Why the hell are buffs so powerful in dark souls? It upsets the balance between weapons. For example, a falchion is a high dps, quick striking weapon, but the downside is it's relatively low damage. With a buff it's main con is completely removed and it deals more damage than a fucking Murakumo. Katanas are already ridiculously OP and now they receive a huge damage boost. What is the reasoning behind this?
Dark magic is especially OP holy fuck. The great soul spear thing that people like to spam has some pretty fucked up hitboxes on it, but that dark magic damage is fucking ridiculous.
you knew this was going to happen, didn't you?
there are 2 ways buffs are used in dark souls I
first being a tradeoff of reduced physical damage for increased magic damage and access to spellcasting
and the second for an insanely overleveled character who just wants to 1 shot bosses in ng+7
in the context of pvp at sl100/120/135 the tradeoff of decreased physical damage for a weapon buff and spell casts balances it out, the weapon buff can be easily countered by something like crest shield and even the most powerful spells can be countered with well timed dodges
27/40 quality is still superior to buffbuilds, builds focused around buffs encourage bad play, yes you will do more raw damage then the quality initially but as soon as the buffs are gone you are at a huge disadvantage
Just run around until they end. That's what I do.
I know, but the damage is still fucking retarded. If you could roll through that, you could just as easily roll through basically any other magic attack, and those won't 1 hit kill you if you mess up. Basically makes dark magic the only desirable form of magic as it's a basic straight upgrade.
may be talking out of my ass with that last comment because I've never been enough of a pussy to use magic in a souls game
>dark magic comes out
>pure int with enough str for the staff
>1 shot o&s with dark bead
No it's representative of white people.
it's rather trivial, I'm not sure why this is so confusing for you.
Light fast weapons don't have high damage per hit, but benefit more from buffs to compensate for low base damage.
Slow heavy hitting weapons still benefit from buffs, but less.
Large hard hitting weapons require a heavy stat investment and are significantly slower
Dumping points into Faith or Intelligence and buffing puts your single hit damage on par with heavier weapons, but are also much quicker and lighter allowing for faster hits and more maneuverability
Heavy weapons are 100% outclassed by slow weapons unless you manage to stunlock them and even then there's nothing stopping someone from taking a buffed weapon then stacking poise
another thing that annoys the fuck out of me in 2 is poise
why didn't they just nerf it a little bit from 1? in two you can get a guarenteed 2 hits with any fast weapon
the last patch supposedly buffed poise but i only notice a difference when you're swinging and get hit
i just hate fighting kids who just mash r1 and do 40% of my hp with their buffed katana/curved sword/ spear
Weapon buff builds tend to be very powerful with enough soul levels invested, but they can be dealt with. Stalling is an effective tactic, especially when you're fighting a build that is more reliant on a buff than the weapon to do damage. Once the buff goes away, they'll be forced to either continue fighting with a lower damage output, or risk being killed if they try to apply another buff.
Almost all players will allow you to buff before attacking, so this is barely a downside.
Oh, but I do. I never let them cast anything without punishment.
when the game first came out i remember having to buff before they got close or as they were spawning, but now almost everyone just lets you buff.
It's like Super Vegeta vs. Semi-Perfect Cell. You have people like Trunks who pussy out and want to win when the opponent is weaker. And then you have people like Vegeta who want a challenge.
>bows to me
>I bow back
>he uses Crystal Magic Weapon
>I use Great Magic Barrier and equip the Crest Shield
Because buffs add AR on top of the weapon.
This means that weapons that have low damage to start for it and compromise that with their moveset (such as richard's rapier) will turn into rapetrains.
Likewise, high-damage weapons benefit less.
Unless you're one of those fucking assholes that tumblebuffs a moonlight greatsword with crystal magic weapon to get a 850~ magic AR weapon.
Every time https://www.youtube.com/watch?v=ZfVuSgGu2p4
I still don't get why From decided GMB should give 95% damage reduction for such a long duration. Any magic-damage build just gets completely fucked by it.
And the investment for it isn't even that big, seeing how it only costs one attunement slot, and the faith can be used to get SLB/DMB as well.
>Dark Souls was focused on individual encounters
I don't necessarily agree... Sure, Black Knights were cool, but the first (real) area you go to, every rooftop on the way to the Taurus Demon, the bridge leading to the shortcut, the first giant boar, the hollows on the buildings over there, the hollows under the buildings over there, the baldyrs on the narrow corridors, the baldyrs in the church, the chaneller in the church along with his 50 little hollows, and the second goddamn boss of the game tend to disagree that DS2 is more focused on throwing mobs of enemies at you than DS1
but it's a fun joke