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http://nintendoeverything.com/aonum a-further-discusses-zeld

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Thread replies: 424
Thread images: 50

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http://nintendoeverything.com/aonuma-further-discusses-zelda-wii-us-open-world/

>In the original Legend of Zelda, there was no clear way to lead the main character to his goal. It was something that we entrusted to the players to find by themselves. As the game later expanded into a franchise, the structure of the game worlds became more and more complex – especially with the introduction of 3D – making it necessary for us to point the player in the right direction. Consequently, progression in the games became more linear.

>To recreate a similar experience to the original, we have to give the game world a simple structure that players can understand intuitively. In doing so, it’s very important that we make every aspect of the world feel real and physically connected, so that it’s doesn’t look fake.

IT'S FUCKING HAPPENING
>>
Nice. but i thought the same thing about skyward sword, so eh
>>
animegirlhavinganorgasm.jpg
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>>260225704
I have faith.
>>
>>260225704
>simple structure

Ok, I really want to look forward to this, and I love the idea of a fully open world Zelda. But I really don't want to put up with the 'simplicity' and 'hints' of the series for the sake, of this, I want to be able to get rid of it all and experience the game without being babied.
>>
>>260225704
We'll be disappointed again.
>>
>>260225704
WANT GAMEPLAY
NOT PRERENDERED SHIT
>>
>>260228695
>prerendered
>>
>>260225704
>so that it’s doesn’t look fake.
What do you suppose that means? That different areas blend together more naturally? I thought that TP did a good job of this already.
>>
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>>260228903
>implying the wii u can do that level of AA
in engine, rendered over long time frame on the wii u. at best.
>>
Hopefully he means level design like in LA where by the time you get an item, you've already spotted thirteen different ways to use it in the overworld without knowing it. LA is my favorite game because it does intuitive level design so well.
>>
>>260228614
>hints
http://mynintendonews.com/2013/10/12/aonuma-hand-holding-in-games-isnt-that-fun-u-s-fans-are-more-passionate-than-in-japan/
ALBW had no hints unless you bought them with play coins

They've seen the error of their ways
>>
>>260225872
They were clear with Skyward Sword that they wanted the overworld to also be a puzzle, which they did really well.
>>
>>260229497
>Which the did really well

No they fucking didn;t. Three main places to go to =/= puzzle
>>
>>260229112
I realize the level of complexity is very different, but WWHD also has very little vusible aliasing, and it has no AA at all.

Moreover, I don't really see the point os using such extreme LOD reduction on a prerendered video
>>
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>>260230456
Here's a WWHD shot from me
>>
I hope it's not as completely free and open as the first Zelda. I like a little bit of structure to the world.

I'd like them to find a solid mix that ends up between Zelda 1 and OoT, where it's clear what the intended route is but you can still do things out of order as long as you have the item or plot point needed to access the dungeon.

I'd also like to see a bunch of out of dungeon item acquisition, rather than use this item to beat the dungeon you find in the second half of the dungeon approach.

And more out of dungeon item use in general.
>>
>>260230443
The overworld had lots of puzzles to deal with before getting to the dungeons themselves. Did you forget the time stone segments in the desert? The overworld was great, it's just that the skyworld was empty, bland, and a huge let down, so it harmed the land parts.
>>
>>260230443
You're talking nonsense. SS' linearity and hubworld style have nothing to do with the fact that they integrated puzzle solving into the overworld.

They did, just as promised, and in my opinion it sucked balls, in cocnept and in execution. At least they didn't lie though.
>>
>>260230739
>I'd also like to see a bunch of out of dungeon item acquisition, rather than use this item to beat the dungeon you find in the second half of the dungeon approach.
I've been thinking this too as I go through the oracle games. You get all kinds of items outside of their dungeons, hell I think some dungeons have TWO items.
>>
ALBW was a surprising step in the right direction. Its only glaring flaw is somewhat dull art direction and an overabundance of things seen in ALTTP.
>>
>>260231863
The dungeons were also as simple and short as fuck as a result of having to assume each dungeon was the player's first.
>>
>>260231863
And the complete lack of difficulty and dungeon complexity.

>>260230739
I really hope that they do what they did with SS and go with a medium item count but it's usable throughout the entire game, in and out of a dungeon. And optional upgrades as well.
>>
>>260232331
>>260232334
This is my concern for Zelda U as well. They didn't know how to scale difficulty in ALBW when the dungeon order was nonlinear. They were good dungeons, but not very hard. I'm hoping Zelda U will have a set dungeon order with scaling difficulty, but the possibility to go tackle later dungeons early. You know, like Zelda 1.

This still presents the problems of dungeons requiring items from other dungeons though.
>>
It would be nice if it had something like a 3D version of ALttP's overworld, with linear dungeon progression (mostly?) but an open feel that encouraged exploration by having tons of secrets everywhere.
>>
>>260233112
I think it's best served by making minidungeons accessible outside of the actual dungeons. Making them scale in difficulty based on the dungeon they give access to and making them also require some other items you have to ear from easier minidungeons.

Like, say you could go for the Dungeon 8 item, but it would require the Minidungeon 5 and 7 items to get into, and it would have very tough monsters that you're expected to have a double strength sword and 15 hearts to fight.
>>
>>260230775
Yes I remember the stupid collectathon segments.

By the time I had to do that FUCKING note collection bullshit in the flooded forest, I was done.
>>
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>mfw I totally missed the item upgrades in ALBW

It was still a really good game. I think I'm out of practice with good game design.
>>
I WANT LACK OF HANDHOLDING

FUCK AMBER RELICS

FUCK YOU
>>
>>260234467
>Yes I remember the stupid collectathon segments.
...that's not the time stones.
>>
>>260225704
Before this e3 I hated the 3D Zelda franchise and I thought I was more excited for Hyrule Warriors than Zelda U. Then they did something that I thought was only in my dreams. They are ditching all the conventions of LttP/OoT and going back to the true roots of TLOZ (NES). I am so fucking exciting. The World of Zelda U is just like the world I envisioned when playing TLOZ, except now I don't have to envision anything, it's actually really real and all explorable in the same style as the original. This is my Zelda wet dream.

That and I hope the soundtrack isn't full Orchestrated but instead a mix of orchestrated and MIDI like Dragon Roost in Wind Waker HD.

https://www.youtube.com/watch?v=1PHvrL1xeeM

But with more ambient music because the lack of music at night and anywhere outside of Outset and Dragon Roost killed WWHD for me. That music though. Fuck, I need to hear Zelda U's music already. That's what I'm most excited for, on top of the whole TLOZ (NES) in 3D HD.
>>
>>260234778
Oh yeah that shit.
>>
>>260225704
if its any good then I might buy a Wii U.
after all, new LoZ has been Wii U's flagship title all along.
>>
>IT'S FUCKING HAPPENING

Yep, Twilight Princess 2.0. no matter how fucking good the game is, /v/ will hate it for years to come.
>>
>>260229112
Yes, that's exactly what I'm implying.

>implying the Zelda team are amateurs
>implying they aren't leagues above naughty dog
That's not to insult naughty dog, but it's to say just how good they are. This is real, and it's happening. Also, it's a fucking year 3 game and it's first year had tons of development issues. They've likely refined their engines and are mastering all new techniques which are clearly on display now. Yes, graphics get better and they show.
>>
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>>260229112
>>260225704
The artstyle they chose was a best-case-scenario in my opinion
>>
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>>260235706
>>
>>260235706
I will NEBER EBER understand the obsession devs have with bloom.
>>
>>260235895
In moderation it's a realistic effect that helps highlight and enhance light sources.

