ITT: Series that were murderded and/or abandoned.
I'll start: Turok
It hurts please
>You will never play Turok: Rage Wars again
>You will never play Turok: Rage Wars with your friends again
>You will never experience the sound of the Cerebral Bore entering somebody's head and drilling into them until it explodes sending all their brain matter everywhere
>You will never use the Inflator to make someone inflate and then explode, sending their blood and guts to rain down from the sky
>You will never use the chestburster to implant a seed into someone's body and then have it explode from them
>You will never be a Raptor, tearing the throats out of your victims
Silent Hill was raped and murdered by literal retards who had no idea how to make an original story, how into monster design, or how to make a functioning game.
I have hope in kojima though.
Oh, totally. After that shitty 2008 reboot, I'm sure I'll be sticking to 1-3 and Rage Wars.
>tfw when we never found what happened to Joshua, Joseph, and Danielle.
>tfw when we will never see Adon again.
>tfw when Evolution was sucky in a good way.
one day capcom gonna make a hd collection
i know ;-;
>Devil May Cry
>Prince of Persia
>Age of empires
I'll always have 3, 4, Hard Corps on Genesis, and Shattered Soldier, though.
Dammit. Whats the point of having all this tecnology if all we got is CoD clones? When i was a kid i couldnt wait to see the future of gaming, now i want to go back.
Spyro and Crash, if you ask me. Most games made after their original developers left were mediocre to downright bad. At least Crash seems to have finally been granted his rest though. Meanwhile Spyro's now stuck in Skylanders and he's not even a major character.
I think that could be applied to most of Konami's franchises these days, like Suikoden and Boktai. Seems like these days they just care about Metal Gear. Maybe Silent Hill as well if the new game does well enough.
>Paper Mario isn't dead, the fact Sticker Star has sold above 2 million guarantees another installment.
but will be as good as Thousand Year Door or another bad game like Sticker Star?
and rip Metroid, you were murdered by your creator
I was just playing EBA for fun last night. Shit is still awesome.
I have both Ouendan games as well, I really wish they made more.
Capcom's attempting to revive it as mobile bullshit. If you ask me, it's less of a revival and more of reanimating it into a zombie.
>mfw we'll never see Sir Dan in a new adventure with a Soul-esque cambat system
I don't know how that stuff got so popular. Especially when you pretty much have to buy physical DLC to play additional stuff. Not sure how parents can be fine shelling out so much for the figures, the game itself, and the base you put the figures in.
Also think them tossing Spyro in was just stupid.
>Make new IP.
>Worry new IP won't sell without something recognizable.
>Throw Spyro in, maybe attract fans of the older games.
>Give Spyro an obligatory shitty redesign for no good reason, pissing off fans of Spyro.
>Game likely would have sold just as well without him.
Sleep now Sir Dan, your time has passed.
>Sir Dan has long since gone hollow
>Booting up Medievil 3 would just be a random knight fighting the insane Sir Dan and finally putting him to rest
>but will be as good as Thousand Year Door or another bad game like Sticker Star?
How am I supposed to know?
The fact Sticker Star wasn't trying to be like TTYD or PM64 means it's impossible to judge what the next game(preferably console) will be like even if they did make it a traditional RPG.
Skate isn't dead.
We still get massive shipments of Skate 3 new.
They're just waiting for them to stop selling out. They've been floating at 20 for like...years now. Kids keep buying it constantly. When it stops selling, then you'll see them get back into gear.
>EA has the exclusive rights to Star Wars games now
My favorite series, Serious Sam and Elder Scrolls are still going and I'm happy with them.
On the other hand, my favorite dead series, Planescape: Torment has only one game and it better never get another one.
The future is bright and okay.
>create the greatest game of it's generation with ridiculous amounts of content
>awesome memorable voice acting
>historically accurate in areas without sacrificing gameplay
>balanced for competitive play, with great multiplayer
>good mods and mod support
Why did it have to end, /v/ ;_;
>tfw watching time commanders and wondering if I'd ever own such technology as they use
>tfw I play RTW for the first time and my mind is blown playing the scenarios that they used on the show
I know one of the guys behind Wild Arms said he'd love to do a proper sixth entry to the series, but who knows when or if they might get around to that. Especially when the series died by the end of sixth gen (or seventh gen if counting that SRPG spin off XF, that SRPG entry).
milked to death by jews who made 13 games in 2 years and wandered why people were getting bored of rhythm games
also worsening the tracklist by putting pop shit in it
Too much blood has been spilled on their account.
