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Could any of the factions from SupCom FA beat races from Warhammer

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Could any of the factions from SupCom FA beat races from Warhammer 40k in a fight?
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Yes.
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>>261023614
They would both lose to the races in StarCraft II because they would be controlled by real e-Sports players and not scrubby casual SimCity players like the ones that play SupCom.
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>>261023614
You can start off with the Tau, they're nothing special when matched against other OP universes.

Something crazy like a full Tyranid fleet or Necrons with machine-possessing powers might get a little hairier.
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>>261023614
Ground:yes, easily
Space:no
>>
>The T1 small robot walkers are 18M tall and are the smallest units
>Have technology to make matter from energy
>can build an entire army quickly no mater where they are just by converting plants and landscape to usable resources
Yeah
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>>261024370
Also, the very first unit sent out - the ACU - is fuckhuge, is an engineering suite by himself, and has relatively powerful combat systems.

What I want to know is what you could do against experimentals. Monkeylord spam? And that's not even getting into shit like Mavor and Paragon.
>>
This thread has been had on /tg/ numerous times before.

The general consensus is that if any of the Supcom forces are allowed even a few hours to get up and running, then they can steamroll basically any 40k force on the ground.

The only real chance 40k has is either to strike with overwhelming power shortly after the ACU made planetfall, or to try and leverage orbital/space superiority.

Supcom does have spaceships, but likely nowhere near the size and number of 40k. Given that ACUs can build quantum gates, that renders space travel redundant. But if they were able to call in mass orbital bombardment or exterminatus before the ACU had a proper shield network running, they'd have a shot.
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>>261025513
Do you have any links to archived discussions of this?
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>>261023614
To be honest, I'm pretty sure the planetary annihilation faction could fuck them both up.

I mean for one the supcom factions/machines require actual pilots that drive them, meaning there would technically be a limit to how many pilots they can put out. The race of AI in PA has no pilots, it's like an entire supcom faction on autopilot who also have the ability to weaponize entire planets. They have all the advantages a supcom faction has (besides land based experimental units) and then some. They can also launch inter-planetary nukes.

Basically if a supcom faction started on one planet and the PA faction started on another, the supcom faction would be pretty fucked.
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>>261026286
Not only that but in general the PA faction seems to build at a much faster rate in general by default, so they could actually field a formidable army much faster.
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>>261026286
Only the commander unit and support units have pilots. everything else is AI.
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>>261024217
oh how little you know. some of the wc3 and sc2 player started playing supcom on a pro level after the game died they went on to blizz games
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>>261025513
makes sense
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>>261026286
Only Commanders have pilots (and I think their tac support is around somewhere)

Everything else is driven by AI or controlled directly by the Commander.
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>>261029521
Oh right, well still, that's a few more pilots than the PA faction needs.
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Couldn't Chaos just corrupt the machines, and possess them, or something?
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>>261026286
I personally like to think that SupCom, Total Annihilation and Planetary Annihilation are in the same timeline, just long ways apart.

The thousand year war and Seraphim conflict were the first galaxy wide wars, when ACUs still needed pilots. When the Seraphim got their asses kicked out the Cybran rebellion kept going, ending up as Core. By the time of TA the galaxy is pretty much dry of resources and the only a hint of human intelligence is remaining in the machines. This is also when the "metal planets" make their appearance. PA taking place long, long afterwards when some of the now completely robotic commanders malfunction and start killing the first thing they can find.
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>>261031672
Makes plenty of sense to me and makes them all more enjoyable to play in a way, this is now my head-canon.
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>>261030087
Who was playing supcom aside from TLO?
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Those scales look fucked. I'm sure a pillar is lager than that.
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>>261025916
Second this, sounds like a fun read.
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No. Well, at least not the Imperium of Man. The Imperium literally has the resources of an entire galaxy available for them. Also they could just nuke the shit out of them from orbit.
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>>261033393
SupCom commanders start shitting out nukes like candy if they're left alone for an hour or two.

Imperium might have all the resources imaginable but their interstellar travel is hideously slow, while ACUs can just teleport from system to system like nobody's business.
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>>261031124
Supcom has stronger mindrape
Black Sun has power to mindrape everyone nearly instantly
Commanders are shielded from mind control anyway
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>>261031124
Aeon will mindrape back.
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>>261033393
Supcom races spread like a fucking virus. They could gate in commanders to your planets and just hop through conquering all of them. Nuking a planet would just mean one less planet YOU have access to.
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Seraphim will wreck your shit
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>>261033708
>Supcom has stronger mindrape
wait what how does mindrape work in the supcom universe
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>>261024370
>>Have technology to make matter from energy
This is becoming a reality very soon. Not even joking.
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>>261035881
You shoot a beam into an enemy that rebuilds their brains. Enemy now works for you.
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>>261035881
Quantum realm magic
Aeons can just tell people across the universe to accept the way and join them and they will do it even if they are genetically engineered fanatical soldiers
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>>261036848
>>261036893
holy shit
good bye chaos
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>>261036232
we only need to find a way to make energy with nothing but some energy buildings
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>>261023614
Yeah, easy. Even if they get BTFO in space, they can just teleport between planets.
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>>261036232
But we're not even close to the level the SupCom.
those niggers could build a sky scraper in a few minutes with just Energy
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>>261024217
>implying SupCom doesn't take more skill than gook click
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a single ACU, support commander or even maybe an engineer would rape 40k
the ability to vacuum up any mass and then build shit with it is pretty OP
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>>261024370
>>
Only things that even stand a chance are other factions capable of exponential growth, like the Hiigarans (who would have space supremacy but would eventually lose anyway).
If you want to get crazier, the Culture, the Wolves, maybe a super-efficient Von Neumann swarm would be able to stomp them.
>>
>T1 Mech Marine
>Runs at almost 300 km/hr
>Armed with 2 500mm cannons
>Can withstand being hit by it's own weapons 30 times before being destroyed
>100% combat effective until destroyed
>Builds in less than 10 seconds
>In less than 10 minutes can have hundreds of the things.

Yeah 40k is screwed. The only way the Imperium of Man would have a chance in a ground fight is if they happened to have a titan legion on the planet and they can get too the ACU within an hour.

Of course if the void dragon wakes from his nap on Mars well....
>>
I've been reading other threads and consensus seems to boil down to 40k's main strengths being Daemons, Alpha Psykers, and Space Tech.
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>>261024217
>StarCraft II real e-Sports players


That level of faggotry has transcended reality.
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>>261031672
>By the time of TA the galaxy is pretty much dry of resources and the only a hint of human intelligence is remaining in the machines.

