>/v/ suddenly hates Skyward Sword
Other than the padding and fucking Fi, I have no idea why someone would hate this game. Of course its not perfect nor is it a terrible game
>>/v/ suddenly hates
This fucking board is hilarious
this artist man
Why is this the main argument for people who like SS? I played it with the Zelda Wiimote that came with it and 2 others. The game played like shit and got needed to synch all the fucking time.
Motion controls ruined what may have been a decent zelda game. And anyone that actually defends it has autism.
>>/v/ suddenly hates skyward sword
>>/v/ suddenly hates OoT
>>/v/ suddenly hates Metroid: Other M
never change, /v/
The Ancient Cistern was a GOOD temple though. It's one of the few good Water Temples.
OoT's was shit, Majora's Mask's was godawful, Twilight Princess's was shit, and Wind Waker didn't have one.
>Le wuter temple was the wurst maymay :^) pls U-boat
Also, all of the temples were way too easy and linear. If you're saying it's bad in the sense that you were lost then you must be a double nigger who can't play babies first zelda. They are as easily designed as the Crescent temple from zelda 1.
Broken clock was right; the game was shit tier easy.
The puzzles are all of the terrible form "one trivially produceable input is the desired output", combat is reliant on motion controls and lacks interesting depth and difficulty, and the story, atmosphere, and exploration weren't strong enough to carry the experience as it did in Wind Waker.
I agree with you to a dergree, however it made a barely competent game to an almost unplayable game. Unplayable in the sense that it's beyond frustrating, with the motion controls.
Obviously people have beaten it and it may just be a vocal minority (probably not), however you can't suggest that the controls did not ruin an already ruined game.
>Combat is reliant on motion controls
>Swinging a sword around to kill things is not fun
>there is no depth in learning the enemy's attack patterns and guard patterns in order to properly defeat them
>listening to what he says about windwaker when he was being a retard through it
The game was shit, but don't bad mouth shit that it did right.
>/v/ suddenly blah blah blah
Stop this. It invites shitposting, makes you sound like a retard, and there is no suddenly for anything. People just do.
Skyward Sword was one long disappointment, had a few nice elements but overall was shit, so shit in-fact that the guy behind it apologized. If that doesn't tell you how bad it is nothing will.
Waggle doesn't mean "motion controls that I don't like", it specifically refers to the shitty and lazy way of implementing motion controls by replacing what should be a button press with a flick of the wrist. The Wii version of TP, for example, was full of waggling. The only waggling in SS is flying the bird.
The motion controls are one of the few things the game did damn well. The sword gameplay is easily the best in the series. The simon-says encounters that makes up most of the game is a design flaw because they wanted to make it the easiest Zelda game to date, not a control issue.
It's the total lack of exploration, painted-on cues in the environment for every place that a puzzle-solving item can be used, terrible enemy design both visually and in combat tactics, thoughtless puzzles with only one notable exception towards the end of the game, and the fact that the entire game is practically one giant tutorial that never ends that makes it one of the weaker Zelda titles.
>people actually don't like twilight princess
>because of their shitty experience with it
I don't know, maybe I got a working copy, but the wii version is fun as fuck, and would have been more fun if it had SS' swordplay. The only problem I had was with shield bashing, which you had to do gently as fuck or it would read as a spin.
What do you think it would feel like Anon?
I actually still need to play SS, and I've been meaning to
buyit, but why the fuck is it so expensive? Not to mention a lot of stores flat out don't carry it anymore. Is it out of print or something? It's not even that old.
The sword itself in SS worked fine, and better than in TP, I'll give you that. Having to shake the nunchuk for different moves was horrible.
The problem with SS controls wasn't with the sword, but with the aiming. It was a pain in the ass though because it used the gyroscope instead of the IR sensor, so you had to recenter the controls just to keep the camera from going off on its own.
Wind Waker had that one dungeon where the water level raised and lowered on its own on the first floor. I have no idea what the point of that was because all it did was slow you down.
The overworld was shit.
Post more qt SS Zelda, you faggots.
>tfw xbone owners can't catch a break here
>But /v/ hates everything anyway
/v/ seem to like Sonic Battle/Ow the Edge, Spongebob Battle for Bikini Bottom, XCOM, DMC 1/3/4, Galaxy/Sunshine, every other 2D Zelda games+Zelda 2 (since they don't have a always angry fanbase), many more.
why are you implying your shitty anti-/v/ meme from 2011?
