Why's everyone saying Megaman is terrible?
He's really not that bad. It just takes some technique. That upsmash and aerial game is ridiculous.
>killing people at 40& with air shooter
>best air game in the game
>not shoting metal blade to the ground then picking it up
>leaf shield covers the entire stage, never dissapears
>crash bomb is very difficult to avoid
>lemons have knocjback
>above average grab andweight
>very good utilt dtilt dash attack
He is very good but plays completely different from any character before it, manage your distance people
>lemons have knocjback
Not really at low%.
>crash bomb is very difficult to avoid
the fact that you can shield it is a big nerf. Best used on an off-stafe opponent.
Also yeah Metal Blade isn't as bad as it seems at first. Just have to know the timings for when you can throw another one, and mix it up with leaf shield or lemons/crash bomb
My biggest disappointment is that I can't toss out Metal Blades at the same speed as MM2.
What alternate moves would you like to see, Mega Bros?
B: Metal Blade, Shadow Blade (MM3), Wheel Cutter or Triple Blade (MM10)
DownB: Leaf Shield, Plant Barrier, Jewel Shield (MM9). Jewel Shield was the best shield ever.
SideB: Crash Bomb, Ice Slasher, Flash Bomb (MM8)
UpB: Rush Coil, Beat, Auto (MM7)
Because he's a new character and he hasn't been worked to death yet. Personally, I think he's great, especially for zoning. Kinda sucks that there's no Protoman skin, but his moves and animations are really faithful.
No, that was my wish list. This is the list of confirmed moves:
2. Hyper Bomb
3. Shadow Blade
2. Ice Thrasher or Slasher
3. Danger Wrap
2. Tornado Hold
2. Skull Barrier
3. Plant Barrier
>tfw they nerfed pikachu's sair to no kill power
>tfw it feels like forward smash has more startup lag
>tfw I can't find kill power
Ahh, hell. At least Thunder has no startup lag and will always bolt even if you're intercepted immediately
Sort of. It comes out in front of you, then floats up and explodes on contact. Sadly doesn't seem to trap anyone inside. Still, seems more useful than Crash. You'd be able to control the space in front of you, and then vertical space too.
Gotta get sweetspot uairs.
Megaman is feeling not good because he has nothing that particularly pressures opponents besides easy to handle projectiles. You gotta remember that metal blade can be caught by whomever you are fighting against and crash bomb is pretty easy to avoid/shield the explosion. His projectiles are all linear and his only decent tilt is dtilt, but it functions pretty much the same purpose as his dash attack. His fair and bair are his only utility moves really and they are only average/slightly above average at what they do. It may seem easy to KO the AI, but MM really lacks a proper lead in to a kill move and telegraphs his megabuster pretty well. Your best bet is dsmash. He also seems to lack the proper options for good platform pressure.
Right now he is just missing tools. It's entirely possible someone figures out shit that works, but short of trying to run away the entire match (which I argue Pika and Villager can do better) he doesn't seem to have a proper niche.
>gotta sweetspot airs
I meant usmash. With Pika. A shame they made the good part so tiny. It also bugs me that on the whole almost no aerials have killing potential with anyone.
I heard that Villager can steal his Final Smash. Is that true?
Megaman's utilt is trash and is easy to do on the slidepad. If anything pivots and stuttersteps are what's shit on the controlpad that could help him. Seriously though, how is utilt amazing? It's SLOW. Up to pretty much higher mid %, characters can recover from the hitstun before MM can do anything. You can punish him for hitting you sometimes.
I'm actually pretty good as him in the demo. He has alot of ranged attacks yes but his dash A is pretty good for getting in close and his down smash is lethal
The villager on the otherhand is hard for me to get the hang of
Is it possible to chain Megaman's buster shots? i.e. f.a right into neutral a. back in f.a in a quick succession.
His Up Smash is the same as Villager's, he's got no tilt, and basically all his A moves are goddamn awful. Only move he's got that's good is his side smash (Which is very easily avoidable) and his up smash, and Villager's got the exact same up smash.