But ARM army is made of clones
Yes, clones made out of energy, but clones
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>>261040241
Pretty much most 4x space races can face against the Imperium.
Doesn't even Alpha Centauri have technologies to screw 'luck' literally in the favor of your units?
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>>261030087

And they were all shit
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>>261041318

>clones made out of energy

Is there really that much of a difference between the two? ARM is just putting organic components into the machines they send out to be blown up.
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>>261041980
gameplaywise, not really, but i feel it tells a lot of how advance they technology is.
And mind you TA armies are just 'remnants, crippled beyond repair' so technically it isn't the full power of the Core Empire either.
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Everyone always assumes The Imperium in these threads and not the Necrons or Chaos.
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Just a reminder that Chaos can and routinely does possess machines and machine intelligences.
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>>261043359
because the imperium is by far the strongest faction in 40k if they get to ignore all the other shit going on in their galaxy
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Any of you shitlords actually want to play supcom instead of just wanking over energy to mass conversion?
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>>261043621
If Chaos can possess machines so easy, why didn't they take over every machine in the galaxy?
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>>261043621
Thats why you don't use "Emperor" as your root password.
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>>261023614
>can warp to any planet with little prep
>having an hour of prep lets them prepare an impressive defense
>having a day and they can turn an entire planet into a battle station

Its ridiculous if you think about, same with TA and PA
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>>261024807
Teleport a Terminator into the Command cockpit, done.

Defenses are up, smash 'em, then teleport.

Necrons wouldn't even care about the defenses
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>>261046156
once a commander has a base going it still self works.
It can still build, defend and attack and spiral out of control if let.

On top of that SC is the lowest tier in comparison to TA and PA.
No worries about weakness such as assassination.
No worries about resources past the first hour.
Just endless building that can over a galaxy in less than a month if not stopped.
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Are SupCom factions capable of inter galactical teleportation? By the sounds of this thread a single galaxy would get filled out way too fast and be irrecoverable once a faction has a hold of it.

Also how well does the single player campaign explain the SupCom universe? Is SupCom 2 canon?
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>>261048415
>Are SupCom factions capable of inter galactical teleportation?
From what I recall there's a whole bunch of quantum gates floating around in the galaxy. They act like stargates/mass relays, where you can teleport from a planet to a gate, then beam from that gate to any other gate in the galaxy.
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>>261048741

I'm rusty on the lore, but aren't the gates made by humans too? It's nice to have a universe where it's not some cop-out "ancient aliens did it!" bullshit.
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>>261049067
Yes, the gate and the technology were pure man made
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>>261049067
They send ships off into space that go and build these gates. When the cybran use the black sun to obliterate the entire thing I think they cited it would take a couple hundred years to rebuilt it all. Which begs the question, how the hell did they get there? Does supcom have FTL that doesn't require something on the other side to receive whatever you're sending?
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>>261049067
>>261049151

Well the seraphim might of had something to do with it, but at most that would have been humans reverse engineering their tech.
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>>261049350
>Does supcom have FTL that doesn't require something on the other side to receive whatever you're sending?
I'd say teleportation is FTL, and there doesn't seem to be a gate around when the commander first warps in.
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>>261049350
Supcom can teleport anything anywhere but it requires a lot of energy
Quantum gates reduce this cost to near zero
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we'll never know because they're separate universes
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>>261049623
They have a highly energy intensive teleportation which sort of like a subspace catapult, a gateway makes it much more efficient to transport SCUs. It's the reason why your ACU flattens everything around him in a mile while your SCU rolls off the carpet.
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>>261049350
I'd say the space each faction occupies isn't the whole galaxy. Judging from this map from the collectors edition I'd say they've only got something like half of one spiral.
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>>261024217
>real e-Sports

Jesus wept
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>>261049802
You are the worst of faggots
I know your kind in real life too, normally elderly women
You ask them something like "would you rather live with me or no a desert island" and they say "UHHHHH I DUNNO CAUSE THAT WOULD NEVER HAPPEN."

That's you right there. You're someone's confused mum and/or a chemistry teacher with Alzheimer's.
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>>261049989
*on
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>>261049350
Considering ACU have teleport capabilities I think is more a matter of "having something to stabilize the long range teleportation"

I mean, is not fun when you miss your target by a light year or two
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>>261049915
>Quantarine zone
Shit what the hell is the deal with betrayel ocean? The map with the description just being 'classified'.
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>>261050085
all this heresy!
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The only thing I didn't like about Supcom FA's story was QAI betraying you. Why can't I have a bro AI that helps you, its almost taboo in storytelling for some reason.

I never got why you had to destroy him either, what happened in Supcom 1 made it sound like the Seraphim gained backdoor access from the artifacts you stole to power him up. I guess its more of a betrayal/trust thing though. Fuck Supcom 2 for not using him at all, for other than a map name cameo.
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>>261050273
Binary Domain has Cain
And in ME 2 the Normandy has a friendly AI that eventually bro-up with the pilot.
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>>261044469
The Machine Spirit!

I guess?
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>>261050262
Come on, nurgle is your friend anon. Don't you want to live without pain? Even the Emperor can't do that for you.
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>>261050273
QAI didn't so much betray you has he went back to working for his real boss. Also, all the cybran are like half AI anyway, so there's some nice AI for you.
>Also QAI was the main villain of the second game, although in human form
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>>261039334
Fuck yeah! One day I'm gonna build my own robot!
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>>261050481
Yeah, but Cain totally betrays you thanks to the override, and you can only get him back by having max relationships with everyone, iirc. That's some real nasty micromanaging of dialogue to have it at that point, and you can't even NG+ your stats or anything, you have to try over every time.
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>http://www.youtube.com/watch?v=Uvvo8TuXrpk
>From the ruins rose the United Earth Federation. An old idea made new. Unite the galaxy and restore order, no matter the cost
Damn that always made me hyped as shit. A shame UEF is so fucking trash
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>>261050273
QAI should be impossible to defeat
He could perform hundreds of septilions operations per second, replicate himself indefinitely, calculate output of events in the galaxy and had access to all technology
Humans being able to defeat something like this is complete bullshit
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>>261050273
Well, Moon had Gerty.
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>>261050901
Cybran master race
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>>261051072
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>>261051273
>Tip of the spear
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>>261050901
Aint got shit on TA

https://www.youtube.com/watch?v=k6mZZiI4ShQ
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>>261047375
now I'm imagining an Ork Rok falling from space as the massive machines fire at it and it comes down and smashes everything in its path. Then proceed to loot what in the area, making an entirely mechanized clan, actually I'm pretty sure there was an Ork clan during the Great Crusade who had an entire planet of scrap.