>inb4 b-but those games are shit and /v/ will eat them up
why don't you tell me your experiences with those games and a screencap as proof you played them?
This is either:
-your first day here
-you haven't been paying attention since 2011
/v/ hates Skyward Sword because it's not considered cool to like it, like it is considered "cool" to like Ocarina of Time. It's an "us gamers ;)" sort of thing, to pretend to not like Skyward Sword.
Fair enough i can agree with that.
2/10 you'll get some people. Should have used MM for the "cool" part as everyone seems to be jerking to to that game these days for some fucking reason.
>mfw it's a Capcom game
I miss good Capcom.
>2/10 you'll get some people. Should have used MM for the "cool" part as everyone seems to be jerking to to that game these days for some fucking reason.
No, because MM is actually a good game. So people don't like it. Nobody on this board likes MM.
But everyone loves OoT. The game where you push blocks in to holes, bomb walls with giant cracks in them to show you that you're supposed to bomb it, and press B to kill most enemies in one hit. It's the definition of a shitty, overrated game.
I thought its was great
>has played all zelda's except the gameboy color ones
I couldn't take TP's controls on wii, maybe I should've just played the gamecube version.
I thought SS was good, the overworld wasn't anything special, it was like OoT's overworld, but I liked flying the bird and the flying was peaceful.
>Nobody on this board likes MM.
Stopped reading right there, it's clear you've never been in a Zelda thread before.
Yes, you're right, and that's exactly why /vg/ was made.
Rather than analyze what's wrong with CoD, it's much easier to discuss what's good about it. And the discussion ended right there.
>not wanting Piper's milf booty
It was Flagship specifically, who no longer exists. The director was the director of Skyward Sword too.
Quite a few people from Flagship went on to join Game Republic and eventually Tango though.
One person probably said something along the lines of "it's not that bad of a game", and you took it as "it's the greatest game ever conceived", because you can't stand it when people like the game.
Shield was practically useless because of durability. I just threw the useless piece of shit away and dodged everything.
Zeldas character design was awful and the story along with it. There was noting heroic or stimulating about chasing the boring generic childhood friend number 1236987571234.
Puzzles were good though.
The fact that you have to cherry pick the little bad and ignore the majority of the good things about the game proves how good it is, and it proves how the people who don't like it are huge hipsters.
No matter what you say, I want you to remember one thing - You are a person who thinks it's challenging and you genuinely feel accomplished when you push blocks in to holes, push statues on to switches, etc. so nothing you really say matters. You don't know what a good game is, so it doesn't really mean much when you say a game is good or bad.
atleast this thread is good for something
>Is it just me or are "artists" getting lazier?
>People draw what they want to draw the way they want to draw it
If anything it takes make because they aren't drawing literally the exact same thing all the time
>Camera Closeup of Puzzle
>Fi pops out of my ass and explains in-depth the background, motivations and solution of the puzzle
>Thanks Fi, almost felt smart for a fucking second trying to find eyeballs to shoot
>Obvious path for progression
>Camera shows me the path I need to take
>Fi explains to me the path I need to take
>Fi MARKS MY MINIMAP WITH THE PATH I NEED TO TAKE
>THEN MAKES THIS OBNOXIOUS BEEPING SOUND UNTIL I DOUSE FOR THE PATH I ALREADY KNOW I NEED TO TAKE
>There is a puzzle with finding things
>It's solved with dousing
>Literally just pointing my controller at the screen until something vibrates
>No clues of the environment or shit
>leaves really obvious openings
>FUCKING MOTION CONTROLS
>Lose 5 hearts trying to swing my sword the right way to kill a puzzle enemy
>Every boss key is a really annoying rotation puzzle that is only hard because of the controls requiring a wrist that can rotate 360° in order to solve the puzzle in a timely fashion.
It is stupid on so many levels that make it a worse game than it needs to be.
>Is it just me or are "artists" getting lazier?
They're not, MP is one of those who go for quantity over quality.
Think of it like the online version of fast food.
>Shield was practically useless because of durability. I just threw the useless piece of shit away and dodged everything.
I liked the shield system a lot. The durability only drops if you mistime a block. Not to mention that you could buy a self-regenerating shield and it made earning the invulnerable Hylian Shield feel really damn good.