I mean, I'm not playing this game competitively or anything, but Villager is just bad. He's like Mewtwo in Melee; has some cool and interesting moves, but none of them actually do much damage.
You just gotta space properly, don't play him like a Smash character. Play him like Mega Man. The uncharged mega buster is surprisingly effective for edgeguarding if you're accurate with if off the edge, but his aerials are some of his best tools. Just don't underestimate his jab and metal blade.
No no, I mean you can shield the bomb itself and it does nothing to your shield. When someone throws a bomb at a shield, you at least slide away and have a little shield stun, plus you can throw stickies at shields and in Brawl you could place mines on people even when their shield was up. It's the kind of item that you have to set up for, or just use it to apply pressure by mixing it up with the different projectiles
yeah guys... haha...
Playing the demo, Megaman seems decent, in fact, all the playable characters feel decent. Usually in smash games there's at least one character I just can't get into but it seems they've fixed that this time around. I haven't play all the characters yet however so I'm not entirely sure.
But that's exactly what you just said.
"I want Mega Man to not be top tier (AKA, mediocre), so that tourneyfags (certain people) won't play him."
Either articulate your points better or fuck off back to Reddit.
>go against a lvl 9 Mario on FD in Brawl and FD for a round each
>switch to SSB4
>keep overshooting the dash attack
"I wouldn't WANT tourneyfags all over him just because he's good"
Since you clearly don't want to have a conversation above a fourth grade level, or at the very least give a reason as for why you want Megaman to be bad, you may want to start discussing the game here.
I 100% agree with you that the MM dude is a retard, but he's seeing it as an issue of semantics. He doesn't mind anyone playing MM as long as it's for "the right reasons" and not just because MM is a good character. Kind of like how popular MK was due to him being top tier, not because he had a million fanboys.
It's still shitty reasoning and still that he doesn't want certain people to play his robot waifu.
He's ass. Link does everything Mega Man does but better
>Far better utility with bombs and boomerang, Can do some wonky shit with goth of them
>Much better aerials (Those ssff bairs are much, much better than MM's)
>Better up smash with more coverage and great KO potential
>Fuck awesome zoning deterrent built right into him (shield) that also hilariously shuts down MM
>Short hopped zairs are much better spacing utility than MM's nairs)
>Is faster and heavier
The only thing MM has over link is a better fsmash
Mega Man is doomed to low tier
Nobody could actually be this stubborn or stupid.
>up tilt is Luigi tier
>down throw has tons of potential
>throwing metal blade at your feet, then picking it up and using as a throwable item
his A, f tilt, and nair all suck balls, but the rest of his moves are pretty great.
I think Mega Man is good, but there are a few problems with him
>Leaf Shield is completely useless. Does little to no damage, barely blocks anything, and is slow as hell
>Metal Blade has a stupid "One blade at a time" limitation. If they removed the ability for the blades to be picked up and just let him throw them whenever he wanted, it'd be much better
>Crash Bomber isn't really worth all the time it takes to use. The damage and knockback are pretty insignificant and a lot of the time the attack ends up hurting you
Mega Man is a ranged character. He's all about slowly hurting the opponent from a distance and then finishing them off with one of his awesome smash attacks.
His upsmash really reminds me of Iron Man's repulsor blast from the MvC titles, which is awesome.
I'm going to sound like a total scrub for saying this, but how the fuck do people use up tilts with tap jumping turned on?
The first thing I did in Brawl was turn that shit off. I always end up jumping when I want to use an up tilt.
To everyone saying Leaf Shield is terrible:
Try using it together with a grab. Instant chunk of damage. The leaves all hit your grabbed opponent.
Also, try throwing down a metal blade, picking it up, and then using leaf shield. It's a great projectile mix up where you have access to both.
His pellets aren't bad like you guys keep saying. They put pressure out and let you get grabs going.
I really think you guys need to understand that you're probably playing him wrong.
If custom moves are banned from tournaments, I'll laugh.
Seriously, one of the BIGGEST parts of Smash 4 is customizable moves. If you don't want to use them, there are 3 Smash games without them.
This is a new game with new mechanics and rules. Custom moves are part of Smash 4 and banning them would be really retarded.
