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THE ELDER SCROLLS III - MORROWIND
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You are currently reading a thread in /v/ - Video Games

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Should I install Morrowind again, /v/?

I always wanted to play a proper mage, but I don't know which race/skill combo is best.


Morrowind thread, I guess.
>>
>>259596551
Yes
>>
>>259596551
No
>>
>>259596551
Perhaps
>>
>>259596551
Mage is the best way to play Morrowind.

>More movement options with flying and teleportation
>That spellcrafting system
>Best Great House
>Not lugging around heavy weapons and armor
>Alteration and skill buffs letting you do pretty much anything

There is literally no reason to not play a mage.
>>
>>259598896
Actually Morrowind is the best TES game to play a mage in. Oblivion and Skyrim killed mages.

So yeah OP, definitely give it a go. I finished the game 3 times with a mage.
>>
>>259599461
I agree, best game to play a mage (if unmodded). Sorry for deviating a bit, but as to make mage more interesting in Skyrim, there's the Apocalypse Spell Package, that contrary to its name, is the only relatively balanced spells mod to the game (last time I checked, one spell did not work properly but all the rest was pretty nice). That with a couple other mods to modify mechanics like you prefer them, and mages are fun again (like, higher skill increases damage, not that stupid reduced cost thing)
>>
>>259598896
>There is literally no reason to not play a mage

You mean other than not wanting to abuse enchanting/alchemy to not be useless in the lategame?
>>
I am playing it again, started it yesterday.

The last time I played it my computer got fucked up and I lost my save, it was a long time ago and I am starting again until now.

I remember that I found some sweet ass daedric katana y some egg mine, somebody remembers which mine was it in?
>>
>>259599461
Mages are fine in Oblivion, granted that I play with OOO which revamps the levelling pretty heavily.
>>
>>259600180
Not that guy, but if you can't resist the temptation of the dark side and fall for the arcane of game-exploit, then yeah, don't play mage. You've got to do it and exploit at least once though.
>>
>>259600180
spellswords do better than warriors tho
even without abusing the int singularity mages do just fine tho
>>
>>259600417
Mages are fine in Oblivion and Skyrim if you mod it, but we're talking unmodded here m8.

Anyway, in my opinion mages are pretty shit in all TES games when unmodded.
>>
>>259596551
I did the exact same thing a couple of years ago.

Played a sorcerer, house telvanni and mages guild. (yeah, I mixed things up)
Played as dark elf though. Seemed nice for a sorcerer, got some boosts that help, and don't get any shitty negatives from the High Elves.
Hate the bretons, so that wasn't even a possibility.
>>
>>259600545
Well yeah.

Magic in Morrowind is kinda funny in the way that every character benefits from having a few skills from it like waterwalking/opening doors/levitate/etc, but if you want to go full 100% mage you're gonna suffer until you learn how to make OP potions and enchants.
>>
>>259600554

>Those shit spells in Skyrim

Taking away the spellcrafting system was the worst thing they could ever do.
>>
>>259600828
Also, playing as sorcerer was by far the most entertaining game I had in Morrowind.

The magic system is great in Morrowind, and it felt really satisfying conjuring a ton of stuff for fights.
>>
>>259600878
Magic in Skyrim is viable.

It's just shit, being a warrior is more fun and being a warrior is literally spamming click and watching your character do retarded animations.
>>
>>259601180
Only if you go conjuration or abuse enchantments. Destruction scales like shit in Skyrim, making it useless late game.
>>
>>259601440
So, like Morrowind then?
>>
>>259601582
In Morrowind, you could at least make your own powerful destruction spells. You're stuck with what they give you in Skyrim, and what they give you is shit.
>>
>>259601180
I got combat to be interesting for me in Skyrim (quite an ordeal, right?)
I just added more equipment (Immersive Armor and Immersive Weapons), made bows more deadly, added the Apocalypse Spell package, the ACE perks, the mod that lets NPCs use modded perks and spells (ASIS I think), and finally DEADLY COMBAT and LOCATIONAL DAMAGE. With that, close combat finally is interesting, and fighting more than two opponents at once is a real nightmare (in a good way). Violent, gritty, fast-paced, skill-rewarding combat.
>>
>>259601756
Yeah, you can.

Good luck using them on any enemy with a single bit of reflect %

The best DD spell is absorb health because you can bug it and make reflect a non-issue and it's a mysticism spell
>>
>>259596551

Magic, overall, is powerful in Morrowind. In particular the enchantment school is overpowered. It can basically mimic all the other powers and abilities and you don't need to use your own MP for spell like abilities. It is difficult to make a pure high end destruction mage, the more powerful spells just drain your MP too quickly. And a good enchanter can get that same fireball for free with a good ring.
>>
>>259600000
nice numbers
>>
>>259596551

OpenMW is hitting 1.0 soon. If you can deal with not having MGE it's a good chance to start again.
>>
>>259600000
quints confirm Skyrim > Morrowind
>>
>>259603505
>soon
>>
>>259603702
Only one more version to go till it's feature complete. Granted the performance is still absolute shit, even with everything turned down.
>>
>>259603838
And whats the point?

Once it's complete, it will be like vanilla Morrowind, whats all the fuss about.
>>
>>259604017

Once it's done feature-wise, it can be extended to natively include shaders, better animation support, extended gameplay modding etc.

From the get go it's cross platform.
>>
>>259601440
It scales like shit in all of them. After you get to a certain point you can't make your spells as strong as you can enchanted weapons. My major complaint with skyrim is that they oversimplified the fuck out of the magic system, which had been one of the best before. I was hoping they would have improved from Oblivion and just allowed you to create whatever spells you wanted to and with better settings to tweak, but they just blocked off any and all spellmaking. Magic Perk trees also have like double the perks, and don't even become useful until you are too high a level for them to be effective. You have to choose between magic or stamina which handicaps the shit out of a mage. Skyrim ruined the magic system that made TES so great.
>>
>>259604473
I hope enough modders come back to really make it worth it
>>
Whats the best Elder Scrolls game for Unarmed fist asswhoopings
>>
>>259605187

There's still a fair number of diehard Morrowind modders still around. Not expecting miracles but I hope someone does something.
>>
>>259605345
Morrowwind I would say, but you can do it oblivion too.
>>
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>>259605345
oblivion probably. I did a kidney punching khajiit run a while back. Tons of fun once you get your sneak high enough.

>>259605720
the nexus gets new mods every week.

>>259603505
>>259603505
>>259603505
>soon
>>
>>259608589
Those eyes.
>>
>>259608589
100% script functionality, cat nigger.
>>
>>259608589
that face looks soulless
>>
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>>259596551
the race/skill combo isn't going to matter much in the long run. Altmer with alteration and shit as majors should be an obvious best, but it really isn't going to matter later.

Start off by grabbing levitate, open, waterwalk, and any other standard spells from the balmora mages guild. Use them every chance you get to get those levels up, and use the majority of your cash on spellcrafting and training.

>>259608983
it wont be out by this time next year.

>>259608771
>>259609420
i think its pretty qt
>>
>high elf
>the atronach sign
enjoy 4.5x magicka

spells against you give magicka back and there's plenty of potions
>>
>>259600417

>FCOM

I know you just said OOO, but that reminds me of convergence.
(shudders)
>>
>>259608589

i would like to play a Khajiit in my next run but even the best mods can't make them look any less shit, specially the males.

like, can't anyone just replace that head completely?
>>
I finally get my speed, acrobatics, and athletics to 100. Start thinking I can travel freely. But no, suddenly my speed and acrobatics make me alert every god damn cliff racer in the region. And I can not out run them. They will not stop chasing.

If I try to ignore them, they just get stuck in my character model and their sound starts glitching, until I hear them screech over and over, all the sounds stacking. It's horrible.
>>
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>>259609787
This is the closest I've been able to get to a skyrim style. The heads just have such shitty polygons, theres no way to get a nice texture going on them.
I hope mackom makes argonian and khajiit heads eventually.
>>
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>>259600519
Exploiting is the point. Of course you gotta restrict yourself a little to keep having fun with it, but the point is CHIM
>>
>>259610309
Once you play for a few weeks you develop an immunity to the screeches.
>>
>>259609787
You have to stick with vanilla-esque heads or else you'll never be close to satisfied.
>>
>>259601881

Monitoring this thread.

They are. Adding ASIS and increasing the NPC spawn makes nightmare mode on steroids.

The next fantast game I play will be the witcher series. I'm done with TES for now.
>>
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>>259610403

imo this cheetah-like head is the one that looks the most like the skyrim one in terms of proportions, mostly the eyes.

what needs to be done to fix them is actually change the proportions so they don't have a round, long skull.
>>
Am I the only one who hates some of these texture replacers because they ruin the atmosphere of the game? Particularly the one that replaces a lot of generic land and building textures.
>>
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>>259612312
theres some bad ones out there. The ones in the overhaul are mostly accurate. Ground textures are still really bad. I've yet to find any good ground textures.
>>
>>259612874
Those eyes are looking pretty weird.
>>
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>>259613535

it really is, eyes aren't that far apart in vainilla models
>>
>>259600342
literally 0.22 seconds in google

https://www.google.co.uk/webhp?sourceid=chrome-instant&rlz=1C1CHMO_en-GBGB576GB576&ion=1&espv=2&ie=UTF-8#q=morrowind+katana+egg+mine&spell=1
>>
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>>259614072
>>259613535
its not a vanilla head. I think its from one of the replacer packs.
Here's the texture. They're really far apart.
>>
>>259609717
but what if there's no mages or daedra flinging spells at you?

also vs melee: sanctuary or shield?
>>
>>259610309
even with 300 speed they still keep up with you. either make a ring with AoE damage or constant effect invisibility
>>
>>259615923
mana potions. Hundreds of them. Alchemy exploits recommended.

