How do I play Yume Nikki?
Every time I try to play it I just explore the rooms and run into a shitload of nothing.
I'm surprised the the developer admitted that (and I don't think I'd heard about it), but it does make sense. Although it just means he somehow made a completely meaningless game with a ton of bizarre, interesting and beautiful content which give a lot of players the impression of a deeper meaning when considered as a whole.
I mean, some of the fan theories make a lot of sense, given the stuff you see in the game. If the developer himself said that it's just the players projecting meaning onto beautiful nonsense, then that's even more intriguing, in some ways.
Then again, I really, really liked Yume Nikki. Such a fantastically comfy game- wish I could play it through for the first time again.
It's exactly what a good exploration game should feel like.
Play a better horror game, like Irisu Syndrome
>full of shit
I just don't see anything special about walking around in empty worlds void of meaning. I'd rather play something like Ib, Witch's House, Mermaid Swamp, or The Crooked Man.
Horror is what OP seemed to have expected, so that's what I suggested
Not an exploration game, but a puzzle game.
Fun game, great music, bright and cute character designs
You know that the large, empty(-ish) areas contain entrances to different, more intricate or detailed areas, right?
It's a surrealist exploration game. You explore. You find new things. You can ride in a guy's keyboard-spaceship to Mars, and there find a giant crying alien slug on his own below an abandoned train station. It's definitely not for everyone, though.
>void of meaning
Doesn't matter. Death of the Author. Artistic intent isn't the only source of meaning in a work, and some of the fan theories which piece together the symbolism, locations, images, hidden scenes and events in the game into a larger picture seem so complete and well-evidenced that you would be surprised to learn that the developer didn't plan it.
anyone have that image that asks that same question and every answer is "dick around randomly"
because that what you're supposed to do. Dick around randomly
That's different to the more recent wave of indie shit with no gameplay that drowns you in exposition as a substitute for actual storytelling, though.
You can criticise those kinds of game for just trying to be an electric novel, but Yume Nikki's story (to the extent that the player can even discern one) is entirely dependent on the capability given to the player to roam and explore- something unique to video games as a medium. In that sense, Yume Nikki is entirely rooted in the experience of a video game.
>you can covolute logic
Not sure that's a word, but moving on.
Anyway, audience-created meaning isn't manipulating logic. It's one of the major theories of aesthetics, and is just as authentic academically as the author of a work going to an interview and explaining exactly what he intended the work to mean (or not mean) when he was making it.
In the absence of any knowledge of author intent, the only meaning to be found are the impressions and ideas the audience gets from experiencing the work itself (as long as they are reasonably justifiable, using the content of the work itself as evidence). That meaning isn't negated just because the author has (and/or shares) his own thoughts on his creation. There is no right or wrong answer to a work of art, although certain answers are more or less justifiable (and therefore more or less valuable).