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Spritefag
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You are currently reading a thread in /v/ - Video Games

Thread replies: 43
Thread images: 17
Are you a sprite fag, /v/? Do you make them for an amateur game or for a sprite comic, or just make sprite sheets for the sake of making sprite sheets?
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Well, I'm making a game with a bunch of other anons. I'm doing the placeholder sprites, and our official sprite artist takes them and turns them into legit sprites.

Pic related, the placeholder sprites ATT. So far, he's sprited 2 of them. He just joined 2 days ago, but he's REALLY fuckin' good.

I'll post his 2 sprites after this.
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>>258739630
Here's the first
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>>258739768
And here's the second.

Thoughts?
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>>258739768
>>258739917
He's better than you, thats for sure.
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>>258739630
neat
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>>258740058
No shit, sherlock. If it was the other way around, then I'd be the one doing the finalized sprites.
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those costume are based of some DQ artwork design,
One is the Sage from DQIII, One is the armor of Roto (but no headgear), the other is plain clothes
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I am missing Facesets but otherwise the sheet is almost complete, I could add more physical moves but I haven't thought about what exactly.
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>>258739132
meh
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>>258741286
Those attacks have the weirdest names
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>>258741662
I REMEMBER YOU!

How's your game coming along?
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>>258741712
I know I think I mix up some English and French word
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>>258739630
nice, but I feel they lack some shading
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>>258739132
you know,way back in middle school, I used to make a sonic sprite comic with all of my oh so original fan characters.
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>>258741860
It's not, really. I lack motivation.
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>>258742085
They're just placeholder sprites, anon. As I said, we're having another guy turn them into final sprites.
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>>258739630
I'm not an artist, but since you don't give a fuck about pallette limits anyway, what about making their outlines a brighter shade of their main palette? ie. blue monsters outlined in greyed blue etc Just an amateur idea.
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>>258742190
oh, alright, I didn't read the thread, sorry, but I do like their design
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>>258739132
I made a couple for fun.
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>>258742531
Thank you! I'm excited to see a lot of them be turned into legit sprites.
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>>258742573
The only Pixel art i have now is these though.
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>>258741662
your art is cool
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>>258742789
y-y-you too
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>>258742573
>>258742746
Haha nice
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Spritefag, why won't you die? Why do you try so hard to live?
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>>258746876
why do you have to be so mean?
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>>258746876
>>258747384
He has been posting this thread a lot lately
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>>258748173
3 times maximum
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>>258748920
cool
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>>258748920
Super cute. The tanks are messy, but I assume the modular nature has some gameplay function? Like are they customisable or function like platforms? If that's the case then that's cool.
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Ok guys, rate my first "really trying" sprite.
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>>258739132
I really want a sprite game for my 3ds now
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>>258739768
>>258739917

I saw him in a thread earlier, weirdly enough,
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>>258749472

The whole sheet is actually the result of me beginning it for some obscure forum game called "Picture Wars" (hence why a bunch of poses are missing: Those are usually made on the fly, though I try to save them afterwards to reduce the amount of freehanding I do each battle). The tanks were initially made out of blocks as a placeholder for a prototype I'd eventually make proper vehicle sprites over, but it was so much fun designing various vehicles out of nothing but blocks and gun modules that I decided to keep it in. Makes building a dozen different tank designs easier. I kindly thank the lads who made Steamlands and Super Mario Bros. 3 for the rest of the inspiration.
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>>258749536
>amorphous blob

shit
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>>258749536
It's fine, simple but fine. Could use more shading on the body to give it a more rounded look, though.
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>>258739768
That's cute.
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>>258750237

And a brief showcase of a single Picture Wars screenshot, with myself facing off some other bloke. The game is played between two or more people, basically editing the picture to depict a battle on a per turn basis. The exact rules tend to vary, but it's basically a turn based tactics game, occasionally dipping into strategy.
Thread replies: 43
Thread images: 17
Thread DB ID: 10529



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