In excess it's Battlefield 3 where opponents can turn your entire screen white by pointing a flash light at you
>>
>>260235895
Makes bright things pop.
>>
>>260235895
You mean with good lighting effects that weren't possible until late last gen? Because it looks better. HDR and actual existing lighting is a good thing, for anyone to do. .
>>
>>260236204
>Because it looks better
It looks like shit.
>>
>>260236246
That's just like, your opinion man.
>>
>>260236246
you look like shit
>>
>>260236343
No, it's a fucking fact.
>>
>>260236507
That's just like, your opinion man.
>>
>>260236507
I stand by what I said before, it highlights and enhances light sources. Like those flames in the last screenshot. Ever take a good stare at some fire?
>>
>>260225704
>inb4 the game after this one recreates the difficulty of Zelda II
>inb4 The Legend of Zelda: Hyrulean Souls
>>
I hope it doesn't become like ALBW where every dungeon is dungeon 1 level of difficulty.
Have an intended order, but allow the player to start with any dungeon. If the player realizes that he's in an area where enemies do 8 hearts damage and he only has 4, let him try to deal with that.
But my hopes for this are actually low.
All dungeons are probably gonna be beginner level and no dungeon will see the use of multiple items.

I also don't mind a companion or a story. They just need to be done right. Like Tatl was the perfect companion. She told you trivia about enemies, actually had a place and purpose in the story without centralizing the entire plot around her and had actual character growth. Tatl brainstorming with Link after he defeated Odolwa is gotta be one of my favorite moments of Zelda ever.
Actually after boss fights is always the perfect time for some story bits and cutscenes as you just came from a climax and now get time to lean back, calm down and relax, before continuing the game. I'd like a companion to go through with you what to do next and hear suggestions. What I don't like is overly long expositions and random cutscenes out of nowhere that break the game flow, like they loved to do in TP and SS.
>>
>>260236507
>>260236246
I agree with you, they need to tone it down a lot. It actually hurts my eyes. But you don't have to be so harsh about it.
>>
>>260225704
So it's going to be completely 2D and 8-bit.

Tell me why you are excited for this, nintendrone?
>>
>>260235706

It reminds me of Wakfu
>>
The more like the first Legend of Zelda the better, I'm glad.
>>
>>260236819

I'd like a 3D Zelda 2.
Fuck, let me jump in Zelda games already and downthrust my sword.
I'd also like RPG elements to return
>>
>>260236819
I hope we get two mainline Zelda games on Wii U.
>>
>>260236842
>It actually hurts my eyes.
That's probably because it's bloom is just what your eyes see when you look directly at a light source that's too bright for them. If you're seeing bloom in real life, it will hurt.
>>
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>>260236874
>not being excited for a 2D 8bit first person Zelda
>>
>>260237760
That would actually scare the shit out of me if i played it with oculus rift.
>>
Something like Zelda 1 and Zelda 2, you go out wherever you like, find secrets and stuff but there's also towns and people to talk to.

What I find annoying is having points in your map telling you exactly where the dungeons are, people who want that should just use a guide, this Zelda should be about exploring to advance and get to the dungeons instead of just exploring as a secondary objective to find pieces of heart and shit.
>>
>>260225704
>every aspect of the world feel real and physically connected, so that it’s doesn’t look fake

OH MY FUCKING GOD LIVING BREATHING WORLD WITH BUTTERFLIES AND SHIT
>>
>>260237760
Jesus christ that's ugly as fuck.
>>
>>260225704
Everything seems to be perfect. I don't know, im kinda afraid.
>>
I'm pretty excited for this. Just looking at the overworld makes me want to explore that shit already. Are we gonna have to wait until E3 for more info on it?
>>
>>260238183
>neo /v/
>>
>>260238183
It's Doom.
>>
>>260238232
Probably Nintendo Directs. The last one (E3, basically) was 2.5 months ago.
>>
after pic related and the disappointment after it there is fucking NOTHING that they can say to hype me, not until they show some fucking gameplay and what the fuck they truly mean
>>
>>260238232
WaIt for the October Direct
>>
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>>260238656
I think your pic got lost, anon
>>
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>>260238656

fuck
>>
>>260238232
February for a tease, E3 for the full thing.
>>
>>260238184

Yeah. Zelda U sounds too good to be true. There will be a downside.
>>
>>260225704
Joining the Skyrim model aye Nintendo? That's okay. You're more than welcome to borrow it.
>>
Skyward Sword is the worst 3D Zelda game ever created.

Discuss.
>>
>>260239124
ayy lmao
>>
>>260239128

It would be if Twilight Princess wasn't a thing
>>
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>>260239128

At least Skyward Sword had an interesting beginning of the game.

The first three dungeons in Twilight Princess were god awful and boring as fuck. 0/10 would never play again.
>>
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>>260239124
what the fuck is this post?
>>
>>260239124
>Skyrim
I missed the bit where it says the non-linearity they've been talking about is actually just following quest markers in a straight line
>>
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I'll believe it when I see it
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>>260237974
>What I find annoying is having points in your map telling you exactly where the dungeons are
I can see where you're coming from, but what I'm afraid of is that they'll reverse the problem and have too little guidance. I hope that the game finds a healthy balance between allowing the player to explore and find their own path while still letting them know about where they should go if they want to progress the story.
>>
>>260238948
the problem with a lot of nintendo fans is you fags fucking hype up every goddamn thing even some of those things are not really worth the hype. and then reality come and slap them in the face so they turn into the game and call it shit
>>
>>260239258
But Twilight Princess was gr8
>>
>>260239128
That's a pretty big claim when WW and TP exist. Still, SS is certainly not the best.
>>
>>260239332

Seriously, I never managed to play through TP a second time. It was way too boring for me.
For SS I managed a second time, but only because I really really wanted to fight Girahim and Demise in Hero Mode
>>
>>260239364
>>260239356
If you don't think Nintendo is trying to use the open world model popularized by Skykim, you're seriously delusional.
>>
>>260239128
SS had the best ideas with some bad executions.
At least the dungeons were fantastic
>>
>>260239527

No. TP was by far the shittiest Zelda game I ever played. It did everything wrong a Zelda game can do wrong
>>
>>260239712
I think they're trying to use the open world model pioneered by Zelda 1.
>>
>>260238183
inb4 pretending to be retarded
>>
>>260237285
>I'd like a 3D Zelda 2.
Wish Granted.

https://www.youtube.com/watch?v=dO6LcmvGM8o
>>
>>260239712

Yeah Nintendo is really stooping low recently. Have you seen the Minecraft reference in Hyrule Warriors? Absolutely disgusting
>>
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>>260239712
>Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years.
>>
>>260239712
heh
>>
>>260235706
i honestly cant express how happy i am they chose this vibrant, gorgeous style over the shitty,bland TP one that people have been begging for.
>>
>>260240062

Awesome
just why the fuck is it first person
>>
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>>260239712
>popularized by Skykim
GET

OFF

MY

LAAAAAAWWWWWWWNNNNNN
>>
>>260239712
Sorry m80, skyrim didn't popularize shit, that's cool that it's your first elder scrolls and all but it is nowhere near the first nor the most popular to do open world gameplay.
>>
>>260240360
Miyamoto wanted a first person 3D Zelda.
>>
>A world that doesnt look fake

What does that mean? Its a video game. Of course its fake,
>>
I hope this game actually captures the feel of being an adventurer exploring a dangerous land who has to use his wits and resourcefulness to succeed instead of "chosen errand boy of the goddesses" like nearly every other zelda game
>>
>>260238835
>>260238656
Same. I want to get excited, but i'm afraid of getting burned again.
>>
>>260235706
I'm glad Zelda whatevershit of Nightmare where everyone was dark and you had to bring light to Hyrule wasn't true, I love vibrant colors and fits more with the origins of Zelda.
>>
>>260239712
>open world model popularized by Skykim
not sure if retard, troll or underage
>>
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I like how /v/'s Zelda fanbase is literally just fueled by hate. None of you assholes care about the Zelda series, all you want to do is argue about which games sucked and how much they suck relative to each other
Why do you start threads about a series you clearly despise?
>>
>>260240813
it has been like this since forever
>>
>>260232331
The dungeons were simple and small, but I feel like they had more "...What? What am I... Um. Huh." moments than any recent Zelda games I can think of.
>>
>>260240385
>he doesn't know Daggerfall exists

Holy shit fuck off.
>>
>>260240173
They're just trying to cover their asses but rest assured that's precisely what you'll get.

