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>No Man's Sky Players Would Need...
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>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second

We know the universe of No Man's Sky is truly massive, thanks to its procedurally generated worlds. Even if developer Hello Games could share the exact number of worlds players can visit, it would be incomprehensibly big. What it can provide is a rough estimate of how long it would take to visit every planet in the game: five billion years.

That figure was shared with IGN by Hello's Sean Murray. It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second. What we've seen of the game so far suggests you'll need far longer than one minute, let alone one second, to fully explore any given world, so suffice it to say, you're never going to run out of new places to visit.

BILLIONS OF TRILLIONS PLANETS

Each planet gets a starting set of parameters and then organically develops and grows, as well as life on it. So for example some planets might get dinosaurs, various plants, volcanos, while others get jungles, deserts and oceans and then from that starting point they form into distinct planets.

This just screams Spore and MOLYNEUX to me, but if the pull it off, it could be great.
The goal of the game is to reach the center of the universe, apparently.

Thoughts?
>>
>>258198169

Can you all stop posting these "YOU CAN EXPLORE FOREVER!" baits? This isnt new. This isn't original. It was done millions of times before, and gets extremely tedious and repetitive quickly once you start seeing the same head on a different body.
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RED PLANET BLUE ATMOSPHERE YELLOW DINOSAURS

BLUE PLANET GREEN ATMOSPHERE RED DINOSAURS

YELLOW PLANET RED ATMOSPHERE GREEN DINOSAURS

FIVE BILLION YEARS OF THIS SHIT WHOA
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>>258198169
>No Man's Sky Players Would Need 2 Hours Before They Realize Planets All Look The Same
>>
>>258198169
>BILLIONS OF TRILLIONS PLANETS
It's like Borderlands all over again.
>>
Incoming repeat of spore, in terms of promises and disappointments.
>>
This will be the new SKYRIM HAS UNLIMITED QUESTS won't it?
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>>258198169
>Diablo 2 Players Would Need 78 Billion Years To Explore Every Possible Act for 1 second, and 431890 Trillion Years to Find Every Item

Yup.
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>>258198169
> SPORE 2.0
> Borderlands 2.0
I think we all know this.
>>
Starbound 3D?
>>
See that planet?
>>
>>258198169
Are they all morons?
>It's to big to say how many planets there are.
>Visiting each planet for 1 second would take 5 billion years
>Simple math says that 5 billion years equals 1,5768e+17 seconds or planets.

Why are they lying? Hehe
>>
>>258199906
It's been established
>>258199827

What I want to know is how do you interact with these planets? Is there supposed to be spore levels of interation or what?
>>
>>258198169
Reminds me of the "Borderlands will have 5 bajillion guns!!!"
Procedurally generated content means quantity > quality
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>>258200267
IIRC, you can walk around, mine elements to upgrade your ship, and.....that's about it.
>>
They've Already sold me with dinosaur murder, but if the distance between players winds up making this essentially single player I'm gonna be pissed
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>>258200374
No colonizing, no terraforming, no building of orbital layers like trade stations. How can they be so bland.
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>>258200374
Literally Strabound.
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>>258200164
people buy into hype easily. Plus the buyers remorse will cause them to defend it with their very lives just to feel justified for buying the game.
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>>258200374
IIRC, there can be ground fights, you can hunt/kill animals, other shit.

it amazes me how people still fall for this type of shit. they get so fucking disappointed and let down and then they just buy into it again with another game.
>>
>>258200620
Why don't people play numbers? It's a great game. I mean there's unlimited amount of numbers in the world, HOW IS THAT NOT ENOUGH FOR YOU?
>>
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>gazillions of weapons- er I mean, planets

wow woah it's so new and totally not a sugar coated lie
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>>258200576
I was at first willing to forgive the game for being lacking in content due to it being from a tiny studio, but now there's so much hype around it, it can't be so lacking
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>>258200872
Maybe they can take a slow updatinf approach to the game, like minecraft.
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>>258200998
They could, but do you really think the console crowd is going to go for that? It's a PS4 timed exclusive, remember.
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>>258201086
Well mojang did do exactly that with minecraft on the console and I didn't see any backlash, then again it wasn't a timed exclusive.

I personnally wouldn't care because I think timed exclusives are poisenous to the industry. But I don't think console babies will be as mature about it.
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>procedurally generated
all i need to know
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>>258198169
>procedurally generated worlds
Dropped.
Fuck this shit.
>>
>>258198169
Too bad the gameplay and the variety will suffer.

I'll generously give it around 20 hours of gametime to see the generation pattern and content exhaustion.

I think the gameplay wont last that long though. I have no doubt it will lack any longevity due to lacking complexity.
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>>258201314
>I don't know shit about programming and am going to pretend a useful game development tool is somehow lazy
If you know anything about the development process of this game, you'd know that the fact that a handful of faggots making something so vast with a bunch of pages of scripts and a ton of assets instead of spending an unecessarily enormous amount of money to make everything by hand is downright revolutionary for the sheer amount of art quality.

Doesn't matter tho spacesims suck lol
>>
it'll have as much diversity as starbound, slightly different looking terrain and creatures that are all the exact same
>>
>>258201772

>Forgetting about Spore
>Forgetting about Borderlands
>Forgetting about Minecraft
>Forgetting about Terraria
>Forgetting about Starbound
>Forgetting about Dwarf Fortress which only did it by adding lines of text to a massive dictionary not modelling and texturing shit
>>
Beta footage here

http://www.joshandjayshow.com/nomansskybeta/
>>
>>258200556

same

i've got two buddies i'd love to play this with

i've always wanted to go on spess adventures with a few friends, set up a base and shit, explore spess. if this game does that, i'll be happy.
>>
>>258202057
From the sound of it, they were reluctant to outright admit "meeting anyone is astronomicly unlikely", but thats what it sounded like.
>>
>>258201772
STOP PROJECTING SO MUCH YOU LITTLE SHIT.

PROCEDURAL GENERATION IS A WARNING SIGN BECAUSE OF A LITTLE SOMETHING CALLED PATTERN RECOGNITION. FAMILIAR WITH IT? NO? LET ME EXPLAIN.

MULTIPLE BIG-NAME AND INDIE TITLES IN THE PAST HAVE USED PROCEDURAL GENERATION IN THEIR GAME, AND HYPED IT UP LIKE MOTHERFUCKERS. ALL, AND I MEAN LITERALLY ALL, OF THOSE GAMES TURNED OUT TO BE SHIT. SOME WERE A LITTLE NOVEL, BUT NONE WERE GOOD.

NOW WE HAVE WHAT APPEARS TO BE A BIG-NAME INDIE GAME CLAIMING TO USE PROCEDURAL GENERATION TO MAKE FUNCTIONALLY INFINITE GAME CONTENT, JUST LIKE ITS MANY, MANY PREDECESSORS. WHICH ALL SUCKED.

GEE, I WONDER HOW GOOD NO MAN'S SKY WILL BE?
>>
>>258198169
>Thoughts?
Smells like Starbound
>>
>>258198169
>BILLIONS OF TRILLIONS OF RESKINS
ftfy
>>
>>258198983
>>258200581
>>258202353
This

Sounds as fucking dull as it was in Starshit
>>
So we're waiting for a game that is trying to be Space Engine a few versions from current?

It better be damn pretty so I can get my bandwidth worth of space wallpapers.
>>
'Billions of hours' actually isn't that long when you account for how many people would be playing the game
Or maybe it is, considering it's not that popular and people won't be playing it all the goddamn time
>>
>>258198169
So what is the point of this? If a player can't actually possibly do something why claim its a feature?
>>
>>258198169
just like how borderlands has billions and billions of guns right, there will be shill unique about 99% of those planets.
>>
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They showed alarmingly low amount of gameplay.

They showed more of the graphics and scripted AI sequences.

The way they talk about the game, and that theres no gameplay elements marked, even broadly, tells me its gonna be quite shallow and short lived.

Like an assassins creed game, without a story ( shitty). Repetitive, too simple for the brain to bother functioning and predictable.

Nothing kills the game faster for me than the lack of basic brain stimulation, be it through the requirements of somewhat problem solving interactivity, or really obvious repetition that cannot contain an illusion that theres more than you can see, intentionaly or as a unintentional side effect.

They increased the team size though, so it might get better if they lose the hipster attitude.
>>
>>258198169
>implying
>>
wow this game must take a lot of terabytes to install
>>
>you can do anything!!!!!! :^)
>>
there is barely anything you can actually do in the fucking game
>>
Warframe has more to do than this. More of a story, as well. No Man's Sky could've just been shown as a silent slide of fucking pictures at e3 and you'd get the same reception from it.
>>
>>258198169
So its basically Elite Dangerous without the gameplay and with more marketing?
>>
>125600 planets that are all a shade of red barely noticeable to the human eye
>with slightly differently placed resource nodes

yeah nah even diablo 2 with the changing maps got boring
>>
>>258198169
So how many different models of trees and fauna do they have to make this shit more varying? Sounds like 3D star bound.
>>
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>>258199876
how did you get that resolution man?
I tried the resolution mod but it's shitting me with error about being unable to load some dll file...
please respon I've never played Diablo and I want to try it out
>>
It's pointless to discuss this game in this state of developement. We should let this topic rest for about 1-2 years, till they implemented most of the things the want. Then we can talk.
>>
Spore general?
>>
From what i gatheres and saw, you'll have the same animal features randomised. So the same dinosaur in the pick with shorter neck and legs, but diffrent colour.

Could somewhat work if the variety is rich from the get go and the planets dont have everything displayed that will make you see the pattern on the second planet you visit.

Whatabout animal noises generation?
Animations?

I wont even expect anything interesting in the behavior patterns.

And what about important parts. Gameplay. Is the progression any good and satisfying, doesnt feel like grinding and artificial. Is the high-tech enemy variety and interaction more than one dimentional nuisance. Theres just so many questions.

