorful as in 1/2 or not as interesting as in 4. The story was lacking. And worst of all the world was just tiny and for that very reason it was a pain to navigate.
>mfw last memory never advance past the desert
Yeah, and i posted a few music links, too; i'm telling this shithead to cool his sphincter and just roll with it, not get caught up with petty insults. I'M TRYING TO MAKE HIM A BETTER MAN
the fuck is this Streets of Rage shit!?
My memory is a little rusty but the dude tells you to turn east or west after so many nights. His written instructions tell you to go in the opposite direction.
Eventually I stumbled onto the short cut and told him to go fuck himself.
>a small kneejerk hate
>because its spoken of fondly
The hate is completely justified because of fans of 3 who acts like their childhood obsession is god's gift to humanitity.
/jrpgg/ and /vr/ are all witnesses of this.
The music was always great
REAL Final Boss:
I prefer Raging Emperor's Banquet
Watch yourself, you insufferable cunt. I can teach you a thing or two if not for a complete fucking void the resourses are being put into. You are mad someone who is better took his time and managed to find more of BoF2 secrets? Fuck off die.
But...it is. It's the best, with four as a close second.
DQ was too much of a change of running themes to be a proper BoF game, and the second had a dragon system that i can never forgive, doubly since Bow and Rand get taken away as your potential healers for a time.
Unless you're telling me that the first game was the best, in which case, i'd accept as a reasonable difference of opinion.
Bow only sucked because it took 3/4 of the game to get him back and he comes back 30 levels lower than the rest of the party. If you actually catch him back up he's pretty decent. But fuck that most of the time.
>tfw there will never be a Breath of Fire anime
Well, at least we got the manga. Seven years after the game's release, even. I'm surprised Capcom gave the go ahead. They could make so much money but are too retarded to see what their fans want apart from MORE STREETFIGHTER.
Pecoros is awesome. He is an elder tree lesser god who punches everyone's shit in and don't give a fuck.
This thread makes me want to replay it again! What emulator should I use. Do I need custom textures and shit? will my shitty ideal pad run it without crashing into a wall?
You haven't read it yet? It gives a much better conclusion, I think. It takes it in a much different direction than the game's ending.
Let's be honest.... did it really work for Wakfu?
Any emulator you find will work. No custom textures or other nonsense. As for your computer, I wouldn't know.
I don't have to emulate
Yeah thankfully the discs still work. Crap my copy of 3 is 17 years old.
Garr's massive sweat drops as she's beating the shit out of him, followed by his collapsed body.
The manga's ending is so much better. Much more closure, while still leaving a bit open. Screencap is a very vague spoiler, to entice you.
This is currently my ringtone. It was so fucking AMAZING because it meant that HOLY SHIT FOU-LU IS HERE I HAVE MADE PROGRESS FUCK A DINOSAUR HOLY SHIT THIS IS SO MUCH HARDER WITH MY PARTY.
I thought all of the games were in order.
Bof1 has your standard stuff in a generic world.
Bof2 is mostly the same but has some people with some advanced technology aka that flying fortress or whatever.
Bof3 the world is split because of the growing desert. At the heart of the desert are the mostly ruins of an advanced civilization, probably the same ones from Bof2. But because of their abuse of the technology, natural resources were used up and that made the desert go out of control.
Bof4 the world is mostly sandy deserts and huge mud swamps, probably from the desert that continued to grow in Bof3 and filled up the oceans.
Bof5 people are living underground, probably due to the sand covering up everything on the surface.
Could be, but we don't know for sure. Only the first 3 games is there referencing to prior games. 4 has no prior game references, and might even be an alternate universe (as it's not clear whether the Endless got pulled from or to the BoF universe and depending on the answer could change whether it's actually first, or fourth). BoF5 is a spin-off, according to the art books, so fuck if I know it's connection. It could fit at the end though, sure.
Shitty cases is nothing. What is something, it is what ORIGINALLY in your brain. The impressions of the game. Jacking off to physical mediums won't do good and sooner or later your brain will remember completely different thing.
You are also cancer killing video games.
Time to shut down my thread.
You better be rusted shut.
>I thought all of the games were in order.
Pretty sure there's a book floating around that lays that to rest. Only in Japan, though.
BOF 2 - It's a direct sequel
BOF 3 - Shows the previous protagonists fighting Myria
That leaves BOF 4 and DQ
>Bof5 people are living underground, probably due to the sand covering up everything on the surface.
There's no sand. It was a paradise. Some people think it comes first in the timeline - if at all - because it explains where the advanced machines came from.
and Yuna *supposedly* created Myria
Again, it's all speculation.
