So I just finished ME3 for the first time. I had all the DLC installed and I completed every single thing I possibly could and got as invested in the lore as I did the first two games. I also experienced the ending with the extended cut, as my first experience of said ending. Now I'm reading up on the criticisms of the original ending.
Do you think the extended cut solved the majority of the first ending's problems? How would you all have responded if the extended cut was there to begin with?
Did you like Mass Effect 3?
>Do you think the extended cut solved the majority of the first ending's problems?
It didn't solve shit because it adressed none of the real problems with the ending. Maybe it was a little bit less soul-crushing, but it still didn't make any goddamn sense.
It was okay. Gameplay was fairly good but the cutbacks on dialogue and character interaction were a fucking joke, and so was the writing in a lot of places.
>cut back on character interaction
I don't agree, plotholes and ending aside, there was a fuck-tonne of interactions. I played ME3 right after my ~6th play through of ME1 and ME2 and in terms of content there was heaps. That's one good thing about the game
Since different parts of game were written by different people, I both love/hate the game, few parts really good, rest is beyond awful. I don't see how ending is better since the extended DLC, as for me it just changes the fact that the dick in the ass got a bit of lube on it.
I loved ME1, liked ME2, but ME3 is goddamn disgrace. I swear on me mum.
the ending, extended or not, is irredeemably awful. other than that, i thoroughly enjoyed ME3 until the last 15 minutes, aside from a few glaring missteps like kai leng and EDI+Joker
In ME2, you could always talk to your crew and a lot of times they had to say something new and interesting. In ME3, you can only talk to them whenever they feel like it. And then there's characters like the engineers from ME2 and Dr. Chakwas that you can't have dialogue with at all.
The Catalyst being in the form of a kid I think was meant to represent the fact that it is such an incomprehensible form that it manifests as something out of Shepard's own mind. Wasn't that kind of obvious? I can't accept any other explanation.
Shit, that's true actually. I was thinking of interactions in terms of all the missions and unique dialogue... but you're right, on the Normandy there was way less involved conversations with crewmates. Fuck
oh god kai leng is so fucking awful
if there was a mod to just remove kai leng and the ghost baby from the game it would make it so much better
mordin/wrex stuff is fine, seeing jack again was fine, even the ending bit with TIM was fine until the 3 color bullshit
extended cut didn't do anything to solve the multitude of plotholes littering the last 20 minutes of the game. I could see you enjoying extended cut only if you liked the original ending to begin with.
it literally adds in a slide show at the end with somebody talking over it about how everyone's getting on with their lives and forgetting about you, and the credits roll. and yes they're all the same just differently colored depending what color you choose.
not to mention there's a fourth ending in case you didn't like anything about this nonsense like any sane person would, which just kills everyone and you get a non-standard game over. then to make it worse the next cycle actually uses the crucible and wins and its like "you didn't use the crucible? wow you're a dumbass"
you don't get an achievement for beating the game if you pick this option
they added that in precisely to spite everybody who complained about the ending.
so did extended cut solve the ending problem? fuck no, it legitimately made it worse, in fact, I prefer the original ending because it's so short and nonsensical, I wouldn't even realize how shitty it was. kind of like taking a bullet to the brain over drowning
For me, apart that Citadel DLC and Shep and chaps having a good time (at the time of war with entities that conquested galaxy times over) which was packed with good humor and goofy shit that should be present in the game itself the game becomes more and more like "corridor shooting" having no practical exploration or hubs (only citadel) and certain characters, that SHOULD be incorporated into gameplay make laugh-worthy cameos.
For instance, I've read the novels by Drew K. and I know his writing is pretty good, I've acknowledged existance of Kai Leng and his presence in ME3 wasn't that bad for me but the way everything is just shoved down the throat is astonishing. Also:
There is not as much of plotholes as just bad writing, only plothole (http://en.wikipedia.org/wiki/Plot_hole) was when we confront the idea of machines/organics living together right after we dealt with it with (Rannoch).
Why the kid, though? Of all the people Shepard has met, the friends and loved ones he/she has lost...why the kid that he/she met not that long ago and knew for no more than a minute or two?
What that guy said. It's basically the same, but as Anon said, marginally less awful and doesn't adress issues that community tried to show so much for so long.
Because the kid really affected Shepard. The nightmares and shit? The kid represented the lack of hope in humanity. It acted as both a reminder of the futility and an inspiration to never give up. I'm not defending the ending at all, but this eons-old AI taking the form of the viewer's subconscious imagery is not really that farfetched to me.
The problem is that's a storytelling device ripped straight from other mediums that simply doesn't work in a video game where the main character is an avatar of yourself and you make all their decisions for them. If you read a book and are told a character is haunted by visions of a kid, that's fine. It's easy to sympathize with others when you have no control over their situation. When you play a game though, they have to actually get *you*, the player, to care about the kid through Shepard. What they did is probably the laziest thing they possibly could have done, and shows a complete ignorance of how an interactive medium works. I mean fuck, it's a game series built around cataloging the decisions you make. How hard would it be to pick out a squad mate the game knows you like to kill off and haunt Shepard?