Don't move the slide pad all the way up. Just a tiny bit in a smooth motion.
When you get out leaf shield it's pretty much telling the other person that all you can do is grab though. It's still doody because it clearly telegraphs your intentions. Using it with something like metal blade is your best bet but that's a lot of setup for the payoff. Not saying to not do it, just saying the utility is limited.
His buster is alright though. I think anyone calling MM a good character is in denial about what he has options wise.
>Try using it together with a grab. Instant chunk of damage.
This is dumb. Leaf Shield shuts down all of your other options, meaning the only thing you really can do is grab. Which means is so fucking obvious and easy to avoid. At the same time Leaf Shield has a shit ton of start up frames making it easily punishable unless you're far away, and then it doesn't last very long so actually grabbing someone before it wears off isn't easy
It's a shitty tactic stop posting it
Alright I'll give that a shot.
And yeah I agree. I understand wanting to limit the content in a demo, but options should at least be there.
On a more positive note, I'm really surprised at how well the game controls on the 3DS. I was expecting it to be a nightmare but I'm already used to it.
Another problem with the leaf shield is that you can't use any other specials while it's activated which is beyond retarded.
I also think the mega buster's range could be a bit longer.
Like I said, even the competitive community is heavily pushing it so there's a good chance they'll be used
The major deterrents right now are one, having setups at tournaments with them all unlocked, and determining if everyone setting up custom moves would take too long (Smash tournaments are already notorious for running past schedule)
Here's the problem: right now it looks like they are tied into menus that actually take loading and shit. It's also difficult to immediately tell what your character has, and the menu is tied to equipment which will very much be banned. As a TO, from a logistical point of view these things are problematic. If they were very very quick to set on the CSS, it would be one thing. It's likely they could see banning due to how time consuming it would be to constantly set them up and check them throughout an entire event.
Go to Group, put up a room, only use a CPU, choose your character, and you'll be in a training room indefinitely unless you hit L+R. It won't let you grab sandbag, but it's something.
>I think anyong calling MM a good character is in denial
We'll see once the game is out. I remain convinced that you fags can't play him properly.
Pre-Brawl release everyone was saying Snake was god awful with shitty options and look what happened. Olimar too.
Welcome to Smash 4, where you are basically told which aerials to use by how many days of landing lag each has. The fact that it isn't even a reliable killmove anymore just makes it extremely limited in utility.
There's still a whole other Wii U version coming, anon.
I'm not having problems getting KOs as Mega Man. His bair wrecks and his fsmash is great on the edge.
What's with all these people trying to play Mega Man like he's Captain Falcon?
>killing motherfuckers 30 seconds in with dair
seriously, dude's clutch as hell. You just have to play super differently.
>using running lemons to close distance and keep them in stun until you get close enough to throw
>people were saying snake was horrible
No one with fucking eyeballs due to how good his tilts and usmash was. This was before people even know about 1 frame grenades.
Olimar wasn't seen as a great character at the start because the game hadn't become a total defensive run-away fest. MM just lacks proper utiltiy. You're absolutely right that something could be found that makes him a monster. Right now though, he definitely pales in comparison to other characters.
I mean on the flip side of your coin people figured out that Link and Ganon were shit in Brawl pretty quickly. They remained shit. Same thing with Falcon and Puff.
>I'm not having problems getting KOs as Mega Man. His bair wrecks and his fsmash is great on the edge.
That's not the issue. MM's problem is he seriously lacks utility and his specials are subpar. In the demo alone Link already doesn't everything MM does but better (aside from fsmash)
You're playing against CPUs, anon. People can easily dodge a megabuster shot and should be sweetspotting anyways, not drifting back down for easy pickings. Just saying.
Would be nice but wouldn't help ultimately. No one wants to have the tablet around every station. Big theft/damage risk.
Yes and there's a chance they make it viable. I'm just going by what we currently know.
I'm actually playing with a friend from my university's Smash community
We play Smash pretty competitively.
I really think you guys are just using him incorrectly. His mid-range game is unsurpassed. Don't let people get close and you'll do fine.
