Can we have an RTS thread? Discuss favorite strategies, favorite titles etc. I miss the good old fashioned days of RTS. MOBAshit need not apply.
Is there any decent RTS that came out relatively recently? I mean like. Post SC2. I've tried Planetary annhialation but it's not that great, at least not right now. I'm currently playing SC2 high gold as random. I'd really like some suggestions on other titles to take a look on, preferably with online communities that's semi-alive.
What's the general opinion on Spellforce?
I played it on a whim after being bored and am honestly really surprised how involved I am in it.
Be advised! This airspace is under the control of Air force general Malcolm Granger! Withdraw now, or prepare to be bombed back to the stone age!
General, you are no match for me. I own the skies.
Watch the skies, general. We're about to put on an airshow.
"Let's give 'em an airshow!"
Wanna see it again? Hehehe...
Ah, greetings, general. Do not think I don't see your spies, flying over my base! Please, look all you wish! For this may be the last time you ever see my stronghold...
As you can see, my defenses are impenetrable, and my toxins will poison your troops, long before they can reach me...
Prepare to tell your three-eyed grandchildren of your defeat this day!
You'll come for the toxin, but you'll stay....BECAUSE YOU'RE DEAD! HAHAHAHA
Depends on which race you're up against but generally you want to make marines/upgrade marines/get 3-5 medivacs. Always build an expansion in your base and fly them out when you get an oppurtunity. As soon as one finishes, build a new one. Ravens are seriously good, get at least one for those point defense drones. Oh, and if you play against protoss: get combat shields before stim of you're planning on an early attack, a marine dies in 3 photon overcharge shots instead of 2.
Not sure what you mean by relatively recently but you really can't go wrong with Supreme Commander, the original that is.
Failing that, C&C Generals is really awesome and then there's always Rise of Nations.
DoW1 was amazing in it's day, and was spectacular eye candy, but it's aged like milk somehow.
DoW2 was a letdown for me, too much focus on managing ability cooldowns and mana pools, not enough of the CoH-style emphasis on positioning and outmaneuvering an opponent.
WarGame: RedDragon but thats mostly RTT
If they ever make a blitz mod for CoH2 it will be a good game, but for now its kinda lame.
tfw DoW2 was a complete let down.
Man, why the fuck did EA have to fuck up the piss easy formula that they had with command and conquer series?
Kinda excited about the homebrew RTS's that people are making with dota 2 alpha.
Debatable, I personally enjoy RTT more because battles can change drastically, but RTS like SupCom while having its basic build orders or rush starts could also be played out differently.
I personally never got into sc/sc2 because after playing an RTS like SupCom, SC2 seemed so lackluster.
I know this feel,
I can't fucking play SC2, it seems so inferior to supreme commander, everything about it is shit compared to glorious three hour move orders, 2 hour build queues, stealth artillery bases, nuclear submarines. etc.
Leveling every building on the map has never been this fun. Or looked this good.
>tfw Activision turned Sierra into an " indie group "
>tfw there are a few RTS games on the horizon that promise to bring back the old style
>tfw you know it's too good to be true
I want to see another Warzone 2100, just without the appalling unit path finding.
MY MEN APPROACH, YOU WILL TROUBLE BE NO MORE.
>THE WOLF'S TROOPS ARE ATTACKING
>At least 50 swordsmen and over 100 crossbowmen
Will Crusader 2 be good?
holy shit this fucking game
I wish the Soviet xpak wasn't so crummy
>tfw there won't ever be a sequel where you liberate europe, then Russia itself
>tfw there won't ever be a sequel where you complete the invasion of the American homeland and take over Europe
>you'll never go to space and take Communism to the stars
Any of you niggers played this shit?
This was my jam as a kid.
At providing interesting and challenging battles instead of glorified city builders and 'attack move' the largest blobs to win.
Anyone hyped for this?
Apparently its single playing only, but so far that looks to be the only downside it has.
I dunno, I thought the Soviet campaign was bretty gud too. Really short, though.
Is the Wargame series similar to this? I have European Escalation on Steam, but I've never bothered to play it.
>I thought the Soviet campaign was bretty gud too
I'm probably too harsh on it, I really liked the story and the characters
but I was sort of hoping for something more than what we got
That, plus maybe some more comfortable unit design and research selection interface, you know, all those modern additions like actual tooltips with descriptions and such.
