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Recommend me more games like this, preferably 2D ones.

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Thread replies: 138
Thread images: 33

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Recommend me more games like this, preferably 2D ones.
>>
>>263440847
Chris Sawyer's Locomotion
>>
>>263440993
ebin
>>
>1700s ships with 1800s factories and 1900s roads

Also, never heard of it. Looks kind of like a Sim City clone, though I assume it isn't.
>>
Earlier sim cities were pretty good.

Is that game running on the RCT engine? There's alot of assets there that look familiar
>>
>>263440847
this looks like an awful mod of transport tycoon.
>>
>>263440847
Civ 3
Sim City 4 and before
Transport Tycoon
Some sims and strat games on steam
>>
ROLLERCOASTER TYCOON NIGGA
>>
http://www.openttd.org/en/
>>
>>263440847
Caesar 3
>>
>>263442256
Muh negger. What happened to the /v/ servers?
>>
>>263442256
this will turn you into an autismus maximus

especially if you try something like founding and growing a city from scratch just by the weight of your trasportation infrastructure
>>
>>263441547
>>263441257
>Chris Sawyer is a Scottish video game developer who is best known for designing and programming Transport Tycoon and the RollerCoaster Tycoon series.
>After creating RollerCoaster Tycoon, he resumed work on the sequel for Transport Tycoon, but again postponed it to create RollerCoaster Tycoon 2. Upon completing that project, he resumed his work on the Transport Tycoon sequel, finally releasing it in 2004 as Chris Sawyer's Locomotion.
>>
>>263442613
Where is he now and why didn't he keep attaching his name to things? Could have been the next Sid Meier.
>>
>>263443284
>In 2010, Sawyer founded 31X, a video game developer focused on mobile games. He created the company specifically to develop Transport Tycoon for iOS and Android.
Same thing quite a few other major game designers did. He went into the mobile market, where they don't need to mess with huge budgets and can self-publish
>>
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Rollercoaster Tycoon 2.
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Sim Tower
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>>263442445
this is my fetish.
>>
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>>263443772
Yoot Tower
>>
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>>263443772
>>
>>263441035
what's wrong with locomotion
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>>263443731
>>
>>263443772
I had totally forgotten about that game

fucking underrated if you ask me
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>>263444251
>>
>>263444251
Fuck...
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>>263444251
>>263444418
Why did my parks never looked like this? I wish I had autism
>>
>>263443473
Yegh. As much as I love seeing devs escape from under the thumb of publishers, I don't think mobile gaming is the way to go. The technology isn't there yet to make actual deep and good games. If he has the money to make mobile games then he has the money to make a low-budget PC game and publish it on Steam. Plenty of those succeed while the vast majority of mobile games get buried under the avalanche of the mobile market.
>>
>>263443994

Is it any good?
>>
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>tfw no dedicated servers
>>
>>263444524
Most people picked the biggest parks possible so you just ended up with a park where everything was extremely spread out.
>>
>>263444687
there are lots of servers you dick head
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>>263440847
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>>263444418
>>
>>263444587
>The technology isn't there yet to make actual deep and good games
If anything, these designers have shown that you don't need the technology to make good games. As for the deep, that might be a problem, but it's almost instantly tied to the budget. These designers would rather explorer concepts and experiment, than do one unrealistically expensive shot
>>
>>263444594
SimTower is a licensed variant of Yoot Tower/The Tower, made by Yoot Saito. Yoot Tower is in Japan known as The Tower II, while SimTower is The Tower.
>>
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>>263444941
>>
>>263444941
what a shit looking park

you just spammed trees everywhere

>>263445485
now this looks better
>>
>>263445485
These are some top grade autism there
>>
>>263444687
>90 degree angles
>>
>>263445618
Oh, sorry.
The purpose was just for this one ride (Pirana), that's why it doesn't contain much more except trees and half a bobsled.