Somethings should be left to be a mystery to discover though, but the small number of team makes me causcious.
>>
http://www.joshandjayshow.com/nomansskybeta/
>>
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>>258198169
sounds like fable, spore and skyrim all over again...
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>>258198169
so basically it will run into the exact same problem borderlands had but with planets
>>
Can't wait for it to be rushed and released like an aborted fetus because gotta git dat hype money
>>
>>258202270
Uhh, that's right. Every planet on Spore is the same. Every weapon in BL is the same. Procedural generation is a shit way to make a big world. Minecraft does a decent job of it but I can't play it for more than 20 minutes.
>>
So I take it none of you have played Noctis back when it did all this 14 years ago?
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>>258207348
I remember installing it once back then. I found it too inaccessible.
>>
Guys, here is a leaked screenshot to show proof that all the planets are totally different and there is 10 trillion of them.
>>
>hahah you need THIS much time to explore all these RANDOMLY GENERATED worlds!!11
>hahah our game is VAST and LOADED WITH CONTENT!!! ahahah

-Spore, 2006
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>>258207502

Here is another.

Just look at how fucking amazing this random generation is.
>>
YOU CAN DO ANYTHING
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>>258207601

Here is the last one.

Remember to buy No Man's Sky(c) guys.
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>>258207757
WOW!! Now THIS is NEXT-GEN guys!!
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>>258198169
>Thoughts

Here's my thoughts.
>>
Sounds like Space Engine but with a Daggerfall/Jade Cocoon endless tunnel shit. AKA reskinned 10 creatures and everything is fucking boring as hell after you've played through for a couple of hours and saw all the generator was capable of creating.
>>
>randomly generated that never ends of making plants
>IT WILL TAKE FOREVER

no shit dingus
IT WILL TAKE PEOPLE INFINITY YEARS FOR PEOPLE TO COUNT TO INFINITY
>>
Flooded basement general
>>
>what is marketing speak
There might be a BILLION MILLION planets, but after the first 100, they all start getting pretty damn similar.
>>
As hyped as I am for this game, I must admit the devs keep telling us PR bullshit that doesn't mean anything and not showing us enough gameplay.

If they don't release a demo or an actual gameplay showcase, I do not intend to get this.
>>
The only thing that I want from this game are interesting flying mechanics. It's probably going to be oversimplified bullshit though.
>>
can we just have 100 planets with noticeable differences instead of colors and dinosaur neck lengths
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>>258198169
lel even molyneux wouldnt dare
>>
>>258209078

It will take you WAN MIRRIUN years to get to the centre of the cube if you tap one block per femtosecond!
>>
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>>258198169
Friendly reminder that this game is singleplayer only.
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>>258209174
1! 1 BLOCK PER ATTOSECOND!
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Wait.
It would take ALL players 5 billion years, or just one player?
If the former, how would they know the amount of players they will get?
If the latter, that number is significantly smaller, since a lot of players will be playing the game
>>
>>258198169
>This just screams Spore and MOLYNEUX to me,
it is. the studio literally has 10 employees
the presentation they put together was nice though
>>
>>258209245
Thank god.
>>
>>258209294
per player

it would take 100 tredecillion years to explore EVERYTHING
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>>258198169
It's just copy-pasted stuff with a different color.
>>
>>258209245
There is a shared Universe but even if it had multiplayer I don't think you'll ever find anyone, and if you did I hope there's no social interaction like chat, so you either keep on flying by, or you shoot him.
>>
>procedural generation
Billions of trillions of planets with nothing to see on them. It's realistic, sure, but it's not compelling.
>>
But will the game be moddable?
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>>258209294
>It's an extraordinarily long time, but what makes it more impressive is the fact that it's merely how long it would take to visit each planet for a single second.
Each planet has flora and fauna of its own. I don't think players are just going to visit a new player and then leave inmediatly. In fact most of them will stay on the planet exploring. So 5 billions years would actually be way more, 1800 times more if you stay half an hour in each planet
>>
>>258208872
I want some solid ground combat and SOME sort of space combat. I don't care if the enemy AI isn't crazy and combat sections appear at random, that will be enough to keep me playing for a while.
>>
>>258210118
It's coming on PC, so yes. Expect tentacle rape mods.
>>
>>258202270
Do any of you faggots even know what "procedural" means?
>>
>>258210324
>Each planet has flora and fauna of its own.
No it wont.

It will suffer from the same shit pore did of everything looking the same but with different colors.
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>>258210818
I was thinking more about a Lovecraftian creature mod.
>>
So they have a massive team dedicated solely to creating art assets and parts of the art assets that would take on different qualities effects sizes shapes and colors that a game that is doing this would need, right?
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>>258210879
yes and
it means shit games
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>>258211234
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>>258198169
Why not the edge of the universe?
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>>258210986
It wouldn't be very difficult to create the assets for say ice planets, desert planets, water planets, lava planets, forest planets, grassland planets, so on and so forth. Of course the planets you create would just be variations of themes themes, but planets would still be different. You could even further make these planets different by having cities or huts or some shit to explore. Giving planets huge landmarks to go out to. It is possible for procedural to be interesting, it just takes time.
>>
LITERALLY

FUCKING

QUINTILLIONS OF FUCKING PLANETS

MORE PLANETS THAN HOLOCAUST CASUALTIES, SON

THE HUMAN MIND CANNOT EVEN COMPREHEND HOW MUCH PLANETS THIS SHIT'S GOT

TWENTY INFINITIES OF GOOGOLPLEXES OF PLANETS

EVEN IN 50 YEARS WE WON'T HAVE THE TECHNOLOGY TO ACCOMPLISH THIS FEAT AGAIN
>>
>>258209245
>Friendly reminder that this game is singleplayer only.
Oh.

I guess I look forward to no games this year then instead of one.
>>
>>258211563
whelp looks like it really literally is star bound 3d, fuck this shit theres no hope
>>
>>258198376
Would you say, it has been done before forever?
>>
>>258211563
>Friendly reminder those same 10 people made that awesome as fuck trailer

I've already seen enough to make this a day one purchase. If all the other things Murray and Co are promising are even half true, this will be a serious GOTY contender.
>>
oh man all this from a team of ten people with current day technology, huh? just how do they do it
>>
>>258212605
youre the problem with this industry.
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>>258207601
Purple planet masterrace reporting in. How about you green goat fuckers, can't handle a bit of purple?
>>
>>258212605
part of the problem
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>>258212741
By not showing anything.
>>
It would take a team of over 300 supercomputers with bleeding edge technology more than 77 octillion years to render every planet and every art asset for each planet including random events such as tectonic shifts and environmental disasters as well as cosmic events, environmental art assets for each planet, the surfaces of the full planet and every smidgeon of data, all at once. To scroll from end to end of a full map of the game's universe, would take 31.7 billion years, or almost twice as long as the universe has been alive.

Truly, a universe within a universe has been created, and the developers are the gods.
>>
>create a bunch of assets
>these assets make for a handful of worlds that will feel truly uniue
>now expand your seed algorithm to allow for billions of worlds, wil only a small variety between
>market this
>profit
>>
It's like comparing Gothic to Oblivion.
Sure, Oblivion has a far bigger map, but the copy-paste dungeons and other assets mean it's going to suck compared to the handcrafted world of Gothic.

So, in other words: I am highly suspicious of the quality of this game and the 'assets'. But it might be fun, depending on what you actually do. I mean, exploring caves and landscapes in Minecraft was fun, but it would grow old quickly...
>>
>>258210879
Don't waste your time, they don't know they many possibilities of the field, They just personally dislike a handful of games. Or maybe not even that, but they just want to feel like they belong to a group, so they froth at the mouth and raise the pitchforks. You can say they're euphoric autists.
>>
Is there any information on what else you can do other than "EXPLORE"???
>>
Okay guys what about this

Color COMBINATION planets, and photoshop image filter planets? Huh? Huh? How about planets with wonky gravity and planets where time is sped up or slowed down a certain amount? What about planets that may feature a little bit of all of this?

Okay okay but get this... A planet where all the life has adapted to fly in the air and the plants fly geostationary to the surface, which is flowing magma or even blue flowing magma.
And then one single planet where you can explore a tiny ruined civilization that doesn't look like ancient greece and only that tiny part of it.

Come on idea guys, tweet us those ideas! Help make the universe of No Man's Sky INFINITE!
>>
>yfw vincent van gogh planet
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>>258202270
Dude you have no idea what projecting means
>>
Takes 12 gigs to install universes worth of content
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>>258198169
it will be interesting for the first 2 hours until you realise that every planet is like:
>oh this one has green plants and purple dinosaurs
>ohhhh this one has purple plants and green dinosaurs... incredible!
>>
I don't get why people are getting upset over a small studio making an indie game. Like it just seems that all the marketing has blown expectations out of proportion. Scale your hype back and look at the game for what it is. Sure it'll probably be simple and not every single planet in the universe is going to be unique and interesting and full of personality, and I get that, but I don't think the game is shooting for that anyways.

To me it seems like a cool game to just go run around in. Have you ever played GTA and just drove around the city not doing any of the missions, not advancing the story, just driving around and making up shit to do and exploring? That's what this game seems to me. It looks like a comfy ass game where I can fly around and go look at shit, occasionally shoot a dinosaur, find some foliage to fly way too close and try not to crash, just a sandbox to mess around in. I'm fine with it not having a story to go through or some shit. I don't need missions or objectives, I just want to fuck around.
>>
>>258213547
Don't forget mixing weather effects into this! How about some planets that are constantly snowing or raining or permanently flooded? Or smokey or misty? Or a planet where the player can only land on one spot on it's surface but find a massive twisting turning winding and whipping cave system generated by a secondary procedural generation system with new and unique fauna? We even have 30 types of mushrooms and 256 different glows for the glowing mushrooms and over 400 different particle effects and 256 colors for each particle effect for disturbing the mushrooms!
>>
>>258213990
it's the fact that they're saying maybe 40 hours of content is 999999 googol years of content. this shit isn't even like war frame where you can get kind-of addicted and clock a thousand hours grinding and still not grind everything currently available yet.
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>>258213778
Link to content please.
>>
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You guys do realize the majority of planets probably wont be habitable for life?
There will be a shit ton of randomly generated planets with huge mountains, active volcanoes, acid rain, planets with eternal storms and 500mph wind, drastic climate changes and shit. In the real world there's planets made of pure platinum and diamond.
This might be cool in some scenarios if you get stranded or some shit on a planet that freezes over for a week when its hemisphere isn't facing the systems sun so you take shelter in a cave and find creatures and have to scavenge for food. This would be something they should make possible and not only allow minan flyan and huntan.

