WHY DIDN'T WE GET SOMETHING LIKE THIS
PLEASE GOD TELL ME WHY
WHERE'S MY UNDERWATER STAGE
WHERE'S MY COMPLEX ANIMAL BEHAVIOR
WHERE'S MY PROCEDURALY GENERATED INTERACTIONS
WHERE'S MY COMPLEX SPACE POLITICS
WHERE'S MY INTERESTING PLANETS
You know, I'd understand skimping on stages in development, I wouldn't agree with it but I'd understand it as a cost saving measure.
Why the fuck would you go back and cut out tons of shit that cost you a lot of money and did nothing but improve the game?
For everybody reading this for the first time. Maybe you understand now the deep hatred for EA. They're not a lazy or greedy publisher, they're DESTRUCTIVE.
How many dead excellent games is it worth to you to get the latest FIFA or Madden? Have the guts to say no to EA games, all of them. No matter how exciting some of them may look. If you do want to support developers publishing through EA, send money to the developers, or mails. Do not buy EA published games, or destruction like this will never stop
>Why the fuck would you go back and cut out tons of shit that cost you a lot of money and did nothing but improve the game?
One reason I heard back then was worries about complexity and playability/playtesting. Basically, EA figured Spore would be too much for the broad audience. So they eventually dumbed it down from Evo-sim to RTS with gimmick, something EA execs could understand, and figured would sell. EA has no interest in experiments. They just want money
I remember all of this, the hype that came out of nowhere.
I remember sitting and watching these 240p demos and being so excited and then the game came, and destroyed everything i liked about the game.
Now imagine playing that with an Oculus Rift. You would've been visiting in your own created Universe, essentially being overcoming your own reality here on Earth and unlocking more knowledge about it than most people around you would ever even wish to know or experience.
We can't let the masses do such a thing.
So ... who cares?
You will never get original Spore but you will get more and more dumped down games in the future, not only from EA but from a lot of other devs aswell.
Deal with it and carry on.
First things first, game had so much hype that it would have been a success whatever happened.
Even then, more people would have bought it had it had more complexity. The complexity that it could've had seemed straightforward enough to pick up easily while still offering a challenge for those who wanted it.
>So ... who cares?
>you will get more and more dumped down games
>Deal with it and carry on.
I care. The reason is quite simple. Let's add one more quote:
>Those who cannot remember the past are condemned to repeat it -- George Santayana
Failed games like Spore are our reminder why some development in gaming economics needs to be halted, at all cost. Your conclusion is that it's inevitable. I hope you will be proven wrong.
Can we just not talk about it
Like ever again?
why didn't he and the team leave EA, work as a meatpacker or something while waiting for how many months/years it'd take for them to be allowed to work in the industry again, take the idea to some japanese company.
why did he have so much trust in EA
>Even then, more people would have bought it had it had more complexity
Maybe, but EA execs decided otherwise. They were interfering with artistic vision and game designers. They fucked with the game in ways nobody but the developer should ever fuck with. Another famous victim of this mindset was actually Black & White. The game originally had no levels, more peaceful options and the development of the creature was much slower and nuanced. Too complicated for EA, so the good/bad thing got sped up and the game got its RTS treatment. It's quite a severe problem, because the sped up creature development made the positive/negative tendencies obvious and it became less of an evaluation of the player's performance, and more of an actively controlled aspect of the creature. EA destroys games, simple as that.
Not so much trust is being dependent on them. The developer/publisher relationship is that of a slave and master. The publisher retains a lot of exclusive rights over IP and concepts, and the developer relies on their upfront money. It's why a lot of game designers eventually said fuck it, went independent and did smaller scale game development. They were trying to escape that cycle of hell. Kickstarter is an alternative for these devs, to bypass the publishers. That's why you see a lot of veterans picking up their pet ideas and dropping them on Kickstarter. The ability to develop them without a publisher shitting on them.
No, not really, and yes, yes it has. Like, day fucking one it was. And it went on to be the single most pirated game of all time, unless something more recent surpassed it that I'm unaware of. It was hilarious.
Oh shit guys! What if someone finds a beta version of Spore someday? What if they dump it for free and It has all the old cut content? O_O
>Dude, why should the whole gaming industry suddenly say: lets make quality games again!
They shouldn't. They never did, actually. We empowered that corrupt form of publisher. We are the market, and in charge of giving them money. Play indie, pirate, tell your friends to do the same. The publishers are not the arbiter of gaming anymore. Let's make sure they know that first hand
Why must you reopen old wounds like that.
