We restore the middle market. Right now every game is indie or AAA, but back on the PS2 there were hundreds of excellent games that only managed selling a couple hundred thousand copies and had shitty graphics but had unique gameplay to make up for it
>>256043910 >1080p High resolution is one of the most trivial things to accomplish. You change a number in the source code and then downgrade graphics until the desired hardware can render the scenes with acceptable FPS.
And that's why right now the PC is looking much more promising than consoles. This should also be the kind of area handhelds such as the 3DS are exploring, but they money's to be made in mobile. Even 3DS+Contemporary PC doesn't come close to PS2 in its hayday.
>>256044551 Development costs aren't increasing. Given the wider variety of software, resources and intake of new programmers willing to work horrid hours for almost no pay, making a game has never been cheaper. The real costs are from two things: unrealistic publisher expectations (it MUST be the CoD killer!) and increasing advertising costs to compete with an increasing amount of games.
>Bioware/EA do this for TOR-Launch https://www.youtube.com/watch?v=6wjf_lWxqyI >meanwhile, their bugtracker is breaking down because people keep posting bugs that have been in since Alpha >TOR launches >Bugs are still in
>>256042756 A multiplayer arena game and a singleplayer game with multiplay tacked on. Let's just count the multiplayer maps. A very sound argument and I might add that comparing to irrelevant games is definitely a finite indicator of the free market.
>>256044642 Whatever that money sink is (marketing, celebrity voice actors, Hollywood accounting, incredible degree of inefficiency caused by quadrupling development team size to push the games out twice as fast or a combination of multiple factors), there's plenty of low-mid budget games with apparent production value equivalent or higher to that of the highest budget games, demonstrating that most of the AAA budgets indeed is fluff.
>>256045357 But it's true. If you honestly believe that gaming expenses cost more then you're an idiot.
It's not the job pool, the video game industry has become a hugely popular field and hundreds of thousands of kids are willing to enter it for dirt cheap pay and no hours. Given the availability of the internet, outsourcing jobs has never been easier either.
And there's now a large amount of both software and resources available to the company, so it's certainly not that
Distribution? Nah, it's never been easier to track consumer spending habits and you can easily judge how much of a shipment you'll need. And digital distribution makes it even cheaper for the company.
So if it's not the jobs, or the code, or the distribution... What is it? It's unrealistic publisher expectations, flooding money in hoping for dominance in that genre. And it's advertising costs, trying to fight against an ever growing amount of competition.
>>256045778 >>256045228 >>256045010 Although I actually support capitalism (not ultracapitalism), I must say that with the arrival of Internet, 3D-printers and other, easy to use means of production, Capitalism has a second shot. Consider the following: Capitalism was all about putting the means of production (back in the days, heavy machinery) and thereby the power of economy, into the hands of the workers, thereby liberating the workers from the power of the rich and powerful. That didnt work, because then the tyrant got replaced by another tyrant. Also, the "means of production" is more than just machinery. It's infrastructure, contacts, funding, ressources, etc.
But thanks to 3D-printing, Internet, crowdfunding, contact-sites, Free/open software crypto-currency printable circuits, drones and all these things, ALL the means of production can be in private hands. Hell, even 3D printers may soon be 3D-printed.
We're probably facing the most important paradigm shift in economy and production since the industrial revolution. Marxism or Lenism Communism will most likely NOT be amongst the winners of this. If communism re-emerges, it will be a new kind of communism. Maybe Stallmanism.
>>256042756 well, this got enough of a reaction from me that I might as well give you a 4/10, I mean... I'm responding and everything.
>unreal tournament maps can be made easily quickly and inexpensively, and is built on a reusable engine that just gets minor upgrades per version >Gears of war was made from scratch 9 years later where graphics had advanced a bit, and graphics are a large money and time sink
in a sense, the death of videogaming was better graphics.
>>256046339 Regulated free market for starters (trying to make things work as if thoroughly unrealistic assumptions of free market theory, like perfectly rational consumers, were present). Free market with money worship/consumption culture replaced by one promoting responsible consumption and philanthropy would work too.
>>256046308 Most people here are 20-30 because once you visit and stay for about 1 hour you're here forever. I will be here, my daughter will be here, my wife is sleeping and she'll be on here later... The poor souls who never visited 4chan will forever not be jaded against fashion, vidya, fitness, cars, and everything else.
