>tfw this is the last Mario game that was fucking bursting with effort and creativity
>tfw one of the only few 10/10 games of last gen
Galaxy thread motherfuckers.
>Implying there isn't a unique gameplay mechanic in each level in NSMBU
I thought it was the best NSMB since the original, but could you go into detail? I don't recall very much being too different.
because they are better.
Mario Galaxy 2 is simply a better game than Mario 64 at what mario 64 does. And I think its a better game than sunshine, which is different. I have yet to play 3d world/land.
NSMB wii is the best mario game. Objectively..
Apart from Zelda(where the oppose holds true), every nintendo iteration is better than the last. Fight me.
64 is good for it's time but fuck me that game is what OoT is to the Zelda fanbase, you can't have any discussion of Mario without them jumping in and pushing their oh so ebin 90's kids memes onto us.
Sunshine is pretty damn great and even does some aspects better than 64, but fuck 100%'ing it. The fanbase is alright too but can be kinda loud, not nearly as loud as 64's fans though.
3D Land and World are both great but they're really unimaginative compared to earlier installments. I'm not one of those fags who constantly have to scream "REHASH, REHASH, MUH 90'S" whenever Mario is even brought up but yeah. From what I've seen their fanbase is next to non-existent.
I think all 3D Mario games are great, primarily because they all do very different things (except for Galaxy 2) and a lot of them were pretty damn mind blowing at the time.
I don't even think it's fair to compare Mario 64 and Galaxy.
Just like Zelda fans, fans of every installment of the series like to shit on other people for liking other installments.
Actually, scratch that, it's like every other franchise fanbase on earth.
But galaxy has a major flaw. A huge fucking one.
Its replay value is horrible, since it relies on themepark and the novelty of each new planet rather than the engaging controlling.
It's not a flaw you will recognize on release, but it's a flaw you will recognize a year or three later when you want to replay it.
That's a huge step down from most previous mario games.
I wouldn't really agree that 3D World had unimaginative levels, I felt that they had a decent variety and did a pretty goo job altogether. I agree with 3D Land though.
I played through Galaxy this summer, and I do agree that's it's a better game than 3D World, and 64 for that matter. Have yet to play Galaxy 2.
True, I noticed that in both games on beating it. They both expect you to play through old levels again to get the 'real' ending, but by that point I'm pretty much done and have no interest in backtracking at all, much less play through the exact same levels again with Weegee.
I liked both Galaxy games, but 3D World is much better for replayability. It's damn good
I can't, man. I don't know how you did that.
I started out excited as fuck "why don't I replay those amazing games?"
But then, I knew all the galaxies, all the gimmicks, how to traverse every planet. There is little player input compared to previous mario titles, it just felt not fun to me.
Here's hoping the next mario games give you more freedom of traversing the levels, and the gimmicks are not so "in your face". I really value replayability in games like mario. I can replay some of them dozens and dozens of times, except for the Galaxy games.
Just started playing it after sofmodding my wii
Shit is mad fun, I didn't realised the wii had a truckload of good game can you recommend some for me? I like everything.
I'm a Sonyfan but I'm maybe going to buy a Wii since it have actual games on it. well not really but more than the PS4/BONE
More like half the moves got removed and the game stopped being trick-based so that it doesn't have as much lasting appeal.
But yeah, MG1 has aged worse than Sunshine, I agree.
Wii motion controls were never good. Even on the day of release, standard buttons were simply more accurate (and they still are).
It's not about aging really, it's just about having been sub-par since day one.
Check the "/v/ reccomends wiki" if you haven't already, but otherwise;
Metroid Prime Trilogy
Rythm Heaven Fever
No More Heroes 1&2
Kirby's Epic Yarn
That's all I've got from the top of my head.
There are lots of mechanics anon. For instance, the floating water balls, the choo choo skellington train, the blocks that fall into lava forming the stage, etc. There are a lot of mechanics unique to some levels.