The few planets with life and non procedural shit like in OP's pic will probably be what the story revolves around and will be marked on your map ezpz style with scripted battles and discoveries.
>>
What the fuck can you actually do in the game? All I've heard is
>loadsa planets to explore in your spaaaaaaaaaaaaaaaaceship!
>>
>play game
>explore planet that looks like OP's pic for maybe an hour or so until theres no more planet surface left that you are allowed to walk on
>get into space shit and drive to another planet
>it suspiciously looks the exact same, but this one dinosaur spawned facing a different direction
>the other 90 planets around me are uninhabitable single color gas giants


gg
>>
>Planet has a bush with 2 differently colored pixels
>"Quadrillions of planets"
>>
>>258214303
Better enjoy your minan flyan and huntan because this game doesn't have 1000 people on the dev team it has fucking 10.
>>
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>>258205048

Jew Magic
>>
>>258213990
>Scale your hype back and look at the game for what it is.
A boring pile of dog shit.

My hype is exactly zero. Nothing about this game looks like it would be fun for more than an hour, if that.
>>
>>258214303
>Hey guys, what about all of this shit that won't actually be in the game???
>>
>>258214179
But 40 hours is a subjective number, just like 5 billion or what the fuck ever the devs are saying is a subjective number. You will get however many hours you want to get out of the game because that's the type of game it is. Hell, most games are like that if you think about it, but it's besides the point. Some people play Minecraft for fucking hours a day nonstop just because that type of game appeals to them. Fighting games have a very small limited amount of content but people still play them for years because the game allows for it.

I think what you should take away from the statement is that there are 9999 octoroon whatever the fucks if you WANT them. If it doesn't appeal to you then you obviously won't get that much play time from it.

>>258214539
Well, that's just like, your opinion, man.
>>
>>258214460
>it's just one bush
>the bush is smaller
>theres actually only one differently colored pixel, the other one was a misjudgment because of lighting effects throwing you off
>Centillions of planets
>>
No Man's Sky's developers have a history of entirely making mobile games. Their concept for NMS sounds bland, derivative, gimmicky and unfulfilling.

It's like Sony gave a shit ton of money to a nobody studio to make a game that has nothing interesting going for it.
>>
I'd say I'm surprised that there are people hyped for this mess, but the gaming community being a bunch of autistic retards isn't all that surprising.
>>
>>258213990
Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it. Knowing from the start theres nothing more than driving aimlessly is a shortlived entertainment unless the world was so dynamic that interesting stories would develop around you.

I'd be fine with it if NMS had this, but they showed none of that, infact it hinted at the opposite with not mentioning the gameplay past " you can fly and shoot things". There needs to be complexity to keep you wanting to experience more, and i dont see them showing any of that, but they sure as hell arent modest at all in mentioning so little of it that it comes of as that in peoples imaginations.

I dont trust it.
>>
>>258214747
>next planet has a small 2d sprite of a piece of vine on one of its branches
>didn't even see it because it wasn't facing your direction when you landed
>3.3 million planets
>>
>game was announced at VGX
>/v/ loves it
>shows at e3
>people like it
>/v/ hates it now

sounds about right
>>
>>258214942
>Go back to a planet you've been to before
>Part of it didn't fully load
>6 million planets
>>
>>258208035
what's gaben actually saying in that pic?

or just gimme a link or where it's from
>>
>>258215038

The devs are saying stupid shit.
>>
>>258215039
>A environmental doodad's visual glitches while you're exploring a planet
>Becomes a new planet
>14923864347 gorillion planets
>>
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>>258212749
>>258212938

YES!! Any club inhabited by this many bitter, edgy faggots is one i'm proud to say i'm not a member of.
>>
>>258215156
>Game fucks up and you cannot actually get out of your ship to explore the planet you went to
>Fly away and come back
>It works
>??? planets
>>
>>258215038
People were always skeptical, stop making up shit.
>>
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>>258215038

>More information comes out.

>It looks dodgy as fuck.

>/v/ now hates it after taking the information presented and making accurate estimations based on previous experiences.
>>
>>258215156
>land on one planet
>it's raining
>travel to another planet
>it's also raining, except there are two extra drops of rain being rendered at a single time
>10000000000000000000000000000000 planets
>>
>>258215271
>Game crashes as a planet comes into view
>Start the game back up
>Game runs fine but takes a little bit for the planet to render as you go to it
>8.8 planets
>>
>>258215252
>I know nothing about thing, thus i must purchase it.
>This makes me smarter than other people.
>>
>>258214913
>Except you can do missions in GTA if you want, meaning theres more than driving around making your own reasons why youre driving, which makes you feel theres always more to the experience if you desire it
I hate to go back to the Minecraft comparison again, but it's pretty pertinent. There's absolutely nothing to do in Minecraft except make up shit to do, and god damn millions of people own that game and more than a couple tens of thousands play it regularly. As long as there's enough in the game to "make your own missions", the game should still be fine. It really just depends on what kind of person you are and what you want from the game. Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
>>
>>258215295
Interestingly, people aren't skeptical about Routine, and they want to hear more and more.

It's interesting how we have the reverse effect going on. Routine, subsequently also has a much better foundation and what the developers did show looks absolutely fantastic.
>>
even a dude bro would realize this is outright false, there's no way this is true
>>
>>258198169

The more I hear about this game the greater my interest declines. I'm starting to think Molenyeux is working on this project in secret or at least advising them on marketing with the way they are over promising shit.
>>
>>258215370
>Snowing on one planet
>Go to neighboring planet
>It just so happens that the ground is tinted a brighter white in certain areas and textures are smudged to make it appear as though snow is collecting on the ground in certain areas
>too much planets
>>
>Minecraft
>Proceeduraly generated worlds and nothing to do but hunt & mine
>Hugely successful

>No Man's Land
>Proceeduraly generated plants with nothing to do but hunt & mine & fly & spacefight
>LOL SO SHIT WHY IS ANYBODY EXCITED FUCK THIS GAME

I don't think anybody actually buys into the 5MILLION DIFFERENT BLANETSSS! bullshit, it just looks like a comfy indie game.
>>
WAIT THIS GAME IS SINGLE PLAYER

AHAHAHAAHAHAHAHAHA

THEY MARKET IT LIKE A MULTIPLAYER GAME THOUGH

HOLY SHIT

DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
DEAD ON ARRIVAL
>DEAD ON ARRIVAL
>>
What can we do on these planets? Do we just walk around and look at the procedurely generated forests or can we actually do anything? There was a game called Shores of Hazeron which was online and you could make a little city and shit, that was procedurely generated too. It wasn't very good, but I don't know I'd play this over that.
>>
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
This is retarded. That amount of possible randomly generated planets doesn't mean shit, you could come up with similar numbers for the different possible worlds in minecraft, or for the possible randomly generated levels on a roguelike.
This is bait for retards.
>>
>>258215434
>and god damn millions of people own that game
They're also mostly autistic 10-year-olds/autistic adults. I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.

>Like I said, I think people just need to pull back their expectations and not judge the game based on triple A titles by big budget studios with hundred man dev teams.
This is the laziest fucking copout. He gave you a reason as to why he didn't like it and, even after saying it all comes down to what people are into, you still feel the need to pull this BUT IT'S INDIE!!!!! bullshit.
>>
So according to this thread.
Its a 3d Starbound without random generated weapons, music instruments, shit monsters and probably no mod support., but you can fly in your ship.
This looks different but will get boring.
>>
>>258215583
Please post proof that it is single player.
>>
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>>258215576
>comfy
>>
So how many years would it take to explore each planet for 2 seconds?
Would you say... ten billion? (Whoosh)
>>
>>258215583

Your world will sync up to a server, when you discover a planet that someone else previous did, There name will pop up in your game.

>xXxDeW_KiLL3rF0_TWNYxXx Discovered this planet.

That's the "Multiplayer". Zero interaction with other people. Just a few kb of text downloading into your game every now and then.
>>
>>258215412
>>I know nothing about thing, thus i must hate it.
>>This makes me better than other people.

Occam's razor cuts both ways, slick. Betcha I know more reasons to like it than you do to hate it.
>>
>MILLIONS OF BILLIONS OF WEAPONS
>987 damage. 986 damage
>MILLIONS OF BILLIONS OF HOURS OF GAMEPLAY
>get this x and deliver it to y. kill w amount of z
>MILLIONS OF BILLIONS OF PLANET
>red trees. blue trees. red grass. blue grass.
>>
>>258215563
>Raining on a planet
>Droplets make tiny little splashes of 2-d sprite effects that are always facing the player
>Go to other planet
>It's not raining as much
>The droplets are smaller and look more like thin lines falling from the sky and there is no splash
>One dinosaur has an extra leg clipping through its head
>9 planets 9 galaxies 9 universes
>>
>>258198169
Sounds like BS. The number probably comes from them seeing how many procedural generated variables they have and how many combinations they can produce. In practice the number is much smaller since there is no practical difference between "Red Sky Venus" and "Orange Sky Venus".
>>
>>258215906
ITs been stated multiple times in the thread already faggot
>>
>>258215907
>le quirky tv show maymay
Kill yourself, redditor.
>>
>>258215993
>kb of text
>kb

thats some fucking bloated as fuck text
>>
>>258216065
>Dinosaurs on this planet move slower than the dinosaurs on the previous planet
>A moth flies by and clips through the trees a few times and then lands against a stone
>Moth is not present on the next planet
>Max integer planets
>>
>>258216097
>/v/ is a credible source
So you're just parroting shitposts without reading any proof of those claims?
Aren't you just the smartest little neckbeard!
>>
>>258216094
Precisely this.
>>
Was that game confirmed to have multiplayer?
>>
So guys how many planets will this game have again?
>>
I hoping for some kind of Metroid'esque scanning mechanic. Would be cool to gain XP by discovering new species.
>>
>>258215786
>I don't know a single person, offline and on, who played that shit for more than a handful of hours who wasn't a complete sperg.
Good for you? I know a couple people who play it. Not 10 hours a day or some shit, mostly like 30 minute bursts, but they do play it regularly.

