Could any of the factions from SupCom FA beat races from Warhammer 40k in a fight?
They would both lose to the races in StarCraft II because they would be controlled by real e-Sports players and not scrubby casual SimCity players like the ones that play SupCom.
You can start off with the Tau, they're nothing special when matched against other OP universes.
Something crazy like a full Tyranid fleet or Necrons with machine-possessing powers might get a little hairier.
>The T1 small robot walkers are 18M tall and are the smallest units
>Have technology to make matter from energy
>can build an entire army quickly no mater where they are just by converting plants and landscape to usable resources
Also, the very first unit sent out - the ACU - is fuckhuge, is an engineering suite by himself, and has relatively powerful combat systems.
What I want to know is what you could do against experimentals. Monkeylord spam? And that's not even getting into shit like Mavor and Paragon.
This thread has been had on /tg/ numerous times before.
The general consensus is that if any of the Supcom forces are allowed even a few hours to get up and running, then they can steamroll basically any 40k force on the ground.
The only real chance 40k has is either to strike with overwhelming power shortly after the ACU made planetfall, or to try and leverage orbital/space superiority.
Supcom does have spaceships, but likely nowhere near the size and number of 40k. Given that ACUs can build quantum gates, that renders space travel redundant. But if they were able to call in mass orbital bombardment or exterminatus before the ACU had a proper shield network running, they'd have a shot.
To be honest, I'm pretty sure the planetary annihilation faction could fuck them both up.
I mean for one the supcom factions/machines require actual pilots that drive them, meaning there would technically be a limit to how many pilots they can put out. The race of AI in PA has no pilots, it's like an entire supcom faction on autopilot who also have the ability to weaponize entire planets. They have all the advantages a supcom faction has (besides land based experimental units) and then some. They can also launch inter-planetary nukes.
Basically if a supcom faction started on one planet and the PA faction started on another, the supcom faction would be pretty fucked.
I personally like to think that SupCom, Total Annihilation and Planetary Annihilation are in the same timeline, just long ways apart.
The thousand year war and Seraphim conflict were the first galaxy wide wars, when ACUs still needed pilots. When the Seraphim got their asses kicked out the Cybran rebellion kept going, ending up as Core. By the time of TA the galaxy is pretty much dry of resources and the only a hint of human intelligence is remaining in the machines. This is also when the "metal planets" make their appearance. PA taking place long, long afterwards when some of the now completely robotic commanders malfunction and start killing the first thing they can find.
SupCom commanders start shitting out nukes like candy if they're left alone for an hour or two.
Imperium might have all the resources imaginable but their interstellar travel is hideously slow, while ACUs can just teleport from system to system like nobody's business.
Supcom races spread like a fucking virus. They could gate in commanders to your planets and just hop through conquering all of them. Nuking a planet would just mean one less planet YOU have access to.
>>Have technology to make matter from energy
This is becoming a reality very soon. Not even joking.
Quantum realm magic
Aeons can just tell people across the universe to accept the way and join them and they will do it even if they are genetically engineered fanatical soldiers
a single ACU, support commander or even maybe an engineer would rape 40k
the ability to vacuum up any mass and then build shit with it is pretty OP
Only things that even stand a chance are other factions capable of exponential growth, like the Hiigarans (who would have space supremacy but would eventually lose anyway).
If you want to get crazier, the Culture, the Wolves, maybe a super-efficient Von Neumann swarm would be able to stomp them.
>T1 Mech Marine
>Runs at almost 300 km/hr
>Armed with 2 500mm cannons
>Can withstand being hit by it's own weapons 30 times before being destroyed
>100% combat effective until destroyed
>Builds in less than 10 seconds
>In less than 10 minutes can have hundreds of the things.
Yeah 40k is screwed. The only way the Imperium of Man would have a chance in a ground fight is if they happened to have a titan legion on the planet and they can get too the ACU within an hour.
Of course if the void dragon wakes from his nap on Mars well....
>By the time of TA the galaxy is pretty much dry of resources and the only a hint of human intelligence is remaining in the machines.