Do you like seeing us squirm in anguish ?
He was not employed at EA, he was employed at Maxis, which was owned by EA. Anything developed at Maxis was technically EAs, to some degree. It's kind of hard to hide your studio's flagship game, or claim you didn't do it for/at the studio
>back in 2005
>be a teenager
>watch spore promo videos every night in anticipation
>work part-time to get money for Spore and better PC for it
>get home, instal, double-click
>play two hours, already at civilization stage
And that's how I became a pirate. Never ever preordering anything again.
Honestly I wouldn't be surprised if EA is one of the companies that has weird pseudophilosophical bullshit management tactics and deleted the betas as a way of symbolically 'moving on'.
>And that's how I became a pirate. Never ever preordering anything again.
Out of curiousity, do you occasionally buy games that you pirated and liked, and wanted to support the developer? Because that's been my development, more or less. Fuck the industry, they need to die. But the good developers, the ones that actually care about games, not the bottom line, deserve my support, and will get it when I pirated and enjoyed their games
It's a metaphor comparing the complexity of a chemistry book to a simple coloring book for children, which is what Spore ended up being like. Not the brightest one in school, were you?
Back in the days, before protection of minors went crazy, a common educational toy was a chemistry kit. It contained some more or less tame chemicals, tools and instructions what you can do with them. As such "chemistry kit" is a metaphor for that kind of explorative messing-with-nature kind of educational toy. It does not mean that the game in question is literally exclusively about chemistry
Yeah of course. I only added pirating as a way to find out whether the game is worth buying at all. I actually surprised myself and bought an Ubisoft game (Blood Dragon) this summer, even though I fucking hate their face.
>bought an Ubisoft game (...), even though I fucking hate their face.
I'm really torn on such stuff. I do want to support developers, but publishers like Ubi are toxic. Can't wait for the entire publisher thing to disappear, so I can buy games from developers without any remorse or worries
>Yeah of course
I would just like to add that while your "of course" makes perfect sense to you, me, and a lot of /v/, we are, to most of the industry, mythical creatures. In their eyes, pirates can not, and will not ever buy games, especially not after pirating them.
The Spore fiasco was really the final straw that made EA the devil of gaming for me. You get publishers like ubisoft going nuts with DRM or Activision being so much of a jew that even jews think they've gone too far. But EA seem to be on some eternal quest for mediocrity, anything good must be cut and the developer who came up with it destroyed, they've done more harm to vidya entertainment than anyone else I can think of.
If the game was published by a publisher, the devs don't get a cent of your money.
There's always exceptions, but so scarce you can safely ignore them.
Buying a publisher-published game is supporting the cancer.
Fuck I guess so. EA probably throws their shit in the dumpster right after development. Funny thing though I actually found a dev test ps2 (property of EA) at a garage sale once. That makes me hopeful that maybe someone has a copy of the Spore beta somewhere.
>Publishers are necessary evil since they overlook the quality and deadlines
I agree with you that publishers overlook quality, but I suspect we mean different kinds of "overlook". As for deadlines, they are surprisingly often at commercial holidays. I'd rather stick to Valve time for release dates (and I do not even use Steam)
>Take a look at kickstarter, and what kind of reputation it has.
In my eyes currently a better reputation than publishers. Yes, even something that hardly works is better than the destructive nature of publishers.
Good to know, thanks.
And this. The creature creator being fucking neutered so that no matter what you made, it looked like a character from a fucking Video Brinquedo film. What, you want to make an animal that looks like a fucking animal? Fuck you, you'll get a fucking Teletubby and like it.
>WHERE'S MY COMPLEX ANIMAL BEHAVIOR
>WHERE'S MY PROCEDURALY GENERATED INTERACTIONS
>WHERE'S MY COMPLEX SPACE POLITICS
None of those things are actually talked about in the video. they are hings you invented all by yourself.
Yeah well the last Ubisoft game I bought before Blood Dragon was Far Cry 2, so I think Ubishit is not really enjoying my support.
So all in all, I pirate as a quality-check. Then if the game isn't published by toxic/cancerous assholes, I usually end up buying them, unless they're bad. Coincidentally, bad games are usually published by aforementioned toxic/cancerous assholes, so I'm good.
>huge empty niche for games that involve scientific experimentation either because it requires talent behind the concept or because the general population is too stupid/uncreative to see the value of using a complex toolkit to experiment and make their own fun
The procedurally generated interactions are there in the video when he drags the corpse along the ground.
