Lissa: Hyperactive chicks
Sumia: Traditional housewife
Panne: Kemonomimi/playboy bunny
Cordelia: Redheads,rebound lovers and Catria appeal
Nowi: Do I even need to say it? Lolicon.
Tharja: Yandere, seductress.
Olivia: Moe, with some seductress.
Cherche: Ara ara, animal otaku
Say'ri: Yamato Nadeshiko, samurai.
Emmeryn: Amnesia, disability. Anyone who married her seriously, go fuck yourself.
Flavia: Kinda stretching, since she's probably a female through "why not" reasoning, but still, dark-skinned.
Aversa: BIG emphasis on seductress, dark-skinned.
Anna and Tiki seem to exist as appeal to continuity nerds, though the former has genki-tsundere appeal and the latter as Rei clone-remnant loli hybrid attributes.
I hate you, /a/.
One of the things I disliked about Awakening's female cast was that they were fetish fuel and little else.
In previous games, there were some characters like that, like L'Arachel for tsundere. But it was never this frequent. Even characters like Titania who appeals to people who like Christmas Cakes had a lot more to her than just I'M A CHRISTMAS CAKE.
Noire: Tsundere/Moe via split personality
Nah: Precocious loli
I liked Awakening. not as good as other FE's, but if they try that formula again I wouldn't mind as long as there were improvements.
Maybe make the game bullshit have a better curve than 'Easy as piss' to 'lol better use DLC to grind otherwise its impossible', and also flesh out the characters. Hell, keep the waifu or husbando shit but get rid of the children characters from the future and instead make the actual characters more unique. but first gameplay needs to be worked on.
It's not just that. Even in her conversations with various party members, it's not just I'M A CHRISTMAS CAKE I'M A CHRISTMAS CAKE I'M A CHRISTMAS CAKE. In Awakening, a character's particular quirk or two shows up in almost every support and even their level up quotes.
Take, for instance, Tharja. The only things to her is that she is a yandere for Robin and she experiments on Noire. Her level up quotes echo either these or something generic because she's a mage.
>"I can feel the darkness growing ever stronger..."
>“And this is before I even sharpen my nails.”
>"Hee hee hee....."
>"You had better not hold this against me."
>My vast powers will win Avatar's gaze!
and with Noire almost all she does is allude to her being her guinea pig.
>"Noire/Morgan, can I practice on you? ...I mean, practice WITH you?" (train)
>"Anything you need, Noire/Morgan? You deserve a reward for being my guinea pig." (gift)
>"Are you all right, Noire/Morgan? You look pale. That may be my fault..." (concern)
>"Tell me about the future, Noire/Morgan. ...What? I’m curious." (story)
I'm not going to post every one of her quotes but you get the point. What a huge step down in writing that is. Not that FE was ever the pinnacle of well written characters, but still.
>I'm not going to post every one of her quotes but you get the point
You don't really have anything to compare to except the Radiant Dawn's generic in-chapter talk for support partners though.
Ofcourse level up and generic actions aren't going to have any significant flavour text and this is the first game with them.
Why the fuck didn't I post this to start with...
>Implying I didn't marry Emmeryn because she's cute and gets me easy access to the throne
>You don't really have anything to compare to except the Radiant Dawn's generic in-chapter talk for support partners though.
And that was one of Radiant Dawn's biggest flaws too, the weak characters. In Awakening, it's hardly better.
>Ofcourse level up and generic actions aren't going to have any significant flavour text and this is the first game with them.
I'm not saying they need to divulge anything special, but at the least they could do something more than I AM CHARACTER AND I EXHIBIT [TROPE]. Persona 4 suffers from shallow characters as well but when its characters leveled up it avoided the problem by just saying "another level for me" and "level up". More generic, sure, but it doesn't make them seem as shallow in a way. Difficult to put into words. It's just that in Awakening every little thing a character does is a constant reminder of the one or two tropes/archetypes/quirks their character is designed around and that's it.
Get over here my brothers
> It's just that in Awakening every little thing a character does is a constant reminder of the one or two tropes/archetypes/quirks their character is designed around and that's it.
I don't know after 13 games it still seems better than most of the characters being mostly interchangeable archetypes though.
>I don't know after 13 games it still seems better than most of the characters being mostly interchangeable archetypes though.
What do you mean? In terms of classes? If you mean that, then yes, they did tend to fall into a rut but never as far as personality was concerned.
All I can see is you do not like her character but the fact it's stuck with you so well is an example of how well it is written.
I mean if you've played Fire Emblem 6 could you tell me what Dorothy is all about off the top of your head?
>but the fact it's stuck with you so well is an example of how well it is written.
Not necessarily. You can remember poorly written characters, but that doesn't mean that they're written well. For an analogy, I can remember the plot of Birdemic more than I can some other films, but that doesn't mean that it's good writing by any stretch.
i want to make love to sumia in the missionary position while holding hands and sucking on each others tongues, only to stop sucking to look deeply into each others' eyes for moments at a time
Would you take Stahl to your favorite restaurant?
>Your family will never cheer you on as you fight in smash
Fuck this existence.
The fact that she's human, has decent depth in her convos (Clarine has her asking how to be more attractive, Shin has a reprieve of the Wolt X Sue convos, Saul reveals she's secretly crushing on him despite his flirtiness), and the convos themselves aren't offset by the fact that there's a dozen more A supports to slog through with none of the characters ever learning from their antics.
Can we talk about Cherche for a bit? I never waifued her in-game and Gerome isn't as cool as he looks, but I absolutely love everything about her.
She's a professional and multi-talented French maid. But she's also a physical attacker who rides a wyvern and swings around an axe, pictured with Helswath, one of the 12 holy weapons of Jugdral.
And her outfit's a sexy French battle maid, with armored bits. Usually whenever Japan gives you a maid warrior, she's usually a ninja or some other fast and agile type, but here she's the berserker, arriving on the scene to smash up armored soldiers with a hammer.
Who needs that when Robin's, although technically not the Robin I made, wife is a playable character too?