Cyrodiil is being made in Morrowind, and it looks so fucking good
I'm hyping so hard
Can't fucking wait
Cyrodiil was a jungle in the time (Era) of Morrowind, like bethesda intended to make but they eventually didn't
If this was Skyrim related shit would've been exploding and skyrim fanboys will be all hyping
They are working on it before the release of OpenMW, but it is compatible with OpenMW
Skyrim fucking sucks mate, modding it is a pain in the fucking ass, most of the skills are gone, the atmosphere an lighting sucks and everything in Skyrim is pure shit, and they would need voice acting, that's why,and Morrowind doesn't require it because it's all text and journal
Because it's recreating Cyrodiil as it was in the lore, pre-Oblivion. That and Morrowind is much more modder friendly. It's probably going to be the same as Tamriel Rebuilt though, huge wide open spaces and cool looking towns with nothing to do in them.
>modders are trying to put Morrowind in Skyrim
>modders are trying to put Oblivion in Morrowind
That is true, that's what the website says.
Bethesda was going to make Cyrodiil a lush jungle and very treacherous, but they changed their view, and the modders are working on the original idea Bethesda had and going with lore from the books in Morrowind that talk about Cyrodiil and how it's a jungle and less of a city
They are working on the original designs and concept art bethesda was originally going with(but eventually dropped it)
Shit like Morroblivion, Skyblivion, MorroSkywind, whatever, is very silly imo. It's cool to have Morrowind in Skyrim's modern engine for example, but what about mods? Where is my Rise of House Telvanni for Skywind? Building Up Uvirith's Grave? Morrowind Rebirth? etc. You're sacrificing all these great mods to play the game vanilla with good graphics. Plus you have to mod into Skyrim all Morrowind's features, like levitation, spell making, teleportation, etc. No thanks.
I think so yes.
Just like Tamriel Rebuilt
Yes they are working on the Oblivion that Bethesda was originally going to make in the time of Morrowind, but they changed their views for no reason
The modders are using the lore in Morrowind to make Cyrodiil instead of the Cyrodiil in Oblivion
So they are rolling with original designs and concept art, which pretty fucking neat
Forgot the pic
Bethesda always shits on their amazing projects
>add entire continents to the game
>can't add a few animations that represent blocking or dodging attacks
*WHIFF* *WHIFF* *WHIFF* *WHIFF* *WHIFF* OH WAIT, A STATISTIC IS TELLING ME I MISSED, BETTER NOT TRUST MY EYES ANYMORE
Oh god! that is the first time I hear about the Blackmarsh project, and that is so tragic and sad.
Yes the Skyrim project is called Skyrim: Home of the Nords
Link to the mod if anyone is interested: http://www.nexusmods.com/morrowind/mods/42333/?
>all of morrowind being modded in with tamriel rebuilt
>cyrodiil and skyrim being added in too
morrowind renaissance incoming
I have the same problem, when I started using Morroblivion (utter shit, suicide inducing mod) I missed my Morrowind's awesome mods like Tamriel Rebuilt, Tel Uvirith's Rising, Sotha Sil Expanded, and a lot of amazing mods
Nothing is comparable to Morrowind IMO
I'm so fucking hyped and waiting for the Slayage that is OpenMW and Tamriel Rebuilt and Cyrodiil and Skyrim!!!!
Fuck you for getting me so hyped
I just hope it doesn't get too mainstream. Just someone saying they were working on an android port was enough for other websites to pick up the news and bombard the guy. https://openmw.org/2014/wake-call/
I'm sure the closer it gets to 1.0 the more press it'll get, and the more the developers will have to deal with FIX THE COMBAT and WHY ARE THE ANIMATIONS SO SHIT people complaining that don't understand the point of the project
I didn't say it wasn't dogshit. It's easily the worst part of the game. But people who complain about "missing" are the same people who put Long Blade in their Major skills and never graduate from the starting dagger they get in the Census office. Yes, Morrowind's combat is shit. But the people who use weapons they are not skilled in and complain when they can't hit anything make it shittier for everyone.
>I tried tamriel rebuilt and it was just a walking simulator with no quests and generic npc's with no dialogue
As soon as they hit 1.0 I'm sure Kotaku will do a blog post full of misinformation. That'll be a fun day.
I really do hope someone works out new animations post 1.0, its my biggest wish for OpenMW.
What do you mean? The first town I went to in TR, I found a Thieves Guild and did some cool quests, and just about everyone had something interesting to say. I think it was Hel-something.
