Generally no, only have for the end of Walking Dead S1.
Keep that hair short. And the carnival scene in To The Moon.
Those games are basically made solely to make you tear up though.
There are some games that got me teary-eye, but MGS3 made me cry like a little bitch.
I shed tears of frustration trying to do G rank Green Waves of Verdure in Monster Hunter Freedom Unite.
Everything about Lost Odyssey. The 1000 years of dreams specifically made me bawl like a bitch. But after enduring all the most depressing shit, it grand slammed itself with a fucking beautiful ending that made me tear up. 10/10, underrated masterpiece.
I cried so much my dad thought I was gay.
Probably, I cry over everything. I just cried over an episode of bleach.
and I don't even like bleach
This whole fucking game man, made me feel like I did during The Good, The Bad and The Ugly all over again.
The ending is just so fucking good, it's tragic but it's incredibly well done. I was a bit upset that GTA V didn't have as many feels (though I did tear up a bit when Trevor had to take Patricia home with Chicago in the car).
>He didn't play female route
I've almost did after finishing Okami.
Imouto/niichan bond is stronger.
Have you hugged your little sister today?
I'd say this was surprisingly good, but I only played it after I had finished 999 and heard that the writer usually stuck to the same type of stories when he wrote.
I liked 999 better, but mostly because Ever17 is so fucking slow at the beginning. Those routes and the true ending are gr8 though.
>This is good, isn't it?
>Snake had a hard life.
So many moments where I'd stop crying, then the ending would just jerk more tears out of me.
NIER. it wasn't even ending C/D.
ending B is what killed me.
the fucking realization of what you've done
For me its was A, B, "No one ever stops", NG+ Fyra/wolves, NG+ end section where Prince fights the big warthog shade and ending D so fuckin' hard.
Ending D probably had the most tears.
It only gets me because I had to put my dog down 7 or so years back and have a lot of regrets about how I treated him as a kid going to adult. I also wasn't in the room with him when he was put down and some 4chan screencap from a veternarian says your animal (mainly dogs) look for you when they're getting put down. That fucking kills me to think about. It's not just Nier's scene that does it to me, any scene with an animal being put down does me in.
I'll miss you... and our... Unwound Future.
2: Thousand Years of Dreams from Lost Odyssey
Nanako coming out of the coma I was also feverish at the time, might've had something to do with it
EBA Christmas Miracle
Probably some others I forgot
Resident Evil is so goofy, why does she make me so sad?
Obligatory Pokemon Mystery Dungeon Explorers post.
Also of note, FF Crystal Chronicles: Echoes of Time. That ending just left me feeling completely empty.
All but one of the people you knew are gone forever.
End of MGS3
>the part where the letterboxing from the cutscene pulls away and you realize you have to pull the trigger yourself
Only time ive cried at a game
ion dying made me pretty sad.
>no trap bro there giving luke mystical art support.
Journey brought me close to tears. At first I didn't realise some random person in the world was travelling with me. He would stop and look around when I did, then we'd continue forward. It all felt quite natural, like we could understand each other. Then he left. And I ended the journey alone. Great experience.
That's what got me, too.
>That bit where he's desperately trying to pull the spear out of the young wolf
Okay as someone who hasn't touched this yet and sees this posted a lot, I'm wondering what's so bad about that in a narrative game?
Is the main character supposed to be you, the player, being a bad guy cause the game forces you to, or do they have their own character and you just control him for the purpose of making it a game?
Killing Kenny was hard, but letting kenny go was even harder
As brutal and tragic as the narrative gets, it is still relateable. The MC, Walker makes decisions in a location isolated by natural disaster.
His motivations are clearly presented and are easy to agree with when presented from his point of view. Survival, loyalty, honor, and pain.
To answer your question, it never feels forced. You are given smaller choices in the narrative i.e. survival vs honor, compassion vs revenge. The ending you choose arguably shapes the story retroactively.
I honestly never expected it all to happen, and then it just wouldn't stop, I felt so terrible when it started playing. That whole battle was just damn man.
no that's not the problem.
the problem is that the game breaks the 4th wall and ultimately calls you out for shit the character did.
Yes. Lots of times.