But ARM army is made of clones
Yes, clones made out of energy, but clones
gameplaywise, not really, but i feel it tells a lot of how advance they technology is.
And mind you TA armies are just 'remnants, crippled beyond repair' so technically it isn't the full power of the Core Empire either.
>can warp to any planet with little prep
>having an hour of prep lets them prepare an impressive defense
>having a day and they can turn an entire planet into a battle station
Its ridiculous if you think about, same with TA and PA
once a commander has a base going it still self works.
It can still build, defend and attack and spiral out of control if let.
On top of that SC is the lowest tier in comparison to TA and PA.
No worries about weakness such as assassination.
No worries about resources past the first hour.
Just endless building that can over a galaxy in less than a month if not stopped.
Are SupCom factions capable of inter galactical teleportation? By the sounds of this thread a single galaxy would get filled out way too fast and be irrecoverable once a faction has a hold of it.
Also how well does the single player campaign explain the SupCom universe?
Is SupCom 2 canon?
>Are SupCom factions capable of inter galactical teleportation?
From what I recall there's a whole bunch of quantum gates floating around in the galaxy. They act like stargates/mass relays, where you can teleport from a planet to a gate, then beam from that gate to any other gate in the galaxy.
They send ships off into space that go and build these gates. When the cybran use the black sun to obliterate the entire thing I think they cited it would take a couple hundred years to rebuilt it all. Which begs the question, how the hell did they get there? Does supcom have FTL that doesn't require something on the other side to receive whatever you're sending?
>Does supcom have FTL that doesn't require something on the other side to receive whatever you're sending?
I'd say teleportation is FTL, and there doesn't seem to be a gate around when the commander first warps in.
They have a highly energy intensive teleportation which sort of like a subspace catapult, a gateway makes it much more efficient to transport SCUs. It's the reason why your ACU flattens everything around him in a mile while your SCU rolls off the carpet.
I'd say the space each faction occupies isn't the whole galaxy. Judging from this map from the collectors edition I'd say they've only got something like half of one spiral.
You are the worst of faggots
I know your kind in real life too, normally elderly women
You ask them something like "would you rather live with me or no a desert island" and they say "UHHHHH I DUNNO CAUSE THAT WOULD NEVER HAPPEN."
That's you right there. You're someone's confused mum and/or a chemistry teacher with Alzheimer's.
Considering ACU have teleport capabilities I think is more a matter of "having something to stabilize the long range teleportation"
I mean, is not fun when you miss your target by a light year or two
The only thing I didn't like about Supcom FA's story was QAI betraying you. Why can't I have a bro AI that helps you, its almost taboo in storytelling for some reason.
I never got why you had to destroy him either, what happened in Supcom 1 made it sound like the Seraphim gained backdoor access from the artifacts you stole to power him up. I guess its more of a betrayal/trust thing though.
Fuck Supcom 2 for not using him at all, for other than a map name cameo.
QAI didn't so much betray you has he went back to working for his real boss. Also, all the cybran are like half AI anyway, so there's some nice AI for you.
Also QAI was the main villain of the second game, although in human form
Yeah, but Cain
totally betrays you thanks to the override, and you can only get him back by having max relationships with everyone, iirc. That's some real nasty micromanaging of dialogue to have it at that point, and you can't even NG+ your stats or anything, you have to try over every time.
>From the ruins rose the United Earth Federation. An old idea made new. Unite the galaxy and restore order, no matter the cost
Damn that always made me hyped as shit.
A shame UEF is so fucking trash
QAI should be impossible to defeat
He could perform hundreds of septilions operations per second, replicate himself indefinitely, calculate output of events in the galaxy and had access to all technology
Humans being able to defeat something like this is complete bullshit
now I'm imagining an Ork Rok falling from space as the massive machines fire at it and it comes down and smashes everything in its path. Then proceed to loot what in the area, making an entirely mechanized clan, actually I'm pretty sure there was an Ork clan during the Great Crusade who had an entire planet of scrap.