>>260240385
Thanks for proving my point. Literally no one played this ancient game. At no point in time was the open world embraced as much as when Skyrim was released.

>>260240454
Why do you deny simple truths?
>>
>>260235706
Too much bloom for me taste, but I guess it works.

I was in the group that didn't buy a Gamecube back then, because of how Wind Waker looked, but turns out it was perfectly fine.
>>
I noticed that the horse has a whole bunch of bags and equipment strapped onto it. Maybe you'll have an inventory limit and you'll need to put anything you can't carry on your horse. I think that'll be pretty interesting if they implement it well
>>
>>260239712
The only reason Aonuma even know about Skyrim is because the name reminded him of Skyward Sword.
>>
>faggots think open world exploration was popularized by Zelda or Skyrim

Bitches don't know about my Halo. If you're going to see what popularized open world exploration, it was driving the Warthog all over the map.

Then again, the game might be a little to retro for neo /v/, so I'm sure nobody's actually heard of it.
>>
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>>260240773
The amount of people who wanted (and still want) an even edgier (yes it was edgy, pic related) Twilight Princess sequel and were clambering for the tech demo artstyle is baffling. I mean I liked TP as a one-off, but it was the wrong direction for the series to head down and I'm glad they didn't peruse it further.

I think they nailed it with the artstyle this time. Bright, detailed environments, with simple, expressive characters.
>>
>>260241016
ebin dude :^)
>>
>>260241154
You must be blind to think that developers wouldn't take notice of a game that popularlized a genre on the market and ask themselves, "How can we use the IP we have to create a game similar to Skyrim?".

Why are you all so defensive about this?
>>
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>all these faggots don't realize that Zelda started "open world" in the 80s
>>
>>260241605
How the fuck is that edgy? Dark =/= edgy. They went with a dark fairy tale style mixed with some medieval stuff.
>>
>>260229214
>No hints
I'm sorry, but you were constantly being told where to go
>>
>>260241823
You're a faggot that doesn't think Skyrim ripped off the exploration in Halo.
>>
>>260241605
I hated how everything was so fucking yellow in the Twilight world.
>>
>>260241596
>m-muh sandbox shooter

Get the fuck out
>>
>>260241823
>Why are you all so defensive about this?
Because you have yet to prove a single claim you've made.
>>
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>>260241887
Zelda is supposed to be high fantasy. TP was Dark Fantasy.
>>
>>260241605
It's disappointing to hear people put the kiddy-label on any game that doesn't go for a realistic look
>>
There's a reason no other Zelda game compares to the first one. I hope they change that.
>>
>>260242015
Halo popularized the shooter genre on consoles.
>>
I wish they would change Link's design

>>260241835

It started it and never progressed with it
>>
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>>260237760
Can't wait to play with 8bit sword in Hyrule Warriors
>>
>>260242294
underage is the majority in this market, so that's why
>>
>>260225704
>Link went from brown hair to blond
>now he wears a blue tunic instead of green
Man what the fuck?

That said, I actually like his shirt much better now
>>
>>260234198
Whoa there buddy, slow down I don't think any zelda ever will ever require 15 hearts for enemies.
>>
>>260242370
oh shit nigga, what?
>>
So is this in the new Hyrule after Spirit tracks happened?
>>
>>260242350
>>260242207
Halo had open world exploration with an arrow marker at the top of the screen.

Just
Like
Skyrim

It's time to man up and face the fax.
>>
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>>260242370

>no Classic Link skin to go with it
>>
>>260242428
I've seen plenty of older people who are upset over the visuals for this game as well
>>
>>260242370
any gameplay of this happening?
>>
>>260242561
>>Link went from brown hair to blond
That happened in 1991 bro
>>
>>260234198
Well combat needs to change too, that's a big no no, if Zelda U has the same shit as the other 3D games. I was able to beat that 3 headed dragon in TLOZ (NES) with just my wooden sword, and a lot of perseverance. I want it to be a challenge even with 20 hearts, but combat actually good enough to allow for me to kill even the final boss with early game items, albeit incredibly hard and after 100 deaths. It should have dungeons that you need items to get to as OPTIONAL.

TLOZ (NES) in 3D. Please, that's all I want.
>>
>Open world
It's gonna be shit.
NES Zelda a shit.
>>
>>260242974
It was shit then and it's shit now.
>>
>>260242561
I'd say it's almost certainly his starting gear. You started without the Hero's Tunic in Wind Waker, Twilight Princess, Spirit Tracks, and Skyward Sword. This will probably be similar
>>
>>260242778
Oh god, I don't even wanna think about the timeline anymore.
>>
>>260242838
Well they need to get the 2mature3u stick out of their ass. There's not enough games these days that have a bright and vibrant color pallet. I'm so fucking sick of the grimdark browns and greys.
>>
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>>260242370
>being excited for Dynasty Warriors 76 (ft. Link)

I watched Gameplay on Twitch about 2 weeks ago from a dude who had a Japanese Wii.

It's the most mindnumbingly boring shit I cannot fathom why anyone in their right mind is excited about this...

It's literally
>Oh wow look at all these cool grandiose powers
>Oh look at all these cool combos
>Oh...when do I stop doing the same thing over and over?
>...oh
>>
>>260239128
No, not really. It had some of the most numerous and obvious gripes of any 3D Zelda game, but what it did right, it did WELL.

The dungeon designs were fucking fantastic. The dungeon theming was unique in that many dungeons had two or more themes, something that typically isn't seen in Zelda. Time shifting pirate boat dungeon? Paradise/Underworld water dungeon? Electric time desert dungeon? The art styles were vibrant and colourful without becoming kiddy, and each dungeon had a uniquely different aesthetic.

The dungeon puzzles were great whenever they weren't making it blatantly obvious how to solve them. Many dungeon bosses were great, although some could be said to be underwhelming (scorpion, tentalus), or clones. Koloktos immediately comes to mind and just about any Ghirahim fight.

The swordplay controls were fucking fantastic, and TP could only wish to be as great. Sure, enemies eventually devolved into a simple game of simon says, but free range sword motion was still fucking great and a triumph of TECHNOLOGY.

I absolutely loved that the overworld was full of puzzles. Honestly, part of what was so disappointing for me with TP and WW was that they were so fucking EMPTY. Occasionally you'd stumble across a mandatory minigame, but all that travel time reeked of padding. Puzzles are a huge part of why I like Zelda, and I fucking loved SS for it.

I loved that items were upgradeable. I just wish that some of them got more use or weren't useless--whip, slingshot
>>
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>>260238656
>>260238835
remember this?

>>260241605
I still prefer the old Twilight Realm that was to be completely black and white with the exception of Midna's hair, the twilight runes, and a few other elements here and there.
>>
>>260243151
no, the brown stuff that comes out of your butt hole is a shit
>>
>>260241596

This has to be bait. Please tell me this is bait
>>
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>>260241835
wow it's like you've never heard of Ultima
>>
>>260242778
This is a fourth timeline where Nintendo didn't go full retard and release a timeline.
>>
>>260229112
remember xenoblades on the wii?
>>
>>260242225
>skyrim released (2011)
>open world games suddenly popular
>devs now want to create open world experiences
>witcher
>gta
>DA
>zelda
B-BUT WHERE'S THE EVIDENCE?

>>260242830
Halo was released in 2001. Skyrim a full 10 years later. It's not possible to ride on the success of a genre 10 years after it was made. However, you cannot deny that there's been an influx of open world games thanks to Skyrim.
>>
>>260242778
It's not going to be post Twilight Princess so who cares.
>>
>>260242593
Hero mode ALBW enemies (and some bosses) did 32 hearts worth of damage.
>>
>>260243391
Yeah the yellowish piss filter in the final game looked pretty ugly.
>>
>>260241926
I had about as much idea where to go as in A Link to the Past.
>>
>>260225704
Sounds good, but I'm cautiously optimistic. Saying one thing and doing something else is common in the industry (any industry really).
>>
>>260243509
>It's not possible to ride on the success of a genre 10 years after it was made

What is Call of Duty for 500, Alex?
Other acceptable answers would be Street Fighter and John Madden.
>>
>>260241887


http://youtu.be/u4CoogzMG8I

Not him, but how the fuck is this not edgy
>>
>>260241926
But you weren't though.
>>
>>260243509
I completely agree with you that Skyrim popularized open-world level design recently, but throwing GTA in that list as if it had even the slightest inspiration from any Elder Scrolls game doesn't help your argument at all.
>>
>>260242632
>>260242874
It's being added in a patch to the Japanese version alongside bug fixes and a new mode of play. It's probably just another skin for the sword and will most likely play the same way.

