>Tactical horse shitting
>helicopters fly overs on caution
>enemies adapt to counter your playstyle
>wolves that you can probably fulton and use as guard dogs
Get we have an actual thread about the GAMEPLAY? The shit that matters more than anything.
>that fulton c4'd jeep blowing up the helicopter
I imagine some crazy shenanigans with the fulton will pop up everywhere
I think they really want to hammer in that playing the same scenario can be different in multiple playthroughs. Its the big thing changed from 5 to the other games
>enemies learn what you use and wear protection in the future
ahahaha I love it
>mfw seeing the horse shit button and tactical jeep bomb
Just cqc or tell them to freeze
with a banana. That's what I did. I loved the missions where you had to go through the level with just a banana.
Anyways, I'm excited about enemies getting smarter to your actions. Makes it more dynamic
>enemies adapt to counter your playstyle
Maybe the game will feature good AI but I don't know how anyone can type that with a straight face. Every game since the beginning of the PS2 era has touted that and been lying.
I take it you didn't play GZ. The gameplay is actually very different, and a lot more difficult, and all of these things (save for bloody screen and film tears) are there to balance out the fact that the game has gotten a lot more challenging.
Oh, and auto aim, enemy markers, slow mo, and seeing enemies through walls is all
optional but yeah regen health is still disappointing
>Auto aim and aim assist can be turned off
>Tagging is actually really fair and necessary as the radar system has been removed
>Reflex (Slow mo) can be turned off
>Seeing through walls when there's dozens of enemies is fair
>Don't get shot scrub
>Don't get shot scrub
>Helmet enemies are annoying as shit.
I never understood why PW players have trouble with them. Just shoot them anywhere but their heads, since you still have to shoot them twice anyway.
Good AI does not exist and the only instances in games where it "did", those were convoluted scripts.
Having taken interest in real AI development, I can assure you that AI "academia" is full of shit, they do not even have a principle of intelligence pinned down, and the best "AI" that exists is just simple methodical emulation of certain functional parts of real intelligence. Badly.
AI is a misnomer because therre is none.
Are you aware of how hype and empty promises work in gaming ?
It's the same but actually worse in AI research. People claim all sorts of hilarioous shit for money, and then underdeliver or not deliver at all, while leeching money.
>MGS steals Splinter Cell's shit and ends up doing it better
>Tactical horse shitting
Hehe, good jok-
>it's actually true
>all those jaggies and blur
Is this screenshot from ps4? I doesn't look like native 1080p.
Most likely 900p upscaled.
What the fuck? I thought all games on ps4 were running in 1080p native except for bf4 and watch dogs.
>Y-you can turn it off!!
Yep, and 1999 mode turned Bioshock Infinite into System Shock
Turning off Instinct Mode turned Absolution into Blood Money
Turning off Mark and Execute turned Conviction into Chaos Theory
Oh fucking wait, games are designed around these features and turning them off does not change the game design, it just vacuums out an intended feature and does nothing to compensate for it's lack of presence in the game design.
I was going to buy it because all the trailers made it look very serious and dramatic sbout war and child soldiers but now i doubt i will be getting it. The fultons, sheeps, horse poop and specially the cardboard shit is way too fucking stupid.
>enemies adapt to counter your playstyle
Fuck you, Kojima.
I guess you just don't like fun. Sure the bitches will play with auto aim and aim assist on but the people who want a challenge will turn that shit off. Marking targets is the only thing that's acceptable to have on. PS I have over 50 hours in GZ so I know what the fuck I'm talking about.
I fucking love how comical the Fulton function is
Its just perfect
Sounds like a hyperbole but it wouldn't be that hard, would it?
Its just swapping in more gear for the enemies every time you finish a level depending on hard stats, like headshot ratio and how many kills you got with a machine gun, stuff like that
It kind of doesn't make sense.
>enemy becomes extra vigilant
>switch to direct approach
>enemy becomes less vigilant
No game can have a perfect reactive system. It would frustrate most people.