Say, are these TA/PA machines capable of learning how to actually wipe out an Ork menace on a planet permanently? On purpose that is.
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>>261051449
Well, a lot of them use superheated plasma/lasers/flamethrowers so the potential to destroy the spores is there if they learn.

I think the biggest advantage of SC is that the races are willing to learn and research their enemies
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>>261051072
>>261051273
Fucking chipheads.
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>>261051816
We just wanted to be free!
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>>261050901
Why is the UEF trash?
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Cybran>Seraphim>UEF>Aeon
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Wow, the SupCom factions and units sound hardcore as fuck. Gonna need to pick this game up.
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>>261051449
Ancient commander was able to glass entire planet within 2 days and permanently render it completely inhospitable
He did it only because partisans annoyed him
It was like 1000 years ago, current commanders are way more advanced
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Who Gyle here?
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>>261052084
>mfw I got this game + expansion for free on Steam
ayy lmao
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>>261052237
>no new cast for almost 2 months
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>>261050581
>Also QAI was the main villain of the second game, although in human form


While story-wise they probably meant for that to be the case, this guy sure as fuck doesn't remind you of him at all. The personality is a complete opposite of QAI. Thats probably SE's fault though, the story was garbage especially what happened with Brackman and how he acted near the end.

>>261050481
I probably should of mentioned RTS. EVA is the closest to a helpful AI I can think of and shes more a notification system then an AI. A few times in Supcom 1 QAI helped you out, like when he created a virus for you to use to kill a swarm of gunships.
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>>261052372
>tfw
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>>261024217
League of Legends is to Starcraft what Starcraft is to Supreme Commander.
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>>261052910
Don't start. They're both good games that do what they do very well.
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>>261052001
They're incredibly strong when you have insane amounts of mass, as in nothing but time/2x levels of mass. Every other scenario they're totally useless.
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>>261049989
relax anon, it's just a game, and pass me another scone would you now dearie?
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>>261052993
>starcraft
>good
at casualizing the genre maybe
>>
Are we going to play or what? I know at least one of you shitters have this game on steam.
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>>261053203
I said; Don't start.
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>>261053068
So is every other faction though, if you can outproduce your enemy 2 to 1 then is kinda difficult to lose

Also are you referring to vanilla or faf?
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>>261053208
But I suck outside of spamming T1
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>>261053208
I don't have it on steam and even if I did you don't want to play against me.

I'm not very good but all I do every game is sit in a little area and try to rush nukes and build as much defenses as possible.

I'm not fun to play against winning or losing.
>>
Is the base building speed of supreme commander/total annihilation canon?
In fluff, can they industrialize an entire planet in a matter of days?
>>
Time is not on 40K's side.
It takes a commander just under an hour, to have a tier 3 base going and a massive army.

It takes the imperium 100 days to respond to a potential tyranid attack
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>>261054062
TA? yes
SC? Not sure, story is kinda weird and you have to wonder why each allready built base isn't layered with 1000000 guns.
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>>261054217
That's what I was sort of thinking. I'm also wondering if the commander and units are affected by the warp, which is huge.
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why don't more games do physics for every projectile?
http://www.youtube.com/watch?v=VsJ3Syb8wW4
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>>261053375
I'm referring to steam FA. FAF does all kinds of weird things to balance that I don't understand. So I wont even go there.
In regards to land, they lack a T1 workhorse, their T2 is mediocre to average, their T3 is powerful against other T3 but weak against T2.
Air they have nothing to show except for broadswords, anything you can do with broadswords you can do with T2 gunships so it only shines in 2x and 4v4 games where it devolves into who has the most DPS and armour.
Navy they become unstoppable once they're filled out with shields, battlecruisers, and torpedo boats, but if another faction attacks you before that point the navy will turn into soggy paper because each unit relies on the strengths of the other units.

They just have nothing to take initiative with. They have strong tools but it's all something you'd need an already established lead to utilize.
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>>261054062
Yes
And fluffwise they are even more powerfull than they are in the game
Fluff units have 10 times bigger range, air units and bullets are 10 times faster, air units can go into space, nukes are more powerfull, radars have higher range
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>>261054391
They've been psychically conditioned similiarly to 40k space marines, they're not just some shmucks in big robots.
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>>261054934
No, they're controlled by shmucks who build robots though
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>>261053683
If you still have the CD key you can activate it on steam.
>>261053397
You have like 80% of the game right there. She'll be fine just trust me.
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>>261025513
How do they deal with psykers?

Delta+ psykers can basically control reality and warp minds.
>>
Supreme Commander would get buttfucked by chaos the moment they stepped in 40k.
They don't have any shielding against the psychic stuff.
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>>261055309
Aeon Princess don't know why are they calling a female with actual political/ruling power a princess instead of the queen sealed an equivalent of the Eye of Terror, practically by herself.
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>>261055309
By blowing it the fuck up.
Can't do any fancy warp shit when you've been killed from half a planet away
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>>261055604
An entire planet is actually within the range of high level psyker abilities.
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>>261055696
A 'psyker'?
Completely false.
It'd be a high library or a pre-horus sorcerer with that kind of power and control.
Anyone else attempting it would be destroyed.
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>>261055907
No, I'm pretty sure some of the novelizations describe Beta+ psykers as capable of planet-wide manipulation.
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guys can I play FAF if I'm shit, or is it 2 pro 4 u like voobly?
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>>261041745
Yep. Probability mechanics - using maths, they nail down what probability is and therefore how to control it. Space magic.
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>>261055969
Anything above beta grade is insane though and can't be relied upon,and a beta class is capable of affecting a large city, and I mean fucking large, but not an entire planet.
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>>261055586
By "practically" anon meant "psionically", she only needed assistance from commanders to clear the way to the Rift from the seraphim defenses.

It also killed/ascended her tho.
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>>261056360
You really only have to let them loose on the enemy and they'd do the rest.

Would be hard to mop up, but within the abilities of the imperium given the fact that they can deal with warp phenomenon and the enemy can't.

