Not the worst, but it didn't live up expectations
Tales of Symphonia's Temple of Lightning. Pic related is what the screen looks like 70% of the time.
I liked it when I was 14. Now I don't even care any more.
You spend an hour backtracking through the entire game over again before the game is even over.
It's the only thing preventing me from replaying this game. There are no cheats or wallhacks.
Postal 2: Can't decide between escaping the brewery, the Waco parody, getting a Christmas tree, and escaping the post office
Postal 2 Apocalypse Weekend: Aside from the game itself, it would have to be the Hospital, Military Base, or Terrorist Camp
KotOR 2: A tie between M4-78 and Peragus
TimeSplitters: Future Perfect: You Genius, U-Genix
No one seems to remember how much of a drag Disney Town was for Ven. Fruit Ball was fun. Racing was an annoyance (them tornadoes) but was tolerable. But I hate that music mini game. Not looking forward to doing it again for 2.5.
Easily. Well, this or finding all those items those faggot Tokay stole from you.
that area is fine. wandering around looking for him wasn't anymore tedious than a normal jrpg dungeon and the setting was nice
most of disk 3 is kind of a drag until you get to the Four Shrine segement and Terra
either one of the best levels, or the soridiculouslybaditmustbesatire level depending on who you ask
I loved it
>you made it all the way up here but you dropped the card, go get it and come back up
>go back down to the last room to cool down the card and come back up
>ok now go back down, through the cold room to the HOT room and heat up the card, run back through the cold room quickly and come back up to the laptops
OH SHIT IT WAS ALL A TRICK
Xenogears, the Tower of Babel. That bit in the picture? You have to jump to that rope but at that spot is a trigger for a battle and between the time the trigger activates and the battle splash screen appears you can't jump. So most people just end up falling in the water.
Repeat the process several times.
Also Ymir Forest and Latheon Gorge.
At you only had to go Lost Izalith once. It was such a pain to have to here every time you wanted a new pyromancy/flame upgrade or get to ash lake.
>make trash box
>oh no wrong place to throw it
>make new box
>go to location X before new web spawns
I hated those sewers so much. The most tedious block pushing next to Abyss. And I was actually having a little bit of fun before that.
Everyone knows what the worst is already.
>get comet event in EU
>every option is bad
>get comet event in Victoria
>every option is good
Superior game confirmed
The entire RTS aspect of the game was just an unnecessary distraction from the politics/waifu simulator. Or any time you had to speak with this cunt. I would pay cold hard cash for DLC that allowed me to toss her off the airship into a lake of acid.
And it gets even more bullshit in the sequel
I will never play Rogue galaxy again because of this segment.
God damned DLC for the last area of Assassin's Creed 2. Literally just 9 bullshit missions designed to pad the length.
>Each one, upon completion, has about 9000 search and destroy guards
>Half of them MUST be completed in a certain, EXACT, sequence. Breaking the sequence means failing. Only way to learn it is by endless trial and error.
fucking stupid. I had all the DLC when I got it, so I had to complete it.
Also, when the DLC wasn't out how did the game end? The DLC leads right into the ending, so I am confused.
Only good temple was the very first dungeon at the church. Water temple wasn't so bad because it was easy to avoid enemies and there wasn't too much running around. But nothing is worse than having to creep at a snail's pace while waiting for lightning just to go to one area to another and it turns out you went the wrong way.
It's too bad everyone died the last time she was there or else Sheena could have gotten her ninja friends to get rid of all the traps.
It works perfect for building Jason's character. I just don't understand why they wanted a protagonist like that, though. Every single character in the game is more likeable than fucking Jason Brody.
"Have you awakened those crystals, yet?"
I actually really didn't mind the Groundhog Day chapters, and I fought all the optional bosses. I did take a few breaks from the game, though.
wat u talking bout nigga? Jason was a boss. One of the few vidya protagonists in a AAA title who mirrored player motivations (loving to fuck shit up, only a modicum of human decency) as opposed turning every fun/combat segment into some pesudo-deep internal conflict thing that no one really associates with.
I had so much trouble with the driving school on the PC version. It turns out that if you have the frame-rate limiter shut off then the physics on cars don't work the same and make the barrel-roll nearly impossible. Retried that thing like a million times until I got fed up and Googled it.
Posted one of the most challenging difficulty spikes in recent game hIstory. Not only was the 1v1 hard but velius himself was a monster for a first time playthrough. Only reason I beat him first time cause I knew he was coming and learned from watching my brothers ps1 playthrough and it ending right there in this fight.