Also, less times missions, those were a pain in the ass annoyance.
Still, wonderful game, 10/10 would turtle again,
Why aren't you playing a god tier RTS, /v/?
company of heroes with some tanks/vehicles. the main one is a sherman thank with crab mine flails that just rips up infantry.
with blitzkrieg mod, most tanks can run over infantry. I've actually lost high veteran mortars units because my fucking tank drivers are psychopathic blind old men.
I'm not hyped for shit until it's out
I wanna get hyped for that Grey Goo game because it has a ton of people working on it that are from the old C&C studio, but I dunno man
I just don't know anymore
>people actually enjoying RTS multiplayer rather than the action packed and emotionally involved single player
eat shit fag, might as well go play ASSFAGGOTS
>emotionally involved single player
>fucking tiberium wars
Nope. USAF has a massive advantage over Laser.
You only played no rush 20, didn't you?
Yeah play more RTS. Blobs will only get you so far outside of macrospam RTS like Starcraft.
Tiberium wars has probably the shittiest campaigns for the whole C&C series, if anything they are absolute boredom, could barely force myself to complete Nod campaign, that's not counting Kane's Wrath one which is even more tedious and long.
>being the cancer killing RTS
Tiberium Wars used to be better than RA2 because it was the blobbiest RTS ever, then they patched it out in 1.09 without fixing the balance, then developed an expansion around the shitty new version. What was left was basically a worse Generals with a decent interface.
Only good for the custom games.
What are some amazing Singleplayer RTS games, /v/? I enjoyed the fuck out of CoH and Warcraft 3, World in Conflict, WH40k:DoW. Do any of them have some interesting mechanics like open-worldish stuff, RPG elements?
Men of war is INCREDIBLY fun at the low end of the skill pool, where both sides are making enough mistakes for the other to capitalize on.
2v2 matches at a LAN party where no one had played more than one or two skirmish maps were some of the most hilarious and memorable stuff I've done in a while.
>tfw bought coh2 for 10 bucks off of amazon a week back
>activates on steam
Just chipping in here, you can actually play the campaign missions coop with up to four players through Forged Alliance Forever, blew my mind when I heard about it.
There are a few missions missing, but apart from one or two Cybran missions I think they've all been made to work with several players.
Definitely worth checking out, I had a complete blast bro-oping the fuck out of FA's campaign and the survival maps.
Okay, thanks guys
CnC shockwave was the best!
Zero hour was never compatible for 64 bit Win 7, I've tried many times for a fix, anybody got good news for me?
Its me! bergetiger-kun, i-ill do my best to repair you! Just hold on ok?
All I know is it's working fine for me, but I dug out my old original CD's and installed from those.
Man, that thing could just completely turn around a late game if things went right.
Has anyone played the multiplayer lately? Or is it dead?
Ohhhh I am so grateful anon!!
Gonna get this shit running asap
Wish I knew, have the game somewhere and would like to play again, finding it is the real issue.
But that game was really fun.
>tfw carpet bombing
>tfw people had mic's and you could work as a solid team
after years i rebought
> sup com fa
> knights and merchants
> rise of nations
> earth 2150
what can i expect? did they age well?
also: is there a chance to get the manual of pic related - that thing was awesome
I can't speak for any but supcom FA, and yes that game has aged BEAUTIFULLY. It still looks great and plays great. I would recommend downloading forged alliance forever, it essentially continued balancing and patching after gas powered games died. It also added more colors, 12 player maps, a lobby client for players and new/revamped Ai playstlyes. I don't see any issues with the way they're patching the game aside from considering an additional faction/ adding in tier 3 mobile AA
I like that RTTs make terrain and positioning really meaningfull in combat, it's like they give you a tool box with a set of gameplay rules and then lets you freely develop a tactical approach, RTS are more restrained in that you must follow a build order and a set number of strategies to maximize economic output, this being the only effective way to guarantee a victory.
Yes, it's only gotten better with time with all the awesome additions to the game that the community has come up with like Hotbuild, coop support for the campaigns and a metric assload of gameplay enhancements, both graphical and balance-wise.
Look up Forged Alliance Forever and download it off of there, it's by far the best way to play the game.