Also, I'm not sure if any Grey Knights are canonically at that level of power, but they are the Imperium's Mary Sue's and are incorruptible, so it seems at least within the realm of possibility.
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>>261056665
psykers at that level are killed because they are so unstable and unpredictable
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>>261056840

In Dan Abnett's novelization Eisenhorn, they have a whole batch. Meaning they are at least common enough to have whole batches at once even if they are soon after liquidated.
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>>261046156
>teleporting a terminator into the cockpit of a completely autonomous machine
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I think a 40k game on the scale of supcom would be neat

>>261056967
iirc those were being paraded through the city as part of the triumph of a crusade
they probably would have been killed after that
>>
>>261056360
Well, there's at least one who could, but he's mostly dead.
>>
Are Orks affected by/can affect Chaos and the Warp?
>>
>>261056665
The imerpium field an incredibly small about psykers above delta grade.
These psykers are some of the most important people in the imperium.

Chaos on the other hand has shit loads of psykers above delta grade but majority of them have been pulled into the chaos gods games completely and will spend the rest of their lives in the eye of terror.

Point is, unless someone in 40K verse quickly grasps just how much shit they are in, no one is going to be able to respond in time, and they are sure as shit not going to send a alpha grade psyker over what might be nothing.
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>>261057097
He's talking about the ACU.

But I suppose people in the SupCom verse aren't that dumb to have critical areas unshielded from teleportation in a franchise wherer teleportation is possible and known, even if this isn't actually adressed in the main story.
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>>261057246
>iirc those were being paraded through the city as part of the triumph of a crusade

Yep. I'm just pointing to the fact that if whole batches exist at any given time, let alone one, they have to be getting round up at some frequency, meaning the probability that they'd have these people available across the whole imperium is high.

In any case, I don't think they'd be necessary for the 40k universe to win. Psionic/warp abilities are just too strong.

The only real problem would be the inevitable corruption of the enemy to Chaos.
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>>261055586
Also Seraphim use Eldrich horrors to power their mechas
Said eldrich horrors cannot be harmed or even perceived by humans
After unleashing them they are able to vaporize groups of titan sized mechas in matter of seconds before returning to their dimension
>>
>>261057329
>no one is going to be able to respond in time

Remember, the Emperor himself can intervene to the extent of passing along information if he deems the threat grave.
>>
>>261057312
They can and it's a main reason they can keep up.

It's not "they're omnipotent yet too dumb to realize it" like 40kids from /v/ like to claim, but they can.
>>
>>261057447
That is a quantum energy being though.
>>
>>261057442
>corruption of the enemy to Chaos
I'm not familiar with wh40k, but do you mean like a chaos ACU?
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>>261049350
>I think they cited it would take a couple hundred years to rebuilt it all

Is less than Five years actually due to the quantum waves caused by the destruction of the gate
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>>261057652
It takes an ACU only a few hours to have a enormous army.
I highly doubt that word of the new threat would reach the emperor by that time.
>>
>>261057447
>before returning to their dimension
I've always interpreted this part as "they're so destructive they don't even have self-preservation instincts and harm even themselves".
>>
>>261057662
Is that what the Waaagh! field is? Canonically how powerful is it? If every single Ork in the universe believed they could kill The Hulk by painting their bullets green would it actually work and The Hulk would die if they fought him with bullets painted green? And I'm ralking full powered up, bullshit levels of bullshit Hulk.
>>
>>261057959
>I highly doubt that word of the new threat would reach the emperor by that time.

He's a literal god. He holds the entire human species together against several chaos gods.
>>
>>261058062
So he has galactic omniscience then?
How the fuck have the imperium not won if they know everything already?
Because the false EMPRAH A SHIT
>>
>>261057818
Chaos commander.
>>
>>261058213
Basically yes, and because Chaos is the manifestation of living peoples and has gods of it's own.
>>
>>261058364
Well he's going to be too busy doing that to deal with sup-com then isn't he.
>>
>>261055538
Did you post without reading the thread first?
>>
>>261058019
>If every single Ork in the universe believed they could kill The Hulk by painting their bullets green would it actually work and The Hulk would die if they fought him with bullets painted green? And I'm ralking full powered up, bullshit levels of bullshit Hulk.

The answer is "probabily".
Keep in mind the WAAAGH field is still a field, so they need to be close for them to have effect, a million orks contributes nothing to a fight happening in the other side of the galaxy
>>
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The UEF are oppressive power mongers.
The Aeon are fanatical terrorists.
Cybran a best.
>>
>>261058690
The field can reach insane levels though.
It's universally believed by every ork that red ones go faster, so anything an ork makes, no matter where or how many of them are there will be faster.
>>
>>261058790
Cybran are backwards terrorists seeking to undermine the UEF and are therefore helping the Aeon.
>>
>>261058891
We just want freeeeeedoooooom!
>>
>>261058891
That's what the UEF wants you to think.
>>
>>261058873
However when they fight there is already many thousands of them around.

One would need to isolate a single ork and then check the effects vs groups of increasing size
>>
What do orks do with the civilian population of a planet?
They are in it for the WAAAGGGHH!! so what do they do once they killed the enemy and there is no one left to fight.
Do they just leave?
>>
>>261059371
Butchery.
>>
>>261059371
Butchering those helpless civilians is an Ork sport.
>>
>>261059371
They set off in search of more battles.
>>
>>261059371
They mop up any remaining non Orks and loot. Then they make the planet orky or lift off to find another fight if the Warboss says so. This happened in one of the planets in the Cadian system where a Warboss invaded there and immediately left after they won since that battle was just used as a warmup before they headed to the Eye of Terror. Commanders were left confused but the planet remained in human control even though they lost it to the Orks in battle.
>>
>>261059371
Depends on the Orks mood.
sometimes they slaughter everyone.
Sometimes they just leave.
Other times they round everyone up, shout at them then leave.
>>
>>261056192
It's fucking gigantic and 2fast4u
I can't play it for shit either
>>
>>261060085
>Other times they round everyone up, shout at them then leave.
So basically they heard hummies talking shit like they wouldn't find out?
>>
>>261060226
HERD U GROTS WERE TALKING GUFF LIKE WEZE NOT GUN ERE BOUT IT
>>
Fun fact: A WAAAAGH! once collapsed on itself because the warboss accidentally traveled back in time and killed himself so he could have two of his favorite shoota
>>
Fatboy is best boy m8s.

prove me wrong.