Jason is a sociopathic spoiled cunt that whines all the time.
Carver from Instincts was much better character, was actually pleasant to hear talk, while Jason just makes me wish he'd shut up.
I never knew riding a bike in a game would be so akin to real life. I played the PC version and failed that beginning segment too many times. Also when you chase that car after stopping at that fast food place. Just lightly tapping a car sends the driver into rage mode and you also end up flying across the street.
I played Saints Row 2 and 3 beforehand so getting used to GTA controls took awhile.
>start to finally git gud at this
>have a big-ass katamari
>getting close to being able to roll up a huge bison or something
>roll over a cow-patterned traffic cone that I couldn't even see since I was so huge
that's the last time I put any effort into this and the cowbear bullshit
Don't know how many of you niggers still remember Rayman 3, but the one desert level was absolutely atrocious.
>instakill "da floor is lava!" bullshit
>unintuitive maze-like design
Not the only bad thing, but definitely the worst.
That one is fucking easy compared to the final one.
>mfw the final cloister of trials
Holy fuck FUCK the cloister of trials, every single one of them.
>people dislike Water Hazard
>people dislike Highway 17, one of my favorite segments from any video game ever
I assume you're trying to shit-post?
Feros was alright, it kept the action going, but the first part of Noveria was shitty. Virmire was alright, but still too much Mako. it's Therum part 2 essentially.
What do you mean by the final one? All I can think of is that one with the block patterns on the ground that you have to step on in Zanarkand, but I thought that was a lot easy and less annoying than all the other cloisters.
Am I forgetting something, or do people not like that one?
Personally I think the Macalania one is the best and the Bevelle one is the worst.
It's not that bad. Work on your hunts man. Wait till you go to be best hunter, then you'll learn the worst area is the fucking water world.
>NG+ing this game with the Captain's Costume.
I felt like this is what Skies of Arcadia 2 could have been
But rhythm games aren't fun unless the music is good. A Kindergarten version of "It's a small world after all" is the last song I'd want to hear when playing that minigame. I'd have been happy with a Duck Tales
Whoowoooinstrumental mix over that. I have seen awful rhythm games, but as long as the music is top tier, it's easier to forgive.
The whole game is shit obviously but this boss fight broke my will to continue. If you beat this guy, you still have to beat the 8 bosses again AND fight Sigma. Its all one level. Hope you don't get a game over.
Honestly, fighting the eight bosses again is a real chore but they're not so hard by that point if you're rocking X and use their weaknesses.
It's the goddamn loading times for going into and leaving every single boss chamber, not to mention between the different parts of the final stages as well.
YOU WANTED MOOOORE KRIMZON GUARD?
THERE ARE KIDS IN CHINA WHO DON'T EVEN HAVE ANY KRIMSON GUARD!
I bought FarCry 3 at a Steam sale for like 99 cents and actually played it all the way through. That said, I almost lost both of my eyes due to the strain from rolling them so hard every time any kind of story took place. Seriously, it's like satire w/o the satire - I'm not sure what they intended with the story, but holy shit was it a steaming pile of stupid crap. If it weren't for the open world gameplay and the nice shooting mechanics, this game would be a 0/10 for me.
Carver was cool. I liked Carver. I still think Jason was a better character because he starts out as a detestable fratboy and becomes obsessed with the funnest things in the game. His personality represented my opinion of the game in general: low expectations which gradually give way to hedonistic pleasure unmatched by any title going back for several years.
Being level 35-50 in Vanilla WoW
this whole area made me not want to play rogue galaxy anymore
>okay so we're on a part of the story where we need to get the things
>okay so gladius towers
>climb this giant tower
>it takes literally hours
>beat the boss on top
>you did it!
>now go climb the other tower which is exactly the same
>also this is only one part of three in this segment of the game
>trying to boost your completely shitty geared pala up to hell mode baal runs
>get to this part of act 2 on hell
>have -70% lightning resistance
>tonnes of lightning elites
>instant death because you are stuck inside a 1m wide cavern and you are surrounded on both sides
>no enigma to teleport
i dont know whats worse, those caverns or hell mode duriel with no gear
>Spend 10 minutes trying to recruit civilians running around at the bottom of the screen there
>Can never get the right angle.