>other than the padding
>I know its not perfect
Suddenly? No. SS was shit to begin with. The clashing mix of TP and WW artstyles didn't help. Motion controls for a sword are a cool idea. Fucking retarded in execution.
Well of course /v/ suddenly hates Skyward Sword. How the fuck else you do you think people are supposed to hate a game that is suddenly released in it's entirety. It's not fucking episodic. When you suddenly release a game, people will play it and suddenly dislike it because it was shit. Unless you watched trailers then I suppose it's okay to dislike the game before it came out more and more as you realize what a pile of shit it will be, then be surprised when it's an even bigger pile of shit of shit than you though possible.
Fuck off, the boss keys were a good part of the game.
They were all unique and related to the dungeon in some way.
And you sucking at motion controls is your own fault.
Fi is inexcusable though, I agree on that part.
Best pic in the thread, and not just because of dat ass.
>mfw i like Fi but hate SS
I don't think I would've been able to pull off my retarded win against the last boss w/o that shield. Kept deflecting his attacks and following up with single strikes for some reason. Didn't find out until after I beat him that I could've absorbed the lightning strikes and used that instead.
>STONKING GREAT TITS
>Stocking are the same color as dress and have shit pattern detail
This isn't even Fi. Most of these pictures look nothing like the character beyond beling blue.
>isn't shitposting in and of itself
This is a bit more accurate but terribly drawn
>oh no, fanart doesn't actually represent the original
Not many people are going to come at you, since it's an unpopular game in general and therefore loved on /v/.
Not to suggest that you're just being contrarian. It's perfectly normal that many people could find it to be the best Zelda game ever. It just means they're not fans of the Zelda series in general, so the game that plays least like a traditional Zelda game can appeal to them more.
I finished it. I didn't hate it, but it is by a very large margin my least favorite Nintendo-developed Zelda game.
TP had better swordplay than SS. It also wasn't fun as fuck though because you rarely ever get to use the fucking swordplay. It's not even how easy the puzzles or enemies are. It'd be one thing to be easy but still use the gameplay mechanics in a way to make it interesting but everything dies too fucking quick to put up a fight and most things have no combat sense at all.
Also the plot was at contrast with how dead the world felt. It was shallow and empty but kept trying to pretend it wasn't.
Welcome to 99% of fan art. You basically just draw your fetishes and then give it some superficial details of the character you're supposed to be drawing.
Like all those pictures of Fran from FF12 where she has tits bigger than her head and an ass to match.
>mfw all this lewd Fi
it's literally all she's good for
what a shitty character, I thought it was hilarious how the game thought we cared when she left at the end.
Well I just beat the Fire dungeon on TP
whups didnt mean to reply to that guy
The Zelda series is like my abusive husband that I just keep coming back to. He hasn't been very nice to me over the years and he's constantly insulting my intelligence because he feels superior, but every once in a while, he'll do one thing nice for me (MM, WW, ALBW) that makes me stick around under the false assumption that he's turning over a new leaf.
She's a sword spirit so she could probobally grow some, sort of like how Girahim disguised his true self.
They only did that to explain why she doesn't show up to future links despite obtaining the master sword.
She'll probobally re-awaken in the next Zelda game.
Two left m8
>The only waggling in SS is flying the bird.
You mean the sword fighting. The sword fighting was literally all waggling. The bird flying was literally controlling the bird pretty much 1:1 the thing the sword fighting doesn't do at all. The sword fighting was waggle button macros, the bird had good tilt control in that respect and was about the only fucking thing in the game they actually did right for controls.
The motion controls especially when it comes to sword, beetle or harp were done poorly and lost calibration constantly and were buggy as shit. Using the gyro for bow/sling was also done badly and was done better in TP with IR.
It had major control issues.
>Kept deflecting his attacks and following up with single strikes for some reason.
I did exactly the same thing. I came out of that intense fight barely victorious after depleting all my bottles thinking "Wow, that might be my favorite final boss!"
I was rather disappointed when I saw the Youtube videos.
And that's the last one I got, for those who can't read filenames the artist is maniacpaint
Oracles were shit. Minnish was good but could have done some things better. Adding items for after you beat the game is pretty retarded though. Seriously, you beat the fucking thing. The shield has pretty much no use now - the game is over.
If they let you play a harder mode and keep it or something then that wouldn't be too bad, but nope.Just adding items for after you've already pretty much been everywhere and done everything.