That said, the extended cut and DLC like Leviathan help the game out a lot. Not enough to save something that's fundamentally broken, but if you can manage to shut off your brain during most of the starchild/catalyst stuff, it's enjoyable.
why even have the kid to begin with? it should have been nightmares about the virmire survivor if anything. there is literally no point to having the kid in the game.
then when it turns out the catalyst is actually the kid, it makes even less sense.
then when it turns out, the entirety of mass effect as it's own universe was a bed time story from buzz aldrin told to the kid. like jumping jesus christ I couldn't even come up with something more nonsensical than that
how about we have garrus come riding out on a unicycle juggling flaming kittens and singing "girls just want to have fun", it would literally make just as much sense. as in none at all
Alright I get that. Though I defend the plausibility of the Catalyst's form, I didn't really feel any emotional connection either. I reckon it would've been cooler if it phased in and out of different forms, recogniseable and irrecogniseable. People who have died or people you've met. If you know what I mean. It'd start off as Ashley/Kaidan, then it'd become Garrus, then it'd become some random Batarian, then it'd become yourself or whoever etc. etc.
Nope, but it's not hard to think of a couple off the top of my head.
>Why don't they use the Conduit on Ilos to reach the Citadel, instead of the beam at London?
>Why did the reapers conduct all-out war? I thought the idea was that they shut off the Mass Relays so they could isolate systems, harvesting them one at a time. For that matter, why didn't they target the Citadel so they could swiftly remove the seat of power, as they did with the Protheans?
>Why would the reapers use the beam at London when it's supposedly their only weak point? Why not defeat the armies first and then begin the harvest?
>Why did Legion die? There's absolutely no reason for it.
>How did any of the Human Reaper survive the destruction of the Collector Base? How would it be retrieved if the Mass Relay by the base was destroyed?
And that's without delving into the ending, which is basically only nonsense.
The first two, no. They both still apply to the extended cut. The third does too, just to a slightly lesser extent thanks to the extended cut.
The extended cut explained in more detail what the choices meant, but they were still terrible choices that were poorly written, not thought out, and contradictory to what you've done in story.
Manguard proves that even Bioware can get something right from time to time.
I consider it the only truly great idea in ME2 and 3, because it completely shits on the "shooting from behind chest-high walls"-gameplay.
>Supposedly damaged when shepard went with MAKO through it
>Originally they were supposed to disrupt the relay system by Keepers but that was unmade by Shepard so they had to go in the hard way
>bad writing, not a plot-hole
>They didn't. Reapers were producing them on the go whilst progressing through the galaxy. Earth was not only place to house human species at that time.
Here You go.
Apparently the Ilos conduit was shut down in the first game, so it wasn't a retcon.
>Following Saren back to the Citadel, Shepard's team drives the Mako straight into the Conduit mere seconds before it shuts down, dodging the Geth Colossi left on guard. They succesfully reach their destination and launch their counter-attack.
>Why did the reapers conduct all-out war?
How would the Reapers shut off the mass relays? Don't they need the relays as well to go around harvesting?
>Why would the reapers use the beam at London when it's supposedly their only weak point?
The Catalyst made it clear that the Reapers weren't warriors; they weren't participating in a war. They were doing what they were programmed to. To them it was just scheduled harvest. What I'm trying to say is that there was no strategy, they were built to be powerful enough to do this shit every cycle and they just brute forced their way into it. There were no tactics or any acknowledgement like that. That was what this cycle took advantage of to hold them off for so long.
>Why did Legion die?
Yeah... that was really weird and sudden and confusing
As for the Human Reaper, I think it's somewhat plausible that they found pieces or built upon it themselves. That one isn't that unfeasible
Multiplayer was the best thing to come out of this game.
Post your favorite classes.
I thought the climax of ME2 was better than ME3. I really liked the suicide mission, picking who did what, the constant threat of killing your squadmates, the way the game rewarded you for investing in your team and the mission. It was very exciting, and felt good if you got the golden ending, unless you looked up the strat like a faggot. The derp reaper and the resolution was dumb, but the final mission really stands out for me as an awesome video game moment.
>Do you think the extended cut solved the majority of the first ending's problems?
No it didn't. As long as the Catalyst existed it would never have made sense.
>How would you all have responded if the extended cut was there to begin with?
It would still have been bad but maybe not the complete meltdown it would have been originally.
I'd rather they not explained the Reapers motives at all compared to what we got.
Alright, that's plausible.
They could have simply gone to the Citadel with the bulk of their forces like Saren and Sovereign were going to do.
It makes no sense that you'd reveal your only weakness the one time your enemy has a chance to attack you. I still think it's illogical to begin the harvest before they're pacified.
I can't remember, but I think it was stated in the game that it was part of the reaper from the Collector Base. That aside, even if the Reapers were creating more human Reapers, how would Cerberus get their hands on them?