Highway 17 was so god, I don't understand people who don't like it. Also I wasn't nuts about water hazard, but that one branch of the canal with the elevated bed/hideout, wind chime, and then the headcrabs. I will seriously carry the memory of that little corner of the game unto my grave. Similar but slightly less impactful was the 3 story house on highway 17 with the graves out back.
Plesioth or anything really in the Jungle map of the original Monster Hunter.
at least RFK was bearable. Maradon was probably the worst instance in the game at the time. Farming it for nature resist gear for Huhuran almost made me quit.
>ever using Vaan or Penelo after the moment you're no longer forced to
If you don't have ADD it's easy to make sure the punis get where they need to go. I thought it was a pretty interesting concept.
I take this over Chapter "hope you like going back and forth the same fucking path 5 fucking times" 4 any day.
You didn't really want to play the story mode did you?
the part where you join the 'testing' squadron is a neat concept but ends up just completely killing what was before a very fast paced and incredibly fun campaign
a few missions ago you were bombing capital ships, now you are 'testing a missile which can color your enemies yellow' and you have to go through about 5-6 of these incredibly boring missions, its like a fucking roadblock in the otherwise godlike fs2 campaign and i absolutely hate doing those missions to the point where i just max out the fast forward to get them over with
>vaan has the best all round stats of any character
>penelo and ashe are the best for magick/healing
>not having vaan tank and ashe and penelo dps/heal
>not wanting to have a threesome with ashe and penelo
I thought this was a good one.
The first chapter of FFT is by far the roughest one.
Characters quickly become broken gods of destruction after that.
Riovanes Castle is easy as hell once you realise the most broken stat in the game by far is speed.
I AM PLAYING YOUR GAME BECAUSE IT IS AN RTS LET ME BUILD A FUCKING BASE YOU MONSTERS
The worst levels.
oh god fuck those levels so much
the origional c&c red alert also had pretty much identical sections which childhood me really struggled with, fucking dumb level design for an rts game
DUDE SO FUCKING HARD
i got this game a few years ago because me and my older brother played the fuck out of it when i was 6.
but i didnt even remember this fucking part, its too hard.
>have a badass helicoptor to rain death on everything
>lol heres a section where you have to go on foot for no fucking reason
>ps you are incredibly vulnerable and die very easily
>oh and if you die you have to restart the entire level again
>racing level in an action game
This level will always hunt me, fuck. It was the only level that I didn't beat when I was a kid.
I think the scavenger hunt stages get a bad wrap because I think solving the hints and finding the crystals is pretty fun.
Fuck this place though. There's that one fucking rock that takes forever to get to because you should be able to fly to it, but you can only get there some roundabout way that takes forever to figure out. There's always a shard there.
that was horrible.
got another one here,
>the whole pit once you get to the bottom
Final Fantasy XIII
The whole game
VtM:B Sewer levels
Escort wounded EVA.Especially if you are doing a perfect no kill stealth run
GTA VC+ SA
Story missions in which you had to use a toy helicopter/airplane
Every game ever
The worst segment for this game, and to an extent most JRPGs, is the beginning/tutorial. They always seem to last four hours, and this game seriously dragged on at the beginning. I had to really try and get past it
I was honestly okay with this game until this level. Good. Fucking. CHRIST
I like the Viera a lot, I think they're cool
Ivalice is my favorite FF setting
this, fucking this. I can't find something more annoying than almost endless waves of floods while following an asshole robot that keeps talking about how smart it is. It doesn't help that the whole chapter is FUCKING LONG
It was complete and utter nonsense. Total bullshit, luck, trial and error, skill testing for a skill that doesn't exist. I had to get a pad and pen out to fucking complete that shit.
Viera are shit waifu fodder but you know that
FFTA Ivalice is
great, 2nd best after the first FFCC 12 and its spinoffs kind of shat on the world though adding a bunch of shit races and making everyone but humans irrelevant
OH MY GOD.
THESE FUCKING LEVELS I SWEAR I WANTED TO BREAK MY CONTROLLER FOR
>OH SORRY, YOU RAN OVER A FUCKING COW-PATTERNED TRAFFIC CONE
>OOOPS A BEAR THAT'S ZOOMING AROUND THE FUCKING LEVEL ON A ROCKET TOUCHED YOU AS YOU WERE ABOUT TO GET THE BIGGEST ONE
>START COMPLETELY FUCKING OVER
>OOOPS YOU BUNCHED A WOODEN CARVING OF A BEAR
But that's all they are. They're infinitely interchangable with Asari or any other "female only" race. If you're into bunnygirls then great but they're painfully bland and generic
>hope you like going back and forth the same fucking path 5 fucking times
oh god I forgot about that shit, fuck chapter 4
TTYD's really good, but it's not anywhere near perfect, and it shows. Even though Sticker Star has some really stupid-ass shit that ruins it wholly, I have to give a minimal amount of credit to the game designers for not making you retread the same fucking areas over and over and over again, even if there were other, glaring problems with the level design.
