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>game is good >leaves ending that could easily do a sequel

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>game is good
>leaves ending that could easily do a sequel
>game sells good
>no sequel

Why does this happen
>>
>Freedom Fighters 2 never
It hurts to live.
>>
>game is good
>leaves ending that could easily do a sequel
>game sells good
>sequel comes out
>heavy marketing campaign, streamlined features, simplified mechanics

Why does this happen
>>
Shoot us some names.
It's usually because of publisher/developers being discontent with eachother. Or it's because of IP wankery.
>>
>>260214339
>you will never save ___
>>
Is this a camouflaged Half life 3 thread? If so, half life wasnt good anyway and if it was a console exclusive or had no mods it would've died at release day and steam/valve never existed
>>
>>260214568
Supcom2, sans heavy marketing is probably the worst case of this I know.
Chris really fucked that one up, I'm not sure why he thought alienating his core fanbase and selling out would work when his only target demographic was that very same core fanbase. What really hits home is that this guy wasn't some balding fifty year old business man trying to make a buck, he was a legitimate, honest videogame developer trying as hard as he can to make a fun RTS.
>>
>>260214804
Sev
>>
>>260214864
I think half life is pretty good but it's in no way the pinnacle of fps games as drones would say.
>>
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>>260214568
Add to this
>the new game sells exponentially better than previous titles in the series
>All future games will be like this or worse

Fuck everything.
>>
>>260214568
only a problem if the steamlining or simplification works well. If it cuts out the bullshit and makes it more userfriendly that can be good, as long as they don't remove good complexity
>>
>>260215492
Can you give me an example of a sequel that did this?
>>
>>260215579
oblivion
>>
>>260214339
Was that supposed to be a question?
>>
>>260215579
not him
diablo 2
>>
>game is good
>leaves satisfying ending with no loose ends
>game sells good
>they make a sequel, ruin storyline with something unoriginal and cheap like time travel or alternate dimension shit
bonus points for killing off fan favourite characters.
>>
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Oh shit
>>
>>260214339
Maybe the game wasn't good in the first place.
>>
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>>260214339
>DMC4

FUCK YOU APPCOM
>>
>>260215579
eh, not really to be honest. I don't really play that many old games + their reboots, but old games have their flaws and *if* you were to make a sequel and streamline it without removing any of the good complexity, that would be good
>>
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>>260214339
>game is good
>leaves ending that could easily do a sequel
>game sells good
>sequel completely changes the game mechanics into some kind of racing game
>>
>>260215579
Morrowind. That's probably the only one.
>>
>>260215579
System Shock 2
>>
>alan wake
Shit, it's one of my favorite games.
>>
>>260214651

God of War 3. After the credits you see that Kratos moved away from his grave or whatever. Instead of a sequel we got Ascension.
>>
Darksiders 2. God damn it I want to play as strife
>>
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>>260214339

> Game is good
> leaves a cliffhanger which could easily lead to a sequel
> Company suffers a financial crisis and goes down under
> A sequel will never be made to that game
>>
>>260215831
WoW?
>>
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>>260214339
WHERE IS BULLETSTORM 2
FUCK YOU EA FUCK YOU
I fucking loved that game ;_;
It was perfect to me
>>
>>260214339

Industry politics. And no, I don't mean social or government politics. I mean corporate officers who kill projects to reallocate funds or because they simply don't like certain personnel attached to it. Sometimes publishers will intentionally sabotage projects from external studios to bankrupt them, then attempt a hostile takeover for their IP rights (EA and Bethesda Softworks are most notorious for this).

It's a war out there. You just need to look at it with the right set of eyes.
>>
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The Free Market will fix i-
Oh...
>>
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FREEDOM FUCKING FIGHTERS
>>
Yesterday:
>450K sales
>"Our game was incredibly successful!"