The same for the other park, the purpose is to show the two rollercoasters.
>>
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Sim City 3000.
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>>263445485
>>
>>263445861
?
>>
>>263445861
You mean, isometric?
>>
>>263446998
>>263446726
Don't mind him, he's probably being autistic about the way the tracks are laid out
>>
>>263447227
There are no 90 degree turns though, I don't even think that works.
>>
>>263445485
>>263444941
How in the fuck did you recreate the Efteling this perfectly? I found some mods, but most looked like shite.
>>
>>263446623
Fuuuk, i think i need to download this game now
>>
>>263447775
You'll just have to download a lot of objects, practice a lot and get to learn 8cars. Take your time on projects!
>>
>>263442445
>no requirement for city growth
>build 4 bus stations in the city
>enjoy your metropolis after a few decade
>>
>>263447978
>>263447775
Also, what helps you out in some situations is learning how the hexadecimal numeral system works and find a hexadecimal editing tool such as HexEdit. Get some general knowledge about how the game works internally.
>>
>>263440847
Fuck Sim City, what are city building games that has freemode?
>>
>>263447978
>8cars

Couldn't find shit, what's that?
>>
>>263447978
>>263448194
Practicing? W-Working? Hexadecimal numeral system? Still great that it's possible to create something this cool, but I don't have enough focus to do that.
>>
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Who Zoo Tycoon here?
>>
>>263448289
there is fucking none
best shot you have in most is cheat in 999 billions and go wild
>>
>>263448289
But, most city sims are already 'freemode'. What exactly do you want?
>>
>>263448289

SimCity 2000 Urban Renewal Kit.
>>
>>263445218
I didn't mean it that way. I mean that tablets and smartphones are very limited right now. You have one real method of interaction, which is pressing something with your finger. Your hand obfuscates a large portion of the screen, and you don't have any real secondary functions other than the "pinch" motion you can sometimes use. If you want more functions, you have to make large UIs with virtual buttons which take up even more of the screen. Meanwhile PCs have an insane amount of buttons and large screens with nothing to block them except tiny mouse cursors.
And designing games for mobile or PC is only as expensive as you make it, since publishing digitally is practically free (that is, pro bono) and they use pretty much the same software. I will admit that bug testing for PC can be more difficult since there is an infinite variety of hardware specifications, but there are a lot of different tablets/smartphones out nowadays too.
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>>263447393
I made this just to let you know you're wrong
>>
>>263448426
An RCT2 trainer.
It allows you to edit the game to do things it couldn't normally.
The tool 'zero clearance' for example, allows you to place multiple objects on the same tile.

>>263448458
It comes with the years! I've been playing the game for almost a decade, most of the community has. I learned a lot of the contests we do each year.

The last image I posted is from a collaboration project. This was made within a week.
>>
>>263449251
Pretty fucking cool, bro.
>>
>>263449229
Well that's cool, but there aren't any 90 degree turns in that screenshot, m8.
>>
>>263449198
>You have one real method of interaction, which is pressing something with your finger. Your
It's how most keyboards work, and mice have been used primarily to select and point as well. Given that they're game (and hence in part interface) designers I'm sure they're well aware.

>And designing games for mobile or PC is only as expensive as you make it
At the time they left PCs had the established publisher infrastructure, which itself raises the price dramatically. Also a wide range of hardware to target.

>since publishing digitally is practically free
Fairly recent development. He left in 2010, many left earlier
>>
>>263449229
I...
Still don't understand what you're trying to say, the original image doesn't have any 90 degree turns in it, unless you're talking about the track by the depot, where it should be obvious that a train can turn around inside a depot.
Are you pissed that the game can have 90 degree turns?
>>
>>263450013
Yes, there is
>>
>>263450136
Well that's just wrong.
>>
OpenTTD is the absolute closest you can get to Locomotion.
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>>263450242
Not if you graduated high-school
>>
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This is my highest rated design.

>>263449374
Thank you.
>>
>>263450304
Show me the 90 degree turns mang.
>>
>>263450447
Fucking beautiful.
>>
>>263450468
You're trolling right?
He can't be this stupid, right guys?
>>
just about anything by chris sawyer
also zoo tycoon
>>
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Trade Empires
It's basically Transport Tycoon but with actual supply and demand and set in various historical eras, from the first civilizations to the industrial revolution.
>>
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>>263452974
Looks like anno.
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>>263452701
Sure is wrong.
>>
>>263450045
Keyboards don't take up a large part of already small screens. There's a reason that tablet keyboards have become a thing. Any app that requires a decent set of buttons (such as one where you need to take notes) really requires it. However, designing a mobile game around the assumption that your users have tablets and accompanying keyboards means you might as well just develop for PC.
And again, a mouse is not a finger. It doesn't block the screen, it is pixel-accurate, and it's actually faster to use.
You can assume all you want about designers, but simply choosing to make mobile games shows that they either don't have a lot of foresight or they are willing to sacrifice gameplay in pursuit of money (and very few mobile games actually hit the jackpot).
>>
>>263454379
actually it looks like Tropico, I think it's the same engine.
>>
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Simutrans, maybe?
>>
>>263450468
he really did make them, it may be that your brain doesnt get enough oxygen.
>>
>>263454948
[citation needed]

Can't tell if you're le ebin trole or just dumb as shit.
>>
>>263454548
>Keyboards don't take up a large part of already small screens
You don't need them all the time, and in the case of games they're mostly hotkeys. Might as well provide the correct icons on screen.