Say, are these TA/PA machines capable of learning how to actually wipe out an Ork menace on a planet permanently? On purpose that is.
Well, a lot of them use superheated plasma/lasers/flamethrowers so the potential to destroy the spores is there if they learn.
I think the biggest advantage of SC is that the races are willing to learn and research their enemies
Ancient commander was able to glass entire planet within 2 days and permanently render it completely inhospitable
He did it only because partisans annoyed him
It was like 1000 years ago, current commanders are way more advanced
>mfw I got this game + expansion for free on Steam
Also QAI was the main villain of the second game, although in human form
While story-wise they probably meant for that to be the case, this guy sure as fuck doesn't remind you of him at all. The personality is a complete opposite of QAI.
Thats probably SE's fault though, the story was garbage especially what happened with Brackman and how he acted near the end.
I probably should of mentioned RTS. EVA is the closest to a helpful AI I can think of and shes more a notification system then an AI. A few times in Supcom 1 QAI helped you out, like when he created a virus for you to use to kill a swarm of gunships.
I don't have it on steam and even if I did you don't want to play against me.
I'm not very good but all I do every game is sit in a little area and try to rush nukes and build as much defenses as possible.
I'm not fun to play against winning or losing.
I'm referring to steam FA. FAF does all kinds of weird things to balance that I don't understand. So I wont even go there.
In regards to land, they lack a T1 workhorse, their T2 is mediocre to average, their T3 is powerful against other T3 but weak against T2.
Air they have nothing to show except for broadswords, anything you can do with broadswords you can do with T2 gunships so it only shines in 2x and 4v4 games where it devolves into who has the most DPS and armour.
Navy they become unstoppable once they're filled out with shields, battlecruisers, and torpedo boats, but if another faction attacks you before that point the navy will turn into soggy paper because each unit relies on the strengths of the other units.
They just have nothing to take initiative with. They have strong tools but it's all something you'd need an already established lead to utilize.
And fluffwise they are even more powerfull than they are in the game
Fluff units have 10 times bigger range, air units and bullets are 10 times faster, air units can go into space, nukes are more powerfull, radars have higher range
don't know why are they calling a female with actual political/ruling power a princess instead of the queensealed an equivalent of the Eye of Terror, practically by herself.
guys can I play FAF if I'm shit, or is it 2 pro 4 u like voobly?
You really only have to let them loose on the enemy and they'd do the rest.
Would be hard to mop up, but within the abilities of the imperium given the fact that they can deal with warp phenomenon and the enemy can't.
Also, I'm not sure if any Grey Knights are canonically at that level of power, but they are the Imperium's Mary Sue's and are incorruptible, so it seems at least within the realm of possibility.
I think a 40k game on the scale of supcom would be neat
iirc those were being paraded through the city as part of the triumph of a crusade
they probably would have been killed after that
The imerpium field an incredibly small about psykers above delta grade.
These psykers are some of the most important people in the imperium.
Chaos on the other hand has shit loads of psykers above delta grade but majority of them have been pulled into the chaos gods games completely and will spend the rest of their lives in the eye of terror.
Point is, unless someone in 40K verse quickly grasps just how much shit they are in, no one is going to be able to respond in time, and they are sure as shit not going to send a alpha grade psyker over what might be nothing.
He's talking about the ACU.
But I suppose people in the SupCom verse aren't that dumb to have critical areas unshielded from teleportation in a franchise wherer teleportation is possible and known, even if this isn't actually adressed in the main story.
>iirc those were being paraded through the city as part of the triumph of a crusade
Yep. I'm just pointing to the fact that if whole batches exist at any given time, let alone one, they have to be getting round up at some frequency, meaning the probability that they'd have these people available across the whole imperium is high.
In any case, I don't think they'd be necessary for the 40k universe to win. Psionic/warp abilities are just too strong.
The only real problem would be the inevitable corruption of the enemy to Chaos.