The customizability of your character and ability to decorate without havoc tipping everything over like so much spaghetti does make Morrowind very appealing.
I also prefer Morrowinds dialogue system to Oblivion and Skyrim. Written dialogue is so much better for a lore heavy game and it's easier to make alterations to in mid development.
TR does have quite a few quests, you just have to know where to look. The majority of it though is a barren wasteland devoid of anything interesting. I still keep it installed though because it looks cool from Vvardenfell with MGE's distant land.
So they're building the other provinces into the morrowind game?
Will it keep the combat system of vanilla morrowind or does it get changed in some way? I'd love to get into Morrowind again but the combat just bugs me nowadays
Open-source reimplementation of the Morrowind engine, offering support for modern operating systems and rendering techniques out-of-box (ie. making graphics extender and other such third-party programs unnecessary) and offering greater modding capability (in addition to being able to change the engine itself, thanks to source code being available) with the new improved editor.
There are so many combat mods that enhance the combat
Not that I'm complaining, I'm playing the vannila combat system, not the best yes, but it certainly isn't bad or the worst, so it's playable
The hotseat of a continental empire should not be in a jungle. At least not for long. Because they would cut and burn it all down.
What Oblivion lacked was suitable amounts of farms and periphery habitation, not tropical vegetation.
This thread has 75 posts, a quarter of which are the OP and another quarter are dissing Morrowind.
I am too lazy to check Steam, but I bet there are more than 30 people playing Skyrim right now.
That is excluding consoles and pirates.
I'll be hype when it's done.
I've been watching Tamriel Rebuilt for years, but there's no reason for me to be hype for something that only gets major releases every 2-3 years.
Related, looking at that download link,
>Last updated at 19:18, 25 Jun 2012
>can't fucking wait
>op's face when
What would have been successful? The game? It was, sold millions. Would it have been better? Probably not. The problems with the world design in oblivion are not the biome choices.
Well, most of Cyrodiil didn't make a lot of sense as the center of an Empire. There are like barrely any people living there, almost no signs of political intrigue at all, no Elder Council (which meant that Ocato just sat alone feeling sorry for himself and not doing anything for the entire game) and there is hardly any military in the entire country.
Not the game, the environment and the implementing of more farms, that would've been successful
It's would've been better, just think of yourself going through the dark lush forest, while a bandit is hiding behind a tree and he jumps to kill you and steal your stuff, wouldn't that be awesome
But morrowind's dialogue was garbage. Hardly anyone had anything to say.
Also, you're wrong about the lore aspect. Exposition should go in in game books or computers or whatever would hold that kind of information in your given fictional world. No ordinary person is going to sit there lecture you about coastal trade routes or ancient theology or whatever.
I think written dialogue just works better in an open world game, especially if its moddable. Its a lot easier to get someone to write new quests and dialogue and plug it right into the game than it is to do all that AND find voice actor(s) that aren't shit. If Morrowind had fully voiced dialogue, we wouldn't have mods like LGNPC, Rise of House Telvanni, Uvirith's Legacy, Julan, and it would make Tamriel Rebuilt releases even slower than they already are.
is this a good mod? it looks like a gay ashlander romance mod
That exact situation would have been perfect in oblivion's lower nibenean region, which already has vast and dense vegetation, due to being largely a swamp, and canonically infested with criminals.
But they didn't. Again, their flaw is execution, not ideological.
>someone could be modding skyrim into oblivion
No ordinary person did that. Ordinary people gave you well known information such as what was in the town, local attractions and the latest news and rumors. Most people who knew something important were usually important themselves.
They are making the real Cyrodiil, that was talked about in Morrowind and Daggerfall
they are making Cyrodiil that was in concept art and designs, the lore Cyrodiil
The jungle and full of forest Cyrodiil not the shitty Oblivion Cyrodiil that is full of daedra
>Its a lot easier to get someone to write new quests and dialogue and plug it right into the game than it is to do all that AND find voice actor(s) that aren't shit
You don't have to get people to voice act mods in oblivion or skyrim.
Julan is an ashlander that is so fucking weird and cool
He is awesome in every way, more awesome than the vanilla Skyrim companions, he shits on the mod companions for Skyrim adn Oblivion tbh
I'll take the in depth dialogue over NPC's ranting about mudcrabs and how you should totally eat meat that you poisoned. Having NPC's also acknowledge the culture and the world they live in make them more believable. It's also not like you have to interrogate a farmer for 40 minutes if you don't want to.
Just because you don't fancy it doesn't mean that everyone else will dislike it as well
It's also easier to make dialogue sound better in written form than being said out loud.