> He gave you a reason as to why he didn't like it
And that's fine. But people are calling the game shit because it doesn't appeal to them personally. All I'm saying is that I feel like people are judging the game unfairly. I can totally understand why people aren't interested in it, but outright calling the game shit is a misstep. I'm still interested in it and so are tons of other people.
>>
>>258215997
Let me fix that for your small brain

>I know nothing about thing, thus i must be sketpical and question.
>This makes me better than other people.

Keep on clinging on poorly written shitposts though and saying how you'll preorder 10 copies to spite everyone. That'll show them how level headed you are.
>>
>>258216463
1 planet with minor differences
>>
>>258215997
more like

>i know nothing about thing because the people who are selling thing to me don't want me to know, maybe they're hiding something
>i'll wait until they release more information or other people purchase it and review it to see if it is worth my time
>this actually makes me a smart consumer

go fuck yourself
>>
>>258198169
They won't pull it off to any good or even decent or passable level because lolconsoles
>>
>>258216367
>And here we see a desperate virgin cling onto his pile of shit as the truth comes closer and closer

I DONT WANNA BE ALONE
>>
How much of the surface of the template planet can you land on? How many different spots will you be able to land on at all? You won't be able to land on it from any part you want because they'll just relocate the starting zone for that planet to where you landed regardless, won't they.
>>
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>>258216463
My guess is these categories will be in it.
>>
>>258215997
>occam's razor

oh man fresh out of wikipedia aren't you, what awkward fuck even are you that you're using that shit
>>
>>258201772

The thing is, it's not quality. You're absolutely right, it's cost-efficient and time-saving. But procedurally generating environments like this has never worked. I see no reason to believe it will now.
>>
>>258216504
>But people are calling the game shit because it doesn't appeal to them personally.
Or because it just looks like a massive pile of shit, which is their opinion that they're entitled to as long as they support it, something you've been hand-waving with BUH I LIKE IT AND SO DO A LOT OF PEOPLE.

It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
>>
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>>258216872
>ginat
>ginat
>ginat
>ginat
>>
>>258216872
>Ginats
>>
>>258216793
>LOL FUKKEN SINGLE PLAYER!!! DED GAEM!!!
>Provie proof
>IT'S BEEN SAID IN THIS VERY THREAD FAGGOT
>Provide actual proof
>LOL DESPERATE VIRGIN

You sound like a fucking moron, m8.
Provide actual proof of your claims, or you're just another mindless shitposter who parrots what they read.
>>
>>258214495
oh now you are teasing me
>>
>>258216796
It was supposed to have seamless planetary entry which would mean the entire planet being open. Problem is, they cannot generate enough content with enough variety and good enough design to make it work. Sure, every planet will have mountains elsewhere and there will be some 30-40 types of planets that are novel but once you went to the surface, walked around, flew around a bit more, walked around a bit more, there won't be anything else to do and considering their low development budget I don't think it's going to be interesting for any serious amount of time, if things go really well for them maybe 8-10 hours.
>>
Before they boast about their gabahoonarillion different and completely unique planets™ I'd like to know what you actually do in this game

If exploration is the focus you gotta give me shit to explore and by that I dont mean procedurally generated planets with coal, iron and lapis lazuli on them but have one be a hellhole were glass rains down onto a lava ground and the atmosphere is acid, but there is a crashed star ship or the ruins of an ancient civilization on there somewhere
>>
>>258216564
Strawmanning, now? Good grief, one more and you'll have a trifecta. Unlike you, I don't give two tugs of a dead dog's cock what /v/ thinks of my vidja taste, so I don't have to come on here and pretend to be an edgy faggot who hates everything to fit in.

So in your world, saying someone is quote "part of the problem" for being interested in a game is you being skeptical and questioning. Dear Lord, i'd hate to see what you do when you actually hate a game. Again, i've seen enough of the game to make an educated guess it's probably something i'd be interested in. You, on the other hand, are working from what you *think* the game will be, and deciding to hate it as a result.
>>
>>258216463
1 planet uniquely designed by each employee

5 easily noticeable variations of each planet
9999 tredecillion minor variations and barely noticeable changes of those planets
>>
>>258216872
If they got gas giants with shit actually going on on/in them then thats a big step in the right direction
>>
I mean sure there's a ton of randomly generated worlds in the game. But........ WILL THERE EVEN BE SHIT TO DO IN THEM?? I'm surprised no one has even asked this pragmatic question. I mean, we see how dull the massive cities in GTA 5 turned out to be. Simply "exploring" doesn't mean shit if there's nothing to do in the environment besides "exploring".
>>
>>258217112
>>258217098
To be fair, the developer of spaceengine is Russian.
Never noticed it myself tho lol
>>
>>258216463
infinite amounts of planets
>>
>"5 billion years of planets"
>go to planet
>see rock
>go to another planet
>same everything but rock is positioned slightly to the left

GOATOTYOAT
>>
>>258217007
I haven't been hand waiving anything, I've been reasoning with people about judging the game based on something it's not. If you don't like exploration games why the fuck would you talk about an exploration game? If you wanted it to be a Star Wars game or some shit with a huge story and tons of fights and shit and you're mad that it's not I think you came into it with your expectations too high.

>It looks pointless, boring, and its advertising is something we've seen before. It's going to be awful.
YOU think it looks pointless and boring. And it is something we've seen before, something that HAS been successful. Your opinion doesn't speak for the actual quality of the game.
>>
>>258198169

There's roughly 31 million seconds in a year.
So that means they assume there are roughly 155 quadrillion planets (1,55*10^17).

That's a pretty bold statement.
>>
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:V
>>
>>258217235
The problem isn't with your taste at all, the problem is that you looked at two trailers and read a few interviews and you've concluded that you know enough about the game to purchase it day one.
Ideally you should question a game a little more than that. Actually, a lot more than that, plus you also shouldn't, ever, prepurchase, since even if things are looking almost sure there often are cuts and last-minute feature changes, and of course lying developers.
>>
>>258217396
People asked the question.

They didnt want to answer.

Either its really shallow, or they have nothing done in that department.
>>
>>258198169
Betting that if one was to attempt to visit all those places the game would lock up long before that billions/trillions of planets could be discovered
>>
>Go to planet
>Bright sunshiny day
>Go to other planet
>Different time of day
>"5 billion years of planets"
>>
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NO MOM I SWEAR HARVEST MOON 64 IS THE LAST GAME YOU'LL EVER NEED TO BUY FOR ME. ITS DESIGNED SO YOU CAN PLAY IT FOREVER. EVERYTHING CONSTANTLY CHANGES.
>>
>>258217396
>>258217641
They have sort of answered it, this is an exploration game. They gave that answer to every similar question. Which quite literally means that you won't be able to do anything other than just go to place, look around, go to another place. There will be combat though apparently so that's something.
>>
>>258217535
90000000 gombangdallion planets
>>
>>258205048
nigga i know i didnt just hear you say you havent played diablo because you cant get a res mod to work with it.
>>
>>258217809

Quadrillion is an official term. It's 10^15.

Educate thyself, pleb.
>>
>>258198169
That dinosaur has red spots, this one has blue spots.

FUCK A GREEN BLADE OF GRASS, what's coming up next guys??!? GOTYAYAYAY
>>
87 BAGABILLIION TRILLION GUNS1!1!1!
>>
>>258217708
>go to another planet
>its the same looking planet but one rock is one pixel more appart from the bush.

>1 million of planets
>>
i remember when borderlands was shilled really hard in here, and everyone went apeshit for 349234823 BAJILLION GUNS
don't you fucks ever learn?
>>
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what is this fucking borderlands?

is anyone retarded enough to fall for this shit?
all they do is design a handful of things and use random generation algorithms, all the planets are going to feel and look exactly the same after a while anyway, this isnt some BILLIONS OF VIDEO GAMES IN 1 bullshit, procedural generation has been around since animal crossing
>>
>Go to a planet
>See a bunch of trees with five branches at the absolute tip top only
>Mine some shine rocks and kill some scale lizards
>Go to another planet
>One of the trees in the very far back has a leaf growing midway up the trunk
>Hunt some shine lizards and mine for some scale rock
>"5 billion years of planets"
>>
>>258217535
You didn't account for travel time.
>>
I really hope this game turns out good. I've been dreaming about a game like this since a was a kid
>>
>>258217161
you just got tricked :^)
>>
>no man's sky at VGX
>everyone hyped
>AH GAHD MAH DEEK

>No man's sky revealed to be coming to PS4
>Lel looks like shit
>lol borderlands who cares
>>
Have they shown any hyperspace transitions so far? Would suck if the made everything so small that you can reach another planet within minutes.
>>
>>258218048
>implying mining gameplay
>implying hunting gameplay
>>
>>258217942
septendecillion is also an official term and is 10^54, your point?
>>
>>258218109
>things that never happened.jpg
>>
>>258218109
more like

>more things being revealed about the game that isn't just a shitty 2 second trailer
>>
>all these planet numbers
>still no mention at all of how the game plays
They must have some really impressive generation tech with no game to go around it.