Also Seraphim use Eldrich horrors to power their mechas
Said eldrich horrors cannot be harmed or even perceived by humans
After unleashing them they are able to vaporize groups of titan sized mechas in matter of seconds before returning to their dimension
Is that what the Waaagh! field is? Canonically how powerful is it? If every single Ork in the universe believed they could kill The Hulk by painting their bullets green would it actually work and The Hulk would die if they fought him with bullets painted green? And I'm ralking full powered up, bullshit levels of bullshit Hulk.
>If every single Ork in the universe believed they could kill The Hulk by painting their bullets green would it actually work and The Hulk would die if they fought him with bullets painted green? And I'm ralking full powered up, bullshit levels of bullshit Hulk.
The answer is "probabily".
Keep in mind the WAAAGH field is still a field, so they need to be close for them to have effect, a million orks contributes nothing to a fight happening in the other side of the galaxy
The UEF are oppressive power mongers.
The Aeon are fanatical terrorists.
Cybran a best.
The field can reach insane levels though.
It's universally believed by every ork that red ones go faster, so anything an ork makes, no matter where or how many of them are there will be faster.
What do orks do with the civilian population of a planet?
They are in it for the WAAAGGGHH!! so what do they do once they killed the enemy and there is no one left to fight.
Do they just leave?
They mop up any remaining non Orks and loot. Then they make the planet orky or lift off to find another fight if the Warboss says so. This happened in one of the planets in the Cadian system where a Warboss invaded there and immediately left after they won since that battle was just used as a warmup before they headed to the Eye of Terror. Commanders were left confused but the planet remained in human control even though they lost it to the Orks in battle.
>implying I know how to play
>implying I can do better than just barely beating the AI on normal in Dawn of War, and that is when they're too busy fighting each other to notice me
With 7-8 mexes and being left alone for about an hour they'd already have a Paragon or any other gameender.
A Paragon isn't a game ender. It's shittier than 2 T3 Mexes. It takes way too long to build and explodes like a American after eating tacos, destroying your base and you. It's a expensive suicide weapon that everyone will target.
Fuck the Aeon.
But it takes so extremly long to build, even with all your Mex's all upgraded to T3. It's a time, mass and energy waster, where you could be building Experimentals or spamming T3 units to the enemy.
Every faction is more or less balanced in every tier, give or take some. UEF lacks in some areas, like a strong experimental land unit and their air is nothing special. Fatboys are cool, but they can't hold a candle to any other experimental 1v1. They also don't have a lot of HP, and a strat pass that can takes 2-3 passes to kill the next weakest t4, the monkeylord, will kill a fatboy in one.
They make up for it by tying for the best T3 unit, the Percy (along with the Cybran Brick), having T3 point defense, and Battlecruisers/Atlantis.
>single T3 shield /ED5 shield blocks it
>single engineer on shield for support completely ruins any chances
>Air or whatever shitty trick to break a hole into it
>can't kill it anyway because sat isn't firing in time because of that awkward break in the satelites firing cycle
You now realise my ACU is upgrading. Your move.
However they have bad t1 and t2 and those are the stages that more often then not decide the game.
The Percy is nice but is only one unit, plus the Atlantis dies with ground fire and carriers are kinda useless, you're better building coopers for torpedo.
You're at the beach with your gf and two Salem's come walking pass by and slap your gf's ass
>ork becomes warboss because hez da biggest
>always carries his favorite shoota with him to every battle
>prepares to launch a WAAAGH!
>warp shenanigans send him back in time
>instead of continuing on with the WAAAGH!, he gets the bright idea to hunt himself down so he can kill himself and have two of his favorite shoota
>does exactly that
>time paradox antics result in the WAAAGH! never getting off the ground
>I'm not standing idly doing nothing
>spam das tier three maine hitler man danke
>T3 Ravangers inbound m8.
>You realise you can't move your ACU because you're in the middle of upgrading. You can only shoot.
