[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y ] [Search | Home]
4Archive logo
Is this real life?
If images are not shown try to refresh the page. If you like this website, please disable any AdBlock software!

You are currently reading a thread in /v/ - Video Games

Thread replies: 85
Thread images: 19
File: AWNNLJ.jpg (230 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
AWNNLJ.jpg
230 KB, 1920x1080
Is this real life?
>>
>>257088492
Isn't the new unreal engine insane? can't wait for it to start being applied
>>
File: GLORIOUS HOUSE.jpg (237 KB, 1920x1080) Image search: [iqdb] [SauceNao] [Google]
GLORIOUS HOUSE.jpg
237 KB, 1920x1080
>>257088492
or is it just Fantasy?
>>
>>257088492
Jaggies and shit textures, lighting bloom say no
>>
>>257088492
No, it's PC gaming
>>
Terrible lighting and unimpressive textures. Great job as usual, Unreal.
>>
File: RDR on PC.jpg (244 KB, 640x400) Image search: [iqdb] [SauceNao] [Google]
RDR on PC.jpg
244 KB, 640x400
>>257088701
Caught in a landslide no escape from reality
>>
Get real unreal.
>>
>>257089229
they are so surreal
>>
>>257088492
That would look good except for the fucking windows lighting bloom
>>
File: 1400771058180.jpg (4 KB, 252x161) Image search: [iqdb] [SauceNao] [Google]
1400771058180.jpg
4 KB, 252x161
>>257088492
>tfw gaming is getting more and more realistic
I just want houses in giant mushrooms
>>
>>257089347
I want to live in a mushroom othewise I'll get cramp.
>>
>>257088492
> jaggies
> shit textures
> physics are disabled
> baked-in reflections
> no character model
> bloom
> incorrect shading
>>
File: 1361538634101.jpg (501 KB, 1400x1050) Image search: [iqdb] [SauceNao] [Google]
1361538634101.jpg
501 KB, 1400x1050
>tfw people are "impressed" by bloom, SSAO and bunch of reflection / cubemaps
remember when devs did NOT market 10yo technology as the latest shit?
>>
>>257088492
nope
>>
>>257089347
Me too. When are they making MediEvil 3 or Crystal Chronicles 2?
>>
>>257089347
>nintendrones
Don't worry, your ass backwards chinkophiles will not stop living in the '80s until they go bankrupt, they lost their last braincells when we nuked them, so they cannot adapt with the time.
>>
Anyone can make static objects look good. How about making moving things look realistic?
>>
>>257089642
>MediEvil 3
>it's been 14 years since the last NEW game
>>
>>257089551
The videgoame audience back then actually played videogames, so they could tell if they were being fed lies.
>>
>>257088701
That looks like total shit, completely ruined by the blur and over-saturation not to mention poor lighting.
>>
>>257089295
Fo real
>>
>>257089673
Your boring realistic games sells like shit if compared to pokemon, so nah.
>>
>>257089731
Almost as easy

you just need a server farm to render it
>>
>>257088492
looks like shit
overtextured, shitty linear lighting

fox engine is the only engine moving in the right direction this generation
frostbite maybe
hopefully source2 can will catch on
>>
File: 1345759281512.jpg (92 KB, 400x407) Image search: [iqdb] [SauceNao] [Google]
1345759281512.jpg
92 KB, 400x407
>>257090073
>fox engine
>>
>>257089731
Yeah, this. I'm sick of the few mobile objects present, if any, having either simpler, or worst of all, no shadows at all. Until we can get good, fully dynamic lighting, graphics aren't good enough.

I'm also tired of maps that are mostly large outdoors areas always having craptastic lighting in interiors, such as buildings or caves.
>>
>>257090217
As far i remember, Cryengine 3 does everything realtime.

There's no "bake button".
>>
>>257089992
>calls things boring
>brings pokemon into the discussion
Riding that bike from left to right for hours on end, son? How's your dumbed down story mode of an already toddler-centric game, and lack of any sort of endgame?

W-well at least you can still breed eggs by holding a button...
>>
>>257089829
>completely ruined by the blur and over-saturation
>over-saturation

stop talking like you know shit
>>
>>257090217
You're going to have to wait until smartphones kill consoles off in 20 years for that to happen, so they can finally stop holding back the home videogames industry.
>>
>>257090504
Walking on the linear prescripted corridor with invisible bounding box/death zones while headshot knees and have only one weapon with different firing rates, son? How's your dumbed down gameplay of an already teen-centric game, and lack of any sort of actual skill requeriment?