>Rise of Nations
Aside from the online being dead thanks to Gamespy doing belly up the game has aged like wine and you shouldn't encounter any issues playing it on a modern computer what so ever.
This one hasn't aged all that well in my opinion, the pathfinding was bad on release and these days it's bad enough to make it near unplayable in my book.
See above, the pathfinding is atrocious and skirmish really isn't anywhere near as fun as I remember it being. Campaigns are still awesome as hell though.
In Sins of a Solar Empire: Rebellion.
One planet, one fleet. Everything else is destroyed.
The Vasari Loyalist's ability to completely drain planets of their resources and then destroy them goes around upkeep, letting you max out fleet size easily and makes it to your enemies can't retake planets. Plus having everything on your fleet makes you invincible as long as your Titan is still alive.
It's risky, because once you run out of money you're done, but it's super effective as a late game strategy.
I loved pic related, even though I only managed to try the demo.
fucking GOAT RTS coming through
DEFCON motherfuckers, made by Introversion, makers of Uplink, Darwinia and Prison Architect
free demo on steam, includes multiplayer
Loved the unit designs in this game, but holy fuck, the pathfinding was atrocious.
I once saw one of my units circle the entire damn map just to reach a place about 5 pixels away, with no terrain inbetween.
My negros, I've been playing on and off since the game launched back in '07 and I swear the game just keeps getting better and better after FAF took over for GPGNet as the main method of playing online. So much great shit has been added to the game it's ridiculous.
Just look up a replay with RK's explosions enabled too see how good the game looks these days.
Not him, but as nice as it is to see RoN getting a remake the online community was basically DoA. Last time I looked I saw like three games being hosted online. I really wouldn't recommend buying it to play it online with anyone other than friends, LAN support is still in thankfully, unlike the remake of Age of Empires 2.
I didn't mean Tiberium Wars you shits
my embarrassing confession is that I never really playthrough the original C&Cs much, just the RA series
but yeah, I'd say a sweet ass single player game maybe with some bro-op or something trumps Korean level clickfests with online micromanagement
That's a shame anon, I really wish Supcom wasn't single threaded. If there was any way at all to squeeze something like the pathfinding onto a secondary thread the game would be pretty much playable on any toaster out there.
Sadly that would require access to the source code of the engine.
I like the idea of researching a tech tree while still playing but losing all the unit variety was not worth it. If they could combine the good stuff of 2 into 1 it'd be the best RTS ever.
Blog time guys.
>Playing 4v4 with friends
>They all pick normal germans, two goes blitzkrieg, one goes terror
>I go PE
>Become the team backbone annoyance
>Suprise buttsex behind enemy AT guns
>Have bergetigers right behind our lines
>Suddenly allies get mad
>Our tank army is gone
>Rangers and airborne AT guns everywhere
>Calliopes raining fire
>Britbongs having fun with the hotwizer
>Everybody thinks it's over
>TIGERS UP AND OPERATIONAL
>KING TIGER BACK IN THIS BITCH
>PANZER 4? MORE LIKE PANZER 20
>Win by a margin
Those were good times.
Also pic related, we defended this point for like 1 and a half hour. Shit was so cash.
Generalized upgrades rather than for specific units. Like all ground tanks now have some god awful AA. Or better yet make experimentals feel more like experimental units rather than t4 and have them be as customizable as Coms. Preferably Black Ops mod coms.
anyone playing this? LittleWarGame, free web browser game that's surprisingly enjoyable for how simple it is. Too bad there's not many players, I usually only see 60 people on the lobby.
Anyone wants to gitgud with me? we can play some games though I'm chilling now. If anyone's interested just tell me
Honestly only problem I had with CoH playing against Germans was how they could upgrade their units so easily with veterancy.
Like Rangers got nerf'd into oblivion, not sure why but Germans could get KnightsCross Full vet and have fucking super soldiers.
>Generalized upgrades rather than for specific units
I think a mix of both could be really cool. Like making the EMP stun of the medusa be an upgrade you have to research, or increasing the effective range of decievers for example. Perhaps an upgrade that adds a new weapon to a unit as well, like giving titans back the missile launcher on their backs that they used to have back in the closed betas.
We were in constant state of making new volks squads to man those 88's and engies to fix them.
After 1,5 hour the enemies just gave up and disconnected.