>>256046913 >the death of videogaming was better graphics. It was actually dev-tools not keeping up the pace, today single character models are typically more geometrically complex than entire levels in late 90's and early 2000's games but they're made using tools and convoluted processes that basically haven't changed short of becoming even more complex and user unfriendly in 10-15 years.
The new Unreal Editor is doing a lot to address this.
>2004 game was great everyone brought it and everyone will remember it
>2013 game was shit everyone still brought it because they are idiots but it will never be remembered by anyone
Same as those big shitty songs like gangdam style or whatever the fuck it was called, sure it made a shit ton of money but 5 years from now nobody will know what you are on about, where as other songs that also made a lot of money that are fucking great will be remembered for centuries.
>>256044719 >Even 3DS+Contemporary PC doesn't come close to PS2 in its hayday. That's because the PS2's hayday was before EA and other big gaming companies decided to knock out the middle league players.
>>256046913 >the death of videogaming was better graphics
Greatest myth of our time. NO. Good looking games do no cost substantially more to make. They just don't. A lot of effort was actually wasted on compressing high poly models into lower poly models for old games. Try and make low poly stuff look good, it's fucking hard. With today's polycounts you can do just about anything, even spheres that look decent until you get very, very close. And all the shaders stuff really isn't that expensive to make, that's why modders bring it into tons of games in their free-time. What else is there to graphics that wasn't there back in the day? Nothing, graphics eating up budgets is a MYTH. A deception to distract from the real reasons for the budget explosion:
And to a lesser degree singleplayer of the COD 4 school of design where every corner you turn triggers a new script and there's always some NPC blabbing on and on and going through custom animations for the most banal events.
A better comparison for OP would have been Gears of War 1 vs. Judgment since both games have a genuine singleplayer campaign and are in many other ways also identical. On paper one would assume that Gears 1 cost a lot more to make because they had to iterate back and forth in the early days of Unreal Engine 3, UE3 was sort of built around Gears I would presume, and all the gameplay of Gears had to be invented whereas Judgment is just cut and paste with small changes here and there.
I recently played the first level of Gears 3 and that's already a mess of hand-holding scripted everything, Judgment probably puts even more effort into scripting. And it probably had a bigger advertising budget aswell, especially since it's a shitty game. The shittier a game the more advertising it needs.
>10% to maintain what you have >20-50% to gain market share
http://marketing.about.com/od/marketingmethods/qt/marketingbudget.htm >My recommendations is that companies invest 20% of their resources into marketing.
fuck off you unemployed neckbear.
Here's a really obvious real world example of how marketing works. Go into a grocery store. Buy abox of ceral. It's like, 5-6 dolllars right? Now go into the dollar store. Buy a box of the same ceral (generic brand), it's 1 dollar. Know why? Because dollar store companies spend almost 0 on marketing. Every cgi movie or tv commercial or magazine advertisement you see for a video game represents literally millions of dollars of budget.
>>256042756 What you retards don't understand is graphics and advertisement are expensive. In fact most games have a higher advertisement budget then all the cost to make the game. You think those cool cgi trailers are free?
>>256052550 Some off-brand products might even be better than the expensive alternatives (expensive brands are better on average but it's foolish not to give the alternatives a try in case they are one of those that are better in addition to being cheap). And some are completely identical (made by same manufacturer that sells them to different brands).
>>256060215 >actually really deep Bullshit. The only added depth I recall is the action reload, other than that it was mostly boring generic fps guns that work exactly as you would expect. Admittedly, I do like the action reload mechanic and I think it should be in more games, but that does not make it "really deep".
>>256050195 Real artforms don't rely on challenge. Not traditional art, not literature, not film. SO instead of saying "without adversities (like a theme park" you could just as easily say without adversities (like all other forms of artistic expression)
Also avoids making players read for Elder scrolls and Mass Effect? Are you fucking kidding? Even without the codec or skyrims countless books, the amount of dialogue in those games far surpasses the games of yor. If you view the advent of voice acting as a bad thing then just fucking turn it off and read subtitles.
This graphic is pants on head foolishness bruv. Get your shit together.
>>256060851 I'm not that guy, and I'm not trying to put down Gears, but... 1. None of that looks impressive to someone who doesn't know exactly what's going on anyways, so showing it to someone who isn't familiar with the game isn't gonna help. 2. The BR-tier rap song makes it seem like the game is only played by BRs. LOL AND THEN DOMINANT SPECIES COMES ON 3. How come nobody else is capable of hitting a single shot on this guy? 4. This game looks fun.
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