Nothing could top this game
I'm... not sure whether to agree with you or disagree... I really liked Melee's music.
>Grunty cackles echoing through the dungeon
>Music adjusting to areas (underwater, near the ant level, Grunty fairy-sister, etc)
>The desert temples
>Area where you unlock Click Clock Wood
>Mad Monster Mansion
>The horizon on Rusty Bucket Bay
>that feeling of secrets in the walls
>that hermit's shell you can enter after you fuck him up
>All these wall textures with disfigured faces staring at you
>Meeting K.K. at the Trainstop on Saturdays
>Playing the game at 4AM and seeing an unlikely townsfolk out for a walk
>chilling with your townmates while competing in the fishing tournament
>Kapp'n singing you sea shanties while rowing you to the island.
midgar was goat
>a remake might look like this
Playing Smash 64 on a phone emulator and peoples eyes and shit don't show up. Anyone know how to fix it? Doesn't really bother me much but I thought I'd ask.
Also, does anyone know if there is an Android N64 emulator that can play Pokemon Puzzle League?
>playing on a phone
Its just because I want this shit on the go. If I were gonna play Smash at home I'd play Melee or Brawl.
You crazy man, anything good ever happen early/late in these games?
I just miss the Gamecube and this game and my basement room with my NES arcade games in it. Shit was hella sweet
I'd have to say Chrono
The setting and music come together to make a really nice atmosphere. Chrono Trigger's is pretty good as well, but not quite as solid as Cross' in my opinion. Wish the same could be said for more RPGs today.
without a doubt , one of my favourite games of all time
Melee didnt have as much atmosphere as 64
Melee's music isn't a good counter either, because its all just songs based on the games their stages are from
64 also has this, but its story is that some kid is playing with toys, so it makes more sense that he is hearing Nintendo music throughout the game. And all the music that isn't based on any nintendo game is really simple or eerie
Here are some examples of what I'm talking about
Melee's only songs that aren't based off of nintendo games themselves are its Final Destination theme, Battlefield theme, and its menu musics. But they all sound different and it just feels like everything is separate in the Melee universe
But where Melee is better is Gameplay, characters, and basically everything else other than atmosphere
Melee's music is alot better than 64's as well, but its not as atmospheric if you can get what I'm saying
Fuck, need to play this before I leave for uni. Can I beat it in 4 days?
Modern 3D Sonic games may not be as good as the originals, but if there's one thing that they do have; is great fucking music.
blue morning hours are prime fishing time. I use set my alarm and play animal crossing really early before I got on the bus to catch my fish and sell them when I got home from school. I made Bells, son.
Why can't Pokeman music be this good all the time
I have a theory that music is very important when building a game's atmosphere.
this game had such an eerie athmosphere , this particular theme even gave me nightmares once https://www.youtube.com/watch?v=TKAE0yFo-OM
one of my favourite OST´s of all time tho , great atmosphere , eerie but fucking great
This game made me feel more secluded and alone in a hostile environment than any other.
Tell me, fucking tell me you didn't freeze up every time you heard the SA-X foot steps. It was quiet, it was tense, and it was on a tiny little handheld.
It sells the world of an abandoned space science lab super well, and when cracks start to form in the purpose of the lab and you realize how fucked up it is? It feels organic and amazing.
Thats exactly what I'm talking about
Melee's music is fucking amazing, and you just posted my favorite track from melee there
But no other song is like this song in melee, and everything is too different for its own good.
Compare that song to Final Destination
Ones an amazing rock solo thing, the other is an orchestrated masterpiece, but they are too different from each other
All of 64's non nintendo based music is all the same style, which is simple yet eerie.
Melee's music is amazing compared to 64s, but 64's is still more atmospheric because of its style
The moment where you first discover the helmet in the TV. Play the mission and look out the window to the crashed pod and this starts playing?
When you realize you're in the shit and you're alone in this huge covenant infested city. The ambient computer software noises directing you, the amazing as fuck lighting and little touches of ruined humanity.
FUCK I have goosebumps.
Am I alone in this one?
Games without atmosphere
Devil Summoner Soul Hackers
>dat 90s anime cyberpunk atmosphere
>dem comfy maps
>dat typically Sega Saturn-sounding soundtrack
>you will never in the animal crossing world
My pick would be the original Tomb Raider (1997).