I only feel apathy towards the people around me, but for reason sad shit in games and VNs cracks me up.
The only time I feel something resembling empathy is for people I don't know or chaacters on the screen.
I fucking hated the loading screen comments, they dragged the narrative down. They basically told me what I am supposed to feel now, directing me even when I am not playing.
Seriously I even liked the story but the comments were the worst thing they could do.
Would have been better with gameplay tips.
The line was disconnected.
I suppose that depends on your position on trying to relate to you through a character.(i.e. the whole "do you feel like a hero yet?")
The most dangerous kind of person is an eager hero, as they say. That is why some people play games.
i still dont get the ending. i believe that walker and team are dead and just reliving everything that has happened like its their own personal hell until walker decides to let Conrad shoot him in the end.
>tfw hearing Red's familiar voice in Requiem after you killed him in Overture
>listening to his cheerfully-bitter remarks and ramblings as you step deeper into insanity
As shitty the third "part" was, it brought me equally as much feels.
Considering the plot itself was just a dying hallucination, so it's not really that important.The ending was distressing, though: entering the same room with the incinerator and hearing Red once again... oh, and those little lanterns on the steps of the staircase where you find the rope... you know who put them there for you, right?..
Also, alternative ending didn't bring me any good feelings either. I doubt it was what's supposed to be a "good ending" at all.
They expect you to feel bad for your actions, as the player, as if you're doing something other than manipulating images on a video screen.
That's not how this works. You get the player to get into the role of the player character then attack the PC for his atrocious actions in-game. Then you're maintaining immersion and making the player empathize with your characters rather than trying to make them feel bad for pixels.
Literally finished this game an hour ago.
I knew during the white phosphorous stage those were civilians
There's always a choice:
you can turn the game off anytime and none of it would have happened
I've cried from movies and anime, games have never taken me to that point.
Closest was the end of The Walking Dead S1.
if the game was so advanced that all of the actions that happened in the game were really my actions that I did because of my decisions than that would be okay. But it's not. They take the decision makeing from me and then give me the blame what happens. When I played the game i knew what those huge amount of small white blobs meant and stopped throwing phosphor but the game wouldn't let me proceed until I killed the civillians and then they shoved the pictures of those people in to my face and blamed me for those actions.
First time I played FFVIII I teared up at the part where Rinoa is drifting into deep space and Squall saves her and they have a long heart to heart in the cockpit of the Ragnarok where they admit their feelings for each other.
In my defence I was 14 and at the time I felt like I related to Squall as I was an aloof emo retard like him
Luna's appearance in Lunar: EB Complete, ending of Persona 3, ending of Tales of the Abyss, pretty much every plot-significant death in Suikoden, the last battle against Kowy in Suikoden 2 and all the bad endings of Odin Sphere.
>Scarlet contracts Dandy to pose as her boyfriend so her ex will leave her alone
>typical standoffish days but they start to get along
>Clearly she found herself falling for Dandy, Dandy even goes looking for her
>They miss each other by seconds, they give up and walk away
>back to the wacky antics of Dandy failing to bring unregistered aliens!
When I was alot younger I cried to the ending of kingdom hearts. Legit.
It was just so emotional for me for no reason.
Greentexting his point doesn't make it any less valid.
If you're going to pull something like that, you have to either give the player the choice and not force them into it, or put the blame on the character and put effort into immersing the player (IE don't break the 4th wall in obvious ways constantly).
Spec Ops was a nice idea and I'm sure it had a lot of impact on retarded CoD babbies, but as far as an actual quality narrative goes, it falls apart completely.
It's such a based show with so many flavors. I don't even really care if they aren't hunting aliens anymore, it's great watching the show go from action/adventure to comedy to crazy surrealism to art house.
> Musical Episode
> Crazy Japanese spiritualism episode
> Dance-off Episode
Back to back.
999 made me tear up multiple times, and I think I flat out cried over the box ending.
Junpei's reaction to leaving Snake was really heart wrenching.
I love how bitter and grim this season is.
That's a really shitty excuse.
Games have pulled the "do you feel like a hero" bit without going LOL U DIDNT STOP PLAYIN? WAT A MONSTER, and they've done it better than Spec Ops, and in more subtle and emotional ways.