Pro Tip: You can't
>>
>>261060980
Fatboy is the only boy because war is for men not your self insert.
>>
Steam lobby up
>Nothing But Idiots
Get in here you fucks I swear
>>
>>261061091

Fatboy is still best boy.

>Fucking your base from miles away. You can't do shit until you get your units out of base but then my Fatboy fucks your units even harder.
>>
>>261061196
>implying I know how to play
>implying I can do better than just barely beating the AI on normal in Dawn of War, and that is when they're too busy fighting each other to notice me
>>
>>261043856
>a rare supcom thread on /v/
Later yo
>>
>>261061352
>Implying I give a shit
>Implying you're not going to get the hell in here
>>
>>261061393

Get back here yo.
>>
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With 7-8 mexes and being left alone for about an hour they'd already have a Paragon or any other gameender.
>>
>>261061591

A Paragon isn't a game ender. It's shittier than 2 T3 Mexes. It takes way too long to build and explodes like a American after eating tacos, destroying your base and you. It's a expensive suicide weapon that everyone will target.
Fuck the Aeon.
>>
>>261061580

Post your steam then.
>>
Supcom2 was trash. But I really liked aeon's unit stealer. And the cybran reclaiming thingo. Those were cool.
>>
>>261061759

ClonesDream

And yours?
>>
>>261061850
I'm Strigoi
>>
>>261061727
It gives you enough mass to build CZAR every 4 seconds or spam other game enders
>>
>>261061931

What's your profile pic? There's like a million Strigoi's.
>>
>>261062067

But it takes so extremly long to build, even with all your Mex's all upgraded to T3. It's a time, mass and energy waster, where you could be building Experimentals or spamming T3 units to the enemy.
>>
>>261061815
I thought the UEF unit cannon was kinda neat.
>>
>>261062120
Are you britbong?
>>
The Supcom factions are basically the Imperium if they had fully functional Standard Template Constructors.

[s]What if the setting of Supcom is the Dark Age of Technology?[/s]
>>
>>261062120
either way
http://steamcommunity.com/id/strigoi
>>
>>261062404

Nope. I'm ClonesDream.
>>
>>261061304
>get out the two monkeylords, kill it, get reclaim
>strats or t2 fighters for cybran fuck it up, get reclaim
>>
>>261023614
The commander in the ACU would fall to chaos or be susceptible to psychic attack
>>
>>261050194
The one with the bottomless hole? Triggers my phobias.
>>
>>261062564

>Oh look, I have more Fatboys, all spread out.
>You don't mind a petty shower, do you?
>>
>>261062249
Other game enders are just as expansive
They are not supposed to be very practical
Paragon just offers rape on biggest scale
>>
>>261062902
Scathis offers the best rape. Get fucked.
>>
>>261050935
Brackman Hackman tech magic Megalith yo
>>
>>261061815
>>261062278
I liked the experimentals in general
Except that Godzilla, it was so fucking outplace
I would liked a Biotech facion though
>>
Implying anything from SC can do something against a planet full of Orkz
>>
>>261054459
Every faction is more or less balanced in every tier, give or take some. UEF lacks in some areas, like a strong experimental land unit and their air is nothing special. Fatboys are cool, but they can't hold a candle to any other experimental 1v1. They also don't have a lot of HP, and a strat pass that can takes 2-3 passes to kill the next weakest t4, the monkeylord, will kill a fatboy in one.

They make up for it by tying for the best T3 unit, the Percy (along with the Cybran Brick), having T3 point defense, and Battlecruisers/Atlantis.
>>
>>261062831
Build T2 Arty (range: 128), kill Fatboy (range: 100). What now faggot
>>
>>261053208

I don't have it on Steam, but I do have FAF. Aren't official servers dead anyway?
>>
>>261063262

Would you look at the time! It's Satellite o'clock!
>>
>>261062831
2 monkeys for each fatty more or less.
And they have stealth so either you have air or you'll see it when it's in weapon range
>>
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>>261054446
>anti-nuke fucking missing
>>
>>261063376

Yes. Official GPGNET servers are down, but FAF lives on, as the best and only place to play FA online with other legit players.
>>
>>261063535
>only
Steamworks
>>
>>261062954
Scathis has shit range and needs to be babysat.
>>
>>261063706
>Shit range
>Mobile heavy artillery
Dude..
>>
>>261063697

Stamworks is absolutely shit. Steam is shit.
>>
>>261060370
wut
>>
>Never played an RTS
>Have had SupCom sitting in my library for years

How do I start /v/ ?
>>
>>261063413
>single T3 shield /ED5 shield blocks it
>single engineer on shield for support completely ruins any chances
>Air or whatever shitty trick to break a hole into it
>can't kill it anyway because sat isn't firing in time because of that awkward break in the satelites firing cycle

You now realise my ACU is upgrading. Your move.
>>
>>261063102
However they have bad t1 and t2 and those are the stages that more often then not decide the game.

The Percy is nice but is only one unit, plus the Atlantis dies with ground fire and carriers are kinda useless, you're better building coopers for torpedo.
>>
>>261023614

The second one from the right looks like a LAM mech.
>>
>>261064096
double click the exe
>>
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You're at the beach with your gf and two Salem's come walking pass by and slap your gf's ass
what do?
>>
>>261063072
Indeed, starcraft is just mincemeat when in contact with 40k.
SupCom, on the other hand...
>>
>>261064090
>ork becomes warboss because hez da biggest
>always carries his favorite shoota with him to every battle
>prepares to launch a WAAAGH!
>warp shenanigans send him back in time
>instead of continuing on with the WAAAGH!, he gets the bright idea to hunt himself down so he can kill himself and have two of his favorite shoota
>does exactly that
>time paradox antics result in the WAAAGH! never getting off the ground
>>
>>261064472
Break up with what's left of my gf and date the Salems instead
>>
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>>261064472
Reclaim her.
>>
>>261064104

>I'm not standing idly doing nothing
>spam das tier three maine hitler man danke
>T3 Ravangers inbound m8.
>You realise you can't move your ACU because you're in the middle of upgrading. You can only shoot.
>>
>>261064193
They have the best t1 arty and their tanks aren't bad, just kind of ordinary. imo, they are third best in t2, behind Aeon and Sephrim.
>>
>>261064507
peak kek, was it gorgutz?
>>
Doesn't the seraphim have a weapon that literally erases someone from history? and I don't mean like a laser just something like 'I'll point this device at you to remove you from existence' or something
>>
>>261065190
I don't remember anything like that.