Today:
>3M sales
>"Our game bombed spectacularly; we're canning the series"

That's why, op
>>
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>>260216717
>you will never know what happens to ishi
>>
I waited fucking years for Phantom Dust

shit better be good or...I don't even know
>>
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>>260216924
>Games with small budgets but an efficient staff are in the minority now
>>
>>260216759
>Instead of executing him for heresy, Titus is forced into the 666 trials.
>Space Marine 2: starring grey knight Titus
>Psychic powers are now part of your moveset

We will never see that game.
>>
>>260216474
Do you remember Duke Nukem forever?
>>
>>260216924

Fucking Square Enix. It's fucking flabbergasting how they fucked up their budget so bad that even the Tomb Raider remake didn't sell on par with expectations.

Yeah, making a ton of money in the real world means fuck all if you keep losing it.
>>
>>260217225
>we will never fight the cybernetically reconstructed general Sarrano
>>
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>game is good
>company announces a sequel
>natural disaster happens
>company shuts down
>>
>>260214804
eli vance
>>
Don't worry anons. We will see all of those awesome series again!

Reborn as p2w cellphone titles!
>>
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>Pirate game
>Gets sequel upon sequel
>Buy game, fully support devs, isn't even weeaboo shit
>Never gets a sequel
This is some twisted irony shit
>>
>>260214804
Kisala ;_;
>>
Metal Arms: Glitch in the System

Though I don't actually know how well it sold. I know it got good reviews at least.
>>
>>260217693
to be fair, the tomb raider remake was fucking horrible. I honestly really hope that lost them some money because they should be fucking ashamed of themselves.

I didnt even play any TR games besides that one, but holy fuck was it terrible
>>
>>260218138
I thought you were talking about a game about pirates. I was gonna guess Tortuga.
>>
>>260216924
>Bayonetta sells well over 1 million

>It's still a flop
>>
>>260218138

It's because we've reached this fucked up point where a corporation fucking up their budget matters more than whether or not their customers buy their fucking game. I don't understand how it's come to this but Tomb Raider selling "below expectations" is literally proof.
>>
>game is good
>got positive reviews all over
>sold very well
>"lol were not gonna do a sequel guis"
>>
>>260218338
You mean Tomb Raider Anniversary right? From what I've played of the series (like 30 minutes of 1, 3/4ths of Legend, and the reboot) it was never fucking good. It was okay at best.
>>
>>260218338
That game didn't even play as a Tomb Raider title. It was an uncharted clone. That's why purists hated it so much.
>>
>>260218338

None of the corporate officers care if the game was good. From a business perspective, it could have been a steaming pile of shit.

What matters is that it sold several million copies but Square Enix considered it a financial disappointment. I don't give a fuck about Tomb Raider but that should scare the shit out of anyone who wants to see a sequel to their favourite games.
>>
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>>260214339
:_:
>>
>>260218639

The publisher/studio relationship means that there's a lot of red tape when it comes to legal rights for IPs, along with employee bonuses and other weirdness like that.

I personally believe that publishers shouldn't be so aggressive about hoarding IP rights because you have situations like EA sitting on literally hundreds of great names that aren't used. The absolute worst is System Shock, which will never get another sequel due to legal problems.
>>
>>260218918
Oh wait
>Sells well

Never mind, but still want another
>>
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She made a promise capcom you motherfuckers,she promise to come back and help dylan ;_;
>>
>No Dragon's Dogma 2

Fuck you Capcom.
>>
>>260219184

Capcom doesn't represent the interests of their fans anymore, if they ever even did.

I don't know how a publisher could fuck up so badly that they drive out the vast majority of the talent that made them great. So many people left bitter resignation letters and little of it was clean or amicable. Fuck Capcom.
>>
>>260215831
This happens more often than anything.
>>
>>260219124
>>260219184
I'm okay with this. Do you really want a new System Shock, Dino Crisis or (insert your favorite series' name here) made by modern developers following modern videogame design philosophy?


Sometimes, dead is better.
>>
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>>260216741
>mfw 1666
>>
>>260219702

When a studio puts a series to rest because they want to move on to better things, that's good.