>There's a reason that tablet keyboards have become a thing
Rarely for gaming

>Any app that requires a decent set of buttons
as in, not games

>such as one where you need to take notes
handwriting

>However, designing a mobile game around the assumption that your users have tablets and accompanying keyboards means you might as well just develop for PC.
It's an assumption you should not make. The mobile platforms come with different gaming habits as well.

>it's actually faster to use
For mouse tasks, probably. To point at something, not so much.

>simply choosing to make mobile games shows that they either don't have a lot of foresight or they are willing to sacrifice gameplay in pursuit of money
Neither. Carmack did mobile for a while and said his motivation was to experiment with a different platform and do something simpler to relax. They're not in it to make the next big game. They're in it to relax and tinker with the games they love. Mobile is appealing precisely because you get all the business junk out of the way. You make a nice little game, put it on the store, update it as you see fit, and occasionally money trickles back. It's not much, it's small scale, and it's cool. Because it's enough to make a living, and you're free of any creative burden. They may just have a lot more foresight than you, regarding the opportunity of a largely unexplored gameplay environment, and they may just be far less interested in money than you are.
>>
>>263452974
That interface looks really similar to Pharaoh's.
>>
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>try to build railroad
>access violation
thanks, Obama
>>
>>263452701
>>263454948
They're talking about >>263444687
There are no 90 degree turns in this screenshot you turdburglers.
>>
>>263440847
Best "tycoon" game is unquestionably Railroad Tycoon 2.
>>
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>these thread

I love you guys. I haven't played a tycoon game since RC2.
>>
>>263458457
Good, RC2 is the highlight of tycoon games.
>>
>>263444418
>>263443731
>>263444251
>>263444941
>>263445485
>>263446623
>>263450447

>there will never be a building game that uses this engine and lets you customize and build to your hearts desire and watch people live in your little villages and towns

Fuck life.
>>
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I skipped all of Railroad Tycoon or Transport Tycoon, and even Roller Coaster Tycoon.
Instead I played Industry Giant (pic related) and Theme Park
>>
>>263459240
Wasn't there a version of that called Transport Giant? I remember getting it in a german vidya magazine years ago.
>>
>>263459909
yes, much later. My copy of Industry Giant also came from a german vidya mag
>>
>>263445369

> TFW Yoot Tower expansions never made it outside of Japan

Why living is suffering
>>
How is Train Fever?
>>
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>>263456423
It doesn't at all. Pharaoh had all the buttons right next to each other in a huge list on the right, disguised as hieroglyphs. Trade Empires has all of them on the bottom.
>>
>>263443772
>>263444353
I'd love to see an open variant like freeciv or openTTD. Tried for ages to find a clone to play on my phone but they are all really shitty.
>>
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All of the Sim games (aside from The Sims)
The tycoon games
Sid Meier games
A-Train
Yoot Tower
Banished
>>
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>>263463756
You know I'm actually pretty fucking mad they nver made isometric SimFarm sequel or at least some indie clone
I liked that game
>>
>>263464360

All of the Maxis properties are being ignored now that EA owns them. And most of the people who made the Maxis games great left to make their own companies. Sid Meier and Yoot Saito especially.

Maxis as a company is just a couple dozen kids doing everything Will Wright says. And all he wants to do is make crappy Sims games and huge 15 year projects like Spore.
>>
>>263464360

I heard that hydroponics in Space Station 13's TGStation variant got designed to be a bit like SimFarm.
>>
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>>263464360

I wish Sim Farm and Sim Tower got 3D remakes. Not 3D like Roller Coaster Tycoon, but keeping the exact same gameplay. Imagine a game like Sim Tower, but you have a 4 sided tower instead of just 1 side. And vastly improved elevators.
>>
WHEN THE FUCK IS SS13REMAKE COMING OUT
>>
>>263465982
I want to make that game now.
>>
>>263465982
But a 3D Sim Tower would be sick
>>
>>263466516

I actually started learning python with the idea of making a Sim Tower remake. But life got in the way and I'm probably never gonna be able to spend the years to learn code.
>>
>>263466297
When you make it, you piece of shit.
>>
>>263467314
I'm learning to code and I'll see if I can't make it a long term project.
>>
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>>263466516
>>263467002
>>263465982
>Final Campaign Tower
>A space elevator, both ground and space sections joined by the ultimate elevator you have to manage and maintain.