It went down south when Reapers stopped being this Lovecraftian god doomsday enemy and from intelligent, but cruel entities became mere puppets of an autist Catalyst
I lost all faith in the game when the Conduit showed up.
A Deus Ex Machina in the third game.
In fucking Mars.
Discovered in less than a week.
In Mars, a planet with remnants of Prothean technology which should've been thoroughly "dissected" by now.
IN FUCKING MARS OH MY FUCKING GOD THIS MAKES ME SO FUCKING MAD.
AND FUCK YOU KAI LENG.
I liked how in ME2 and The Arrival DLC the Reapers had really noticed Shepard. Then in ME3 there's pretty much no interaction with the Reapers at all. They stopped being clever and threatening.
The conversation with Starchild pales compared to Sovereign.
It was easier with Sovereign as he was from the start inside the galaxy, hidden from everyone. Also, as a Vanguard of Reapers, he stood a better chance if he had to defend himself. Bulk of Reapers were in dark space, hibernating, and when they moved in slowly there was no way of going in a straight line, because harvested species on the way are used as field troops, which Reapers do not have themselves.
Say what you will about Mass Effect but the costume and armour design was so fucking sick left right and centre
Material from which Reapers are made is supposedly mix of biological material of species harvested and metal, we are never quite sure how Reapers mind is designed, probably just a program that introduces itself as WE
>they picked 8-M-8 just so they could mirror the texture and shave off like 5 minutes of flipping text
The best part is the handful of areas in the game where they flip shit with text that isn't symmetrical, don't even bother to fix it, and figure no one will actually look behind the debris they put in front of it.
I smell it was placed by Illusive man to fuel his desires
THIS HURTS YOU
Alright now you're both arguing about something that's very speculative. This isn't plothole-tier, this is reasonable ambiguity-tier i.e. the speed at which the Reapers take over planets or why they decided to go for Earth first and then Citadel a little later
Where's all the BLATANT INDISPUTABLE plotholes that everyone is pissed about?
I hate to use the word "edge" but she's just an unlikable fanfic-tier edgelord.
And don't give me any shit for not playing the Omega DLC, I refuse to spend more time and money into that hollow shell of a game.
>It was easier with Sovereign as he was from the start inside the galaxy, hidden from everyone. Also, as a Vanguard of Reapers, he stood a better chance if he had to defend himself.
Please. It takes a fleet to take out one Reaper. Stop trying to explain how it makes sense that the Reapers acted as a retarded as they did. The only reason they did that is to make the shitty story work.
>Yo we heard you liek synthetics genociding you so we made sythetics to genocide you so sythetics can't genocide you.
Meanwhile all "no real AI" shennanigans were just an excuse to prevent "it is futurez why don't robbits do all the work".
They were challenged, extinction cycle of the galaxy is also reproductive cycle of Reapers, they wanted to get to humans genetic material before we disperse through galaxy in long, devastating war on many fronts.
On the Citadel - perhaps the way of shutting the relays were rulled out when it was undone by Sovereign's destruction and relay deactivated. That way - there is no practical use of Citadel until they were aware of its utility in countering them.
As if, man -- Aria wasn't edgy at all since edgy implies that she likes doing evil shit for evil's sake and she reckons it's "cool" or something. But she was just powerful, she knew she was powerful and she knew how to use that power to keep herself and Omega free. She was the ultimate chaotic good guy. I honestly think she was pretty damn well-written in terms of personality and her Omega plot. She cared about Omega, she really did. She donned that fierce and vicious personality because she was tempered to be that way. I just don't think she's edgy at all...
I'm not trying to defend bad writing here, I am trying to find answer in existing framework which we are given. Since the devs explained that there is at least few types of Reapers, i hang on to this.
>Get told we clone a bunch of awesome dinosaur-lookin' motherfuckers for Krogan to ride into battle on
>NEVER FUCKING SEE IT
But that's wrong. The Omega DLC and even the tiny interaction in ME2 expressed that she was 100% for defending an ideal and system that allowed real unadulterated freedom and if people had to die she wouldn't let that bring her down. You can argue Shepard shared a very similar mentality. But Aria has been around for way longer and is guided to a leadership position so she handles it with a lot less emotion than Shepard does. And she does give a shit about what people say, in the Omega DLC she was very receptive to all of her teammates as well as to Shepard.
It's been years and I'm still mad.
I will never buy a Bioware game again.
You don't have to be evil to be edgy. But Aria's very clearly edgy--she's even the first character in the series to say "fuck" just to show how badass, hardcore, and edgy she is.
I picked Vanguard and if it weren't for those damn auto kills I could have completed the entire game on legendary without using my gun.I eventually picked the Prothean laser due to its regenerating ammo and long range capability.
I'm right with You bro.
She's the literal definition of a Mary Sue.
She's the second most cringeworthy shit Bioware has pulled off, right after Kai Leng.
Apparently swearing a lot and having a badly written gray morality is cool nowadays. Fucking hell they even managed to write a good character in the same game with a gray morality and that's Garrus.