It'd feel like fucking a hologram. IE air. Fi doesn't fucking exist. Fi is a fucking generated holographic program integrated into a high tech sword. So, it'd feel like thrusting into air.
/v/ always hated Skyward Sword.
I personally like it, for a 3D Zelda it's got some amazing highs and bad lows, and I'm easily willing to overlook the lows because of that.
Swimming actually worked better than most everything else. I'm guessing you're just terrible at the game to bitch about swimming but not everything else. I don't really know how you can be that fucking terrible that you can bitch about the few things that were implemented in a fashion where they actually worked okay but defend broken as fuck as shit.
Whatever. I didn't say you couldn't, I just said it'd feel like thrusting into air. You can write a program to mocap you with a webcam and react to your thrusts on screen, it'd be pretty much the same.
I'll give you everything but that sword. There was no excuse not to use IR for projectile tools and weapons.
But when it comes to the swordplay, I guess we just had completely different experiences. Sword combat in SS felt fucking amazing for me. I only once had to manually recalibrate, and that was during the pumpkin-shooting minigame which seems precision-designed to fuck up the gyroscopes in the most effective way possible.
Given the wildly different claims from so many different people, I guess it's safe to say that it varies depending on your setup. Some people clearly have problems with the motion controls that aren't solely due to their poor coordination. I guess it has to do with a lot of environmental factors. In any case, I was not one of those people. For me, the sword controls worked flawlessly. So much so that I'm kind of disappointed that we won't have similar sword controls in the upcoming Wii U Zelda.
>tfw you will never be Fi
>tfw you will never proclaim "Master, there is a 98% chance of impregnation while using this position."
I didn't liked Wind Waker and Twilight Princess that much, I didn't hate them either, they're still great games, but not as awesome as Majora's Mask, but I really loved Skyward Sword. The art direction is really awesome and I liked the new gameplay with the Wii Motion Plus, the Zelda franchise really needs some need fresh ideas, and it worked really well for me. I understand the hate of motion controls, it can be annoying and it's not 100% accurate, which can be really frustrating, but I loved it.
But yeah, the game isn't perfect, it can be a bit tedious and boring at times, and Fi don't know when to shut the fuck up. I'm glad Nintendo is aiming at more open Zelda games now, ALBW was great in that regard, and it looks like the next Zelda game will be inspired open world games, so it's great.
I hope they won't forget about great motion controls implementations, aiming with the gyro of the gamepad works extremly well in that Samus mini game in Nintendo Land for exemple, I expect to see stuff like that and not the old boring buttons and sticks interactions we've been eating since Jesus Christ.
>have to try and dive then climb with wagglan because apparently birds cant flap their fucking wings
>having the most annoying helper character in the world
>game bothers you every 15 minutes to take a break or every 5 if your battery happens to be low
>wagglan wants you to be precise even though the, admittedly improved over stock, motion plus controls cant formulate where it is supposed to quickly at all
>shitty overworld that makes WWs island system look like a master piece
>re-using the same levels
Just to name a few
Why do they have to look at me like that?
Fi is a stupid fuck slut and should be treated as such
Sword loses calibration all day erry day. You can't go fucking two swings without having to tap down, it was best to just hit down after nearly every swing because of it. It also didn't matter because the sword was were just the 8 directions, a spin and a charge attack really. Which isn't that interesting. TP effectively better by having enemies weaker or strong against certain things and could read them - like the dark knuckles or the flying fucks with shields. But you could also do other tactics if you hit them and it was in that respect was far more like sword fighting than Skyward. Plus with the subweapons were integrated into the fight fluidly. You could swing, get blocked, do a special move and whip an arrow or claw into someone behind you with ease.
>Some people clearly have problems with the motion controls that aren't solely due to their poor coordination.
Seems to be software related for as much as I can tell. Wii sports motion has the same issues with sword fighting - it was notorious for it. I can't really recall other third party games with the same issues at all, at least definitely nowhere near as bad. It seems to be Nintendo software with these problems.
I wonder, did you have the IR sensor bar in its normal position during gameplay? In my experiments, it seems to use IR to calibrate the sword on-the-fly. I notice that when I point my remote at the screen for half a second, Link's sword will suddenly and silently realign itself. That didn't seem to occur when I was too close, too far, or the sensor bar wasn't facing me.
>Link's sword will suddenly and silently realign itself.