Dark Dawn ruined it. It was hand-holdy, had points of no return, you STILL didn't get to fight Alex (who wore a mask the entire game as if players would actually be dumb enough to not recognize the signature long blue hair and megalomaniac scheming tendencies) and ended on a cliffhanger which was actually the big problem you set out to solve from the beginning of the game, but end up sidetracked for the entire fucking playthrough.
The thing that hurts the most with thief is that we will never get anymore of Benny
I'd swear it was like Camelot didn't even want to make a third entry. I mean, with 1 and 2, they were only a year or so apart and you knew they'd be having to make a second game to tie things up (I've heard it was just the amount of data earlier GBA carts could hold that kept it from all being on one cart). But Dark Dawn came out after six or seven years of hearing nothing about continuing the series.
And yeah, I agree. It's not as if the first two games were devoid of issues, but I found them generally enjoyable. Dark Dawn just amplified the issues already present, while adding shit like points of no return that weren't really in the previous two games.
Such a fun game, and the story is really cool. But Midway fucked something up and the game ended on a cliff hanger and never got the sequel it deserved.
Honestly don't know a huge amount about Symphogear. Is is a stand alone thing where if it stays popular it will keep getting more seasons, or is it based off a manga where eventually it should finish, or at least catch up to the source material?
Just wondering whether he'd be getting back to Wild Arms sooner rather than later.
OSU is pure fucking shit compared to EBA/Ouendan
There's only like ONE song that actually follows the tradition, rest is just weeb music with beat markers placed on top with little to no effort being done.
Did I say Megaman?
Army Men. Imagine a modern day one, with better controls and amazing graphics...
It's a shame they never made a third game.
The Kickstarter game was shit.
Feel free to lump in Sam & Max here as well.
It's a game that's aimed at young children, and it does its job well. To us it's physical DLC, but for kids it's toys plus video games rolled into one. I got the Spyro one for a cousin of mine and he lost his mind.
Driver: San Francisco was a fantastic game.
Yeah I get a similar thought sometimes, I played some adventure games back then such as LBA2, you have multiple worlds and you meet some freaky races in it, I imagined with the advances in technology, how it could be possible to have an action/adventure game like LBA with way more planets and races and a bigger journey, I guess it was all a dream since all we get is shitty shooters these days.
>Give Spyro an obligatory redesign to stop shitty furries making porn of him, pissing off said fans of Spyro.
you folks and raping dragons, wassamatta with you.
also "fans of Spyro"
haven't had a good laugh in a whu
There were a fuck ton. They were amazing games, especially Sarge's Heroes. It's a huge mind fuck as a kid when you learn you're in the real world and the enemy are getting their super weapons from the kids. And the combat was fun and challenging, so you actually needed some strategy. The multiplayer was also fun as fuck with friends. Too bad it's a dead franchise just because the last one didn't sell well. The only bad part is that the ones that weren't on N64 had janky as fuck controls.
Sega can make and publish some good games, but they can be FUCKING stupid with how they handle them, not doing good print sizes or marketing (Infinite Space as an example; Platinum rightfully bitched about that), withholding localizations for dumb reasons (Shining series), making boneheaded decisions for sequels (general reception to the change in setting and vibe going from Valkyria Chronicles 1 to 2 wasn't too good, at least out here), or never revisiting certain games beyond a port or two (Skies of Arcadia).
Sorry, Telltale is too busy making prime-time TV shows into boring cel-shaded point-and-clicks.
I looked at the STALKER 2 concept art again
That feel when Crytek owns the IP and they must have lost so much dosh with that heap of shit Ryse. If they die, Timesplitters dies forever. Although I truly want another knowing how much they'd no doubt ruin it.
3 was an abomination made by another studio and the reboot is being made by Stardock
Toys For Bob sold their souls to Skylanders
>You will never play another 2D vania game
>You will never play the 1999 game
Nah, when companies go under like that they either begin to sell intellectual property rights to break even, or to attempt to stay afloat.
The rights don't suddenly disappear when they do, even if they don't sell them off.
>Although I truly want another knowing how much they'd no doubt ruin it.
Fuck, meant to say
>Although I'm not sure I truly want another knowing how much they'd no doubt ruin it.
>Fallout will forever be Oblivion with guns
>We will never leave the east coast
>you will never know how deep the rabbit hole goes
Apparently some nigger said they based the game off his screen play and sued them, insuring there would never be a sequel.
