Hey /v/, do you want to make a quick game about 9/11?
Throw ideas and I'll put them in as we go.
First of all, what kind of game is it?
Keep it simple so we can finish eventually.
Just make JFK Reloaded: 9/11 Edition, where you get to reenact crashing both planes into the WTC. If you crash them perfectly and the towers fall the way they're suppose to, and also damage the neighbouring buildings right, you get max score.
I like this. How about we spawn you on a random floor. Sometimes you're at the bottom, sometimes you're right where the plane hits. You have to escape and you have an axe or some shit that with which you can break rubbles.
You can also jump down windows and get to lower floors.
MC falls in love with one of the towers, and the other tower falls in love with MC. MC's childhood friend who is a muslim helps kill the two towers. The love triangle is unbeknownst to Muslim-kun since such a relationship is forbidden (but fetishized) in Eastern culture.
One of the planes is yandere for the tower that's into the MC, the other plane is a Dojikko
A Mystery FPS where you have to solve clues and kill off terrorists
Make the guns a bit more Cry of Fear-esque where reloading rids you of a mag and bullets are few and far between
a learn-to-type game where you're a passenger on one of the planes and you have to warn the press that the mossad is going to crash your plane into the world trade center
unfortunately you have an old flip phone and have to click each button rather than type with a keyboard
you also have to fight people who attack you as you send it
buttfucked amerifat. How is it, losing your position as superpower?
You are one of the passengers of the plane and you witness the high jack and brace for inevitable death as it hits the towers..or
You are a worker doing your job and talking to people right before the plane hits.
How about the menu is: CHOOSE YOUR CHARACTER
A) the passenger on the plane gets his laptop and starts mashing his way through the terrorists to the cockpit and steers the plane away and saves the day.
B)Terrorist you have to wack the passengers to keep the moral low and get to the tower
C) You have to run down stairs while dodging shit like Temple run
moba. The two towers are your ancients, and the two planes are the other teams ancients. You play as civilians inside the tower of one team and the other team is the terrorists. Make special civvies and special terrorists with skills and ultimates. Would be fucking cash!
Make sure the player can crash the planes with no survivors.
not that any of you care but honestly 9/11 jokes are the only kind of "sick edge tragedy is funny" jokes that actually get to me. every time people joke about it I just think about seeing people jumping on the news and wondering if my dad was OK and it really makes me upset.
some indie walking sim shit would probably be the best choice
make sure your game includes some form of quick time events for the modern gayman industry
I never got why people were so buttmad about JFK: Reloaded. Yeah, you could make the ragdolls do silly shit, but the thing wasn't really marketed as a "game", just an attempt to simulate conditions so as to test the hypotheses about the assassination.
People forget that the point of JFK Reloaded was the cash prize for the closest recreation. Also one arrogant adulter getting shot by a gunman crazed on FBI-supplied LSD isn't even remotely comparable to innocent people being allowed to die by CIA deliberately letting the terrorists carry out their plot.
I want SimTower but the airplanes hit the building after like 20-30 minutes of play and the whole focus shifts to trying to just keep business running as usual and reconstructing damaged segments as more and more planes hit the towers constantly
>Indie walking sim
>You are forced to walk incredibly slowly, just like in every other indie walking sim
>Boss yells at you to run for the stairway
>You can only walk painstakingly slowly
>Coworkers yelling at you to run for your fucking life
>You can only walk painstakingly slowly
>Building crumbling to dust around you
>Still can only walk
Bonus: Have pretentious dialogue with your coworkers about why the fuck you're walking so slowly.
Next, you're gonna show you're using Unity.
It's good that OP is using free (as in freedom) software. Non-free software hurts the users who rely on it.
Let's make it happen
The hacker known as 4chan makes a 9/11 game
>No passengers even tried to stand up to the terrorists or overwhelm them with sheer force of numbers
>implying a handful of arabs with box cutters could have held off even a quarter of the passengers on a commercial jet.
It'd be entirely in bad taste, especially right now, and considering 9/11 is still a sore spot for a lot of people.