Having arcology type towers in the game would be spiffy, too.
>>
>>263459105

Actually there's OpenRCT2, they're decompiling the original game and making it open source just like OpenTTD, so possibly someone could make that

Some please do ;_;
>>
I don't get OpenTTD, I move ALL the output materials and still it says only 75% of goods have been transported.

What?
>>
>>263443772
What's it like, any good?
>>
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>>263473139
very. Sim Tower is interesting because it differs from the usual city builders. It's not just stacking apartments/offices either. The elevators in this game are crucial. You can spend a lot of time tuning their behavior for rush hours, mornings, evenings, weekends
>>
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>>263473139

Its a building game focused on building a tower. The first one is addicting, but only lets you focus on building one type of tower. And the elevators are the main issue.

The sequel (Yoot Tower) gives multiple different scenarios. And improves the elevators slightly. But still not as much as they should be.
>>
>>263474892
How's Sim Copter by the way? I remember playing it once but barely managing to get off the helipad before crashing into a building long ago.

I've been told it's just an endless grind by someone else.
>>
>>263475638
it is indeed just an endless grind, not a fun one either. SimCopter and Streets of Sim City are best forgotten. The games came at a wrong time. They look bad, play bad, and don't fit with the entire Sim series
>>
>>263475638
Grind is a good word for it. You earn dosh by doing jobs with your helicopter, from putting out fires to medevac missions. More money just means you can upgrade your helicopter, or buy a new one, so you can do all the same missions faster. That's about it.

It's not really a SM's Sim style game at all, but I see how it might be fun if it was tweaked and had better progression.

Also the character sprites look like complete ass.
>>
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>>263475638

Sim Copter is extremely fun. The main scenario is fun by itself. But then you can transfer your cities from Sim City 2000 into the game and fly around in it. It is easily in the top 3 Sim games.

>>263475879

>endless grind

By your logic, every Sim game is an 'endless grind'. Sim City is all about 'endlessly' putting down zone tiles and civic buildings. Sim Tower is all about endlessly spamming office/resident/hotel rooms while managing elevators.

If you can't find fun in a game outside of what has to be done, you're the problem. Flying around a city and doing the most ridiculous things like stopping traffic with your megaphone, spraying criminals with water or dropping medvac patients into the ocean is the fun.
>>
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>OpenTTD
>>
>>263476602
>Also the character sprites look like complete ass.
Hate to go all graphics whore but EVERYTHING looks like complete ass in the game. See the arcologies in that screenshot? They are fugly. You built your dream city in SC2k, only to have it turned into polygonal shit by SimCopter, it was bad.

>>263476754
>By your logic, every Sim game is an 'endless grind'.
Say what? What logic did I apply? I called it an endless grind because it is one. The game has no direction, no purpose, no endgame and worst of all, no fun. You do the missions because you have to, and everything about them is utterly annoying. The Sims look and speak terrible, the water and fire look terrible, the color palette is all over the place, there is no motivation to do anything.
Especially when you come from other Sim games, the stuff to do in that game is just severely underwhelming.
>>
>>263477594

All I'm reading is you didn't enjoy the content in the game. But claiming there's no goals or 'it sucks because it isn't like other Sim games' is completely subjective.

In other words, you didn't like the game. That doesn't make it bad. I dislike Final Fantasy Tactics because of linear story events and broken gameplay. But clearly millions of other people love it. So I can't claim it sucks as a 'fact'. Its just my opinion.
>>
>>263476754
To me the difference is grinding in City or Tower results in a sense of progression. Those zone tiles or offices expand your city/tower little by little, so the city/tower you're working on in one minute won't be the exact same ten minutes later, and will have new problems or possibilities.

That doesn't happen with Sim Copter. Your upgrades help you do things better, but that's about it. No real possibilities open up as you progress through the game, you just do the exact same thing you did at the beginning.