I prefer sanctuary. Shields never seemed effective to me.
>>
>>259601440

I just enchanted all my shit to make destruction and restoration spells free to cast
>>
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>>259598896
>playing mage
>not wearing full daedric set and being bro with based Fyr and chilling with his cloned wifes/daughters
>>
>>259610563
where in game you can read about CHIM? i bit game yesterday just to hear vivec talking about it and its literally nothing

lorefag needed to explain this bullshit to me
>>
I want to play a holy warrior from the mainland who came to Vvardenfell to join the Temple and genocide non believers
>>
>>259617645
do it
>>
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>>259617786
Imperial cultists prepare your anuses
>>
>>259617976
streamit
>>
>>259618151
my internet is too shitty (300kb/s down, 10kb/s up)
>>
>The last quest in Bloodmoon

Artificial difficulty if I've ever seen one
>>
>>259618387
Mines comparatively bad and I stream all the time.
>>
>>259618387
stream it anyways you faggot
>>
>>259618604
this. It better be vanilla too.
Low fps, stuttering, and the vanilla graphics. Make it happen. Be our hero.
>>
when's the best time to take on the expansions? ive never even beat vanilla MW even tho ive got the GOTY edition. can i wait til after the main quest, or is it best to just dive into them at the start, or halfway or w/e?
>>
>>259618521
Because of TES' shitty combat the difficulty is either stupidly easy or artificial difficulty and no in between
>>
BOO
>>
>>259619032
I dunno about Tribunal but Bethesda themselves said you shoud be at least level 30 before doing Bloodmoon
>>
>>259596551
yes you should
>>
>>259619032

Expansions are still a challenge after beating the main quest. I'd say around when you get to the Hortator/Nerevarine quests (2/3 thru the main quest, I guess?) you can start handle the expansion content.
>>
>>259619336
>picking pig children
>ever
>>
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>>259618752
>It better be vanilla
No can do
>>
>>259619487
it's also cat children
>>
>>259619032
>>259619216

Bloodmoon is relatively easy. The only really hard quest is the last one where you are pitted against shitloads of werewolves that hit like trucks and have hp like Dagoth Ur himself.
>>
>>259619620
but the vanilla would go so great with the stuttering.

>>259619032
The monsters in tribunal's sewer are pretty hard if you aren't at least level 20. I did it at 15 on my first playthrough and had some major issues, but as a level 22 on subsequent playthrough it was alright.
Bloodmoon is easier in general, but the last areas are batshit insane unless you're in the upper 30s.

And the lore assumes that you've already finished the mainquest.

>>259619159
spoopy
>>
>>259596551
Is that actually how morrowind looks like?
It's like Oblivion.
>>
>>259619474
>>259619216
>>259619692
>>259619728

im upto path of the incarnate on the MQ. gotta find azura's secret cave place. only about level 23, still questing for morag tong, thieves & mages guilds. think ill get them out the way 1st then before i take on the expansions.

cheers all
>>
>>259619951

Yeah do them after Sixth Trial.
>>
It's fun to spawn yourself (placeatpc playersavegame 1,1,1) and start a fight. Especially if you have lots of spells. Your clone will just start casting different spells without any logic. Even if he can't succeed, and tries to summon Golden Saints over and over.

And if he does summon something, it will just start to attack him.

Don't loot his corpse, though, you'll crash the game.
>>
>>259619676
It's like she had tons of plastic surgery.
>>
>Fighting the boss of the Siege at Firemoth add-on with a mage

Anyone ever experience this bullshit?
>>
>>259620124
>Don't loot his corpse, though, you'll crash the game
is that on purpose so you can't dupe your shit
>>
>>259620124
I think I'll do this as part of in character training

like some piccolo shit
>>
>yfw this is the future
http://www.nexusmods.com/morrowind/mods/43241/?
>>
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>>259619676
its like a watermelon wearing makeup

>>259619951
23 is way too high for mainquest. You're gonna shitstomp Dagoth ur.
>>
>>259615923

Drink Sujamma until your intelligence is zero, and thus your mana is at 0/0, run around punching things or twatting them with your staff until you sober up, and you'll find that your mana is now full, because 0/0 is full.
>>
What's the best TES game to explore and shit?
>>
>>259620498
summoning + aggroing an ancestral ghost refills mana really quickly
>>
>>259620726
Oblivion and Skyrim probably have shitting mods, don't know about morrowind though.
>>
>>259620223
orc ladies in morrowind kind of need it
>>
>>259620726
>exploration
morrowind/skyrim
>shit
oblivion/skyrim are shit so theres that.
Oblivion also probably has an actual shitting mod

>>259621070
looks a lot better without the glare from the first screenshot I suppose
>>
>>259620768

But it's less fun than switching from calm and collected spellcaster to crazy drunken guy hitting things with a stick. But yeah, effective, I'll give you that. You can also just have a drain intelligence 100 on self for two seconds spell or enchanted amulet if you want to be really efficient. Spells with one second duration can be derpy.
>>
Can someone give me a spellsword build for Morrowind? That'd be rad.
>>
>>259621070
Not like this. Not like this.
>>
>>259621440
major skills;
>swords
>magics
minor skills:
>another sword?
>more magic

you're welcome
>>
>>259621440
long or short?
buffs or destruction?
self-enchanting or using the guild?
>>
>>259621529
>>259621583
I've barely ever played Morrowind. Thought I'd get around to it. Long, Both buffs and destruction, and I'm not sure how enchanting even works.
>>
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master race reporting in
who /telvanni/ here?
>>
>>259621583
>>259621710
you should never ever enchant yourself, always use the magic guild for it
>>
>>259621070
Just found a better female orc head.
http://www.nexusmods.com/morrowind/mods/42640/?

>>259621794
Mushroom buildings are pretty cool, yeah.
>>
>>259621710
You get a filled soul gem and use it to enchant an item with the effects of spells you know. One major difference from the later games is that you can enchant equipment to give you a spell instead just an on-hit enchantment or constant effect.
>>
>>259621212
Are the dungeons in skyrim leveled?
>>
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>>259621794
>>
>>259617613
sermons
>>
>>259621440

weapon skill
armor skill
destruction
restoration
enchanting (just for using enchanted items)

alteration
illusion
conjuration
block
alchemy?

I like steed because running in morrowind is slow as fuck, but obviously lady and atronach are OP.
>>
>>259596551
yes, yes you should.
i'm currently playing a new game myself. lvl 8 and i've done some fighters guild and mages guild quests mainly, just a few main quests
>>
>>259622173
ya. There are almost no specific items handplaced in the world in skyrim. Everything levels with you.
There are mods to fix it though
>>
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who /hlaalu/ here?
telvanni a shit
>>
>>259621987
>http://www.nexusmods.com/morrowind/mods/42640/?
but I want orcjiit
>>
>>259618521
>hircine is actually less dificult than the fucking werewolves

wow
>>
>>259622395
hlaalu here. Redoran is worst house.

>>259622407
edit the texture yourself.
>>
>>259622407
dat feel when i wish my butt was shaped like that
>>
>>259622394
Morrowind or Skyrim with that mod then?
>>
>>259622395
>hlaluu

all that imperial dicksucking sure helped you when the red mountain exploded huh?

bitch
>>
>>259622407
Then I guess you're stuck with Dolly's face.
>>
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>>259596551
Fuck yes.
Just started an Altmer fist fighter with loose crime morals last night.
After 3 hours I was already at level 69 hand to hand and had loadsamonay from raid a few dorf ruins, and murdered those two shop keepers with the awsome merchandise in Suran (Ralds Oril and that Pawnbroker). Morrowind is GOTYEY
>dat captcha
>>
>>259622026
>>259621876
Thanks. Which school of magic is best for buffs? Levitate sounds awesome and I didn't know you could do that either.
>>
>>259622574
I know that feel anon.

Just do some squats.
>>
>>259622674
yeah just like you punk ass bitch beta tree houses did too beta,enjoy being ruling over fucking dirt and piss faggot
>>
How are warriors and stealth based characters in morrowind?
>>
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>>259622395
>hlaalu
How's it like being traitors and criminals, scum?
>>
>>259622853
i really should start doing that.
my butt is ok at the moment but want it to be great so guys like it more
>>
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did anyone else stuck to that bitch orc's house in Balmora? i loved the three levels
>>
>>259622886
we don't rule shit because we don't give a fuck

we make our mushroom houses in the middle of bumfuck nowhere because we don't want to bother with politics or that bullshit

it's all about the magicka and dem golden saints bitches
>>
>>259621794
Fucking hate Telvanni so fucking much
Their buildings are discriminatory to Altmer. Their little mushroom hallways are so tiny, every time I walk through them I keep getting temporarily stuck.
>>
>>259622974
Man, Redoran's and Telvanni's helmets are so cool.
>>
>>259622974
>>259622395
>>259622674
>all those inferior dunmers arguing over which lump of shit is better than the other
Imperial Legion 4 life niggers,conquering all this motherfucker
>>
>>259621298
True. I set limits for myself in vanilla MW to eliminate some of the ridiculously cheap shit:

>no paying to enchant things
>no creeper/mudcrab
>no BS 1 second spells (e.g. charm), except for skill grinding
>no using skill trainers except on skills I won't use to get +5 bonuses
>no alchemy shenanigans
>>
>>259623247
you n'wah
>>
>>259623202
That means they're working as intended.
>>
>>259622769
Alteration or restoration for buffs. Alteration gets you the shield spells and a few other utilities, but restoration has fortifying spells, resistance spells, and healing spells.
>>
>>259623202
>being a fucking gook

lmao
>>
>>259623372
u mad cause dunmer sluts are all over that superior imperial cock beta?
>>
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Why do a lot of people ignore meeting Talos?
You meet the single strongest oversoul in Aurbis and he just chitchats with you like he does with Jubal-Sul in C0DA.
Talos is based.
>>
haven't figured out what was happening here yet, something went wrong with the pathfinding or set routes
>>
>>259621794
Telvanni masterace here

Why aren't you levitating all over the place /v/?
>>
>>259623535
what?

dunmer sluts crave the barbed dick, not the tiny imperial cock
>>
>>259623667
You're crashing their secret club meeting!
>>
>>259623767
who gives a shit what you bitches crave
its all about what the master race craves,not like you fucking fags can do anything about it
>>
>>259623679
Because I prefer jumping.