Pic from second side of the map, where I was making my own autismfort. Just in case they'd lose their cornerfuck.
Aryan Master Race, man.
Note, though that US veterancy bonuses were usually quite a bit higher. But yeah, rangers were a bit crap. Bazookas had GREAT damage, but crap penetration.
>tfw Shockwave mod for Gens
Love it, love using the new generals.
Better yet, upgrades for damage reduction towards arty so that not every endgame devolves into arty war even though that's what I personally love. Also, more turrets, loads more turrets. Only having 1 of each type of turret killed me in 2.
It's okay but Shockwave has always been more about quantity than quality. I like more streamlined vanilla mods without redundant units and shit that was added for the sake of adding shit.
Uh. . . Disagree. There's fairly little same-role redundancy for any given general. The worst instance is probably having three classes of MBT for the tank general, but how the hell is that a problem?
Last I checked the game was also plagued with major balance issues. Still, whenever SHW gets brought up these days they say the mod team has finally focused on quality towards the final release.
why all the hate for CnC Tiberium Wars? I really enjoyed it. I liked how the aliens came in and got fukken curb stomped. But I still prefer Tiberian Sun.
There's still a couple balance problems, like the 4th GLA general's quad cannon tanks being too multipurpose, but overall it's pretty damn good, and those identifiable issues that still exist are being patched out by the fan community while the devs focus on Rise of the Reds.
Why doesn't /rtsg/ have quality discussion like this? Why do I have to come to /v/ to talk about video games?
Besides being the only game in the C&C series for them to patch the fun out?
The lethality is low, the micro is weak because the units are so clunky, the braindead stripmining economy is boring and centralizing, and Avatar spam is overpowered to this day. Greg Black and Jason Bender were incompetent and no match for Dustin Browder, who designed Red Alert 2 and Generals. Those games were far more imbalanced but they were imbalanced in a much more interesting way.
I hear ya there. I hated a lot of the little things in that game, like how vehicles would drive in the opposite direction of where I told them to go, or those goddamn flamethrowers that were so powerful. But I do love spamming me some Black Hand squads.
the same people who fucked up end of nations? yeah I'm not impressed with them right now
it's like only two people care about it and have played it and one of them is me
Wargame: Red Dragon's on sale, it's ok
red drags worth 20 bucks, and really depends what you do with your army, i rolled russians and got cheap tanks and tons of SPAAG
all that dakka was hilarious even if it didnt work half the time
>all that fire
And man, /rtsg/ really went to shit.
It's a shame, the earlier threads were pretty good.
The fans managed to get the source code released and there's a fan project now. They even added multi-turrets (but only on the new retarded superheavy bodies that nobody will ever get to research).
also the player in the gif is american, not korean
Man, coupled with TBS my favorite genre. Played the shit out of it ages ago. CnC, KKND, Earth 2140... good stuff.
I wonder does anybody here remember the name of a certain RTS, I only played a demo. By now it's probably a 14+ years old game.
The setting was underwater, slightly futuristic, it had pretty cool graphics and you could avoid incoming torpedoes by changing how deep were your units submerged, there were like 4-5 presets.
Two different genres, hard to compare them good-to-bad.
Relic and other companies abandoning RTS for RTT is part of the clamoring people have for involved RTS right now. A lot of people just like building bases as part of their RTS gameplay.
Singleplayer was unplayable, because the AI seemed to basically cheat, and see all my troop movements, and the multiplayer was annoying as fuck, made no sense, and everything I had died the moment I tried to use it, and every match seemed to boil down to either artillery spam, or some shit I didn't even understand.
Having to read trough over 100 page guide just to understand wtf is going on is rather unreasonably high requirement for partaking in multiplayer games, in my opinion.
Fuck that game. I regret spending money on it.
What RTS has the best skirmish type mode?
I don't like playing campaigns or anything (unless its it Total War or Civ which technically isn't RTS)
Yeah, that is all neat and cool looking. Too bad that unless you invest shit tons of time to the game, you won't see your jet fighters do anything but crash and burn when some random bushhumping anti air gun shoots them down from the other side of the map.
I was lured into the game by vids, gifs and webs like that. They do not represent the gameplay well at all.
Supreme Commander 2, Rise of Nations, and Sins of a Solar Empire have great AI skirmish modes from my experience.