Because the modders are actually more active and have greater vision, and more importantly they use the original designs and concept arts and the lore from books that bethesda WAS going to use but DIDN'T use
Fucking lazy over payed designers, how are they even possibly called "professional" while there more professional and active modders out there?
I agree. These are things they should have put more effort into, but didn't. (Although, to a degree, the lack of populations has to do with hardware restraints, due to the quadratically increasing requirements of loading additional actors in the engine they use)
But then you have everyone complaining there's no voice acting, and only the most popular mods have voice acting. Leading to a voice acting cast comprised of the 17 year old modder himself, his friends, and his mother.
You mean someone would take the time to mod an entire game? the game is flawed from the begging no need to mod it, instead just take a game that is flawless like Morrowind and mod all of the other provinces in it
>play lots of Morrowind
>go to Oblivion
>see fort in the woods
>go inside and try to find a bed
>this happens 5 more times before it finally hits me that in the most civilized part of Tamriel, literally zero forts are still manned
Skyrim has hundreds of faults, but at least it was less of a themepark than Oblivion. It LOOKS like a real functioning place, even if it does not play out that way for very long.
>I'll take the in depth dialogue over NPC's ranting about mudcrabs and how you should totally eat meat that you poisoned.
The vast majority of NPCs in morrowind did not do this. Certain important individuals did, but so did certain ones in oblivion and skyrim, despite the fact that they had voice acting.
>But then you have everyone complaining there's no voice acting,
No, you have retards complaining there's no voice acting. And if you change your mod to cater to retards, you have no one to blame but yourself.
But how would you remember what they said? I mean there is no Journal is Oblivion or Skyrim so you would forget all that was said
But in Morrowind the dialogue system comes with a full functioning Journal the writes down most of the conversation and important things so you can't forget them, unlike Skyrim or Oblivion
That's one of the things I miss the most. The military outposts and other small encampments from Morrowind. There's no place like the Ashlander Tribe villages or a Fort Moonmoth
If Oblivion has one strength, it's that its NPC AI was actually highly advanced, in the way that it handled interpersonal activity and scripting. Unfortunately, no future Oblivion engine derivatives made greater use of this functionality, and in fact somehow neither of the gamebryo fallouts nor skyrim managed to do even as much with it as oblivion did.
Why aren't you at your post?
You could just remember it, or if you didn't trust your memory, you could get out a notebook in real life.
Also, oblivion and to a lesser degree skyrim gave you a journal update when someone gave you information pertinent to a quest.
Oblivion and Skyrim fucked up with their markers.
Markers should give you a general direction, not float above the fucking chest you have to open.
Not that Morrowind's horrible journal was in anyway decent though.
That fucked up my thinking
It's not Oblivion, it's the Cyrodiil that was going to be made before they turned it to shitty Oblivion's Cyrodiil, everything will be taken from books in Morrowind and Daggerfall, also using lore and original designs and original concept art that bethesda was going to use (but were too fucking lazy to actually do them)
>feel like finally beating the expansions in Morrowind
>HEY BRO CHECK OUT THIS INCREDIBLE MOD THAT'S COMING OUT
>decide to wait until that comes out because I don't have it in me to play Morrowind 2 more complete times
At least it's going to be the craziest shit imaginable when they're done.
dont confuse, most NPCs didn't have nothing interesting to say so they had generic dialogue, but once you got to the focus NPCs like Vivec, Dagoth Ur, Almalexia, Nibani Maesa, Hircine, etc... the dialogue was neat
No, Morrowind had great lore, but in terms of actuall writing it was fucking garbage.
NPCs acted like walking help desk/encyclopedia entries rather then actual people.
the plot was pretty much nothing more then
-go deliver this package
-do some random quests for information
-get told everything you just learn is fucking pointless and not enough info
-walk out to the ashlands and back times doing random quests to get told you MAY be the nervarine, but arent right now
-Do even more shitty short tasks to get everyone to call you neveravine/hortator
-talk to vviec who just tells you everything you already knew again
-Go fight some ash monsters to recover some magic items
-beat on a heart 2 or three times to kill the main badguy.
I'm sorry but what the honest fuck is the point?
How is morrowind still relevant to warrant such a project this large?
Why would you want to play oblivion with WORSE graphics and more engine limitations?
Why didn't they just do all this shit with the updated engines in oblivion or skyrim?