When it doesn't bug and makes me fall forever.
>>
>>259623679
Levitation is too slow. But Telvanni are old men, I guess it's blazing fast for them.
>>
>>259623892
>masterrace
>they got fucked by a bunch of faggy ass elves
>>
>>259624015
its actually based on your athletics so if thats top notch then you levitate fast as fuck
>>
>>259623570
He's easy to skip. After doing most of the tedious but interesting main quest, you get to Ghostgate and most of the npcs have very little to say. There's really no incentive to keep on talking to every random person there since it's all the same thing. So you just keep going to the huge, ominous mountain range that contains the devil and was the location of one of history's biggest events.
>>
>>259624015
>fortify speed
>levitate
>boots of blinding speed

gotta go fast
>>
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>>259617613
The Sermons by Vivec and The Commentaries on the Mysterium Xarxes by Mankar Camoran.
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>>259624124
Are you sure? My athletics is 100, but it still feels like I'm floating at half my running speed.
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>>259624290
then it might be the speed stat like >>259624232
says
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>>259624340
Besides, since some patch you can't get a Fortify Skill effect to make your own spells.
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>>259609746
>(shudders)
>>>/tumblr/
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>>259623170
hlaalu manor all day everyday
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>>259624180
So I am the only one who tries to talk to every single NPC everywhere
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>>259621070
That looks awful and out of place though.
>>
Is there any downside to wearing armor in Morrowind?

Magic-wise I mean.
>>
>>259624279
The masterpiece of all ingame lore ever.
>>
>>259624467
>playing vanilla

op morrowind was a good game when it was released but it has aged badly

modded morrowind on the other hand is the best fucking game ever

http://www.somethingfornobody.com/blog/morrowind-modding-guide/
>>
>>259617613
Sermons
Black Book Waking Dreams
Commentaries of Mysterium Xarxes
Teachings of Vehk
etc.
Tons of books
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>>259624290
It's levitate value, speed, athletics, and encumbrance. If you don't want to abuse boots of blinding speed, the levitate shrine in vivec is good for long trips.
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>>259621794
Telvani master race
>go deliver a message to Divayth Fyr, newfag
>oh you can't levitate? Well that's a problem. Good luck with that, pleb.
>>
>>259601440
>destruction
>scales like shit
In vanilla you can get a perk to dual cast which stunlocks anything. It's impossible not to win.

Thing is, anything's viable in Skyrim eventually.
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>>259624723
No, that would be final year of First Era...or PGE 1...or Monomyth
Sermons are great and all but there are better written or more informative things out there
Sermons is basically
>Vivec talks about how awesome he is and tries to sort of teach you how to be awesome like him THE BOOK
>>
>>259622769

Restoration gives you the Fortify Stat and Fortify Skill spells, though you'll need to travel to Mournhold to buy a spell for Fortify Skill. Fortify Skill is great for enchanting, you can just make yourself a ring of Fortify Enchant 500 for 2 seconds and make anything without grinding for souls, though you have to watch out for energy costs since they're calculated at your current stat so it'll be 1 for everything.

Illusion gives you Invisibility(invisible until you actually do anything, good for sneak attacks), Chameleon(partial invisibility up to 100, but stays on even when you pick things up or pick locks, making robbing a breeze) and Sanctuary(Avoid x% of all physical attacks). It also has an stun spell that immobilises the target.

Mysticism has all the teleport spells, and Telekinesis for robbing things(I fucking love robbing things). But it's not really high priority.

Alteration has Levitate, which is good for making you fly, or for putting one point of levitation on an enemy for a full minute. This means they move at 1% of normal speed, and the AI can't handle it anyway so they just freeze. Use the Illusion stun spell if you want to do it properly. Alteration also has the water walking, water breathing and other cool stuff.

Restoration you definitely want to be able to do yourself and do well, Mysticism doesn't have anything you need to be too high level for, and you can enchant items for Illusion and Alteration effects if you don't feel like taking the skills yourself.
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>>259624613
Nope but after playing vanilla Morrowind long enough, especially after the main quest, people tend to just stop trying. They'll talk to a few people in an area but it becomes repetitive. What's more surprising is that they don't explore the entire area just to see what's going on in general. You're at Ghostgate. Vivec's personal troops are here. Even then, seeing some Imperial hanging out there won't really entice many to talk to him.
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>>259624752
You still need to apply the official patches to make most mods work correctly.

And for official patches I mean the official patch, there's only one.
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>>259624669
you mean cast chance? no, it's based off your skill
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>>259624669
Other than weight, I don't think so.

I rather play as sorcerer and eventually use full daedric armor like a true telvanni
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>>259617613
Just read this
it has sources
>>
>Install Morrowind
>Horrible 'black sun' bug that I can't fix
>Uninstall

As usual, console version was superior.
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>>259609746
What's wrong with FCOM?

I'm actually starting a new playthrough in Oblivion with it
>>
>>259625070
>>259625057
Thank God.

I like magic but I don't want to wear girly clothes.

Fuck robes.
>>
>>259624947
There are more informative stuff, but the sermons are just beautiful poetic insanity.
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>>259625040
okay and mods reintroduce the fortify skill for spellmaking whats the problem?
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>>259624943
While stunlock doesn't fix the terrible scaling issue, especially since npc mages are ridiculously powerful on harder difficulties, stunlock breaks the game like nothing else. I've played as a mage on master mode wearing nothing but robes and glass boots/gauntlets. Just spam stunlock and it's difficult for me to name an enemy I can't just stand there and wipe out.
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>>259625037
Its nothing special though.
Just passes off as a random imperial who gives you a lucky coin.
Everyone knows that it is the personification of Talos, but its a bit meh.
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>>259625247
Use light armor. Medium sucks in general (mitigated by expansions tho), and the extra defense from heavy isn't worth crawling around everywhere
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Can you damage your skills to get cheaper training and then go to a temple to restore them?
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>>259625247
you can basically wear full daedric armour and still cast like a motherfucker all day
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>>259625518
b-but the ebony cuirass in females is stylish as fuck
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>>259625525
i fink you can m8
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>>259625475
Nigga knows future, it's not just usual chitchat
it's casual chitchat about future
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>>259624015

The magnitude in a levitation spell is the percentage of you regular speed that move at. So a 1 strength spell and the boots of blinding speed, if you have something to block the blindness, would give you a pretty decent speed. You can also cast levitation spells at over 100 and move faster than you normally can, which for old Telvanni is probably the equivalent of a magic wheelchair.
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>>259625525
yup, as long as you dont have the code patch installed, but even then you can turn it off
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Should I join Telvanni if I'm already part of the guild of Mages?
please respond
>>
>>259624467

There's a spell seller in Mournhold, or you can just console that shit.
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>>259625897
There's literally no guild restrictions in Morrowind other than only 1 Great House.
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>>259625897
I thought the two factions disliked each other.
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>>259625968

>>259626008
they do thats why im asking
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>>259621794
Master race reporting in

How's your mushroom tower going? Mine's just fine

I don't miss civilisation at all
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>>259626094
If you do, I think they make you a special line about your loyalties when you ask a member of the mage's guild about the telvanni, but I think thats it.

you can be archmagister of both factions, which is pretty weird.
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>>259626229
nerevarine do what he want don't give a fuck
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>>259625753
Aww shit, you're right.
Didn't remember anymore.
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>>259626229
>>259626227
okay fuck it I won't join them
the mushroom houses are gay as shit anyway
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>>259625031
With ehnchanting, how do I effectively refill energy costs on things?
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redoran stronk
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>>259623679
>implying I'm not

I didn't spend all day levelling my magic skills so I could get my boots dirty like the scrubs

never touch the ground

NEVER

implying I didn't do a 'the floor is lava' run
>>
>100% script compatibility
What else do they have to do? Compatibility, fonts and?
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>>259626416
>the mushroom houses are gay as shit anyway

well, have fun in your mages guild house then

oh wait
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>>259625475
This reminds me of how Morrowind is that kind of game where once you learn the lore, you walk up to certain characters and it just feels like you're both winking at each other.
>Hey Vivec, did you kill Nerevar?
>Not no way, not no how!
>You know I know.
>I know you know too.
>Mmmhmm.
>Mmmhmm.
>>
>>259626547
>no Hlaalu
Ha ha ha.
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>>259626547
>the redorans literally defend the telvanni territories for free

you can't make this shit up
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>>259596551
OP wait for openMW to come out
>>
>TFW can't Wrye Mash

What even is this I don't know god dammit I just want to play my game
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>>259626547
s-skyrim is not canon
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>>259622273
>>259624279
>>259624770
well i thought since vivec is chimney he will say something about it and i left books for later but i will check it now
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>>259626938
Why not? This seems fair.
Also
>Skyrim made Godhead canon
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>>259626789
To them is was just about to defending Morrowind. According to the map and the lore, the Argonians only managed to kill the Telvanni family. They never got far enough to reach into Telvanni territory to touch most of the house. The shocking thing is that House Dres still survived, despite it being ground zero for the Argonian invasion and House Dres actually being the house of slavery. That tells you how good the Redoran are. The Telvanni are likely still well and good and just didn't care about the invasion.
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>>259624864
arent there few levitation potions in room downstair anyway?
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>>259623667
>implying sex clubs aren't programmed in
>>
>>259627000
tough luck

the core part of TES lore is only referenced vaguely in books

ingame characters and such only touch the surface of it and barely, since they want to make the world the more generic possible to appeal to the wider audience.