We don't really know anything else besides that enemies get helmets if you tranq them in the head too much
For all we know going in guns blazing could make them increase the guards by a fuckton and setup machinegun tripods or have tanks and other armor patrolling about
>overusing girl box/porn mags
>AI compensates by replacing all males guards with woman
I think a simple way to have the AI adapt to your playstyle would be
>Stealth : More likely to be less vigilant, won't chase you down as aggressively if you are a pacifist, patrols are more spread out
>Assault : Enemies wear more protective clothing, specialist teams are faster to respond and actively try to hunt you down but as a consequence, it's easier to juke them and have them concentrate on a single area while you slip by towards the now vacated objective
Where does this game take place, timeline wise?
I haven't played (to completion) any other metal gear games, mostly because I found the controls and gameplay to be a bit boring, but this game looks like it's a bit more fast paced, and the controls look more fluid. I tried 1, 3, and 4, and couldn't be bothered to finish them.
If I buy this am I going to be completely lost?
>there will be no snowy areas where you can use the wolves with a sled
Chronologically it goes MGS3>Portable Ops (noncanon?)>Peacewalker>Ground Zeroes>Phantom Pain>Metal Gear> Metal Gear 2>MGS>MGS2>MGS4
If you haven't played 3, Peacewalker, and Ground Zeroes you will probably have absolutely NO idea what's going on in the story.
>REDESIGNED INTERFACE – Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience.
Idk if TPP will have it though.
this. the only time ''you can turn it off!'' has actually worked out was in human revolution. this game is blatantly designed around all of that shit so turning off wont do anything
Uh... I'm confused as hell. Not only does horse shit not cause a 1 ton jeep to spin out, but tying a balloon and making it fly away? From the trailer I though this was an uber serious war game, what am I missing? Was it always this silly?
I thought the southern part of Russia brushed up against almost jungle like environments hence Putin hunting tigers.
Which in msg3 they explain you cross over from a jungle region to get to your destination.
Oh. I'll have to completely revise my thinking on the games then (or maybe actually play them.) I've played a console maybe 3 times in my life, and i couldn't be arsed to emulate these games before. Maybe it's worth checking out.
>squeals of pleasure every time you grab their balls
That gameplay video looks amazing. I wasn't really digging the whole reflex system but I can see the point now. Looks like a beautiful mixup of metal gear 3 and 4 with that pinch of peace walker inbetween.
Can't wait to play it.
>jeep spins out on horse shit
What the fuck was that horse fed?
Jesus christ, your geography knowledge is horrible. Russia has temperate climate, it's full of forests. You are probably thinking about part of Russia located in subartics and tundra.
People seriously underestimate just how fucking huge Russia is.
Mother Base was my favourite part of Peace Walker
I will happily grind for weeks to get my base to tip top condition and that is why I am going to buy this game
Why was I born such a fucking loser
It has a very few temperate sub-tropical forest though (like the ones that are common in the eastern US) except in the southernmost regions where MGS3 does not take place but in the north western region of the country, not to mention it is constantly referred to as a "jungle" in game which Russia definitely does not have.
So what I don't understand about TPP is:
You can upgrade your base of operations, right?
And you can manage your recruits, right?
I wish they'd show more of that, to see if it has relatively deep the mechanics are
Yeah, and it doent have crocodiles. IIRC MGS3 took place somewhere on the South of USSR. Like Tajikistan or something like that. It's totally not the same as south border of modern Russia
Well a large amount of it is sparsely populated and inhospitable and none of the environments shown in Snake Eater exists in Russia, not to say it's completely barren but that isn't entirely untrue either.
If you queerbags hadn't seen it already, footage of a base invasion's been posted. I like the idea of a duel against a parralel Big Boss.
Nope. I found this under siberia tropical on google. I bet you can find tropical environments in Russia especially during the summer. Complete with snakes and bugs. I know snakes live close to the arctic circle.
