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Is he right?

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Is he right?
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Are 60fps a bad thing?
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>fluid 30 frames per second
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>fluid XX fps
>silky smooth XX fps

I'm so tired of it. I don't care what the number is. 60, 30, 24.

VIDEO GAMES
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>>257504436
Yes and no. He's right in that if the game is being designed to be 'cinematic', framerate can take a lower priority to effects and resolution. He's wrong in that it should never be 'restricted' to 30, if 45 is doable then 45 it should be. If 56 is doable than 56 it should be. If the game could run at 120 then it should not be restricted to 30 for a 'cinematic feel'.

He's also wrong in that games should not be designed to be cinematic in the first place but that's an entirely different can of worms to open.
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It would take more than 60fps to get me interested in this game, or for that manner, a ps4.

I believe most of /v/ feels the same way.

What I don't understand is threads like these dedicated to shitposting.
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Is "cinematic feel" code for slideshow? I can't really deal with anything under 100fps.
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>>257504436
Makes sense. If the game is going to have shitty, watered-down gameplay, you need to rely on tons of cutscenes to sell the game.
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>>257504436

This on a console with a remaster that lets you instantly switch between 30 and 60FPS showing you how sickeningly inferior 30FPS is.
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No.

The Order isn't going to be in 1080p.
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>>257504504
this comes off as very pretentious and unpractical.
Even if you wanted something that has a "cinematic feel", which is understandable, it would simply look smoother and better at 60 fps. That's a fact. I know components of art are somewhat subjective but this is about performance pertaining to technology, and the fact is, 60 frames is a better performance speed than 30. It's just silly really
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>People legitimately think banana milk isn't the undisputed best milk
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>>257504436
I dont mind it.
I honestly do hope the game will be good
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If you need to hide behind intentional technology restrictions in your game in order to prop up the story, then the story was never good in the first place.
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Considering Order 1886 is effectively a movie with QTE's, I don't think it even matters.
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I like how he doesn't mention it being a game
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>>257504436
If he wants to make the game look nicer instead of having an ideal frame rate then let him be.
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>>257505725
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What the fuck is 60 fps? How can you rank all games as first person shooters?
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People who say this shit about video games needing to be more story driven are just fucking M. Night Shyamalan's that don't have any good ideas.
They got kicked out of directors school for being dumbshits.
A crash needs to happen, if not to improve quality of games in general, but to get these shitheads out of the industry.
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Movies are fine with 24fps.
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This isn't a movie, the higher the framerate the better, the moment you make a sharp turn at 30 fps is the moment you lose your immersion.
Also motion blur and depth of field in a videogame are stupid.
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>>257506328
movies also look better with higher FPS
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>>257504559

/thread
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This whole 30 vs 60 thing is bullshit.

60 is better than 30 for video games. That doesn't mean you can't do 30 to get some extra resources. 30 can still be a really great experience. The problem is the developers are lying assholes when they say they're "aiming for 30." These fuckers can't optimize worth a shit and 30fps is something they hope for. The game will drop below 30fps extremely often and anything below 30 is absolute dogshit.

Fuck the cinematic fags and fuck the devs who still can't use D3D after nearly 15 goddamn years.
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>>257505286
You sicken me.
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What is wrong with cinematic games having cinematic looks?
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>>257505725
I've never heard so much bullshit in my life. Maybe it's because I'm visually impaired, but the motion blur in real life seems nothing like the motion blur in videogames.

Also you need 120FPS for VR.
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I heavily doubt that's his real opinion, he's probably under a very tight leash from sony.

Note his language, "presented in 1080p", "fluid 30fps", it's all just buzztalk as he downplays the console being fundamentally weak by todays possibilities.
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>>257506580
Stay pleb faggot
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>>257506328
#independenta #vaslui
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>>257506576
I wanted to say this too. Saying "we want a fluid 30 fps" is lying through your teeth that your game is going to dip down to the teens in fps.
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>>257506724
Motion blur in video games is a poor representation of true motion blur.
I turn it off whenever I can
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>>257505725
>Xander Davis is a designer, creative director, and author, consulting worldwide through his design agency XD&A. He is known for his UI Design work on Transformers: War for Cybertron and Darksiders 2, both 9.0-rated triple-A games for Xbox 360, PlayStation 3, & PC, and was thanked for his support in the credits of Indie Game: The Movie and other films. Xander’s writing has also been published on chuckpalahniuk.net (official site of the author of Fight Club).