Sounds like it's going to be space engine with player models.
>>
sounds like starbound to me. and we all know how good that went
>>
>>258218063

You're right. Sorry anon, this is assuming you find a new planet every second, so there will probably less.

Still, I find it hilarious how they try to portray it like this.
Everyone knows about procedural generated worlds. I think you'd need just as much of the same time to discover every Minecraft or Terraria seed.

Fucking hell, who the fuck falls for this shit?
>>
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I can't wait for the shitstorm when this game flops.
The people who are getting hyped for this game are either new to video games or haven't been paying attention at all.
AT MOST you should be cautiously watching this game. especially since it's making some pretty strong claims.
>>
>>258218109
If PC was the main platform there would be a faint chance that down the line they would patch in more content and more gameplay, now that it's sold out to Sony it's very easy to conclude that the devs are primarily after money and not making a good game hence that is not happening.
>>
>>258218197

>gombangdallion

I thought you were making fun of the term I used. Yes I am autistic.
>>
>>258218109
more like

>Wow that looked amazing, think of all the shit you can do in the game, I cant until they detail the gameplay!
>X months later
>trailer shows nothing new in the gameplay departement
>This is an exploration game :^)
>Fuck this shit, nothing but procedural generation planets with nothing to do on them, I'm out
>>
>>258218094
ebin.
>>
>>258217967
>Go to a planet 50 minutes of travel away from that planet
>The rock is back where it was, but now the bush is a pixel away from the rock
>"5 billion years of planets"
>>
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>>258198169
>infinity [thing] in a game
>>
>>258218308
>Fucking hell, who the fuck falls for this shit?
I don't think people actually care about it, or at least not the people who were already interested in the game. No one plays Minecraft to count blocks, no one is going to play NMS to count planets.
>>
As an actual game dev following No Man's Sky closely, there is no way they can deliver this promise in any meaningful way. It's literally the same as calling Minecraft "BILLIONS AND TRILLIONS" of wolds, because there are that many or more string combinations you can put in to get a "unique" level to fuck around in.

You can make algorithms to produce near infinite DATA SETS that tell the engine what to spawn where, but you can never make algorithms that produce near-infinite CONTENT such as interactions, dialogue, textures, models, meshes, animations; things that actually make a world unique.

Expect Minecraft in 3D. Sure, some worlds will have cool configurations of the existing content, but that content can only be recycled and recolored so much before you run into the same mountain range or animal or tree over and over again B-BUT THIS TIME IT'S BLUE.

Still gonna play it, but the marketing/hype is deceptive.
>>
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>>258198169
>that shitty fucking detail

jesus christ, it didn't look that bad in the e3 reveal
>the power of the piss 4
>>
>>258218183
that already worried me when they showed flying from one planet to the next in a few seconds

like yeah travel time with nothing to do is boring but you gotta make me get a feel for the distances
>>
>>258217802
Was that really it? I always thought they remain unsure how much of the depth it will contain.

I knew they wouldnt focus on a story, but i expected some longevity out of gameplay itself.

-Ship progression ( which ad's alot already, also ship outfitting)
-Some Combat complexity thats not just point a crosshair on an enemy, some system management, or system damage that would affect your probably next traveling point or force you to land and seek specifi materials)
-Maybe character progression ( though that usually is complete ass outside RPG's, like farcry 3 garbage, or watch dogs tacked on nonsense)
-Some dynamic in-universe loyalty system that would dictate your path aswell, maybe go out of your way to fix your standing with space fairing species.


This would be nice, although it sounds like what the general Sci-fi space games are trying to achieve, but those would seem to just compliment the reasons to have landable planets.

I still hope theres some of it there.
>>
>>258218489
Thing is, Minecraft isn't an exploration game. The random worlds are a feature to enhance other aspects of the game. NMS is set out to make the entire game about their randomly generated planets with some small side-features.
>>
>>258218489

Well it IS implying the world is infinitely large (for one person). You can never discover all planets.

That gets a lot of people interested even though most of us know that it just means things like; >>258218439
>>
>>258218439
>Land on very first planet
>Get those ooh's and aaah's out of the way in about ten minutes
>Kill a dinosaur and leave the body to rot like an asshole
>Go fly to the next planet nearby
>So far, looks suspiciously the same, but who cares, maybe as time goes on they'll look more varied
>Fucking around mining and hunting more lizards, things seem to look exactly the same until something back near the ship happens to catch my eye
>Walk up to it
>Look straight down
>Zoom all the way in
>And then crouch
>there is a texture seam
>"5 billion years of planets"
>>
>>258218308
I think at one point these kinds of things jumped out because there weren't many games (that people had heard of) doing this scale of random generation.
It's just not impressive anymore because now there are a ton of indie games that have already done it. It's not enough to say "It's an infinite world!" anymore because things like Minecraft have gotten so big.
>>
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SIX HUNDRED GORILLION DIFFERENT PLANETS
>>
shitty viral advertising for a shit game

procedural generation is terrible. there will not be anything worthwhile around it

day 1 shitposting
>>
>>258218868
Oy Vey!
>>
there are only 10 people working for hello games.

if anyone thinks this isn't going to be some piece of shit indie title then they are sadly mistaken
>>
>>258218868
Sorry bud, we're on page 2 already.
>>
>>258218682
Well I'd say it's likely it's going to contain a small amount of ship progression and basic ship systems because it's not hard to add that sort of stuff. However I really doubt it's going to have mining or trading, it will almost definitely not have any serious faction system or character progression. If it got any of these it would have to be extremely shallow, they just don't have the manpower or the time or in some cases computing power to deal with systems like this.
>>
>>258218868
Oy Vey Yiddish for Oh weh in middlegerman, translates to oh shit in english.
>>
>Nine hundred thousand trillion billion centillion planets
>24 plants
>>
>>258215086
if you would have searched steam dev days which can be seen in the background
http://www.youtube.com/watch?v=hOCl8-_mSUA
>>
>>258218692
Well we know there's combat. We don't know what that combat entails, but we know it's there. Even if the game is just look around and fight space bandits that's something, but I do think there's at least a little more going on than that.

>>258218742
Well then those people are idiots and the problem with the gaming industry, because they don't do research.

>>258218931
>procedural generation is terrible. there will not be anything worthwhile around it
Spire.
>>
see that planet? you can land on it.
>>
https://www.youtube.com/watch?v=nLtmEjqzg7M

If you can look at this trailer, and all you feel is bitterness and cynicism, all you see is procedurally generated content without noticing how awesome it all looks, maybe this isn't the hobby for you. Because this thing is fucking amazing, hands down. Space fights, dinosaurs, plants that react dynamically to creatures in-game, seamless water to land to air to space to whole 'nother fucking planet travel, with zero load times, space battles, exploration, motherfucking sandworms!!! If nothing about this game gets your blood racing, even just a little, check your fucking pulse, man.
>>
>Number of planets continues to increase each day by the illions as they add one single new value or art asset that can be a different color shade
>more planets than atoms in the sloan great wall
>nonstop increasing numbers of planets
>by the illions
>>
>all this bitching

just pirate it and buy it later if you like it. It's a really easy concept to grasp, it's almost as if you guys like to fight for the sake of fighting.
>>
>>258219223
That's great until you realize that for one you can't see many planets, it's mostly suns, and for two they're all gonna look the same with at most a few dozen different basic types. Even their trailer world mostly looks like a weirdly colored Earth with animals mashed together from different periods. Which is not to say it's terribly unrealistic for alien life, but at the same time you should set expectations accordingly.
>>
>>258219331
>Space fights
>space battles

inb4 some other toolbox points this out.
>>
>>258219223
And thats it.

Thankfully, with the ps4 being a supercharged PC, it can handle all of these planets.
>>
>/v/ refuses to play the game
>everything looks the same
>500billion years
>play cod instead
>>
my god

it's full of stars
>>
>>258215576
>>Hugely successful
successful with 12 year old autism sufferers yes, shitty by most peoples standards
>>
>>258202270
CAPITAL LETTERS MAKE ME SOUND SMART
>>
So theres more than just dinosaurs and plants and a sand worm on these planets that will have life, right?
>>
five billion years
3.3 million planets
>>
>>258198169
Sounds like Spore. By g-d, my greatest ally, that wasn't a letdown at all!
>>
>>258198169

Soo..out of that BILLIONS OF TRILLIONS OF PLANETS, lets assume that 1/3rd are uninhabited due to being too far or too close to the sun like they mentioned in that interview thingy.

So billions of trillions minus 1/3rd means there will be approximately 4.7 shitloads of planets in this game, give or take.
>>
>>258219992
THATS A LOT OF SHIT
>>
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>>258198169
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second
Yeah, and I'd need a lifetime to explore a single Minecraft map as well, doesn't mean it'll be interesting or fun to do in any way shape or form. Any idiot can create a randomly generated map algorithm and say "I'LL TAKE PEOPLE A ZILLION YEARS UNTIL THEY SEE EVERYTHING!" all that's saying to me is your game doesn't have a good enough feature to advertize that you have to rely on these marketing buzzwords instead.
>>
>>258219331
Everything in the trailer looks brilliant maybe with the exception of combat which looks very basic. The problem is that everything they showed in the trailer is quite likely everything the game is. It can look awesome all it wants but if there are only a few types of planets and only a handful of different structures and plants and whatnot it's going to get boring.
>>
>>258220053
UUUU
>>
very very high number of planet
>>
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>>258202270

I didn't know I was living near the sea because I sure can smell salt
>>
>>258217802
Combat does not carry the game. GTA is boring as shit once you realize that outside of the tedious driving missions there is little to do other than drive around, ramp up your heat, and then put your crosshair over the police officers.

There needs to be MEANINGFUL shit to explore. Old ruins that are more than just a few hallways with a chest at the end. Mountains that have caverns that connect to other caverns. Distant islands to sail to on a creaky rafts. Rainforests to climb trees in, tundras to trek across.