No their aren't their is no tropical climate in the entirety of Russia and besides MGS3 doesn't take place in far east Russia anyway, the closest it ever gets is sub-tropical (not humid sub-tropical (Cfa) like what you see in the eastern US) is in the southern baltic region.
where the fuck did all you professional AI specialists, geologists, and meteorologists come from? you neckbeards have no idea what youre talking about.
You're pretty stupid those palms were obviously planted not native to region and just because Russia isn't a frozen wasteland 24/7 doesn't mean you should just say retarded shit like they have a fucking tropical rainforest or something.
At the time of MGS3 the Soviet union incorporated Uzbekistan:
This region was subsequently incorporated into the Russian Empire in the 19th century, and in 1924 it became a bordered constituent republic of the Soviet Union, known as the Uzbek Soviet Socialist Republic (Uzbek SSR). It subsequently became the independent Republic of Uzbekistan on 31 August 1991
i was going to make a topical joke about how, looking at today's geopolitical climate and the current "new cold war" the states are trying to cause that it went deeper, then realized it's 3 am, I have no idea how to communicate this joke, and it's the wrong board
>goes to tranq enemy at 9:29
that caught me off guard
My brother, whom has never played MGS but has been interested in this one, freaked the fuck out when he saw that video. Couldn't believe that it was in the game and said that it looked absolutely retarded. When I explained that MGS has never been a super serious franchise and has had stupid shit like that box in every single game. He just kept repeating that it's retarded. He's 15.
No you're still stupid since you were referring to siberia in your posts and say "you can find tropical environments in Russia especially during the summer" which is completely untrue.
Yeah, but not all of it looks like pic related
>Chopper flies over negating the jeep
>"Put a fulton on it and crash it into the chopper"
>They do it
Scotland has places like that on the west coast.
If you can manage to find a position in the gulf stream you can get fine weather, good enough to plan tropical plants. It's definitely NOT tropical though. Not even close
>Get we have an actual thread about the GAMEPLAY? The shit that matters more than anything.
>The shit that matters more than anything.
Gameplay isn't the most important thing in Metal Gear, stop kidding yourself.
MGS4 was the most fun Metal Gear gameplay wise but everyone hates it because it has a full-retard plot and turned Solid Snake into a dying old man. Also, nanomachines.
I always assumed that it took place in the Northern Caucasus because the fortress is called Grozny Grad, so I assumed it was near the city of Grozny. But you're right, there are no tropical jungles in Russia, they simply don't exist.
>turned Solid Snake into a dying old man
Despite Snake's accelerated again being alluded to in MGS1 and MGS2? Come off it, MGS4's ending was awful, but at least on the surface, the whole aging Snake was one of MGS4's more interesting aspects.
its a modified gun that shoots electro pulses that knock enemies out. I know, cause I'm a bioweapons engineer.
Also, Russia is nothing but plains and cold. Fact. I'm actually a geographic bioweapons engineer.
Also. The AI is actual AI capable so self learning. I know because I'm an AI geographic bioweapons engineer that taught myself.
Buy an xbone
Sponsored by Microsoft®
That whole "sending enemies into the air" thing is retarded as fuck.
What are they thinking? A whole jeep?!
had to be done, I'm assuming, would be frustrating being caught and get alert in the open world without being able to just go to the next area and wait.
health regen is always bad in action games, but there is this thing, MGS games always had the name of the protagonist on top of the HP bar, so it's just a theory but maybe partly the reason they didn't want to have HP bar since we don't know what kind of Snake it is.
it's always an issue, take the sense of time, progression and tense away. tho, it's good if you're a casual
If you want to discuss the gameplay I would say that I'm a little on the fence about it. Frankly it doesn't remind me at all of Metal Gear Solid style gameplay. I really found the originals to be a refreshing change from what I had played previously, and I think open areas, free third person camera, and all those sorts of things change the whole dynamic.
However, that being said it still looks pretty interesting because of all the TECHNOLOGY, and no longer being an exclusive I will definitely give it a chance, even if I am not sure if it's going to thrill me in the same way the originals did.
>that snakeeating grin at the end
I don't know anon, it sort of reminds me more of SC, admittedly there is a lot of borrowing of ideas in the genre, but I simply am not sure I feel it anon, sorry.