Well at least he isn't a developer saying this bullshit.
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>>257506724
have you watched a 60fps movie?
it definitely feels weird to watch

but its different for vidya though
60 fps looks so pretty to look at

i dont understand this shit
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>>257506724
They don't understand that fake motion blur is something that can be seen and focused on, while real motion blur is an actual illusion. Also, they don't seem to understand the difference between rendering something and capturing something.
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>>257504436

I don't get it. If he wanted to make a movie, why didn't he just get into filmmaking? I mean, he doesn't even know that traditional films are shot at 24 frames per second.
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>>257507445
Because filming something and rendering something are two very different things
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>>257504436
>implying that idiot will be able to make a game as good as TLoU
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>>257507445
It's because you are controlling the camera on a 60 FPS game. It makes a big difference.
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>>257507543
>implying that idiot will be able to make a game as good as TLoU
I'm sure a lot of people could.l
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>>257507445
Have you really not seen the slew of K-Pop webms?
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>>257507445
>60fps interpolated without motion blur movies feel weird to watch

well gee
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>>257507445
>watch inception at a friend's house 60 fps blu-ray
It was like watching The Young and the Restless.
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>>257504436
>Ru Weerasuriya
Seriously.
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>mfw the order 1866 will run at a liquit 30 frames per second with cinematic drops to 15-20

What's your excuse for not buying Day 1?
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If you're going to lock your game at 30 FPS, at LEAST optimize it so it's a SOLID 30 FPS and not just when staring at walls.

I mean c'mon, just because you settle on McDoubles instead of Steak doesn't mean you should leave them in the sun for 6 hours before eating.
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>>257507445
It's because games don't appear as real to your eye. Movies are realistic enough that they appear to be real, then your eye notices that the motion blur you would normally see is missing, so everything looks unnaturally crisp. The motion blur is missing because cameras do not work like our eyes, to produce 60fps they need to reduce the exposure time, which means that less shit is moving while the exposure is actually happening. The higher the FPS, the less blur there is, the less blur there is, the more unnatural it looks.

In games, blur isn't connected to FPS at all, blur is a post-processing effect. We can add blur to a 60fps game if we want to. Blur doesn't make a significant difference in appearance to us for games, because we don't perceive them as being real in the first place. 30fps footage is equally jarring as 60fps footage in that department. Since uncanny valley shit isn't an issue, the higher framerate naturally looks way better, the way it would if cameras captured footage differently.
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>>257504436
>dirty Indian motherfucker is studio head
Well what little enthusiasm I had for the game is now down to almost nothing.
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>>257508213
so is it a blur issue or its just uncanny valley shit?
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>>257507604
this is it. If you were just watching a game (inb4 tlou) it would be fine, but when you are in control it just fucks everything up.
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>>257507445
48fps movies feel weird because you are used to 24fps
it's the same shit that happens to consolefags when they try a 60fps game, it feels unnatural and wrong
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>>257504436
No.
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I fucking hate you people.
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>>257508338
If the image in front of you looks real in every other way, (such as being footage of real people), then a small detail like a lack of motion blur is going to throw you into uncanny valley.

Lack of blur isn't an issue for games, because games aren't close enough to realistic yet.
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>>257504436
No, because he's lying anyways.

They aren't locking it at "30" fps to give us 1080p, they're locking it at 24, that's right, TWENTY FOUR, frames per second for the "cinematic feel" which means they're going to shit all over their resolution ANYWAYS with motion blur.

The reason films are done in 24 fps is because of motion blur. They claim to want cinema quality, so 24 fps and shittons of motion blur and bloom.

It's going to look like fucking shit.
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>>257508451
consolefags don't notice it though
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>>257504436
Will the order have blackbars?

I only play games with blackbars, otherwise i feel like im playing a video game like some child.
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>>257508682
it's actually locked at 30 I think

they said they wanted a cinematic feel but then criticised 24 fps for feeling bad to play

It's just insane

They're just heavily controlled by sony to not downplay the ps4
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>>257508451
>it's the same shit that happens to consolefags when they try a 60fps game, it feels unnatural and wrong
really?
an average person will most likely notice the change between 30 to 60 in vidya
how will it even feel unnatural or wrong?
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>>257504436
If he they were the only dev saying this, then it wouldn't be a problem. But so many devs are parroting this "It's an artistic decision to be sup 1080 and/or sub 60fps" talking point that it's made everyone suspicious.