I will admit, complex animal behavior is somewhat conjecture, but based one what we see in the video we see animals actually herding, some solitary hunting etc. In the actual game all we got was fucking nests, which were so fucking immersion breaking.
There used to be an entire series of games covering that subject. They started with "Sim". Then EA took over and it all ended with "The Sims", which devolved from a social interaction toolkit into a money sink dress up doll
>Kerbal Space Program could be so much more
>but is made by lazy Mexicans
I have a feeling as long as these guys keep it up, more devs will follow in their place.. then again you have devs like Egosoft and Creative Assembly who just fucked it up royally with their latest releases
That's currently inevitable, as the unethic ones tend to dominate. Even more important that we do what >>260864654 did, point out the currently good known publishers/devs and encourage people to support them. We as enthusiasts can't beat the mob, but we can make sure that the good devs can stay independent and produce quality games.
>Concept of Evolution: Game of Intelligent Life will never be fully realized
Such a game could be pretty fun to play with /v/.
There are some sweet burns to make there but I am too tired to try.
If you look at the original connection of SimCity 4 and The Sims you get the intention. The Sim was supposed to be a "serious" sim about the social circle of individual people of a Sim City. Basically, SimEarth, SimCity, The Sims are "tiered" simulations of the same world. The Spore was a different size/timeline on this subject
tfw I wish that someone has made a fusion of Spore, Kerbal Space Program and Cities XL/Sim City.
It will never be made...
I still get extremely angry about it, I used to be crazy about artificial life as a kid and Spore killed that passion for me. Fucking EA, fucking bible humpers, fucking LUDDITES.
Oh my god, I remember that. That was a good time.
You can in both "versions" of the game but originally you were given the opportunity to endlessly experiment with your life form and see what strange adaptations could arise, you could even manage plant-like life and do all sorts of crazy biochemistry shit.
Im with you on that one, it made it so much worse that it was promised to be the best game ever and turned out one of the worst. It didnt just promise to be an alright game that ended up so bad, or a really good game that ended up alright. It was a massive disappointment
I own E:WoM collectors edition.
I keep the pewter dragon on my monitor's stand. Whenever a game seems exciting I always see it out of the corner of my eye. Like it's trying to warn me.
AW MAN TIME TO DO A SCIENCE LIKE THEY LEARNED ME TO IN SCHOOL
Jesus christ anon.
Is it possible to condense any more heartbreak into a single post in this thread? You're going to mix motherfucking Spore with Robin Williams and just put that shit in front of us?
oh god fucking goosebumps. why does this exist. it was so fucking hilarious and now it's the saddest shit. rest in peace.
What if you could stay in the cell stage and evolve as a sentient virus?
The guy who originally made Creatures is working on an intelligent animal game, going so far as to make the creature run entirely on physics based movement and have a complex brain that does shit like forming concepts and having desires, all of it emergent rather than hardcoded.
Yes I remember this, its called Artificial Evolution. I've been looking into using it for quite some time as it looks very interesting
>make the creature run entirely on physics based movement
That was supposed to be a core aspect of Spore
>brain that does shit like forming concepts and having desires, all of it emergent
Back in the 90s we had Creatures. The creatures in it, the Norns, were actually using one of the most advanced AIs available back then. Not an AI in the sense of current game AIs but a generic learning neural net thing. The Norns were able to eventually understand typed words, associate objects and actions with them, etc. Mind you, this was two decades ago. Makes you wonder what learning AI could do nowadays.
They're not in games development, they're in investment protection.
The only thing they care about is keeping profits up for the shareholders, none of whom care shit about games.
EA doesn't give a single solitary fuck if a game is good. They just care that it sells and they can milk it as long as possible - sadly with the "broad audience" effect, this means games can be shitty as fuck as long as they have shiny advertisements and lots of DLC.
It's pretty fucking impressive, there's a video of his test critter tracking a ball by moving its eyes and neck muscles to track a ball, progressively getting less jerky as he learns to control them all.
Am I the only one who thinks Spore isn't that bad?
Like yea it could've been much better but what we got was still pretty entertaining.
Well it very possibly could. As I said, Im looking into using it for one of my games, but as I said before, projects of this size take much longer than most.
In short, my answer to that question is yes. Maybe not today, maybe not next year, but soon enough, someone, whether its me or another dev, will be using this incredible technology.
When it comes to activision-EA I've always said the same.
They're huge jews. Both of them.
The difference is - Activision more or less delivers things their audience wants, EA starts series, gathers specific audience, and then delivers exactly the opposite of what they wanted in search of broader appeal, which usually kills the series and developer.