I wasn't greentexting his point, I was pointing out the folly of trying to escape guilt by spouting 3rd party bullshit. He is trying to absolve himself of guilt by saying the game made him do it, just as Walker absolves himself of guilt by saying Konrad made him do it.
Konrad is dead, and the game didn't force you to do shit.
i got that scene about two days after i had to put my dog down
i cried like a bitch
>the game didn't force you to do shit.
Except it did. Your options are "kill what you know to be civilians" or "stop playing the game."
It's just a retarded plot bullshit.
Oh, and for the record, I actually DID stop playing the game. Not because I felt bad for clicking on pixels that are supposedly innocent people even though the game never really goes into any effort to make you feel that at all, but because it was pretentious and hamfisted as fuck and not worth my time.
that's the most stupid pretentious bullshit you could spew.
It's a fucking game a game is meant to be played the option to not play it isn't a valid one.
This is like watching a movie that shows you people vomiting on each other eating shit and blaming the viewer for it. And then refute negative critic of the movie with the words "you could have just stopped watching it."
So lets say you have a dog. If you step on the dog's tail, is it your mom's fault because she brought the dog in? No, it's your fault. It doesn't matter if you didn't mean it, the guilt should be yours alone.
Let's say you have a stuffed dog.
You pay a guy to play a game with you. He tells you to jump on the stuffed dog's tail. You do it, and ask what to do now.
He calls you a faggot and says you're a dick for stepping on a dog's tail.
You point out that you did it because it was part of the game, and he says LOL U DIDN'T HAVE TO PLAY!!!!1!
Are you going to say OH GOD YOU'RE RIGHT I'M A MONSTER 10/10 GOTYAY or are you going to call him a loony and leave?
No you misunderstood. You haven't lost...I have
I feel remorse for killing people, not pixels that I'm supposed to feel bad for because the game says they're people even though the writers did absolutely nothing to make me feel for them as characters and expects me to feel bad because the pixels on screen look like a person.
Spec Ops is bad because the execution is terrible. The "you're a murderous asshole all along" plot can be absolutely amazing when executed well like Nier; it's complete shit when the execution is lazy and hamfisted like Spec Ops.
To you faggots that think Spec Ops is some magnum opus: fucking play Nier you plebs
I wouldn't deny that I stepped on the dog. I wouldn't blame the person who told me to step on the dog.
I hope you never hit someone with your car, because the excuse you'd give the judge and the lack of remorse you'd show would get you locked up in no time.
>I wouldn't deny that I stepped on the dog. I wouldn't blame the person who told me to step on the dog.
It's not a dog, it's a stuffed animal.
If someone calls you an asshole because you stepped on its tail when he told you to, then yeah, you have every right to blame him for being a cunt.
>I hope you never hit someone with your car, because the excuse you'd give the judge and the lack of remorse you'd show would get you locked up in no time.
Yes I'm sure the judge is going to be so upset that I showed no remorse when I ran down my Furby in cold blood.
This nigga getting killed as you're playing cards is pretty harcore, in hindsight
This isn't a new argument to video games you uncultured plebs. The question of agency and audience engagement/ culpability has been going on for decades (Funny Games did a decent job of it in 1997), and millennia. (Greek Tragedies)
It does fit. The point of both the analogy and the game is to show you that you are responsible for the results of your actions, even if you didn't intend on the results that happened. Don't go blaming Konrad when you hurt someone by mistake.
You can't not feel like shit for any of the endings.
That wasn't the point at all. It wasn't about "do you feel like a hero?", it was about the player's relationship and recognition of their actions. It was deliberately breaking the 4th wall by asking you
> "Do you like what you've done? No? So then why did you do it?"
> "You made me do it."
> "I didn't make you do jack shit. I'm fucking dead."
> "Bullshit and or Fuck You."
> "Keep telling yourself that."
The meat of the "tweeeeeest" is in the internal dialogue the player is expected to have between rejection of their responsibility, and acceptance that they were a party to everything bad that happened in some direct/ indirect fashion.