Super Mario Galaxy 2 is the pinnacle of Wii games
Xenoblade Chronicle is pretty good
Rhythm Heaven Fever is good outside the fucking terrible rap game
>I didn't realised the wii had a truckload of good game
That's because it doesn't have a truckload of good games, just a bunch of them.
The power of the modded Wii is the fact that you can play all GC games backups (and there are a lot of super-rare GC games that cost $200 and shit), plus VC.
Adding to the list of that other guy,
Zack & Wiki
Donkey Kong Country Returns
Little king's story
Sin and punishment 2
The last story (it's horrible IMO, but people loved it somehow)
Pikmin platinum editions if you haven't played them on the gamecube
And uh, there isn't much really
>tfw Tokyo EAD is working on the next Mario game RIGHT NOW
>we won't know if it's more in the line of Galaxy or 3DW until they tell us, possibly next year
>we won't know if it's for 3DS or Wii U until that time, either
>when it gets announced, /v/ will shit all over it just because it's Mario
Personally, I will be hyped for it. Love me some 3D platformers. I don't at all understand the needless hate Mario has been getting lately.
>That's because it doesn't have a truckload of good games, just a bunch of them.
Just like any console then? I have over 40 games for my Wii, and they are all at least decent, maybe excluding The Conduit which was a huge mistake to buy full price.
The PS3 has considerably more good games, it also didn't see a total cut in support several years before it should have, so that helped.
No need to be butthurt dude, the Wii does infact have a tiny library of GOOD games, despite being a 100 millions unit sold system.
It's pretty much comparable to the GC one, and the GC sold a fifth of the Wii. That's enough said. The Wii saw a lot of effort go into mii shit and social shit, development, manpower and time took away from developing core games. And it showed.
this is true, every time i make a sunshine thread it get bombarded by Galaxy shitters.
hell, i had a little talk with /v/ few midnights ago and most of the sunshine fans are afraid to discuss SMS here.
kinda blame the Sm4sh fans for infiltraiting the Rosalina fanbase and people nostalgia on the Sunshine hate train.
>40 wii games
>FOURTY wii games
I would ask you to post your collection so I can shit on it, but it would end in tears. You HAVE some shovelware in there, the Wii doesn't even have 40 mediocre games overall.
Ya know, thinking back, i can remember 64 and sunshine much better than galaxy.
Mainly because those two games had actual locations. With galaxy you mostly just jumping from small orb to other slightly larger orb.
Not that galaxy is bad, but i do hope the next 3d Mario will have larger ground levels with multiple ways to gets stars.
Well, they did confirm that it is a 3D Mario game. But.. That's all they confirmed.
I really hope that, if it's not something new, that it's Sunshine 2. I'm going to be disappointed if it's Galaxy 3 or 3D World 2.
What was your problem with the controls? Please don't say shake to attack. It never was a problem honestly even if a button would be just as good.
Play on Dolphin for 10/10 game if that's the case.
Mario has no weight, there is no momentum, which was the only strength of the previous titles, the amazing way mario controlled and being able to build speed, doing all sorts of tricks.
>get to Rosalina
>'wait, there's gotta be something else here'
>check behind her house
>'maybe if I just inch across veeery carefully...'
They also said if people wanted a game like SM64 they should make their voices be heard and nintendo might consider it. But it will NEVER EVER happen, I know they just said it to not say "fuck off".
Don't believe the retards telling you that all your dreams will come true. You only have yourself to blame if you are dumb enough to do that.
But it won't be another NSMB game. I think the most likely scenario is that it will be a sequel to Super Mario 3D World, so they can basically pull a Galaxy 2 with it. That's just speculation, though.
Super Mario Galaxy is one of the most innovative games ever made, and Galaxy 2 completely perfected it. I think the only reason not enough people realize this is because they didn't grow up with them the same way they have with 64 (which is still brilliant) and Sunshine (which isn't), and have let nostalgia blind them.