>Take a look at kickstarter, and what kind of reputation it has.
When you donate money for no-names/idea guys they don't deliver.
When you donate money for somebody with skills or experience, they usually deliver.
Who could have knew it?
Just a question, since Im considering doing a Kickstarter soon, what, for you, seperates an idea guys kickstarter from a skilled persons kickstarter? The obvious answer is a demo, which I would agree with, but is there anything else?
Heh, that describes Grand Theft Auto almost perfectly, and yet it gets praise left and right.
>a handful of extremely simplistic casual games strung together
Is a development model now. Take any current AAA game. Unless they're a shooter or a sport, they're a third person semi-sandbox with a bunch of extremely simplistic casual mini games strung together
Not the person you're asking but, demo, schedule (so backers can keep up and verify you're on schedule), proof of time management skills, proof of experience, proof of concept, having a plan B
Well, don't tip fedora because of well-known caption but Sagan turned complicated science into something people wanted to watch on the TV.
I think Wright wanted to do the same, just with video game.
On another note, anyone recommend a specific God game? I've tried Black & White 1 and 2, Reus, and a couple others.
Nothing at the moment, I probably should get one, but I usually post on /v/ with my ideas and things Im doing. If you want to put down your email, I'd be happy to send you a message if theres any updates on anything you want to know about, or if I make a blog.
Nice, thanks mate!
You didn't know bacteria are made from cells?
I didn't think there was anyone who didn't know that
Thats incredible! I'm gonna have a play with this later, this is the first step into actually implementing this into games, as oppose to hardcoded, predictable, and less organic feeling AI
No, we must talk about it.
We must remember that fucker who will be not named that destroyed it all. Despite being defended by Will Wright, no doubt HE destroyed Will Wright's dreams.
Remember those days in 2004 where you were hyped as fuck to hear about Spore and the assholes who destroyed it.
It warms my heart to see people still post that drawing.
I drew that, along with picture related.
You're making me despair
Also to everyone speaking of stopping EA, it looks to be impossible I mean just look at this
They have too many mindless fans who just buy their games and stick to the circlejerk forums
Coherent concept(no "you can do everything" sandbox stuff, simply tell them what kind of thing do you want).
Some budget planning. So you don't promise everything and realise that you've ran out of money before you've made a basic things, let alone stretch goals.
Experience at working on any project, be it game or program, so people aren't scared away by "oh god he has no idea how does that shit work irl.".
Bacterias are single-cell organisms.
However they're not the least advanced out of them.
Not even a demo, but showing actual ingame footage is really the best instead of just saying "we'll do that and that"; it show the people that you actually are working on the project instead of just being an idea guy
Also like >>260868567 said
Put schedules and keep them, nothing worse than "ok so the demo will be out in july, no wait it will be in august, no wait it will be next year we promise". The schedule is not forced to be a demo but can be "ok we'll try to finish the AI for next month, and the month after we'll work on the UI"
>"extremely simplistic". Each mistake is punished.
You're confusing complexity with difficulty. Granted, my last 3D GTA was SA, but it was really just a bunch of mini games. You had a small racing game (few tracks), a shooting game, you had a bunch of games with gauges to keep low or high, and all of them used maybe just once or twice. Disconnected mini games and a world map. That's it. That's all the game was. None of these games particularly complex, all of them could be explained with three popups and at most a tutorial level. While I have not played IV or V, everything I've seen about them is the exact same concept. A bunch of one-time gameplay mechanics, explained in a bunch of popups and never to be seen again.
What are other games that followed spore's path?
That's not true at all the dev company and the pub company split the profits. The publisher gets the majority of the profits like 60%
This myth comes from dev companies that are owned by the publisher.
A publisher splitting the profits with a company that they own would be like you paying yourself for doing work on your car
Please cite me a source that says otherwise
Are you retarded or something? GTA is more or less one type of gaming. With the exception of some minigames, the gameplay doesn't shift around all the time.
Spore is a bunch of half-finished, casual games strung together in a series, and none of them are good. Each individual part is separate, and is extremely limited in gameplay.
Thanks mate, just a quick question though, wouldnt a demo be enough to show I have experience? I mean I do have other projects to fall back on, the demo is probably just my most prominent.
Oh I couldnt agree more with that, these days I just opt straight out of any kickstarter campaign, no matter how fancy their concept art, without any actual gameplay to show me.