We already know next gen consoles are pretty underpowered. And this trend doesn't help.
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I don't mind 30fps, as long as it stays constant.
While 60 is preferable, if I have to choose between a variable 40-60 or a solid 30, i'd probably pick the 30.
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>>257508852
their brain is used to 30fps. Since it's the norm, their brain considers 30fps is right and anything lower or higher is thus "wrong"
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>>257508842
>>257508682
You just know that one day you'll meet a guy in a party and he'll talk how he likes Cinematic 30fps games because of the 'feel'.

Be sure to deck the cunt.
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>>257509117
So reality is wrong?

I really want to know how people in this thread that complain about 60 fps being too fake or something can face reallife without vomiting.
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Well at least they aren't including multiplayer in it. Shoehorning multi into a game that doesn't fucking need it is the bane of modern video games. It makes studios focus more resources on a facet that people won't even bother with for more than a month to the detriment of singleplayer.
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>>257509117
how is their brain any different to yours you faggot?
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>>257509094
Really? That sounds fucking silly. Fps fluctuations arent irritating for me within that range.

Screen tearing and microstuttering is. Which consoles still have even on 30 fps.
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>>257509253
There's no fps for the human eye you fucking spastic.
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>>257507960
>people out there legitimately think like this

Jesus
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The need for 60 frames per second varies by genre, he's right about that.

But I think The Order's business plan was flawed from the get-go.
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>>257509373
Bitches don't know bout my planck time.
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>>257504436
His point would be more laudable if the entire game wasn't effectively QTE's.
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A slower framerate to capture the 24fps cinematic feel of what most movies use should only be your goal if your "game" has more cutscenes than gameplay sections. A high consistent framerate is always better for gameplay because moving in real life isn't restricted to framerate slowdowns or choppiness, but even more than that consistency in and of itself is something these people fail to achieve, and is absolutely vital for maintaining immersion in gameplay sections.
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Do you guys really need 30 frames to play a game that barely requires skill or reflexes?
The gameplay is almost nonexistant.

Who the fuck cares if this game is 30 or 60 fps?

I'm so fucking tired of hearing about this "game." Fuck, why does /v/ consistently talk about shitty games?
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>>257509508
Afcourse, you wouldnt play Monkey Island, or the stick of truth in 60 fps.

When theres a 3d environment and you have to navigate and react you probably need to avoid getting headaches and stressing your eyes with shitty framerate.
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>>257509508
what i dont understand is that why not just make a cgi movie if they wanted a cinematic approach?

its fucking totally fine as a movie
shits interesting enough to be a goddamn movie

fucking video games man
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>>257509693
wouldn't that make his point even stronger? look 60 fps is really fucking important in some games like fighting games, hack and slash, fps, whatever any game that requires very fast decision making needs 60fps, but do you really need 60fps in every game? like if the next civilization game ends up being being 30 fps do you think anyone would give a fuck?
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>>257509746
>Who the fuck cares if this game is 30 or 60 fps?

People care because devs are trying to bullshit the easily impressed uneducated ps4 and xbone kids. After they convince them theres a fucking 'cinematic feel' feature, you'll never hear the end of it and only several years of self education down the line will fix that, maybe.
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>>257509117
This is the biggest bulllshit I ever heard. Any gamer would be able to appreciate 60fps.
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>>257506952
>>257507481
>>257506724
The beauty of real motion blur is that it's visible on the screen without any retarded effects. There is no need for artificial "motion cancer" at all.
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>>257505513
here's to hoping quantum break is a dam good game.
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>>257510060
It makes his point stronger, but it distracts from the real issue at hand. Stunts like this are called 'misdirection.'
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>>257510327
what's the real issue at hand?
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>>257510060
>but do you really need 60fps in every game?
Why shouldn't I have it?
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>>257504436
>we restrict ourselves to a fluid 30 frames per second.
>fluid 30 frames per second.
>fluid
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>>257504963
Has anyone who wants 30 fps ever played a shooter or rts, even raided in mmos
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>>257510427
Silky smooth brother
>>
I like how the word he uses describes a separate form of media because they're aiming for art
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>>257509746
well
these idiots bought a "next gen" console and devs can get away with making a game that can even go past 50fps just because muh cinematics

actually im just here to laugh at the people who buy into this garbage
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>>257510415
The fact that the game is effectively a mess of QTEs.
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>>257510427
Let's just say fluid is appropriate for 30fps