I also hate how they also treat you like an ignorant dumbfuck even though you graduated top of your class in the Imperial Library forums.
>>
I tried giving this a go recently. But couldn't get into it because of the characters movement animations. Everyone walls like they have a stick up their ass. The combat animations look like people are suffering a stroke
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>>259626227
meh only Hlaalu live close to civilization.
Redoran live in the middle of nowhere too.
With speed spells and levitation I can get myself in our mushroom tower in a moments notice from Molag Mar.
>>
Now i'm in a urge to install this after i finish Deus Ex. Never played it, what mods and patches do you suggest for a first playthrough ?
>>
>>259627334
cool blog post
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>>259627196
>kill the Telvanni family

u wot? Most telvanni mage-lords have their towers around port telvannis

and you meet neloth in dragonborn
>>
How do I become a lorefag?
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>>259626416
B-but Telvanni has the coolest missions of the three great houses.
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>>259627413
morrowind code patch
better bodies and heads
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>>259627413

Don't bother with mods.
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>>259627552
they're all shit anyway
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>>259627413
Just the Patch Project and Code Patch.
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>>259626938
I wish...

Why couldn't they keep based Michael Kirkbride?
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>>259627413
this is what I roll with homie
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>>259619928
A lot of us mod the hell out of it. Pic related is something I screencapped for /vg/ yesterday because I'm too lazy to open the game and take another screenshot.
>>
>>259627413
Just get these two: >>259627646
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>>259627947
Michael Kirkbride wrote several things in Skyrim.
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>>259626506

Either make a bunch of shit with enchants and swap between them, since the soul energy recharges over time, or enchant a weapon with Soul Trap and carry a lot of low level soul gems so that every rat or other piece of trash can be converted into a soul gem to recharge your good stuff. There's a bug where if some restocks something, they restock it to the highest level they've ever had it, so if you find someone selling gems, sell them 100, exit the convo, go back in and buy them back, they'll refill to 100 whenever they restock. You still have to pay up so it's really just saving you from waiting three days after buying them out.
>>
>not being House Redoran
>not defending the land of your ancestors from Argonian savages and Nord barbarians
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>>259627978
>1600x1200
true masterrace detected
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>>259627331
>even though you graduated top of your class in the Imperial Library forums.
Since I found 4chan I've developed an erectile disfunction for registering and being on any forums.
I mostly read kirkbride stuff anywhere where he posts it and discuss tes on /v/ and /tg/
Forums are too circlejerk for me even if they have quality. What a shame.
>>
>>259626506
I'm not him but I've been doing a pretty much pure enchanting character aside from majors in restoration and conjuration.

Casting pool for enchanted items always refills at the same rate, however, with a higher enchantment level, casts to use the item are cheaper and don't eat away the cast pool as much. You can recharge quickly by just resting (the same way you would regain mana if you're playing vanilla) but the best way to level enchant is to recharge with soul gems so you should be doing that.

I recommend that you keep a lot of petty souls gems on you at all times since they're as light as most arrows and extremely easy to find. Soul trap the shit out of skelingtons. They're an extremely common enemy type, fit in petty souls gems and have a charge of 30 which is great for recharging and leveling your enchant.

Another EXTREMELY good tip to know is that if you have multiple magical effects of the same exact type coming from different items, they will all stack. This means if you make a bunch of different rings that do soul trap for 60 seconds and cast them all individually on an enemy, you will capture that enemy's soul multiple times, as if you killed and soul trapped x number of that enemy for each cast that you did. For this reason, one of the very first things I do on an enchant playthrough is to make three or four rings that soultrap on target.
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>>259627947
Skyrim was very deep in the lore department.

They directly referenced kalpas, things about universe, confirmed the Godhead and shit.

also Kirkbride wrote some books, since he still does some freelance work for Bethesda
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>>259627413
>>259627683
>>259627776
>>259628063
>>259627965
niggers you fucking need to get less generic npcs too
it actually makes them worth talking to and gives them personality
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>>259627494
The Telvanni House was founded by the Telvanni family, you can read about it in Skyrim during the Brand-shei quest. The family is generally irrelevant to the house though. And I don't think it's stated that most mage-lords are at Port Telvannis. All of the Councilors were in Vvardenfell and many Telvanni are scattered across the eastern territories of the mainland. There's likely many Telvanni around. In fact, Neloth shows there's a good chance a lot of the higher rank members are still up and about.
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>>259627978
Step it up m8
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>>259628363
Not for a first time playthrough.
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>>259628063
I will get the patch and heads. What about that one which revamps the graphic all around which i read about sometimes ?

>>259627965
Too much bruv
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>>259628443
>>259627978

Now show me those amazing looking NPCs.
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>>259628301
What is the Kalpas?
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>>259628383
most mage-lords aren't at port telvannis, there's only one tower there, but they are scattered mostly around the telvanni district
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>>259628383
Probably not in too good a shape, judging by Neloths' dialogue in Dragonborn.
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>>259628443
step up senpai
>>259628554
why the fuck not,it only changes the generic dialogues,you should definetly get it>>259628578
>>
>>259628301
Granted, I barely brushed Skyrim. I just couldn't stand that shit. The Mages Guild mission arc was the boiling point.
Didn't even finished it actually.
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>>259628268
Thanks. Again, I'm completely fucking new, but being a battlemage sounds so rad.
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>>259628443
Vurt has done some great work.
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>>259628578
Don't listen to the guy about better heads. It's terrible.
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>>259628578
MGSO is fine, I myself liked it, but some people are strongly against it because they feel it kills the atmosphere of the game.

Dunno, just play without it and then try afterwards to see it.

Also it's very performance intensive, since Morrowind is an old game that wasn't designed with multi-core processors in mind even if you have top-notch hardware you can get FPS drops
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>>259628639
>>Now show me those amazing looking NPCs.
If we're comparing it to Oblivion, you have no right to speak kek
>>
>>259596551
Any race
Major skills: Enchant, Conjuration

All other skills don't matter

1. Get Azura Star
2. Summon skeleton -> soultrap weapon -> recharge weapon
3. Repeat 2 until enchant is 100.
4. Enchant items with cast-on-use massive damage spells that only cost 1 enchanting point to use
5. Bore your way through the rest of the game.

Honestly enchanting is almost as broken as alchemy.

If you want to play regular straight mage, I personally recommend a Magicka Regen mod a'la Oblivion. I did my first playthrough without but honestly resting constantly to remain functional is a little tedious as a pure mage.
>>
>>259628775
>why the fuck not,it only changes the generic dialogues,you should definetly get it
Because then it becomes confusing what was actually in Morrowind and thus canon and what was added by the mod. You use lgnpcs after playing through vanilla so you can tell the difference.
>>
>>259628792
the mages guild mission was very shit

but you got to see sarthal, you got the fucking eye of magnus, a cyborg from the future, and you got the staff of magnus

granted, it was underwhelming as shit like every faction in skyrim, but they atleast had cool ideas
>>
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When will you visit your special friend again, /v/?
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>>259629014
what?

they just add random dialogue to random NPCs, it doesn't matter if its canon or not because it's irrelevant to everything
>>
>>259629045
does that bitch upstairs worship daedra or whatever?
i went to her room and she told me to fuck off so I imperial tongued her to like me and there's no mention of it,even more she tried to give me a quest
>>
>>259629035
So was there any explanation why the Dragonborn could hold Keening?
>>
>>259628821
MGSO is shit. Seriously.

They've gone with the idea "it just has to be modded". Some of the textures straight up look bad.

Individually picking mods yourself is where it's at. "Hlaalu Bump mapped" is miles above the Hlaalu textures used in MGSO, and that's just one example. See >>259628816

Those textures looks great up close and in any light.
>>
>>259628992
>start the game by pulling this tedious shit for 6 hours so that the rest of the game will be broken
>>
>>259629169
It adds backstory to several npcs and an extension to the Redoran quests.
>>
>>259629219
She's a target for a Morag Tong quest. I think she worships Dagon but I don't remember.
>>
>>259628657
The universe in TES is an endless cycle of creation-existence-destruction, and these iterations are named kalpas

we are in a kalpa, and when alduin comes he wants to destroy it, but not because he's evil, simply because it's his job, destroying the mundus so it can be reborn anew again.

you kill him, and you fuck everything up, with consequences still unclear
>>
>>259628657
kalpa no.1 -> alduin come to reset the world-> kalpa no.2
>>
>>259629045
Everyone in morrowind worships daedra
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>>259628992
just use console jesus christ

>grinding in a SP game

for what purpose
>>
>>259629547
They should've made this more explicit in Skyrim. Would at least give some depth to it.
>>
>>259629547
There's some infograph going around that says there have been fourteen of these and something named Sithis and the Hist (Which I only know are fucking trees) can sort of move through them.

I don't know what this is on about or if this is accurate. When this Kalpa gets destroyed does it take everything with it? Aedra, Daedra, whatever else? Also, something about towers that I don't understand.
>>
>>259628732
That's the main thing. They're not in good shape. Red Year and the loss of a lot of members from the death of the house's founding family set them back. I imagine many are alive but just in shambles. Like most of Morrowind and Neloth, they should be going through their rebuilding process.

>>259628671
That's what it seems like, since Port Telvannis is known for hosting the largest tower of all the Telvanni, reaching far above the tall buildings around it. But the details are vague about the true structure of the city. Either way, that leaves room for a couple more towers and considering the size of House Telvanni, it's hard to argue there's not far more towers scattered across their mainland territory.
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>>259625142
I have a theory, but it's pretty grounded in logic and reason so I think it's a fair conclusion:
The reason for that is simple, less to go wrong. Now I'm not a mustard fag, I don't even PC at all because I don't have much, if any, spare dosh. That aside, mods are made by your average guy, and while compatible with MW, it's not perfect, and it's a bunch more possible issues that can arise. Console versions often seem more reliable because there's no mods to backfire or malfunction. It's like the difference between the economy of a small town and the economy of an Xbox heug super-city. The small town is often more stable, but the city has more benefits at the risk of all that delicate shit falling apart.
>>
>>259629547
also in the C0DA it's said that the destruction of this kalpa will come by the hand of the Numidium

but dunno if it's canon or not
>>
>>259628801
There is a mod around that increases the probability of a successful enchant because of how broken the equation is in vanilla (it takes around 5000 intelligence to have a %100 chance of making a constant effect enchantment for reference).