Sim Copter has a lot of potential if it was a next gen game, though. Imagine a city that's constantly expanding and changing, so the small town you work in at the start is a huge metropolis later on. Or being able to coordinate with other copters to handle scaled up versions of earlier problems.
>>
>>263477993
>All I'm reading is you didn't enjoy the content in the game
Maybe read again. In particular
>The games came at a wrong time. They look bad, play bad, and don't fit with the entire Sim series
I've obtained the game, played it, and removed it in frustration, because everything is so wrong. Part of it is indeed the age of the game. Pushing an entire 3D city on a windows software engine in the mid 90s was simply nuts. The arcos look terrible because they ran out of textures, the viewing distance sucks because the engine was pushing what was possible. The citizens have no personality because the engine could barely give them enough ... primitives to make sense. I dislike SimCopter because they fucked up. They tried to shoehorn an action game on top of Sim City 2000 and that was a bad idea. The computers can't handle it, the result is an action game that disappoints action players and Sim City players alike
>>
>>263478261

But there was a sense of progression in Sim Copter. Getting better helicopters means you could take on different missions. Most of the missions in the first few levels were just helping traffic or saving 1 medpac guy. As you progress and get to bigger cities, the missions become more complex. Helping people off runaway trains, putting out huge fires, helping 4-6 medpac victims at a time, etc.

Am I claiming Sim Copter is perfect? Not at all. Like you said, it really needs a modern remake But to claim it was 'grinding' and had absolutely no progression is a really subjective opinion.
>>
>>263478261
>Sim Copter has a lot of potential if it was a next gen game, though. Imagine a city that's constantly expanding and changing, so the small town you work in at the start is a huge metropolis later on.
I'll one up it. Imagine it was really Sim City and Sim Copter working together. You build your city, you get to do heli jobs in it. If your city is well funded and well run, crime is low, you get a good heli, can do a lot of VIP transports and relaxed shit. Build a city with bad congestion and bad funding? You get a flying bucket and do nothing but fight back protests and fires (because the fire engines can't get through).

Have it a smooth integration. Something happens in your Sim City? Zoom down into your helicopter and back out. NExt up, combining all that with other sim games. The national park outside your city? You bet that's managed. That one giant arcology? It needs some nice working elevators, and so on. A Sim combinining sims on all levels. When you don't play them, they manage themselves, but you can always take over.
>>
>>263479045
Don't forget to zoom even more into that park and find the anthill for a secret game of SimAnt
>>
>>263449229
>trains making 90 degree turns
haha enjoy derailing
>>
Why are there no Gommunism themed Sim games?
>>
>>263480280
Tropico?
>>
>>263480280
explain?
>>
>>263441234
Ships of the line were pretty popular until just a couple decades before the Sino-Japanese War. That's well into the 19th century.
>>
>>263480679
What's there to explain?

>Most Tycoon/Sim games are set in the West

Would be fun if there were some set on the other side of the Iron Curtain.
>>
>>263479045

>I'll one up it. Imagine it was really Sim City and Sim Copter working together.

That's what Sim Copter already did with Sim City 2000. You upload your city, fly around and help people, then reload the city into Sim City 2000. Any changes made in Sim Copter transfered over to Si mCity 2000. Such as a building burning down or traffic, etc.

But I agree that a sequel could vastly improve this. I was really disappointed, actually mad, that Sim City 4 took the concept of Sim Copter and turned it into Sims style missions.
>>
>>263480880
>What's there to explain?
Mechanics, in particular mechanics that differ from the western games
>>
>>263481158
>That's what Sim Copter already did with Sim City 2000
I know that SimCopter could load SC2k cities. Didn't know about the other way round. And yes, I'm not saying SimCopter is bad in general. Just that the particular implementation sucked, because the time wasn't right for it.
That said, I imagine that integration to be seamless and modular. You buy Sim City, you get to play Sim City. You buy the Sim Copter module, a new function becomes available at your airports/hospitals.

>I was really disappointed, actually mad, that Sim City 4 took the concept of Sim Copter and turned it into Sims style missions.
Explain? I have never played 4. Only 1, 2k, a bit of 3k.
>>
>>263481770

Sim City 4 has missions for all vehicles. Helicopters, Trains (which are broken and never work), cars, tanks, etc. But they are little more than 'go to this location and get money'.

Nothing close to what a true sequel to Sim Copter should be.
>>
>>263468157

Someone's already making it, you colossal faggot.
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