My Vanguard build was so fucking unstoppable
>Full Rosenkov Armour: full power recharge bonus
>Recharge bonus spec for Heavy Charge
>Teammates who give bonus to power recharge
>M-11 Wraith with smart choke and damage
>No cooldown bonus spec for Heavy Charge
I was charging every 2 seconds and my health never went down. It was beautiful how even during slow-mo the cooldown goes down at full speed
Now, to be fair, you learn about it in the first game, there's an attempt to repair it in the second, and with the data provided to a scientist who knows everything there is to know about it, is able to repair it with the donation of DNA from a specimen already cured of it in the third.
Man, it just seems like I'm the only one trying to label points here but you're not giving me anything to work with. Saying "fuck" is only edgy if we're in Year 7. I'm honestly surprised we didn't hear any swear words more like "shit" at least.
No way. She was meant to be hated on a personal level. Even I dislike how she is to an extent. But her motives and her relationships with certain characters and demeanour all just fit together to me. I loved Omega, it was the realest place in the Milky Way and I reckon the type of person Aria is is exactly the type of person who keeps Omega in ordered chaos.
And neither Garrus or Aria had a gray morality. Garrus was definitely 100% good and Aria never had evil intentions. She just didn't like the pseudo-peaceful system that the Citadel or Illium employed and didn't believe it was really any good at all. Even Garrus says that Illium is as dangerous as Omega and to not let the appearance fool you
The perk that makes Nova only use half your shields at the cost of 60% damage is fucking invaluable.
You can beat the entire game without firing once, except for the Harvesters and unreachable enemies, I'm not even kiding.
I'm one of those people who had to play ME3 with the original ending. Just typing this I feel a massive anger rising up inside me. Just hearing about this game again is like pouring salt on an open wound. The hate is too great for me to even consider playing the fixed/improved version like you did. I still hate Bioware with all my guts.
Shit I never used Nova, I didn't even put points into it because I thought that it'd be counter productive as I'd need my shields for being the motherfucking Vanguard. Was Nova really that good?
>to stop you from creating synthetic life and fighting it to the death we're going to give you the tools to build synthetic life then kill you for it.
It isn't just about the ending.
It has fucking plot holes out the ass.
I just wanted a decent game with a decent story. I got a decent game with a fanfic tier story.
Hey, he was just very happy to enforce the LAW
>Garrus was 100% good
>"End justifies the means" type mentality
>Not the very definition of gray morality
I don't even want to keep discussing how shitty Aria was since she was the first symptom of Bioware's decay and it depresses me, but that statement is full of shit.
He hated the law. He hated the system, and he made that clear in 2. He complained that criminals would go free or would have their wrists slapped and that because of red tape he'd have to deal with all this shit that'd harm the wellbeing of good people. The people he dealt with on Omega were all scumbags who pretty much deserved to die. ALright I guess that's kind of grey
The core problem with the ending of ME3 was that all the stuff you did in ME1 and ME2 did zero to influence the ending, ME3 you can get any of the endings at any time, simply by playing the game multiple times and getting enough "war effort" points, and by the 2nd or 3rd play through you can get any ending at any time
That's what pissed off people, it was lazy by the developers on multiple levels:
-Everything that happened in the previous games didn't influence the final in the series
-The writers didn't even write proper endings, as all of them didn't have to do dick with the story that took place, all you do is decide how softy or how brutally you "Save the universe"
My friends made fun of me for not installing Origin and getting Sims 2 for free just cause of EA
Faggots, the lot of them.
What? Isn't it more like
>to stop you from creating synthetic life and fighting it to the death, we've developed our own synthetic life to destroy you but store your knowledge and history within so not to avoid the inevitable death without making it meaningless
That's not an entirely bad explanation
>bought the DLC
so you payed around $80 for a 2 year old game ?
You're semi-invulnerable while Nova is being casted, and you can cast it twice, enough time for Biotic Charge to recharge. Also time slows down for the enemies but not your power recharge timer. Plus the final perks gives bonuses to Armor, Barriers and Shields and it sends man-sized enemies flying and stuns most of the big guys.
It's fucking ridiculous, you can charge into whole squads of enemies and come out without a scratch. Add heavy melee into the equation and a light shotgun and things get cuhrayzee real fast.
Mass Effect 3's ending made me retroactively hate everything Bioware has ever made, so no, I didn't like it.
Who am I kidding the only Bioware games I ever actually liked of was KOTOR and ME1.
If their intentions were benevolent, why did they choose the most horrific means to achieve it (liquefaction, zombifying, etc) They could have used their infinite space magic to make the reaping process more palatable.
I'm still so fucking upset
It was like a "it's good in the long run" thing to them. Since it was such an intelligent and ancient civilisation, they were regarding the VERY VERY long run, whereas Shepard and the entire ME trilogy was fighting for the very small, subjective wellbeing of that current cycle. Not saying it's justified, but the Reapers and the Catalyst and shit were all to maintain as much of a species as possible despite inevitable death via war. Compared to that, those "horrific means" were minor. To them, at least.
It won't stop hurting, /v/.
All that potential, lost like tears in the rain.