I highly suggest you get it so you can enchant your own items without have to resort to exploiting your intelligence to extremely high levels.

If you're feeling extra casual, there are some pretty balanced mana regen mods around as well. But really, you should get the enchant rebalance.

Some other extremely useful echantments are two separate rings that each individually restore hp or fatigue but only cost a single cast point to use. You can restore like ~40 fatigue and stay at 1 point cost and then you can run freely anywhere and then just tap it a couple of times when you encounter an enemy. That way you don't have to resort to making fatigue potions.
>>
okay bitches fuck you im gonna play morrowind i wanted to do it 2 hours ago but you kept me in this god damn thread for that long
>>
>>259629547
by "universe", do you mean mundus or the whole "dream"?
>>
Classes aren't really important in TES games, you can be a hybrid of everything in order to get most of the benefits. You can have shit magic and still do all the Telvanni stuff. Anyway, the unmodded mechanics of the game are a fucking disaster anyway, why would you want to go back and suffer through all of it again? Morrowind is memorable for all the bits of lore it has, not so much gameplay.
>>
>>259628992
>Honestly enchanting is almost as broken as alchemy.

Don't abuse the game mechanics you autist fuck, holy shit.
>>
>>259629796
yeah that image is plenty accurate

the hist are interdimensional threes that somehow can survive kalpas, no one knows why, they are the patrons of the argonians, and the main cause of their evolution from common lizards to bipede rational beings

the towers are the one that hold the mundus, if you imagine the existence of the TES universe as a wheel, the mundus (the "physical plane") is the center, and the towers are the spokes (the void between is the oblivion)

if you destroy all the towers, something fucked up happens, maybe the oblivion crashes down into mundus, maybe they merge into one, no one knows, but it'll be probably bad

sithis is something related to padomay if im not mistaken but im not very sure
>>
>>259630051
Thank you for the information and help. I never could figure out how to hotkey things in Morrowind PC.
>>
>>259629767
They barely had time to finish their own civil war quest. Deciding to be blunt with their cosmic lore while knowing a huge demographic is going to be casual assbags isn't necessary. Just let the lorefags, like myself, talk about it and then spread the info around. Anyone who cares about the lore will end up at the same places and topics at some point. They can nod in self-satisfaction as they "get" the game and the events. The others won't care anyway and it's just smash-the-dragon 2011 to them.
>>
>>259629862
Unless it's in-game, it's not canon.
>>
>>259630082
So if alduin kills mundus, can't the aedra just create a new one then?
>>
>>259630060
It was that good.

>>259629796
Shit, you're gonna make me spend another whole night reading about lore like a retard.
>>
>>259629847
I was basing myself on TR

port telvannis is fucking amazing
>>
>>259629796
>if this is accurate
Mostly accurate, some details are not exactly confirmed.

>When this Kalpa gets destroyed does it take everything with it
Mundus and Oblivion are both reshaped. Gods remain gods, sometimes switch positions in the pantheon, but they remain.
Mundus, history, species living always change though. And depending on how we, in mundus, influence the gods, aetherius changes some properties, but remains the same, for the most part.
>>
>>259630273
I've been wondering about these towers, what about them makes them special, or is it just sort of the way of things? I'm wondering of some higher being, god, whatever set this up, or if it's just the way the godhead/dreamstate works.
>>
what whats written in the elder scrolls?
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>>259630082
I think the whole dream

Everything will reset himself, the only constant is that all is in the Godhead's dream.
>>
>>259630294
Press F1
>>
>>259630423
Oh, I was just going by the little text we get about Port Telvannis from the canon. I don't know how the general lore community is reacting to what TR has added. A lot of people seem to like it but it doesn't get discussed a lot. I wouldn't mind considering it canon since it treads lightly and adds some cool stuff.
>>
>>259630470
>what about them makes them special
They mimmick the way in which universe itself was created. By making an echo of original creation inside Godhead, they create their own reality. Besides Adamantia, all towers are imperfect echoes that can only make the subjective reality of the race stronger, but not make a new world/creation. These towers in turn strengthen reality.
>>
>>259630561
I somehow doubt alduin can destroy the whole universe
Also he's known as the "world" eater

I believe he would destroy mundus only to have the aedra rebuild it
>>
so what if the Godhead wakes up?
>>
>>259630561
see
>>259630438
>>
>>259630354
C'mon, it doesn't hurt to do it. A monologue here, a book there, some references around. In no way it would compromise the game, only enchant it's quality and lasting impact. People who don't care would just not pay attention to it, there would be a legion calling it deep and praising it even more.
>>
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wow

uh

okay
>>
>>259630990
I suppose the universe ends. But I wonder what's outside that universe? Could someone escape from the dream?
>>
>>259630273
>sithis is something related to padomay if im not mistaken

Sithis is Padomay. The opposing force to Anuiel. He's a primal force of chaos.
>>
Not being glorious battlemage with axe in right hand and casting fire spells from the left.

Yeah I know you can't do that in Morrowind, but if it was real.
>>
>>259630935
>>I somehow doubt alduin can destroy the whole universe
>Also he's known as the "world" eater
True. He doesn't destroy it outright. He literally eats it.
This Kalpa he was sent back into the future. This got him may yo, because no one tells stronk independent first born of akatosh what to do. So he decided to be sadistic. he decided to eat all souls of the dead Nords first. Eating the world, after he's had his revenge. But dragonporn didn't want any of that.
>>
>>259631162
>Could someone escape from the dream?
Amaranth
>>
I think I always made my morrobuild to fit the minimum requirements for all houses and guilds
ah the nostalgia of playing my custom-made breton battlemage
>>259630086
it was cutting edge rpg with awesome graphics
I still remember the time when I walked through the forest, it was raining, lightning flashed over the horizon and thunder echoed, I was so immersed I actually felt cold... wondering if it rained outside I looked outside.
it was warm and sunny...
>>
>>259631138
>no fatigue

You might as well be rubbing his nipples with that dagger.
>>
>>259631162
The only way to escape the universe would be by becoming Amaranth and creating your own.

If im not mistaken it's strongly implied that was the intention of Miraak in the Dragonborn DLC, but as always with these things, it was only implied if this is true.
>>
>>259631332
I don't mean by becoming a new dreamer. Even then, isn't that then just a dream within a dream?
>>
how to raise sneak? i've got sneak 5 and never ever get any points in it when sneaking.
>>
>>259630808
Explain further. What's the origin of these towers?
>>
>>259631138
Fatigue matters
>>
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>>259627196
>just didn't care about the invasion
>TELVANI SLAVERS YOUR TIME IS AT AN END
>eh? Who's there? Oh, the scalies are flustered again...what is it now?
>COME, FACE YOUR DEATH AT THE HANDS OF OUR VENGEFUL FUR-
>OH right the whole slavery thing , just a moment...
>...
>...
>now if one of you will fetch me some Dwemer coherers and another gets me some colovian tea I might be inclined to reemberse you for them with some coin, how's that sound as recompense?
>...I think we'll just head for the Dres
>fine, I have work to do, but if you come back you'll need to levitate up to deliver them too me.
>why?
>why not? Can't levitate? I swear, and you wonder why we enslaved you savages...
>>
>>259631498
No, you leave the dream and create your own.
>>
>>259627331
>ingame characters and such only touch the surface of it and barely
Not really
>Arniel: I'm no tonal architect, of course! Well, I suppose it's time, isn't it? Let's see what happens. You, uhh... You may want to stand back a step or two. But please, don't leave. You've been instrumental in this process. I'd like you to see the results first-hand. Right, then...(Proceeds to get broken down into gradients and get fused with you like Dwemer got with Numidium)
Or how Paarthunax casually talks about Kalpa's with you
Or that time that guy in Tribunal just casually predicts Oblivion Crisis
etc.
>>
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>>259631535
Pic related is a ham fisted full on lore dump.

> What's the origin of these towers?
The creation of the world left us with the first tower, Adamantia aka Direni tower.
Lorkhan's Heart is the second one.
The rest were made by elves copying the creating as an attempt to ascend out of this reality. Unfortunately for them, it didn't work. It just strengthend the world.
>>
>>259598896
In the end of a game I always end up with powerful warrior who can do every usefull spell in game and is a master in thief and trading.

In this game you can't play proper, it all mix up in some time.
>>
>>259631974

Why don't they make new ones?
>>
>>259631594
Didn't argonians get all the way to Vvardenfell for a bit before Redoran started pushing back? And that one journal does talk about House Telvanni getting hit pretty bad.
>>
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>>259627196
GAS THE LIZARDS, RACE WAR NOW
>>
>>259632201
It's hard, they dont' know how to anymore and why would they - elves want the world to end already.
>>
>>259631840
Thats just touching the surface to me.

They just reference those terms ("kalpa", "tonal architect") to make a wink to the lorefags playing, but they don't really get into depth conversation about them.
>>
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>>259631594
>colovian tea
>not canis root tea

What are you, some sort of n'wah?
>>
>>259631535
First tower was created when existence as we know it began, Ur-Tower or Adamantine
Second tower was Red Tower/Red Mountain
Next was built by Auri-El and Mer, Crystal Like Law
Somewhere around here The Cave in Snow throat and The Time wound was made making it a tower
Then Ayleids built White Gold
Then follower of Trinimac built Orchialaic
Then Bosmer got gifted with Falnesti by Y'ffre which was a walking tower city
etc.
Latest tower was Numidium
>>
>>259632278
I don't think Fyr really cares about that kinda thing. Doesn't he also have an argonian friend?
>>
>>259631974
Thanks for dealing with my ignorant questions. I really should ask where to start with all of this, and where to read up and become some sort of lorefag. I'm really interested in all of this.
>>
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>>259632425
>>259631974
>>
>>259632201
because it makes the world stronger, not weaker
elven major politics want world to end
>>
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>tfw you install morrowind every time you see this pic
>>
>>259631974
>Unfortunately for them, it didn't work. It just strengthend the world.