Couple of things about this: You only have to set up custom movesets once, you could change your moves between every match. You're also adding the time of custom moveset ontop of what it takes people to setup custom controls. It looks like it does save to a tag, but you're going to want to check it to make sure it's correct, and then people have to police to make sure that no one uses the equipment. It's just not conducive to running a smooth tournament. Oh yeah, from the 3DS footage shown the custom moves have to load as you are in that menu. I guess to show the difference?
I hope in the WiiU one it's very easily accessed and takes no time. I just urge people to assume they are banned rather than pine away for something that may not happen because of how the menus are.
I don't charge it up all the way all the time.
You actually don't have to to get decent knockback and percent out. They can't always guess when its going to come out, especially at mid-range
You think you know your shit but I recommend you keep trying.
Anyone find any combos with any character? I've been practicing one with Villager.
The one I've been practicing is the running A where he drops the pot, then immediately do it again, then hit with the umbrella, then jump up to shoot the slingshot.
I appreciate that you don't think I'm some random scrub, but the idea is that plenty of characters can extend horizontal smashes over the edge. I can see how it would work if you lovetap someone out with like fair/bair and then use it, but general use seems no better than the people who use say, Samus' chargeshot in that situation.
match ups is how we rate characters. some characters are not necessarily bad but are considered bad because in match ups they are bad. megaman may be bad because of match ups but thats not necessary to say he a poor designed character. for example
>ganon is bad and designed bad because he is a slow copycat character
>Ike is low tier but i would still consider a good character
if all that ^ made sense good
Ike is low tier because of frame advantage. He just doesn't have it quite as bad as Ganon and has more reach. If he had Ganon's jab he'd be nearly as bad.
Good characters that have it bad are ones like DK that suffer due to people literally running away from him or him getting CGed more than his moveset not being good.
>tfw using Megaman's Final Smash for the first time
>tfw you know that Pokemon are going to get treated exactly the same next Japan Time and will probably get two newcomers or at least one
>Mother will get nothing
>Metroid will get nothing (although this is a tough subject
>Fire Emblem and Kid Icarus will get
>Wario will get no representation beyond WarioWare
I know that all of those series are small in the eyes of many but it's still a fucking shame and I know that everyone knows it
also sorry I wrote this for the Jigglypuff thread but it got archived
>Save custom moves and control settings to Amiibo.
>Place on gamepad at tournament.
>Instantly have the optimum set of controls and custom moves for me at the tournament without having to dig through menus.
Do it Nintendo.
Pokemon will continue to get new reps as long as Pokemon continues to be successful, and it currently shows no signs of slowing down.
Mother will get nothing unless Itoi makes Mother 4/Nintendo releases Mother/Mother 3 in the West and they blow the fuck up
Metroid will get nothing, you're 100% right.
Fire Emblem and Kid Icarus will only get stuff if there are new games that justify it. Unless Uprising 2 comes out, Dark Pit will absolutely not be in Smash 5 unless every veteran to date is in Smash 5.
Wario will continue to be WarioWare unless a new Wario Land comes out and reorients him on platformers rather than minigame collections.
It's all based on what's moving, man.
>DK gets nothing
It's one of Nintendo's biggest franchises, how did Sakurai fuck up this badly?
When Brawl first came out, everyone was saying Snake and Olimar were shit, and that Wolf and Pit were god tier.
I knew from day one that the reverse was true, so you can trust my obviously far more credible opinion than everyone else's that Megaman is slightly above average tier.
Screencap this post and watch how right I am, because I was right from day one of Brawl and I will be right again.
He isn't OP by any means, he has definite holes in his games and isn't the fastest motherfucker out there. He does have some very, very neat tricks though. If anything, when people say, "You just have to play MM different, he's good!" that statement fits villager better. Dash attack launches a projectile, fair and bair are constant zoning tools that you can mix lloyd in with, Villager has one of the best recoveries of all time, bowling ball is a smash attack that can fall down over the edge and is STRONG, etc.
The fact that you can follow someone to the bottom blastzone, slingshot them and then easily make it back says something.