Hmm really? I can sort of see the "infiltrating the base" thing that 3 really tried to emphasize, and I suppose I could see how this has some of the same principles, but I'm just not sure about it anon.
True, but it generally seemed to follow a pattern of evolution, not throwing out the basics but always improving upon them and changing them, sometimes even changing a large part of the game, but rarely so much so that the original ideas weren't there. I am not sating that it's to that point with this game, but I don't see the strong ties back to the original the other mainline games had.
Maybe I'm wrong because I'm not a long time fan, and I just can't see the big picture, but that's the way I feel anyway.
>everyone in jeep becomes unconscious
>attach balloon to jeep
>it fucking flies away
I've never played a MGS game before. Is this shit for real?
I don't know why you feel like this. The only substantial change is the open world environment.
AI feels the same, sneaking looks the same, box is still core, gunplay feels like 3/4
The visual casual mode things like markers and xray are a bit much, but they can be turned off
The core of the game looks exactly like what I'd expect from an MGS title
They're drones, anon.
Are you saying that units going back to normal patrol patterns after a set amount of time in a stealth game is the same as them ignoring a huge machine coming down from the sky and grabbing soldiers, animals or whatever to fly away with them?
It takes the tension away, when this fulton-shit comes down the sky every 30 seconds.
If his horse can shit, surely Big Boss should be able to poo as well...the gameplay possibilities are endless.
> Poop in corridors to create a smell that deters patrolling troops away.
> Shit in jeep seats so the soldiers can't use them.
I'm saying MGS games were never super serial, there was always silly shit. You give me a better way to implement getting new recruits to an ever-expanding base.
Also confirmed for not having played Peace Walker
The silly shit didn't get away into the essential core of gameplay though, Fulton does.
Maybe mark them for recovery by pressing a X or some shit like that.
I have played Peace Walker, that's why i hate the FULTON
You are probably right anon, I don't know, sorry. I suppose I will just have to wait till it comes out and I can pass final judgment.
I'm afraid to admit I have yet to play it, been meaning to though.
Shit like tag enemy markers, see through walls, and slow mo have always seemed like things to me that exist to make up for your lack of complete control and the lack of awareness you'd have if you were actually there.
>LOOK! SOMEONE ASKED A QUESTION, I CALLED HIM A NEWSHIT AND TO GTFO TO LEDDIT, AM I PART OF THE HERD NOW? ACCEPT ME ACCEPT ME.
There's nothing to prove and no one to prove it too; you can chill out and be civil, faggot.
How is fulton getting away from the central core of gameplay? Half the game will be taking care of the base.
The gameplay in GZ and TPP is more based on PW than MGS4, if you ask me.
>better way to implement getting new recruits
A menu with recruit list and a hiring price list?
A recruit creation menu?
A scout system?
A job vacancy system?
It's the shittiest mgs ever. A girl piloting robot in underwear while submerged in liquid? Kojima has run out of ideas and blatantly copy evangelion.
That was a whole lot of text just to say you have no response anon. You know, you could have just ignored him. You redditors really need to grow thicker skin and not let the shitposters get to you.
Who here hyped for PC release?
Day one buy for me
>A menu with recruit list and a hiring price list?
That was in PW, will probably be in TPP too. But do you seriously want to recruit all your guys in a boring menu?
>A recruit creation menu?
Getting recruits is supposed to mean something, you can't just make them whenever and however you want to.
>A scout system?
Might be cool, still not as fun.
>A job vacancy system?
You could get volunteers in PW.
But you didn't like PW anyway, so you probably won't like this game.
I'm gonna enjoy my pirated copy, thanks Kojima
I hope it has hardcore mode. If Big Boss dies, you lose everything and have to start from scratch. If shit ever gets too rough you can call a helicopter to abort the mission. You have no excuse dying.
I hope it has an online mode where you can infiltrate an player's custom mother base over the internet. The goal would be to steal resources from their base and if you could do it without being spotted, that player wouldn't know you did it, but if he was spotted your comrades would tell you what happened and any casualties that ensued from that attack or if your guys even killed their Big Boss.