We all know it's going to dip below 10 at one point or another, so even that is bullshit
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>>257510439
>even raided in mmos
I raided with a pentium 4 + geforce 5200 in wow.
Just don't ask
I'll take my 60+ fps any fucking time.
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>>257510060
The problem is that its an action game we're talking about here.
And by running it at 30 fps, he will have to make several downgrades in the experience to make it playable, including bigger hitboxes, aim assist, bulletsponge mainchar...
>>
a fighting game has 30fps? is this what gaming has become? Why the fuck are the new consoles so expensive if they can't even get a decent framerate and resolution along with passable graphics?
seriously, why the fuck are we spending $400 for these machines?
People bought 1080p TVs a decade ago and still can't use their full resolution when playing a game
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>>257510683
>why the fuck are we spending $400 for these machines?
You are.
Not me
You.
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>>257504436
>>
>>257509746
Because /v/ is a shitty place obviously.
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>>257510575
My brother used to play WoW on a toaster and I still dont know how he could play it at 15 fps, or even why he stuck with it.
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>>257510417
resource allocation, you can put resources into making the game run at 60 fps but that'd usually make the game have issues running on older computers and consoles.
if you can get a better game by allocating said resources elsewhere why not?
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>>257510795
>going for a filmic look
>24fps does not feel good to play
>30fps there instead

Holy shit, just admit the console isn't that good christ.
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>>257510683
welp
ignore the fighting game part, the rest is valid though
>>257510789
the point was "why are these things so expensive". I thought mustards were smarter than this
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>>257508736
>consolefags don't notice it though
What's strange is that they DO notice it. They constantly state that games like SSBM and CoD "feel" good, but they have no idea why.
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>>257510542
didn't stop asuras wrath from selling for some reason.
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>>257510942
I don't have an older computer though. And even if I did, I'd rather have 60fps in every game and lower the resolution a little rather than the reverse
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>>257510874
I had ~25 FPS in open spaces with barely anything going on. Imagine raids. It wasn't rare to dip below 10 fps at times.
At least my latency was around 30 ms kek
I stuck with it because i was underage and my parents wouldn't buy me a decent computer. I actually "upgraded" the card to a geforce 6200. Go ahead and laugh, seeing as they're the same card. But I didn't know that.
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>>257511089
I didn't say it wouldn't sell. I'm maintaining it's bad for game.
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something i never got about retards who think 60 fps is worse is that they say it looks like a soap opera.
are soap operas filmed in 60 fps or something? i dont get it
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>>257510327
This, the dude wants his game to have a cinematic feel (I'm NOT saying that's a good mindset) and 30fps is honestly probably going to be better for that

But the game literally has a "clear room" ability to fast forward to the cutscenes
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>>257504436

Why does every time someone says/mentions 30 fps they have to add something right before it?

>fluid
>smooth
>pleasant

Why can't they just say 30 fps?
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Hey guys, remember those games from the last gen, or the ones you played on old pc's?

Well guess what, they werent on 'low framerate' no no, they were Cinematic and Filmic.
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>>257511136
why? explain to me why it's better to have lower resolution but higher FPS is slow paced games, like turn based strategy games or walking simulators or something.
also fine you don't have an older computer, most of the population does and the industry does not cater to you.
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>>257511168
you sound exactly like my brother, derek?
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>>257511398
No.
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>>257504436
No idea what the game is, so I figured before shitting all over "fluid 30fps" i'd look for some gameplay.

Well fuck, if the "gameplay" is all like this I guess he has a point. Though at the end of the day its still just a matter of the PS4 hardware not being able to hack it.

https://www.youtube.com/watch?v=vA-D3hQ3G6A
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>>257510110
>devs are trying to bullshit

You realize the biggest fucking casual mainstream game shoots for 60 fps, right?

It's not like they're oblivious to 60fps. They know what cinematic is. Do you not remember how people felt about The Hobbit being in 48 fps? They know what Soap Operas look like.

There's obviously people who have always cared about using the traditional framerate for movies.

Give people more credit. They play SIMPLISTIC games. Games that don't need the same reflexes you needed for fighting games and older fps games.

I think you'd have to be an idiot to ignore the fact that /v/ likes 60fps. But you'd also have to be an idiot to realize the mainstream audience is different than it was in the early 2000s.