In RoN and SupCom 2, you're gonna need to tweak game settings a bit beforehand to get an optimal experience. Like turning off nukes in RoN if you're a beginner. Man, fuck nukes.
Picrelated, based stuff, I remember a quote from some journal "While Starcraft commands on the ground, Submarine Titans rule the oceans".
>having to read a 100 page guide just to understand wtf is going on
the fuck are you talking about? do you lack the basic awareness skills to keep track of whats happening? or is it just too much information for you?
Shit expansion for an awesome game.
When I tried to ask advice on how to "git gud" at the game on /vg/, they pointed me to over 100 page guide for the game. Put me off from it pretty much immediately.
Also, it is the combination of both too much options and info, and too little explanation of what all that fucking info means, that puts me off the game, and makes it impossible to figure out how to effectively do anything, for me at least.
I mean, compare the game to supcom. There are tons of units in supcom (not as much as in AirlandBattle, but still reasonably many), and one could potentially get confused about all the options, however, each units has a clear description to it's role, be it light mobile artillery, scout, siege bot etc. Whereas ALB, if I recall correctly at least, just gives me a bunch of stats and no explanation to what they mean in practice, which basically means that I gotta test them out to see how they work, and invest shit tons of time to just figure out the basics, which I am unwilling to do. I got better things to do than spend my time getting curb stomped until I become even able to play the fucking game.
except RTS games take hours to finish.
I remember wasting an entire night in rise of nations just to end in a draw.
everyone was so pissed we banned RTS from lan parties.
main game became [spopiler]COD[/spoiler]
but it was the first one so it is okay
>not wanting to match your skills against other people
I dunno, some people dont like multiplayer games in general and I cant understand those types of gamers, so to each their own I guess.
>rts games take hours to finish
>I remember wasting an entire night in rise of nations
youre just fucking bad.
Also you wanna talk about long RTS? Dont ever play Sins Of A Solar Empire then
I probably could learned to like Wargame, if it had presented vital information for being able to play it as well as Supcom does.
Unfortunately, it doesn't, and I have no interest in investing massive amounts of my time in just learning the basics of that game.
Good for you if you managed to get into it, in my case, the game, and my experiences with it and it's community, turned me off from it permanently.
If I want to see large scale battles, I can do that far, far better in Supcom, and derive far greater amounts of enjoyment from it, so why bother wasting shittons of time in a game that doesn't even bother trying to be accessible to newcomers, and just get angry and frustrated?
AI was set to easy. I was playing a game against the AI with the only purpose to build as many walking stukas as I could and fuck shit up. I ended up having 15
thread needs more homeworld
Would you rather have units with logical names or names of mythical shit based on their nationality? Also, is it possible to balance more than 3 to 4 factions while still making them unique? Doesn't have to be perfectly balanced but so that any game is capable of being won.
It's a strategy, and unless you're a pleb, you play it real time.
Yeah, I'm being pedantic, sorry. I was just answering the guy's question because I don't check how many posts are in a thread because I'm a fag. brb killing self
If you're saying Generals is a shitty C&C, you're probably talking about the singleplayer, in which case, yes, it's the worst in series besides C&C4.
But it's got the best multiplayer, especially once modded.
If you're saying C&C in general is shit and you don't like it: Fuck you.
Wargame: Red dragon. Even though i suck at it
Single player isnt bad, its the only RTS I didnt like multiplayer because if you didnt finish a match good fucking luck trying to get everyone back to finish it later on.
I mean Ive played like 5 hour long matches sometimes on RoN but an entire night for one match? Doing something wrong.
I really like Sins single player. Maybe I'm just autistic enough to just enjoy building an empire without that much of a challenge opposing me. Plus I like turning off unit indicators and taking screenshots.
The real problem with red dragon is that it's such a huge pain in the ass to learn to play properly.
The AI is useless for practice, the tutorials are WORSE than useless, and the community isn't particularly helpful to boot. There's a great game there, but good luck ever getting into it without another noob friend to play with.
>Hear that a new Age of Empires will be released
>It's a shitty mobile game
Ok, heres how you play, the game has a lot of units but a lot of the units do the same thing but some are better then others but the better ones cost more so you have to really learn how to make a cost effective but strong army and what to send out against what, thats basically the jist of the game.