This means it'll probably be a day one patch download in America
>>
>>260243948
>being this stupid
>>
>>260240813
>liking video games
>>
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what if the game you can watch Link grow up from kid to adult to marrying zelda or any girl of your choice to old man who passes on his legacy to the next boy in green tights
>>
>>260241835
So the fuck what? 13/14 of the games have been linear action adventures of extremely consistent quality. Also, there are very few action adventures like Zelda coming out, but plenty of open world games; I would rather not have the industry converge even more.
>>
>>260243982
How is it edgy?

I think you're confusing exactly what edgy is. It's not synonymous with grimdark.
>>
>>260242974
There's artwork (official artwork, and from the relevant years mind you) of Link being blonde in Legend of Zelda as well as Adventure of Link. I think he was meant to be blonde from the start.

But then they made it pink for some reason...
>>
>>260243386
As for gripes however, I have plenty.

The Imprisoned probably could have been a little more threatening/imposing or less repetitive. Maybe not look like a sleeping bag with tumourous growths for feet.

Flapping for bird flight, while I mastered it, was kind of silly and frankly only made my camera go retarded whenever I did it. It should have either been a function of a button, or automatic when you flew up. Those alone would have significantly improved the flight experience.

I wish Fi wasn't Navi, but even more bland and annoying. Her character development could have been more obvious instead of a last minute thing, and maybe she didn't need to tell me how each and every single puzzle worked, or annoy me when my battery was low.

I wish the game didn't remind you what every single thing you picked up was. They could have very easily had a compact, miniature item screen pop up at the bottom right or something and have a graphic of an item swooshing to its spot, instead of going "YOU FOUND THIS BUG YOU ALREADY HAVE 50 OF, LET'S OPEN UP YOUR MENU AND FIND WHERE IT GOES!" every time you started the game up again.

I wish I didn't have to sit through a cutscene every time I accidentally ran off the edge of town at night. Frankly, I find it kind of silly that time never seemed to pass unless you slept, although I could live without it, but there was no reason to not at least EVENTUALLY let you go out at night, maybe finding ghost islands or some shit or new events.
>>
>>260234470
You didn't even have to get the second item slot.
>>
>>260243982
stop trying to berate everything with buzzwords, anon. it's dark, but it's not edgy. even if it is edgy, so what?
>>
>>260243372
Doing the same thing over and over is Dynasty Warriors. Hyrule Warriors at least has various objectives and bosses to fight. Did you not watch any gameplay videos that weren't just showing off a weapon?
>>
>>260244238
I'm the one who made the original post about TP. Just, come on man, you know what I'm trying to say. Replace edgy with grimdark if it makes you feel better, the point doesn't change.
>>
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>>260237760
>>
>>260243569
Starting off ALBW on hero mode was rough, practically everything one-shot you with your measly 3 hearts.
>>
>>260236829
Actually, ALBW had the first few dungeons at level 1. Then the other seven dungeons at level 5 if we're using 1 though 8.
>>
>>260244158
>green tights
>green
>tights
You got the color wrong and that joke is old, anyway.
>>
>>260244238

It's not grimdark at all. Noone even dies. It's just how a 13 year old would picture himself overtaking school.
>>
>>260244125
Next thing you're going to say is that Skyrim made Minecraft popular and not the other way around.
>>
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>>260243409
>>260242778
>>260243258
>>260243545
Did someone mention the timeline?
>>
>>260244520
What the fuck, spoiler that shit
>>
>>260244520

>tfw FROM will never make a King's Field Zelda crossover
>>
>>260244516
>>260243982
But how is it edgy or grimdark?
>>
>>260244285
don't you hate on that pink hair, nigga
>>
>>260243409
The best case scenario is that it shut up timeline fags so hard. It's KING KONG all over again.
>>
>>260244158
Link only had tights in Ocarina of Time.
And they were white tights.

>>260244285
Why the fuck was his hair pink anyway?
>>
>>260244607
As I understood it, the siege of the castle had already succeeded. That's why Zelda was cowering in the throne room with a dozen nervous guards. That scene wasn't about a surprise attack.
>>
>>260243151
The Legend of Zelda is the best Zelda game by far.
>>
>>260243151
zelda 1 anon not zelda 2
>>
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>>260243372
>Oh...when do I stop doing the same thing over and over?
>>
>>260244917

I don't see how that changes anything
>>
>>260244551
Those stupid fucking lions were nearly impossible to kill compared to ALttP.
>>
>>260245087
I was actually surprised at the lack of block puzzles in SS.
>>
>>260244883
>>260244285
Link's hair is pink in ALttP due to palette limitations. And it changes color with every new tunic/mail you get, also due to palette limitations
I thought everyone knew this
>>
>>260244991
>heh heh, i'm so hardcore, i like nes games
>>
>>260229112
You do realize they've been working on this literally since they decided to make the Wii U, right? That's years of refining, and refining some more, and refining what you just refined even more. That's all that's been happening. They know they have to bring their A game, and they're making it clear they aren't holding back.
>>
>>260245087
There was literally only one block puzzle in SS.
>>
As much as I enjoy dungeons, I think I enjoy the overworld of Zelda more. Those seem to be the most memorable aspects of the game, or at least in regards to the 3D games.

So I'm glad they're taking this approach. I'm curious to see what they mean by "making it feel real."
>>
>>260245087
very rarely are zelda puzzles actually block puzzles, and when they are, there's usually some nuance to them or they're optional

besides, block puzzles actually require thought instead of just mashing buttons to kill millions of identical crash-test dummies
>>
>>260245197
it took them 6 years to make skyward sword and look what we got. granted, i trust them this time. source, though.
>>
>>260245087
The linearity of a Dynasty Warriors title can never be reached by any other game in this decade
>>
>>260245128
I know no one dies. I'm just saying Zant isn't "a 13 year old taking over the school". The castle has already fallen, and he's now heading in personally to negotiate with the vanquished ruler. The scene makes sense.
>>
>>260245189
Wow what a casual.
>>
>>260225704

Babby difficulty with baby hints confirmed. You die once and they'll show you how to beat the boss, and there will be characters in each dungeon that show you how to complete it.

Trash game belongs in the trash. As expected of modern Nintendo. At least Sony and Microsoft don't treat us as babbies, but good goyim cash bags.
>>
>>260245505
I'm casual and I'm posting on your precious /v/. Deal with it cunt
>>
>>260245087
>tfw you like block puzzles
>>
>>260245408
To be fair, Skyward Sword was a huge mixed bag. It had lots of great things to redeem it to go along with the bad things that condemned it.
>>
>>260245197
Holy shit you fags are delusional as fuck.

First of all, that screenshot is 1920x1080, you can bet your ass the game will be 720p.
>>
>>260244991
It was shit. Any of the following 2D ones were superior in every aspect.
>>260245076
Yes.
>>
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>>260245186
>palette limitations
>there are various hacks that change his hair to blonde

>It changes color with every new tunic/mail you get
No, his undershirt, boots, belt, eyes, skin tone and hair stay the exact same colours. Pic related.
>>
>>260245621
>being this butthurt
>>
>>260245402
>>260245680
Wind Waker had so many block puzzles.
Even the fucking mirror/light puzzles were block puzzles.
>>
>>260245621
shit tier bait
>>
>>260245496

Then what is the black smoke grenade for, from which his crawling and fearsome minions rush out who proceed to choke guards?