HAHAHAHAHAHA

GET FUCKED

ELVEN SCUM
>>
>>259632653
they did it wrong
Auri-El, one of the broken shards of Aka managed to achieve Dracocrisalis through Adamantine or Crystal like Law meaning that it is possibly to ascend out of Mundus with Towers
>>
>>259632252
It's stated they were only successful in the South, reaching Mournhold. That actually puts them a great distance away from the entire Telvanni territory. The game states that they wiped out the Telvanni family, the founding members of the house, but no one else. The territory they actually hit was House Dres territory, where most of the slavers were. Likely due to Mournhold's political and cultural significance, that's probably where the Telvanni family stayed and likely the only reason the Argonians touched any Telvanni at all.
>>
If i want to make a playthrough abusing enchantment is high intelligence necessary, or can i just level up weapon/armor skills and disregard the rest of the spell schools?
>>
>>259632418
Sanguine a bro
>>
What does Polydox mean?
>>
>>259596551
Unless you really really love how Morrowind plays compared to Skyrim, wait for Skywind.
>>
>>259598896
Not with all reflecting enemies in game
Good luck playing Bloodmoon without splitting your hairs.
>>
>>259632916
The journal also talks about House Telvanni itself, though. Also, I remember there being mention of argonians reaching Vvardenfell.
>>
>>259633235
>Skywind
>>
>>259625425
Welcome to "action" RPG genre
>>
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>>259633235
>wait for Skywind.
AHAHAHAHA
*nods towards you respektfuly*
>>
>>259633265
As long as you're shameless enough to abuse levitation, you shouldn't have problem anywhere in the game.
>>
>>259633506
How does one abuse levitation?
>>
>>259604473
Better animation support was already added in game by MCP
Nobody fucking used it. Morrowind modding scene is largely dead.
>>
>>259633614
You just use it.

You render 95% of all enemies ingame useless.

And most casters only throw bullshit at you so that's still okay.
>>
>>259633614
levitate
get spear
fly high enough for enemy not to reach you but for your spear to reach him
attack
ALTERNATIVELY
levitate out of range
shoot spells from sky
ALTERNATIVELY
levitate
lead guy to a place where he will get stuck
attack him freely from anywhere since he is stuck
etc.
>>
>>259633614
By levitating.
Most enemies can't hit you.
>>
>>259633754
Are you telling me to just levitate myself everytime I get into combat?
>>
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>>259633031
His quests were always entertaining.
>>
>>259605345
All of them surprisingly
In morrowind it is tedius as fuck as you need to take down stamina before you can damage anything but it is kinda fun
In oblivion you get some abilities which make unarmed combat a bit unique.
In skyrim you get suplex animations and gauntlet damage boosts
>>
>>259633349
It talks about House Telvanni from the perspective of a servant watching the entire family get wiped out. It's very likely the estate and all those on it were wiped out and thus she wondered if this was the end of House Telvanni. However, this is the first mention of the family in the series. House Telvanni has operated a long time without the family but it certainly doesn't help to have the family and its estates wiped out. I haven't heard anything about them reaching Vvardenfell. It seems kinda pointless to even go there since the invasion occurred after the Red Year and Vvardenfell was a complete, inhospitable wreck with a dragon sleeping in it.
>>
Is there a paralysis bug in morrowind to? To stunlock all the enemies?
>>
>>259633823
Yes.

Instead of spamming spells in the ground, you'll spam them in the air.

Gameplay in this game is shit anyway, who cares.
>>
>>259633826
Too bad he uses a generic dremora model, though.
>>
>>259633823
unless its a cliffracer
>>
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>be really high level
>fight Gedna
>two hours later
>all weapons broken
>no more potions
>everything spent
>just stand there and constantly punch her into unconsciousness so that she won't one hit you
That was fun.
>>
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>>259634004
Probably just laziness on bethesda's part. His shrine in oblivion is more fitting.
>>
How much of a lorefag can I become by just playing through all the questlines?
>>
https://www.youtube.com/watch?v=zphTokH--s8
>>
>>259634314
You mean, without not even reading books?

You'll just know who the Tribunal are and little more.
>>
Guys, after reading up on the lore, I wanna try out arena and redguard.

Any tips?

Also any modern version of these games that can handle windows?
>>
>>259633982
>use 30s paralysis spell on enemy
>deflect
watch him beating the shit out of you for half a minute
>>
>>259596551
Fuckin' casual, install daggerfall install daggerfall instead if you want to play a real game faggot.
>>
>>259634314
>How much of a lorefag can I become by just playing through all the questlines?
10%
Reading all ingame books and talking to ingame people? Maybe 50%? 40?
>>
>>259634314
All questlines? I don't know. You'll learn quite a lot but there's still more covered in books and expanded on in out-of-game text. Even the Morrowind main quest is filled with most major characters completely unsure of what's going on. Even Vivec doesn't really know what your deal is.
>>
Is it true that you can avoid reflects by putting a bullshit effect first thing in your spell like "levitate for 1 sec"?
>>
oh god, i made this thread and totally forgot about it because i went to play open RA for like 2 hours or so.

nice to see that it didnt die with 0 replies
>>
>>259633235
Skywind will still be Skyrim. It won't have Levitation, or Spellcrafting or any of the things that made Morrowind great
>>
>>259633964
Actaully only the opening of the journal is from the servant's perspective. The rest is from the House Telvanni member. Still, it probably just means he saw so much destruction he thought it was the end of the Telvanni, when in reality, there were still some survivors.
>>
>>259634534
How to become lorefag?
>>
>>259634610
But you can put Levitation and Spellcrafting to Skyrim.
>>
>>259634630
Play the games and read Kirkbride's inane, pretentious OOG shit.
>>
>>259634630
http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/
>>
>>259632459
>I don't think Fyr really cares about that kinda thing. Doesn't he also have an argonian friend?

i guess, because all his argonian enemies are fucking dead
>>
>>259634610
This. If you want to play Morrowind with better graphics, you should just try Morrowind Overhaul.
>>
>>259634797
>tfw you'll never NTR michael kirkbride with his sweet lorefag bride

why even live
>>
>>259634452
Arena can be a lot of fun, but if you're interested in lore it's probably not your game. When it was created, Tamriel was just generic fantasy world #468.
The Main Quest dungeons are really cool, though. You can even go to Dagoth Ur, but it's a lot different from how it looks in Morrowind.
>>
>>259634878
I just want physics and decent animations
>>
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>>259634241
I found this on the Nexus
>>
>>259635063
you're the first person I know that actually played arena
>>
>>259635252
That's not fair anon. I also played arena. for 5 minutes
>>
>>259634314
If you wanna learn the more important lore without flipping through millions of pages of books and wikis, I suggest you marathon this guy's series.

Pretty good production quality. Also in his later episodes he hires a professional narrator
>>
>>259634613
It's actually the father of the family. The fact that he thinks House Telvanni really needs an heir kinda puts the whole thing into question. It kinda makes sense that the family probably takes care of most of the political affairs to keep House Telvanni involved, so if the family gets wiped out, House Telvanni loses a bit of its influence. Luckily, Neloth and geography show that the Argonians missed quite a lot. If House Telvanni was truly wiped out, it wasn't by swamp lizards.
>>
>>259635252
I played Arena.
Installing it counts, right?
>>
>>259635392
That would be REALLY helpful if only you had given me a link
>>
>>259634314
>>259635392
Forgot the link

https://www.youtube.com/watch?v=d0Od2lbw9N4&index=1&list=PL7pGJQV-jlzCPBUy9uAXQUXZ4UBaDLKS5
>>
>>259635392
inb4 links to ShoddyCast
>>
>>259635427
No. That only means you played "computer", not Arena.
>>
>>259633826
The drunk quest was genuinely good, which amazed me because I had spent the last 25 hours on fetchquests.
>>
>>259635586
>>259635560
I thought shoddycast was fucking awful or whatever.
>>
>>259635063
https://www.youtube.com/watch?v=LgyutZumxEg
>>
>>259635560
HA
HA
HAHAHAHAHA
ShoddyCast is trash, m8.
>>
>>259635063
>Arena can be a lot of fun
Ugh, it was so ridiculously unbalanced.
It became such a chore later on when you just have to farm for the potions you have to chug every ten seconds just to survive.
>>
>>259635560
Oh god no, not that fuck. Okay, fine, he's good for a beginner, but he deliberately lies sometimes to make the world look "normaler"
>>
>>259635252
I can get out of Privateer's Hold by memory infinite times in a row without dying but I just couldn't bother with Arena. Fuck those goblins.
>>
>>259635775
>>259635757
>>259635704
Should we make a list of shit he did wrong in those podcasts?
Such a pasta would be beneficial. Unfortunately, my spirit is not strong enough to listen him all the way through.
>>
>>259633487
Every time I go to play Morrowind I see this filth in the recent news thing of steam.

Make it stop, please
>>
>>259636008
I don't know enough about the lore to do that.
>>
>>259635405
I think it's more that since he thought all of Telvanni is gone, his child was the last one.
>>
I started this game once or twice. I was turned off by not being able to hit enemys. Standing in front of them, hitting them with a sword. Every third swing actually hits. Bow and arrow, the same.
Attacking a guard with a bow whilst hidden killed him in one hit, every other hit on enemys does no damage, with the same weapon.