Yeah it does that supposing you're actually pointing your wiimote at the thing for half a second. Occasionally because of that it also inverts up and down because the wii is dick at realizing up from down using the sensor bar. That shit is always fun, swing up... oh no that's down silly me. And like most internet suggestions it's clearly me fucking up and moving my hand in an inverted shadow dimension when I shouldn't have.
So many problems caused by poor hardware and poor software and then retards blame the player. PS3 Move didn't have that problem.
>Everything performs exactly as he wants it to perform
As I said, get good and actually move your arms, fatty. The game has plenty of problems, but controls aren't one of them.
Eh, the controls were great for me and I've been defending them in this thread, but I think handwaving it as 'your problem' isn't helping.
If the controls work flawlessly for some of us and are hopelessly broken for others in a large enough minority that it can't be explained by defective hardware, then there's a pretty big consistency issue that needs to be looked at.
> the wii is dick at realizing up from down using the sensor bar
The sensor bar is just two IR lights, it doesn't actually do anything.
Your problem is either in the Wiimote or the way you're swinging it.
>exactly as he wants to preform
He does multiple side to side slashes that do an angled slash. If you could actually watch more than one thing at a time instead of being retarded you would see that. You would also see how it is definitely delayed when he tries to hold the sword out at literally any point.
>aiming my sword
I don't think I need to explain this. Not to mention how retarded Link looks carrying his sword directly ahead of him all game.
>that flying system that's beyond clunky and shitty
I cannot fathom how they let this shit into a finished game. Even without the waggling to control it, my fucking bird was totally unable to ascend at a satisfactory pace. Fucking AWFUL.
>The sensor bar is just two IR lights, it doesn't actually do anything.
Yes it does. It gives IR points to from the detector on the wiimote for the wii to triangulate position, Given it's two points and symmetrical nature it can't tell up/down or left/right apart properly. If the wiimote gets confused it will calibrate upside down and because upside down looks the same as right side up it's okay with that. An ingeniously bad engineering concept.
>Not to mention how retarded Link looks carrying his sword directly ahead of him all game.
Aiming in front is fine, holding your sword arm completely sideways while you run however is a little wut.
There's no need to try again. You've already shown that you are making things up in a desperate attempt to save face. He swings to the left, Link swings to the left. He swings to the right, Link swings to the right. He does an angled slash, guess what Link does? That's right, he does an angled slash.
Describe to me how it feels to be BTFO.
Proper tool handling involves holding the edge away from yourself in case of a fall, and if you're carrying a sword you want to hold it upwards and on your side, not right in front of you while running
>Yes it does. It gives IR points to from the detector on the wiimote for the wii to triangulate position
So it's two IR lights that don't actually do anything. I didn't say said lights weren't used by the overall system.
The Wiimote detects its positioning via the gyroscope, the IR lights are for depth and location.
Well, the pommel also hurts.
Also, there are millions of ways to fall on your face, and one of those will eventually result in you getting stabbed by your sword.
so considering that, it's best to play safe.
There's a reason ninjas ran like that.
People held their swords by the blade end sometimes
It had a lot of uses
>Half human, half imp midna
SS Zelda is the only Zelda with a personal connection to Link. She is objectively the best. Tetra was just an annoying tsundere tomboy, who really wasnt all that heplful.
SS Zelda also heas the best design, aside from her nose and will hopefully be present in Zelda U.
>holding the edge away from yourself in case of a fall.
Carrying a sword is not falling. You can twist wrist or shift your arm so the sword is out of the way. Pointing it forward while you run around is fine since anything that comes out or rushes you will find the pointy end of a sword and you can use the tip to trace to feel out things or twist wrist to throw dirts or rocks.
>Also, there are millions of ways to fall on your face, and one of those will eventually result in you getting stabbed by your sword.
More than one. In fact, take any example of holding you want to pretend is the safest way to hold the sword now flail your hand toss the sword so it spins into your face. Congratulations you just made an an argument to not hold it in that position and you can do that for every position you could possibly hold it in. So apparently the best way to not stab your face with a sword by that logic is to be as far away from a sword as possible.
Now, reasonable people might consider there's more to using a sword absolute worst case scenarios and they might actually have some degree of control over their bodies.
>There's a reason ninjas ran like that.