And the way he "negotiates" is pretty edgy, too
>>
>>260245728
They've basically said they want to either do 1080p 30fps or 720p 60fps.
At first, they were just deadset on settling for 30, but then ALBW happened so they reconsidered.
>>
>>260244991
holy shiet kill yourself fucking nostalgia-fag.
>>
>>260245791
Maybe it was just a placeholder color they never changed, like the neon green background in the Sonic 2 logo
>>
>>260245728
WW HD ran at 1080p though. And since they've already said that Zelda games don't really need 60FPS (or rather, don't expect 60FPS to be the norm), there's no reason for it to NOT be 1080p.
>>
>>260246005
I would be totally okay with 720p 60 fps.

1080p 30fps not so much.
>>
>>260245357
See, it's the opposite for me. WW, OoT, and TP have all been underwhelming for me exactly because of sparse, uninteresting overworlds, and of those three OoT was easily the best.

OoT aside, SS was my most-enjoyed overworld, sky and how each region was accessed aside. And this was for the very same reason that I love the dungeons - they tossed PUZZLES in the overworld! I fucking loved that.
>>
As a fan on ALBW's open world, this is incredibly welcome
>>
>>260246083
I'll accept that.
>>
>all this 1080p 60fps cry baby nonsense

Games don't have to have that to be good. Who cares about that shit? I only care if it's a good game, not how well the game looks graphically.
>>
>>260245971
>Then what is the black smoke grenade for, from which his crawling and fearsome minions rush out who proceed to choke guards?
To thwart the last stand that Zelda was obviously planning? They had a bunch of guards with spears and shields in formation, ready to defend the throne. Hard to just walk in by yourself when there's something like that on the other side of the door.

>And the way he "negotiates" is pretty edgy, too
Yes, it is. That scene is Zant's introduction, and establishes that he's a total cunt.
>>
>>260246272
I just noticed it's like the only part of him that has no shading. The hair on the other two sprites there do have shading though.
>>
Whoa, a Zelda where you won't be railroaded? No arbitrary roadblock to make sure you don't wander into the wrong neighborhood?

Day one purchase.
>>
>>260245680
I like GOOD block puzzles. I also enjoy it when the blocks don't take a million fucking years to move.

OoT, while lacking in the latter, I typically enjoyed its block puzzles somewhat.
>>
>>260246098

With ALBW they said that they liked 60fps.
Personally I prefer 60fps over 1080p because I don't see any difference between 1080p and 720p anyway, but holy shit does a game feel different if it plays at 60fps or at 30fps
>>
I'm not riding the hype train this time. Not after SS.
Let me know how the game is once it's out and I'll consider getting it, but I'm still pissed over SS.
>>
>>260246046
Every game after it is basically a dumbed down experience with more focus on story and hand holding. Yes, there were a couple of improvements, that's fucking expected in sequels, but overall the first game remains the best.
>>
>>260245971
Well he is evil. I mean, he's being tyrannical, that's not inherently edgy at all.
Surrender or die, your choice, bitch

>>260246186
Zelda IS pretty slow paced. Every single 3D Zelda has been 30fps or below except ALBW and I haven't had an issue yet to be perfectly honest. Whatever they do I'll probably be fine with it. One area Zelda has always been fine in is art direction and animations.
>>
This might be the game to make me want to play Zelda again.
>>
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If this means we'll get actual forests and none of those dated-as-fuck platformer-looking environments then I'll be happy.
>>
>>260246485
They said they liked 60fps because of the way it looked in 3D, and because the old 2D Zeldas ran at 60fps and they were trying to replicate their feel.
I believe in Iwata Asks someone also specifically mentioned that they weren't trying to set a series precedent. I bet my balls that Zelda U will be 30fps like every other 3D Zelda.
>>
I am so fucking excited. Zelda 1 hasn't aged well in the department of translation. The main problem with the original is with how open it is, you should be given a little direction at least to find hidden caves and such, but the hints were so poorly translated and made no sense. Now that we're in the future a bit, I'm sure we'll get that game Zelda 1 could've been fully realized into. No more will we have to burn hundreds of trees for bullshit keys. I love Zelda 1, but I definitely admit that it's aged poorly in a lot of aspects. Going back to play it or introducing the game to somebody is frustrating, as there is no clear way to go or what to do sometimes. Being forced to burn all these trees or bomb those walls trying to find that one cave can be really frustrating, so I'm definitely hoping they'll give you direction and hints in this game. Hell, I KNOW they will because the fucking Zelda team is smart as hell.
>>
>>260246186
>>260246005
>>260246485
They went 60 for ALBW because of the 3D, touch inventory, and combat to feel as snappy as the 2D games.

They'll go for 1080/30 because they know that the fastest way to gain the attention of the mainstream audience is with impressive graphics.
>>
>>260246485
Honestly, being smooth and consistent is more important to me than a high fps. This is why I'm able to enjoy "14 fps" Shadow of the Colossus still.
>>
>>260246441

So he already captured the whole Hyrule castle and defeated the entire army, but for the last 10 soldiers the smoke entrance was absolutely necessary?
>>
So a skyrim style Zelda?

How mad are you now?
>>
>>260236204
Holy shit, does where you live look that hazy? Are you in Shanghai?
>>
>>260246850
First impressions are very important.
>>
>>260246850
Who's to say that's not how he took the castle to begin with? It works to demoralize, confuse, and blind the enemy so it's hardly a poor tactic.
>>
>>260246872
I'll be honest, if nintendo made an elder scrolls style game, I would probably like it more than the actual elder scroll games, which put me to sleep.
>>
>>260246442
The way I see it, and it's especially prevailant in the Blue and Red Mails, is that the head tiles of the sprite are probably assigned a different pallet. Even the Green Tunic's hat different compared to the tunic. My guess is that the pallet was used with the hat, leaving just one single colour for the hair.

The two BSx protagonists don't have this problem as their heads never change.
>>
>>260246698
So you finally admit you want it more like Skyrim?
>>
>>260234953
LttP didn't have hand holding you tard. That shit started with ocarina and really got crazy with twilight princess, which carried over into SS. Majoras mask didn't have much hand holding either.
>>
>>260246758

OoT ran at 25 FPS at most and frequently dipped below.
>>
>>260246787
>They'll go for 1080/30
Good. I don't need my Zelda game to have a standard framerate.
>>
>>260247117

Oh of course. The entire fucking takeover of Hyrule castle was a series of smoke grenade entrances. I can just picture it
>>
>>260247423
>no standard frame rate

Then why the need for 1080?
>>
>>260247192
Most Zelda games have actual forest in their betas before being cut due to hardware reasons (maybe). At least this time they MIGHT actually go for the full forest area they keep trying to do.
>>
I wish Link looked more masculine.
>>
>>260247223
>didn't have handholding
>Link, I'm talking to you via telepathy. Go to the castle dungeon.
>Link, you need to go visit the Village Elder, here is the exact spot he is located on your map.
>Oh, he's not here, here's the real spot he's located at on your map.
>You need to get the spiritual stones, Link. Here are their exact positions on your map.
>Here's the location of the Master Sword too for later.
>Okay Link, you're in the Dark World. I'm going to mark your map via telepathy on the exact locations of every single maiden even though I really shouldn't have any possible clue as to where they are.
>>
>>260246872
It is guaranteed to not be like Skyrim. Not only did Aonuma imply it multiple times, but the general way the games are played differ hugely. Also Nintendo tends to polish the shit out of their games unlike Bethesda who releases unfinished buggy products.
>>
>>260246783
Thank you man, it always bugs me when I see people idolizing Zelda 1 when it's clear in retrospect that it has a ton of glaring flaws reflective of its age and platform limitations. I think there's a lot the Zelda team can learn from and take inspiration from in Zelda 1, but they will have to try to leave its flaws behind as well. And I'm sure they will
>>
>>260247705
>>260247705
I wish link had a long glorious beard
>>
>>260247528
How do you think modern soldiers enter buildings? Smoke, flash or concussion grenades all day ere day.

Disorients and confuses the enemy and protects you. Legitimate tactic. And when it's black, evil, supernatural smoke I'd imagine it's also a little unnerving, then shit your pants worthy when a giant black demon bursts out of it.
>>
>>260247897
I wish Link had a hitler youth cut
>>
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>>260246783

>that filename
>>
This is reassuring.

