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Who's hyped for Unity 5?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 68
Thread images: 7
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All the graphics of the UDK or CryEngine but without all the hassle.

http://www.youtube.com/watch?v=tSfakMeW0lw
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It's still a phone engine.
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Will it help me, a total dunce at programming, get started on an action game?
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>>255835415
I've never seen a Unity game that wasn't buggy as shit, I can't wait to see even more bugs
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>>255834805
And phone tech is evolving at a rate where it will be more powerful than next gen consoles soon
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>>255835415
Well, no game is ever going to write it's own programming, but it will have a lot of helpful programming tools and kits that should help.
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>>255835646
You mean you didn't enjoy the Triple-A smash hits such as Air Control and Earth: Year 2066?

In honesty, though, Slender: The Arrival is probably the best Unity game I ever saw.
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>>255835646
Broforce is pretty fucking solid.
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but udk its easy with the whole visual scripting, and i haven't seen a unity game that wasn't an ugly buggy piece of shit
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>>255835415
No. Unity is not the babby's first game tool everyone makes it out to be. It's fucking hard if you have no experience with C# or Javascript. Not to mention all the other things that go into 3D game development like modelling, texturing, and animation. There's plenty of tutorials online and Unity's documentation is top-notch so if you're willing to learn go for it. But expect to be making Pong and Arkanoid clones for the first couple months.

>>255835646
>>255836004
>blaming the engine
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>>255834585
Your right OP this graffix are next level
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>>255837489
It looks great for a mobile game on an old engine
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>>255837669
Didnt know it was mobile.
Thats a browser game on FB as well
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>>255837821
Yep, on phones and tablets with low/medium/high options. Idk what settings that is on.
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>>255837489
That's one noisy and lazy water effect
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>>255837489
Looks better than anything on Source.
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>>255839298
It even crashes more than source. That's an achievement.
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>>255839654
But it doesn't, at all.
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>>255834585
>less features
>nowhere near the support provided by Crytek or Epic Mega Games

The actual tech in it is mostly standard, Crytek kind of sits around that too but the editor is really well polished, Unreal 4 has, or at least had some advanced tech, and then consoles came out too weak and they had to drop it so that it could run on them.
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>>255840446
Unreal 4 still looks advanced. What tech do you assume they dropped?
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>People who know nothing at all about the subject matter at hand: The Thread
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>>255835959
Each time I hear Earth: Year 2066 I always think of Earth 2160.
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>>255840563
http://www.eurogamer.net/articles/digitalfoundry-unreal-engine-4-ps4-vs-pc
Article on this matter.
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>>255834585
Same shit, different package.
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>>255841537
Earth 2150 was everything tiberian sun should have been, never played 2160 but heard bad things
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>>255834585
>All the graphics of the UDK or CryEngine but without all the hassle.

>without all the hassle
>hassle

What hassle do you mean?
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>>255841830
>baked lighting on ps4 version
... for fucks sake
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>>255841830
I know it looks worse on PS4 but does that talk about them cutting entire features out for PC too? Playing a game and alt tabbing. I can read it in a bit but didn't know if you knew what I meant
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>All the graphics of the UDK or CryEngine but without all the hassle.
And twice the price! What a steal!
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First person games always look like trash on Unity.

Only thing it's good for is isometric games.
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>a better engine will magically take remove the skill needed to make nice looking things

kek
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>>255842223
Talent.
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>>255834585
Runescape should really utilize this.
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>>255842348
Mostly light. Light got shafted hard. Google Sparse Voxel Octree Global Illumination
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>>255843143
>voxel cone tracing GI
>not radiance hints with spherical harmonics GI
i mean cmon now.
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>>255840282
Unity games are notorious for crashing, son.
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>>255835415
Nope.