It's sad that it wasn't enough for them for DmC to pretty much kill the series (honestly, it was a damned if you do, damned if you don't situation if you ask me; if it sold poorly, the series died with it, if it sold well, we'd have gotten DmC2: Fuck You Boogaloo), but they also had to go out of their way to shit on fans of the older games that rightfully took issue with it.
I enjoyed the elder scrolls, and the things the added (real time conversations, massive immersive maps) were quite fun, the only thing that would kill it for me is if they really started dumbing down mechanics
The Paper Mario series is at the moment consists of a single 9/10 (TTYD), two 6/10s (PM/SPM) and a 5/10 (SS)
It wasn't so much murdered as still born with a fluke.
Saying that, I'm hoping that a Wii U game will restore the series to its RPG styled roots.
Banjo-Kazooie Mystical Ninja Mega Man
Spyro Crash Final Fantasy
I want to make a series everyone loves, then desert it for years while making other shit, then finally make a reboot that's even better so everyone will love me.
>STRG + F "final fantasy"
>0 out of 0
Not even hopeful for XV. I might be better than the Lightning games, but I don't think it's going to be good.
>DS port of Trigger sells well over a million copies worldwide (not too bad, considering it had already seen two releases on the SNES and PS1, in addition to both systems being easy to emulate).
>Square-Enix decides there's not enough of an audience to warrant continuing the series.
Might be for the best though, given the current state of Square-Enix (the Square side, anyhow; far as I know Dragon Quest is doing just fine apart from not having actually new games on the 3DS being brought west).
The sad thing is Konami couldn't even bother with localizing that PSP pack of Suikoden I and II, or even put II on the PSN. As such, the second game still commands a price tag of $130-150 where I live.
And again, Konami seems quite content to abandon most of their series when they can just focus more on Metal Gear.
>Might and Magic
>Devil May Cry
>Jet Set Radio
>Space Channel 5
>Phantasy Star (in america at least)
There is nothing harder in life than being a Sega fan. Nothing says "fuck" quite like a game series dying because of poor sales.
TTYD is really more like a 7 or an 8, and the original is a pretty solid 8. Super Paper Mario is definitely a fucking 5, no clue how I made myself beat it when it came out. I tried playing it again after replaying the other two, and I couldn't keep interest past 1-2.
Haven't played SS, but I understand it's held in lower regard than SPM. To me this represents that franchise's death.
How was the newest M&L game, anyway?
Wasn't Okami Capcom though?
>Phantasy Star (in america at least)
Similar thing happening with Shining Force out here. Apparently some misunderstanding about western fans wanting them to localize the newer games has led to them not bothering, or something.
it hurts. I play advance wars 2 at school with friends. im a senior dont ban me silly mods`
Do you think it's possible that developers have just exhausted all of the creative and 'fun' ideas for video games at this point?
I guess I'm just not a creative thinker, but I can't think of anything that would be cool enough to play, that is physically to play anyway.
It really depends on the series. It's brutally hard for Shinobi because Shinobi was rebooted fucking THREE TIMES and it still couldn't sell enough. What makes it even worse is that two of the three reboots are the best games in the entire series.
Power Stone still has no competition for its gameplay style, so re-releasing it would be SOMETHING.
Plus half of those series ended on cliff hangers for the most part or ambiguous "SEE YOU NEXT GAME" texts. It's not fair, man.
Crytek bought Free Radical to put them to work on a Homefront sequel. Timesplitters may be niche but nobody gave a shit about Homefront. Even the price of the IP from THQ's corpse was piss cheap compared to their other IP's, though that may be because nobody else wanted it.
Recently they sold off Free Radical and the Homefront IP to stay financially alive but refuse to give up the Timesplitters IP DESPITE having no plans to do anything with it.
Crytek is run by morons.
I'd think it's more of a focus on what makes money these days. That's not to say profit wasn't a factor in the past, but I think it's become hard for people to remain creative when they can just, say, release a generic shooter and rake in some easy profit from CoD and battlefield fans, or something. Also trying to appeal to broader, or in some cases, completely different audience (I recall them saying that with DmC they didn't particularly care about the old fanbase anymore)
>there will never be another Darksiders game
also, is the new Dead Rising any good or is that series pretty much in the dirt now?
For sure, but is it too far fetched to think that at least some dev's are at least trying to create games that aren't cash grabs.
I think it'd be a fair statement to say that there are game dev's that agree with us and want to try breathe some life into games development again
>First Darksiders game was pretty decent, potential for a great series.