"Open world" games are literally some of the worst. They tend to just have uninspired, copy-and-paste, shit level design and a bunch of shitty objectives you cross off a list and that only feel rewarding if you have OCD.

A world this is simply open and organic, with a finely crafted but open-ended quest line, is much better.

Quality over quantity, basically.
>>
>>260247705
He does, most images people use give the impression of femininity. It's all about perspective, if you look at the picture at >>260246783
he looks more masculine, but pictures like OP's give the impression of femininity. It's all perspective
>>
The new Link looks like a budding teenager, not a woman
Come on guys
>>
>>260247767
This is exactly what I hate, and Arin made a really good point about it, something being open world with objective marks in your map doesn't feel like you're exploring, it feels like a fucking tour.

Exploring shouldn't be something optional to gather rupees and pieces of heart, it should be something obligatory to beat the game like the first two Zelda games.
>>
>>260247192
No, more Xenoblade then Skyrim Actually.

And Skyrim was far from realistic because it was empty as fuck, for one example.
>>
Why do Japanese men wanna be girls so bad
>>
>>260247192
>Skyrim is the only game to have a forest in it

What the fuck am I reading?

>>260247223
LttP told you exactly where to go all the time, homeslice. You wake up, Zelda telepathically tells you to go to the castle. Get to the sanctuary, they mark Kakariko on your map and say "GO THERE". Then you get pointed to Sahasrahla, who sends you to the first dungeon and later to the library. All of the dungeons are marked on the map, and Zelda as well as Sahasrahla speak to you telepathically or through hint tiles to tell you what to do or give clues.
>>
>>260248540
Don't you?
>>
>>260248373
And Link's Awakening, and Oracle of Seasons, and Oracle of Ages, and Minish Cap (Almost, since Minish Cap will mark on your map where Kinstone Fusion effects have happened.)
>>
>>260248373
>Exploring shouldn't be something optional to gather rupees and pieces of heart, it should be something obligatory to beat the game like the first two Zelda games.
Your demographic has been dead since the dawn of 3D, doing that would be a waste of money for Nintendo.
>>
>>260246783
>Hell, I KNOW they will because the fucking Zelda team is smart as hell.

I thought you were gonna say you know they will because of how all the fucking hand holding pretty much all 3D Zeldas have. Hell, I wouldn't have your concerns at all, you know they won't do that with a modern game no matter what are they trying to recreate.
>>
>>260248719
Not really, but I have thought about it.
>>
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>>260248431
The randomness of the emptiness was funny at times.

On one occasion I was wandering in some deep, snowy mountains along a trail when a party of revelers came by. They told me to rejoice at such a wonderful day to be alive and gave me free beer.

They walked five feet and were all mauled to death by Sabertooth Mountain Lions.
>>
>>260246783
>Hell, I KNOW they will because the fucking Zelda team is smart as hell.

lol
>>
>>260247782
Exactly. I'd actually like to see hints like in Zelda 2, but you know, translated correctly. A guy says "I heard you can get that hammer in this area", you later come across a rock, put two and two together. I hope for an open system like Zelda 1, but to the point of being unfair, which is where the hint system of 2 could come into play. But you know, said better and not as flat out.
>>
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Needs more of best Link.
>>
>>260248373
The audience of today doesn't like being unable to tell where to go and what to do.
>>
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>>260225704
>There are people that think there will be a good 3D Zelda after Skyward Sword
>>
>>260240338
1:) People have been begging for a realistic art style. TP wasn't that at all.
2:) Go fuck yourself, TP had a gorgeous art style. This game so far looks like OoT to TP's MM.
>>
>>260225704

They're certainly making the promise. If they live up to it, I'm sure it'll be good. If they don't, then maybe it'll be worth it to borrow it.
>>
>>260249483
TP looks like shit.
>>
>>260225704
MY DICK IS FULLY CAUTIOUSLY OPTIMISTIC
>>
>>260249483
TP had an interesting art style absolutely held back by the hardware. Skyward Sword too, but that tried to compensate with colors and filters.
>>
>>260249061
>>260248896
The shitposters have entered the thread. Also, here's a link as to where Aonuma says, "We realize how much hand-holding has been in recent games, and are working out how to have less."
>See: A Link Between Worlds
>>
>>260229112
>Draw distance isn't even five feet
>Art style hides it very well.
>Trees are flat textures
>Rocks with like 5 polygons.
>Cel Shaded
>Prolly 720P
>Prolly 30FPS
The WiiU could definately handle this.
>>
>>260249456
Completely different development philosophies.
>>
>>260249483
TP is as aged as shit, as any game that tries to be "realistic" will be in 5 years.
>>
>Zelda

Fuck yeah, sounds goo...

>U

Lol, trashed. I own a wii u and it is absolute DOG SHIT. Nintendo is garbage now. Should have known after the wii.
>>
>>260249790
FORGOT THE DAMN LINK, www.zeldainformer .com/news/aonuma-hand-holding-in-zelda-isnt-fun
>>
>>260249483
People have been begging for the tech demo artstyle too, which was literally Twilight Princess.
>>
>>260249790
It doesn't mean he'll stop it. Aonuma's a man full of empty promises.
>>
>>260249731
They both looked orgasmic.
>Held back by the hardware
Again, complete bulshit.
>>260249903
It wasn't trying to be realistic you insufferable faggot.
>>
>>260250004
He did stop though, they released a game that proves it.
>>
>>260249970
It's not literally called Zelda U you dipshit. We just don't have a title, chances we'll get one during TGS or E3.
>>
>>260249970
>Oh yeah new Zelda? Mitebcool
>Oh it's on Nintendo's newest console? That's fucking horseshit.
Grade A shitpost.
>>
>>260249995
No it wasn't. The lighting was all off.

TP had a chiascurro style which relies heavily on contrast between light (Usually gold) and darkness.

The tech demo looked like TP only in it's generl design.
>>
>>260250068
TP's textures were fucking garbage either on hardware or on Dolphin. At least SS looked legit amazing in an emulator, but Dolphin can't save TP.

>>260249995
It looked like a brighter TP, which would've helped a bit with the dull color scheme.
>>
If they actually pull it off the game is going to get shredded in reviews from the "us gaymers" crews that write about games nowadays.

I'd like to see it because even the throwback to the SNES era, ALBW was a bit boring to me. I'm guessing it'll be a mostly by the numbers 3-D Zelda when it's all said and done though.
>>
>>260241926
lol wut
>>
>>260249848
Show me
>>
>>260250004
Not really, actually. Most of the stuff he said for Skyward Sword and ALBW ended up coming true.
>>
>>260250435
>Dolphin
Why are you bringing in bad emulators into this?

It only further invalidates your awful opinion.
>>
>>260249295
what am i looking at
>>
>>260250818
Everything he's said is usually true.

I think people are so ready to blame him when he's only been massively involved in a handful of zelda titles.

MM, WW, TP, and ALBW are the only zelda games he's had a truly active part in the development of.
>>
>>260250263
A Link Between Worlds isn't any indication of concern that the next game for the Wii U won't have any hints like the first Legend of Zelda, how can anyone think that is beyond me.
>>
>>260250573
does anyone give a fuck about reviewers honestly? Ever since they shat on pokemon conquest i never trusted them. should have learned sooner though
>>
>>260250573
>I'm guessing it'll be a mostly by the numbers 3-D Zelda when it's all said and done though.
I'm thinking maybe it won't be. Like, open world and non-linearity aside, I'm expecting some major fundamental changes just based on the interviews Aonuma was giving last year about development. It really sounded like his entire development philosophy for this game is "change it up".

http://herocomplex.latimes.com/games/the-legend-of-zelda-nintendo-eiji-aonuma/
>>
>>260251380
>game
>good

It was shit, son. Do you enjoy shit?
>>
>>260250693
>>260243812
>>260244027
Then I guess you weren't paying attention every time you entered Lorule.
>>
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>tfw we will never get another mature and interesting zelda like twilight princess
>>
>>260251765
hue hue hue
>>
>>260250263
Let me guess, A Link Between Worlds?