>and Yuna *supposedly* created Myria
I always hated that theory, as literally the only thing supporting it was that he got away.
The known timeline is:
The Dragon War (Still hasn't gotten a game.)
BoFIV can fit at either end, or is an AU.
Who the fuck knows with DQ.
>he got away.
Elina could be an early experiment in what created Myria. Even if it wasn't Yuna, if BOF IV takes place early in the timeline then it was likely his research that created her.
>the only decent r34 of Momo is her getting raped by horsemen
life is suffering
This is old and overgrind. After i modified Katt stats (to handicap myself even more; naturally Katt can't reach this point being 10 within the reasonable limits) and found herself cappable of beating this thing at 10 with wildcat hp bonus. Because of based counterattack and "Good" or "Super".
Do they regulate liking shitty characters?
First video game waifu for sure, which is weird as I don't got a thing for that tail she got goin' on.
But best waifu is clearly Momo.
Can we just talk about Dragon Quarter for a minute? I don't think this game gets nearly enough credit.
> God tier art design ambience/world and character designs
One of Capcom's best, hands down. Really cool Japanese interpretation of steampunk that really gave you a sense of the world as well as what you were fighting for - a chance to live above ground. This version of Nina is also best girl.
> Experimental combat system
Underrated. It was such a huge leap ahead from the traditional turn based JRPG stylings of past iterations. Interesting mechanics that emphasized positioning, strategy, and timing. Remember doing shit like setting up Nina's stun circles at choke points to avert enemies from coming at you? Or when they introduced concepts like absolute defense which added challenging wrinkles to already difficult encounters? This game was rich with all kinds of cool combat interactions, not to mention all the stuff you can do outside of combat to prep for or avoid fights.
> SOL restore/restart system
Probably the thing that you'll see the most divisive opinions of, which I think comes from a misunderstanding of it. In my opinion, it's not as severe as people think. You can "save" comfortably throughout the game and restarting is by no means mandatory, but it does give you some incentive to do so by revealing extra story points as well as a pseudo new game + to make things easier the next time around. I think that it gives you a good reason to play the game more than once, and I also view it as an open challenge from the developers for players that methodically game the shit out of RPGs - you can't save scum your way to victory, all your actions have to be deliberate, which I respect.
> Dragon meter Now this shit, this is amazing. A persistent indicator that simultaneously acts as a god mode button as well as an indicator of your impending death. This is one of my favorite examples of gameplay meeting narrative in a perfectly executed way. My personal experience:
I was at the last fight and my dragon meter was at around 90%. I was pretty much about to die, so I went "fuck it" and went dragon mode. I did the breath weapon which takes the most % from your meter and I just blew everything. Absolutely everything. My meter was well past 100% and I thought I was fucked. But even though I technically died in that last hurrah, it was enough to beat him and I proceeded to victory. Fucking great.
TL;DR, I think Dragon Quarter suffered from misplaced expectations. Breath of Fire in popular opinion endured as a pretty conventional style JRPG, and while I think DQ did a lot of things right, it did so in an extremely different and polarizing way. Today it lives on as an outlier in the series, either loved or hated by those that know it, never in between. Personally, if it weren't a BoF game, I would bet it could have had a good chance of becoming an instant classic.
>I think Dragon Quarter suffered from misplaced expectations.
No, DQ suffered from being sold under the wrong banner. Audiences SHOULD expect Breath of Fire game, not an admittedly creatively executed survival RPG game.
The article is wrong. Ryu was always TheHero aka [Insert Name]. Did BoF2 remember that dragoneer as Ryu? Nope. Just as a "brave dragon knight".
Check which buttons are being highlighed and for whom, you mongoloid.
>guts it up
>she gets up again
>gets up again
All right, how much of a casual are you?
Did you ever complete KOKON HORAY?
You are actually forced to blow the D-Counter at that point. It's what you're supposed to do to win that fight. Which makes the scenes afterwards all the more poignant since you as a player feel the same feeling.
You're right, I'll amend what I said - it isn't a Breath of Fire game, which is a fair reaction for the people that dislike it. Is it Capcom's faux pas that they breached those expectations with something so radically off base? Possibly, but I also don't think it's wrong to attempt innovation where there's opportunity. It just might be that DQ tried to do too much.
Ah is that right? I thought I fucked up too much to be able to beat it normally so I just went for it. Good to know, still a really good setup.
no, what killed BoF5 was Squaresoft. when it got released, they had full egemony on the rpg market, and most people wouldn't play anything else, especially something that required learning difficult mechanics. plus it got a pretty fucked up save bug in the pal vesion, ruining the sales in all europe
I deeply respect the developer for trying something so experimental and giving me the most fappable Nina ever, but the timing was terrible.