If it's not in the game, then I doubt, seraphim aren't really fleshed out.
>>
>>261062954
Salvation > Scathis and it's not even an experimental.

Honestly, the Salvation have better DPS than both the Mavor and the Scathis and it's cheaper, it's fucking insane.
>>
>>261023614
Pretty sure the T3 bots are the size of scout titans, and you can usually get dozens of them in a game
>>
>>261064980
Nah, it was some other warboss.
>>
>>261064096
Do et. The campain is quite good. Just make sure to build factory first and spam loads of engineers.
>>
>>261064771
>meanwhile I'm spamming Bricks
>constructing Mega for defense, also it's shitting Bricks
>suddenly four quantums, more and more Sacus
>also my airfac is pumping strats
>they begin their raid

Acu upgrade is finished. Suddenly it shines in a bright light. Then it vanishes. Gone. Nowhere to be found. Your mexes are dying everywhere to my stealth bombers, you can't catch them because you can't see them. Sacus are upgrading.
>>
>>261062954
Scathis is shit, no one uses is in FAF
>>
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>>261065545
>the seraphim will never be completely fleshed out
>they had to make that failed sequel instead

scorching feels.
>>
>>261064472
Join the Cybran Nation with my robot gf.
>>
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>>261064668
Hilarious post.
>>
I want a qt3.14 pacified symbiont gf.
>>
>>261064896
The best t1 arty is the seraphim one though, the lobo has a low fire rate and frontloaded damage, so is not useful in a fight
The t2 is kinda okay I guess, a small advantage against cybrans on the side of units (though when it comes to defend or attack cybs are better thanks to their missiles and tmd)
>>
>>261066074
>those guys are in charge of balencing now
>but scathis is still shit
why
>>
>>261066074
Even Gyle dissagrees.
>>
>>261066064

>Lextoc has joined the game
>Lextoc has joined [Team 1]
>>
>>261064771
>>261066064
>this far into a game
>not always ending with everyone staying put and launching nukes at each other
>actually being this far into a game
You two are delusional.
>>
>>261066537

>Game Enders are not allowed
>>
I wish I knew how to play SupCom or any RTS in general, really. I once looked at all those AI options in skirmish before even playing it and that's all I needed to know about the quality of the game I had randomly purchased because /v/ told me to.
>>
>>261066537
https://www.youtube.com/watch?v=PEP9DZSzRX4
>>
>>261025513
I've thought about this a few times. What I've wondered is what would happen if there was an ACU present on the Battle of Earth in Mass Effect 3. If it could be defended/go unnoticed for maybe two hours they could probably take down a walker, and within another hour or so there would be enough ASFs to take down a dreadnaught
>>
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>>261066836
>playing 2x
>>
>>261066925
>if there was an ACU present on the Battle of Earth in Mass Effect 3
please forgot about that game.
>>
>>261039682
>bricks are 70m tall
Jesus fuck.
>>
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>>261066836
>Thermo
>>
>There are people who play maps other that syrtis major
>There are people that play isis
>>
>>261039682
This only make me wish somebody will make a mod/map with normal cities
And that guy making the modern units mod to release it
>>
>>261040765
>12 meter 400+ ton monster running at you at 300 kilometers per hour
thats fucking horrifying.
>>
You know who no one ever respects in terms of "this universe will fuck you up"? star trek, they're one of the most hardcore "we'll fuck your shit" universes out there, no one pays attention to it.
>>
>>261067589
>there are people who don´t play Setons
>>
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>>261050901
UEF has the best visual design
>>
>>261067657
Imagine giving it a spear instead of a gun.

and the Titan run just as fast
>>
Naval heavy maps are my favorite.
>>
>>261067834
>There are people who unironically like setons
That's disgusting anon. You should get that checked out, see a dermatologist or something.
>>
>>261053254
I said;Back the fuck off!
>>
tfw no one to play company of heroes with
>>
>>261068503
Remove /rtsg/
>>
>>261068503

>tfw you now have someone to play CoH with.
>yfw it's me
>>
>>261068503
Cobain pls go
>>
If I ever learn how to make maps I'll make a perfectly flat map.

No reclaim, mexes/hidros spaced apart regularly.

Black terrain, a decal of Fox in the center and call it "final destination"
>>
>>261060364
10/10 anon
>>
>>261024217
At least a few SC pros used to play SupCom competitive sad that the pro scene is dead
>>
>>261068842
Liquid Huk played some Supcom and it was pretty rad, too bad pro 1v1's are decided in t1-t2.
>>
>>261056967
>>261057246
Yeah those were the captured enemy psykers, there were 30 I think and all about to be executed.
>>
Can someone log on with a account I have on their computer, so it clears FAF and lets me log on? Please?
>>
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>>261068635
i'll be on all day

maybe ill man up for a 1v1 too
>>
>>261069076

But don't you need that Steam version of CoH to play online?
>>
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Good luck
>>
>>261069178
yes saah i got it with my old cd key
>>
>>261067318
Just a hypothetical situation, anon. It's a big war with big robots
>>
>>261070097

Ok. Gimme a min.
>>
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>>261068097
Seton's is probably the best team based RTS map ever made but it sure is overplayed.
>>
>>261069813
Megaliths were invented to clear bases like that. And if that doesn't work, there's not one mex inside that turtle so you can just outproduce him until you can break him. It's boring to do, but all turtles are breakable and eventually lose unless you kill yourself first.
>>
>everyone forgets the Nuke Are-director which reprograms nukes to go back
>people forgetting that aeon shield that bounces ordinance
>people forgetting that these two combined can pretty much stop an exterminatus
>>
>>261072127
>People acknowledge SupCom2
>>
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>>261072595
How terible
>>
Question: I found a SupCom 2 disk lying around yesterday.
Haven't installed it. Is the game good?
Should I buy the first one, or is the story still understandable?
>>
>>261074134
Get Forged Alliance, it's the best game in the series and a standalone. SupCom2 is shit and generally its existence is denied.
>>
>>261074440
Not that I'm doubting you but...
I've only seen gameplay footage from the series. Seemed fun, and I'd like to try it.
So I don't really know what SupCom 2 did wrong. Can you clarify? I'm still gonna play it, heck, it sure as hell is not gonna sit here gathering dust.
>>
>>261075005
supcom gets a special place in hell for me because it makes getting the next tier of units/building a purcahsable talent ala company of heroes for no fucking reason.
>>
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>>261075005
Refer to image.

