Post your favourite special game over scenes or screens, triggered by you doing something specific, or dying in a specific way, or whatever.
Pic related, don't steal from the shop in Link's Awakening.
Or do, the bow is way too expensive
More games need fancy cutscene gameovers like this
Fucking Paper Mario.
Also looking in that diary in the train chapter of TTYD.
Fuck you I want my figurines
I can't seem to find it on YT but the way Kaz panics if you don't stop the Peace Walker nuke launch always sticks out to me.
It's a little unrelated but I remember playing Dragon Warrior as a kid and I was really pissed off when the Dragon King or whatever offers to rule the world with you if you give up and if you say "okay" he just kills you right away and you get a game over. Fuck you Enix
In laxius force 1 in the "happy" village you get tied up without armor and will be slaughtered like a pig as sacrefice to keep the village happy if you dont make the right choices.
The secret ending in the witch'shouse is pretty much a game over.
In Haunting Ground if you are mean to your dog he won't come to help you at a certain point and you get a bad ending where Fiona is captured and used for breeding.
That's of course on top of all the ways you can die.
I wish I wouldn't have known about it, would have freaked me the fuck out. I got it when it launched but every game mag had that highly styled pic of Leon having the chainsaw driven into his neck when they would preview it. Though knowing about it made it so fucking horrifying when I first encountered him.
>Spend the entire game watching Wario reconstruct himself after being cut in half and coming back to life after being zombified
>Suddenly, game overs can happen
I didn't know about it and I never got chainsawed in the main game. The first time it happened to me was in The Mercenaries village level. I found it so shocking that it left my hands shaking and I had to stop playing.
Debilitas is a giant literal manchild who thinks Fiona is a pretty doll so he pulls her apart.
You could also assume he rapes her but I don't think that's actually what happens, even with the sexual tones of the game.
Not him but I assume he means if you take too long at the end to get to vaati then he drains all the power from zelda. From memory its like a 5 second scene and then gameover. Pretty boring.
In Splinter Cell Pandora Tomorrow, you can shoot Sadono in the first mission and, although I don't have a screenshot I think I remember the conversation
>Fisher! What did you just do?
>I killed the bad guy
>That's not how things work around here, mission's over, get out of there!
I don't have any more
Dat Zelda reference tho
No, if he catches you then you just put the item back and nothing bad happens. If you escape with the item you get the item for free. If you go BACK to the shop after stealing, the shopkeeper executes you and when you continue your name is replaced with THIEF in all dialogue.
If you steal an item and then literally never go back to the shop, no one calls you THIEF. The execution triggers the name change.
Not sure if this counts, but it's a death that comes out of fucking nowhere in an mmo where you lose experience and can delevel when you die.
Too Long Didn't Watch version: Quest NPC demands you give them money. It's an unexcapable death if you refuse.
Tales of Xillia 2.
>about to go to the final dungeon to save the world >have to kill your brother to get there >fuck it, I don't want to kill my brother >kill whole party instead >just stay with your already weak brother until it's over
FF7's first reactor mission at the start of the game. If you sit in there and let the timer run out, the reactor still blows up with you inside showing the cutscene and you get a game over.
You'd have to literally try to make that happen, though.
>A skeleton key (also known as a passingkey, or in Ireland: a Pikey) is either a key that has been altered in such a way as to bypass the wards placed inside a warded lock, or a card that contains information necessary to open locks for a certain area like a hotel etc., or an American term for a lever or "bit" type key. The term derives from the fact that the key has been reduced to its essential parts.
>The term "skeleton key", in a more general sense, is also sometimes used in reference to a key or similar object capable of opening any lock regardless of make or type. The term refers to the skeletal structure which can bypass all locks. The term is also often misapplied to refer to any antique key.
>Any fetish game
>Especially ones with "lost to boss" scenes
>Trying to beat those 3 mighty darknuts in the last room before vaati drains zelda
Hardest Zelda fight ever.
>The term derives from the fact that the key has been reduced to its essential parts.