They're all terrible games with cringeworthy awful storytelling.
If you missed out while you were 12 it would be hard to like the games. This is the only game that looks like it has good gameplay in the series
Skip to 17 minutes
You infiltrate other peoples base, steal their supplies and troops, but if you get spotted by the player you get booted.
1 and 2 are on PC. 3 and Peace Walker can be emulated but you need a pretty beast machine for 3. 4 sucks anyway so you aren't missing out on much but if you enjoyed the others you can always read up on what happens in that game I suppose.
>tfw excited about a video game
IT'S BEEN TOO LONG
2 is not on PC.
Well, technically I suppose you could say it is, but the port is so terrible that he might as well buy the console version and eat the disk for a similar experience.
If you care enough (probably not) look for a PS3 (they're cheap now) and buy the Legacy Collection. Nearly every Metal Gear game and it comes with some extras. Playing all the games before TPP releases will really make you appreciate TPP and the series even more.
That shit is for real, but it has a charm to it where while you play it, you actually ignore how ridiculous things are and get thrown into the world of Kojima.
And believe me, the world of Kojima is a crazy one.
I don't know how I feel about this. On the one hand it sounds kind of neat, on the other I don't really want Dark Souls getting into everything I play, and I also don't want to lose all of my shit just because the AI wasn't good enough.
The last time I was excited for a video game I was
15, in high school. I'm 24 now. Thank you based Kojima
Two out of 3 mgs fans give me horseshit responses.
Ive played 1-4, rising, and Peace Walker.
I think its fantastic that Kojima took a goofy character and suddenly slammed a bomb up her vagina.
Seriously one game you get dumb ass codec calls about bird whistling and the enxt you get to listen in on her getting raped.
Talk about solid overall tonality and continuity
Yeah no shit. I imagine being out in the open world and fultoning shit back to your base to build up. By the time you get back to check on your base, all those supplies you've gathered have been cleaned out by xxxNO_SCOPE360xxx
>Meryl was raped by Ocelot in MGS1
The guy who translated the script of MGS1 to english said in an interview that Meryl was never raped.
In MGS1 you are violently tortured through electrocution only to be put in a cell together with a rotting corpse. You manage to escape because the person guarding you has chronic diarrhea.
>Not using Boss of Me as your helicopter theme
You some kinda fuckin' Krelboyne?
in peace walker, there practically was no downside. yeah it cost money, but you had so much of it anyway that it didn't matter. besides, who the fuck researches new weapons in a game like this, either you go super stealth or you're a major nigger
I have a feeling that there will be more moneysinks in this game. Also one downside to fulton is that it doesn't always work and can possibly kill the one you're fultoning ruining your perfect score
>Not being greeted by the kawaii sound of your jpopcopter
There has never been a bad version of this song. I don't understand how a song can be remade that many times and remain awesome.
I am exciting with this
>"ITS JUST SITTING THERE, MENACINGLY"
I don't know if I like this "replayability" thing that seems to be so popular now. Sure it's cool and adds another layer to games. But often it just feels like the developers use it because they don't want make more levels.
Is the alert system different from GZ? I enjoyed GZ but it was pretty nutty that after you get caught, the entire base was on your ass despite the fact only one guard saw you ("CONTACT!")
>Yesterday people say that we will won't be able to discuss this game anymore without platform warring taking up most of the thread
>mfw this thread the day after.
MGS fanbase truly is best fanbase.
I might pirate the pc version or buy it cheaply if there's any good mods.
But I think I'll stick with the PS4 version, I've played all the others on sony consoles so I'll play V on one as well.
Yes, I know, why do you think I mentionned that in my post?
Yesterday, a lot of people were scared that we wouldn't be able to have good threads anymore because of the announcement.
That's what Destiny "did" and then it got revealed that chances are high it's a full 20% of the game. That's speculation based on data mining so it could be wrong, but shit like that could easily end up true both for destiny and MGS.