When a studio can't finish a popular series due to a publisher attempting a hostile acquisition or cutting bonuses to pad corporate officer salaries, that's bad.

When a studio finished a series and wraps the story in a nice bow, then a publisher forces them to make an unnecessary sequel to milk the franchise, that's bad.


You shouldn't take agency away from studios without good reason, is what I'm saying. A hostile acquisition is not a good fucking reason to kill a series. Thanks Bethesda. Hope you really enjoy sitting on that Prey license with no one to finish the sequel.
>>
>>260215831
>game is good
>has a satisfying ending with closure
>decide to make a sequel because it did better than expected
>sequel is also good, but not quite on par with predecessor
>ends in a huge cliffhanger, obviously leading up to a final sequel
>fucking nips dont fund the game and we will never know what happened.

I'm talking Zero Escape, but i realized that your post could also be Chrono Cross. Of course, that would mean that your opinion is shit.
>>
Sales numbers don't determine whether a game is a success or not. It's the profit after considering all investment/costs.
>>
>game is good
>leaves ending that could easily do a sequel
>game sells good
>no sequel
>years later turned into a shitty MMO
>>
>Game series
>Usually only does good in Japan, but nearly all the games come to America anyway
>Game finally does great in America
>Devs decide not to localize the games anymore after that

Being an non-Jap Dragon Quest fan is suffering
>>
>>260219702
i don't think they would fuck up so much since dino crisis is an action game
>>
You'll never find out who Phi is
>>
>>260220775

I honestly wouldn't have minded a discount online-only re-skin of RE4 with dinosaurs. Charge something small and reasonable, make the campaign short and sweet, and keep the Mercenaries Mode.
>>
>>260214864
Half-Life and Half-Life 2 were both good games, just because reddit sucks gaben's cock doesn't mean you should shit on good games.
>>
>>260221213

As much as I like Gabe Newell, Valve's obsession with Steam is another potential problem.

When a corporation like Sony can just sit back and collect their cut from video games released on their hardware, that's both good and bad. It's good because the lack of financial stress means that they can invest more into riskier projects like Journey. It's bad for the same reason, since they have no incentive to wrap up unfinished series that they retain partial ownership over. Overall, something like this is neutral. It's both good and bad.

You can't really say the same for corporations like Capcom or EA.
>>
>>260218918
The reason this didn't get a sequel is because some guy sued them claiming they stole his idea.
>>
>>260221570

I'd also like to clarify, before someone accuses me of having a hate boner for Capcom and EA (though I do), that I said they can't claim the same excuse since they're not really conglomerates who are invested in licensing just as much as publishing. EA Origin's success in licensing can't compare at all to Valve and Capcom, so far as I know, doesn't have any presence in a hardware market or in licensing third-party titles.
>>
>>260218738
im not even a purist, i had no preconceived notions about the series at all and i still thought it was fucking terrible. absolutely fucking terrible.

if that's what uncharted is like, then that's terrible too. I dont see how anyone can be okay with something that soulless and vapid
>>
>>260222158

Wasn't that lawsuit thrown out or did it actually turn into a thing? I remember reading about it but it seemed like some relatively minor moaning from some guy.

Speaks volumes about the publisher's legal department if they couldn't handle something like that. I guess they were too busy fighting the evils of piracy to crush a baseless legal claim like that.
>>
>>260221213
both games are slightly above average. Theyre definitely not bad, and I enjoyed them, but honestly I'd say they fit the bill perfectly for a 6/10 game if I ever had to name a couple of them
>>
>>260221570
Add to that how a new Half-life game would be a huge, huge financial risk. They would need a millionaire budget to create something accord to current standards: bigger, prettier, 4k. Also, there is no way a new half-life title will live up to the expectations of its fans.
Compared to that, it's easier to just collect paychecks from Steam's sales.