Yeah, but the deep-road journey felt epic. Like every step was a road to reclaim old glory. The only thing i found amusing in the fade was guessing which black island the dark city was.
>Revenant Wings is a real-time strategy RPG developed for the Nintendo DS
>It is a sequel to the best selling 2006 role playing game Final Fantasy XII
There's nothing wrong with this level. Once you beat it on all difficulties there is no reason to ever play it again.
now what REALLY pisses me off is having to do the SHMUP part just to do the best Jeanne fight.
i've heard they will remove the whole water bullshit in MH4U
i will miss fighting the lagiacrus
The problem being that this makes up a good fourth of the game.
What the fuck was Nintendo thinking?
While i felt really damn good killing that motherfucker, I am very hopeful you are right.
Because for every lagiacrus, there's a gobul, a plessy, and that fucking boring as shit caedus boss
check em out again. They were great because they let you explore sonic's levels from a different perspective. Plus you could track more than one emerald at once with your radar.
>No recovery sections
>Defense phase only
>The worst stage music in the game
>LOADS of parts where you just have to fucking APE SHIT on the shape buttons on your controller/PSP
I didn't even bother to A rank this fucking part on Masters mode because it's such a chore compared to the rest of the game.
Really any serious platforming part in this game, but this and the spiral staircase tower in particular. Not only does it have a fixed camera for 3d platforming, but the camera is placed for 2d platforming. With the spiral staircase in particular it was bad, because you had to have precisely timed double jumps at just the right angle. Didn't help that my mouse would register any click that wasn't quite right as a double-click; I had gone through the entire game with mouse controls, but I had to switch to a controller for that part.
Every time I replay Deus Ex, I find the Ocean Lab a pain in the arse. It gives the latter levels of the game a bad rep unfairly I think, since many of them (Paris Cathedral, Vandenberg AF base, Area 51, Gas Station) are actually some of the game's best. But the Ocean lab contains two of the cardinal sins of level design, especially in a game like Deus Ex: linearity and backtracking. The surface bit to break into the ocean lab is cool, it's like a mini version of any other Deus Ex level, but the actual lab itself, especially when the crossbow divers come to #rek your shit, really feels like a comedown from the rest of the game.
Instead of a fourth of the game being the same temple, a third of the game is mindless busywork on the overworld- and the train-based overworld is the most godawful shit ever devised. The dungeons are pretty good if horribly brief but the sheer tedium to get to them is inexcusable.
Final boss and music are pretty good tho. Story's probably the worst in any Zelda game, but you could probably tell that just from the fact that there's half-train people. And you can fight Dark Toon Link, so there's that.
The FUCKING boss from the inferno stage of Shatterhand.
Don't mind me. I'm just here to ruin endgame for you.
You can tell the devs were out of time when they threw this shitheap together.
You can actually just walk up to the computer at the front of the room and it shows you what blocks to step on. Of course I didn't figure this out until I was over halfway done.
>blitzball becomes a mindnumbingly boring once you figure out how to win
>every single game is a 9-0 shutout
>be bored for 5 hours straight trying to get the sigil for Wakka's weapon
almost as bad as capturing 10 of every monster
>any of the new super mario bros games
>the ice world
Hope you got a good sense of direction!
I don't know how long I spent in Wallbridge, lost, and trying to just find a single lever.
The spiked pillars in GoW, even the ant screenshot makes me shudder
Great level,one of the best first levels ever. I also really like the optional tutorial actually, not that it's the kind of thing you replay (obviously). My favourite levels are Hong Kong (the hub, but encompassing Versalife and shit), the gas station, Paris Cathedral, Vandenberg AF base, the submarine base, PCRS wallcloud, the secret NSF base and the MJ12 extension of Unatco. I feel they give the best expression of why Deus Ex is GOAT. Ocean Lab was just a very atmospheric but basically mechanically limiting experience, which it was extremely difficult to stealth through.