It's really that simple. There is no grand philosophical awakening, or mind-blowing OMGGG SO DEEP. It's a game designed to make you feel uncomfortable and think about your relationship with the medium. It's why you're killing Americans. It's why shit goes south so repeatedly in the story. It's why the game dicks you over at several points.
>Anon took the conversation to an extreme example, expecting I'd back out
>I go with it, showing him the point of responsibility
>You guys can't handle it saying it's not real after you made it not real
You guys are seriously undereducated in ethics.
Please stop, just because you took your first intro to philosophy class doesn't mean anything you are saying holds any water. Please you fucking kiddie stop trying to sound pretentious.
The similarity between you and Walker is so ironic. Both blaming something else that had nothing to do with their decision. It IS your fault, anon. I'm sorry that you can't accept it.
Whether or not you feel bad, matters not.
It's if you bought it.
No not at all anon, I just don't think fiction holds any ground over morality and isn't great at doing so, specifically 4th wall breaking stories. It's just really lame and not really even well done at all. The game was shit, the message was shit, and I don't even enjoy dude bro shooters, stop trying to take a stance of superiority. You sound like a 14 year old who just found his first existential crisis, except it's a video game so you look like a monumental faggot.
Anon that's wrong though, i'm in my second year of med school. I am more educated then everyone in this thread, you can take that philosophy degree and kill yourself. Read kierkegaard for a real existential dilemma you reddit tier babbie.
The only actions the player takes is shooting some hostile mooks. Everything else is cutscenes and canned animations that the player has no control over and no agency in having happen or not happen. And no, turning the game off is not an act of player agency; it's an act of buyer's remorse.
An accurate analogy is that you're playing ball with a shitty friend. The friend deliberately breaks a neighbor's window and blames you for it. He's Spec Ops, blaming you for something he does himself.
Shit, you want a shootan game with real agency regarding killing innocents?
Modern Warfare 2. Holy shit. Despite having to do it for the character to get into the evil badguy gang, you do NOT have to shoot a single innocent in your walk through the airport. However once you get out to the tarmac, the cops show up and bullets start flying, you have to defend yourself or else the terrorists you're trying to buddy up with will turn around and shoot you themselves. They won't chide you if you choose to kill some civilians, feeling bad about it is up to you, and they don't force you to harm the civilians. You can even skip the mission and pretend that it's just an established character who did it off screen and not a player character. That is to say that MW2 made use of player agency, they didn't attribute the actions of a main character in a cutscene to the actions that the player can take.
>What the fuck did you just fucking say about philosophy you little bitch?
Philosophy and art are subjective studies, nig. They're only able to be considered an intellectual pursuit by people who discuss it with others-- otherwise it's nothing more than a thought. You need people to argue with, like you, in order to make it a study.
They don't understand that they're learning by being challenged here.
Final Fantasy 6 just a year or two ago. Beat it for the first time, and the teamwork to get out of Kefka's Tower made me a little tight chested.
Philosophy is a thought, it's your burden to find out whats true for you by reading it and formulating your own world view. These people talking about Spec Ops are uneducated. There is no real discussion to be had here.
The high chaos end of the Dishonored DLC made me feel sad and satisfied
You know what. I wanna see if its porn.
>I am more educated then everyone in this thread
Oh god this thread
>the game wouldn't let me proceed until I killed the civilians
That's part of the criticism. When you are bombing people int eh first Modern Warfare, how do you know the people you are killing are bad guys who should be killed for the good of mankind? Walker made a decision without understanding the whole picture, this had disastrous consequences.
>STOP PLAYING THE VIDEO GAME YOU MONSTER
>VIDEO GAMES ARE LIKE REAL LIFE AND THEY AFFECT PEOPLE TO BE VIOLENT AND JINGOISTIC
>Oh my bad. It looks like I borrowed my talking points from Jack Thompson and Anita Sarkesian.
Jack Thompson: The line and its fans
Are you saying that when you are done working towards your "career" you will make half a million dollars a year? Also i'm on a full scholarship babbie so I'm not going to be in debt. Kill yourself.
"I had never known a single friend..." "Until I met you."
a special mention goes to every single archfiend lore. I couldn't bring myself to sacrifice Valkyrie even though I went pure soul level.