>"There's only one rule on Omega."
>CLOSE-UP OF HER MOUTH
>"Don't FUCK with Aria."
I cringed so fucking hard. It's like BioWare's gotten permission by their parents to finally use profanity and they're so fucking proud they have to show it in the worst kid's-drawing-on-a-refrigerator way possible.
Also fuck Aria. Fuck everything about her. Her DLC especially.
Jesus Christ that sounds insanely stupid.
>I was under the impression that BioWare was populated with talented, creative individuals
I was too, once.
But that's only one part. Her saying "fuck" that one little scene was just a very superficial introduction to her character. She gets developed to be way better. True I guess they could've made that scene a bit different though...
>She gets developed to be way better.
How? In ME3 she's just complaining about everything.
>I hate my new club on the Citadel. This couch isn't as nice as my old one. I wish I was back on Omega.
But their plan failed due to the atrocities they committed. They made themselves the big bad guys of the galaxy.
There are countless other ways they could preserve life that would have a higher chance of success than the one they chose.
When she's actually on Omega retaking it. You start to find out there's far more to her than her i-don't-give-a-shit attitude, that she actually cares about the people on Omega just not in your typical "I'll save everyone!!" kind of way. You start to learn more about how invested she is in the system she's developed on Omega
Just play them and decide for yourself, you fucking faggot.
>perfect until the last 45 minutes
Maybe if you have zero attention span can't remember anything past 5 minutes. It has good moments but every side quest being 'fly to planet, push A, fly back' is shit.
They didn't care about being the bad guys. Heck, they knew it was not going to be received well. Again, they were doing it because it's what they thought was truly worthy in the long run. And you're forgetting that their means of preserving life HAD to involve mass eradication. Because remember the point of the Reaper harvest? To stop them from eradicating each other. Again, I'm not justifying it, just applying reason to it. The Reapers' creators' intentions and motives did make sense.
i didn't the other games are more like shooters focusing on gameplay rather than rpg elements,exploration, and an immersive open world. not bad games but just a the direction they decided to take ME.
I thoght ME3 was perfect until the final mission, but in retrospect, I have a lot to complain about.
The graphics are definitely worse. The dialogue is incredibly inconsistent (Tali, Garrus and Wrex, for example, sound like they're cardboard cutouts of themselves). The animations (Especially the one for reloading the sniper rifle) are worse. The environment, enemy design and levels are worse. Pretty much the only thing it does better than 1 and 2 is combat and guns. It's kind of amazing.
It really wasn't. ME1 is written by a retard. Within the first ten minutes the game managed to establish that Commander Shepard is extremely dumb and that he should never be allowed around officials.
that fucking council meeting
>NO U R WRONG
>Do you have any evidence, Commander?
>U R RACIST!!
>HAHA I FIND MP3 FILE!
>Excellent! That'll do nicely!
Also it's full of moments that try really hard to be dramatic and make you care about NPCs that don't matter the slightest, like the mayor on Feros.
me3 ending would be fixed if they just removed the starchild.
If the whole thing just ended with fucking shepard and anderson up there, as the whole thing blows up? Now you're ending with character interaction, you've come full circle from Anderson and Shepard on the Normandy back in 1, it a way, way more character-driven, less confusing ending. I don't care that reapers make no sense. I do care about Shepard and Anderson.
Yeah the opening is really dumb
>Okay Shepard, you're our best candidate for intergalactic super spy club. Find this ancient artifact and don't mess up
>Generic Bioware villain introduce, which is a member of the super spy club
>The team decided to complain to the board members
>nah nigga you got no evidence and you're not true aryans
>Found the evidence, which is just a recording of the bad guys dumbly having conversation about ruling the world
>I GOT THE EVIDENCE BITCHES I WAS RIGHT
>wow we're underestimate humans because they're the youngest but also the wisest. shepard now you're a super spy and also have to stop the bad guy
It's like bad drama
Also the story is worse than ME1 and 2, what with Cerberus having more soldiers than the Alliance and finding a mcguffin in the first 1 hour. The companions and their variety was inferior. It did a lot of tell, don't show, Shepard having nightmares about the starbabby even if he was a renegade asshole, the IGN reporter cunt, shoehorned gay nigger on the ship, massive spoilers and plot mportant elements being in two different DLCs.
Seriously, anyone who defends Bioware and EA after this deserves to be strangled.
>spend about 200 hours playing ME 1-3
>make thousands of decisions expecting each one to have dire consequences
>in the end it turns out nothing mattered, you just get to choose between three colour filters for the nonsensical ending cinematic
>Hating a genuinely good game because of the story
I will never understand this.
I don't like any of the weapon systems in Mass Effect to be honest.
Infinite ammo that overheats in five seconds is bullshit and annoying. But reverting to regular ammo-based because nobody could apparently fix the overheating issue is also kinda dumb.
>There will probably never be a Jade Empire 2
>It there is, it will be shit
This was so fucking bullshit.
They had a reporter character already! Why make a new character? And it wasn't like the old reporter could die so they needed a replacement a'la any other character (Mordin, Wrex, etc.)