Airland battle had a nearly unplayable campaign.
European escalation had a good campaigns if you like Sudden strike-like mechanics, although I've heard multiplayer patches screwed with balance.
Airland battle is sort of obsolete as far as I understand, since Red dragon is a go to for multiplayer and has the same TW style campaign system but more fixed.
I can't even remember that much of games that have more than 3 different factions, with only example being March of War TBS, which has like 6 factions, it seems to be not that horribly imbalanced, I think it just takes some time, nice community touch and dev who actually loves his own project.
>sitting in a dark room deep in the night
>dead silence outside
>killing space niggers with your huge armada
gonna post the rest
It's well over a decade old. It's fucking fantastic.
Empire At War had great space combat, but shit ground combat. Like most SW RTS.
S-Strupid Sexy Stukas. . .
> with only example being March of War TBS, which has like 6 factions
How about 28 factions
Well, actually the game has closer to 70, they are just spread between 3 different eras where some are inheritors of earlier factions, some are brand new and some are mutations of the old
I can see where you're coming from to be honest. Wargame is super rewarding once you get into it but a bitch to learn and pretty intimidating.
Lots of games out there are easy to learn but very difficult to master, Wargame is tough to learn and hard to be good in general, unless you sink loads of time into it. It's a shame you didnt like it and I agree that you don't get much of an idea of what it's about from the adverts and marketing.
Pretty much, but it was still good.
There's actually a mod team working to fix that issue. They're planning to make it more like Generals with the different subfaction choices.
Got a lot of cool shit.
post your face when this happened and you got an immediate, infinite amount of fire support
>mfw changing match rules to start with Army of Peasants
SupCom2 don't even mention it you piece of shit.
>I was lured into the game by vids, gifs and webs like that. They do not represent the gameplay well at all.
This. You will spend 99% of Wargame zoomed out to the point that you can only see red and blue labels. The trailers almost make it look like Company of Heroes scale game
>Get masters before Queen buff
>Get called patchzerg anyway
Played through WCS S2 then called it quits because Blizzard hates amateurs
>breeze blowing papers to the left
>flags blowing to the right
late answer, sorry.
It had some interesting concepts, like battlecards and increasing income based on how well you killed the other guy.
The battlecards ranged from giving a bunch of units super movement or shooting speed, doing huge aoe damage to any units caught in the area, to making enemy factories produce at a fraction of their original speed, to summoning an entire army of shadow soldiers and mechanoids.
Also, the mechs had some different abilities, the one that stands out in my mind being the one that instakilled any infantry that was covered by the exhaustflame of it's xboxhueg missile strapped to the back of the mech.
>Also, that music.
Oh god this
>Playing Generals with a bro
>Concentrating on defence
>Haven't seen my friends army in a while
>Look at his base
>He has 100+ Angry Mobs marching across the map, slowing the whole game down
>4v4 at a LAN
>Play British commandos
>I'm opposite the best player in the room
>Go all out early game
>Full map control
>Dropping support wherever my team members need it as well
>Game is almost over
>Suddenly King Tiger
>He was saving the entire match
>Pushed right back to our bases by the fucking thing
That was a great match. I eventually got it with some lucky airstrikes and we won, but no wonder it's part of the terror doctrine.
Because the game uses sprite graphics and focuses on a content over the presentation, it can afford to have extremely different factions.
There are some general types like humans nations, giant nations and underwater nations, but even within those types there's a significant differences. Strategies that work for some factions can be absolutely useless for others (or completely negative), and there are often specific gameplay quirks for each nation that need to be taken into account.
For example, a nation of human eating jews has access to amazing units, but those happen to kill the population in provinces where they stay so you have to manage them carefully. No other nation has access to anything similar, not even other giants. Some other giants have stronger than human average normal units, while others have fat but blind units and mental worms, while 3rd one spreads cold and fatigue wherever it goes.
And then there are few mechanically unique nations like nation of undead, nation of fliers or a psionic mind enslave nation that's practically stuck underwater.
Over 3 ages balance shifts, super special magical races slowly get diluted by human blood, nations loose their special abilities or get replaced.