As for schedules, obviously with things like release dates I cant be exact, I mean you see triple A companies fail at that, but you're right, it needs to be a rough promise, and honestly I think with that its best to anticipate it being later rather than earlier. I was thinking of doing weekly blog posts saying what I've been doing during the week, as well as on the Kickstarter saying what I'll be focussing on each month.
Thanks again for the advice guys.
Nope, it was some random UFO named Steve or something. Also, the "Genesis Device", now named the Staff of Life, had limited charges.
Fuck i really really want a clone of black and white the first, but without the fucking creature and with procedural generation for infinite isle fun.
Man, that's the game i'd fund if i was rich.
I'm sure it wouldn't be that complicated.
Like literally take bw, remove creature, add procedural generation. And that all. ( well, also remove limits to where villagers can go, these faggots tend to follow the coastline/mountains ad infinitum when the village get big enough ).
Man the forests i have grown, i could cut down two amazonian forests and i'd still be carbon-positive.
I bought spore on day one, it was the last time I bought a video game. Pirate for life.
Yup, my mistake, meant for>>260870074
While the mission goals are simple (it's never more than fetch missions), the mission itself is never "extremely simplistic". The fact that it's in an open world means there's always multiple, different way to finish that timed fetch mission, and you can say there are "optimal ways" to finish it in the best manner. Maybe that'll be by picking a specific car that's slower but can take more hits, maybe it'll be by taking a counter-intuitive, but extremely good shortcut.
As long as there are multiple ways to accomplish one goal, I don't think it can be called "extremely simplistic". Of course, some missions are simpler than others
>but without the fucking creature
The creature was supposed to be a core aspect of the game. Black & White is not so much a regular god sim. It's an experiment in indirect interfaces, with a lot of the actual action of the player happening THROUGH the creature.
In bejeweled you can finish each level/game in a different way, is it still less simplistic? Maybe I'm biased, but I found GTA:SA to be really jarring in that respect. I still refer to it as a mini game collection with a world map because of all the disjointed one-time-use mechanics, which mostly revolve around a gauge or two.
It was entertaining but it got old after a while. Very little replayability once you really got the hang of the game. Even the Space Stage got boring after a while because you would reach a point that you could bitchslap every civilization that came into your path.
EA/Maxis really dropped the ball trying to make the game have a more broader audience. Doing that so late into its production (and we know it's late because of all of the cut content had effectively been made) destroyed it. Instead of being a mediocre but somewhat entertaining casual game, it was a hollow shell that felt incomplete, poorly optimized, and childish.
this makes me legitimately sad.
WHY would they do this? I liked Spore, but i would have liked it a lot more if it was game of the century.
..like a modern day EVO. It hurts me
I am quite aware of that, and i play all my playthrough with this faggot chained at my temple.
The only reasons i interact with it is when the scrolls need her to be completed, or that i needed to rechain her because she died or the chain reset to loose mode on its own just to piss me off.
No really, try playing without the creature, it's so fun building your village, founding new ones, and expanding like that.
Oh i forgot, MAKE THE FUCKING AI RESPECT BOUNDARIES
THAT FAGGOT CAN TAKE MY FUCKING TREE WHEN IT'S BORDER IS THREE FUCKING QUARTER OF THE ISLE AWAY FROM MY BORDERS
LIKE, GROW YOUR OWN FUCKING TREE YOU YOU AAAAAAH FUCKING FUCK FUCK FUCK
there was a whole bunch of inter-office politics with one group mutinying against Will Wright and the others who wanted darwinism: the game because they thought it would be boring
It really pisses me off, all you need is a solid base with heaps of freedom given to the player and they'll make the fun, not by throwing shoes and googly eyes all over every fucking thing in the game
practically no new features, balance fucked over in favour of the soviet union, FPS is matched to the person with the worst specs, almost no new content. Also it runs like shit.
>EA: 'Piracy is a big problem, so we'll use this retarded DRM to protect our game!'
>Torrent with crack available before official release
>People who actually bought it get screwed over by the DRM, alot not even able to play
>Became the most pirated game ever
>EAs response: 'See? so many pirates! Thats why the DRM is needed!'
My personal view is that EA wanted the game to be dumbed down to a slight degree so it could have a wider audience but Wright took it personally and completely shit on the game to get back on EA. Not even EA would make a game four months before shipping completely rework itself. Wright staked his reputation on this game and if it had been successful and not shit, he probably would've made the best game...ever.
I know Will's a super talented guy and all, but what he was promising just sounded so beyond the pale.
Isn't this one of the main reasons he's no longer in gaming? Did he retire or is he just on sabbatical or something?