Though, it's a nice introduction to the series. Better start on the low note, so FA is even better.
>>
>>261075005
It removed everything unique to the series and basically became a poor StarCraft clone.
>>
>>261075603
Hmmm... Less units, more focus on units powers and streamlining resources? That's the only thing I'm gathering from that pic.

The thing is, a LONG time ago, I used to play this game called Warwind 2. It was quite strange at the time when compared to Age of Empires for intance since it featured assymetrical gameplay for all factions. SupCom gave me that vibe, and I thought "heck, why not?"

Btw: Warwind was kind of the grandfather of starcraft. And few others too. Maybe I'm missing a title or two before it, but it was the first strategy game I saw that featured assymetrical gameplay between factions.
>>
>>261076165
A very poor starcraft clone
>>
>>261076165
Figured as much.
What about story? Is it still redeemable? I only remember the "It's time for a grenade!" line rom the short time I tried it.
>>
>>261076452
I honestly never played the SupCom2 campaign so I can't tell you. I doubt you'd miss much.
>>
>>261076452
I've copied the following from a couple of posts long ago:


Yes it was way faster but the campaign is literally the equivalent of Past Sins.
It's like they didn't even played the first game
Also the experimentals are shit.
I mean in the second one a 20 or so units could take one out. In the first one they raped a medium sized army. Unless they had air units...the air units kinda raped everything about the experimentals except the UEF submarine/airbase

While it is faster paced it also loses a lot of the strategy. And there are barely units in it.
And the factions don't even resemble the originals.

_____
SC/FA did not have a FUCKING T-REX that takes forever to go down. Literally. I had a dozen or two of Soul Rippers blasting at it and it still managed to cross the entire map to my base.

Also, I left out a lot of plot holes, "relevant" details that don't get mentioned ever again or even fail to be relevant, throwaway characters that we're supposed to care about somehow, no QAI, McGuffins everywhere, oh and best of all is one Cybran mission that is completely detached from the main plot. And by completely I mean completely. It goes something like this.

>Ivan teleports in
>Ivan wrecks a base run by a rogue AI that spams engineers and turrets
>Ivan teleports out
>This is never mentioned again.

Really, it's bad. Even considering that original SC had an excuse plot, it was still miles ahead of this pile of shit.


___
Back to non-copypasta.
I've played it, and the story feels like nothing Supreme Commander wanted its universe to be. Ending is just groanworthy.
>>
>>261076452
Wait, I screwed up, that quote is from "Universe at War"
I think I played two missions on that and then went to play something else.

Is Universe at War that bad?
Out of curiosity, I started googling it just now and... wow. That's DmC levels of bad I'm reading.
>>
>>261075603
There should be some dash of nasty weeaboo shit in "what I got"
>>
>>261077736
>Universe at War
Heard the name, not much beside it.
I only remember it as a bootleg Starcraft.
>>
>>261068842
http://www.faforever.com/

far from dead but no one plays on steam or gpg net anymore
>>
>>261070713
It's great because even in pub games it's easy to coordinate players but it's got absolutely no variety. Back techs/econs, front rushes mid and soaks up as much wreck as it can while buying time for back, side helps front take mid and goes navy. Beach side spams navy and tries to keep the other team busy so they can't put everything on mid. Game comes down to who can feed the most mass to the back player, who in turn rapes the game with T3 air.
>>
>>261043621
And supcom units can do the same thing to hostile machines, the only thing that's not capturable are the ACU's because there's a person inside
>>
>>261078389
The side players can use quite different strategies, fighting navy with air and hover tanks is quite possible and drops is a fun tactic that can be used in a variety of ways.

If mid survive the early game the player can do whatever, so there's some variety there to.
>>
>>261078348
I know the game is still active I am just saying that you have less tournaments that pros actually attend and shit
>>
>>261078348
There's enough players on Steam to call the game alive there too.
>>
Universe at War could be fucking amazing but it's just full of massively wasted potential because Microsoft fucked the Petroglyph over, I enjoyed the game when I played it through but it was just painful to see what we could have with more polish and without Microsoft.
>>
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>>261049350
>>261048415
>>261048741

And when you count TA as being far future techwise from SC in the same timeline, they skipped the need for gates to begin with and now just teleport from planet to planet directly

They also invented weapons where the only viable counter is to have A SHITTON of units, because it basically works like a necron gauss cannon, except it scores critical hits every time and dissolves anything it touches and anything that is connected to that thing it touches and turns int into pure energy. It's like a quantum sized mechanical nano virus that literally turns you into a bomb that then explodes. The TA manual went to great length to describe how it works and why nothing can defend against it, no shield, no armor, nothing. As I was saying, the only viable counter is to have so many units that you can overwhelm them because individual losses mean nothing. Which btw is the story explanation of why TA tech evolved into mass producing relatively simple units ( in terms of functionality ) instead of making "that one unit that kills everything"
>>
>>261054062
Yes

It's the direct result of having mastered energy / mass conversions, they literally turn trees into tanks

Another thing to note is that they mastered wireless energy AND EVEN MATTER teleporters

As in, none of the units need a power supply, none of the building units need a place to store building materials, they just beam both across the landscape as needed

In fact, tanks don't even have ammo in them that you can tamper, they manufacture the rounds they fire prior to shooting directly, much more efficient, and it means that per size wise ( considering the vehicles also don't need to reserve space to keeping living things inside alive ), TA/SC vehicles are armored as fuck, as the entire thing is basically a gun ( or severals ) and then layers of shield and armor. Obviously need no fuel tank too
>>
>>261079669
>they skipped the need for gates to begin with and now just teleport from planet to planet directly

Actually they still use gates, but they are on the planet itself instead of orbit, they also take a shit ton of energy to use, so thats why only commanders are send through them.
>>
>>261080373
I used to spend loads of time in the GPG forums, and one of the devs compiled a whole shitload of info on the universe and they were going to publish this for fans, but it never came to fruition. I'd love to know more about the supcom universe.
>>
>>261023614

Uhh, what is that unit on the far right? I played SupCom FA but for the life of me I can't remember it.
>>
>>261058019
>>261058690
It's a numbers game

There are a LOT of orks and I mean this even by 40k standards. If every single ork in the galaxy would intentionally wish for the same thing to happen ( an event that is more unlikely than the 40k universum spontanously turning into a giant marshmallow ), that thing would propably happen. Doesn't matter what the thing actually is
>>
>>261024340
Ships of the Imperium are so large that they have stone interiors. There's a 40k ship that's just a gun. You think those torpedoes that just hit your hull were duds? Nope, there's now 200 Space Marines on your ship.
>>
>>261080373
But why do the planes have fuel then? The CZAR is the only flying unit that can fly for forever.
>>
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I wonder how this remake of SupCom 2 is heading along.

