What game has the best game over screen?
I dont know, I'm not casual enough to see gameover screens that often OP.
What are the best "special" game overs? You know the ones that happen only because you did something specific and not that you just lost all your health?
Like running out of time in Majora's Mask.
>start some atelier
>be given some tasks
>get introduced to the couch
>sleep on it
>sleep for more months
>"and <alechemist> lived an uneventful life and kept doing nothing for her whole life -- Game Over"
This is the only objectively correct choice. Anything else is wrong.
Catherine is pretty good.
Now's not the time to be dead.
>trapped in Tokyo by government forces with demons
>situation continues to deteriorate as power gets cut, food starts running out, riots get more common and more violent
>realize everybody is going to be dead by the seventh day because of a magic power that lets you see how long people have left to live
>on the sixth day, find part of the perimeter without guards, instead it's a fight between demons, angels, and demon tamers
>decide to work with the tamers to break out
>world gets fucked over by God because you failed his test and weren't there to complete it
Resident Evil 2 or 3
RE 2's best game over screen is when you get beheaded by the hunter
RE 3's best game over screen is when you get tentacle attacked by Nemesis and you start twitching and turning to a zombie
Near the end of the game there is a segment where you have to get to Zelda before a bell rings 3 times otherwise she's permanently turned into a statue. The first two rings are scripted, but the third happens if you take too long to clear the room where the second ring occured.
Actually that means you are TOO casual.
If you aren't failing, the game isn't hard enough for you. You either need to crank up the difficulty (one way or another) or find a harder game.
Shout out to the Tomb Raider 2013 death scenes that were as brutal as possible. I don't think they are actually "game overs" exactly, but more effort went into that then most of the rest of the game.
why don't more games show you the "bad ending" if you fail like Banjo Kazooie?
Like Majora's Mask is the only Zelda title to show you the consequences of you failing, and it's better for it
One of the Paper Marios (TTYD?) has a conversation that can basically go:
>Will you save the world?
>What? Are you sure? You're our only hope!
>...Really? Please save the world.
yeah, you're right, your whole mission in the game is to get the sword to change Zelda back from stone, and you have that by the final dungeon
So there's no "real" game over unless you just run out of hearts
If Vaati had time to suck the rest of the Golden Power out of her, she'd die.
Maybe Link could lift her statue curse with the Four Sword, but he'd be restoring her corpse.
I believe it is that at the start of the game she is turned to stone and is a person trapped as stone, but if the bad ending happens, Vaati steals her life force and it becomes just a stone statue and nothing more.
>Modern games are so fucking easy even on the highest difficulty setting that I don't even know what their game over screen looks like
Dragon's Dogma was funny like that. Near the end of the game when the Dragon captured your love interest you could decide to challenge the dragon or go "fuck this shit I'm out". Stepping down was considered a game over but there was a sequence where you could see your love interest look at you in disbelief while you go back to the city and rule as king. The reason why a lot of people intentionally caused a game over was because Dragon's Dogma had a really shitty way of determining your love interest. Essentially any NPC in the game could become one. This meant that as a male character if you completed a huge quest for another male character and his affinity towards you was higher than any other character in the game you basically found out by accident when you initiated the end-fight that your character is apparently gay. It happened to me as well. When I was about to end the game and challenge Gregori the love interest I was supposed to protect was that fucking guy that I did the hidden-notes quest for which gives a huge boost in affinity.
Whenever I died in Stalker it always gave me a sudden moment of depression.
The way you can look around and see everything continuing after you die just made me think about how after I die life will still go on.
People will still go about your daily lives as if I was never there.
It was a horrible moment of self awareness.
If you can swallow the initial fact that the game is basically an AU Scarface fanfic where Tony magically survives the raid, this was surprisingly a damn good licensed movie game, and felt like Radical testing the waters with a de-powered Prototype - the Montana years
It was also surprising because the Scarface brand itself had already long-devolved into self-parody by thug-lites wearing shirts and quoting the movie, convinced Tony was a sensible gangster who made great life decisions
I don't think so. I mean, the light force isn't the only thing keeping her alive, she's alive on her own. She just has extra power he's trying to steal.
You could restore her just fine.
Metal Gear Solid series had a couple I liked, my favorite being MGS2 during the tanker mission and getting spotted by the Marines had Snake surrendering instead of being killed.
Prince of Persia was pretty good. The whole game was about the Prince retelling his journey, so whenever you died in the game, the game over screen appears and Prince said something along the lines of "Wait, that didn't happen".
This, the Castlevania game over screens really are under appreciated.
Fucking this. Specially when you die in slow motion.
Chrono Cross has a good one
tales of symphonia
>and they were never heard from again...
>all the games he has been playing are modern games
It pissed me off so much for some reason, castlevania deaths always did. I think it's because it booted you all the way back to the main menu instead of giving you a load game option.
don't know if it's been posted yet, but:
Persona 4 had a good one
>fail to realize that Nametame can't be the killer
>kill Nametame in the hospital before he can explain
>team breaks up and drifts apart with no common goal
>you never find out that you were wrong
>you never find out what was up with the other world
>eventually you leave
Not exactly a death screen, but Max Payne had some pretty great "are you sure you wanna quit?" -screens.
>Sora's lifeless limp body floating in the abyss with his heart floating above him
>implying it's not Tenchu: Wrath of Heaven
Dunno why people call it creepy or whatever, but yeah, the music is sad as shit.
DKC2 prolly has it the worst, getting the screen all red, meaning they maybe got executed.
>sneak around villians castle
>party tied up in the basement
>villian tells me he is a big fan of mine and aspires to be like me
>asks for a mantra so he can blow up a temple
>tell him to fuck off
>he pulls my party members up 1 by 1 killing them all in front of me before he locks me up in the dungeon again.
Not a game over, but damn.
No one has probably seen this one, but it's nice.
Has a hint in regards to what The Country in the story is.
>dem game over sounds
You walked out of this game with at least 2 fetishes.
>You walked out of this game with at least 2 fetishes.
Actually I'm not a sick fuck. Shockingly some people can see women screaming or being killed without getting all erect about it.
2:32 in the london streets is the worst, especially the death music.
Too bad this type of music isn't used more often, it's very effective
I think I remember Eternal Darkness having a different game over epilogue for each character.
Then again, half of them were killed or went batshit fucking crazy by the end of their respective chapters so I might have been thinking of that.
Would you play a game where in one of the bad endings,
you succeed in defeating the main antagonist, but the cost was too great; the nation is doomed to decline, because you didn't consider the long term consequences of a short term solution.
Alien 3 on the NES/Genesis.
Game over screen is pretty average (hand collapsing over an open pit, supposed to symbolize Ripley dieing before reaching the furnace), but the time over sequence is even worse (player is forced to watch as all unsaved prisoners are killed via chestburster)