But UE4's Blueprints will.
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>>255842585

He also means documentation. CryEngine 3 is an amazing engine, but its documentation is utter fucking garbage. Devs have to spend nearly a year with it before they can start making any major title, otherwise they're going to be in a heap of trouble.
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isn't Oddworld New 'n' Tasty made in unity?
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>cookie cutter engines
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>>255836326
>But expect to be making Pong and Arkanoid clones for the first couple months

Meanwhile, 3 months into my first-ever software creation endeavor...
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>>255844976
Enginedev is nodev, anon.
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>>255845286
Don't remind me. I'll never be satisfied using Unity
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>mfw Pillars of Eternity 2 use Unity 5
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>>255845041
I feel like i've played at least 10 games identical to this.
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>>255845475
I'm actually pretty sure this is the first game that mixes DMC with a TPS, and I say that only because I spent a really long time looking for one to play before the lack of any inspired me to make it.

Unless you count Warfarm, but Warfarm is a trainwreck.
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>>255845824
Space marine just off the top of my head.
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>>255846013
Space Marice combat has fucking nothing on DMC, you stupid asshole.
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>>255846205
Devils third looks like the same kind of thing too
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>>255846013
Oh, that's right, I forgot about that game!

The melee combat wasn't really very DMC-esque though. You pretty much just mashed attack to do a combo, right? Certainly not cuhrayzee

I guess by the same token one might say Vanquish, though that's largely the same thing; the shooter elements are fairly well-developed but the melee is fairly rudimentary.

Anyway, my point is just to demonstrate that making a 3D action game is Not So Hard, I don't care what anyone says.
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>>255846907
How about you finish a level first buddy.

Or at least an enemy and show us.
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>>255834585
>Advertising that their engine can do advertising
well they know their target market
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>>255843331
>Unity games are notorious for crashing, son
care to back it up with proof?

inb4 everyone knows it is
everyone is saying
i read on a forum
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Also not even a quarter of the performance.
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>>255847171
I've got the basic grunt enemy modeled, I'm starting the rigging. But I won't be implementing it just yet. It's a progression thing; I want to get player movement at least 80% of the way there first, and ideally be done with animation for the MC, before moving on.

I know that implementing collision and hit detection is a whole separate issue, and AI another one on top of that. On the other hand, when I was doing nothing but animations people told me I'd never get past the animating stage, so I have some faith in my process.
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Eh
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>>255847612
I believe in you, and AI will happen if you stick to it.

I just think collision and hit detection is fucking retarded so good luck.
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>>255844976
>implying your own custom engine wont end up in development hell
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>>255848202
Only problem I have is finding a decent lighting/shadow method and collision meshes for the world
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>>255847832
Collision isn't hard in an engine designed to handle collision at a core level, though. I mean, there's not really anything to implement. You slap a box-based hitbox mesh on the characters, you slap a box-based hitbox mesh on the melee weapon, you enable pass-through on the physics and start triggering damage-taking functions for OnBeginOverlap Events fired between them.

The hard part is getting the non-damage collision to work properly, i.e. configuring collision capsules so the player can move in close to enemies with neither being able to clip through walls.
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>>255835673
That might be one of the dumbest things ive ever heard.
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>>255848482
Its still all collision and I want nothing to do with it.
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>>255847602
Cannot be emphasized hard enough.
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>>255848703
The thing that's been giving me the most trouble has been animation blending/additives. It's amazing how hard it is to get blended animations to interpolate bone chains properly.

At every stage of my aiming, I have to mix an anim of just the lower half with just the upper half (as I expected), and THEN perform two IK solutions, 6 bone transforms, and two layered blend per bone processes just to keep the feet and hands from floating around or clipping through stuff.

Meanwhile my melee tree logic is probably the most simple, elegant part of the whole gameplay, just because it uses single animations.
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>>255849428
Being a rigger is suffering
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>>255848535

It sounds dumb but it is possible
Phones are probably the most popular piece of personal tech to date and theres a lot of competition in that market so its constantly evolving

Phones are pretty important too and unlike the vidya industry the hardware cant stay shit for millennial and get away with it.
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>>255851551
Doing everything solo is the worst :/
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I thought this was more news for Unity

i really want to use it as a presentation tool over Marmo or Keyshot or udk. Dont know why

I still need to know that damn song in the preview.
Thread replies: 68
Thread images: 7
Thread DB ID: 7430



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