>>261052268

I got it from a Polish site which was giving out codes for the game on Steam.
>>
>>261081110
Seraphim experimental, the Ythotha. Also known as The Chicken.
>>
>>261061727
>Infinite mass / energy
>Not a game ender

You have a paragon, you build a Salvation in 10 seconds and THAT one is a legit game ender, then you just build 20 of them
>>
>>261081323
Remake?
>>
>>261024370
"Lord General, they have 18m walkers on the planet!"
"Alert the Inquisition and launch one virus bomb."
And then every single biological thing on the planet was eaten by a virus and the atmosphere was filled with methane. A single lance battery ignited the gas, burning off the atmosphere and leaving the planet nothing but a charred corpse.

When you're facing an enemy that uses the destruction of a planet both offensively and defensively you're pretty fucked.
>>
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>>261081579

http://www.moddb.com/mods/revamp-mod
>>
>>261055309
Don't forget that the SupCom forces have no idea what the warp is or how to deal with it.
>>
>>261081610
>uses the destruction of a planet both offensively and defensively

So what enemy is this? Because the Imperium doesn't use Exterminatus left and right like you are implying
>>
>>261081448
>you build a Salvation in 10 seconds
Yeah, with like 800 engineers.
>>
>>261025513
A shield isn't going to protect jack shit from the planet's atmosphere being immolated or it being turned molten.
>>
>>261081191
SC is less advanced than TA

All TA flying units can fly forever
>>
>>261082014
You have a paragon

There's no excuse

You have INFINITE MASS AND ENERGY

The only thing limiting you at this point is build power, which you should have several factories working on increasing that for you at this point
>>
>>261072127
There are multiple methods of exterminatus. One's a torpedo that drills through the crust and causes massive fault activity. One's a virus that's released into the upper atmosphere and devours all biological material. One's just getting the fleet to shoot their lance batteries at the planet for a few hours until everything's dead.

http://wh40k.lexicanum.com/wiki/Exterminatus
>>
>>261082331
Atleast two of those three can be dealt with conceivably by SC tech, shields for the lances and not giving a fuck for the virus respectively. SC units are known to fight on airless moons with no atmosphere, so I doubt not having vegetation slows them down
>>
>>261082320
I'm not the anon arguing that the Paragon is not a game ender. I agree, but it's probably the worst game ender together with the Yolona Oss. Unless you play 2x, but then balance doesn't really apply anymore.
>>
>>261082331
>>261082658
But who cares about a burnt out destroyed planet? The SupCom army was build from local resources so they lost nothing and I guess the guys who blew up the planet doesn't care because why would they blow up the planet if they did?
>>
>>261082674
It depends how you use it, like all other game enders, it's worthless if you have an enemy that is roughly equal in skill than you and doesn't make any obvious mistakes

The game is balanced in a way that if you go for any of the game enders, you'll be losing out on so much energy and mass constructing it, that your opponent, if he would take the same energy and mass and make an asssault force with it, he could propably kill you and your base twice over
>>
>>261079669
I have the TA Manual right in front of me and there is no reference to any nano mechanical virus. Where are you getting this from?
>>
>>261082908
Well, you build game enders when you can't break your enemy and he can't break you. The problem with the Paragon is that when you are 75% done his Salvation/Mavor/Scathis/whatever will be finished and you've lost. The Paragon is worthless as a game ender unless your opponent is horribly bad or you're way better than him and if you are there's no reason to build a Paragon.
>>
>>261082848
Please don't take this in the wrong way 40k buddies, but 40k fans tend to overvalue the strategic value of an exterminatus

Their argument tends to stop at "it's a weapon, it makes planets go boom, end of discussion", but they fail to see the implications here. Analogous to nukes on current day earth, most of the time you typically want to do something with the planet you're attacking ( or defending ), and I know that the typical grimdark future of the 40k universe makes it so that there's lots of fluff that describes how the only way you can deal with a menace like a tyranid infestation is to just render the planet inhabitable

But not only is the situation different here, afterall you can't just blow up EVERY planet in the galaxy, it also is something that happens less frequently than the fluff wants us to believe. I was always under the impression that codex entries and other lore is mostly written from an in-universe perspective and thus is mostly propaganda. This would explain why the MUHREENS are "da bes" in the marines codex and one of them basically kills like 200 nids in a single hour with no weapon, and then you get to the ork codex, or eldar codex and suddenly the very same marine ( not really the same, but you get what I mean ) is being killed hundreds of times with plain old shooting them with regular weapons. In short, I believe that much of 40k fluff is pretty unreliable when it comes to actual facts as they're mostly propaganda for whatever leading faction they're adressed to, afterall, the entire galaxy is at war, so propaganda would have to happen to some degree, and 40k isn't exactly subtle with well, anything. Either way, an exterminatus is a pretty extreme measure and can strategically and logically only be employed sparringly.

>>261083202
It's the D-GUN that commanders are armed with, one of the lost tech level 10 technologies. It kills all units in one shot, period. Gameplay wise it does like 999,999,999,999,999,999 damage or so
>>
>>261083836
The person building a game ender will inevitably have a reduced production, meaning you will be able to take grounds, secure mex spots and if you're not doing things wrong, you should own pretty much the entire map before he even finishes his game ender. At this point you can produce a force with such speed that you can overwhelm his defenses
>>
>>261084175
If you have an advantage but can't finish your opponent of because of reasons the right decision might be a game ender (unless another couple of Megaliths will do the job), you will hopefully be done before he can catch up to you. The difference between a couple of Megaliths and a Scathis is that the Megaliths have to walk to the enemies base and can then be targeted by nukes, large amounts of bombers, large navys/defending t4 and other crap.
>>
>>261084002
Not to mention the Core plan if they lost the war was to blow up the whole galaxy, leaving a single Commander to rebuild everything
>>
How about we all just use the BlackOps mod? Yeah?
>>
>>261085135
Damn. That's harsh.
>>
>>261086124

The what now?
>>
>>261086279

The BlackOps mod from FAF.
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