It's one of the few games where despite being tied to a specific base mechanic (running and jumping on stuff), the possibilities for levels and mechanics nearly feels endless. That's exactly why I'd still be thrilled if they made a Galaxy 3, because I know there can still be some much more that can be done
>elements of Galaxy
gravity and planetary areas? i'm okay
linearity of level design, gloss, low amount of worthwhile-ness and NSMB enviroments in space? no thank you.
i kinda want nintendo to expand on Sunshine as a sequel on WiiU than degrading it before we get another full open world 3D Mario and the pressure trigger gimmick could be replace with something else
and Nintendo needs to make the end-game contents more rewarding, like Green Hill in Sonic Adventure 2. Not playable luigi or a useless but cool looking technique
this guy summed it up before I could.
Mario is slow and has no weight to him at all.
Also, the camera can mess with your controls by changing your direction/refusing to change your direction.
SM64 had the most control over Mario and really nice physics (all that diving and jump kicking, sliding and other little stuff you could do to control Mario) but SMG doesn't really need them because it doesn't have big levels with complex geometry (random angle slopes and hills)
3D Land has that roll which I like a lot even if it's a somewhat boring and lifeless game overall. I also like that swim controls are like in 2D Mario and none of that "Mario is a submarine" stuff.
this, /v/ should stick with cool looking and agreeable lists.
the indie game list /v/ made was pretty spectacular
>That feel when HD SMG
It looks better at higher resolution than intended than any game I've ever emulated before or after it.
>mfw gonna build a new PC sometime in the future and get a 4k TV and then 4k SMG
>I also like that swim controls are like in 2D Mario and none of that "Mario is a submarine" stuff.
sometime i wish Shiggy and EAD spent more time on the swim controls in SMS.
>but SMG doesn't really need them because it doesn't have big levels with complex geometry
And that's why the game isn't very good beyond the first playthrough.
Level design and mario controlling have always been linked together.
I grew up with 64, played Galaxy when it was out and never properly played Sunshine until last year. And IMO
Sunshine > 64 > Galaxy
The possiblity for levels might feel endless but it sure as hell wasn't implemented endlessly. Galaxy has god tier presentation. The music, aesthetic and level themes are top notch. But everything outside of that just feels way too restricted and linear, and this is only amplified by the fact that the theme is endless space.
It doesn't have the variation or openness that other 3D Marios had and it doesn't have the challenge of 2D Marios to back it up.
>levels are essentially floating lines that occasionally turn direction or change verticality
No. 3DW level design is by far the worst of any 3D mario so far. The co-op feature ruined any finesse 3DW may have had.
Game is just fun to walk through once, and then you forget about it.
I love how all three links I've clicked in this thread have been the same video
DQVIII looks pretty nice but has a ton of low quality textures that stick out. Not very high poly either. It's alright. Better than most games.
Rogue Galaxy: Roughly the same as Dragon Quest I'd say. It's been a while since I emulated it.
Wind Waker does look really good, (better than the HD remake overall). It does get a bit smudgy here and there but if you use the HD texture pack it's great. We weren't really discussing mods though.
SMG is still the best because it has the most polygons and has that candy like feel where it's as far from realism as possible so it upscales really well. since there aren't that many flat textures that look bad.
The first one was god-awful. What's worse, it sold 20 million copies whereas SMG1 sold 5m (at the time new super mario bros came out).
First one on the DS is a legit 3/10 game, it's literally impossible to die even if you try, it's awful. I have never once died on my first playthrough. Never happened with a mario game, not even close.
It's a walking simulator from left to right, with no obstacles. Not to mention, it lasted fucking what, 6 hours? What the fuck. I got mad for PIRATING it, what a fucking waste of time.
>yfw Wario's the main antagonist of Captain Toad's Treasure Trackers
>Not Galaxy 1
Get your shit together man.
The best thing to come out of NSMB is this music
Then the changed it to BAH BAH music in later games.