That was just a half-assed remake of ALtTP.
>>
>>260251298
>Not wanting any hints at all
That's a bad thing though. In a game that's supposedly going to be open, you need some hints, or else you will be lost searching and bombing walls forever. You need at least some hints for a game that's going to be this open. ALBW was them figuring things out and thinking of ways to change the formula for Zelda U, and Wind Waker HD was them testing the graphical limits of the system.
>>
I hope it's not TOO simple. I dunno, I like the complexity that later games brought in. And it's not like Zelda 1 is my FAVORITE Zelda. I don't even think it's most peoples' favorite Zelda.
>>
>>260250708
>Skyward Sword
>director was Fujibayashi (NOT Aonuma)
>built with the Wii audience in mind*
>built entirely around motion controls and the Wii motion +
>built on Wii hardware
>overworld as a puzzle

>Zelda for Wii U
>Director is Aonuma
>built with the core audience in mind*
>No emphasis on motion controls or peripherals
>built on Wii U hardware
>overworld taking inspiration from the original LoZ
>(also taking development inspiration from WWHD and Link between Worlds)
>"handholding isn't fun"

*Aonuma stated in interviews during the release of Twilight Princess that the controls were originally going to be more difficult, until it was ported to the Wii. This was because they considered the Gamecube audience "hardcore" and the Wii audience to be more wide-spread. If the Gamecube was considered "hardcore", it's safe to assume the Wii U is as well.

I'm sure there are some other tidbits to support my case but you get the picture.
>>
>people hated SS
What the hell? That game was fun and had an amazing story.
>>
>>260251640
yes i did. It was a completely new experience for me. As a kid i never really enjoyed many games so I never played games like that. That and I'm not too big on the original pokemon series.
>>
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Just dropping in to say that I liked the Ghibli vibes the teaser trailer was dropping
>Dat mononoke horseback archery
>Dat Laputan automaton
>Dat painting-like scenery
I dig it
>>
>>260252027
>too simple

Every Zelda has been as simple as reading a Dr. Seuss book. I hope they implement a challenge mode and a NG+ that adds extras and tons of unlock able items that you receive from skill based challenges like that sword master.
>>
>>260252437
But none are as simple as the first was.

First game was really small and had extremely straightforward objectives, even compared to other Zeldas. The only parts that weren't simple were the parts that required you to make blind guesses, and that's not exactly "complex".
>>
>>260249808
Those rocks clearly have more then 5 polygons. Dozens at least.
>>
>>260252183
>>No emphasis on motion controls or peripherals
>>(also taking development inspiration from WWHD and Link between Worlds)
I do hope they use the gamepad for some optional motion controls though. First person aiming in WWHD was really fun. And I can even imagine them bringing back the beetle and using the gamepad to control it. One of the few good new items that SS did as well.
>>
>>260248208
I love Napoleon Dynamite!
>>
>>260251298
>concern that the next game for the Wii U won't have any hints like the first Legend of Zelda

What the fuck gave you the idea that there would be no hints in Wii U Zelda? Of course there will be hints you fucking tryhard chode.

They are taking inspiration from the OVERWORLD of the first Zelda game, that's all.
>>
>>260252738
Bump mapping bro
>>
>>260252767
I was talking about this post >>260246783
>>
>>260252738
Not really, they're really low poly. It's made all the more evident in >>260252419
This game isn't gonna be an insanely high poly game. It looks to rely more on high quality textures.
>>
>>260252741
Because that's fun. Should also give the choice of auto targeting but the wii u gampad is FUN for shit like that.

Though primarily I just like the gamepad for overworld maps and menus. Seems it's strong spot.

Quality work nintendo 6/10
>>
>>260253118
End result bro.

Also fuck you. I do video editing, even with bump mapping those have at LEAST 6 to 10 polygons.

Source: you're a fucking faggot dickshit.
>>
>>260252419
I'm half expecting Link to cut off his ponytail once he leaves the starting village.
>>
>>260252741
Oh, I'm sure they'll implement a few uses out of the gamepad, both for gyro controls and touch screen purposes, but it won't be as intently focused as the Wii Motion Plus was with Skyward Sword.

It seems like their biggest focus this time around is the overworld and "breaking the mold."
>>
>>260253501
Yeah, I never got the idea of people straight up thinking he is a girl because of ponytail. A ponytail is a very almost tribal thing, many warriors have them.
>>
>>260253501
I'm kind of expecting that to happen, as well.
>>
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>>260253473
>Those rocks don't have 5 polygons, they have at least 6!
Okay
>>
>>260254232
The main character of every ghibli movie ever has one, and they get it a highly symbolic haircut at some point during the film.
>>
>>260254126
No, their focus seems to be having less hand holding and being more like olden zeldas.
>>
I want to see more of the game. Like caves and swimming underwater and stuff, just to see what it looks like.
>>
>>260254423
6 as a lower bound you midna gay fuck.

Midna is hot.
>>
>>260254232
I don't know if you know exactly what a ponytail is.
>>
>>260255260
Maybe that's their focus too? I know "breaking the mold" is a focus, based on Aonuma's interviews. A Zelda 1-esque overworld is also a focus. So is less handholding.

Focus focus focus
>>
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>>260255480
This. Not sure why link would cut it off, why not just take it out?
>>
>>260255762
>based on Aonuma's interviews.
He never even implied it.

The 3D games already break the traditional mold of zelda games. The only things he's said about this one is that he's trying to make it more like older Zelda games.
>>
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>examining that screenshot of the overworld
>none of the houses are copy pasta'd
>the rocks are all different
>like 50 mountains and a bunch of valleys in the distance

I have this feeling this game is gonna take place like centuries after the original Zelda and Zelda 2, it's just got that mystique the NES games had. Whatever it is, they nailed it this time.

>mfw we finally get Pegasus Boots in a 3D Zelda and can use them to run across this entire world
>>
>>260256097
But there's a horse.
>>
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>>260256097
>post yfw his pegasus boots animation is the sonic "arms out behind you" run
>>
>>260255962
>He never even implied it.
He did more than imply, he stated it outright multiple times in multiple interviews.

http://www.siliconera.com/2013/10/02/legend-zelda-producer-asks-traditional/
http://www.nintendolife.com/news/2013/07/aonuma_is_growing_tired_of_the_zelda_formula_and_wants_to_ring_the_changes

>The more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for.
>>
>>260242370
Holy shit... Minecraft references in zelda.
Nintendo truly is dead.
>>
>>260255962
If you've been keeping up he's said a lot more than that.

And in fact, the only reference he's made to the older Zelda games is the very first one, and only in regards to the overworld.

He's been saying stuff like "handholding isn't fun", "if we don't change we might die", "making Hyrule into a setting never seen before", and "rethinking the roles of Link and Zelda, and making the game so that it is not immediately recognized as a Zelda game" pretty much ever since they announced the game's development last year.
>>
>>260256097
Either centuries after Zelda 2 or Skyward Sword if the robot is anything to go by.
>>
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>>260256515
>>
ALBW didn't have hand holding in it? Don't they mark the spots you need to go to?
>>
>>260229214
i love reading nintendo articles when they say that they didn't do something because it wasn't fun. Gameplay over graphics all day every day

[Spoiler]even though the art style their going with looks great[/spoiler]
>>
>>260256097
I love that overworld screenshot, it makes me want to investigate every nook and cranny. Especially that cave by the tree.
>>
>>260257057
>Zelda 2 overworld centuries later

My dick would be in orbit
>>
>>260257057
What are you talking about? That level of technology has existed since Skyward Sword's era.
>>
>>260243812
A Link to the Past marked the dungeons' locations on the map. It was the most hand holdy game of its era, up til Wind Waker.
>>
>>260243569
Having not played the game, what is the max possible damage and what actually does it? So a normal run has things which pull off 8 hearts a hit, and hero mode makes it quad damage?
>>
>>260256421

>not holding sword and shield in front of him
>>
Hence either after Zelda 2 or Skyward Sword.
Personally, my bet is that this'll be a distant sequel to Skyward Sword. Notice that the robot and Link's arrow (which isn't really an arrow but a dagger that Link found and strapped to an arrow) are the only high-tech looking things from the entire trailer.
>>
>>260258089
Yes, but I believe that's only if you abstain from getting the two tunic upgrades. If you have the red tunic, bosses can do 8 hearts of damage in Hero mode
>>
>>260257726
That's what I meant. That was Egoraptor's only real complaint too.
>>
>>260252419
>http://mynintendonews.com/2013/10/12/aonuma-hand-holding-in-games-isnt-that-fun-u-s-fans-are-more-passionate-than-in-japan/

Good to know that Nintendo finally realizes that Zelda is a western-dominated series and should stay that way.