The people they were targetting in the first place would have been people who actually want cinematic games (I know, it's fucking disgusting).

We should be talking about it when it actually matters. This is like bashing a brick against a brick wall.
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>>257511284
idk about that, if games like TWD and stanley parable can be good i think games that rely on qte's can also be good.
i have yet to see one to convince me it's a good idea, but i'm keeping an open mind
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>>257511389
Do those slower paced games still have animations? Then 60fps is better
>>
OMG, is the PS4 still selling well? Can tablets please just kill these fucking systems already. They're terrible.
>>
>play all videogames on superlow
>turn graphics down below what is available via configs and ini files
>disable textures when possible
>games run at 420 fps
>feels much more immersive than 15 fps ultrasharp beutiful textures
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>>257507445
It's because of shitty cinematography, they've been handling 24 fps for fucking ever, they don't know how to correctly shoot higher FPS. On top of that you put in CGI designed for 24 FPS in a film that's running higher than that.
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>>257511575
i disagree but you're entitled to your opinion.
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>>257511476
i think twd has more gameplay
>>
Aside from frame rate, will The Order actually be fun? The segment they showed at e3 looked dull.
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>>257511490
The issue i have is that there never was needed some bullshit explanation. Every game prior strived to run the best they could. They left the cinematic moments in cutscenes.

Now that the system isnt capable as people thought, these people start coming up with excuses and starts labeling something that never existed prior ar as silky smooth filmic frames per second.

Why not keep making cinematics at 30fps as it always was instead of putting ideas into uneducated audience just to get away from a temporary console mocking month.
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>>257512098
No
>>
>>257512098
no

it looks like a shitty gears style tps with too many qte's and cutscenes with no MP
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>>257512098
A downgraded third person generic TPS with more corridors to keep your experience as cinematic as possible. Slowing down and thinking for long periods of time is such a tension braker, gotta go fast through the story man.
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>>257512098
shooters have been over done
it has zombies and shit

no reason to be hyped for it unless youre a console pleb
i have ps4 and i dont even find it interesting

the costume design looks nice though
its the only reason why it piqued some interest in me
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>a silky smooth cinemtaic 24fps
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>>257511490
>Do you not remember how people felt about The Hobbit being in 48 fps? They know what Soap Operas look like
Correction! the soap opera look has nothing to do with framerate, as soap operas were broadcast at 30fps and 25fps depending on the country. It was because of the lack of motion blur caused by the fact that they were broadcast live rather than being captured on film, which caused the scenes inherently looked worse as motion blur hides imperfections.
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>>257512098
i hope its the next haze
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>>257511527
Yes, but TSP and TWD don't offer 'SKIP THE GAME' buttons. They're built and aimed incredibly different than how they're trying to sell The Order.
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>>257512246
>>257512296
>>257512442
>>257512489
Reason I asked was because when I heard about it I thought it was a 4 player coop wolf/vampire hunting game or some shit. I was confused when they showed the segment at e3 until I realised they were going for another cinematic experience.

I'm not in a rush to get the ps4 tho, I can wait.
>>
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30 fps or 60 fps, it doesn't matter as long as the game is good. Those of you who are losing your shit over this seriously amuse me. It must be aggravating your autism.

>gotta go fast
>>
>a silky smooth buttery non fat caramalized milky fluid 30fps

No matter what game. No matter what movie; more frames is ALWAYS better.

People need to accept it.
>>
>>257512508
Thats true, i heard people saying that the costumes looked worse aswell in the Hobbit because they noticed the imperfections a blur would hide.
>>
>>257512845
true enough, if you want to say this particular game is shit that's fine with me (even if i think you should wait until it's out), just try not to keep an open mind towards the genre or you can end up missing out.
>>
Most movies are shot in 24 fps, and 30 fps resembles this pretty accurately. There's a huge difference between 30 fps and 60 fps.

If the goal is to make a game look more cinematic, 30 fps is the way to go.

For comparison, 30 fps looks like an action movie, while 60 fps looks like a sitcom.
>>
>>257513229
And I'm not dissing the genre, more concerned about how this game is heading.
>>
I am sick of people using the argument cinematic experience for games. Should comics include more words to recreate the book experience?
>>
>>257513056
>man tells a lie
>Just let him educate the kids as he does.