The faction balance is overall okay and can be tiered - some stronger than average nations, some perfectly fine winner contesters, some weaker than average but still playable with smart tactics. And then a few oddballs that have no chance in any serious game like an underwater nation i mentioned before (around 4 out of 28 for a first era I'd say)
Did anyone play Heroes of Annihilated Empires? How is it?
Battle for Middle Earth 2 was so fucking great.
I definitely want to get into Dominions, but it's supposed to be autismal in complexity and MP-focused which is awful.
Is the AI really that shit?
Also, you play as a god in it, do you get to do Black & White-esque stuff or are you just a king of sorts?
Pick your poison. Fey were my favourite.
>2007 game still shitting on every RTS game to date
> bfme 1
> lan with a friend
> us vs 2 KI mordor
> black gate
> 2mins into the game hundreds of orcs flood the gate but can't get into your base because your one regiment + theoden are holding them off
> finaly get theodens imba rohirim skill
> rush trough hundreds of orcs with 2 regiments of riders + theoden
Is Dominions 4 any good? 3 is fucking amazing
It's pretty autismal and consequently the AI can't handle it
There's all kinds of crazy magic in it, look at the spell list in the manual, shit is insane
>playing as Ermor, think Rome but everyone is undead because of Zombie Jesus
>cast a spell called Burden of Time that increases the rate of aging by a massive degree
>almost everybody in the world withers, dies and joins my skeleton legions within a few turns
Favorite thing I did in that game
Its not a bad game, but it took about everything that made SupCom kinda unique (mainly the Scale, Prototypes that meant something) and streamlined it.
It just not a worthy succesor. Would be neat with another name though.
sins of a solar empire has the problem that you just have to survive, because at some point the AI seems to just stop working. Therefore it can be a struggle in the beginning, but once you are over that its pretty much gg.
AI is pretty shit, there are a few minor tweak mods that sort of help with it buy helping with the build orders, but it's still absolutely incompetent and deeper game mechanics.
Incompetent doesn't mean not challenging though, at higher difficulties it can just spam you with hordes to death and you have to manage resources a bit better.
You play god, but you can be a different sort of god. You can be a dragon or a buff dude going around slaping armies manually.
You can be a wizard magicking shit, searching magic sites and crafting shit.
You can be a tree stuck in capital and only existing to provide land buffs and cast super spells
There's actually far more types and cross mixing, but i give you just a general idea
And by super magic spells I mean word altering shit. You can age the entire world's population like >>261474890 anon said and depopulate everything, leaving everyone without armies unless they are immortal or undead.
You can send Lovecraft horrors towards people. You can make your people more healthy or lucky or just create hordes of robots to protect them..
4 is all around better than 3 except for a few pieces of lore here and there (they rewrote the time line of ermor for example) and maybe a bit of balance (few nations like maverni got hit by a train)
Interface is better, overall pace and balance are improved and it has more content plus active support.
Overall it's a pretty straight up improvement.
>muh competitive RTS
it is already shit
Got Command and Conquer 3 as my first RTS and I was blown away. Was also pleased with Halo Wars being the fanboy that I was, I can appreciate other people found it to be shit.
Favourite series so far though is W40K: Dawn of War since I used to play Space Marines in IRL W40K. It's nice to have a sizable army to play with that doesn't cost thousands.
Is it worth it to buy HOTS right now? i played Wings of Liberty for 6 months since it came out and then stopped playing, i kind of feel like coming back because of love RTS but i feel that it is too late to join in. How is the community? are there enough players? is Protoss still viable?
What do you think EA would let it go for?
Oh shit, it's 30% off on Steam this week, too. I was thinking of picking up the Wargame series for $20 but I'd rather have Dominions 4. Maybe I can get my board game group to play it MP with me, too. Thanks for the info, friend.
>Got Command and Conquer 3 as my first RTS and I was blown away.
I'm sort of glad they released CnC3. One way or another it wasn't a terrible ending for the franchise. Didn't have nearly the same charm as older games, but at least it was a quality game.
I'm in the same boat. I played a ton of SC2 in the beta and then realized that if I bought the game when it came out I'd never finish grad school. When I finally bought WoL HotS was about to come out so I held off getting into multiplayer, but I still haven't picked up HotS.
>wasn't a terrible ending for the franchise
It's like you don't even know that CnC4 happened.