Now if only they could stop trying to cater the games to Nips and their shit tastes.
>>
>>260260520
Damn, quoted the wrong anon.
>>
>>260260520
>Good to know that Nintendo finally realizes that Zelda is a western-dominated series and should stay that way.
>Now if only they could stop trying to cater the games to Nips and their shit tastes.

I don't want Zelda to be a western kind of game. In fact that's one of my biggest worries for the new Zelda.
>>
>>260260947
Blame the west for making TP a thing.
>>
>>260261139
What the fuck is there to hate about TP? Seriously.
>>
>>260260947
Zelda needs a balance between eastern and western catering. After Skyward Sword and Hyrule Warriors, I'd say the games have tipped overboard to eastern catering.
>>
>>260261426
NoA told Aonuma about WW's reception, so TP was based of what the west wanted out of a Zelda game.

And then it ended up being one of the highest selling Zelda games. Mainly because it was a Wii launch title but still.
>>
Zelda U will be Skyrim: Color Edition, Aonuma already said that, and Nintendo will probably try to focus on that audience since the Zelda fanboys are such cunts.
>>
>>260261139
I actually don't mind TP. The only thing I outright disliked about it as far as the series goes is the removal of magic, which seems to have become a standard now.

I'm more worried about the new game having even LESS cool magical shit in it, and favor technology instead. But my biggest worry is that they'll give it a loot system and RPG mechanics as the trend is with more western games lately.
>>
>>260262206
SS already has a small character progression system and equips/loadouts.
>>
>>260262007
>>
>>260238656
Did you play ALBW? It's the best Zelda game in ages and makes me really excited for what the team has next. Yeah the series went a little wayward with PH, ST, and SS but hopefully it's back on track.
>>
>>260262007
>I wouldn't mind it that much, I actually liked Skyrim

Just give me some dungeons with puzzles, along with actual environment variety and I'm good.
>>
>>260262779

Did you play ALTTP? Because it's pretty much ALBW but better
>>
>>260262431
Item upgrades and enemy drops have been in the game from the beginning.

I'm more worried about number-crunching and having a billion fucking items that are the same shit you already have but with a tiny amount more damage output. Stuff like that just doesn't fit in the Zelda universe, at least in my opinion.
>>
>>260263142
I don't really see them doing that for Zelda.
>>
>>260263142
Has Nintendo ever done randomized gameplay elements like that?
>>
You're all not real fucking zelda fans.

If you were you'd suck zeldas cock.
>>
Ahh to be young and playing Nintendo in middle school again :^)
>>
>>260263086
Yeah, I've beaten every Zelda game.

I think I prefer ALBW to LttP, although just barely. I liked the exploration more, even if it is a bit easier.
>>
>>260243982
I've been thinking of playing through Twilight Princess and recording all of it (cutscenes and gameplay) and posting it to youtube or something. All in 1080p. Possibly 1440p.

Good/bad idea?
>>
>>260264649
I don't see why not.
>>
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So what's the deal with the cloak? Was it just for the reveal of new Link's design, or will it play a role in the game?
>>
>so that it's doesn't
>>
>>260262007
>Aonuma already said that

He never once said that.
>>
>>260236107
You have it the wrong way around

Pointing a flashlight in someones eyes to blind them is perfectly realistic, especially in the dark. But the sky having this eye straining glow is not realistic.
>>
>>260251703

Hilda only told you your end goal once, and gave you a vague general direction to go in. She didn't endlessly harp on about what you needed to do to get there, nor did she solve puzzles for you. She basically filled Sahasrala's role from ALTTP.
>>
I'm hoping they bring back the caverns filled with weird secrets from OOT and MM. There's nothing quite as satisfying as finding a well hidden Fairy Fountain and getting a kickass spell for your trouble.
>>
>>260238108

>See those butterflies?
>You can catch them!
>>
>>260267837
I think the caverns in Twilight Princess were the best
>>
>>260268205
Like in skyward sword?

I fucking loved the collectables in that game.
>>
>>260228614
They mean simple as in the map is going to be like the first Zelda game's.
>>
>>260240813

...I like Zelda. Even though TP and SS disappointed me, there were still aspects about them that I liked. ALBW indicates that the developers finally have that fire lit under their collective asses again, so I'm going to be cautiously optimistic.
>>
>>260267837
>>260268394
The random caverns are great, especially when they have weird things in them.

I just hope they have more/better rewards in them. Too many of them have rupees that nobody needs.
>>
>>260265794
Some people think he's wanted or in hiding from someone, so he's wearing the cloak to conceal his identity.

I don't think anyone suspects it's an item since he throws it off so casually before taking down the monster.
>>
>>260244607

Given what Zant's true self is established to be like, that actually makes a lot of sense. He's a weakling who's using Ganon's power to enact all his power fantasies.
>>
>>260243443
That had jaggies out the ass? Yeah, that's the point being made.
>>
>>260239332
In my opinion the beginning dungeons are the worst part of SS. It didn't become interesting until you got to the desert
>>
>>260225704

Arinwasrightinhisdefense.jpeg
>>
>>260252201

It was fun, but it didn't give me the motivation to replay it. I loved some of the characters, but they didn't really do much with them and the story in general fell flat.
>>
I wonder how waifu-tastic Zelda is going to be in this game.
>>
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>>260241926
>>
>>260230720
It's funny, when you go to the Tower of Gods and descend to Hyrule Castle, you can see something similar outside. It's happening.
>>
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>>260229112
This looks pretty damn far away. I wonder how big this game will be.
>>
>>260251703

Hey, at least it was a definite fucking improvement over skyward sword. It siginifies a shift in strategy for nintendo
>>
>>260240972
agreed.
they were small.
they weren't very tricky.
but they were clever.
>>
>>260251380
>does anyone give a fuck about reviewers honestly?

Not since IGN gave Dark Cloud an 8.4 and Rayman 2: Revolution an 8.8. Neither game deserved more than a 5.
>>
>>260241016
>At no point in time was the open world embraced as much as when Skyrim was released.


You clearly must not remember when the marketing for GTA III hit. People went APE FUCKING SHIT over that
>>
>>260242334
you're right
they're all much better

I'm kidding.
aren't I?
>>
>>260244218
The fuck are OoT and MM linear? The amount of content they have you can do in whatever order (be it dungeons or quests) is crazy.
>>
>>260245680
I hated TP, but I'll admit that it had the best actual block puzzles in the series, if that counts for something.
>>
It's like no one remembers that even in the original, there were item based impasses requiring the ladder, bait/food and raft.
>>
>>260273073
Looks smaller than Skyrim, who cares?
>>
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>>260244650
>Star Fox era begins
>Star Fox era ends
>>
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>>260229112
Reminder what a console 2 gens back could do!
>>
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>>260229112

If this world is truly explorable and littered with smaller dungeonlike areas I will possibly never need another game to play ever again.

Please Nintendo, give me 100+ hours of Zelda goodness.
>>
>>260225704
I thought we already knew this from what was said at the reveal?
>>
>>260244650

>that starfox era
>>
>>260267541
Fuck! This right here. I loved the fact that she said new shit when you entered a different section.
>>
>>260282134
I doubt that's ever going to be the case.
>>
>>260254423
>at least 720 polygons per rock
>>
>>260263710
The rings in Oracles, AoL's leveling and SS's upgrades are the closest things they've done, but I wouldn't mind something similar being in WiiU Zelda.
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