The funny thing is, I'm not okay with that. I personally loathe the half-life series but I think its fans deserve a new game. They've been waiting way too much time.
>>
>>260220620
>game series wildly popular in nipland
>company shits the bed with their first attempt at localizing
>years later, tries again expecting nothing
>game gets a cult following
>Fans LITERALLY begging the company to localize further expansions/sequels
>"we feel the game isn't selling well enough to justify the cost of localizing"

Fuck you capcom gimme Basara: utage and Sb 4.
>>
>>260214339
Please feel sideways. This makes me uncomfortable
>>
>>260222960
>"we feel the game isn't selling well enough to justify the cost of localizing"

But that's a good reason. A cult following of 10 people isn't enough to justify localization costs.
>>
>>260222886

It's one of those things that's funny for the first SIX fucking years then begins to get old fast. In interviews, Gabe is clearly more focused on decentralizing Steam for his retirement instead of focusing on games development. I can understand the wisdom in that and decentralized online game libraries is a concept he's wanted to do since Prospero, but it's still disrespectful to Half-Life fans.

I can't really hate the guy. He's smart and he's more ethical than most of the scum fucks in the industry. Sure as fuck isn't perfect, by any measure.
>>
>>260217608
but I want to play the trials too
>>
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>>260220930
>>
>>260223185
>game sold 500k copies in japan
>deemed success

>sold 200k copies in america
>deemed a failure

I'd have understood if the sales for america was sub 100k, or if american sales were 200k but jap sales were like 2million but when they're that close how do you justify not localizing?
>>
>>260223647
200k are nothing by modern standards.
>>
>>260223185
The thing is it wasn't like only a thousnad people in the US bought it and capcom is some struggling dev who cant risk that sorta failure. SB3 sold well in america, it's just capcom somehow figured it would be the NEXT BIG THING and were mystified when it didn't take off and the only reason it DIDN'T sell even better was people had been burned by their ABSOLUTELY HORRIBLE 'devil kings' localization of SB1.
>>
Why are videogame obsess with sequels?
>>
>playing through Beyond Good and Evil
>know there's no sequel when they expected to get one

Haven't a lot of people bought it digitally?
>>
>>260223647

From a business perspective, here's the cynical way to look at it.

Unless localization is a success that rivals profits in the Japanese market, at least some Western fans will just buy the original Japanese version and try to figure it out anyway. Even if that's just 10 000 potential Western sales compared to a likely 200 000 to 400 000 in Japan, at that point it's just free money since they didn't pay a cent for localization,
>>
>>260224087
and yet 500k is?
>>
>>260214568
money
>>
>>260215884
Is this the new *tips fedora*?
>>
>>260224243

The game is in constant development. From what I've heard, the corporate officers at Ubisoft simply aren't being cooperative so the devs had to home-brew a lot of tools themselves or risk bankruptcy. The game's in this weird limbo between development hell and normal pre-production, constantly going back and forth.
>>
>>260224216
Because compared to other kinds of media, videogame sequels have the potential to bring upgrades and improvements, making the experience richer and funner.
>>
Not everything needs a sequel.

When will you fucks learn this?
>>
>Pirate game
>Finish it
>Buy it because I like it and to support the developer
>Developer turns to shit not long after due to one reason or another

Why do I keep buying games when this happens every time
>>
>>260224350
Western companies and western branches don't care about Japan. A game can sell just 1 copy in nippon, if it sells 4M in America it will be considered a success.
>>
>>260225039

The amount of creative risk a game takes is inversely proportional to the likelihood that the studio will survive financially.

It's also directly proportional to the likelihood that the publisher will buy out the IP and sit on it for half a decade.
>>
>>260225039
>pirate xcom enemy unknown
>shit this is fun
>buy the game and an awesome expansion pack for under the price of a movie ticket and a kidney stone drink.
And then
>pirate FTL
>this is sweet, I'll buy it
>pay a few bucks! get expansion for free
I could be lucky. Or maybe it's something else.

>>260224932
Also fucking this.
>>
>>260225210
no no, you have it backwards.