I don't understand this game.
>>
>>259635560
>>259635586
>>259635704

He does a good job giving you a general idea on the basic lore , though he may not be 100% correct, it can get you started

You'd have to do more research if you want to learn all the details
>>
>>259636230
Fatigue matters
>>
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>>259636230
It's just too deep
>>
>>259636008
"We"? No.
"You" are free to do so.
Everything about it screams Skyrimcasul pandering. The sort of people that could benefit from it are too stupid to be worth it.
>>
>>259636230

I don't understand why so many people have an issue with the combat.
If you pick the long blade skill and then attempt to fight enemies with a dagger, of course you're going to die.
>>
>>259636404
>>259636345
this pretty much sums up my experience with morrowind.
I like skyrim. You can actually hit stuff.
>>
>>259636615
It's because they visually connect. It's a stupid system. If there were actual animations for "Stupid goy plays with a dagger", it'd be tolerable.
>>
>>259636615
Because the combat is the same as Oblivion and Skyrim, only that now you don't have fancy animations or spell effects to entertain you while you mash the mouse.
>>
>>259636615
Imagine a Boxfight, two dudes punching eachother in the face. But only one guy actually deals damage, even though he hits.
>>
>>259636886

It's not a stupid system if you play properly.
Pick the right skills and weapons and you won't be having these issues. It's like people intentionally do everything wrong and then complain they can't hit.
>>
>>259637140
>ignoring the point
You CAN hit. Damage doesn't register because stats supersede what is visually occurring.
>>
>>259636615
If you swing at something with no fatigue, you're gonna miss, just like in a real fight
>>
>>259637140
Keep on convincing yourself that this is a good system. Not being able to hit someone because you didn't take the right skills is just stupid.
>>
>>259636621
See that green bar under the mana bar?

That matters.

Have fun with your shit world.
>>
>>259637384
You're an action adventure babby.
Morrowind is an RPG. Get fucked retard.
>>
>>259636886
It's not stupid, it's limited due to animation but it makes sense. If there were animations for screwing up, then people would complain that somehow their character is making the same mistake over and over again or the enemy keeps dodging the same way. Then there would have to be many more animations to satisfy these people. There's logic to what happens but if you just can't connect what's happening, that leaves a lot of older games forever out of your reach.
>>
>>259637305

Again, if you pay attention during the character creator you won't be having that issue.
There's also the weapon trainers, which the game explicitly tells you to visit, to make it even easier.
>>
>>259637384
It's a classic RPG diceroll system.

I also think it's shit, but it was pretty standard for that time and it's not very hard to understand.
>>
>>259632034
Not so much compared to Oblivion and Skyrim.
A powerfull warrior, proficient in Mace, Spear, Axe and Sword will have fucking hard time mastering Unarmed Combat, Bow and Magic at the same time. Spell will fail countless of time and enjoy you perma-OoM status
>>
>>259609746
>pleb unable to install FCOM detected
>>
>>259637452
it's not like i ran through half the world. Hacking on the first enemy just not dealing damage is my problem.
>>
I am still unable to enjoy Morrowind.

I tried it first as a Thief a couple of times and it was terrible. Tried normal barbarian mode and it was terrible. I have heard magic is the way to go for fun, but I despise the fact that I have to play an RPG a certain way to have fun.

What do?
>>
>>259637570
hell skill trainers in morrowind are a hell of a lot cheaper too
>>
>>259637515
>>259637609

this.
Its like you fuckers never played a minimally old RPG game.
The system is still generally shitty, but the game as a whole makes the combat system a very small misdemeanour.
>>
>>259637384
It's an RPG, and it plays like one. You wouldn't take sword specialization in D&D and then walk around with a hammer, would you?
>>
>>259637845
>thief
>in a TES game

for what purpose

well in oblivion the thieves guild was great
>>
>>259637845
I can understand why being a stealth based character would be terrible in Morrowind, but how was barbarian mode terrible? Honest question.
>>
>>259637140
He wasn't complaining about skills determining hit chance, just that there was no visual difference between hitting and not hitting, creating a frustrating, immersion-breaking effect where it you aren't hitting a target that it looks like your character is blatantly stabbing.
>>
>>259638224
The only redeeming quality in Oblivion was its stealth system IMHO. Thieves Guild and Dark Brotherhood quests were pretty good.
>>
>>259638352
The problem with that argument is now many great rpgs are now lost to this person because they couldn't get past this incredibly minor thing. It's like complaining how in many Final Fantasy games you don't see the blow actually hit at all or how i Fallout 1 or 2 the attacks just miss with no indication of how. There goes Baldur's Gate. In fact, never ever touch Baldur's Gate if you can't handle that. You'll be ripping out your hair as your five man party surrounds someone and won't land a blow for a good half minute.
>>
>>259638224
I love playing a thief in every RPG that lets me. It is by far and away my favorite "class". It was a lot of fun for me in Skyrim for the most part and it was fun in Oblivion as well. I mean it didn't feel like Splinter Cell or Thief or anything but it was fun for me. Morrowind it's just so fucking terribly boring.

>>259638306
Well perhaps I didn't give it a fair shot, but the combat focusing on Dice rolls felt very unrewarding. That's often why I like to play as Thief, because if the combat isn't good (Oblivion, skyrim) I can at least avoid it/mix it up.
>>
So does this levitate abuse not work if I'm a melee build?
>>
>>259632278
>implying Divayth Fyr turns down for anything
>>
>>259638853

I think the difference but them is that Morrowind is an action game.
I don't really see the issue though, it's not like 90% of your attacks miss. If you're doing it right you should be hitting most of the time. It's just a visual thing.
>>
>>259639241
levitate abuse works for every build
>>
>>259639496
Longswords?
>>
>>259639446
>Morrowind is an action game.
I politely disagree and claim Morrowind is an RPG.
>>
>>259639576
Yeah, you can fuck up their pathfinding and abuse the terrain to hit them
>>
>>259634035
In which case you cast levitation, walk 50 ft into the air, wait for it to follow, then cast 1 second of levitation on the cliffracer

spell times out, cliffracer loses flying, falls out of the sky and dies
>>
>>259639612

An action RPG is what I meant of course.
>>
>>259638853
The difference is that you aren't in complete control of those characters like you are in Morrowind. You tell them what to attack and which attacks to use, but they walk up to the enemy and attack on their own. In Morrowind, you're the one walking up to the target, and you're the one deciding when and how to swing the sword. You're in so much control that you even decide where exactly the player character is looking. Not to mention that games like Final Fantasy started including dodging animations for misses in later installments.
>>
>>259639898
>>An action RPG is what I meant of course.
I know. That's Oblivion and maybe Skyrim if we don't say it's an action adventure completely.
Morrowind is still an RPG due to its mechanics.
>>
>>259637845
You have to either get caught a fuckton while you raise your stats or abuse saves.

Just practice stealing certain shit at lvl 1. You can steal the Sword of White Woe and the Darts of Judgement or whatever they're called at lvl 1 because the timing is a lot easier than pickpocketing. Also there are crates everywhere full of armor that are easy to steal from.

If you want to legitimately raise your sneaking, there are places where you can aggro someone and then stay sneaking near them because they're clipping on something. Then just leave it there overnight.
>>
>>259596551
Yes. Do an Altmer under the sign of The Atronach, go all out. You'll have an ass load of magicka, but you'll be dependent on magicka potions.
>>
>>259640106
It's an old combat system that's clunky at first until you get used to it.
In morrowind it's all up to chance, the only job you're doing is increasing the odds by using the right equipment and watching your fatigue.

Later on, you will almost always land a blow
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>>259640106
I get what you're saying but a game like Baldur's Gate would still apply in comparison. Not as much control but a huge amount of control with distance still playing a factor and the same lack of animations Morrowind has. In the end, I still think it's incredibly off to have an issue with the visual representations of Morrowind if one understands the basic system, that it emulates what is happening, and that it works more like a standard RPG of the day than an action rpg.
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>>259637767
make sure you have 50+ skill in some weapon off the bat, make sure you're using one of those weapons, and make sure you have a decent amount of stamina when you attack, and you'll fucking hit them. it's not hard.
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>>259640316
I don't understand the sneaking at all. I always tried to level it up so I could dump sweet agility points into my warrior.

I had already maxed block
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>>259640823
>both bugs include Hlaalu, the worst house
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>>259640823
It changes how much someone will notice you, making it easier to get behind them and steal their shit.
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>>259640970
Hlaalu is shit tier.
And they couldn't be more irrelevant too
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>>259641149
I meant I don't understand grinding. Just sneaking around NPC presence unnoticed? Like in Oblivion?

Posting oblivion list as well.
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>>259599461
>Oblivion and Skyrim killed mages.
While I agree that Bethesda has made magic the most boring shit ever in Skyrim, if you are to follow the lore, it seems magic is naturally dying in Tamriel.

In Morrowind and before you have these crazy magics and multiple spell enchanting. And it's not just the player that can accomplish this stuff, there are several wizards that can pack quite a punch and can very easily reflect and absorb magic, do large AoE spells, etc.

Oblivion takes a few years after Morrowind, but magic is already losing strength. I remember a book in Skyrim mentioning that the Oblivion crisis resulted in Conjuration magic becoming quite harder to pull.

200 years later, during Skyrim, enchanted items are absolute dogshit, and spells have been reduced to very simple effects, while some fields of magic seem to be completely lost. An in-game book speaks of enchanting an item with two different spells as being very difficult to achieve. Even daedric artifacts seem to be losing power.