No he pretty much retired. I have no doubt he could have done it if he had the proper resources, there are existing alphas of several of the scrapped stages along with the procedural physics-based movement we see in the beta footage. Would it have been all he promised? Maybe, maybe not, but it wouldn't have been the disaster we got.
It's certain that Spore wasn't going to deliver on all the promises but had Will be able to work more cooperatively with the Maxis team it would've certainly been a game that would've been not just successful but one of the best ever made. Of course, we got a fucking train wreck instead.
I'm almost positive Will retired because of Spore.
Black and white 2
Fuck that Molyneux i hope he gets ass cancer
>mfw No Mans Sky could be this gen's Spore.
Let it not be so.
We saw evidence of what he promised, though. Obviously it would have been hard to reach the pinnacle of what he promised but a vision somewhere damn close was obviously possible by what we saw, and the fact that they reneged on that after coming so close is what still stings. Hell, it stings because it set the tone for the AAA industry of today; quality can take it in the pooper if you have an excuse to make a game that panders to more demographics.
Just looked it up. Sounds like Space Engine with more RPG elements and actual depth besides being Eyecandy: The Game.
Before some sperg tells me that I'm a faggot for not liking Space Engine, I fucking love it. I just think it's not that entertaining after a while, especially how undeveloped it is in its present state.
I will watch that game and hope for a USS Enterprise mod, but no game can disappoint me like Spore did. I can't get pumped for a game anymore simply because of the sheer disappointment I had.
What are you all bitching about? It's not like you actually bought the game.
I like the gaudy colours. It looks very space opera, and a lot more interesting than Starbound. I'm hoping that those creatures are procedurally generated and that we don't only end up with 10, like in Starbound.
> People blaming EA
It was an inside job by Chris Hecker:
"This was Spore‘s central problem: Could the game be both scientifically accurate and fun? The prototyping teams were becoming lost in their scientific interests. Chaim Gingold, a team member who started as an intern and went on to help design the game’s content creation tools, recalls a summer spent playing with pattern language and cellular automata: “It was just about being engaged with the universe as a set of systems, and being able to build toys that manifested our fascination with these systems and our love for them.” But from within this explosion of experimental enthusiasm came an unexpected warning voice. Spore‘s resident uber-geek and artificial intelligence expert Chris Hecker was having strong misgivings about how appealing all this hard science would be to the wider world. “I was the founding member of the ‘cute’ team,” he says with pride. “Ocean [Quigley, Spore‘s art director] and Will were really the founding members of the ‘science’ team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, ‘That’s the greatest thing I’ve ever seen!’ and some of us were thinking, ‘I’m not sure about that.’”"
>not realizing science can be fun
Ugh, as a chemist it pains me to see when people don't recognize the infinite variety and splendour science and nature can provide. You can ground yourself in reality and still make something fun, entertaining or beautiful.
It's convenient to try and imagine a narrative where the big bad EA forced Will Wright to destroy his dream game, but if that were the case then why did Will Wright just start a mobile game company with John Ravioli on the board of directors?
Seriously? You guys didn't know about this? Have you seen the E3 trailer? Or the other ones?
I'm trying to keep my expectations in check but that game was just so left field, man. It's like the game I always hoped someone would make but never expected they actually would. Fuck me, I hope it's as good as it looks.
I feel the pain bro. Actually, when I was still doing my MSc in chemistry, during the science shows instead of talking boring stuff we let the kids experiment while talking about stuff. We had people flocking to our booth all the time.
When I tutored kids I always talked about real-life applications of chemistry during each chapter and they loved it.
Now when I'm doing PhD and I have to teach students I try to do classes in a way to make sure that what they'd learn would apply to real life situations.
It's better to have people toy with science instead of boring formulas and algorithms. Or else they never learn.
Oh and Chris Hecker is a 100% indie faggot. He's an excellent programmer but a retarded faggot that doesn't understand what's the appeal of the sim.
I love people who can chain words on the fly like that
I don't pay much attention to video game news. Haven't watched E3 or any of those video game con crap for years now. Hell, the only reason why I found out about Kingdom Come: Deliverance was because I was curiously looking at Kickstarter.
I hope they improve the graphics/look to it. It looks too grungy/gaudy. I hope they make it possible that you can create your own starship and shit, and instead of it being like the Serenity from Firefly with like five people on it, it's like the Enterprise with hundreds. In addition, I hope there are multiple types of worlds and creatures.
Worlds are procedural, and I think that the creatures are somewhat, too.
From what I'm aware, ship-building is possible. Honestly, I'd like a full range of worlds; some worlds are gaudy, some are dark, some are inbetween. Endless possibilities.