But we all know how these sandbox games turn out. Grind your way up to a powerful weapon, render all of combat meaningless, and constantly hop between nearly identical planets where all of the exploration is only surface-deep and the dinosaurs are merely palette swaps.
>>
>Kill dinosaur and leave it to rot
>Fly to another planet after a few hours of flight
>Mysteriously, the same dinosaur is there with the loot I didn't pick up earlier
>But my character will tell me that it stinks
>>
I really don't get why people keep being surprised by how procedural generation can generate infinite presets.

That's the point of it: What people really should call to question is how multi-seeded and variable the generation will be, as >>258198376 said, in all cases we've seen so far, it's just the same head on a different body.
>>
>>258219057
Oh definetly, i dont expect any trading simulation as in X games. Since theyre going for the oldschool sci-fi shows or something, but they shouldnt think that that will be enough to keep peoples attentions. I mean even games like Assassins Creed for me are just too simplistic, my brain just starts noticing how predictable it is and i just sense im grinding for no reason. Especially the collectible nonsense and general repetitiousness and terrible simplicity of combat and progression elements. The artificiality of it all is just blowing up right in my face.

I really dont want it endup like that.

Now if the dynamics of the world are good enough, and theres some elements weve talked about, there could be some decent dynamic conditions happening that would keep the gameplay somewhat unpredictable.

For instance Arma games manage to dynamicly create events that need satisfying problem solving from the player using the same library of elements, even in single player, which i find really rewarding. Or roguelike games.

Most of AAA industry doesnt even bother going that far with this type of gameplay, i hope they do though, i think thats a strong point of video games that needs to be explored more.
>>
>>258220404
but muh 5 billion years!
>>
"Like Space Engine with guns" - IGN
>>
>>258198169
>procedural generation
I'd rather have a dozen very well designed planets than a billion shitty ones. What a shitty design philosophy.
>>
>>258217535
WELCOME TO THE THREAD ITS NOT LIKE THIS HAS ALREADY BEEN POSTED
>>
>>258220404
what you want is a different game where theres 20 planets and they're called levels instead

this isn't even going to be like ratchet and clank where everything on a planet is taken care of in one small spot of a city or some shit because thats too much variety

you would need a fucking coalition of companies to do this right
>>
I really don't care if there's no gameplay. I'm perfectly content with just flying around and exploring space engine style
>>
>>258220404
>There needs to be MEANINGFUL shit to explore.
Meaningful shit contradicts procedural generation. If we want prothean ruins, then a designer has to put them there by hand.
>>
>>258219331
The shameleslly prescripted animal behaviour specificly for the trailer is a little alarming, considering the unscripted AI is like black and white dull.
>>
Remember when they said Borderlands has a bazillion guns?
>>
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>>258216872
ftfy

Never have faith in devs.
>>
>>258220946
Galaxymaptheme.mp3 and SpaceEngine
weeks will be spend
>>
I sure love exploring meaningless dull boring shit thanks to the infinite power of procedural generation and the game being marketed on nothing else, I'll invest more hours in it than world of warcraft!
>>
>>258198169
my Spore senses are tingling

can't wait for the disappointment
>>
>>258213731
Nah, he's probably spot on; the poster in question took someone's 'meh' for YOU THINK PROCEDURALLY GENERATED MEANS IT'S ALWAYS SHIT YOU DON'T KNOW THAT.

Sounds like the projection of one's misgivings to me.
>>
>>258220946
>Thinks the visuals will be worth looking at in-between planets
>>
>>258218931
Diablo series. Dorf fort.
>>
>>258198169
If they can add this to a void RPG world, and build a progressive/evolving story, that would be best RPG ever.
>>
remember the 5 billion
>>
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It is going to be like borderland's "one billion different guns".

It will be cool for the first few worlds until you realise every world feels the same and exploration becomes increasingly dull.

5 bucks on swapping the colour of flora and fauna and passing them off as new worlds.

Another 5 bucks on landscape being repeated with the same rock scattered every 10 metres.

tldr; They will technically be right, but it wont be as fun to play as you imagine.
>>
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>>258221182
>Didn't fix the giant misspelling
>>
>>258198169
i still don't get whats the point of this game.
do you only go from planet to planet exploring shit.
does it even has some combat or enemies?
>>
>>258221484
i don't know about dorf fort but diablo's generation was absolutely nothing special or good it just meant 15 more mins of running around till you found the door
>>
>>258221482
Freelancer had fantastic space skyboxes. Every system felt different.
>>
>>258221484
it didn't take long to explore all the layouts in diablo 2 and I farmed the optional cave and dungeon levels for more gold loot chests
>>
What if this game was a tie-in to Spore, and the planets you find would have the creatures that were created by other players?
Or what if Spore just wasn't shit?
>>
>>258218868
Oy Vey!
>>
>>258221637
Wow holy fuck, no shit dude
>>
>>258221828
penises everywhere
>>
>>258221760
>>258221717
Stop backpedaling, thanks.
>>
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>>258221695
>implying
>>
>>258222045
>sexualizing planets
>>
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>>258221828
>enter planets atmosphere
>see this
>>
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>>258222045
>Urban Dictionary
>>
>>258222227
Please tell me he named it the Swasticock.
>>
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The photomode on PS4 will be the GOAT
>>
>>258222782
Whatomode?
>>
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>>258198169
Yeah and there's also 410,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 possible pictures you could create in Mario Paint.

Big numbers can be thrown anywhere, Anon. No Man's Sky runs the risk of every every single one of those gorillion planets being a fucking bore-fest.
>>
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>>258217381
If they got gas giants with shit actually going on on/in them
>hurr how do gas giants work?
>>
how do you know the game is shit:
boasts a big number of something
>>
>>258221182
>>258216872
what the fuck's a 'selena'

google is only saying there's some astroid called that in the roid belt.

what's a selena planets properties.
>>
>>258222897
And big storms and gas formations
>>
>>258222897
have you asked yourself that question yet?

Cloud city, floating baloon flora and fauna, orbital stations...
>>
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>>258222897
Imagine different layers of gases. Maybe something like Bespin or pic related.
Some gas giants might even have an ocean far below the main atmosphere.
>>
>>258202057
Just get Freelancer.
>>
>>258202270
>ALL, AND I MEAN LITERALLY ALL, OF THOSE GAMES TURNED OUT TO BE SHIT
Just cause 2?
>>
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>>258223131
I think its rock planets without any atmosphere. Like Mercury.
>>
>>258223131
Our moon is a cold selena.
Selene is the goddess of the moon
hence selena
>>
>>258223432
JC2 is compressed shit in game form.
>>
>>258222024
how the fuck am I backpedaling when that was my first response to something in this thread? don't let forced anonymity make you retarded, more people view threads than you think
>>
>>258223234
>Cloud city, floating baloon flora and faunax
Inconceivable outside of scifi fantasy. the gravity of gasgiants would just pull what ever into the molecular slop, there's nothing to anchor on and the winds of the atmosphere are constantly changing and raging on at a gorrilian miles an hour + it's probably corrosive as fuck.

>orbital stations...
only thing that could work but then you're not really on/in the planet, just next to it.
>>
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>>258216957
>trying this hard
Fight's over already, slick. You missed it. But do feel free to continue swinging at dead air like a spaz. It's entertaining.

>what awkward fuck even are you
picrelated.jpg
>>
>>258223665
>literally too retarded to comprehend how conversations flow
Congratulations, I guess? It must have taken you tremendous effort to reach 4chan and successfully post not once, but twice.
>>
So how much detonated wham will it take to load all these plants at once?
>>
>>258199976
this
>>
>>258223759
>outside of scifi fantasy
So, NMS, then.
>>
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>>258216872

>list does not contain a Funky Cold Medina
>>
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>>258223770
>Fight's over already, slick. You missed it.
>replies to a nearly hour-old post
>>
>>258223816
It's the same planet loaded but with superficial changes and a few swapped variables each time. So very little.
>>
>>258223816
Wrong question. The galaxy is distributed procedurally, meaning points follow a spiral distribution pattern. Each dot is a star and has a unique seed. Wham is not the problem when the polygonal creation won't exceed your machine's Wham.
>>
>>258223770
Damn how long did it take you to find that reaction image? you realize how long it has been since that post?
>>
I'm reading the OP and all I'm hearing is "this game is guaranteed to be buggy garbage because it is literally mathematically impossible for us to do even the most rudimentary bug-testing for edge cases in our procedural algorithms"

It's like spray-and-pray with code. If it's really capable of that kind of variety the number of unexpected interactions that can occur is huge.
>>
>>258223528
alright I guess that makes sense, but it might as well be classified as desert planet without an atmosphere.


>>258223534
>cold selena
would there even be anything but cold selenas, if it's something without an atmosphere, how would it retain heat to be classified as a hot one unless it was orbiting the very edge of a star or something.
>>
>>258224125
>>258224237
>Samefagging
>All you can think to do is mention that I didn't reply at a certain time

Oh yeah, fight's long, long over, slick. Historians are already doing research on the fight as we speak.
>>
As much as I wished that this game was going to be good, it's simply not going to be good.
It already lost my interests as soon as one of the developers referred to it's game play as "consoley" (ie; designed for children and the mentally disabled).
>>
5
billion
years
>>
>>258224447
>slick
>>
I hope you all realize the game will end with us making the creatures on the planets extinct, right?
>>
>>258224109
>Medina
a what?
>>
>>258224638
nah they procedurally respawn
>>
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>>258198169
>5 Billion Years
maybe by then sony would have released the ps5 and maybe it will have some games on it
>>
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The game probably has a bunch of lies attached to it, that's a given. But it's not out yet. So until I see more I'm reserving my judgement.
>>
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>>258222897
COLONIES
>>
>>258224345
Well, cold also means tectonically dead. No activity. Moons close to Jupiter sized planets might be very active due to the gravtitational pull for the host, causing slight to extreme heat increase.
>>
>>258198169
STARBOUND
>>
>>258214303
I'm not even sure they will bother to make actual solar systems, I'm guessing it will just be stationary planets, with somehow a day/night cycle.
>>
>>258200581
Please don't post christy mack it makes me sad.
>>
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>>258198983

That's not true... Dinosaurs have the same color.
>>
>>258223816
>>258224234
>>258224127

Im more concerned how fluid space-to-planet transition will be. Ive yet to see a game that does this fluidly on my PS4-tier machine from 2010. Everytime its eyejarring texture loading in segments or in incredibly eye-soreing low texture resolutions.