>because nobody could apparently fix the overheating issue is also kinda dumb.
Heat sinks exist nigga, they're the reason Bioware made guns use ammo since everyone and their mother stacked heat sinks and taped down the trigger.
>Suddenly have two mexicans in my Cargo Bay
>They can't even speak Spanish properly
At least find a Hispanic VA Jesus Christ, it's fucking embarrasing hearing Americans butchering my language.
Just add a picture of Jack and that's it, she's an embarrasing example of terrible character design.
Thank God I pirated her cyberpunk outfit in ME2 or else I'd be puking all over my keyboard right now.
They all left. All the creative people usually leave after one game once EA buys a company and they see how things are going to be. Afterwards, EA fills their positions with a bunch of 'yes' men that will do as they are told.
THIS. Zaeed is fucking awesome. Best mercenary old guy character. Best taste in asari. Gives you his personal quest immediately and never bothers you.
No stupid shit.
>Commander, Zaeed is crying about his broken rifle. You better go hug him.
It got some great moments, great multi, bad ending patched with that dlc to the point of being acceptable, and too much filler, poor dlc's
It should have been better, but it's not as bad as people around here says it is.
tldr: Worst part of the great trilogy, flaws are forgiven but not forgotten - 6,8/10
No, I didn't like ME3 from the first scene. The transition from ME2 to 3 was just as retarded as the one from 1 to 2. It was pure Bioware cancer, designing the sequels not mainly as sequels, but as points to jump into the Trilogy. This simply doesn't work from a story standpoint. Imagine someone watching The Empire Strikes Back first. They wouldn't know jack squat about a lot of things, but the greater story makes sense. Bioware sacrificed this and I find this absolutely repulsive.
Also the extended cut did nothing. The ending was shit, extending shit is basically the same shit, just longer.
We he wasn't doing a very good job seing as how I didn't give one single shit for that kid, and neither did my Shep even though the writers kept trying to hamfistedly try to force it on him.
>Did the extended cut solve everything
No, because while it did address small plot holes and minor gripes (why did the Normandy leave, how will anyone survive if the relays explode, etc.), it didn't change anything about the fucking retarded 3-choice ending and final speech from the Reaper AI.
Also, forcing everyone in the universe to become techno-organic is fucking fascism and should not be a good ending, that's fucking retarded. So is showing that everyone is techno-organic by slapping circuit-board printing on their fucking skin.
The game itself was a further step down from 2 which itself had been a step down from 1. All builds are equally viable, there's no danger or consequence for losing, and there's jack shit in terms of weapon variety.
The story is also absolutely pants-on-head retarded for the duration, not just the ending. For fuck's sake the game begins with them chasing someone they think is human who has the only copy of data that will lead to saving the universe. Big McLargeHuge rams a fucking shuttle into the car this presumably human person is in, nearly killing Shepard in the process. Yeah, it turns out that luckily the girl was a robot and had the data inside her and not on the USB stick that was inevitably destroyed by Chunk BeefSlab's idiocy, but the motherfucker is thanked for nearly destroying the universe with his dumbassery.
AND THAT'S THE FIRST TEN MINUTES. IT ONLY GETS WORSE.
Beyond the story problems and gameplay problems, the environments are big and empty and don't feel like they're filled with people (not that Bioware was ever really any good at that). Texture re-use is rampant, and they cut a lot of corners (2-d sprites running around in areas where you can change the angle.
It's a very bad game.
Here's how I fixed the ending OP - I get to that part just after the encounter with the Illusive Man, when you're injured, chilling with Commander bro, and I just switch the console off. I Sopranos that shit. It's better than every alternative.
>Pirate ME3 because who the fuck buys EA products past 2005
>Apparently the shit I did to the Batarians does not matter the slightest even though Bioware said it would
>It's just a long corridor where I have to look at the most retarded running animation ever created
>Anderson is scripted to go up the first ladder ahead of Shepard
>This means running at sanic speeds or climbing through Shepard at the ladder
Needless to say, I did not get very far in the game. Who the fuck would design this shit.
>Yeah I'm sure glad I pirate everything since Spore too
I'm quite glad I spent all my time playing other video games and never got onto the Spore hype train. I pirated it and completed it a while after the launch, I enjoyed the first two stages but the rest was rather awful. I later found out how EA fucked Will in the ass.
Middle ending is BioWare's token "best" ending, yes. It's cements that Shepard is a Jesus figure and make everyone survive, including the reapers and the living walking war crimes they commited against the rest of the galaxy (but who cares lol!?).
>Bioware says shortly after The Arrival DLC that it will have huge consequences for the beginning of ME3
>It does no difference at all
>If you can't even understand the first few lines of the game, no wonder you're dumb as fuck.
Maybe you should have followed up more closely.
Honestly, it's not even that. Bioware has had a dream sequence in pretty much every game they've ever made, ever. Thing is, it usually meant something or had some plot significance. In KOTOR it's your memories as
Revanreturning and they're shared with Bastila. In Jade Empire dreams are how the Water Dragon contacts you, and that's the only part of your characters experiences that isn't masterminded by your evil foster dad.