Seriously, the music is my biggest gripe with the series and graphics maybe second. That cheap 3D in 2D environment feel... I wish they made one with high quality sprites but it's too much work probably.
Don't forget Sunshine.
Does anyone else actually want Nintendo to try putting plots in Mario games again? They've shown that they can do it pretty well, and I always thought they were kind of cool.
>>tfw one of the only few 10/10 games of last gen
It would be a 10/10 game with a good controller. It's funny that a game that was supposed to sell the Wii kinda proved how shitty the wiimote is compared to the more classic controller.
Galaxy 2 is essentially the same game with new levels so an expansion is more like it. In a way it's not as impressive as it's "More of the same" but the levels in it are more finely crafted in my opinion making it the superior game. Like if you just look at SMG and SMG2 without considering which came first then SMG2 for sure is better.
I feel like this stuff is excusable once. SMG3 would be pushing it if they would have made it and sold it at full price again.
it's from a Gunpei Yokoi game, shiggy never use them in his Mario games.
>you will never explore the deep seas and dicover the atlantis kingdom in SMS2 with the Sub Pop or Diver FLUDD
Sprites are not only tougher to work with than models, but to the average consumer they would look cheaper.
>Mario with sprites? What is this, 1989?
But don't get me wrong, I absolutely 1000000% agree that they should change up the aesthetic when they inevitably make another 2D Mario game.
If it has a good story throughout the game and an ending that sticks with the player that's all you need for a 3D Mario story
I said biggest emphasis on story
you could argue Partners in Time and Bowser's Inside Story are pretty big on plot but not as much as SPM or TTYD
Galaxy had an ending? All I remember is Bowser falling to the lav- Sorry, black hole, Rosalina being squeezed it to justify her existence despite being useless throughout the entire game and then the credits rolled.
I agree with this guy, but I still think NSMB2 is the worst NSMB game. They're fun games without much creativity or effort
NSMBU > NSMBWii > NSMB > NSMB 2
Grew up with 64 myself. I like the linearity in the newer games more, but there's no question that 64 and Sunshine was more fast-paced (which makes sense beause of the bigger worlds) and I love the sliding in Sunshine
Still, Sunshine had a ton of flaws including bullshit blue coins, little level variation and too much FLUDD.
SMG2 > 3DW > SMG > 64 > 3DL > SMS
don't forget Sunshine ignoring the Bowser Jr. shit
>Play Galaxy games.
>Spend 20% of the game flying between planetoids on pretty put largely non-interacive sling star sequences.
>Two unique characters.
>Play 3D World.
>New levels and platforming everywhere.
>Relatively few remixed challenges compared to Galaxy's "Now do this same thing but have a shadow follow you!" filler.
>Five unique characters.
How was it better?
>Bowser sacrifices himself to the dying sun in his galaxy
>causes a fucking supermassive black hole
>Lumas sacrifice themselves to save everyone
>Rosalina gives Mario a speech about rebirth and the universe
>everyone wakes up safe and sound
it may not be a big plot-heavy ending but it's way different from normal Mario endings
>did you forget Galaxy's ending?
I remember collecting the 120 stars, then unlocking luigi, then doing that flipping platforms coin galaxy with luigi (since it was the only difficult part in the game - and it was difficult because I mistakenly assumed that you needed to loot them all, so I was studying a specific route to never run out of platforms - when I realized this wasn't the case, I finished the level on that same try), and then quitting.
There was an ending? Didn't notice. Don't give a fuck about mario story besides the novelty of the moment, then I forget those even existed 10 minutes later.
>fix one translation mistake
>"it's superior to the original, so it's a better game"
You should not compare games releasing at different times in absolutes, direct comparisons. Games should be compared related to what impact they had upon release and how good/bad they performed compared to the current competition at the time, nothing else.
Show some respect. He died for your sins, anon.