Capcom is a jap company. they reelased the game IN JAPAn, and it sold 500k. Then they decided "fuck it lets give it a chance again", localized it, sold it in america and it sold 200k there. And yet, the jap release was considered a 'success' and the american release was a 'failure' so now they refuse to localize any more in the series
>>
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>>260214339
>End of Yoshi's Island
>Kamek says "W-we'll be back again someday! You'll see!"
>We never see a true sequel to Yoshi's Island about the Yoshi Clan adventuring through the unexplored areas of the island together while fighting off Kamek again
>All we get is Yoshi's Island DS and Yoshi's New Island with more baby carrying even though that was all supposed to be finished
And then
>Ending of Earthbound
>Pokey says that it's not the last time you'll see him
>Never get a true Earthbound sequel, and Mother 3 doesn't even feel like Earthbound at all
>Also never gonna get a true sequel to Pokemon RSE instead of just remakes
>>
>>260225723

Localization doesn't factor into the main development budget.

Capcom's publicly tradable, aren't they? Shareholders will probably question the wisdom of having half a million to a million USD set aside for something that's a much higher risk than a domestic Japanese release. From the shareholder perspective, it's an investment that's separate from the main project so it's considered dispensable.

Of course, that's just a guess.
>>
>>260225903
>>260225903
Why the fuck does RSE need a remake?
>>
>>260226609
Because they've already remade Red/Blue and Gold/Silver
>>
>>260226609
Because the people who grew up on 3rd gen are now old enough to buy said remakes.
>>
>>260226609
Because it's easier than starting from scratch and a ton of people will buy it. Mostly people who grew up with the game who are now young adults.
>>
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>>260214568
>>
>>260227146

>jews in their natural habitat
>>
>>260226881
>>260227024
fuck me, i meant sequel

>>260227115
They buy it regardless of being a new title or a remake anwyway.
>>
>>260214568
mass effect 2?
>>
I hope The Wolf Among Us gets a sequel.
At least we have the comics.
>>
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>>260222960
>game series wildly popular in nipland
>company shits the bed with their first attempt at localizing
>decides, "Well, nobody would have bought it anyway!
>later entries in the series are god-tier
>but nobody will consider them because of the garbage first try and a million copyright issues
>would pay a gorillion dollars for english version

What's her name, /v/?
>>
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NO SEQUEL
NO PREQUEL
NO NOTHING
NOT EVEN A FUCKING PC PORT

WHAT THE FUCK SEGA
>>
>>260229916
Everyone hated Vanquish ("too videogamey", "the plot is too dumb"), it sold like shit.
>>
>>260229696
I fucking love the nu-gundam. I think it's my favorite UC suit.
>>
>>260219702
>Dino Crisis made by modern developers following modern videogame design philosophy
It kinda already happened, it's called Dino Crisis 3.
>>
>>260230231
Coming out on the same day as New Vegas didn't help matters.
>>
>>260216924
Best example I can think of recently is ZombiU.

It was well received, with only a select few bad reviews, and showed a lot of potential improvement for a follow-up, but Ubisoft's sales expectations for a NEW IP on a NEW CONSOLE were so laughably high that it never happened.

Who knows though, maybe we'll get a Red Steel - Red Steel 2 situation.
>>
>>260230231
>Everyone hated Vanquish
But it won like 6 awards, has an 84 on Metacritic, and an 83 on GameRankings.
You're right about it selling like shit, though. A lot of PG games do that.
>>
>>260222158
And Midway going down the toilet.

Second Sight was better anyways.
>>
>>260229696
Why did I think of Silent Voice? Also, thanks T.