Dragon Quarter was basically the Vagrant Story of the BoF series. Its only problem was that it kept the name of the series it was related to. Could you imagine how much different the reaction to VS would have been if it was Final Fantasy: Vagrant Story?
It's called BoFV everywhere but in NA.
Yeah, it's the only fight in the game where blowing the D-Counter doesn't result in a Game Over. They did that specifically for the sheer brilliance of the pacing and setup to that point. And to be honest, it turned out excellent.
Requesting pics of best bara boy
Couldn't the same have been said about the SNES era though? Although I guess by that point there was a single SquareEnix rather than Square and Enix domination.
>It's called BoFV everywhere but in NA.
Wow, I didn't know that. A rare credit to Capcom USA then.
>pretty fucked up save bug in the pal vesion, ruining the sales in all europe
Yeah I heard about shit sucks.
>and giving me the most fappable Nina ever,
Not everyday I see someone liking DQ's Nina.
>no, what killed BoF5 was Squaresoft.
Square. Squaresoft was just a brand name.
And I'd say you're mostly right, but argue it's a combination of what you said with it being under the BoF banner.
I think the main difference is that in the age of ps1, audience were quadrupled and target age doubled, changing the magnitude of what domination could mean
I think I've never seen the same perfect combination of moe and lewdness anywhere
I remember I got all flustered just by looking at one picture of her in a magazine preview
yeah not being an othodox jrpg had it weight
like trying to sell your pears when people just wants oranges. in the orange market.
I have to disagree with your points. Personally I thought the art design was really really bad. Especially character design and predominately Nina's design.
The battle system, while good kinda feels fairly similar to a lot of turn based SRPGs. Heck even WRPGs do it. That said it is a pretty neat system and I do wish more games used it.
As for the Sol/restart system, I think you're misunderstanding why people say its mandatory. Its mandatory because if you want the full story you need to use it. Which is obnoxious in an RPG.
>I thought the art design was really really bad
not bad, but its clear that the series artist (what was the name) episode after episode kept exaggerating the style. I personally like it a lot, but its easy to see why the aforementioned FF babbys that orgasmed for bland animu styles or the people that were still not used to take animus seriously ditched it. if anything, the location were kinda plain. that could have used some more detail
>predominately Nina's design
I'm tendentially a reasonable person but if I hear you say this irl I'll tear out your fucking eyes and eat them
>Sol/restart system obnoxious
well, I can't say I completely disagree. it felt more experimental that obnoxious to me though.
> Not liking based Tatsuya Yoshikawa's art
I'll rek ur shit m8. But seriously, to each his own.
With regards to combat, I don't claim it's unique by any means, but I do place it above the turn based battles of past BoF games which is what I argue in my post.
Fair point on the SOL system, the one thing I'd say is that it's also only mandatory if you care that much about the story. I'm not saying it's flawless but there are more things I like than dislike about it.
Yuna could've created serpentine bodies for both Myria and Deis, thus they would physically be sisters. Elina's altered body matches the theme of Myria's physical design: a beautiful young woman at the top of a massive serpentine monstrosity. Deis is a microcosm of this theme. "Serpentine" could relate to the fact the empire since Fou-Lu's reign has worked at creating artificial dragons. I put stock in the theory that Yuna created Myria because Myria never acts like a real person in all her appearances. Instead she's obsessed with preserving the world to remain a certain way. She always regards the protagonists in a mechanical way. She's always surrounded by extremely advanced machinery in the context of the world. Her spawn have more in common with automatons than persons of free will. Infact in 3, her spawn ARE mass-produced. Yuna created his own goddess, but not one with a full soul, just a gradually degrading AI.
>I'm tendentially a reasonable person but if I hear you say this irl I'll tear out your fucking eyes and eat them
I genuinely can not understand how someone can like the emaciated Nina in a hospital gown look.
Its more the character designs than the quality of the art itself if that makes sense. The art seems solid enough, its just the way he designed the characters seems pretty dull. But again, I'm mainly pointing towards Nina when I say this.
I have the same issue with I think BoF4's Ryu design too.
>I put stock in the theory that Yuna created Myria because Myria never acts like a real person in all her appearances. Instead she's obsessed with preserving the world to remain a certain way. She always regards the protagonists in a mechanical way.
You're forgetting about how she acted during the Dragon War, and the first game. She's just a malicious bitch. In the 3rd game, she simply tried a different approach to feed her ego instead of just seeking wanton destruction. She went with stagnation to destroy the world much more slowly, but surely.