I haven't really been excited for a big video game release since 2012 so I didn't really follow E3; everything I saw was just CALL OF DUTY HALO BATTLEFIELD 30 SARGEANT EXTREME EDITION anyway.
Hm, that sounds interesting. I hope they (later on maybe) let people create the creatures and submit them for evaluation to the developers So that way you always have new and strange creatures but you don't have massive cockmonsters like Spore.
Good, that's always nice, and I totally agree with that. Do they plan to introduce intelligent aliens, on various stages of civilization?
Also, have you been paying attention to Kingdom Come: Deliverance? I kind of got a little hyped for that but since their kickstarter ended I haven't seen much.
In many interviews and speaking engagements, Hecker has lobbied heavily for the development of an independent games movement.
Lamenting the lack of innovation in gameplay, he has pushed for alternative markets and models for small-scale video game production. In 2002, with a few of his friends (largely Looking Glass Studios veterans), Hecker co-founded the successful Indie Game Jam.
>Do they plan to introduce intelligent aliens, on various stages of civilization?
Don't know. All we really have is the trailer right now. We know that there is some form of space-faring life, and conflict, but whether actually civilization on world exists is anyones guess.
>Also, have you been paying attention to Kingdom Come: Deliverance? I kind of got a little hyped for that but since their kickstarter ended I haven't seen much.
A friend showed me an interesting gameplay video, but that's all I've seen. I am interested in the combat; my main problem with the Elder Scrolls games is that it feels like you're fighting with foam swords half the time, so something where sword fights are lethal will be interesting.
I really like Molyneux. He's explorative. We need more people with visions, even if these visions sometimes (often) fall short. Most of his games are not so much commercial games, as they are experiments, attempts to understand gameplay and player interaction better. Better one failed experiment than a dozen games of established boring gameplay
Whelp, that post shat the bed. Try this again.
>"Soon rival camps had formed. New recruits were taken out to lunch and covertly probed to discover where their natural leanings were. Quigley’s microscopically accurate concept drawings were vandalized with stuck-on googly eyes; there were suggestions that it might be cool if the creatures wore sneakers. It might have been painful for the founding members of the science team, but Quigley acknowledges the need for compromise. “From a single-celled organism through the four-and-a-half-billion year history of life on Earth to a self-projected future where we are gallivanting around the stars? I mean, it is so absurdly vast, so radically outside of any scale that people can really empathize with, we knew we had to turn it into a toy.”
Ok, I take it back. It's starting to sound like Wright was intentionally sabotaged by corporate bigwigs who didn't give a fuck about his vision, they just wanted him to shit out another golden egg.
This. I fucking loved the Movies. It failed sales wise but it was a really fun game with tons of potential. Fable was pretty fun too. If Molyneux didn't make such huge promises, a lot of his games would stand on their own merits, as opposed to being hated for what they're not.
>Indie Game Jam
Quinnspiracy theory senses tingling, Badman. This isn't *that* Indie Game Jam, is it?
Would explain how this faggot has the pull to overrule Will Motherfucking Wright.
Apparently it'll start out as a console/PS4 game but be released for PC shortly after release. I want to know whether it's going to be a multiple platform release that's just timed differently or a console port.
Put a dent in my hype though.
>Don't know. All we really have is the trailer right now. We know that there is some form of space-faring life, and conflict, but whether actually civilization on world exists is anyones guess.
I hope there's aliens as not just enemies but as something you can observe. It'd be very cool. You could also somehow effect them, like if you made your presence known, they build a statue of you or worship you like a god. Would be pretty interesting.
A friend showed me an interesting gameplay video, but that's all I've seen. I am interested in the combat; my main problem with the Elder Scrolls games is that it feels like you're fighting with foam swords half the time, so something where sword fights are lethal will be interesting.
Apparently they're recording how actual people fight as a basis for the fight movies. That'll be quite interesting. It's also supposed to be very RPG-y, with different paths you can choose. Apparently a beta will be released December with the full version of the first part released in 2015.
>i blame him for the death of the god game
He kind of "started" the genre (I am aware of previous games, but Populous is the one that made it known to the wide audience), he might as well kill it. That said, he's not the only developer out there. People are frree to create their own god games. They just aren't doing it.
His interest happens to be god games, which is why he keeps doing variations of it. The genre as a lot of potential left in it still
as far as I understand it, the different fables were exploring different aspects. They are not built on top of each other. Also, as far as I know Molyneux is often so up high in the clouds, he's getting pulled back by bean counters, cutting content and features he dreamt up and promised. That said, Fable is pretty much half a dozen aspect demos of one pretty good game. If only someone would make that game.