Doesn't the seraphim have a weapon that literally erases someone from history? and I don't mean like a laser just something like 'I'll point this device at you to remove you from existence' or something
>meanwhile I'm spamming Bricks
>constructing Mega for defense, also it's shitting Bricks
>suddenly four quantums, more and more Sacus
>also my airfac is pumping strats
>they begin their raid
Acu upgrade is finished. Suddenly it shines in a bright light. Then it vanishes. Gone. Nowhere to be found. Your mexes are dying everywhere to my stealth bombers, you can't catch them because you can't see them. Sacus are upgrading.
>the seraphim will never be completely fleshed out
>they had to make that failed sequel instead
The best t1 arty is the seraphim one though, the lobo has a low fire rate and frontloaded damage, so is not useful in a fight
The t2 is kinda okay I guess, a small advantage against cybrans on the side of units (though when it comes to defend or attack cybs are better thanks to their missiles and tmd)
I wish I knew how to play SupCom
or any RTS in general, really. I once looked at all those AI options in skirmish before even playing it and that's all I needed to know about the quality of the game I had randomly purchased because /v/ told me to.
I've thought about this a few times. What I've wondered is what would happen if there was an ACU present on the Battle of Earth in Mass Effect 3. If it could be defended/go unnoticed for maybe two hours they could probably take down a walker, and within another hour or so there would be enough ASFs to take down a dreadnaught
You know who no one ever respects in terms of "this universe will fuck you up"? star trek, they're one of the most hardcore "we'll fuck your shit" universes out there, no one pays attention to it.
If I ever learn how to make maps I'll make a perfectly flat map.
No reclaim, mexes/hidros spaced apart regularly.
Black terrain, a decal of Fox in the center and call it "final destination"
i'll be on all day
maybe ill man up for a 1v1 too
Seton's is probably the best team based RTS map ever made but it sure is overplayed.
Megaliths were invented to clear bases like that. And if that doesn't work, there's not one mex inside that turtle so you can just outproduce him until you can break him. It's boring to do, but all turtles are breakable and eventually lose unless you kill yourself first.
>everyone forgets the Nuke Are-director which reprograms nukes to go back
>people forgetting that aeon shield that bounces ordinance
>people forgetting that these two combined can pretty much stop an exterminatus
Not that I'm doubting you but...
I've only seen gameplay footage from the series. Seemed fun, and I'd like to try it.
So I don't really know what SupCom 2 did wrong. Can you clarify? I'm still gonna play it, heck, it sure as hell is not gonna sit here gathering dust.
Refer to image.
Though, it's a nice introduction to the series. Better start on the low note, so FA is even better.
Hmmm... Less units, more focus on units powers and streamlining resources? That's the only thing I'm gathering from that pic.
The thing is, a LONG time ago, I used to play this game called Warwind 2. It was quite strange at the time when compared to Age of Empires for intance since it featured assymetrical gameplay for all factions. SupCom gave me that vibe, and I thought "heck, why not?"
Btw: Warwind was kind of the grandfather of starcraft. And few others too. Maybe I'm missing a title or two before it, but it was the first strategy game I saw that featured assymetrical gameplay between factions.
I've copied the following from a couple of posts long ago:
Yes it was way faster but the campaign is literally the equivalent of Past Sins.
It's like they didn't even played the first game
Also the experimentals are shit.
I mean in the second one a 20 or so units could take one out. In the first one they raped a medium sized army. Unless they had air units...the air units kinda raped everything about the experimentals except the UEF submarine/airbase
While it is faster paced it also loses a lot of the strategy. And there are barely units in it.
And the factions don't even resemble the originals.
SC/FA did not have a FUCKING T-REX that takes forever to go down. Literally. I had a dozen or two of Soul Rippers blasting at it and it still managed to cross the entire map to my base.
Also, I left out a lot of plot holes, "relevant" details that don't get mentioned ever again or even fail to be relevant, throwaway characters that we're supposed to care about somehow, no QAI, McGuffins everywhere, oh and best of all is one Cybran mission that is completely detached from the main plot. And by completely I mean completely. It goes something like this.