"If everyone in the world had money, there would be no monsters" "And he was absolutely right"
Ive been going through this thread disagreeing with everybody, and I thought there hasn't been a single game that made me cry.
And then I remembered Lilly's route. That was the closest to breaking down in tears I've had with a videogame.
Those guys were jerks and the shadowlord a faggot.
The only one deserving pitty is robot and shadeboy. Fuck the rest as they just did everything they could to kill you because MUH REASONS!.
>people actually cry over this contrived bullshit
ME3 had so many good moments that always got ruined less than 10 minutes later.
>You did good son
>I'm proud of you
Followed immediately by the retarded star child shit. If I ever replay ME again, I'm turning the game off right then and there. I refuse to have that moment ruined again.
Man. i'm so sorry for you.
i told my friend before he put down his dog to be with him. He was kinda mad at me at first, but after i told him why (his dog will looking for him in his last moments) he started to cry
But Neku, I thought you couldn't afford to lose. Give up on yourself, and you give up on the world. Now that you've seen the real me, will we still be friends? You're not my partner anymore man, you're... my friend.
The ending to LoZ: Twilight Princess, it was actually the first zelda I
finishedbut I really liked Midna as the game went on and having her just permanently gone was...heartbreaking.
Also, the ending to KH 358/2 Days
>whole team makes it
>helicopter gets downed
>just trying to get extracted
>she is captured by the enemy
>manages to escape
>he gets killed/tortured right in front of you and you can't even mercy kill him
>she gets killed off screen and you find the body
>just trying to survive and get out of the city
>finally make it to the extraction point
No one deserves that.
first demo to ever make me cry like a fucking bitch. Man that first part with Sortiara is heartwrenching
Its an expansion for FEAR. I think it was called Extraction Point or something...
While I enjoyed playing trough it, the expansion had little to no story. Things were getting so ridiculously fucked up that I couldn't help but laugh whenever characters died.
The developers were pretty much shitting on the game story as much as they could since they would not be involved in the sequel.
Sortiaras story is so short though, their time together wasn't that long. How could you get invested in that character enough to cry about it?
Just curious because I do love soul sac and its lore and story
speaking of demos
It hurt like shit when you figure out you could spare her too.
> Sync reading out Scores in Chesedonia
> confront the little faggot about it
> he talks to Anise
> puts of his soft voice
> "Anise, please trust me."
> HAHAHAHAs in her face as he walks off
Killing that little faggot was the most satisfying event in Abyss. What an edgy little cunt.
>Have you ever cried over a video game?
Never. I'm not some emotionless fuck, it's just that video games stories are simply too weak to get me actually involved. I've read too many good books and watched too many good movies to be moved by a story in a video game.
I don't think I cried, but FF9 was kind of a tear-jerker.
Silent Hill 2 was pretty emotional moment too, but it's strange in that it doesn't make you feel grief as much as closure. All those questions that you had about James are answered by a video image that's barely recognizable, and then you're just left there with your mouth agape while he hangs his head and confirms what you just fucking saw.
HMH2 Ragnarok finale was great too.
Carnataux quote at the end made me tear up.
But please... think of me sometimes...
This is my place now. We can me anytime you like...
The ending theme of Delta made me really sad, because I had to accept the game was ending.
What a ride. Definitely my GOTY
>Thrall... the blood haze has lifted... the demon's fire has burnt out in my veins....I...have...freed...myself...
No, old friend...you've freed us all.
Only Layton story that made me cry
The Layton game that made me cry the most was Miracle Mask. Like legitimate bawling, had to put down the game and go to sleep for a few hours. But only because I understood Randall's pain.
Except my girl actually did not wait for me, and ended going out with my friend.
Can't be more embarassing than mine.
Only once, and i was like 10 or something
Rayman hoodlom havoc's ending: i felt too fucking said that the frog thing couldn't have a "child" of his own anymore.
fear not, they are still adding free DLC missions to it and Soul Sacrifice 2 is totally gonna happen.
I'm only on my 2nd Rite of Transmutation and I havent even gone online yet. I'll probably have to do it to beat the tougher pacts though
>b-but Pixy did nothing wrong
PJ, Yellow 13 and the whole AC3 cast are the characters that are truly worth a damn. Pixy was a backstabbing scumbag. Still a friend tho. At least he had the balls to admit he was wrong and wanted to move on.