I think he was being sarcastic
But even then, the marker was only bad because it was ABUSED, not because it's fundamentally wrong. It could easily be useful in certain situations, for example, you need to find so-and-so, and someone tells you he's at [X] inn, which is just northeast of [Y]. Then it would be appropriate to mark the inn on your map, (perhaps, assuming you already had [Y] marked?)
Where oblivion and skyrim abused it was, for example, marking the location of people or objects that you didn't actually have any reason to know where they are, or marking targets within a dungeon or building without any real way you should have known where exactly they were.
Because then in addition to recreating proper Cyrodiil in Oblivion, they would also have to remake Morrowind exactly as it is in Morrowind. Vvardenfell is already done properly, there's no reason to do it again.
I agree with your point, it WAS abused, if he told you the enitre detailed location of the person and then placed a marker in the map, that would've been more immersive and lore friendly
Unlike Skyrim, which just gives you a fucking marker with no details, what the fuck? Is the PC from the Psijic order or what?
>Morrowind Lore is beautiful.
Morrowind lore is Buddhism and hinduism shit thrown into a medievil setting.
If you have watched like any anime at all, or have even the most basic understanding of asian culture, nothing n Morrowind is even remotely original.
Why are people getting hyped for confirmed vaporware? If this ever comes out and isn't abandoned, I will be living on the moon.
Also the jew modders are begging for donations.
>Unlike Skyrim, which just gives you a fucking marker with no details, what the fuck? Is the PC from the Psijic order or what?
Pretty much every NPc tells you they have alrady looked into who stole thier shit but just dont have the money to hire the guards to do it.
I am quietly monitoring this thread
I appreciate you sharing this information with us and providing some fine info and screenshots. Just don't expect me to start jerking it right here and now because of some overambitious mod project for a fucking 12 year old game
That's fair, but the marker should point to the Faggot's house, not to the precise location of the shibbledibble within Faggot's house.
I'll take the encyclopaedia information above the quest compass.
But yeah the plot itself isn't all that interesting but it's all the htings that surrounds it and how it connects that makes it interesting. A lot of the factions in Oblivion and Skyrim has very little connection to the overall plot and when they do like with the civil war it tends to suck.
Atleast they are using the original idea and using the concept arts and designs and lore from Morrowind and Daggerfall's books
Unlike fucking bethesda coming up with shit from their minds and totally trashing and not using the lore that they MADE themselves
Yes doing a better job than bethesda, you lazy fucking bethesda employee
Julan's a bro without having to go for his dick.
the mod also adds a waifu option anyway, his friend Shani.But all the romance stuff is just extra, the best part about Julan is he ties into the main quest of Morrowind.
> lot of the factions in Oblivion and Skyrim has very little connection to the overall plot
While I can agree with Oblivion, I cant agree with Skyrim.
If anything, Skyrim does it more then even Morrowind did.
-The statue of Talos on the snake mirroring the shrines of Akatosh to show how Lorkhan and Akatosh are the same being and Talos took the place of Lrokhan.
-This ties into the Nordic animal totem pantheon worshiped by the dragon cultists.
-This connects to all those animal totem puzzles, all the old Nordic ruins, and the draugr who are dragon cultists brought back to life due to the dragons returning
-All the swirl patterns in nordic tombs designs, the dragur armor, and giant camps shows the connected history between man and giant.
There's Tamriel rebuilt which has had steady progress for years, "skyrim home of the nords" and I think an elseweyr landmass? No idea about the progress of the latter two. Sure, they take time, but that doesn't mean the never get finished. Especially with Openmw's editor on the horizon I only see morrowind modding increase.
>please stop shitting on my nostalgia
No, a lot of shit in Morrowind wasnt tied together at all, or through very forced hamfisted connections.
Skyrim is no better nor any worse at it.
Look we get it child, bethesda touched your funny parts and fornicated with your mother.
Tell me when they actually release something entertaining then come back to me and say they're better than bethesda. Until then, they're basically idea guys that will create a huge empty mod with nothing to do. But I suppose you can use your autistic imagination combined with your hatred of bethesda to fill the gaps.
We'll not entirely different team. Many of the same people work on all the landscape mods. And those who don't have strong connections so in the end the regions will feel like one big area.
New release this year I believe, with quests for sacred east. They recently put out alpha for parts of the west-region.
No believe me, they wont get finished. Modders are under no obligations and always have real life issues preventing these things completing.
I've seen it far too many times with ambitious mods for other games.
>"I'm gonna recreate the whole of half-life 2 in cryengine!"
>2 shitty concept arts
>1 horrid looking model
>2 months later
>"Ha, sorry guys! I got a girlfriend and can't work on the mod anymore!"