>Raiden kills a billion metal gear rays despite snake having trouble beating one rex in MGS1 and beating a ray using a rex in 4
>Also becomes a cyborg ninja thats basically stronger than any other character in the series
>All people do is complain about fultons being a bit unrealistic
Look at MGS4. Until release it was thought that Middle East is the only place the game takes place in.
Columbia, Shadow Moses, Praque, Outer Heaven... all of this was left out of the trailers and gameplay demos. They even showed scenes from others places in the Middle East setting.
Trust Kojima, has he ever failed to deliver?
There's a difference between the two, the MC's beating insanely powerful opponents is an acceptable leap of logic, but people not noticing noisy balloons when they otherwise react mostly realistically to noise is not quite as acceptable.
Personally I'm not too bothered by it, but I can see why people find it jarring.
Did you forget the boss fight in MGS2 where you fight a billion MGRays?
>He didn't destroy them though
Im pretty sure he did.
Also Snake had help from Gray Fox in MGS1 as well. And Rex had a weakpoint Ottacon told him about. So yeah, Raiden is basically a DBZ character.
>People complaining about MGS5 being unrealistic
>even in cutscenes
Did people forget the ending of MGS3 where the boss's scar turned into a snake and slithered away?
Yeah that totally makes sense.
Rex > Ray
It is a fact, in MGS4 a barely functional, railgun stripped, just revived after 9 years in a pile of rubble (and that, still, after being blown up by Solid snake), with someone who never entered a MG in his life, managed to beat a fully functional Ray with a pilot with 6 years of practice.
I know that was not your point and I agree with you, I just wanted to point that out.
so are we going to see something of the new MGO soon? and I mean actual MGO, not infiltrating other players Mother Bases. though that does look fun. potentially annoying as you can have your shit stolen from you but fun none the less.
Symbolism that transcends past symbolism into reality
The other thread had a lot of shitposting as well, but still it's not as bad as Bloodborne. I mean, I cannot remember a single time Bloodborne threads weren't shitposted like crazy.
Thank god I don't give a shit about that game though.
>I will happily grind for weeks to get my base to tip top condition
>enjoy doing something in your life
>call yourself a fucking loser just because it's vidya related
S-Stop doing that to yourself, anon-kun.
What exactly is the fulton?
He attaches a weather balloon which he carries around in his pockets and then they get launched into space by rockets on the weather balloon?
I don't understand.
Thats totally the most unrealistc thing in the series
Not cyborg ninjas throwing metal gears
Or a Russian cowboy thats possesed by a british person that can shoot revolvers at the speed of sound
I wasn't talking about how unrealistic, I just didn't know how it worked but http://en.wikipedia.org/wiki/Fulton_surface-to-air_recovery_system explains it.
Would the baddies not notice the jeep flying through the air or the plane flying over to collect it?
Pirate first. Very cautious towards this game, there is some nice additions & changes to gameplay but than regen health, markers, see through wall, etc. happened. Also fuck Keifer.
They do shift, that's the entire point of him passing time with the cigar.
You see it in both the demoes.
At night time there's fewer guards but they're more focused around the objective.
I'm new to the MGS series, but I've started picking up games I can run on my PC and I fucking love it.
In the 5m TPP trailer, does it say "releasing 1984" because the game starts off in 1984? Some of the tech pictured in the demos is fucking ridiculous for that decade.
sorry if my question is silly, I'm having trouble keeping up with the fucking immense plot here. It took me like three hours of wiki grinding to figure out that Solid Snake and Big Boss were different people, and a generation apart.
>Some of the tech pictured in the demos is fucking ridiculous for that decade.
I bet you're not too far into t-
> It took me like three hours of wiki grinding to figure out that Solid Snake and Big Boss were different people, and a generation apart.
My interest was piqued because a community I was within earshot of freaked out and I got a lot of periphereal conversation about it, so I looked into it.
It's fucking awesome. The fact that I think it's fucking awesome isn't exactly clouded by the fact that I first got interested when I saw all the assmad Kojima was creating with his stories
Tumblr/Twitter SJWs freaked out about the vagina bomb and Quiet's outfit. Rape, etc.