I bet you could get the GI Joe IP and make an RTS exactly like C&C for less, and it'd make you more money.
Or you could make your own knockoff for free. The only really uniquely awesome element of C&C as an IP is Kane IMO
>hey lets make the scorpion tank an actual scorpion
The unit designs in C&C 4 look like they were made by a 8 year old child.
I mean, how in the fuck do you get that, out of this?
because they got the scenery designer to design all the units
I still play AoE3 all the time. Don't worry bro, the AoE extended editions look like they're selling well, someone will make more games in the genre.
CNC3 designs weren't great either, they always looked a bit too weirdly bulky and strange/overdesigned to me compared to Tibsun.
I mean, just compare nod tanks from tibsun to CNC3.
You haven't even seen the surface of the stupidity that C&C 4 unit designs were.
>yfw this was a possibility
>yfw microsoft devoured ensemble and shat out the bones
Yes, Microsoft killed them after their console RTS, shockingly, didn't do well.
In my opinion C&C 3 did an excellent job with the overall aesthetics of all the factions, though there were certain units I disliked aesthetic wise within each faction.
Nod looks were fantastic in Tiberium wars. They looked clearly advanced, while still grounded reality, and actually looked like functional vehicles.
MS killed them before that. Halo Wars was planned as a swan song, they closed other studios too to have more funds to develop Kinect. We lost Ensemble to casuals, just like we lost THQ because they tried to get casuals with their peripheral.
it can be real and for all you know it is real
Men of War is my shit
>dose long grueling battles in ruins
>hiding tiny squads of troops in bushes and waiting for enemy armour
>artillery can actually be terrifying
>shells bouncing off of your armour
>burning people out of hiding with flamethrowers
I lured my friend into a small town with a single group of riflemen and had a line of Katyushas waiting on the hill just outside for his armour and troops.
>dat WOOOOOO WOOOOOO WOOOOOO sound as glorious Soviet rockets fly through the air
Oh god I had never seen that
so dark and edgy the kids will love it
even if you couldn't you wouldn't stick it in a game
The first SP campaign starts slow and the missions aren't that great but holy shit it's my favorite skirmish game, very good MP and both expansions add a lot
I'd encourage you to give it another shot. It's really fun when you get into it.
>mfw rushing Seraphim cruisers
Golden rule of supcom: never forget tac defense.
I really enjoyed the Earth series or Warbreeds, but both games are dead I guess
Mammoth Tanks were better than those shitty ATAT ripoffs any day of the week.
Because canonically walkers were too expensive. ignoring the juggernaut was still in play along wth titans in kane's wrath.
There was probably one idea guy saying cnc without a mammoth tank isn't cnc, without westwood there to slap that man he got his wish.
Starcraft ruined RTS the same way WoW ruined MMO.
Prove me wrong.
I remember loving both Earth 2140 and Earth 2150 back in the day but I recently picked up both on Steam for a few cents apiece and they're pretty much unplayable
I must have had a much higher tolerance for boredom as a kid, I guess I had a lot more time
>On that note why the fuck wasnt this in c&c3? We got a fucking tank instead
Because you should read ingame CNC3 lore. It's actually quite good.
Mammoth tank MK2 basically was stopped from further upgrades and manufacturing because if a mix of bureaucracy and NOD infiltration into highest echelons of GDI.
There were budget cutdowns and GDI has started removing walker technology from the field because tanks were cheaper.
Havoc protested it being a general and all, but it fell on a deaf ears.
>Nobody liked how they changed the mammoth tank from C&C1 into an AT-AT walker
MK2 was cool as hell gameplay wise though.
Besides, MK1s were in game.
I don't know about you guys but i have this game and it's shaping up to be something great
now i'll just wait for them to make pick related
this game is retarded levels of fun
Show me a cooler concept for an RTS, I dare you.
Was genuinely entertaining to play too, although some of the later levels were bullshit.
Is there any RTS that did atmosphere as well as Tiberian Sun?
did anyone else play this game?
i only got this because it had a full spread ad in one of the gaming magazines of the day and it looked totally sweet. for a brief moment i thought it would be better than starcraft.
I liked Dark Colony...
Most comfy game ever.
I sadly lost my gold edition with that mission pack adding ridiclous powerful ships.
Nations 2 was okay, but most chracaters looked pretty ugly