But you cannot tell me an Oculus Rift game from the perspective of a tower employee wouldn't be the most intense shit ever.
Game opens with you are your test, you have to do mundane tasks in first person. Maybe walk around your office a little, get to settle the atmosphere, file documents etc.
Then you hear the engines and a loud boom, look out the window and the tower across from you is exploding/on fire.
Timer starts, you've gotta find your way out of the tower. It's randomly generated, so some doors are locked, some open, some obstructed. Changes every play through.
I mean it'd have it's limit play wise, but it'd be great for that initial intensity and I reckon could be crazy visceral.
Lets up the suspense and the impact of the tower. You might have to do a few days ingame working at the WTC before the impact. Make it randomly generated between 0 and 7 days until you hear screams half a second before your screen suddenly rocks to the side from the impact.
Maybe have the character, go home and you spend a few "hours" with your wife or something.
Settle those motherfuckers into the good life, then take it all away.
This is what they mean when they say the Rift will kill someone one day. People lost their shit just on the rollercoaster demos man.
I'm gonna need people to find perfect sounds that would fit the game. I need:
a sound of glass being hit by an extinguisher (THUMP)
a sound of glass breaking
the sound of an alarm/emergency exit style
a sound of something that's falling freely
An explosion for when the plane crashes
A sound for the plane that's coming
And finally, a song while you fall.
>mfw nobody give a shit about finding the sound effect but all focus on the song
I like this aesthetic, even though it's not intentional. Just make it two gray rectangles in a black void with one dramatic spotlight shining the top half. Would be artsy fartsy as fuck
Alright faggots here it goes. Needs sounds and I'll start working on the explosion graphix and falling gameplay
give some fire effect for when the plane crashed into the building
I think if we go for a dramatic feel we can make it pretty good impactful while not blatantly mocking the event.
We just have to make it look like we've tried.
We could even make the fall be full of flashbacks/pictures of loved ones to make the player feel how the person falling could've felt.
Go for the feels and we have something the whole internet can enjoy.
Go for the keks and we'll be called hackers.
I don't even know how to code anything. It's all done with logic bricks and one free script for the moving mouse. It has its limits but if you'Re clever you can do great things.
Just learn blender and all the sensors/actuators.
I like this
If you get the sound form a plane it should be muffed of course (window, etc), not saying you are an ignorant but hey safety first
Glass sounds (taken from a german being robbed)
Exploshawn sound with atmosphere from a russian getting hit by a meteor
We still have enough nukes to annihilate all life on earth. Any country you say you are from will have less than a fraction of that. We are the Galactus of earth, so suck my fucking dick.
I'll put a family pic on the desk and if you switch the lights it's gonna be druid.
Look for a sad song. I'll make it so when you fall it's ONLY feels with debris and shit flying everywhere with the alarm and distant cries. The song fill fade in slowly and it will end in silence when you fall. Huge build up for maximum feels.
Something that'd be actually interesting and meaningful?
License Frostbite from DICE and get a real nice simulation of the towers going down. Then base the gameplay around this footage: https://www.youtube.com/watch?v=vMNrb4aQyvI&
No edgy LETS BLOW UP THE TOWERS garbage. The role of a survivor inside a building, or on the ground trying to live through the event. Preferably a journalist with a camera.
I would actually play a first responders: 9/11 game, being a ballsy NYFD firefighter charging into the collapsing structure trying to save as many lives as possible. Bonus: Gary Busey as an unlockable character, since he was there during the attacks working.
Lmao looks like this guy's parents died on 9/11
We are the greatest humanity has to offer and the lowest.
>you're a civilian inside
>suddenly plane through the window
>so you need to escape
>and at some point there are explosions inside because it was obviously inside job
believe me, do it, add some ads and donate button and make your first million from tinfoils money.
you can also add some dramatism, so people would feel that panic and betrayal and shit.
>Breaking News: Hacker known as 4chan spreads offensive Nazi propaganda after leaking celebrity pictures and creating a game that mocks 9/11! When will this horrible person be stopped?