The idiots need to be shamed. I apreciate any framerate i have if it has no microstuttering and screen tearing, those things annoy me much more than 30 fps. But fuck this cunt covering up his behind with bullshit.
>>
>>257511686
>the PS4 still selling well?
Aparantelly just enough for the sony playstation division to be able to pay the interest on their debts.

I seriously hope Sony as a company drop their gaming division soon entirely, its a fucking joke. Microsoft makes more money than Sony is worth as a company every year so they can at least afford to piss away hundreds of millions.
>>
>>257513245
>For comparison, 30 fps looks like an action movie, while 60 fps looks like a sitcom.
i hope you win a darwin award
>>
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>>257513245
>sitcoms run at 60 fps.

Its not about the fps. You can make a 60 frame cinematic game if you had the tools, instead of a shitty excuse generating machine.
>>
>>257512156
For all we know, this could be the best they can do.

You also have to take into account that Cinematic games are a new trend. We didn't hear about this all the time because we didn't even have many games like this to even hear about in the first place.

All we've heard is that they defended 30fps.
It could be bullshitting or it could be legitimate. Cinematic is not a new term.
We know that 60fps has been a topic brought up for next-gen (along with 1080p) and that them commenting on it should be expected.
However, they've clearly said that the main focus was story and visuals.
It is a cinematic game, the very definition of one.
>>
>>257513149
The funny thing is that if they post production applied motion blur to the film in the right spote people would say the 48 frames version looks better, I saw all the versions (24fps, 48fps, and 3D) and I prefered the 48fps version the most since I am used to 60fps because of gaming.
>>
>>257507724
Inception is not filmed at 60 fps. . . . . . . . . . .
>>
>>257504436
Video games are not cinema and do not have the same requirements as cinema. For one, video games cannot have blur frames for in-betweens during action, because there is no way to know what the "frame" afterwards will be until the game receives a response from the player.

Intentional input delay to provide a buffer for a blurring effect would just make the game feel laggy and unresponsive. I mean, moreso than just 30fps does for itself.

Additionally, the last time I checked information about The Order 1886, it had permanent large black sections at the top and bottom of the screen. This means that while it is technically 1080p resolution, you aren't getting the full 1920x1080 resolution with it.
>>
>>257513715
But they do nothing to deviate from the typical TPS format. It sure isnt cinematic in the graphical quality sense too. Games looked the best they could for a long time, but once someone pushes the bar is when people realise it could be better. Thats how i remember gaming evolving. Obviously the order recieved a graphical downgrade as we saw aswell. So what going on here? That surely isnt a way to make the game more filmic.

All i see is frantic scrambling to put this thing together with as less damage done as possible. They wouldve gotten away with it if they havent opened their mouths in the first place. This shit wouldve blown over without making the game look so desperate to save its face.
>>
He is not wrong about shooters and fighting games. i think every game should strive for 60fps, but it's less important for games that are basically movies.
>>
>>257513908
Last movie i saw was probably Gravity or whatever the space one was.

The scenes where the objects move from side to side in relation to the camera borderline made no sense and were headache inducing for me.

I havent been to the movies in a while at that point and it felt really bad, almost unacceptable. It cought me by surprise.
>>
>>257514306
It's actually being rendered at 1920x800, for muh cinematic experience
>>
http://www.overclock.net/a/the-truth-about-fps
>>
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>mfw going from a 60hz monitor to a 144hz
>>
>>257504436
>>257504504

The first two posts have some kind of vibe where 60 fps isn't actually wanted or even avoided.
It feels as if devs don't give a fuck about gameplay and just want to make the most pretty game so it will sell.
Sad times we live in, sad times.
>>
>>257514509
I personally think they were shooting for 30fps in the first place.
The 60fps topic wasn't brought up from Ready At Dawn or one they started, either.
I think they knew they'd get more out of the graphics with 30 fps.
However, I don't believe framerate has anything to do with the downgrade. E3 bullshots have shown countless times. It's common for their to be downgrades (which is problematic.)
I do agree that they shouldn't have said anything, but I think it's a bit overblown on /v/ because we've seen threads talking about the Order's framerate whenever there's a thread about this game.
I mean, do you really expect a game that puts it's story and visuals above gameplay to be what shows how much gaming moves forward?

When I think of forwards, I think of something like Dead Rising, like when they showed off all the zombies they could render.