Oh yeah, definitely. I wasn't saying they should try to make a Mario rendition of The Last of Us or anything, I was just talking about something like Sunshine. It would still mainly be known for game play, but the plot would be there to spice it up a little. Make things a little more interesting. The recent Mario games are far from bad, but they just feel a little "same-y" you know?
You do realize NSMB uses 3d models rendered in 2d (for the actual 2d games), they didn't work the sprites from the grounds up, right?
And that is precisely why NSMB looks like shit. It uses 3d models rendered in 2d.
It's nowhere near as time consuming or difficult as making actual sprites.
If someone who had played neither came up then of course he would take the one with the error fixed because it was the superior version.
SMG2 is objectively better. SMG is subjectively better.
I actually think it would be really cool if they actually made a 2D Mario completely with 2D Sprite/backgrounds/everything. If you're going to take the nostalgic route, you might as well go all the way.
Imagine a 2D mario game with this art style
What do you mean how?
"good guys sacrifice themselves at the end" IS generic, it happened a trillion times.
And so did "bad guy TWEEST he will sacrifice himself to set things right".
Maybe you should write a literature piece about the ending in SMG1, and get laughed at.
>Super Mario Land on the gameboy was great
That's some shit taste you have there, anon.
>so was 6 golden coins
This I can agree with. Especially since it paved the way for the Wario Land series.
>hating on the legendary first mario game on the gameboy
It was that kind of bad that it was good. It was silly, difficult, and controlled like shit.
And that made it great. It felt like a throwback to the shitty 2d computer platformers of 1980.
Also had some of the best levels/monsters of the entire franchise. And the vehicles.
It's the only NSMB in my eyes that was good besides the original. I'm playing U now and has boring and shitty level design. 2 was actually fucking good. Wii sucks as well. NSMB belongs on a handheld apparently.
>It was that kind of bad that it was good.
>controlled like shit
>And that made it great. It felt like a throwback to the shitty 2d computer platformers of 1980.
Hipster alert. Bad is never good. Bad is just bad.
>Also had some of the best levels/monsters of the entire franchise. And the vehicles
Now this I can agree with
well maybe i worded that wrong. Mario is already casual in the first place but galaxy 2 is a lot easier except for the special world or whatever it was called
Best song of the entire fucking franchise coming through.
Much like Galaxy 2 as a whole it took the source material that was already there and fucking perfected it. I get so fucking giddy every single time I hear this without fail.
I would go as far as to say every level has something unique about it, but I'm not quite sure, maybe some of the early levels are plain.
But just about all of the levels have something to set them apart or develop a mechanic from a previous level.
If the shitty handheld versions didn't exist and U was the first title in the series I think people would hail it as the coming of Christ in 2D Mario form.
> Mario is already casual in the first place
double b8, and this is from Sunshine including the hotel levels. A much harder 3D Mario game
The Galaxy games are great.
Back when Mario could not breath in space.
>tfw Nintendo makes an HD remake of Galaxy 1 and 2 for the Wii U and you can use the god tier pro controller
Perfect Run and Champion's Road are on par with True Arena, but Kirby levels prior to the final area are usually super easy
Mario levels up the difficulty as it goes on, at least by a bit
>Splatoon using assets from Super Mario Sunshine
could this hint a possibility of a Sunshine sequel for WiiU?!
come on, this isn't a console war/how to save the wiiu thread.
Galaxy games ,Paper Mario games and the Mario and Luigi games for starters.
A bunch of new characters, several RPG games, some really good OSTs and some fun sports titles
I'm playing Partners in Time right now
>>Splatoon using assets from Super Mario Sunshine
Prove it bitch.
It's not nice to mindlessly spout misinformation as fact.
>NSMB wii is the best mario game.
I just... I just can't possibly comprehend how someone could possibly have taste this shit.
It's like saying that stickerstar is the best paper mario. It's so wrong on so many levels. NSMB wii has less content than either world or 3. The difficulty is dropped significantly. It was just utter shit to play and filled with boring secrets that did nothing to add to the game.