Also also Dynasty Warriors killed the chance to have any decent Gundam game localized.
>>
>>260230724
ZombiU had some potential, but the biggest problem is that it isn't randomly generated. Every time you die, you do the exact same stuff again.
>>
>game gets localized
>sells like in the west shit because it isn't marketed, sells okay in japan
>later on game sells a fuckton in the west because of a shitty anime adaption
>next two games are on platform known for being a pirate's heaven and have little of what made the first game good
Guess its name, it should be easy.
>>
>>260214339
>sequel happens
>it's even better
>leaves room for a new sequel, should be a trilogy
>no new games for a decade or so
>third game comes out
>it's shit and doesn't address the second game's ending

Fuck you, Camelot. Go make some more Mario Bobsled garbage.
>>
>>260231150
Senran Kagura?
>>
>>260231315
Nope, try again.
>>
>>260215327
Fucking Saints Row 3.
>>
>>260231642
I didn't get why SR3 outsold 2 when it was a step backwards in just about every way. Controls were better but that's the only improvement.
>>
>series is good
>doesn't sell well, survives on its dedicated fanbase
>newest entry in the series is nothing like what the fans loved, with simplified gameplay and elements that appeal to broader, casual audiences
>sells a ton
>all future games will be like this or even worse now that the company has struck gold

Sigh.
>>
>>260232185
Well it did have so many less bugs than the second.
tfw pc version of the second is almost unplayable due to the amount of bugs
>>
>>260231175
>What was Red Alert

God dammit EA.

All I wanted to do was fight psychic fanatics on the moon using nuclear tanks under the banner of the glorious soviet union
>>
>>260231150
Persona
>>
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Fucking Virtues Last Reward. I know that VLR didn't sell as well as 999 and even that wasn't a huge seller, but come on, at least finish the fucking story. Both games were received very well and really fun
>>
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>>260233368
Fire Emblem
>>
>>260217415
>no devs building new engines and technology just to push the envelope and achieve their vision
>Everyone just uses unreal
>>
>>260233368
every good series that gets popular
>>
>>260232185
Yeah, fuck the developers for making the game they want to make.
>>
>>260234749
Nope, try again.
>>
>>260235174
That's one of the three series I had in mind when making that post.

RIP in waifus, Intelligent Systems.
>>
>>260224512
At this point, Beyond Good and Evil 2 will fail no matter what. They will either dumb it down then it will just be like every other game out there and nobody will buy it or it would so different and nobody will buy it

With how absurd the amount of money it is to make a AAA game now I can Ubisoft cancelling the series forever even if it sold a few million copies
>>
>>260230231
>WHERE MUH ONLINE MODE HUH?! SHIT GAME

Everytime I mention Vanquish to someone
>>
>>260231150
Valkyria Chronicles?
>>
>>260230231
>too videogamey
I agree the plot was indeed retarded, but what the fuck does that even mean?
>>
>>260231150
Was there a Valkyria Chronicles anime?

also,
>game does pretty well
>it does well enough to warrant a full-priced expansion, as per usual with the company's games
>no chance for a sequel since company wants to do a f2p game on the NoGaems console, as well as making fucking BoF6 on fucking phones
DD2 never

and
>game revolutionizes vidya as a whole, by being the OG cinematic experience
>game's console dies because no DVD support
>game gets sequel on the HUEG, even though everyone got a PS2 instead
>company releases a somewhat similar but still vastly different series on PS2
>series goes on to PS3 as well
>all of a sudden, company tries to give NA shitty non-canon joke game to judge whether we are worthy of 5th installment
>game bombs, no 5th game, no HD 1&2, no 6th game on PS4
>company is also strongly opposed to making mad dosh from giving NA the sequel to one of their best-selling games, which fucktons of people would play because the original was the best online multiplayer vidya of its time
Fuck Sonic
>>
>>260220152
>good low budget game
>has a satisfying ending with closure
>decide to make a sequel with way bigger budget with 3d animations and shit because it did better than expected
>sequel is also good, but didnt sell as well as the first game
>ends in a huge cliffhanger, obviously leading up to a final sequel
>fucking nips dont fund the game and we will never know what happened.

Fixed.
>>
>>260239567
what's the second game?
>>
>>260238179
Bingo.
>>
>>260233649
I did it coop just fine excepting the part where we had to download some tool so the game wasn't in fast forward constantly.
>>
>>260239567
phantasy star online?
>>
>>260214568
I always wonder...why don't they just keep the same exact gameplay and just market it more?
Thread posts: 152
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