Does the PS4 have some texture loading advantages with its gddr5 crap? Im not that tech savy.

Also NMS seems to have some sorta almost loading screen like atmosphere vision blocking moment in all the material presented last i recall. But that might not work on atmosphereless planets.

Space Engine
Outterra

And maybe something else i cant recall. I imagine its pretty demanding considering how much of space is within your vision.
>>
>>258198983
this
>>
>>258225009
https://www.youtube.com/watch?v=o-usSUKXxDc

She talks about seeing the game through the devcam, and everything seems to be supersmooth.
>>
>>258224686
No, I mean when you get to the center of the universe. Something will go wrong and everything dies. The game will sort of be the answer to what happened to the dinosaurs.
>>
>>258198169
Yeah just like the 600 GAJILLION guns in Boederlands 2, that end up being the same 20 guns with minor variations.
>>
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>>258224447
>"the fight's already over!" when the fights already actually over.
Are you actually this dumb?
>>
>>258198169
This is probably the same as Skyrim's endless quests. Why would it matter that you can visit endless planets if they're all the same? Or at least their differences are purely aesthetic and every world feels empty? I'm cautiously optimistic that the actual gameplay with be compelling, but I think exploring the worlds will get old after you've seen a few of them.
>>
>>258225183
Aight, will give it a watch.
>>
God fucking dammit, why is /v/ so opposed to discussing this game?
Can't fucking have a thread to just talk about this shit and it's >potential without hordes of memespouting faggots saying it's dead on arrival.
>>
>>258217840
I can understand him though. I tried to get back into diablo, but it looks like shit on my 16:10 lcd monitor at a 4:3 resolution of 800x600. And not just like any old game looks like shit, but it actually makes it unenjoyably shitty
>>
>>258225651
Because there's already other games that sold on potential only for the devs to bite you in the ass later.

It's dead on arrival until there's a good game delivered.
>>
>procedural games

No thanks, I'd rather waste my time instead of completely destroying it

>you realise if everything is procedural, nothing is important or special, it's just random shite

I also look forward to the same rock/sand/grass textures repeated ad infinum with colour changes
>>
>>258225904
But as several posters have specified, it's the random generation that makes this game bad.

I mean fuck, I guess I understand, but /v/'s matter-of-fact way of discussing their opinions pisses me off.
>>
>>258225949
Is that your only problem? That worlds wouldn't look handcrafted? Maybe they've cracked it with an algorythm that brings in the human factor.
>>
>Billions of Trillions

oooh, how impressive! Call me when they get Centillions of Millinillions of planets to explore. Otherwise, I'm not impressed.
>>
>>258225651

We are actually discussing it though. But most of the discussions are on how large a promise it is and how unachievable their statements are.

We recognize that those "potential" will most probably end up becoming empty promises and are discussing what it would be instead.
Such as these
>>258224280
>>258221637
>>258222872

And they will most probably be right.
>>
>>258207757
>>258207601
>>258207502
Whoa... amazing...

I'm still looking forward to it. If it looks like it's fun for a while, then I can get into it.
But it would need to following thing:
-Skill system
-Upgradeable weapons
-Lot's of different ships, especially really big battleships, and players can use them.
-Upgradeable weapons
-Some unique locations and loot (not generated, but handmade), that is randomly placed around the universe
>>
>>258225949
procedural can be done badly and lazily or it can be done right. most "big" indies that do procedural have been doing it lazily and generate empty worlds (Starbound comes to mind first, among others) . Even spore put more effort into procedural generation; despite the dumbed-down state of the rest of the game.

>>258226147
Read what I just replied to the other anon with.
>>
It takes billions of years to explore every planet because you have to actually mod the game by yourself each time :^)
>>
>>258226578
>mods on ps4
>>
>>258225651

From my point of view the devs leave a little too much for the imagination that any form of positive speculation comes off as a little too wishfull in an inexperienced way. I blame the general marketing campaigns of big budget games that always underdeliver and cleverly pretend the games are more than they are. Which kinda gave rise to the overwhelming skepticism from people who witnessed it.

I already wrote my wishes and concerns though. But again theres so little about it that you mightaswell go and write a sci-fi novel instead and for all you know thats gonna be the game.
>>
>>258226484
>that is randomly placed around the universe
You will never find it though. Even if every 3rd planet is full of loot, it's still a planetsized body.
They're going all in.
>>
>>258226631
Exactly.
>>
>>258198169
I don't see the appeal of procedurally generated games.
Places may look different, but they could as well be the same, because there's no level design to make them actually interesting to play in.
>>
>>258226215
The human factor is called oversight and content generation. Especially the latter. I would bet anything that their engine doesn't generate creatures from scratch because they'd look like Spore instead of looking actually animal-like. Which means that there's a set of rules and a set of animal parts that are all modular that the engine mixes and matches. Which means that you'll only see so many types of animals, and many of them will likely be similar to one another. This applies to everything else in the game the exact same way with the sole exception of terrain, which differs in that it is generated from scratch.

A different perspective on the subject is provided by Star Citizen. They have many many times more money than these devs, and yet they are only carefully talking about procedural generation because they don't want to opt for lazy piles of boring content. It's actually planned very far down the road, after the initial release, and they already have people working on research to figure out algorithms to make the generated content not suck. Compare that to how much time and effort could have possibly been spent on No Man's Sky, and figure out where they might fall on the spectrum of Great procedural generation - Lazy procedural generation
>>
>>258226770
>it's still a planetsized body.
Really? It didn't seem like that in the videos. When they were approaching planets, they seemed pretty small, if you compare them to the size of the ships.
>>
>>258225651
The last time I gave a shit about potential the devs took the mony, ran, and made a facebook game instead.

Fuck, I'm still mad.
>>
>>258220636
Yeah, the fact they can round the amount of possibilities to finite number actually speaks very badly of their generation algorithm

Sound smart don't I
>>
>>258226770
not him but if there is actual treasures or secrets to find that could be great.
>>
>>258224447
I am he as you are he as you are me and we are all together.

Apparently. Not sure what you're playing at here slick, but just for the record, this is me:
>>258223770
And I don't know who:
>>258224447
this is.
>>
>>258218340
Basically this.
This games is making some claims that seem to be way to massive.
These kind of claims always leave you with barebone options to do outside of "LOOK AT THAT THING" or "WOAH THAT LOOKS UNUSUAL". Im not going to watch this too closely until i see some gameplay showing that there is more to do than look at shit.
>>
>>258227250
Godus?

Never trust Molyjewx
>>
>>258227337
No you don't. Procedural generation needs number for input. There is a biggest number that the computer can hold, so the number of different outcomes is bound by that number.
>>
>>258225183
see
>>258227209

Yeah, the dev confirms planets will be sized correctly.
>>
>No Man's Sky developer Hello Games is based in Guildford, UK, same fucking town Peter Molyneux and Lionhead are based

Oh gee I fucking wonder
>>
>>258227250
Ol' Moleys handywork?
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Will the procedural generation be as fun as Dorf Forts?
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>>258227505
>>258227726
No Warframe.

Does this happen a lot?
>>
>>258198169
This seems a lot like the typical bethesda game where it will be awesome for the first month or 2 then end up being a boring chore to even turn on after you realize you have already seen every god damn thing this game has to offer. Procedural generation is fine but unless they spent bookoo bucks on the algorithm It's going to end up being the same shit every damn planet after the 10th or something.
>>
>>258198169
This is not a point to brag on. It's evidence of the game being garbage, souless, and uninteresting, just like the "one gazillion guns!" thing for Borderlands. If all tlhey're talking about is every minute variation possible through the combination of options in their world generator, then who the fuck cares? It doesn't matter that it used rock_02 instead of rock_01 at this spot. What will happen with this is what always happens with projects that try to pull this shit: you will see the seams and you will immediately stop caring. You will know there is nothing greater to realize or to experience in your continued playing of the game and will not waste your time.
>>
>>258205048
If you are using plugy, there is a DLL in the ini file that you should remove. It's a maphack, I don't know why it's there by default
Also only works on 1.12.
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>>258227579
holy shit he's right
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>>258227579
>>258228021

what the fuck this can't be real
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>>258225884
D2MultiRes.
>>
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>>258228021
ABORT ABORT ABORT ABORT ABORT
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>>258228021
HERE WE GO AGAIN
>>
>>258228021
>Peter Molyneux is literally operating under a fake indy studio they've propped up

>tfw you now know how some no name indy dev got flown in to show their game off at VGX, while many others didn't

>tfw Lionhead will be in the games credits

>tfw Hello Games even have ex EA (likely Maxis) employees

>literally Spore 2
>>
>>258228140
>>258228021
Guildford UK. Home of the worlds best politicians.
>>
>>258228518
Hello Games was founded by ex-Criterion employees who worked on the first couple Burnout's.
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>>258228021
Alright. Moley made quite a rollercoaster in the past years. Is this the next phase of some sorts? A final trick.