W-well at least you can still watch the awesome bromance cutscenes...
>>
>>257089992
Imagine if a single pokemon game made by a single person sold 60 million copies.

Alas, your favourite game has to settle with 10-15 million sales figures only, with a full studio working on it fulltime. Shame it's not as profitable as some other games.

Better luck next time pal, chin up.
>>
>>257090949
You mean this incredibly ultra realistic game?
>>
>>257090784
I like how you described any of that as if it were worse than bike riding simulator. Well, you tried.
>>
>>257091079
Yup, a game your nihon overlords would drool over to get their hands on. It would maybe save them from bankruptcy, too.
>>
>>257090397
I've heard similar claims from both CryEngine 3 and Unreal Engine 4, but without enough facts for my liking. For example, what sort of processing load those advanced fully dynamic bounced, etc lighting systems take. Also, both claim to be able to handle huge and/or unlimited amounts of point lights, but can that really be? And can they work with the cool magical totally dynamic skylight stuff?

I mean, I'd LOVE to believe that's all true, but I can't help but notice that the actual lighting in actual games is soooo far from that. And technology doesn't usually jump that far all at once.
>>
>>257091106
Well, people without any friends to battle against and see whats all the fuss of the actual strategy and mind reading etc etc etc.. will indeed play just a lame game.
>>
>>257088492
its a hotel in bunbary
>>
>>257091216
Its still not a uberrealistic game and its still raping the realistic ones like no other.
And influencing the whole game industry to get away from the boring photorealism.

So still a win in my book.
>>
Just give me subsurface scattering jesus christ.
>>
>>257091217
In my oppinion, its not computing power that is lacking, but its just the speed the R&D moves.

The challenge is getting harder and harder, and being stuck on DX9 and slow consoles for too long didnt helped much.
>>
It's pretty funny when you think about it, you know what we need now? It's not super advanced shaders, it's not high detail textures. It's megatextures.
>>
>>257091639
FUCK NO
>>
>>257088492
Judging by the amount of aliasing on the lamp pole and tv I'm going to say no
>>
>>257091442
Pro: Not even trying to be realistic
Con: Everything's made of cubes

Result: Meh

For a game to truly excite me with its visuals, it needs to be both technically advanced AND very stylized. I want to see cartoony colorful designs utilized with all the bells and whistles.
>>
>>257091961
You mean like some sort of super advanced cartoon shading that makes okami look plain?
>>
>>257088492

All the aliasing on the lamp holy shit
>>
>>257091639
We need games. Actual games instead of engine demo.

I missed crysis. It was a game before a tech demo. There was an actual gameplay under the whole graphic thing.
>>
For those retarded enough this isn't in game, it's just a render that someones done. done in either maya or 3dsmax.
>>
File: Dean_coffee.sized.jpg (25 KB, 640x360) Image search: [iqdb] [SauceNao] [Google]
Dean_coffee.sized.jpg
25 KB, 640x360
>>257089673
>Until they go bankrupt.
Oh wow. You don't know?
They've banked so much money they can last till 2054. AT LEAST.
>>
File: 1403035519326.jpg (137 KB, 733x850) Image search: [iqdb] [SauceNao] [Google]
1403035519326.jpg
137 KB, 733x850
>>257092407
I will need a sause on that, chief
>>
>>257091574
So you're saying the only reason actual released games don't show anywhere near that lighting capability is just that the developers are slow or stuck with old engines? That seems hard to believe in these days of endless graphical arms races, I'd think they'd be all over that stuff if they could be. It only makes sense if all that fancy lighting stuff is past what consoles can do, and consoles really and truly are holding PC gaming back.

In any case, give me one actual playable demo showing off all those fancy lighting capabilities that runs on my roughly half-year-old PC, preferably in a reasonably large environment, and I'd be sold. Figuratively and potentially literally. Until then, I'm suspicious of those claims.
>>
File: 1405450018217.gif (476 KB, 438x325) Image search: [iqdb] [SauceNao] [Google]
1405450018217.gif
476 KB, 438x325
>>257092539
http://www.gamesradar.com/nintendo-doomed-not-likely-just-take-look-how-much-money-its-got-bank/

Here ya go, pal.
I was 2 years off it seems.
>>
File: Untitled-1.jpg (715 KB, 1917x1080) Image search: [iqdb] [SauceNao] [Google]
Untitled-1.jpg
715 KB, 1917x1080
It's UE4 you fucking cunts
>>
>>257089347
Protip: Thinking that advancements in "visual design and graphical technology" = "Boring design" is a sign that you're dumb
>>
>>257092074
I'm saying I want a game that's not even close to realistic that uses the latest lighting, high poly counts, normal maps, the whole shooting match. I'm sick of high-end graphics only being used for realism, stylized stuff could use it all just as much. And to be clear, I don't hate cel shading, but it isn't what I ideally want either.