YOU CUT MY SISTER DOWN LIKE AN ANIMAL, AND YOU WANT ME TO STOP?
NO ONE STOPS!
Man, this game gave me hope. This, and Suikoden tierkreis. I was such an edgy cunt back then, and the protagonists in both games really opened my eyes. As soon as I started uni, I made an effort to make as many friends as I could, and it's worked out perfectly for me.
>I´m glad to have meet you Clementine
He did nothing wrong
I felt really bad when
Alvin got AU Presa killed by AU Alvinand Going through that AU where Ludger went batshit and killed the entire partybut killing Julius REALLY got me
>playing this song when meet with king vendrick
Conkers bad fur day. I think.
I dunno, Ive teared up once playing some vidya but I dont remember which, but conker's ending is one of the few ones i still remember clearly, so it might be conker yea
>On your side until the fucking end
>team player and real bro
I'm sorry he wasn't muh edgy idealist wingman.
He was more like pic related.
It's more comical than anything else if you ask me
So much shit could have gone just fine if those two had explained literally anything to the party instead of being traitorous, cryptic bitches who start a fight and then blame you for it
>0 of 0
You all shame me, not mentioning this most heartbreaking of heartbreakers.
The whole conflict is based around a language barrier and those two are the only ones who can cross it besides maybe Kaine, and their goal is to make the merge happen
But nah, literal flashes of exposition and attempted murder are the clear solution here
Fuck those two and their chill as hell themes
Awww! But that means we have to hide each and every one of your posts! Come on, support the team, tripcode for filtering! Save your brothers the pain of your posts!
No, but came close. Really, really fucking close.
I did it to myself honestly, the first time I played FFVII i named Cait Sith after my Cat always did in every play through I would ever do. It was my first Final Fantasy and at the time I loved it. I'd had this cat since he was a kitten and legit he was my best friend for a while there. He lived to be 20 years old and wasn't there when he passed away. I knew it was inevetible and i'd gotten to bury him. I didn't cry or weep or do anything, i felt cold and soulless over it and it made me feel even more awful. Started playing Final Fantasy VII again for the PC after it went on steam sale, having fun trying to just replay the game from my younger days and it wasn't until I got Cait Sith in my party and the screen to rename him popped up that I just could not fucking help myself and burst into tears at my goddamn computer like a pansy... I miss my Cat /v/
>crying from a video game
Holy fuck this thread is gold
The whole "this is good, isn't it?" scene killed me. Specially when they focus the camera on Snake's face and he's seconds away of bursting into tears. Seeing the absolute end of MGS storyline after all those years of playing the games and seeing all the characters mature and shit, also had me sad for a couple of days.
Its called empathy, the ability to sympathise or imagine how it would feel. Its why you can feel sad or supportive for someone who's in a bad situation that you haven't been in.
>I never cry at anything, I'm a bit of a badass you see
When reading this thread, I picture a fat tubby bitch with tears streaming down his face.
Ico and Shadow Of The Colossus made me feel really depressed for week or two. I don't even know why, atmosphere is simply so... melancholic. Everything is so beautiful yet dead at the same time.
>that melody that plays each time you kill Colossus
>tfw ''Sing ''nonomori'', endless corridors
>tfw no Last Guadrian
Persona 3 last battle.
"All right. Let's do this."
All those bad endings, all those feels, everytime this music starts to play.
that conversation in this fucking scene
No, but I got close a few times in Grandia. I was 10 though so I was allowed to, but didn't.
When Lilly left the letter for Justin and he read it on the dock before boarding the steamer, and then at the end of the game when they come back to Parm. The emotions, man
>Tfw Jennifer finally stands up for herself.
xenosaga when the robot and the human girl hug, and when the [blood deleted]
FFX when the summoner and the summon spirit hug...but cant
animal crossing when my mom sent me a letter
>the shades in the aerie
>"oh shit nier is coming, maybe we can reason with him"
>"I'm Nier and I'm here to kill every last shade."
The guys in the shrine and the castle were trying to stop you kicking down their door and killing their children.