Is the Cube still relevant somehow?
>>
>>258228518
The final nail in the coffin containing Peaty Polynew's credibility was Curiosity Cube. Thanks for looking Inside the cube.. It's not surprising he would have to make empty promises from the shadows.
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>>258228021
Truly evil son of a bitch!
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It's happening!
>>
In that interview they answer things the usual dodgy way but some things that were asked before itt:
>there is a faction system though it's not constantly updating you on your standing with each faction, it's working in the background
>mining exists but he was very dodgy about answering the simple "what do you use to mine" question, possibly you just have to scan the resources to gather
>ship upgrades not possible, you always buy a different ship if you want something different, you can buy ships at stations
>there is land combat in some form
Also there is texture popping even in the trailer and everyone should expect that.
>>
>>258198169
> procedurally generated worlds
stopped reading right there. its just a bunch of empty bullshit worlds with no life in them. if you want to see this shit in action play starbound.
>>
There's a small, but pretty vocal subset of gamers and game developers with severe autism that think that procedural generated anything is revolutionary instead of the reality that it's total shit and a hallmark of laziness, as has been proven with literally every single procedural generation based game. Why this doesn't sink in for them I have no idea.
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DAILY DOOOOOSE
>>
5 billon years
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>>258228021
Guildford is actually a silicon Valley type town in Britain for video games. A lot of European devs have offices there. Including Ubisoft.
That doesn't mean molly doesn't have his hooks in this. The whole things reeks of his handiwork.
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>>258229979
OVER DOSE
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>>258226226
>226226
nice dubs

But we already have centurions of willynillions!
>>
if exploring a massive universe amidst various other players asynchronously is even half as beautiful an experience as exploring the small world of Journey, it will be completely worth playing.
the question will be, even if it is that good an experience, is the limited nature of the experience part of what makes it so beautiful, and will a game that is procedurally generated eventually wear out that feeling.
>>
>>258230302
Molyneux said that to him minecraft is the greatest achievement in recent gaming history. No wonder godus is in a similar abstracted way as an hommmage to minecraft.
I don't mind this style at all.
>>
I believe it when it happens.

Hello Games is good- Joe Danger is a fun, competently made racer- but the scale and scope of this is so massive that if it doesn't wind up being a Molyneux situation I'll be fucking floored, procedural generation or not.

On the bright side, if it does pan out as expected, nobody will ever have to take Molyneux's bullshit ever again.
>>
>>258230302
I think he was making games for himself. And in the end, he got so out of touch of playing games he became a dirty mobile casual.
>>
>>258230587
>liking a tapping simulator
You're either 12 years old or autistic
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>>258228190
thanks, I'm downloading d2 right now
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>>258200164

maybe they're factoring travel in
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>>258230940
I think he meant visual style. Or maybe not. Though the style wouldve worked well if there was substance to it or any complexity at all.

But theres nothing. So it looks exceptionaly dull.
>>
So a small indie studio has literally created a universe in game form, sounds like it will be packed full of interesting gameplay and not repetitious at all.
>>
>>258231350
inb4 broken sarcasm detectors.
>>
>>258227529
>>258227209
I noticed certain shortcuts in the game, such as the time it takes to leave one planet's atmosphere being noticeably short. The worlds are probably going to be small town or city sized, maybe some that are a bit larger, but I really doubt each one will have the equivalent landmass of actual planets, unless they're like, Pluto or something.
>>
>>258230949
Also, use this to get the required patchlevel (1.12) http://versionchanger.d2se.org/index.php?lang=en
>>
>>258198983
I love how the developers haven't said anything about this despite it being mentioned 100s of times. They're pulling an onya
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>>258198169
so basically what you're saying is that every planet is generic as fuck random generated garbage that has no artistic thought put into it because the designers are lazy and can't create a lot of custom made planets.
>>
>>258225183
Ok, so theres something promising

- you can only buy ships that are docked in the station

Atleast theres some hints of interesting progression potential. Gameplay is the most concerning for me since i dont expect much from the procedural part.
>>
>>258232923
This kinda destroys my hopes for something like Space Engineers.
>>
>>258231782
thanks again
>>
5 billion years
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>>258233214
You mean completely designing your own ships?

Also the dude seems to have some good mindset here and there, like not telling everything thats happening like 'faction points' or whatever, i like that.

Still theres just too many loose ends left.
>>
>>258233584
No, to modify only certain parts of it, or bascially design my own spaceship. Ah well, they will have their reasons. Still stoked for NMS.
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>>258214303
>This might be cool in some scenarios if you get stranded or some shit on a planet that freezes over for a week when its hemisphere isn't facing the systems sun so you take shelter in a cave and find creatures and have to scavenge for food.
but this is impossible idea guy bullshit, this wouldn't be doable on a procedural engine for one planet (with presumably other unique shit like this on every planet) those kind of events would need to be written.
>>
>>258233584
>>258233856
ehm yes, I misread the designing part
>>
The procedural generation is not what's keeping me from ever buying this game. There are all sorts of cool games created in that fashion. The simple fact that kills this game is that THEY HAVE NOT SAID ONE
FUCKING
WORD
ABOUT GAMEPLAY. How can I so much as care about a game when nobody knows how it's going to play? Do they even know? This may shock the designers, but games are only worthwhile if the gameplay is, and not in my wildest fever dreams would I consider purchasing something if I don't know how it plays.
>>
cool I can 100% this game a few times while I wait for HL3 to come out
>>
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second

I hate when developers say things like this. It's like when Borderlands said "there are a BILLION guns!"

It just makes me think "wow they figured out how to randomly generate content".

Everything about No Man's Sky sounds too good to be true, so I'm staying very VERY cautious of it.
>>
>>258234087
kek
>>
>>258223174
Wait wait wait
Do you want to say that gas giants are almost completely made of gas? I thought they were just cloudy
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>>258233430
50 billion years at silky smooth 30 fps. I couldn't even begin to imagine a worse kind of hell.
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>>258234329
With increasing pressure gases turn into liquids.
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>>258224345
http://en.wikipedia.org/wiki/Io_(moon)
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>>258234329
That wouldve been cool. Imagine a rock planet the size of jupiter, but its really cloudy.
>>
>>258234337
>30fps
do you really think the frame rate would be stable even at 30?
every time a creature pops in - 15 fps
every time you fire your gun or your laser - 14 fps
every time something explodes - 12 fps
and if a creature pops in while you fire your gun with explosive rounds - crash and corrupted save file
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>>258198169
>No Man's Sky Players Would Need 5 Billion Years to Explore Every Planet for 1 Second

Whoop de fucking doo.

As real devs figured out back in the late 80's, people would rather a smaller world packed with content than a massive empty one. There are exceptions, such as Shadow of the Colossus where the world is barren for lore purposes and atmosphere. With this it's just something the marketers can spew out that casuals will shit their pants over.
>>
>>258234083
www.youtube.com/watch?v=DbFebgl_Vq8
www.youtube.com/watch?v=_g15ANx5T7s
>>
I would honestly rather several large heavily detailed planets, like a solar system. Rather than a countless number of procedurally generated boring samey planets.
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>>258198169
every planet being randomly generated terrain with nothing of interest on a single one? Sounds fun.
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>>258234337
it starts seeming more like its 100 billion years
>>
A procedurally generated game is theoretically infinite

but in reality, its size is limited by the computer it's running on. if there's supposed to be a persistent universe in NMS, then it's limited by the official servers.

this five billion years bullshit is just them spouting nonsense for clickbait and hype, and casuals who enjoyed minecraft are gonna eat it up.
>>
>>258234897
It's been a while since e3 and they still haven't managed make another video.
I'm also curious whether that's the ps4 version, or if we will get some better graphics?
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>>258235301
You antisemite. It's actually 6 Million Billion years.

Why am I so amused by marketing numbers?
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>>258235559
always remember the 6 million billions
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>>258234876
Postal II is a good example of that.
>>
>>258235374
What's so hard to understand?
Try counting grains of sand on some beach. It will take its time just like flying to each individual planet in NMS.
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>>258235116
Such limited amount of planets would dictate for another kind of game entirely.

Even though it will be samey, it needs to utilise the strongpoints of vastness of content. Looking at similar games like Roguelikes and where they excell is its a playground for dynamic engaging accidents. But roguelikes have alot of options which manages to create events that dont feel entirely samey, just because you have alot of ways to problem solve them.

I'd be down with that. It should not be a walking simulator in space, thats for sure.
>>
Still smaller than Space Engine.
>>
It's like simulating 5 billion vaginas. After 20 you will probably have seen most variations, but the girls can still be uniquely interesting.
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>>258234897
listening to this man is is fucking unbearable
who the fuck sends someone like this to make a public presentation and thinks it was a good idea?
>>
Boring.

How will you find other people in multiplayer? You won't.
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>>258236136
It's like simulating 5 billion vagina's when you only have 10 head variations and 10 body variations.
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>>258235778
And yet there will still be less grains of sand than there are planets in the game
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>>258236357
It's not a multiplayer experience like Wing Commander. But we knew that already.
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>>258236136
>women
>unique
>interesting
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>>258236532
Jealous 2d girl detected.
>>
>>258236674
>Jealous 2d girl detected.
Salty 3D detected. You will never, EVER be as cute and pure as me.
>>
we've got too man illions
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>>258236840
Atleast i have more depth both literally and figuratively than whatever 1 of 7 archetypes youre supposed to be. Biatch
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>>258237671
>>258236840
SHOTS FIRED
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>>258237671
That's a good one, 3D pig. You complain about our ~7 archetypes while all you can be is:
>the crazy bitch
>the feminist
>the whore
>>
>>258234897
All those comments praising the videos and saying the game will be amazing. what the fuck is wrong with people
>>
>>258198169
you'll get bored of it after 3-5 days
don't listen to marketing
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>>258238452
Marketing is hell of a drug. Maybe unintentional by the dude, but the info he gave is so vague and abstract sometimes that it mightaswell be.

Same thing is done by regular games. Like Ubisoft. Every ass creed game and watch dogs is shallower than puddle in a desert, but they script the marketing videos so as to avoid showing it at all, creating such immersive images in the viewers imagination that cannot exist on a basic level in the crap they call video games.
>>
>>258198169

There are 18446744073709551616 planets (2^64), calling it now. And much like Starbound, they're all samey and boring.
>>