>Chris Hecker, a man who purposely fucks over an ambitious video game goes on to participate in the cancer all these indie hacks and game journalists circlejerk over
This warrants further investigation.
>this could lead to revenge for what happened to Spore
A shitstorm a decade in the making.
Like that body modification mechanic from the fist Fable? Where your characters appearance would alter depending on his stats. Extra strength results in stronk-bulk, too much food in fat-bulk, extra agility makes you taller and lither, etc. Also, scars.
They only other game I had seen that used this mechanic was GTA San Andreas. Where you could make CJ fat as fuck and/or buff as fuck.
As far as I know, no-one else has used it. And that makes me sad.
>now we will never be able to create giant insects and arachnids that behave in a realistic manner and rule over the mammals, reptiles, and avians with our newly found size
it could've been everything i wanted
These may not be the droids we're looking for, guys. This guy actually did a talk in '09 telling vidja journalists how much they suck. He may just be a dick.
FUCK YOU, STOP POSTING THIS. IT'S BEEN YEARS AND I AM JUST AS ANGRY TODAY AS I WAS AT LAUNCH. STOP REMINDING MEEEEEEEE!!!!!1!!!!11
Everybody following Spore's development at the time knows that Hecker's to blame for all of this. It's sad that Will Wright defended DRM and this guy, despite promoting cutesy shit over at Maxis and destroying Wright's hopes and dreams to a bloddy, cut content pulp
SERIOUSLY SOMEONE TALK TO ME ABOUT B.C.
FUCKING ANACHRONISTIC CAVEMAN TRIBE FIGHTING DINOSAURS AND SHIT
CRAZY RTS TYPE TRIBE MANAGEMENT SHIT WITH RPG AND ACTION ELEMENTS AND SHIT
I WANTED IT TO HAPPEN SO BADLY.
My hype isn't that dented. I'm just hoping that the timed exclusivity isn't that long.
If they add some extra shit in for PC gamers due to the time I'll be real happy.
I want an actual video game like this. A
procedurally generatedevolving monster pet simulator with this amount of depth would be really impressive.
not the guy but, you bought spore, decided it was a huge disappointment and then thought it would be a good idea to buy the expansions as well?
are you insane?
>giving money to EA
you deserve it all
I wish there was a way to kill EA, but one problem with that:
Until you can find a way to make their sports vidya make a lot less profit and get Spics and Yurop to stop buying FIFA and so forth, EA is a fucking lich king that won't stay fucking ded.
the best thing to have from a potential buyers point of view is a reputation for releasing gud games. If you have priors as a dev let people know that you arent just some dickhead with a plan you've hashed out in your head with no experience developing a product.
>That creature that's really tall and moves by falling
Oh my god my dick
Well, we established that EA is kept alive on bad sports games. WE can still boycott absolutely everything else they create. Hey, if the only thing EA can sell IS their sports games, we contained them, which is about as good as winning
I looked him up to see what he did after spore (he quit the industry pretty much) and found out this badass was a battlebots champ with his daughter.
>We build these robots and we take them down to Berkeley and study the interactions that people have with the robots," says Wright. "We built this newer one that has a rapid-fire pingpong cannon. It will fire about 10 per second. So we give people this plastic bat and we say, 'It's set up to play baseball. Do you want to play baseball? It's going to shoot a little ball and you try to hit it.' And all of a sudden it's like da-da-da-da, and it's pelting them with balls
why don't you guys stop whining so much the big devs don't feel like making good games and make the games yourselves?
I mean, if you make it simple and make good use of the many game creation softwares around, I'm pretty sure you guys can make. Just make it organized enough to be able to replace devs at any moment.
I was hoping Galactic Adventure would save it.
I really REALLY wanted this game to be good.
i think you are kind of missing the point about why spore being shit was aggravating. They fucking HAD the game, they had the game of the fucking decade in the pipes and they ruined it by not letting the guy who has arguably added more value to that company than any other person do what needed to be done. Noone on /v/ has the funds needed to make what spore could have been.
After 8 months of no updates we just found out that Chucklefish's next update is going to be 1.0.
Everything they've posted about in their "nightlies" and blog posts indicates that it's going to be one massive pile of shit.
I actually thought it was going to fix the space stage.
Then it turned out to be
I'm not sure what it was. It was shit but I'm not sure what it actually was.
Luckily, I never bought it.