I think more of this relies on how Sony has presented next gen, rather than this game in particular.
>>
Why is it always either 30 or 60? Why dont any devs push for 40 or 50?
>>
>>257515565
It looks choppy.
>>
>>257515565
>>257516016
Is there any game that runs at 40fps or 50fps?
I can imagine that PC games under certain settings on certain machines, but I've never seen one that's intentional.
>>
>>257504436
>in a first person shooter that makes sense. Fighting games are undoubtely predestined for 60 FPS.
Well at least he knows what he is aiming for. It's a step above "all games should be 30 for muh cinematic look. What's gameplay?"
>>
>>257516289
don't count me on this but I think god of war 3? runs at 45 frames or something.
>>
>>257515565
Computer monitors refresh at 60Hz. 60 FPS means that you get one frame per refresh. 30 FPS means that you get one frame per two refreshes.

45 FPS gives an odd situation, trying to get three frames every four refreshes. The result is that the image looks jittery and choppy - it's an odd mismatch between what the system in rendering and what the monitor is displaying. The problem is just as bad with 40 FPS or 50 FPS, which will end up keeping "static" frames on the monitor more often to match the refresh rate correctly. That, or the game will occasionally freeze for part of a second for one to catch up to the other. It will need to do it regularly, as well.
>>
>>257505725
>wolfenstein
>cinematic game
is every game cinematic now just because they want them to? This is ridiculous.
>>
>>257515428
Are there even guidelines for a cinematic game? Without a clear distinction for me it will always remain as a lazy copout to force the viewer in the mindset, to avoid as much criticism it can get from criticising it as a video game.

Im sure some older games couldve been labeled as cinematic for their time aswell, but it would just be a comment on execution of some elements rather than an overarching theme for the whole experience.

Either way, i agree that times are changing and some deviate to create a holywood product such as this as it is safe, doesnt require risk on thinking too much about the gameplay, just a generic TPS template. We had these prior, but not so obnoxiously trying to pretend theyre more than they actually are. I really wouldnt care otherwise. Something of a similar nature happened in the past few years, i cant recall the subject matter but the wheel was reinvented and sold as a new thing aswell, its just offensive. Especially when gaming journalists are part of the issue as they are so uneducated to question statements or do bare basic research.
>>
>Fluid 30 fps
>"cinematic"
I wish people would push for fun gameplay, good level design and mechanics instead of this movie crap. What unmitigated fucking cancer.
>>
>>257507020
Well I don't know about Transformers but Darksiders II has really shitty UI.
>>
>>257516497
Once upon a time, movie developers decided to make an industry standard of 24 FPS because it what the cheapest and anything lower than that would not be seen as motion by viewers.

These days game developers are wanting to make games at 30 FPS because it is cheaper. The "cinematic experience" excuse is their attempt to justify the low FPS.


Other games have been called "cinematic" in the past but generally because the game emulated cinema in some way, not because of a frames per second reason.
>>
>>257515428
People talk about the framerate of the Order because it's the only remotely interesting thing about the game.
>>
I care more about what the end product looks like more than anything. To talk about FPS alone is almost meaningless, and obviously there's a certain point at which trading off FPS for something else, like resolution or more detailed textures/models and better postproecessing effects, may be a good idea. I suppose that there's also something to be said for "cinematic" FPS rates, so long as movies also cling to that reason. I don't really know (or care) whether or not there is or isn't any merit to that, but it does mean that video games that use the "cinematic" excuse aren't any worse than those in similar industries.

Also, it's not like a 30fps game is noticeably less responsive or anything. 30 FPS is 0.033 frames per second, and 60 FPS is 0.066 frames per second. Assuming both are constant, you'd only really be adding ~0.03 seconds to response time, right? That hardly seems like it really matters.
>>
>>257516497
Yeah, I can understand.
Cinematic games is pretty vague, although when you bring it up on /v/, it's pretty understandable what someone means.

Something like Don Bluth's Dragon Lair and Space Ace are cinematic games to me, personally.

It's weird, because I remember playing point and clicks and games like Myst, and getting actual game content out of them, despite a consistent push for a story to be told.

Maybe it's the fact they tacked on a TPS element to it? It arguably could use more than just shooting, like investigating or puzzle solving, like a 90s adventure games.
Something to get the brain pumping.

>>257516912
I think it's only talked about the game because it's one of the PS4's next gen exclusives. It has a lot of pressure riding on it.
>>
>>257517287
>That hardly seems like it really matters.