It should be noted that most of the annoyance comes from backtracking back through it with divers you can't hurt without a crossbow. Before that it was merely slightly annoying, rather than rally annoying.
Have fun fighting this piece of shit cunt and her fucking Miltank on a Nuzlocke run.
How is the quality that good? Is that the PSN/PS+ version you can get on PS3/4/Vita?
I've been playing it on my ps2 recently and it doesn't look half as good as that..
It really was. Everyone sucks GSC's cock like no tomorrow but I honestly just think its nostalgia. Its my least favorite gen in the series and I've played all of them.
Fuck you so much for reminding me.
>mfw I turned the game off and realised it doesn't save partway through and I had to start the whole chapter over.
Any of the parts in Shadows of the Damned where you had to jack off the fucking fireworks.
This was real suffering
Thanks asshole you just reminded me of BN4
The fucking tournament side missions were the worst here. Made even worse by Lan being a goodie two shoes a shit load and claiming that every time his opponent can't pop up that he's willing to postpone it rather than take the forfeit,possibly travel all the way to some foreign ass country and take out shit a toddler should be able to handle.
Fuck you Lan.
Gen 2 had good music, nice atmosphere, and fixed several bugs from Gen1, but other than that it wasn't particularly amazing.
Still holds a special place in my heart for the music and atmosphere though. The Azalea Town and National Park music almost makes me want to tear up when I hear them.
no, it's not. at least the first two are terrible
>reused / recolored bosses
>big knights with big weapons everywhere
>group fights because le hardest gayme evar
>enemies with infinite stamina / spells again
>putting in the gold password
>fuck yeah I'm almost done
The first time was a fucking nightmare, the hide and seek segment was awful too.
The second time I went there I actually read what I was supposed to do and it took like 5-10 minutes for the whole place. Weird how that works, I guess
>Enjoy the level, awesome design in the beginning
>That green eye monster hiding behind the rocks
>Turn your back for too long and he eats you
>Biggest vidya phobia is seeing main character dismembered/eaten/mutilated/gored.
no. you could predict in DaS 1 / DeS when an enemies has to recover stamina. after great attacks you had more time than after little attacks. it was part of the well made combat system. the b team fucked this up to make the game "difficult".
I emulated this recently and I could actually see fine without the lightning. That might have been due to the emulation though, I don't remember what it looked like on the Gamecube.
Also the temple of darkness was so much more annoying, getting those blob things to all follow you was frustrating.
I remember that people used to bitch about the Cat's Eye mission in Battlecry and honestly I think they got it mixed the fuck up with Burning Bridges. Mission is such bullshit. You literally finish it by the skin of your teeth.
I'd say Twoson is slightly worse just because of the backtracking and other shit. At least that part is slightly interesting, and you can just despawn the enemies in the mall if you're lucky using the trick that just about everyone knows.
I thought she was easy, in all iterations. I wish the final Cloud Cukooland mini-game was playable through the arcade: it's a really good way to train your button mashing.
Anyway, this fucker always annoys me every playthrough. Hell, Bubblegloop Swamp is my least favourite area in the game, but this mini-game is super stupid.
One of the first Council Missions in XCom Enemy Within where you have to extract the survivor from the convoy raid, fucking Thin Mints before you could possibly have Laser Rifles, fucking lost so many games because I wiped that mission
Also, fuck the Lava level in Starfox 64
I dunno if it's worth it. The game drastically drops in quality a level or two after the desert one.
Oh dear god yes this.
The worst of the worst is how the level isn't just a maze, it's a VERTICAL maze so you have to constantly be looking up/down in ways the camera isn't meant to do
Even after you manage to get into the caverns this shit doesn't stop
And the boss fight after the desert is one of the hardest in the game
Never finished the game.
Holy shit how fucking casual can one person be? I honestly can't imagine people having trouble with that area, the only way you could fuck up is if you just run through the area carelessly like a moron
Not those guys. Mechanically, gen 6 is obviously a lot better given that it came out more than a decade later. Its also got a better main campaign than gen 2. However, gen 2's post game blows gen 6's out of the fucking water. Also, gen 6 was weak in that it had fuck all new pokemon.
Fuck you Square
This fight is RNG bullshit and you know it
The island is easily the worst part about it.
>not having a Penelo, Ashe, Fran party
Bed of chaos was a shit boss, but I don't really see why everyone complains about it so much. It was anticlimactic, sure, but it was also really fucking easy.
