>THE FIRST GOOD CRPG IN A DECADE!!!!
Now /v/, I always knew most of you were pleb but come on, just because an RPG is released with decent graphics doesn't mean it's the only good one of the last decade.
>back in top sales
How do they do it.
Next game probably will be spectacular.
Sure, but that's more expensive and people will expect more from a totally new game.
They could probably make some money with an expansion (new weapons, skills, etc), money they could use for a new game.
The environmental interaction, combat, in depth co-op have nothing to do with it
>indie games out there with better gameplay, balance and world building
>better gameplay, balance and world building
Care to give us some titles anon ?
You mention indie as if its a mark of a bad game.
Whatabout Shadowrun, Divos aswell.
That dude is talking shit though, Divos was a fairly expensive indie game and did alot of features great justice in one package.
Avernum: Escape from the Pit for one.
If you can't handle that game anything else I recommend will be too "hardcore" for you.
Yeah casting the spells on the ground
"dont stand in the giant electrified pool of water or on the giant burning flames"
Again, such deep combat! Much fun.
Well, they are still independant, especially on this project. I'd say they fit the bill, though some people have their own definitions. Even CDprojekt is mentioned as an indie developer in some articles though the lines are a little blurry there imo.
Watching a girl do squats? These guys are alright in my book.
Common theyre not that bad, but the dude probably has enough funds to upgrade his engine to something a bit less arhaic by now, but refuses to do so.
military maneuvers =/= in game positioning consisting of not stepping on fire. I can prove im not the guy you just replied to but in reality that's all this shit is. Granted I got bored with the game 3 hours in.
But the only good parts of BG2 were the writing done by Black Isle, BG1, NWN1, KOTOR1 were all shit, Jade Empire was fun in a campy sort of way, Mass Effect 1 was decent, the first Dragon Age was dogshit, from then on everything has been romance faggot tier shit.
>lol my characters dont slip on ice and i cant electrify water what shit gammeplay!
No wonder so many indie games focus on shitty gimmicks over making actually balanced and fun gameplay, retards like you eat it up.
> in game positioning consisting of not stepping on fire
The enemy does so aswell. What now? Your caster is disabled, what now? Floating enemies dont touch the ground, what now?
if you play to brake the game then any game is flawed in that way. From shooters to rpg's to whatever. The game offers alot of variety in combat approach, other aspects may not be as deep, like summoning ( though element synergy still works here, amazingly).
The only issue with the combat i can see legitly is Initiative being in players favour all too often. Recommend me another fantasy game that has anything as creative, i'd like to play these kind of games.
>lol my characters dont slip on ice and i cant electrify water
I'm starting to see what happened. You got mad when you accidentally slipped on your own ice and stunned your characters and ragequit, didn't you?
Also being retarded isn't an argument. Avernum gameplay just doesn't match. The world isn't as interactive and the combat is pathetic compared to D:OS.
I always bitch about this too, mostly because I can't look at these kind of over colorful games for too long. I really feel nauseous after about 30 mins, like literally.
Tried lowering color saturation, but then it weird, because these games are filled with lightsources too.
I'm eager to see the industry move back to darker medieval tones.
>Story & Writing
>Mechanics & GAMEPLAY
I really hate those badly done cookie cutter fantasy worlds and except discworld I kind of loath comedic fantasy but the combat in this game is really the saving Grace, easily a 9/10.
The only downers is the retarded AI, wasting it's most precious ressources on the therefore far, far too useful summons (though that is mistake many games do). Equally annoying is the AI's innability to detect when it's attacks are doing damage or when they heal their opponts (fire boss unconcernedly attacking a summoned fire spirit or your fire shielded party members). This sadly makes the combat a joke on all difficulty levels.
Another thing that is not so well done is that RP decisions lead to hugely imbalanced combat bonuses with "good" moral choices in some cases leading to mandatory enhancements (immune to fear) and evil sometimes to useless ones (+backstabbing dmg on warriors or mages).
Are there any other mechanical flaws I forgot to mention here?
the games are completely different though. i do like the combat (non dragon) in divinity 2 more though but not much more than OS
goddamn i hated dragon combat though
i totally think theres an expansion for this coming. there will be a new game sometime in the future but definitely an expansion of some sort first. even if its just a little dlc mission
>the only "argument" people seem capable to use to talk shit about OS is greentexting "MUH ENVIRONMENT-CHANGING SPELLS" as if it was a bad thing
The game is literally like any other game of the same genre but with the environment stuff and better graphics. It's pointless comparing it to any other game when it is basically an improved game. Anyone disagreeing with this is in denial and probably damage controlling to the max.
>game becomes popular
>people bend over backwards to shit on it
i think its because people are saying its perfect and such when it still has some flaws but still people are really upset that a decent game came out and people are happy about it
You have passed your daily "being a faggot" quota
There's also Lords of Xulima and Antharion to look forward to.
They're more gameplay-focused RPGs, and I'm real partial to these.
You'll probably get it someday. They did make a damn good profit out of DivOS.
Maybe they can make something like Div2 someday, except with action combat that DOESN'T suck monkey balls.
Why did they go back to isometric view? They did such a good job with world in Divinity 2, it had great views, but now we're back to looking at the ground and occasional trees and rocks.