>other mega mans don't have the same color
Don't they have togo through Konami for that? Also:
>tfw Konami will never make another Rocket Knight or Custom Robo game because they're too busy raping Yugioh's corpse and milking MGS
You're right. It's just sucks for anyone who loves Nintendo games for all of the great things that they already have. I think FE bothers me the most because weren't they gonna pull the plug on it if Awakening didn't sell?
This is probably one of the biggest crimes being committed, though. DK's been around for fucking longer than almost everyone and has SO MUCH to work off of but gets nothing, and on top of that he has an entire series that's developed since Brawl. Still nothing. Still monkey bango bungo bongo final smash. I don't fucking understand
I just did a combo that does 58% damage. I'm trying to find one that does more damage, but it's difficult with no training mode.
It's the down slide, Up A smash two times, then the uppercut, then the Up A smash again.
Bait, but here I go:
Off the top of my head.
Mega Man focuses on his projectiles. He needs as much distance from his opponent as possible. Hell, look at his Crash Bomb move. It's great when it lands, but if you make contact you can risk picking up the bomb.
The only time Mega Man should be near his enemies is for his Up moves.
I honestly think people not used to Smash will have an easier time adapting to Mega Man since they aren't used to the 'Smash Norms' that Mega Man kind of defies.
Villager is easy as shit to take down with mega Man if you know what you're doing and keep your distance.
He's gotten buffed and doesn't suck now, he hits a lot harder and actually feels good to play as now
one of my favorite things that's been fixed in the game along with New Bowser
Which ones are you trying to use? Crash Bomb looks and seems like shit at first glance, but once you figure out how to use it properly it's one of his best projectile moves. His standard buster is good for edge guarding, and his charged shot is great if someone's trying to get too close
Metal Blade does suck though.
I'm just saying Link is stronger, faster projectiles, actual melee game, and a better recovery (with hookshot), much better projectiles.
Megaman players are really better off playing Link. Also short hopping with Link is pretty easy.
>Crash Bomb looks and seems like shit at first glance, but once you figure out how to use it properly it's one of his best projectile moves
Then how am I supposed to use them? They're like Link's bombs without any of the utility. His Leaf Shield is all but worthless too, and Metal Bales are so underwhelming
fsmash is the only thing I like about MM, everything else feels awful. I hate how his buster works. I was expecting it to feel like classic Mega Man but it doesn't at all
>mfw Zeldas fireballs are a kill move
you can throw it in different directions (you can even throw it while running away from your opponent) and you can pick it up as an item
the side-b is good for planting it on ledges so your opponent's recovery gets fucked
lead shield seems like shit
the guy you were talking too before did make it seem a bit too good, but it is better than a standard lemon blast
i'm hoping his customs offer more interesting/viable alternatives though
They do. All of his customs seem more interesting
>Arching grenades instead of metal blades
>Vertical explosives instead of crash bombs
>Recovery that shoots a tornado downwards and knocks opponents upwards for cool setups
>Skull shield that knocks things away
The moment I saw his gameplay I knew he was trash. He's Sonic tier, and to be fair people actually think Sonic plays well so to each his own.
I think Sakurai makes it a point to not have the 3rd party characters perform well right off the bat. You have to really go out of your way and get creative to make Snake and Sonic good.
>tfw Mario is actually good
Can't wait to play as the doc and give /v/ their daily dose
You wanna get good with Mega Man, faggots?
Play a bunch of level 9 Villagers and Marios with no items.
Not a tourney fag, but this way you'll learn to start relying on Mega Man's moves and not items, and you'll have to learn to bait Mario and Villager into using their cape or pocket move before you land a charged shot, metal blade, or crash bomb.
Use the buster to push em off edges and then hard knuckle their ass down to the earth for an easy ko, works at even lower percentages if you do it just right.