About two weeks ago, for the first time, shortly after I was on my wiki-grind spree. Are any of these games remastered for PS3? I have one of those in my closet and would love to get them all, especially if Kojima is still collecting royalties
>It took me like three hours of wiki grinding to figure out that Solid Snake and Big Boss were different people, and a generation apart.
That's okay, some people take far more than that.
Still, the story is shit. It started as a basic game on early consoles/computers, with a pretty basic story filled with clichés, and eventually it was turned into a super epic plot.
That's why there's the whole "clone" bullshit that seems straight out of an 80's movie, and also why "Big Boss" kept his name despite being originally just "your" boss in the game, hence the name, but also the final boss of the game. So that's why the story is such bullshit, especially in all games taking place after the first Metal Gear game.
Those coming before (MGS3, Peace Walker and MGSV) had more creative freedom, and actually for now seem to be the best of the series.
>>That's why there's the whole "clone" bullshit that seems straight out of an 80's movie, and also why "Big Boss" kept his name despite being originally just "your" boss in the game, hence the name, but also the final boss of the game. So that's why the story is such bullshit, especially in all games taking place after the first Metal Gear game
I figured this happened after playing the first game because of tech / budget limitations - why make a bunch of uniquely designed characters when you can go balls-to-the-wall with background and make them all look nearly identical?
MGS plot isn't really that hard to understand if you pay attention. Play in release order, pay attention to codecs. Codecs are the best part of the whole franchise and I fucking love listening to them. Speaking of codecs, I can't help but feel that MGS 4's codecs were really dull when compared to the previous 3 games.
A little disappointed that MGS V won't have them anymore but I'm still excited for all that new gameplay mechanics and huge map to sneak around.
>Some of the tech pictured in the demos is fucking ridiculous for that decade.
Cypher intentionally withholds technological progress from the rest of the world so it can maintain control of world events.
Big Boss has access to their level of technology because he keeps kidnapping their personnel.
Since this is another player's mother base, I would assume you can make it personal.
This game is shaping up incredibly good.
I don't even care about the story, it's going to be fun.
Glorious. Let's look at the resulting buttmad:
>b-but they even give you NUMBERS
>after buying the demo I played it approximately fifteen times to convince myself it was more than a demo
I hope you can build a runway, I want to replicate PW's strut for strut, but paint it black and play 80's metal over the speakers.
Why would you go on a "wiki-grind spree" right before playing a game?
And yes, you can play every canon MGS game on a PS3.
>MGS1 is downloadable as a PSOne classic on PSN
>MGS2, MGS3 and PW are on the MGS HD collection
>MGS4 is a PS3 game
>GZ Is on PS3, although the best version is os PS4 (until it comes to steam that is)
And you can get all of those at once on the Legacy collection.
You'll only be missing MGS PO, but it's only half canon and without kojima.
You should play the others first, MGS isn't kind to people who jump in at any point.
Not to mention that the other games are all amazing, unique games that deserve to be played.
>Game gives you one thousand ways to kill a guard
>HURR NO YOU'RE NOT SUPPOSED TO KILL ANYONE.
>>Why would you go on a "wiki-grind spree" right before playing a game?
Is that not a thing most people do? My thinking was that I didn't necessarily mind if there were insane spoilers because by the time I got there the reveal would still be epic. I just wanted to know who the characters were, what the metal gears were, and what the general plot was about.
>never play MGS before
>play MGS V first
>yfw there will be at least one retard out there who plays MGS V as his first MGS and disregard all the previous games
Jesus christ how horrifying.
You should just play the game.
If you're already set on to play them, you're losing your time on second-handed information that might even be misleading.
captcha: liquid outbroo
>give wolf a sniper rifle
>sniper wolf now guards mother base
was that helicopter even a hind? cockpit looked too angular but it definitely had the troop compartment.
I was getting the impression it was a Mi-24 super hind, which makes me all sorts of moist