I wouldn't say that it's bad. I would just say the World is clearly better. And I say that when I hate World on my own subjective basis.
I don't see how flags, less focus on story, or even streamlined levels are inherently bad things in Mario games.
Casual guides and help are dumb, but as far as I'm aware they're optional.
What I meant to say is, they stopped giving a fuck.
At least with 64 they had the whole "Princess Peach's castle" shit, Sunshine had Isle Delfino and Galaxy had the Comet Observatory, Bowser's intro cutscene with the Doomships, final cutscenes etc.
Galaxy 2 was literally just like "ah who gives a fuck" which some people might like but I personally didn't, it was like they just stopped trying even a little bit.
>yfw you will never read Rosalinas back-story for the first time again
Good. I don't want to relive it ;_;
Sunshine is my favourite 3D Mario for sure. Galaxy is a close second though.
My two cents on Galaxy
The game has the production values (visuals, music, presentation in general) and some very tight controls but seems to forget several other things that really dragged down enjoyability for me. The level system seems to be a mix of 64/Sunshine's mission system and the linear levels of 2D Marios, but this just leads to you treading the same ground, doing the same shit multiple times in the same galaxy until there's some path split and the rest is slightly different until you get the star (boss fight, minigame, platforming challenge). Oh wait, I said challenge, right? Well, there's none here. People always refer to a few endgame stars as difficult Luigi's Purple Coins first and foremost) but even those are cleared with a couple tries by anyone who had touched the other 3D Marios in their lives.
Linear, easy stages with lots of recycled content. That's how I'd sum up Galaxy. I enjoyed Galaxy 2 way, way more for actually stepping up the challenge a fair bit and changing the level structure to a better one; galaxies now hold only a couple of stars, with the first usually being a completely original course and the others challenge variants of the base course.
>liquid sliding mechanics
>that summer feel and atmosphere
that pretty much proves it
>my opinion = fact
the only fact you prove that one part of the game does not equal the rest of the gameplay/content being wholefully hard. the other one is just plain Nintendoomed rumor shit a typical GAFfer will make up and send to the media. the third one is blantant falseflag that SexGenie will spit out. Plus Nintendo hasn't gave SMS' gameplay any fucking attention for a long time. also what is wrong with easter eggs?
if you want to cry about Nintendo failing hard, go make a fucking "WiiU is dying" thread so you can feel better about it, not here.
>tfw 64's peach castle had a very well thought-out layout, both internal and external
>all that tidbits of informations about bowser grabbing the stars and peach missing
>all those secrets that perfectly fit a giant castle/manor
Agree, they just stopped giving a fuck about context.
Although I like Sunshine I can acknowledge its flaws while still appreciating what it had to offer
I wouldn't mind a sequel or something similar to 64DS where it's the same game but expanded on with Luigi and Wario
The only problems I have with it are Blue Coins and Mario doesn't say the usual "Thank you so much for playing my game!" at the end
don't worry, i'm here
wish Nintendo can do something with the pressure triggers so they have no problem with doing a sequel.
>line of text
do you even know what you're talking about
Takashi Tezuka (one of the producers) kinda wants to see Sunshine 2 (MM3D) to happen one day. Charles Martinet (voice of Mario) is a fan of Super Mario Sunshine and too wants to see Sunshine 2 out one day.
now all we need is another discussion of Splatoon from them, asking Miyamoto or Iwata about Sunshine 2, and confirmation to seal that deal.
Well, if they made a sequel for Wii U (not that it will ever happen), they could use R for spraying while running and ZR for spraying in place.
>implying IS isn't making a new console Paper Mario RIGHT NOW
>implying Sunshine won't get some sort of sequel with a huge underwater Noki city, Luigi playability, fucking Marine Pop gameplay, and even more deep sea tier shit
>Charles Martinet (voice of Mario) is a fan of Super Mario Sunshine and too wants to see Sunshine 2 out one day
Oh boy, SMS confirmed
>huge underwater Noki city and even more deep sea tier shit in 1080p
>implying the next paper mario game isn't going to be SS-tier garbage, since it sold amazing
>implying you couldn't have a TTYD-quality paper mario on a modern handheld system, so don't even try to use that excuse
Lets hope the next one is like the first two Paper Mario games.