A Link Between Worlds. Good game, but no atmosphere at all.
Smash 64 had the best fucking sound. I haven't played it in so long but the menu music and all of the sound effects are so memorable.
/v/ can shit on The Last of Us all they want, but the game has amazing atmosphere.
my fucking nigga, I love that game almost as much as strange journey, which also had some good atmosphere
>You will never save the world with your friends and get the girl in the end
Crystal Chronicles, always. The comfy towns and spooky dungeons. Playing with f\it with friends is top-tier video games in my experience.
Side note just started Xenoblade and am digging the atmosphere so far
It can, but Smash does not.
The entire point of the game is a merging of all nintendo properties and they fight in settings from all the different games.
This completely destroys any sense of thematic consistency that could build atmosphere.
You can say it's fun or well designed, or has great music, or maybe has good art direction, or you like the feel of the menus or some shit.
But there's no fucking atmosphere in Smash.
Nobody feels immersed or involved in the game.
There's no camera system to really even observe or experience AN atmosphere.
It is a gameplay oriented game.
There is no setting or narrative to be involved in that would create or emphasize atmosphere.
There is no consistent theme or narrative to create feeling or scale or tone.
i don't care how dudebro or casual this is, gears 1 had a great atmosphere
Galaxy had WAY more atmosphere than Galaxy 2. Both games had top-notch music, both had generally the same gameplay, barring power-ups. Galaxy 2 even has a significantly better post-game, a higher difficulty, and Yoshi. But it felt tacked on, and lost the feeling of atmosphere that the original game had. It felt more like trudging through the motions instead of discovering a huge magical universe.
>No more Rosalina's storybook
>No more Comet Observatory with just Mario (or Luigi), Rosalina, and the Lumas
>Replaced by that fat fuck Lubba and an overly-populated Starship Mario
>Exploring the hub world is generally meaningless and uninteresting
>No little hubs that contain several galaxies scattered around the hub world, all relegated to a SMB3 map
>No Ice Flower
>No Red Star
Even if the Red Star was hardly ever used, it felt like a neat Easter Egg. A power-up that let you fly added to the magic and atmosphere of the game.
>There's no camera system to really even observe or experience AN atmosphere.
pause the game...
anyway not the guy you were replying, but I think atmosphere doesn't necessarily needs narrative or a continuous context or setting.
Some stages in Smash can be very atmospheric, for example the one OP posted. Other aren't, like Peach's Castle.
The music and the stage design/effects help a lot to create the tension and atmosphere. but actual continuity or narrative aren't needed.
Morrowind's atmosphere was astonishing, really got immersed easily and quickly
Really digging Jeremy Soule's music
but once the immersion's gone, it hardly comes back
this, except for the last part. I've been playing on and off since launch and I still get immersed. You just have to try hard to not break the game after you've finished it a few times.
> << "Too bad, Buddy. This twisted game needs to be reset... We'll start over from zero with this V2, and trust the future to the next generation." >>
MUTAT VALDE RAZGRIZ
REVELAT IPSUM, PRIMUM DAEMON SCELESTUS EST
I blame it's whole realistic detailed style that didn't aged well one bit. Character models and style actually look worst in retrospect compared to Melee
Smash 4 actually fixed that shit and everything looks great in motion and in detail with its art style
Did nothing wrong, etc
AC3 had better atmosphere, nugget. Don't lie to yourself
>starting smacking it
>"OWOO! OWOO! OWOO! HWOOOOOO!"
sound fucking gay
IMOQ version so .hack hipsters don't throw a fit. The GU Mac Anu is equally cozy with the same constant afternoon glow.
> Implying Dynapolis isn't the best song in the world to fly airplanes to.
>implying you played the real AC3
I did, my friend. In fact, I still have the two discs.
I believe they've recently released an update video showing a fully translated UPEO mission.
>tfw both missions where this is played are night sorties for extra comfies
Project Aces knows their shit.
We might as well say Games from the PS2 era;
Zone of Enders
to name some of my personal favorites
The Souls games have incredible atmosphere, I'm surprised no one has mentioned them yet. The series has some of the moments I've been most immersed in a game. I recently played demon's souls for the first time, and even while playing on a crappy CRT I really felt like I was running for my life from a dragon, then got to a building and hid in it while hearing the dragon flying around and breathing fire everywhere outside.
Just gonna leave this here too while Im at it.