Basically, I want to see actual gameplay that looks close to illustrations like this, for a random example. Or like the super cool promo art from old Capcom games, or old Square games. I want to see games looking now like the game artists from the good old days could only draw for covers and design inspiration. They finally could come close to that, if the technology were used for anything but more realism.
>>
>>257093839
Well, the illustration would need a "super advanced cartoon shading" to look exactly like that, and we would be talking about "the lastest other shit" to pull that off.
>>
File: IMG_4756.jpg (152 KB, 1200x800) Image search: [iqdb] [SauceNao] [Google]
IMG_4756.jpg
152 KB, 1200x800
>all these complains about bloom
>>
>>257089551
>mfw somebody saved my screenshot
>>
>>257089347
Don't worry anon, better graphics just means cooler looking mushroom houses.

Too bad no one buys mushroom house games and it's much easier to just copy something boring and plain like every day life instead of making anything that actually requires creativity.
>>
File: 1403967950765.gif (2 MB, 220x190) Image search: [iqdb] [SauceNao] [Google]
1403967950765.gif
2 MB, 220x190
>>257094769
>Katana
>>
>>257088492
When's real time path/raytracing?
>>
>>257094769
>photoshop
>>
>>257089551
I think those are prebaked shadows though
>>
File: 1406996969441.jpg (30 KB, 500x362) Image search: [iqdb] [SauceNao] [Google]
1406996969441.jpg
30 KB, 500x362
>my face when no matter how advanced Unreal 4 gets it will always fucking look like plastic
>>
>>257094769
the photo looks nice, but your eyes would never see the room like that
>>
>>257095161
Actually a lot of people do buy "mushroom house games".... when done exactly right.

A mario game on a good platform will always sell ridiculously well, like over 10 million... but a mario clone that is off by a inch on marketing or on gameplay or anything will sell close to nil.

Now boring ultrarealistic graphical games always sells around 2-3 mil if look good enough due the graphic whores.

The only quality they require is visible at plain sight and there is no bet whatsoever and is much safer.
>>
>>
>>257097107
You're not wanting to turn this room into the next "japanese covered pool", are you?
>>
>>257096264
Videogames emulate camera look, son.
>>
>>257097107
Oh shit, they made another one? Where can I download?
>>
>>257088701
wot enb?
>>
>>257088492
There's no jaggies irl.
>>
>>257097356
Depends on the angle. If a game is in 1st person, it would be kinda weird to see lens flare, for example, since you're supposed to look through the eyes of the character you control.

For 3rd person or top-down games, yeah, in that case you look through a camera basically.
>>
>>257097520
I'm pretty sure it's Rudy ENB, look it up on the New Vegas Nexus.
>>
>>257097107
download where? Google isn't being helpful
>>
>>257097107
like I'm gonna believe that shit
>>
>>257089551
Today
>>
>>257098040
http://ir-ltd.net/multi-sky-3d-scan-tools/
here's a link to another one. Scroll down a bit for the download. Looks like the same girl. Can't find the new one though
>>
>>257098342
You mean several years ago
>>
>>257089551
>pre-baked shadows and photo-realistic textures
Fuck off, it's not impressive.
>>
File: sad.jpg (180 KB, 452x710) Image search: [iqdb] [SauceNao] [Google]
sad.jpg
180 KB, 452x710
>tech demo for an engine
>looks impressive
>get hyped for realism
>get hyped for TECHNOLOGY

>realize video games won't look that impressive for another 20 years because of stagnation in the industry
>>
>>257097107
I really need a download for that
>>
>>257101882
>google reverse it
>bunch of archived /v/ thread with people asking for source but not getting answered
suffering
Thread replies: 85
Thread images: 19
Thread DB ID: 8678



[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Search | Home]

[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Search | Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at [email protected] with the post's information.