No, Ninjas ran like omg - I'm late for dinner so I can poison this fucker while looking and acting like normal servant, fuck, better not carry fucking sword around with me because that'd be suspicious as fuck and go against the entire point of being a ninja.
>SS Zelda is the only Zelda with a personal connection to Link.
All of them but TP end up having one.
Also MC Link and Zelda had one at the start. Pretty sure Link and Zelda would as well in any game that had a direct sequel.
Oh yeah, there was such a great connection between them in OoT where she just gave orders, and WW where she just gave orders, annd PH where she just got captured and did nothing.
I cant remember much about MC, and never played ST after the abomination that was PH. Fuck revisiting the same damn temple over and over.
>Annoying Tsundere Tomboy
She approaches Link and outright apologises humbly for getting him caught up in all of this after she goes into hiding
>Took Link to Forsaken Fortress
>Allowed the Pirates time in Windfall so Link could return to Outset, knowing that he'll deny them the treasure there
>Fights besides you in the Final Battle against Ganon, having already defended you from him once Prior, as well as drawing away the Helmaroc king
SS Zelda just went into a slumber for the majority of the game
No, that's holding the sword across you, that's still not a smart thing to do with that block.
Holding a sword by the blade end means to have the tippity toppity poke-ity prickly bit pointed at you. That's holding a sword 'by the blade end.'
Here's an example of half swording where they grab the forte to stab. And a wonderful block from a fellow holding out his sword by the blade end for no apparently good reason other than to mock his would be killer with his inability to fight a properly trained swordsman.
Lord help me, dem hips....
Why is 2D so perfect
It's a great game, definitely a hundred times better action adventure than shit like Tomb Raider or Uncharted.
It's a terrible Zelda, though, it completely spits on almost everything that made Zelda great once. No exploration at all, everything is forced, it plays like an open air dungeon crawler, no semi open world anymore, not even a day and night cycle.
Absolutely no one cares about this attention whoring Youtube faggot, anon. He probably has an IQ of 85 and is fat.
>someone whips a gigantic hammer into your body, your sword collides with it, the sword and hammer slam into your body and crushes your bones instantly
Oh well. Looks like playing things that can kill you in any circumstances is a really helpful thing to do.
It's a shame I didn't have my sword pointed out in front to give me an extra push and slight reaction time to fall backwards.
>Fucked up the lore
>Dumb character designs
>Dumb babby's first waifu Zelda
>Puzzles aren't even puzzles, they're boring exercises in monotony that require no thought
>Wonky controls half the time
That's why SS is bad
>If she's got your picture on her wall and you just met
>the girl's mad 'bout you son.
She wants to fuck is what that means. If you just met she doesn't know shit about you, so she sure as fuck isn't mad 'about you.' She's mad about getting some D and you look like a piece of meat to her.
I'm replaying Squidward Sword now on Hero Mode (I pussied out and started using the Heart Medal though, got tired of having to spend all my time hunting fairies and hitting up the potion shop) and I've got to say, the padding is fucking unreal. I just got the damn tadtones and Batreaux is a human, and I"m ready for the game to be over. But I still have a lot to do, including one of the shittiest Zelda dungeons in the series to get the Triforce. Ugh.
>Preferably ending in her horrible death
I'd pay for a hate-rape-murder game involving Fi. If she didn't tingle insistently whenever something new (that I already knew because of the previous fucking cutscene) came up and learned to shut the fuck up, she'd be mildly bearable.
That's also my fetish.
Rotate it for a while and find the solution.
Rotate some more.
Not that into the game to dislocate my wrist so I let go of the key.
Align the Wiimote perfectly with how I want to rotate it.
Grabs the key wrong.
Try to rotate it from that position.
Try five more times to get it right.
As for motion controls they only work 5 times out of 10. I can execute a perfect horizontal swing and it won't register properly.
Things I missed out on complaining about.
>There is a lot of pointless filler
>Oh hey look, this windmill is broken
>I spent 10-15 minutes putting that shit back together
>There wasn't any combat, story or puzzles
>Just talking to people
I'm going to have to take a break from Skyward Sword until I can get the emulator to stop crashing when I try to enter through the trial gate.
>The same as you having a picture of your family in your home, take that as you will.
I'll consider that pretty disgusting then. I don't hang family pictures on the wall and the only reason I would is if I fell into some sort of crazed incestuous infatuation.
No, the controls are the problem (among other things).