Thats not actually right. The diffrence is very noticable. I know the numbers seem low, but the responsiveness is definetly noticable.

I think the devs dug themselves into the hole themselves. Nobody cared that the game ran at 30 fps but the people who wanted to point out the limitations of the console.

The devs bought the bait and made it matter. Next thing you know they had to answer a bunch of questions they had no education to answer.
>>
>>257505843
>>257505725
Gee look at all that time he spent not playing the game and instead complaining about things that aren't actually wrong with the game.

He's just like us, /v/
>>
>>257517287
No, 30 FPS is 30 frames per second and 60 FPS is 60 frames per second.
30 FPS is 0.033 seconds for each frame while 60 FPS is 0.016 seconds for each frame, which is what I think you meant.
That's a 16 millisecond difference.

But it's a bit more than that. Specifically, your eye is going to catch movement before it notices a specific pattern to hit. Movement means a change between frames, and the longer it takes to show those frames on the screen, the longer it will take someone to respond. With just two frames, that's 0.066 vs 0.033, or 33 ms. If you're slower and need five frames, that's 0.165 vs 0.080, or a 80 ms difference. And with a fast paced game, that can make a big difference.
>>
>>257517287
anon cannot into math

60fps gives a frame time of 16mS, this means that the the delay between an input and the result on the screen is at most 16mS, with 30fps it is 33mS. With fast moving games such as FPS, fighting games, and sanic speed racing games like Trackmania this is very important as any noticable input delay will severly effect the users experience to the point where they may lose due to crashing/missing a shot/not blocking at the right time where they would normaly have had succeded.
>>
>>257517754
>Thats not actually right. The diffrence is very noticable. I know the numbers seem low, but the responsiveness is definetly noticable.

See, I'm not buying that. I generally feel no difference in responsiveness between the two; at least, nothing that isn't made totally negligible by any response time delays caused by the game's design or other issues.
>>
>>257518037
Not him, but it's noticeable the faster the game is. Fighting games and old arena shooters aren't like Battlefield 4.
>>
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>>257504436

Consoles are old shit and it's not even one year after release. My system is literally three times as fast as either console and it cost me a grand total of 750$.
>>
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>>257518119
Dont forget hack and slash games, going from the 30fps locked in KiD to an unlocked 60fps was almost like night and day.

If I setup a system where I could toggle beteen 30fps and 60fps on the fly and I got anyone to play a game like Trackmania they could immediately tell the difference.
>>
>>257507445
I've watched porn in 60 FPS and it was much better.
It only sucks in your average action movie because special effects, costumes and shit are dogshit when it comes to quality and normally it's hidden behind motion blur.
>>
>>257511697
It's actually bullshit because it's hard to find 420 Hz screens
>>
>>257512098
Haze #2.
Where haze was shitty Halo clone, this is shitty gears clone.

But it looks more similar to other game - Ryse, for obvious reasons.

They could have make it...good Gears clone - don't force "cinematic feel", give it 2(maybe 4?) players coop, local or not(I think that 2 players would easily deal with split-screen), don't make it QTE fest...

But they're probably too far right now, I'm pretty sure they would have to rework every single level, shooting mechanics, AI etc. so it won't work.


Also "cinematic games" are fucking bubble, I have no single idea why do people buy into this shit.
There was only one such game that managed to sell more than 5 million units - TLoU, and it followed every single trend we have right now - "zombie survival", parent-daughter relations, crafting elements, lesbians(DLC, wouldn't happen if Gone Homo wouldn't receive praise) etc. on top of trying to make it appear "artistic" which pleased manbaby reviewers and helped with generating hype. Oh and it has actually decent gameplay - shallow and easy, but you can't point any flaw outside of it.

The "core" market of such games is the Uncharted marked - around 3-4 million potential buyers worldwide.

Meanwhile, gameplay-centric CoD(again - you may claim that gameplay is shallow and this time has shittons of problems but most people buy this game for multi, so it's not "cinematic story game") easily sells 10 millions units even when we're talking about relatively badly-received Ghosts.

They can sell it if they'll time it well, otherwise they'll move preorders, some initial sales and badmouth will hit them harder than DA2 or Ryse.
>>
>>257504436
>30 fps "cinematic experience"

Remember when video games were being made as video games and not as shitty movies by failed film students?
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