I don't even gotta explain what to do with them fairs, uairs and bairs
>Link Zones better
>Link has better aerials
>Link has better utility
>Link is faster
>Link is heavier
>Link has a natural anti zoning mechanic built into him
Bombs > Crash bombs
Arrows > Metal Blade
Boomerang >>>>>> Leaf Shield
Mega Man's zoning isn't really good for a character built around it. They're all slow moving, predictable projectiles that lack utility
Up-smash won't kill anymore
D-throw is hard to follow
Thunderbolt is easier to punish on whiff
got some negligible QoL buffs on the side, like the T-bolt cloud doing a meteor smash
The physics favor him greatly though, so he's still strong and fun without being oppressive.
>Link Zones better
In a game with this much dodge options who gives a fuck about zoning. Also he just shots projectiles in a straight line except the bombs wich are shit.
>Link has better aerials
The side aerial of Mega Man is pretty good.
>Link has a natural anti zoning mechanic built into him
>Arrows > Metal Blade
>Boomerang >>>>>> Leaf Shield
You can't be serious on those
No style, no grace
Bombs open tons of combos and offer Link extra recovery options. Plus can be used in multiple arching trajectories while crash bombs travel in a straight line and do nothing if wiffed
Link's shield naturally shuts down everything Mega Man can throw at him. Block Metal Blades, both standard buster and fsmash, and even fucking Crash Bombs
>You can't be serious on those
Arrows come out faster, travel further and have KO potential. Boomerag has tons of mindgame setups (Bouncing it off the sides of stages to create weird trajectories as it returns), can KO on its own, and can be comboed into
Mega Man doesn't have shit
yes, megaman has literally nothing to work with to fight link. Literally nothing
Link and Mario are buffed as hell
Pikachu is Pikachu
Mega Man has a tough learning curve, but even once you get good at him he's still the weakest character in the demo
Villager is OP as fuck pls nerf
I didn't say that? Of course he has bair and fair, as well as some decent smashes. But his ranged game is completely shut down by link.
I'm just saying that link does everything Mega Man can but better. There's no 'special way' to play Mega Man that makes him suddenly S tier
Villager's fair and bair is the new wall of pain, projectile style. And with his insane recovery distance, you can wall of pain them with just two jumps pretty easily, probably go the distance to being in the off screen bubble, and then just fly back on the balloons.
A is for regular attacks. Smashing the stick in any direction when pushing A allows you to charge up a Smash Attack, which is the usual method for launching opponents. The B button moves are your special attacks, which change depending on which direction you are pressing when you push it. Up+B is the move you will usually use to get back to the stage when you get launched too far away. L is your grabs, R is your shield/dodge. X/Y is jump. Basically, you want to get the opponent's damage percentage as high as possible before doing a Smash Attack in hopes that they get launched so far that they can't return to the stage.
The biggest hurdle for Mega Man players so far seems to be continuously trying to combo with pellets or firing a charged shot at the wrong time and getting punished for it.
Mega Man I've had the most fun with by far. I like Mario, Pikachu and Link but always have. Villager also surprised me how fun he was.
I agree that Link's bomb and arrows are a bit easier to land and fuck with people than metal blades and leaf shields, but I don't think it makes them terrible. I usually use leaf shield after sending one or more opponents away or feel like grabbing someone.
Yeah I disagree that Link's better than Mega man but that guy has some points.
The only people I told to "GIT GUD FGT" were faggots who kept trying to combo with his standard a attack and do nothing else at all and then complain about it.
but it sounds like you just like link over megaman. mega's specials arent bad, they just have different properties. It's ok to like links shit more, but you dont gotta be gay about it
--Super official Smash Bros. Demo tier list--
Villager *items on*
Villager *Items off* MegaMan
Other way around, really. It's because they're such tryhards and good at the game, that they play it at its highest level - avoiding everything and hitting once or twice here and there.
>Mario tried to run game with his cape and got blasted by fully charged shot and ko'd at low percentages
because people are shit at video games.
remember in the beginning of melee, Jiggs was shit tier and olimar in brawl was deemed shit tier until the most recent tier list.
its way too early to say anything
In melee my friend plays peach where all he does is run away and throws turnips at you, and if you get close he does his downsmash and K.O.'s you. I decided to play link and threw bombs, arrows, and boomerangs at him from a distance as well and we did that for about 15 minutes until one of us eventually won.
