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How do I play Yume Nikki?
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You are currently reading a thread in /v/ - Video Games

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How do I play Yume Nikki?
Every time I try to play it I just explore the rooms and run into a shitload of nothing.
>>
Drop everything you know about it
Get immersed and explore
Stop trying to find a super cool experience that everyone seems to describe when exploring in yume nikki, just enjoy the comfy.
>>
>>260211774
>scary game
>8 bit
>comfy
>>
>>260211774

The problem isn't that I'm not finding cool experiences, it's that I'm finding nothing. Just empty rooms with a repeating background.
>>
puke
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>>260210674
>>260211774
It's very 2deep4u. Don't worry anon, I didn't like it either.
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>>260211906
>Yume nikki
>Scary
>>
>>260212058
>2deep4u
You're a load of shit, anon
Even the developer directly said it's a game about absolutely nothing, and was surprised to hell when it became popular.
>>
>>260210674
Collect effects
>>
Collect the effects, then commit sudoku.
>>
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>>260212228
>>260212318
>>
First get the bike, then use the speed glitch.

https://www.youtube.com/watch?v=juT3k8nVYEY
https://www.youtube.com/watch?v=ykANyEjiwHk
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>>260212660
Oh god that manga is such a dissapointment
He tried to give it plot and failed miserably
>>
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>>260212192
I'm surprised the the developer admitted that (and I don't think I'd heard about it), but it does make sense. Although it just means he somehow made a completely meaningless game with a ton of bizarre, interesting and beautiful content which give a lot of players the impression of a deeper meaning when considered as a whole.

I mean, some of the fan theories make a lot of sense, given the stuff you see in the game. If the developer himself said that it's just the players projecting meaning onto beautiful nonsense, then that's even more intriguing, in some ways.

Then again, I really, really liked Yume Nikki. Such a fantastically comfy game- wish I could play it through for the first time again. It's exactly what a good exploration game should feel like.
>>
Play a better horror game, like Irisu Syndrome
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>>260213654
>Yume Nikki
>Horror game
>>
>>260212192
>opinion
>full of shit
I just don't see anything special about walking around in empty worlds void of meaning. I'd rather play something like Ib, Witch's House, Mermaid Swamp, or The Crooked Man.
>>
>>260213654
>Yume Nikki
>horror
>>
>>260213803
calling a game 2deep4u and having an opinion is an entirely different thing.
>>
>>260213781
>>260213851
Horror is what OP seemed to have expected, so that's what I suggested
>>
Recommend some other surreal/spooky games for me, preferably with bright colors instead of the dimly-lit jumpscare garbage that's so predominant today.
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>>260214062
Middens
>>
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>>260214062
Not an exploration game, but a puzzle game.
Fun game, great music, bright and cute character designs
>>
>>
>>260210674
>run into a shitload of nothing

What did you expect from a walking simulator?
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>>260210674

That's the point. 2DEEP4U!
>>
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>>260213803
You know that the large, empty(-ish) areas contain entrances to different, more intricate or detailed areas, right?

It's a surrealist exploration game. You explore. You find new things. You can ride in a guy's keyboard-spaceship to Mars, and there find a giant crying alien slug on his own below an abandoned train station. It's definitely not for everyone, though.

>void of meaning

Doesn't matter. Death of the Author. Artistic intent isn't the only source of meaning in a work, and some of the fan theories which piece together the symbolism, locations, images, hidden scenes and events in the game into a larger picture seem so complete and well-evidenced that you would be surprised to learn that the developer didn't plan it.
>>
>>260214875
>Implying Yume Nikki isn't a cycling psycho-killer catgirl simulator
>>
>/v/ complains about games with too much story and not enough gameplay
>Likes Yume Nikki
>>
>>260216042
/v/ loves comfy games
>>
>>260216042
There is no story in yume nikki
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>>260216416
It's all story. It doesn't have to put things in context for you to make it a story.
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>>260216042
Yume Nikki literally has no story, though.
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>>260215351
you can covolute logic to meet your own needs easily. why do you think fat-logic is so prevalent
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>>260210674
anyone have that image that asks that same question and every answer is "dick around randomly"

because that what you're supposed to do. Dick around randomly
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>>260211978
explore. There's always entrances to other rooms. Look up how to get the bike
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>>260216612
That's different to the more recent wave of indie shit with no gameplay that drowns you in exposition as a substitute for actual storytelling, though.

You can criticise those kinds of game for just trying to be an electric novel, but Yume Nikki's story (to the extent that the player can even discern one) is entirely dependent on the capability given to the player to roam and explore- something unique to video games as a medium. In that sense, Yume Nikki is entirely rooted in the experience of a video game.
>>
>>260216798
>you can covolute logic
>covolute

Not sure that's a word, but moving on.

Anyway, audience-created meaning isn't manipulating logic. It's one of the major theories of aesthetics, and is just as authentic academically as the author of a work going to an interview and explaining exactly what he intended the work to mean (or not mean) when he was making it.

In the absence of any knowledge of author intent, the only meaning to be found are the impressions and ideas the audience gets from experiencing the work itself (as long as they are reasonably justifiable, using the content of the work itself as evidence). That meaning isn't negated just because the author has (and/or shares) his own thoughts on his creation. There is no right or wrong answer to a work of art, although certain answers are more or less justifiable (and therefore more or less valuable).
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>>260218790
He probably meant 'convolute'. Which still wouldn't really have been correct, but nevr mind.
Thread replies: 39
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