The problem with real life is that it's an MMO. And I hate MMOs. I'd rather it be a single player story-driven action-adventure with tons of fun, exploration and maybe some optional puzzle solving.
No single player game ever just has the player character sit infront of a monitor all day.
If you want your life to be legendary, go find your story. It's not going to be inside of your house.
>need money to go find your story
>need a job to get money
>need experience to get a job
>need a job to get experience
tfw 26 years old and I only had a Mcdonalds job for three days.
A more interesting question would be, is there a vidya character that can defeat Uzumaki Naruto?
I’m not talking 12 year old Uzumaki Naruto, Hell I’m not talking Sennin mode Uzumaki Naruto, I’m talking Uzumaki Naruto after using the tajuu kage bunshin no jutsu, yin-yang max tail release Kyubbi while activated in Rikudo Sennin mode with a futon choodama rasenshuriken. Keep in mind he can combine his futon choodama rasenshuriken with Uchiha Sasuke's enton kagutsuchi to create shakuton korin shippu shikkoku no ya zeroshiki, But first Uchiha Sasuke must activate his kekkei genkai Eternal Mangekyo Sharingan to use Amaterasu so he use the enton release.
But then it's gonna be like an open-world game at best. I want a story that is external to my being, and I want it to be fun too.
In MMOs and sandboxes the fun comes from inventing new kinds of interaction and abusing the game's systems. That's emergent gameplay. And while that may be fun, I usually prefer a different kind of gameplay.
I prefer the kind of game, where there's a focused story, with a cohesive structure, where every piece just falls into place. It doesn't even have to be a "serious" story, it might as well be a Kojima-tier nonsensical one, as long as it holds together well in the end and makes an emotional impact. Certain amount of freedom is good, but I like my games to have structure, and I want them to make some kind of sense in the end. MMOs don't provide that out of the box. It's mostly up to the players to imbue them with some kind of meaning. Or not to.
It is though - and it's my story. You're just an NPC.
I could tell you more but then it'd be off topic for /v/ - on topic for /x/ maybe.