>Ivan teleports in
>Ivan wrecks a base run by a rogue AI that spams engineers and turrets
>Ivan teleports out
>This is never mentioned again.
Really, it's bad. Even considering that original SC had an excuse plot, it was still miles ahead of this pile of shit.
Back to non-copypasta.
I've played it, and the story feels like nothing Supreme Commander wanted its universe to be. Ending is just groanworthy.
Wait, I screwed up, that quote is from "Universe at War"
I think I played two missions on that and then went to play something else.
Is Universe at War that bad?
Out of curiosity, I started googling it just now and... wow. That's DmC levels of bad I'm reading.
It's great because even in pub games it's easy to coordinate players but it's got absolutely no variety. Back techs/econs, front rushes mid and soaks up as much wreck as it can while buying time for back, side helps front take mid and goes navy. Beach side spams navy and tries to keep the other team busy so they can't put everything on mid. Game comes down to who can feed the most mass to the back player, who in turn rapes the game with T3 air.
The side players can use quite different strategies, fighting navy with air and hover tanks is quite possible and drops is a fun tactic that can be used in a variety of ways.
If mid survive the early game the player can do whatever, so there's some variety there to.
Universe at War could be fucking amazing but it's just full of massively wasted potential because Microsoft fucked the Petroglyph over, I enjoyed the game when I played it through but it was just painful to see what we could have with more polish and without Microsoft.
And when you count TA as being far future techwise from SC in the same timeline, they skipped the need for gates to begin with and now just teleport from planet to planet directly
They also invented weapons where the only viable counter is to have A SHITTON of units, because it basically works like a necron gauss cannon, except it scores critical hits every time and dissolves anything it touches and anything that is connected to that thing it touches and turns int into pure energy. It's like a quantum sized mechanical nano virus that literally turns you into a bomb that then explodes. The TA manual went to great length to describe how it works and why nothing can defend against it, no shield, no armor, nothing. As I was saying, the only viable counter is to have so many units that you can overwhelm them because individual losses mean nothing. Which btw is the story explanation of why TA tech evolved into mass producing relatively simple units ( in terms of functionality ) instead of making "that one unit that kills everything"
It's the direct result of having mastered energy / mass conversions, they literally turn trees into tanks
Another thing to note is that they mastered wireless energy AND EVEN MATTER teleporters
As in, none of the units need a power supply, none of the building units need a place to store building materials, they just beam both across the landscape as needed
In fact, tanks don't even have ammo in them that you can tamper, they manufacture the rounds they fire prior to shooting directly, much more efficient, and it means that per size wise ( considering the vehicles also don't need to reserve space to keeping living things inside alive ), TA/SC vehicles are armored as fuck, as the entire thing is basically a gun ( or severals ) and then layers of shield and armor. Obviously need no fuel tank too
>they skipped the need for gates to begin with and now just teleport from planet to planet directly
Actually they still use gates, but they are on the planet itself instead of orbit, they also take a shit ton of energy to use, so thats why only commanders are send through them.
I used to spend loads of time in the GPG forums, and one of the devs compiled a whole shitload of info on the universe and they were going to publish this for fans, but it never came to fruition. I'd love to know more about the supcom universe.
It's a numbers game
There are a LOT of orks and I mean this even by 40k standards. If every single ork in the galaxy would intentionally wish for the same thing to happen ( an event that is more unlikely than the 40k universum spontanously turning into a giant marshmallow ), that thing would propably happen. Doesn't matter what the thing actually is
Ships of the Imperium are so large that they have stone interiors. There's a 40k ship that's just a gun. You think those torpedoes that just hit your hull were duds? Nope, there's now 200 Space Marines on your ship.
I wonder how this remake of SupCom 2 is heading along.
I got it from a Polish site which was giving out codes for the game on Steam.
"Lord General, they have 18m walkers on the planet!"
"Alert the Inquisition and launch one virus bomb."
And then every single biological thing on the planet was eaten by a virus and the atmosphere was filled with methane. A single lance battery ignited the gas, burning off the atmosphere and leaving the planet nothing but a charred corpse.