In ME3 it servers absolutely no purpose. Nothing comes of it. You chase a kid through the woods and he catches on fire. Were this a movie about a soldier going through PTSD after watching a planet get razed, yeah, sure, it'd have meaning, but this is a game, you control your character (who is fine, and the ultimate badass jesus of the universe), and literally nothing in the game really ties in with the dreams.
1. It's not really jail.
2. Second, nobody EVER brings it up again.
It doesn't matter one bit. It's just the dramatic way of explaining why Shepard is back with the Alliance again.
If you didn't play Arrival, Shepard just decided to drive back to Earth and he was "arrested" because of his ties to Cerberus.
>Implying I didn't choose Control ending just to be able to torture the Reapers and salvage the shit out of them
There's literally no reason to choose the destroy ending, you basically doom everything because you're too dumb to realize the possibilities of becoming Space Jesus.
That or you just don't care, which is totally alright.
>There's literally no reason to choose the destroy ending,
>Destroying the Reapers
>Destroying the Geth
>Dooming the galaxy by destroying the Relays
Four good reasons.
My major grudge with mass effect 3 was the lack of proper choice/action/consequence and the implementation of DLC's... especially the lack of meaningful choices and DLC bullshit.
In ME1 your choices matter. You could pretty much approach every problem any way you wanted and if you chose to play renegade (as i prefer) you are in for a brutal mercenary shepard (with a good sense of humor).
In ME2 you could still play renegade with passable credibility even though a lot of the renegade options only manage to make shepard sound edgy asshole while the outcome remains same. DLC's are treated as extra content.
And then there is ME3... I was countless times infuriated by the fact that i was forced into the hero mold. Game completely lacks mercenary approach to missions and shepard is suddenly a whiny bitch with plethora of emotional conscience problems. half of the renegade/neutral/paragon conversation options seem to be identical... 30%ish only determines if you want to sound like hero or whiny bitch, 10-15% have minor impact in the current conversation and barely more than 5% has some actual effect. Also i found it disturbing that DLC's completely blend in with the story and quite plainly someone has taken scissors to the finished game to get some extra money. Still, atleast in ME3 you actually did something meaningful (compared to ME2) and it brought the series to acceptable end.
All in all ME1 = 9/10, ME2 = 8/10, ME3 = 7/10
Then again, if you enjoy playing paragon ME3 might be actually a good game.
Yeah good for you; I used to be an underage faggot back then and I literally watched every Spore teaser video every night up to its release. Since then I know better and I pirate basically everything before buying them. Not like I'd buy EA ever again, now that they have their own spyware/DRM.
>forcing everyone in the universe to become techno-organic is fucking fascism and should not be a good ending
Yeah, besides this is the thing that we fought against in ME1, isn't it?
>That or you just don't care, which is totally alright.
I didn't think too hard on it. I picked Red because the bad guys wanted me to pick Green or Blue. Seemed like a no-brainer to me, but I'm sure Mass Effect 4 will make it very clear that the choice didn't actually matter one bit.
In ME1 you're fighting hostile aliens who turn out to be brainwashed slaves of the reapers, and you're trying to stop the reapers from reaching the system.
You don't learn that the reapers turn everyone in a species into one giant super-AI-ship until the end of ME2, and that got all fucked up by Walters.
>First game is all about how Spectre's can do shit without consequences
>Kill what might as well be 300,000 terrorists in Space
>Still get put in jail
>Still get PTSD due to a little kid instead of killing almost half a million people throughout the games, some of them even close friends
But anon, that was just a trick to make the Reapers go away
All Shepard really did was use the mass relays to paint fake circuit board printing on every living thing's skin.
That's not how being techno-organic works. Or how PCB's work. And why the fuck would they use electric PCB's in a universe where you can manipulate fucking gravity
>Do you think the extended cut solved the majority of the first ending's problems?
To an extent, but it's still riddled with plot holes.
>How would you all have responded if the extended cut was there to begin with?
I'm sure there would still be backlash, but not nearly as big. I, personally, would be just as unsatisfied as I am now
>Did you like Mass Effect 3?
I thought it was fucking awesome.
>"I thought it was fucking awesome."