Shit, that actually makes sense. I always assumed it was some mythical artifact that had been adopted into various game universes, and that it was called a skeleton key because it was carved out of human bones or something.
According to this
when he drains the Light Force he takes her life force too and she's left as an inanimate and lifeless stone statue. Basically ceases to exist
Yeah yeah tv tropes, whatever, it's through google.
It doesn't result in a game over but I find the two additional ways to kill The End in MGS 3 pretty sweet.
1) You can snipe him right after the scene he first appears in because why not,
2) during the actual fight, save, exit and set the clock of your playstation to a few weeks in the future and he fucking dies of old age.
Just got through this. Was pretty cool how you just end it all there with the established characters. Skip to 16:40 and later for the finish.
No I know what that is, I'm just saying that SLH and Kirei fighting Assassin are the best scenes in FSN. Not really bad end in the latter's case though, even if Kirei ends up dying.
>Have fear of clowns
>Rudy shows up OUT OF FUCKING NOWHERE at the end
>He kills me almost immediately.
>The only thing that can ever kill you
>Rip the cart out and throw it away.
I'm a pussy I know.
They would "punish" you by giving you a better boss fight? That's not a punishment. If anything, that encourages players not to hurry to get to Zelda because they want to fight the true boss. But if the harder boss was coupled with a tragic ending, then it WOULD be there as a punishment or a challenge for the player. But in order to actually beat the game you would have to get to Zelda in time, which rewards the player for doing that.
If you could see the normal ending either way then you'd really just be denying content to players who hurry to Zelda as they're told they should. You're punishing people for being invested in the outcome.
Yes, and then you should get the tragic ending of discovering Zelda can no longer be revived, even if you beat Vaati at that point.
So then you have an incentive to actually do as the game wants you to (and as anyone would try to if they were invested in the game and story) and hurry to get to Zelda before it's too late.
Does anyone know of a game in which you travel around an build relationships with your party members and then have the option to betray them and kill them and while you do that, you can see the fear and anger in their eyes and they cry out about the betrayal?
It's always been a dream of mine to build a close relationship with party members and then turn around and stab them in the back during the last boss or something. Especially the women.
Oh fuck off. It'd be fun to do in a game. Not everything is fucking real life you reddit fagboy. What I do in-game has no bearing on real life and neither should games reflect real life you fagola fuckboy.
>Does anyone know of a game in which you travel around an build relationships with your party members and then have the option to betray them and kill them and while you do that, you can see the fear and anger in their eyes and they cry out about the betrayal?
Hmm, a few bioware games do a tiny bit to this effect
In KoTOR you can turn to the dark side with Bastilla, kill the other Jedi party members, order your wookie to kill his best friend, and kill Carth
In DAO you can betray one of the Dwarves by fighting for them up until you get the Paragon's crown and then giving it to the other, and you can "betray" alistar at the end
You reverse the stone curse, and then Zelda's lifeless body flops into Link's arms, cold and unmoving. Vaati stole her life, and it died with him, never to be recovered. You could have prevented this, if only you'd been there sooner...
>Save & Continue
>Save & Quit
Nowadays most people call them bump keys because people file the teeth down to nubs to bump tumblers into place.
Olden days, we used very fancy keyholes since we didn't have fancy schmancy electronic locks or even brass keys, it was just tumblers and a lock mechanism.
fuckin electronic locks put most locksmiths out of business I tell you what.
As for the on topic, my favorite will always be the earthbound piracy end, where it tells you that pirating games is bad, then freezes your console, potentially bricks it, and deletes your save.
Alpha Protocol has a few instances of this too
You can fuck the Asian girl and the reporter chick, and then kill both of them in the final level
You can make the businessman think your on his side, then hand him a grenade at the end.
Actually I think the curse is irreversible because she's no longer "Zelda petrified to stone", she's just, "stone".
So basically there's literally no life left in the statue. Work with that?