Just stop being a fucking fanboy, used to be a dumbass fan boy too, but Phantom Hourglass, Spirit Tracks, and Skyward Sword fixed this Nintendo need to stop with the "innovative" controls because it really fucks up their games.
Nigger, plenty of people have hated the game since it came out.
I didn't, but I can certainly understand the points that make it unlikeable for some.
>Motion controls, while far better done than the TP Wii port, are an acquired taste that you either love or hate
>Fi's handholding can be excruciating unless you have a great amount of patience, though I admit Nintendo should have patched it to make her bits skippable
>Game is far more linear than any other title, which is a subjective matter, some like linearity, others don't
Now if only Yuqoi would fix this Zelda picture. He seems to have learned to NOT do impossible spinal movements anymore
TP didn't even really have motion controls, it was just simplistic crap like "thrash the controls to shake off enemies" or "basic waggle to do sword strikes"
H-how do you get in the bathtub with Zelda's dad?
Also fuck, why does this game give you so many rupees? I haven't even touched many of the Goddess chests yet, everything is upgraded and I bought all of Beedle's shit and I still have 2400 rupees.
I considered SS less linear than TP, if only by virtue that SS had more side content. There was so little to do in TP, and it was so spread out/empty that you were more or less just ushered to the next dungeon.
Eh, they're kind of the same, but in different ways.
TP let you explore everything almost freely after the third dungeon, while SS kind of pushed you to go here or there before opening up the next area. As for side-stuff, they're kind of equal. TP had hearts and treasure to find, but didn't give you much incentive for the latter, whereas SS does at least give you reason to find more cash since shit isn't cheap like it normally is in Zelda games.
MUH BOI, this shitposting is what all 4channers strive for!
I hate SS not because of the poorly implemented sword controls, but because the entire combat system is fucking awful and does everything it can to bring out the flaws with the controls. People say how you need to learn the patterns but there are no fucking patterns. Every time you fight a bokoblin you're playing Simon. "Don't swing at the area being blocked" isn't a fucking puzzle. All of the difficulty comes from getting the controller to do what you want, not figuring out what you're supposed to do. The enemies barely ever actually swing at you, they just sit there blocking and it makes the combat boring. It doesn't even look cool, it looks like fucking Simon. SS needed more enemies like mobilns, running up the shield to get at their back was actually really fun but there just wasn't enough enemies like them, just more fucking bokoblin reskins.
>playing skyward sword for a few hours
>my wrists get so sore that they feel like they're going to seize up.
I haven't touched it since. I made it up to the place with the lava. All that waggling murdered my wrist.
I started playing it last night, got passed the first dungeon today
>Intro feels like it goes on forever
>Stopped by something talking to you or some short cutscene of Link looking around a room every ten seconds
>Motion controls make doing every little thing a pain in the ass
>MotionPlus gimmicks in combat
I paid full price for it so I'll try a little more of it but so far I hate it
>combat revolves around one gimmick and is consequently shallow
>no cave of ordeals
>sidequests are tacked on, especially the goddess cube stuff
>game is incredibly linear, nothing is optional and by the end, the super inquisitive player will have seen the same amount as the player who let the game hold their hand (as if they had a choice)
>"town" areas are tiny compared to other games, NPCs, while well designed, have little character, especially compared to MM
>overworld is a "hub", the only secrets contained within are the goddess cubes and the chests they spawn, you won't be finding any cool new areas because you're taken straight to them in a beam of light
>Dowsing is dumb, no explanation needed
>Fi is dumb, no explanation needed
>fighting Ghirahim and Imprisoned three times with little change between each fight is filler, no justifying it
>the minigames are hit and miss, with some (harp and bamboo slashing) pretty much being ruined by motion controls
tl;dr too many shit risks and not much to make up for it
Skyward Sword is easily the worst 3D Zelda title. Still worth a playthrough though.
just keep the wiimote still and waggle the nunchuk. You don't need a specific motion for the shield bash, just shake the thing with proper timing. It'll get easier when you get the self repairing shield so that there's no penalty for fucking up.
I didn't really mention TP but it's better than SS purely because it makes up for its flaws with a good partner, decently challenging dungeons and really nice combat.
Sure, but its combat is the most difficult out of the five 3D Zeldas we have, and was therefore a step in the right direction. The swanky moves really shine when you get to the Cave of Ordeals and are forced to use them for the first time.