>You share /v/ with these people
>Thinking the game is bad just because of a Chinese space ninja and a sub-optimal ending
>DLC to "fix" the ending
>Has the best gameplay of the three games though it's still garbage
>Somehow created new animations which look even worse than in ME2
>Awfully scripted scenes
>Turret sections out of the ass
>Deus Ex Machina introduced in the third game, not the first one
>Still has dialogue paraphrasing
>Dialogue wheel and voice acting for the main character which limits the amount of responses
>Still fewer RPG elements than Mass Effect 1
>Still have to press Space to do everything
>Joke characters introduced if any of the "main" ones die
>Several NPCs not showing up in their cutscenes
>2D-Sprites everywhere in the game
>The VI looks like the dead kid in the beginning for no reason
>IGN-Reporter in the game
>Kaidan is suddenly bisexual
>Ashley suddenly has a new body
>EDI and Joker romance
>Entire dialogue sections where you have no options to choose anything
>Cerberus goes from an Alliance splintergroup to having an army that is stronger than the Alliance
>Create synthetics that destroy all organic life so that other synthetics don't destroy all organic life
>Plotholes out of the ass
>More lies than Todd and Molyneux together
>Normandy lands on Earth a splitsecond after being called for help
>A squadmate survives getting hit by an exploding truck
>Harbinger is literally next to the Normandy while the squadmates are boarding it and then starts firing after the cutscene, not during the cutscene
>The new endings did nothing else than adding a few images to a slideshow
Why didn't Miranda just tell Shepard the location of Cerberus HQ?
Why didn't the Reapers attack the Crucible while it was being built?
Why don't the Reapers just kill the synthetics instead of the organics?
Why didn't the Reapers just attack the Citadel in the first place?
How did Anderson get ahead of Shepard if Shepard entered the Citadel first?
>not being able to read
>not realizing that the gameplay is even further dumbed down from 2
>liking sidequests being found/turned-in by walking by and not even interacting with random assholes in hubs
>liking sidequests being MMO-style fetch missions that you can easily complete without even acquiring the mission in the first place
>liking global cooldowns
>liking basic TPS gameplay
You have shit taste.
>Why don't the Reapers just kill the synthetics instead of the organics?
This right here.
The entire plot, annihilated by one question.
Because the organics would continue to move technological progress forward and eventually develop synthetics that are even more powerful than the Reapers and we are back to the fucking cycle.
But the real reason is that Reapers originally did what they do for some energy preserving reason and dying stars plot that was scrapped.
I'm pretty sure that you learn on Virmire that they turn humans into techno-organic beings. They don't know they make entire ships out of em, but you still know kinda what they're up to.
Anyone got the pasta of the original plot with Dark Energy and the likes?
It was pretty interesting, they should've used that.
Needed a bit of fleshing out, but that's what you have artists for (I thought).
no pasta, but I have the gist;
Ancient civilization harnesses mass effect, and uses it for a while. Eventually they learn that using mass effect fields fucks with the balance/position of dark energy in the universe and is quickly speeding the universe towards heat death.
It's too hard for individual minds to even grasp the problem, let alone solve it, so they melt everyone down into a giant ship hivemind. The giant ship hivemind is still completely lost, so it starts building up a new intelligent race to turn into another hivemind to help
So on and so on until we reach the current cycle, where the Reaper hivemind is convinced that human intelligence is the last piece of the puzzle.
The final choice is essentially
A) let the Reapers turn humans into a hivemind with a guarantee that the end of the universe will be prevented
B) destroy the reapers and hope that the galactic coalition can figure out the problem without genocide
The main problems still remained. Here are a few off the top of my head.
1. Nothing you did mattered.
2. Starchild still present with no explanation.
3. Shepard still gobbling up whatever this child tells him.
4. Shepard never asking why it looks like the child he saw die.
Of course, the game almost certainly would have been way better if EA just let them have the time they wanted to finish the game, but instead they made them rush it to completion. ME3 literally only had 11 month's development time, and even then it was with merging the assets of the canceled Squad Assault game. The only reason Collectors made it to Multiplayer at all was because they all ready had the resources for them before they were cut from the final version of ME3. Originally there was going to be Collectors and the Collector Base.
>Do you think the extended cut solved the majority of the first ending's problems?
No. Because the main complaint that everything you did in the previous games had no ultimate bearing on the end of the game. You can still play through and be a total dickwad and get the same ending as a guy that did a good guy play through. Nothing you did mattered.
And since the first one we were told our choices would matter.
I honestly think they fucked themselves in the arse with bringing back the Reapers.
It would have been so much easier for them to do this:
ME1 - Alliance commander defeats Reapers
ME2 - Cerberus captain defeats Collectors
ME3 - make up another person and another baddie and be done with it, e.g. Shepard's kid defeats the new Rachni invasion or whatever
I hold this opinion because I think the great thing about Mass Effect weren't the games, or the story. It was the universe. The IP. It was great and it had so much potential. There was no need to tie it to one fucking character -Shepard- amd wreck the whole thing with plotholes and inconsistencies.
>shitty fucking scene that gives you a dialogue option instead of letting you shoot at the cans yourself
Why even bother making it a video game and not a conversation simulator
it gave a much better option for an ending, but the writing is still expositional deus ex machina shit, so it's still pretty bad writing.
that said, it does expand on existing stuff very well, adds a lot of closure to the way the ending originally was, which had virtually no closure.
it's certainly better, but knowing the problems that were before it's hard not to see the still obvious flaws.
> they put 100 hours or more into the series
> claim the experience was ruined becauseUn of the ending
Uh no you can't do that because you did enjoy the journey otherwise you wouldn't have finished. People who claim the whole series was ruined by the ending need to get over it and stop shitposting.