This, If I was on the plane I would have rallied everyone to kick their asses.
The only way and american can.
I kind of like the idea of a game with the concept of the player randomly assuming the role of any person on a plane that's about to undergo a hijack attempt.
Like, you might click "Play" and randomly be a little girl sitting in Coach.
Or you might click "Play" and you're the pilot.
Or a stewardess.
Excuse me: Flight attendant.
Or you're some /fit/izen sitting in first class who has studied Krav Maga and has a large combat moveset.
Or you could be put in the role of an Air Marshall.
I think this kind of game would have a lot of cool different ways it could play out what with simulation aspects and emergent gameplay and such.
Different levels could be different locales with different goings-on.
mite b fun
>you're some civilian in plane
>game is almost impossible to beat, very little time, one shot is death, sneaking is hard as fuck
>and when after months of playing player will finally master this game in every aspect
>he will beat all terrorists and then go into pilot's cockpit
>and he'll realize that he can't fly plane
>but let allow player press random buttons on plane console so he will feel like he still can avoid it and game is beatable
>but it will not, no matter what you do plane will crash
i would actually play that
Hey OP, I'm sorry for shitposting around like this and I really don't want to imply any forced DK meme (with "HE" around)
But I would love you very much if you included that song >>262968793
in your game
If there ever were to be a game about 9/11, it would be about the brave hero who stopped the hijackers and the whole plane will play like a level. There are like a hundred terrorists in stereotypical terrorist garb, and recycled character models in the background. The structure of the plane is separated in levels: QTE fight in the bathroom, then moving up to the regular part, then first class, and finally the cockpit. Each level has it's own boss, and once he's defeated the cowering passengers in the background cheer on our hero as he storms his beefy shirtless way to kick some terrorist ass. After fighting the pilot boss, the player takes the plane around to Mecca to take it those bastards.
Our hero is played by Mark Wahlberg. "Vietnam Fucking Shits" DLC subsequently released.
You are Jim the janitor
Jim just finished cleaning most of the building
However 911 happened, and you must re clean the building as you fight zombie terrorists with your chemical based and cleaning arsenal
Fire fighter 303 is your ally, along with the few people who survived the hit and are running
If you guys need a sound for death.
You play as multiple characters trapped in an island. You don't know who you are or why you're there. You must survive while finding subtle references and hints about what happened,
until you realize you died on September 11, 2001, and the island is your absolution.
>Hurr durr hurr i'm not actually making a game so i'll just lie and say my GF showed up or something.
make blocks, then pile them together in Unity and set them to have a high amount of mass, but NOT too much.
the objective is to try to slam your plane into the building at a good speed and angle to make it fall and perhaps knockout the other building. if you put too much mass to the blocks they won't budge when the plane hits them
>Implying that that plane wasn't shot down.
I don't even blame them. Planes hitting towers in NYC, plane hits Pentagon, all planes ordered to land. One plane on course for DC stops responding to flight controllers. What do you do? Shoot that shit down. Don't blame them for a minute.
There we go. I'll add some fire so the explosion is less shit.
SHMUP. (Horizontol-scrolling, Sideview)
1.You have to maneuver the plane through waves of enemies, obstacles, and projectiles to reach and crash into the towers.
2. You can shoot enemies by launching passengers from the plane, but there are only a limited number of them. Worse, lessening the passengers will make the plane go faster, making maneuvering difficult and increasing the chances you crash into something else.
3. If you manage to crash the plane into the towers, the amount of HP remaining in the plane is the amount of damage done to the tower. You have 4 planes to to do this.
4. After destroying the towers, a giant biomechanical monstrosity pops-out of the ruins to fight you one last time. (WHAT A TWEEST) Use your remaining planes to destroy it and save humanity.
That wasn't so hard, I guess
>losing your position as superpower
THIS IS HOW MENTALLY DISABLED THE FUCKFACES IN THE REST OF THE WORLD ACTUALLY ARE. This is what they ACTUALLY delude themselves into believing.