All of you are bros.
I genuinely have it has my favorite 3D Mario game, despite playing 64 first, and have played all of them up to 3D World.
The physics, and the interconnected world just feel right to me.
Yeah, just like the fan reaction of not having an F-zero for years, right?
Game sold well, that's all that matters. Even more so if they are making a WiiU version, they WILL go for the sales.
>yfw Mario Kart 7 and 8 were hinting towards the new 3D Mario, where Mario goes into the future and has to explore Neo Bowser City controlled by Dry Bowser and under siege by the forces of Pink Gold Peach, Metal Mario, and
Fucking love Galaxy and Galaxy 2.
I just love that gravity bending shit. Loved 2001. Loved that bit in Inception. It's just so satisfying for some reason.
I think Galaxy 2 was better than Galaxy though. Yoshi was a surprisingly good addition and the additional stuff was better then Super Luigi Galaxy.
And you really think they are taking a 20 million dollar risk and make a different one just to test this cute theory? Instead of making another sticker star and get guaranteed dosh before 10 years of investments on the serie?
Looks like you've been misinformed.
I know VGchartz isn't exactly reliable, but if you have a better source then by all means lay it on me.
That's wrong, but even if it were right,
1) it's not a real paper mario game (no, not because "it's shit xD!", because it has nothing to do with the serie, it's a platformer)
2) it was on a system that sold waaay more units than the 3DS, and it STILL sold less than sticker star. Let that sink in.
If Super Mario Sunshine had a sequel that fixed every flaw Sunshine had, could you really call it a Super Mario Sunshine sequel since it would have nothing in common with it anymore?
it's like Super Mario World in 3D mixed with elements of 64, SMB2, SMB3, and other games in the series
also, LOTS of saxophone and brass
>implying Sticker Star sold three million units in a year
If you want to prove me wrong, post facts, with sources.
It really seems like you want to get people riled up and start some kind of hate bandwagon here.
>because it has nothing to do with the serie, it's a platformer)
As much as I wish it would've been turn based rpg like the other ones I still don't think that is fair. Don't get me wrong I don't think it is anywhere as good but it still has some charm. That nerd chapter and Luigi were great.
>tfw the open world in each level and hub world would be Far Cry big.
>tfw using the blooper squid to travel far though the ocean to other islands.
>tfw a Ferry level were you have to go in the engine room a clean up the goop and clear out the calamari squid.
>an fludd upgrade were you can explore the deep ocean parts with top-tier swimming mechanics from Majora's Mask (Zora Link)
>secret levels based on Galaxy (Gravitation) and 3D World (platforming)
>an glacier level were you can melt ice and create ice blocks to reach to high place
>FLUDD nozzle combination: Super Rocket FLUUD (Rocket+Turbo) Hydro FLUDD (Spray+Turbo).
>Blue coin scanner
Sunshine 2 is a dream, also this will make Wind Waker its bitch
>implying Sticker Star sold three million units in a year
You are comparing the sales of a game that release on december 2012 with others that released years before it
And the sales data is updated UP TO january 2013.
Holy shit dude. That's not even TWO MONTHS of fucking sales.
it's nothing special tbh, i mean it's not bad but still
it's incredibly fun when playing with another person (if you're not some sissy faggots who play cooperatively)
fuck your friend, get the crown
>fuck your friend, get the crown
heh, I once played through the entirety of Legend of Zelda: Four Swords Adventures in a game when we did nothing but throw each other into pits to steal force gems.
It launched in November in NA.
And again, do you have any proof that it outsold Super Paper Mario? Any at all?