I know the simple answer is to assume Bethesda is ruining magic, but if you consider a lore related explanation, it looks quite a bit concerning for Tamriel. Some books deal with incredible feats of magic by some very skilled wizards, but it's always in past eras.
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I wish they brought back the character creator from Daggerfall for TES VI.
But that's never going to happen.
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>>259641563
As the towers are falling, Aetherius is getting further away from mundus and magic is dimmer.
I declare that this is a fact now.
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>>259641549
Higher sneak makes it easier to get into their house, nigger their valuables, and get away without killing them.
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>>259641851
>Mfw when I bought Elder Scrolls anthology and have hard copies of both Arena and Daggerfall
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>>259640823
Huh. Roland.
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>>259641908
I'm aware. How exactly does grinding the skill work?
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>>259642083
Fuckin' neato. I'm hype.
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>>259642492
Enjoy it , son.
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>>259642057
Same. I really like this anthology.
Still, beth was retarded again.
>Install Arena on A:/Program Files/Elder Scrolls
>try installing Daggerfall
>Daggerfall authomatically install on C:/Program Files/bullshit/fuck you you can't chose where to instal it/with love-Todd/

Still,
>get both Steam and non Steam copies of Morrowind and Oblivion wa great. Thanks Todd, I love you
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>>259640823
rollin
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>>259642647
For real, based Todd helping people too cheap to buy disc drives.
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>>259642372
you get to a NPC, put sneak mode, and walk

Im not sure if you even need to walk to increase sneak
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>>259641563
>I know the simple answer is to assume Bethesda is ruining magic, but if you consider a lore related explanation, it looks quite a bit concerning for Tamriel. Some books deal with incredible feats of magic by some very skilled wizards, but it's always in past eras.

well, it could be that the feats of old wizards were embellished. elder scrolls is known for making sure in-game accounts are often unreliable, biased, ect.

or, it could be a tolkien-style "fading of the mythic era" arc. in the silmarillion you had all these great heroes who could kill dragons and balrogs in single combat, and by LotR that was slowing fading away, the elves were leaving, heroes were more down-to-earth, ect.

this might be giving bethesda too much credit.
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>>259641563
What?
There was no reason for magic to be weakened during Oblivion. After the Oblivion Crisis, yes, but that was because magic became less taught and more distrusted. During your time as a player in Oblivion, the magic is just weaker. If you're saying the dragonfires are the reason, people have done great conjurations with the dragonfires on. You could summon Mehrunes Dagon to wipe out a city while the Dragonfires were active. There's actually a more suitable explanation for magic being weaker.

For Oblivion, it's the fact that the empire "whitewashes" everything. They don't understand other cultures or the understanding each culture has of magic. They have to use altars to help them enchant. Most of their magical institutes are founded by a former Psijic who believed it was better to make magic more casualized for the public. In Skyrim, Nords have very few notable figures of magic and while they appreciate some parts of magic, generally distrust it. Their greatest magical institute, Winterhold, was originally filled with Dunmer. Magic isn't dying on some natural level, people just suck at it more and more due to cultural bullshit.
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>>259609746
>(shudders)

I swear to God.
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>>259643059
>this might be giving bethesda too much credit.
Then we'll give all the credit to Kirkbride because he's the one who wrote about towers the most and he's the one we're all cultists of. He'll take all our Lore on himself.
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>>259641873
But thats wrong.

As the towers are failing, the only thing that happens is that Oblivion is closing tighter to the Mundus.

It's the total opposite.

And besides that, all the magic comes from the hole of Magnus, so the towers falling don't affect that.

Magic doesn't get weaker, it's just that the first mortals that walked Nirn were more closely related to the et'Ada, so they had more magical power.
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>>259643223
>There was no reason for magic to be weakened
Morrowind nerfed magic from Daggerfall (where you destroyed Numidium). Morrowind destroyed the Red Tower. Oblivion Amulet of Kings. Skyrim The Cave.
Each game since magic started getting nerfed, destroyed a tower. The explanation stands
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>>259643708
Correlation is not causation.
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>>259643708
You don't destroy Numidium in Daggerfall.

You activate it.
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>>259643708
>Morrowind nerfed magic from Daggerfall
But Morrowind added Conjuration. It may have removed Thaumaturgy, but they just moved all of its spells to other schools.
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>>259644027
They're rather much the same thing. Numidium is now displaced in time, or something like that.
>>
Here's a question; Who's idea were The Elder Scrolls in general. Who started the series?
Todd came into it as a beta tester for Daggerfall. Kirkbride came in time of Redguard.

Who the fuck started it all?
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>>259644406
>Designer Ted Peterson recalls the experience: "I remember talking to the guys at SirTech who were doing Wizardry: Crusaders of the Dark Savant at the time, and them literally laughing at us for thinking we could do it."[3] Ted Peterson worked alongside Vijay Lakshman as one of the two designers of what was then simply Arena, a "medieval-style gladiator game."[3][4]

>Peterson, Lakshman and LeFay were longtime aficionados of pencil and paper role-playing games,[3] and it was from these games that the world of Tamriel was created.[4] They were also fans of Looking Glass Studios' Ultima Underworld series, which became their main inspiration for Arena.[3]

http://en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena#Development
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YOU N'WAH
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>>259643708

There was no tower destroyed in Skyrim.
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>>259644254
It's not that Numidium is displaced in time, it's just that Numidium works outside of time until someone calls it.

Once Numidium is activated, it starts negating everything around it, even the Earthbones, so the Time line gets all fucked up (making all 7 endings of Daggerfall canon).

And then, when the Time becomes lineal again because Akatosh repairs it, the Numidium leaves again, but it's not destroyed, it probably just goes to the future, where he starts a rad fight using mathematical nukes against technomages.
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>>259643708
But you don't destroy Numidium. In fact, if you destroyed it the Warp in the West could never happen. If Numidium was destroyed, there's no way it could ever be implied it would come back. The Amulet of Kings is the oversoul, it has no effect on the condition of magic. Numidium still exists as a tower no matter what happens to it. In fact, magic isn't nerfed from Daggerfall to Morrowind. The crazy amount of shit you can do in Morrowind shadows Daggerfall. So even Numidium being messed with ruins the tower theory since it still has no effect.
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>>259616963
>there are people who killed him for his armor
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I've finished the main quest a couple of minutes ago. Should I start playing the expansions right away?
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>>259635586
Fuck that guy
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>>259644758
Unless "the cave" is the Time Wound.
It's dubious.
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>>259643059
>it could be that the feats of old wizards were embellished. elder scrolls is known for making sure in-game accounts are often unreliable, biased, ect.
True, we can never be sure if the account of anything is completely true or not. It could be that, as time passes, more efforts were given to keep track of events, or that writing was a skill of its own in the past, so that the accounts of people who could not write were simply forgotten.

>>259643223
You're right, it could have been a cultural thing and what happened was that the Empire wasn't very inclined to having people learn magic. We know that Morrowind has a more magically inclined culture with the Telvanni, and that Skyrim seems to not be very fond of magic at all.
So maybe that's all there is to it. Maybe it does have something to do with the towers, as another anon mentioned. We can't know for sure, but I think it's worth considering.
I guess we'd have to wait for the next TES game to see if this tendency holds, or if they make magic strong enough and clarify that they just weakened it for no good reason.
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>>259645503
Sure, if you want. They're definitely a bit harder in terms of combat and fun. Go nuts. Or maybe you want to let the game's ending soak in a bit before you dive straight into two other big adventures. Do what you will.
>>
I have done so many Morrowind playthroughs thinking "this time you will be roleplaying as some kind of scholar, you will read every single book you find and finally get deep into the lore"

Still haven't read all the Vivec stuff for example. I have read countless books and it still feels like I only scratched the surface
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>>259644704
I can't find shit on what Peterson is doing right now. It seems last time he did games was 2003.

It's a shame Tedders did no work for Skyrim. Also, the company he is supposed working for is bankrupt since 2009 it sems.
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>>259645585
>clarify that they just weakened it for no good reason.

Even if that is the case, they will come up with a good reason for that, lore wise.
They did that several times before to explain continuity problems.
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>>259646079
http://www.mobygames.com/developer/sheet/view/developerId,6759/
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>>259646202
>>They did that several times before to explain continuity problems.
True. They're masters at this.
The worst one, though, has to be explanation why are shops in Vvardenfell open 24/7. Because no one can sleep due to Dagoth
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>>259645585
>I guess we'd have to wait for the next TES game to see if this tendency holds, or if they make magic strong enough and clarify that they just weakened it for no good reason.

it was probably just a gameplay thing. bethesda are very clumsy at balance, they probably recognised that magic was very powerful in previous games and made a ham-handed attempting at fixing it.
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>>259645406
>implying not to kill him for his armor wasn't the hardest moral decision I ever faced in any game
Also crafting totally killed daedric weapons and armors in Skyrim
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>>259646557
I figured that was less an explanation, and more a joke.
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>>259646387
>Tedders is working on an Ipad game
How has the mighty fallen...
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>>259645406
Yeah, people like me, for example.

Fuck Telvanni, kill them all.
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>>259646952
You just jealous.
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>>259646952
>implying Divayth Fyr isn't the only good member of Telvanni
Dude was full-on bro. Except that captive he had, that was kind of fucked up.
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>>259646845
A lot of the explanations are joke. Some of them seem plausible but still goofy. Dragons not being in Morrowind due to the cliff racers being so numerous and unending has always seemed sensible. The dragons were probably pissed off daily about the equivalent of shrieking mosquitoes. Either that or there were actually so many cliff racers that the dragons were getting their asses beaten in a little.
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>>259646827
Its a power shift. In Morrowind, magic was the exploit where you could do obscene amounts of damage and be immune to damage.
In Skyrim, though, it's all in smithing. Though enchanting an Alchemy do still play big parts in the larger exploits that use smithing.
I personally found all pieces of the set in their respective places, I'm pretty sure. That's what I miss about Morrowind, the static world instead of random generation. Also the Alien landscape makes it like a completely different world.
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Post your overpowered characters.
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>>259647576
>19 axe
I chuckled.
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what is blunt best for?
what are swords best for?
what are axes best for?
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>>259647407
>Also the Alien landscape makes it like a completely different world.
lol youre a fag
let adults talk about this amazing series kid
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