>In the 3rd game, she simply tried a different approach to feed her ego instead of just seeking wanton destruction. She went with stagnation to destroy the world much more slowly, but surely.
Nice to know I'm not the only one who thought "Man she is sure faking the whole motherly thing"
Ryu 4 is really boring, I agree. He looks like a Hong Kong Tenchi Masaki. He's especially when he's preceeded by Ryu 3, a steam age samurai with a bastard sword. His mirror twin is exact opposite: cool, charismatic, novel fashion sense (not many characters walk around in their own burial clothing), highly educated, well-spoken, and authoritative. Thematically, the contrast is good, but they overdid the design of Ryu 4 as so mundane.
As for DQ's art design, I see what you're saying, DQ's art quality is amazing but the design, the way the characters are shaped and dress, is far too subdued compared to the previous games. The first two games give you GIANTS in your party, while rather cartoony does mix up your roster in a big way.
Ninja 5 I don't mind her design, but I would wager part of the displeasure with her design is she makes you uneasy. She's too vulnerable and blank (not bland). You say she's a hospital gown Nina, I say she's a clone lab Nina. It's somewhat the same problem as Ryu 4, the character is *too much* of a blank slate visually, but Nina always makes me feel like she is going to die at any minute.
I'll elaborate. She is disposing of dragons in the most efficient way possible. For Yuna to create her, this is a world that just abandoned the omniscient guidance of dragons, she is the replacement for dragons. She cannot perform her job, the goddess that controls the fates of the world, when there are rival deities, the dragons. Ryu mortalized dragons, but they still exist and, given the finality of his decision, it would make sense future dragons are mortalized as well. Of course, as I present this position, other conundrums appear such as the reason Myria waits until a population of dragons exist to then dispose of them. Anyway, dragons are supposed to be the most destructive force in the universe, so pitting dragons against each other, with their mortal follies and vices, is more effective than being an enemy to their unified force. The mother goddess facade is a facade, I agree, she garners sympathy of non-dragons to better expulse dragons. Look at the popular perception of dragons in 4-1-2-3. In 4, dragons are revered, feared, forces of nature. In 1, they are feared arbiters of destruction, tyrants and saviors of the world who casually hold their dragon form. In 2, they are just legends, a dwindling people so weak they cannot even stay in dragon form permanently without tremendous effort or help. Finally in 3, they can't even access the power individually, only Ryu could borrow the power from forebears. 3's live dragons are nothing, just people.
I don't find Ryu4 paricularly boring. the simplicistic design is a nice touch, if you consider the oriental taste everything have. its like he's really a hobo!
character wise, well, its not that apart 3 and 5 there's much charaterization of the protagonist...
I disagree and believe you are grasping and inferring too much. Myria is the Goddess of Destruction. Her role is to fuck shit up indiscriminately. She engineers the Dragon War to that end. She fails when the original Ryu steps the fuck up, slaps her shit, and locks her away. BoFI is just the aftermath, where the Dark Dragons just want to use her still. At the end, she fails to seduce the Ryu of the time with her loli charms and gets her shit slapped again. In BoFII, her son's entire MO is continuing the destruction, except he's going about it by using the base power of every god (Which is, gaining power through worship/faith/prayers of the populace) and biding time to then come out and fuck shit up indiscriminately. In BoFIII, she's had time to think, and this time hatches the Mother plan while actively targeting the ones who could stop her (the Brood) via making Garr and his manly wrecking brigade and having them do it.
Also, I'm decently certain that BoFIV isn't first. My proof for that is in Nina and her people's inability to fly worth a shit or even turn into the Great Bird. They're still feeling the effects of the first Nina's lust for wicked wyvern wang.
>Garr manly brigade
Speaking of which:
how could just three dinosaur people wreck an entire species? brood was able to transform back then.
what the hell are they exactly? half dragons? half demons?
how comes Garr doesn't transform into a Balrog?
...do they have a dick?
Myria can only be taken down by the likes of the highest tiers of dragon forms like the Kaiser or Infinity Dragon (which are seemingly only doable by Ryu). So her putting a portion of her power into the manly brigade sorta makes sense that'd they be so ridiculous. Of course, it also helps that at that time the Brood were basically peaceful pacifists a la the Chozo and just didn't fight back.
Its been a lot of time ago, cut me some slack
>meaningful discussion about non-/tg/ approved pretentious tabletop game
>DRAGONS without shit fetish paheal-tier derailing in five posts
do you believe me if I say that the most interesting discussions about roleplaying games and warhammer are here and on /a/?
/tg/ today is worse than /co/
Was Momo ever really this stacked? I mean, it was kind of hard to tell what exactly was underneath those robes.