>the earthbound piracy end, where it tells you that pirating games is bad, then freezes your console, potentially bricks it, and deletes your save.
and it does this at the very end of the game too, which is already pretty freaky deaky
That's unfortunately all you get in the game. You'll have to imagine a longer ending.
Good turned evil. Bonus points if you betray a country or village by killing their leader and you can see them throughout the rest of the game and they hate you. Extra points if you turn into the big bad and finish the game by killing your old party members and the mainline big bad and you take over the world for yourself because you dont give a shit. Extra credit super duper points if you keep your old female companions as sex slaves and mount the heads of your previous male party members as trophies in your war room that the slaves have to clean.
You hold your sword up to the petrified Zelda, but nothing seems to happen. You strike the stone with the sword in an attempt to remove the curse. A crack appears in the stone where the sword struck it. The crack grows and spreads quickly as the stone crumbles away. As the dust clears, a pile of stone is on the ground. It seems Vaati succeeded in turning Zelda to pure stone. If only you'd been there sooner...
this shit was fucking phenomenal. It sent chills up my spine the first time it happened to me.
It's not unusual for people to get sexually obsessed with a very specific scenario after encountering it in some movie or game as a kid and somehow being aroused by it.
I mean, there are people who have a fetish for seeing someone get blown up into a gigantic ball and turn purple due to that scene in Charlie and the Chocolate Factory. Early developing sexual imagination is fucking scary man.
In Suikoden 4 you can just live a simple life on a deserted Island with your friends. You can even keep playing and gather fire wood and food every day until you get bored of it.
>your healer murders your entire party because you don't pardon his friend
Actually the piracy message happens when you turn on the game.
Pirated copies have twice the number of enemy spawns making the game way more annoying. The game crashes without any sign right BEFORE fighting Giygas, and deletes your save.
I can't believe none of you have said Streets of Rage.
I think every game in the series allows you to side with the final boss when he asks if you want to join him, and if you're playing multiplayer he forces you to fight your friend too.
>Implying she died
>Implying she didn't spend the rest of time as a fully conscious statue unable to move, speak, or do anything but silently watch as time passed by
You're fuckin' garbage, dude
>no mention of Custom Robo
Worthless! Each and every one of you!
where are people getting the idea that you can't reverse it from? that's the whole point of the dungeons in the game, getting the sword that reverses the curse.
>>263282037 is right, people getting confused
I never played it but it would be hilarious if your healer just stopped healing everyone else when they need it.
>Heal, Please? What are you doing? Why are you just standing there?
>lol sorry i murdered your best friend even though it was clear he was brainwashed
The final scene of The Last Story
>Will you marry me?
>Will you marry me?
>Will you marry me?
I did that in my first playthrough. My logic was "Fuck that don't tell me what to do." Then when the ghost came I freaked out. Then I got angry because I haven't saved in a while.
SMT: Devil Survivor 2. You're given a choice on whether or not you want to use demons to save yourself from death, and if you turn it down you get crushed by a train bein' held up by Obariyon.
>was too scared to play the game for weeks after this
>mfw I finally gained enough confidence to start the game up again and saw it changed my name to "thief"
This sequence scarred me for life
I still have extreme problems with guilt and an unnatural fear of petty misdemeanors
The first Myst had a nonstandard bad end, that didn't 'end'. you were trapped in an Age unable to leave, but still walk around. hey did the same in several of the other myst games to, such as 5 I think.
>But wouldn't the world slowly crumble away without it?
Yes, that's actually the point
You think the world is fucked because of one reason, but it's actually fucked because of another
Yeah, it really confused me when I was a kid and first got it. I was told I was trapped forever, but I kept walking around...only to slowly realize their truly was no way out.
>that fake game over/death screen in Batman Arkham Asylum
>that tip telling you to avoid the death by using the middle analog stick
>pressing Continue and respawning at a cemetery filled with spooky skellies as zombie Batman
I don't think I'd count death animations as game over screens. Fallout has a variety of death animations, but only a few special game over screens. You get one when you die. You also get one if super mutants discover your vault.