>THQ forces Vigil to rush Darksiders II out the door with the latter parts unfinished with tons of paid DLC in an effort to save their company from their own boneheaded mistakes (especially regarding the uDraw).
>Of course it doesn't work; THQ goes under and brings Vigil with it.
>No one bids on Darksiders or the team at the THQ auction.
>Series eventually bought by Nordic who haven't done much of anything with it yet; some of the original team now work at Crytek.
Please don't tell me Timesplitters Rewind is vaporware. I want to believe it's still going and will be good. I want to relive playing capture the bag on ice station with my bro and bots.
I'd like to think that some developers are on the side of wanting to create interesting games still, but I figure that if anything it's up to the publishers whether they'll be profitable enough ideas or not. Also the fact that if the game isn't done as a stand alone but ends with a cliffhanger or something, the potential series could easily get canned.
We will never see a conclusion to this Cliffhanger.
Yep. I wouldn't call it as polished a rushed game as, say, Spyro 3, or Metroid Prime 2 (which I've heard was only given nine months development time or something), but it was still pretty good, especially the first two worlds. The issues were mainly with the later stuff in Lost Light and Shadow's Edge, though I must say that fight with
Samielwas still pretty damn cool.
Only 3 over the course of 20 years now. 13 years since the last game.
We'll never see another good Scooby Game.
Was recently taken away from us before it had a chance to be good.
EA is going to resurrect it and subject it to horrific torture.
>This comic was made back in 2009 and is still pretty accurate for the state of what we know of the game's development.
Don't forget Jet Force Gemini and Perfect Dark, man Rare had so many great IPs.
>tfw the only time he has appeared in anything in the past decade was that shitty Smash Bros. ripoff game
Fuck you Sony, you got a lot of good IPs and you do nothing with them.
>Bully will never get a sequel due to how commonplace bullying and school shootings are
>even if it did, rockstar would jew the shit out of it
Something to think about IPs in general is it feels like some companies drop them after one or two games because they aren't as popular as the ones that have been around longer. Expecting to make an IP the next big thing in only 2 installments is not realistic.
>have access to one of the best FPS and multiplayer franchises ever made
>turn it into a Call of Duty clone
To be honest I think as a stand alone game it was fine. And even with Silicon Knights did make an outright sequel, I'm not sure I'd trust them to do a good job without Nintendo holding the leash to ensure quality.
Well, they certainly used to have a good amount of control over what came west. I recall hearing that they had some "no ports localized unless X amount of the game is changed" with the PSP (hence the US not seeing stuff like BoF III PSP or Tales of Eternia PSP while Europe did), and I also remember reading that Shadow Tower Abyss was barred from localization even when the translation was almost done due to having graphics too poor for SCEA's standards and them not seeing a market for those sort of games anymore, or something.
>tfw we'll never get this game
I have no faith in DICE making a proper Battlefront 3 after what they've done to Battlefield.
A lot of people don't seem to realize how much Rockstar has changed since the release of GTA V and Online, before they never pushed for "shark cards" nor keep so fucking silent on their projects (like Heists nearly a year later).
I keep getting this awful feeling they're going to go the way of EA in the near future, which is really a shame after playing their games for the past 16 years. I hope the PC release of V turns out good but again I feel like they're going to implement a lot of restrictions.
Yes, but DICE WANTS to work on this game, so there should be some actual effort instead of "yea we need that clone of the game you made 4 years ago for this year again". Not holding my breath, but the possibility is there.
>there will never be another warioland game
my most comfy game
Fucking Acclaim and your terrible business practices.
Better tech is bad for modern games because then it requires devs to focus more on grafics than to compensate for the lack of them with great gameplay and imaginative art style
Will we ever see another half life game?
The answer is no, isn't it?
Very freshly raped corpse.At least goemon is dead for sure.
Christ it wasn't bad enough having that edgy reboot a few years back, now they need to make it to appeal to the 9gag audience.
We'll never see Kane & Lynch again and it saddens me.
HOLY SHIT STOP BEING GIANT CRYBABYS ON THE INTERNET BECAUSE FURRY FANFIC SHIT DIDNT GET ONE GAME ON ONE SYSTEM
A new one is even announced for wiiu you gigantic faggot.
Ninja Gaiden 1 and 2 were great, haven't tried 3 yet but that seemed awful and the dlc in it too, will there ever be a 4 like 1 and 2?
>ended on a cliffhanger which was actually the big problem you set out to solve from the beginning of the game, but end up sidetracked for the entire fucking playthrough.
Just like the first Golden Sun.