Luigi's Mansion 2 was a top-seller throughout nearly the entirety of 2013 and it didn't outsell SPM.
>>tfw using the blooper squid to travel far though the ocean to other islands.
>>tfw a Ferry level were you have to go in the engine room a clean up the goop and clear out the calamari squid.
>>an fludd upgrade were you can explore the deep ocean parts with top-tier swimming mechanics from Majora's Mask (Zora Link)
I hope Polterpup shows up in the new games
I didn't really like Galaxy all that much to be perfectly honest. I don't know why they feel the need to make Mario slower than he was in 64, but I don't like it at all. Needs more momentum.
>linear Mario is the way its supposed to play.
and you had 8 fucking games based on linear mario. why should we stick with more, and when was the last time we has another open world 3D Mario? Galaxy 3, 3D Galaxy, and NSMB3 is really pushing it.
you are basically asking for more
weehashesthan something else.
Shit nigger, I don't want Galaxy 3 and I certainly don't want NSMB3 oh god
Give me some new tools to play with like Galaxy but drop me into some completely awesome new game design ideas, while still keeping the Mario formula true.
Next you're going to tell me that Dark Souls is open world.
I don't really see an issue with "general" kinds of Mario games, that don't stick to a specific theme. As long as the level design is varied enough, that is.
Just re-started Galaxy must have been 2-4 years since i last played. For some reason i have a really hard time killing the first boss. The Dino Pirana plant. He just fucking keeps walking in to me and Mario is not fast enough to outrun him.
What am i doing wrong?
>>Super Mario kid friendly FPS
DooM fans and Unreal modders took care of that
>>Super Mario reboot with grittier and more realistic artwork
mario on PS360
>>Super Mario Dating Sim
another meet and fuck game?
2d mario get a serius stylization of some sort. The current graphic design is as boring as it can get and doesn't help the reash feeling
3d mario just need a good idea to fit with the mario formula. Maybe 4dimensional shit?
>even nearly as painful to play Coop in
Sure is fun getting in each others way constantly. The only serious coop griefing I ever did in DaS was at the iron keep in DaS2 at the part with the lever that drops the platform into the lava.
>wanting Mario to go through the same artstyle hell as Zelda
I honestly think that Galazy is the worst one so far. I will blame it entirely on the controller, since wii+ nunchuck is complete shit for any game that isn't a shooter.
FLUDD-less Mario special stages in Sunshine were peak Mario fun
Super Mario Adventure when?
I hope the next game has a hub world.
I thought 3D World was going to be a nice compromise but the way you move around the worlds is still limited and in fact pretty much superficial.
Hopefully they'll build on it.
Nintendo themselves have revealed Sticker Star has sold 2.21 million.
Don't be a cockend using VGChartz.
sunshine is not hardcore. The game holds your hand the most annoying way it can, it provides a heavy buffer zone for platforming, the main challenge of the game, or as it was supposed to be.
>Sunshine is not hardcore
Tell me that with a straight face after you try your hand at Lily Pad, Pachinko, and Underground Chucksta levels.
The Blue Coins on the Final Level also would like to contest as well.
>the main challenge of the game, or as it was supposed to be.
i still find the secret level challenging even with the FLUDD. if you want your basic mario gameplay, don't even press the fucking R button.
i was only talking about the secret level, you faggot.
120 shines an 240 blue coin collected? did you enjoyed the postcard?
I don't get the appeal of Galaxy. I mean, the levels are pretty entertaining but there's this hideous feeling of linearity and lack of story. It just doesn't feel like the game gives any motivation to continue; it's just "collect more stars so you get more locations where you can get more stars". Both 64 and Sunshine had some feeling of story progression. Also cozy (more or less heh) hubs which felt open and homely, Galaxy is just barebones "portals to locations". Am I retarded? Please tell me what I'm missing.
Speaking of blue coins in this thread, how long did it take everyone on their first run to get them all? It took me way longer than it should have for sure since I gave up on it when I was younger due to it being boring.