The capra demon on the other hand was basically the no fun zone. It take like 5 minutes to walk to, and then when you finally get there its basically RNG whether the dogs kill you in the first ten seconds or whether you manage to roll past them. The capra demon's sword also happens to clip through the platform, just for added bullshit factor.
Worst of all is that cheesing normal battles with the sandstorm stops here too.
I ended up cheesing it with Simon's blow-em-all technique.
Subsequently quit after only getting through the first tower.
Wanted to play it like 2 because that one was fun playing blind on highest difficulty, entire game was a gallery of bulletsponges...
It was a nightmare when I first played it. Then I learned about the secret air refill station. And then I discovered how to skip this bullshit entirely and all was good again.
Sticker Star is a pretty alright handheld game if you ignore the franchise it belongs to.
It's just not a paper mario game and it doesn't compare to any of them, and thats why people hate it. I do too. They could've made a real paper mario game instead.
Jet Set Radio
>The ENTIRE Combo and Cube Chapter
FUCK THAT CHAPTER
FUCK GRIND CITY
FUCK HAVING TO PLAY AS COMBO IN A RACE
The only good that came out of that chapter was the remixed Dragula track
>Sticker Star is a pretty alright handheld game if you ignore the franchise it belongs to.
I disagree. I liked the wii paper mario game, because it was a good game despite not really being a paper mario game akin to the previous 2.
Sticker star just outright sucks balls. The writing is pretty funny, but the gameplay is some of the shallowest garbage I've ever seen in a video game. Fights are simplistic, repetitive, boring and above all, pointless. Whoever the fuck made the decision to have no experience system should have been sacked on the spot.
>someone made a mod to skip that dungeon
I don't really get it. I mean, after my Nth playthrough, maybe it was a little tempting. But I just enjoyed the game. Short enough. Free XP, and some feels.
Cliffs mang. I think. IIRC.
The web browser in Front Mission 3.
lore, was there anything useful there?
I'm currently stuck at this level, because the enemies are strong as fuck, even if I upgraded my gear. Also, I don't know how kill those flaming faggots, and I haven wondered far enough, without finding a save point.
Is there any strategy I'm missing?
Without Brimstone this is the most annoying piece of shit ever.
Ys: The Oath in Felghana
Almost every sewer level in any game is usually shit. Is it really that difficult to choose other setting to fuck up? Jak 2, for instace, had it right. It had a lot of variety (you went back to the sewers a lot of times), and awesome level design (the level changed every time you went through it, sometimes because flooded areas, or broken bridges from the last time)
Is there any other good sewer level?
Ignore the flame faggots. Run straight through an dignore everything and you'll hit a save point- it makes a good base for going back and exploring.
There's a chunk of much harder enemies smack in the middle- you'll know you're getting to the when you hit crabs. Ignore the crabs until you get to the save point- they hurt.
This piece of garbage
Shadow Hearts, mainly because it's right at the start and takes 2 minutes to go through.
>And then I discovered how to skip this bullshit entirely
>The only good that came out of that chapter was the remixed Dragula track
That's the one and only time I've ever had that track play, I tried replaying the level but then the regular music just plays. Fuckin' lame.
This is actually a fun, well-put-together minigame, but everyone only plays it to get the damn Magatama. If they gave it to you after ten levels or so, and kept the rest of the levels optional, with perhaps a way to access it via an item at any time, it would be GOAT.
There were so many little parts of that game that were just terrible.
It's like they went out on a limb with every idea they thought of, half the time it worked, and sometimes it was awesome.
Then there were a good few times like this where it was just fucking terrible.
You can skip the almost whole Tube Race level by entering a secret bonus level. It's inside the hamster's cage, just follow the path and at the end there will a life serving as a teleport.
oh shit, Champions
worst part of that game was the bonus mission on that level, where you had to collect 10 pearls before your breath ran out
most of the bonus missions were bullshit tho
Pre-rendered backgrounds should still be used for RPGs and other games that don't really require fast gameplay. It forced the developers to put more thought and effort into what's shown on the screen. Remember how fucking creepy the Shinra Mansion basement was, just from having a low camera angle? Fast forward to FFX and Kingdom Hearts, where the directors just had someone's ass in front of the camera at all times.
Fuck that place.
Loopers aren't so bad though. They're annoying as all fuck, but once you're able to pull off Rain of Swords on your first turn, you're basically golden.