Far too many times, most modders are losers that want attention. The minute they get that attention IRL either by women or something else, they just abandon what they're doing altogether.
>and Tamriel Rebuilt said that it's now working on Mainland Morrowind alone, no more Tamriel
I didn't know that.
That's a shame, but probably a lot more viable than building the whole entirety of Tamriel.
This is making me get more hyped
I wish people would be more positive like you
They just started working on this mode, but eventually we'll get quests, main-quest for the main story and npcs, creatures and alot more
Two of the 4 main factions are Nrodic variants of the Fg and MG with thier own established histories and lore, tying them to Skyrim, and the Nords.
On top of that, the Impeiral/Stormcloak war is the kind of shit we are told the Great Houses do, but never actually do, in Morrowind
The Imperial and Stormcloak storyline is horribly narrated and one of the most boring parts of the game. It's also a perfect example of why Bethesda should not try to emulate a war in their games.
>2 months later
Difference with that and TR is that TR has been working on their mod since release. They have had a bumpy ride like most modders, but they never quit just scrapped their ideas and started over again.
There's no reason for them to give up now, especially since they are over halfway there:
>No believe me, they wont get finished. Modders are under no obligations and always have real life issues preventing these things completing.
Oh don't get me wrong, That's true for pretty much every mod ever, I agree. Especially for the one OP presented, HotN, and whatever else. I'm just saying that Tamriel Rebuilt has a higher probability of being finished. Not tomorrow, and not next year, but eventually. And it's not like no big mod or total conversion has ever released. To stay with TES, nehrim for example was pretty complete when they first released it - even included voices.
Not that I'm hyped for it. I'll more or less ignore it until it's released. If it's good I can still hype myself.
OpenMW is another story though. These guys will finish soon.
Open source engine reimplementations in general were pretty successful in recent years.
Nostalgia talking, morrowind has far more engine limitations than both the games you mentioned. It also has clunky animations and combat. I mod all 3 games so I know what I'm talking about.
>Shitty lighting system that can't cast shadows
>Unable to do complex animation of meshes
>No NPC AI packages (NPCs will stay in one position)
>No sense of momentum
>10x the amount of bugs than the updated versions of gamebryo because it was one of the earlier iterations
>Unable to create complex scripted events
You only put it on a pedestal because of the setting and story. That WONT translate well to other settings. How can you not realize that?
You're probably undereage.
except the questline is only what little they could put into the game becuase of console limitations.
If you actually knew of all the cut content the civil war has, you would know it was far greater then it was in-game.
They've worked on the mod for over 12 years?
And it's still in early alpha?
IT will NEVER be done guaranteed. Do you know why? Because bethesda had a team the same size as them when they were developing morrowind , and they managed to make a full game in 4 years. Trust me, they will get too old and disinterested with the mod to see it through.
There was also suppose to be ambitious cut content in Morrowind as well.
6'th House armies were suppose to destroy cities and shit.
Bethesda has lots of great ideas but have problems to implement them.
>people still asshurt about muh jungles
Tamriel Rebuilt's team almost never quits and they have amazing works done in their mod
OpenMW is a brilliant and amazing job to be honest, they are working so hard to get it completed, and it's actually getting completed and updated regularly, and getting more stable with every release, I bet they will be finished before this year ends
Difference is, Bethesda worked 40 hours a week on it, TR works during their free time and the project is far more ambitious/bigger than morrowind. Things just take longer.
And yeah, of course these two properties also make it less likely to finish.
Still in alpha? They release shit in bulks. Everything on the eastern side has been fully playable with quests and factions since 2008 or so.
As I said, like any other modders they have had a bumpy ride. Most of the shit they made when they first started is all scrapped. Now their pace has been much much faster.
Not really, I don't see why morrowind is still relevant in these times. Why would anyone except the most die hard fans want to revisit a game with clunky animations and ugly visuals?
You can hark on me all you want about being a graphics fag, but I just see the whole effort as being redundant. You also have to remember they're at a very early stage of development, so I don't see them releasing it in full until 2017 at the least, and any worthwhile mods or major overhauls in graphics/animations will take even longer, maybe going into the 2020s. Why bother to wait that long for such an ancient game?
It's not only that, they're also much more disorganized than bethesda. Hence why they're taking so long. All it takes is one argument over heightmaps/setting and it can all fall apart.
I know I might be cynical, but I've seen this stuff happen so often. I've been involved in the modding community since WADs for doom, and did my own mods for half life 1. I always see kids with ambitious projects that never see it through.