Does anyone know how to rip the script out of the game? I want to see about moving the script onto the GBA game. There's another mod out there that makes the gameplay better, so want to see if I can get the best of both worlds.
Thanks to those baggy clothes, she can be stacked as much you want.
I wonder what he babies she had from Rei look like. hyenas?
also, I discovered she was a dog reading the wiki. for years I believed she was a rabbit
Pretentios what. people is discussing the story of the games. please point what you find pretentious because I don't see any damn thing.
what the fuck you wanted, a waifu thread?
unfriendly reminder that now worens look like this
Shame on me i left you on your own in my thread. Next time i need to be more responsible and get lotsa of new gameplay webms for both discussion and shutdown purposes. But since no one actually plays the games..
I wanted to talk about a lot of things, some of which includes my BoF2 findings and BoF5 tactics. And i wanted to see people being interested. Since, no one fucking cares over my suggestions and, moreso, since there are people even sperging over them, i have no choice but to act the same.
>this thread is still alive
Awesome. Who else loved the fuck out of fishing in 3?
It was the best time waster but in 3 you actually got good rewards for doing it right away. Silver Sword fucked up everything in that mansion since it did more damage to ghosts.
>You can get the Life Armor and Royal Sword from fishing
Fuck you desert
I didn't mean to say 4 was bad. Just that you got rewards right away for doing it in 3.
Now raise your hand if you got the Goo King Sword. Hard mode: Goo King Sword in all of the BoF games.
Leave Katt alone.
>hundreds of times
Not even me was doing this on actually good BoF games.
Even though bof6 looks like shit.
I really like how broad his chest is
I like the theory that BoF4 is set in a different world altogether and that Ryu from BoF3 was summoned by the Fou Empire into the world of BoF4 and then split into Fou-lu and Ryu from BoF4.
Holy hell that is awful, and an insult to all woren before it.
It's like a microcosm of bof6.
Ok, Dragon Quarter, we need to talk. I hate you, and I am always going to hate you. I hate your art style. I hate your progression system. I hate tying dragon form to death. But God Damn It, at least you fucking tried. You had redeeming qualities, and most of what I hate about you is subjective.
So I guess what I'm saying is welcome to the family.
You're still a disappointment.
With that out of the way. Garr or Rand, which is the superior bara team mate?
I like how Rand is bossing around the party until the damn scene where he gets completely exposed as a lil' faggot he actually is.
There are always reasons to replay BoF3.
>Play BoF 3 in middle school a little at a friends
>Enjoy Momo, but consider her a little boring, but her hat and the little wings it has
>Grow up into the pervert I am to day
>Love bunny girls
>Playing BoF3 all the way through for first time
>Those aren't part of her hat....
It was like finding out jesus knew karate.
Think whatever you want, it won't make her any less cute.
It would be like if they came around and said Ursula was a Cat. Despite all the fox imagery.
No lie it does look better in game. Plus American Cover Art is always bad.
Hey, you have to at least admire Tiga for having good taste.
That being said Rei > Cray > Tiga.
And that's just personality wise. Innate steal + attack AND hulking were-tiger death mode? Rei was awesome, shitty he was taken away from you for so long.
Rei all the way, bei-bei.
The man was a true bro in the quest of life.
She's pretty good, but Nina in BoF is better. The official art gives her one hell of a butt.
>shitty he was taken away from you for so long.
Yeah but it was for a good reason; he couldnt live with the fact that Teepo and Ryu were lost because of his weakness so he literally went intot the mountains trained and gained a SS mode. Rei's personality was good though. I found him to be well written.
Though this fact is dampened by the fact that he looks for the mob boss for like, ten years, and you find the guy in ten minutes.
The actual plot specifics of the time-skip are kind of stupid and a little rushed, for as much as I really, really like the game's characters and story.
At least that scene culminated in the Mikba boss fight, which was difficult and lots of fun.
>He always had weretiger mode
I need to play 3 again, i thought Bunyan was walking about that monkey boss or whatever. Fuck those feels.
I agree BoF3 felt like an Adventure similar but different than BoF2 after replaying 2 again i forgot how fucking depressing and dark the story was.
Also on another side note i wish BoF3 had another side story where you played as Teepo.
If its the boss where you find
its dead babies that it was trying to feedthen that's the one. I believe its after you first talk to Rei up in the mountains, he'll hint at his weretiger form and say he can't do THAT now that Teepo and Ryu are with him. Seeing as he goes berserk after he does it.
I haven't played Front Mission but your whole post looks like the one where the faggots were comparing Parasite Eve to Vagrant Story through the sole fucking green attack sphere.