When you're facing an enemy that uses the destruction of a planet both offensively and defensively you're pretty fucked.
You have a paragon
There's no excuse
You have INFINITE MASS AND ENERGY
The only thing limiting you at this point is build power, which you should have several factories working on increasing that for you at this point
There are multiple methods of exterminatus. One's a torpedo that drills through the crust and causes massive fault activity. One's a virus that's released into the upper atmosphere and devours all biological material. One's just getting the fleet to shoot their lance batteries at the planet for a few hours until everything's dead.
Atleast two of those three can be dealt with conceivably by SC tech, shields for the lances and not giving a fuck for the virus respectively. SC units are known to fight on airless moons with no atmosphere, so I doubt not having vegetation slows them down
I'm not the anon arguing that the Paragon is not a game ender. I agree, but it's probably the worst game ender together with the Yolona Oss. Unless you play 2x, but then balance doesn't really apply anymore.
But who cares about a burnt out destroyed planet? The SupCom army was build from local resources so they lost nothing and I guess the guys who blew up the planet doesn't care because why would they blow up the planet if they did?
It depends how you use it, like all other game enders, it's worthless if you have an enemy that is roughly equal in skill than you and doesn't make any obvious mistakes
The game is balanced in a way that if you go for any of the game enders, you'll be losing out on so much energy and mass constructing it, that your opponent, if he would take the same energy and mass and make an asssault force with it, he could propably kill you and your base twice over
Well, you build game enders when you can't break your enemy and he can't break you. The problem with the Paragon is that when you are 75% done his Salvation/Mavor/Scathis/whatever will be finished and you've lost. The Paragon is worthless as a game ender unless your opponent is horribly bad or you're way better than him and if you are there's no reason to build a Paragon.
Please don't take this in the wrong way 40k buddies, but 40k fans tend to overvalue the strategic value of an exterminatus
Their argument tends to stop at "it's a weapon, it makes planets go boom, end of discussion", but they fail to see the implications here. Analogous to nukes on current day earth, most of the time you typically want to do something with the planet you're attacking ( or defending ), and I know that the typical grimdark future of the 40k universe makes it so that there's lots of fluff that describes how the only way you can deal with a menace like a tyranid infestation is to just render the planet inhabitable
But not only is the situation different here, afterall you can't just blow up EVERY planet in the galaxy, it also is something that happens less frequently than the fluff wants us to believe. I was always under the impression that codex entries and other lore is mostly written from an in-universe perspective and thus is mostly propaganda. This would explain why the MUHREENS are "da bes" in the marines codex and one of them basically kills like 200 nids in a single hour with no weapon, and then you get to the ork codex, or eldar codex and suddenly the very same marine ( not really the same, but you get what I mean ) is being killed hundreds of times with plain old shooting them with regular weapons. In short, I believe that much of 40k fluff is pretty unreliable when it comes to actual facts as they're mostly propaganda for whatever leading faction they're adressed to, afterall, the entire galaxy is at war, so propaganda would have to happen to some degree, and 40k isn't exactly subtle with well, anything. Either way, an exterminatus is a pretty extreme measure and can strategically and logically only be employed sparringly.
It's the D-GUN that commanders are armed with, one of the lost tech level 10 technologies. It kills all units in one shot, period. Gameplay wise it does like 999,999,999,999,999,999 damage or so
The person building a game ender will inevitably have a reduced production, meaning you will be able to take grounds, secure mex spots and if you're not doing things wrong, you should own pretty much the entire map before he even finishes his game ender. At this point you can produce a force with such speed that you can overwhelm his defenses
If you have an advantage but can't finish your opponent of because of reasons the right decision might be a game ender (unless another couple of Megaliths will do the job), you will hopefully be done before he can catch up to you. The difference between a couple of Megaliths and a Scathis is that the Megaliths have to walk to the enemies base and can then be targeted by nukes, large amounts of bombers, large navys/defending t4 and other crap.