It was a long time since I read it but I know Suran or something was supposed to be destroyed during the main quest. They also originally wanted to put all of the Morrowind mainland into the game as well.
> They also originally wanted to put all of the Morrowind mainland into the game as well.
No they didn't, in fact, Bethesda has outright stated in the past they only ever intended to do Vvardenfell.
How are they going to merge the worldspaces together when it's in bulks? You'll have to transition between different areas with loading screens.
Unless you mean they completed sections of land on an existing heightmap?
>It's not only that, they're also much more disorganized than bethesda
>All it takes is one argument over heightmaps/setting and it can all fall apart.
After 12 years, they've been through these kind of things and proved to be stable and committed enough to get back to work.
You literally don't know shit
It has more to do with Gnosticism if anything
Also almost no anime ever uses proper Budhistic lore let alone Hinduism
I have yet to see any vidya other than SMT and TES mention anything similar to Brahman
Even fucking Asuras Wrath which was set in Hindu mythos ignored half of the metaphysics
There's been an existing heightmap for like, ALL of Tamriel for years. All the province mods use it, if I remember right. Its why there won't be any trouble matching up Tamriel Rebuilt to Project Cyrodil.
Except I already played the completed part of TR and I found better than everything in Oblivion and Skyrim so far.
I put morrowind in a pedestal because it has the better RPG gameplay, it doesn't pretend to be an ARPG because it has shitty combat, unlike oblivion and skyrim that despite having a shitty combat they streamline shit and the gameplay is overly retarded.
Morrowind is still alive all these years because its the easier one to mod new content into, simply that.
>shit from Japan
>a nation where Buddhism is a very prominent religion
>religion symbolism gets injected into many anime series just like Americans do to christian symbolism.
This isn't all the Buddhism symbolism in Kill la Kill
Shit is literally everywhere in anime, you would have to be totally blind to not see it crop it constantly.
Yet Kill la Kill has jack shit to do with Budhism universe construction and metaphysics wise
Now don't try to be all smartsy about anime because this is fucking 4chan, almost everyone watches anime here
I know for a fact that very few anime and any media in general go in depth of metaphysics that TES does (Which like I said in another post honestly has to do more with Gnosticism than Hindu or Budhism even though there are influences)
How long is it development right now? 2-3 years?
The only mod i'm actually hyped about is Tamriel rebuilt. And iirc there was also a Skyrim, Black Marsh and/or Elseweyr mod for Morrowind in development.
I think you're just being a dramatic child. How can an uncompleted empty mess be better than full products?
You're like one of those NMA people that hated on fallout 3 endlessly.
The other reason people like to work with morrowind is because they can be lazy with the micro detail and focus on the macro, creating big empty rooms and large empty worldspaces with nothing in it except one or two houses. But it's ok, because morrowind did it.
>including budhism symbolism that doesn't have to do with in universe metaphysics = setting constructed on metaphysics of several religions including eastern ones that has lore the size of fantasy novel with said metaphysics everywhere
What next, are you going to argue that Planescape is not original too?
>Yet Kill la Kill has jack shit to do with Budhism universe construction and metaphysics wise
>literally the entire story of KLK's Ryuko learning to become both clothing and human, aka "everything" in the KLK universe
>Implying this isn't a story about reaching enlightenment.
>nothing to do with Buddhism construction or metaphysics wise
>there are people in this thread who did/do not like the Dice roll system of combat
>It's probably going to be the same as Tamriel Rebuilt though, huge wide open spaces and cool looking towns with nothing to do in them.
You know that it has quests now and still isnt finished, right?
The Black Marsh project was pretty much lost, all the data is gone I believe. There's like, one guy doing High Rock but I don't know how that's going to turn out. That's still in REALLY early stages.
I don't think you understand what is metaphysics because KLK (which is a shit flavor of the month anime by the way) represents the journey to enlightenment but it has nothing to do with the way RPG settings like TES build their universes
Black Marsh project is retarded because heartland of Black Marsh are not accessible by non Argonians since heartland tribes and HIST themselves will oppose you entering there, HIST might even brew up a virus to kill you
metaphysics is all the background lore shit that explains how everything in the universe works that the player doesn't actually need to know to understand whats going on in the game.
I told you I played the completed part of TR.
All the zona around Port Telvannis is finished, and the quests there are pretty much better than everything in Skyrim and are on par with Oblivion/vanilla MW.
How can you talk about anything when it's obviously that you don't know shit? Don't parrot everything you hear on /v/ like it's truth just because it suits your views.