>doing a free for all against 3 CPUs
>don't even notice that a smash ball spawned
>all of a sudden megaman uses his final smash on me
I wasn't even mad. It's even better with 3D on.
Also, when you have 3D on, those little leaves that float around close to the camera feel like something is actually in front of the 3DS. I keep thinking a bug is flying in front of me or something.
>mfw pushing people to the ceiling blast zone with megaman's uair
It's fucking hilarious. A shame that I won't be maining him.
>yfw you KO someone off the edge because of the egg buster
He's not what people are used to, his d-tilt moves, his f-tilt moves, and his nair is the same as his f-tilt. It's too early to tell how he's gonna be, he does seem to have a decent amount of mediocre moves though for a metagame where shielding and dodging is so important.
Who else think that Link didn't get improved? Dash attack hits hard but it's slow as balls, not being able to kill with the first hit of forward smash sucks and his down air feels a lot weaker.
>can't play Mega Man for shit
>can't figure out why
>play other characters and do fine
>realize I'm trying to play Mega Man like I'm playing an actual Mega Man game and not a Smash character, and it's not working
>start playing Mega Man like a Smash character
Maybe it was just me. Not being able to jump and shoot like I would in one of his games was throwing me right the fuck off. Once I started treating him like any other Smash character, it click with me and he plays fine now.
B moves are a tad weak, though.
>Spend 5 hours getting code
>Little brother is a huge fan of smash
>Went nuts when I told him I got a code
>He begs to play it
>I give the code to him instead
Siblings come first, never forget that.
>Get code for myself
>Younger brother super excited to play it
>Let him play on my 3DS
>Talk to a friend about it
>They give me another code
>We've been playing multiplayer all morning
Megaman is a great character for
Funwith all items onOtherwise I wouldn't play megaman in the tournament since isn't viable to do anything.
Hes just a fan character
Megaman NT would had been better
I love smash megaman. He is literally perfect.
but it is true that he plays differently compared to every other smash character.
Its all in his jabs, tilts, and his side smash.
This is the first smash character that is a total zoning character honestly.
you have to play him like you are playing an actual megaman game. Keep your distance and shoot. His style is totally counter intuitive compared to other characters. Which in my opinion is what makes him so great.
Since all of us really haven't had too much time to work with MM, a lot of the complaints are probably just on the surface. For all we know, MM could be the best character if you develop tactics with him, but compared to the others in the demo, he's nowhere near as easy to play and his CPU is shit. Obviously, the reason many of us are having trouble picking him up is because MM suffers from the same effect as Arthur from MvC3. Mega Man plays too much like the character from his games. The villager has moves inspired from Animal Crossing, but some aspects of Mega Man's moveset makes you feel like you're playing an actual Mega Man game.
Another reason as to why he's seen as bad. So far, he seems to have pretty terrible match ups.
Villager can pocket everything he throws and throw it back for ~2x damage. Similarly, any character with a reflector, like Mario's cape, can deflect like 50% of MM's moves back at him.
Link can just stand still and block nearly all of Mega Man's attacks since his shield protects almost his entire body now. Plus, due to MM's bad close-up game so far, Link can easily wreck his shit.
Also, as many people have said in this topic, many of his moves can fuck him over. The gooey bomb he throws can come back and stick him. The leaf shield locks out many of his moves necessary for survival.
Mega Man's A Smash moves are your friend.
Flame Sword, for example, knocks the shit out of people. But can only be used in air.
Forward A charges the Mega Buster. It's Faster than Samus, and packs more of a punch even at a lower charge.
His Up A is Spark Man's power, I've knocked the fuck out of a few people with it already.
I think it's just a matter of getting used to his moves.
Megaman's Pellets aren't bad per-se, but it pales in comparison to Villager's 420blazeit slingshot.
That shit snipes and does really decent knockback. Only problem is that it can only be used in air, but even that isn't a huge problem.
The range is worse, but I honestly like the pellets. They stop weak projectiles which is really nice. I tend to use them to approach though, since it covers decent space and even though the hitstun is low, it can lead to a grab if they're on the ground.