>Planescape isn't original
Stopped reading right there
You don't know what planescape is about or you don't understand how much different it is from other /tg/ settings especially at the time when it was created
You are just b8ing and backpedaling now
If you think having a few references to some easy terms of Buddhism that doesn't have anything to do with the actual plot or world of the anime is the same as the metaphysical concepts presents in TES that shape the whole universe you're deluded in your hate.
I'm not parroting anything, I told you, I've modded for all 3 games. And you're just a fanboy with an agenda. Who do you think has more merit? Do you want to see my mods?
The quests in that mod are mostly fetch/kill quests with no voice acting nor any complexity. Sometimes they'll chuck in a quest where you just talk to people. Seems fun.
You go deep underground to wherever the fuck Clockwork City is and wherever the fuck it connects to Wheels of Lull
Even Skyrim had good misc. quests when you went on hunt of Dwemer tonal Architecture and end up becoming mini Numidium like project
> that doesn't have anything to do with the actual plot or world of the anime
Except it has everything to do with the plot.
The entire plot of KLK is Ryuko learning how to become both clothing and human via her connection to Senketsu.
And in the KLK universe clothing + humans = everything.
Becoming everything = enlightenment, aka exactly like CHIM in TES, you realize the dream and thus become part of everything which is why you can control it.
The entire point of KLK's plot was a metaphorical representation of the path to enlightenment.
No it isn't there is voice acting in Morrowind too.
>skyrim having no atmosphere
>not standing on top of a mountain at night watching the 'northern lights' with atmospheric music playing
>It probably was in Black Marsh
It doesn't matter where it was
It was deep underground connecting to core of Nirn and Mundus itself, Wheels of Lull
ClockWork city could be size of the half of Tamriel
Going deep underground into core of Nirn is not same as going to heart of Black Marsh with hostile Tree fucks that don't want you to harm them and will do everything to stop you from going in properly
Hell even Tiber Septim stayed on borders and just made a treaty
My favourite part was the Archmage killing himself and soultrapping himself so the King of Worms (that turned out to be just some dude instead of a lich) couldn't use it because of some overaggressive policy the Arch Mage enforced in the first place.
>that turned out to be just some dude instead of a lich
he wasn't just some dude
he was Lich
it's just that Bethesda sucks at representing shit ever and we have to excuse it with
>Daggerfall created multiple versions of Mannimarco, one is Necromancer God the Necromancers moon and another is faggot Altmer
Lets not forget the DB who try to recruit you for killing someone, no matter the reason behind it, and no matter if you got caught, because trained assassins dont need to be able to not get caught in the act.
then they send you on a loyalty mission to prove if you are loyal to the guild, but dont actually bother send anyone to watch you do it so they have no idea if you did or not.
Then they send you on a series of quests with optional objectives that have no real explanation and could logically be achieved any umber of ways yet magically cant be because reasons.
And lets not forget the Oblivion TG
-Their home base is literally some guy's backyard.
-the greatest thief in the world needs you to steal shit to break a cure that he could have broken decades ago if he had just stolen the shit himself life he easily could have.
-The TG steals fro mthe rich and gives to the poor for no reason
-They use homeless people for information despite homeless people not knowing shit
I think Morrowind combat was better than skyrims.
>No mention of Fourth Era Vvardenfell
fuck you too /v/
I thought that you needed to kill someone that didn't engage battle with you or where not hostile to get noticed by the DB.
The DB in OB and SK is shit compared to the Morag Tong in Morowind anyway. They are so ridiculously edgy it's like most characters were written by a 12 year old.
It pretty much is and I don't particularly like Morrowind's. Skyrim's is either shooting colored lights or batting blunt objects at the enemy until you need to drink another potion. Nothing visceral about either but at least Morrowind's combat is a bit brainier.
>then they send you on a loyalty mission to prove if you are loyal to the guild, but dont actually bother send anyone to watch you do it so they have no idea if you did or no
Doesn't the listener or whatever immediately talk to you after you kill the guy? Or you have to rest first or something? Either way I'm pretty sure they know if you did it or not.
google is your friend
he talks to you after you go to sleep, yet he isn't actually THERE when you do it.
Unlike astrid who kidnaps you and sits right there to see you fucking do it to make sure you arent just gonna lie to her.
Holy shit, somebody's doing a Better Heads without all the stupid animu bullshit. Looks good. Can't wait for all ten races to be done.
Fuck, I might have to reinstall Morrowind soon. I've gotten a hankering for it lately.
I actually found that one but hoped for something even larger, considering posters are better the larger they are and you don't want low res images printed big.
Thank you anyway, I'll just go for this one if there isn't a huge one.
The only ones not done at this point are Argonian, Khajit, Bosmer and Nord. And I don't think the modder has any intention of doing the beast races. Khajit have a new pluginless replacer that looks REALLY nice, though: http://www.nexusmods.com/morrowind/mods/43110/?
Argonians are just shafted, I guess. I'm still using vanilla heads for them.
Actually play the game why dont you?
they outright say in Dragonborn that Balmora has been rebuilt, and people have moved back to Vvardenfell.
the eruption was nearly 200 years ago
there are tons of ash rains and shit like that but Redoran rebuilt most of the shit pretty well
people are living there fine
...but again ash rains and ash spawns like in Dragonborn fucking up people probably
He started to really get on my nerves when he started hitting on my glorious dunmer wizard lady and right now in the plot he is going full bitch mode for me. Maybe he redeems himself later.
Then the Morag Tong is right because clearly the Dark Brotherhood are a bunch of faggots.
It's like those horrible characters people do in pen and paper RPG when they are 13 and want to impress their other 13 year old friends with how evil their character is.
How does OpenMW benefit the average person playing the game? Will it run better with mods when it's finalized?
Are you guys forgetting that the main reason why people even on Solstheim hate Ash rains and storms is because it's not usual ash?
It's sentient energized ash filled with essence of Heart of Lorkhan itself that when forms into big chunks turns into fucking ash people that break shit for no reason and probably with bigger chunks of ash it can turn into ash giants and ash spiders and all that.
IT'S ASH SOAKED WITH BLOOD AND ENERGY OF A GOD
>Nehrim despite being good was very linear and was not actually big at all
Oh and also
>Nehrim had the most generic setting ever which doesn't even come close to TES setting and lore
Hence why I enjoyed Shivering Isles more
It actually wasn't linear and used TES lore
Easier to change fundamental mechanics
no silly limitations
no need for external utilities
runs on osx, linux, windows, 32 and 64 bit
What it DOESN'T do
People will need to make mods for that.
Which will be easier with OpenMW.
>Blackmarsh will never be finished
Please tell me you're just fucking with me, anon.
Skywind is fucking retarded. It's con artists and deluded Skyrim fanboys
Someone post buttchered Dagoth Ur model
Whatever they did, they'll do it for other creatures as well. All I know is I'm waiting for OpenMW. Morrowind looks great modded as it is, with OpenMW it'll run butter smooth. And since I've waited this long I'll be able to wait half a year more for new OpenMW mods.
"'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'"
A) You are mixing ash guardians with ash spawns
B) She was kept alive by heartstone...which is hardened lava and ash that is charged with Heart of Lorkhan energies and is usually found inside of Ash Spawns
She had nothing to do with Ash Spawns popping up on Solstheim or Morrowind
Morrowind/Skyrim > Oblivion
I mean I liked oblivion and all because it had some really cool mechanics and really cool quests
other than "IT'S THE HERO OF KVATCH"but it's really hard to get over how everyone looks like they're made out of mashed potatoes.
>A) You are mixing ash guardians with ash spawns
Nope, replay the "old friends" quest in Dragonborn.
the journals of Ildari outright say she made them.
>These warrens are well suited to me. I can plot my vengeance undisturbed. I've created many ash spawn and summoned atronachs to do my bidding. Yet I know it isn't enough. Neloth is a wily old wizard. I need more power.
How about the fact that they get created on Solstheim naturally even after she dies from the ash itself?
Also where the fuck do you think she got the Heartstone in the firstplace.
>I am stronger now. The heart stone kept me alive after Neloth's butchery. I can feel the bones in the ash calling to me. I can call back to them too. With the heart stone I can bind the spirits to bone and ash and raise a servant to do my bidding.
When they are all asleep, I will raise my ash spawn. Their brute of a leader will die first. I can see the lust in his heart. He may act all kind and generous, but I know what he wants, what they all want. They want the heart stone.
>I've created many ash spawn
Is not same as
>I invented Ash Spawns
It is possible to create Ash Spawns out of Heartstones
Also apparently Ash Guardians are Atronachs so she didn't even create them, just summoned from some plane of Oblivion, maybe Malacathes
>Heartstones are natural produce of Lorkhans energy and ash spewed from Red Mountain
And they are exactly like briarhearts, they dont DO anything themselves.
they can be used to create weird semi living monsters like the Forsworn Briarhearts and ashspawn, but they dont do anything just by themselves.
>Want to play Daggerfall
>Can't enter a building without getting a boner