So what did you guys think of the DLC?
A bit overpriced, but holy cow I had a blast with the Sinh fight. Actually the whole thing was pretty fun and felt like a nice addition.
Agreed, I actually was surprised by how much I liked that fight. I feel like more interaction regarding Throne Watcher and Defender would have been nice (like maybe if she ate them she got stronger or something).
Plus nice music.
I was too excited about more Souls stuff and didn't want anything spoiled, so I just cruised through it this weekend. Actually was a lot better than I expected, I was pretty nervous about such early DLC.
To be fair, I don't think Nashandra was supposed to be a real final boss. Fromsoft loves giving you a weakling to bully at the very end, for whatever reason.
There wasn't any weight to the fight compared to Allant or Gwyn though, because they really didn't do anything with Nashandra. It would have been nice for them to at least not cut half her dialogue.
I really liked it and I had a lot of fun with it, but there are people that will still try to convince me that my opinion is wrong and I should hate the game and this DLC. lel
Sinh fight was pretty good. Music was good too.
I liked the level design as well as you actually open up useful shortcuts and stuff.
Red phantoms and summons were cool because they actually taunt and throw talismans at you.
It felt a bit short though.
>I like getting fucked in my asshole while someone shits down my face, but good thing I believe in my strong opinions like mommy always taught me!
It was good except for the boss fights.
The two gankfests were not fun at all even though I didn't have much trouble with them. Sinh wasn't bad necessarily and I didn't find him too hard either, but the amount of time he spends in the air is fucking infuriating as a melee character. I mean can you magic fags even reach him with your spells when he's flying? I thought that fight was fun when he was actually on the fucking ground, but if RNG decides it wants to troll you, you're just waiting around. What is the point?
To be fair, you never really did anything with Allant or Gwyn either. Allant speaks to you a grand total of one time with a vague taunt, and you've got no interaction with Gwyn at all until right at the end. And yeah, Gwyn and Allant both get mentions, but Nashandra does too, and the whole Vendrick thing adds a lot of weight to it.
you really managed to change my opinion there buddy I will stop playing from now on :^)
People say the DLC wasn't cut content, but honestly I'm willing to bet that the DLC -is- cut content, and instead of collecting great souls you were originally supposed to get the great crowns. Seems to be what Vendrick's dialogue hint towards, and it would be a progression much more similar to Dark Souls 1.
In Dark Souls 2, you go into the Great Soul hunt right away. But if the DLC had been part of the default game, then you would truly have a turning point in the game where you simply go from "bearer of the curse" to "coveter of the flame", which is what happened when you reached Frampt in DS1, and what happens when you reach Majula in DS2.
The fact that the level design in Sunken King is better than both the level design in DS2 and in DS1 I think tells a whole lot about just how badly DaS2 was rushed.
Whether Sinh decides to fly is largely calculated by your position relative to him, not RNG. He'll chose specific attack patterns if you're on the opposite side of the room, and if you want him to spend time on the ground you actually have to run to where he's flying to and meet him there.
excellent, i'm happy with it. season pass means it was $8.33, which is very reasonable.
i bought ds2 day one on both ps3 and pc. when the ps4 version inevitably comes put with all dlc included, i'll buy that too. from's dick is literally anchored in my ass and i dont even care
If I have one complaint, it's that Dark Souls balance is horizontal.
It was not going to be possible to get anything objectively better in this DLC, just things that are different. But the fact that a new crown, which most people get on at least their second run, has 10 points less than Vendrick's in every category and no special effect, is pretty dumb.
Also I don't think we're going to get any real, less than obtuse info out of
Vendrick's crown speeches
It's probably cut content, but only in the sense that it's cutting room floor material; never developed to any extent where it could actually be included in the game, but the idea existed. As I understand it, most DLC is like that.
The thing is that Nashandra's involvement is way too vague. In DS1, you keep hearing about Gwyn, how he was the greatest of the gods. He is hyped up because even though you keep slaying the four great ones, you have no idea what he's up to. All we know is that he's missing.
Much of the same applies to Vendrick, but in Vendrick's case he is only referred to as the king, who stole from the giants. The four great ones come out of nowhere.
After you ponder it long enough, it becomes clear why Nashandra wanted the throne, and why Vendrick did what he did when he realized he had been played like a violin. But it's not intently obvious, and in fact it's way too vague.
Nigger, I was just bolting past all the ghost swordsman motherfuckers trying to get to the next area, when out of fucking nowhere Jester motherfucking Thomas pops up right in front of me with his shit eating grin.
So I just ran across that entire marsh water area trying to dodge all the mouth-faced dinosaur cunts with him just hurling forbidden suns at my rectum.
Shit was so cash.
Thing is, at this point I'm afraid that Dark Souls 2 is mostly cutting room floor stuff. Early areas like the Lost Bastille and No Man's Wharf are properly designed and will take you at least a little while to get through.
If you run past the enemies, you can finish Aldia's Keep in five minutes. Same with the Dragon Aerie. Drangleic Castle is smaller than the Duke's Archives. It's obvious that loads of stuff couldn't be included because the game was rushed as shit.
I thought it had some terrible bosses, it starts out with three armored humans, then Nashandra 2.0 who summons enemies/Velstadt and lastly a dragon.
The rest was mediocre and underwhelming when I compare it to Artorias of the Abyss.
It ain't terrible, but not very memorable.
I didn't think it was that vague. The fact that the King is missing and the Queen is sitting on the throne like a hotshot paints a pretty clear picture of the situation right away.
I thought it was pretty great.
Best level design in Dark Souls 2. I liked how the bonfires were much more spreadout and took some more effort to reach. Enemies were pretty strong and not to take lightly(though I did play on NG+).
Boss fights were great fun, but lazy in terms of their design.
Interesting bits of lore. Seems like all the former kingdoms fell apart because of the Queens who are all shards of Manus.
Which is basically proven by people looking into the updated files
A little pricey if you don't go for the season pass, but still great. The Artorias DLC at the moment still remains the best.
That's not surprising. Bamco likes to say how they are treating DaS2 as a AAA game, in reality they are forcing the same rushed deadlines(if not even worse) they did to DaS.
DaS1 got rushed to shit, completely falling apart in the final act in many aspects. Many concepts were abandoned, which you can see in all the files people have found. Then the big chunk of cut content, the dlc, largely doesn't have huge problems.
DaS2 gets the same exact treatment. Then the big chunk of cut content, the dlc, largely doesn't have huge problems.
The King got killed right in front of Sinh while he was sleeping. There seems to be some magic or something binding it to the area, you get the crown only after you defeat Sinh when you enter the light.
Absolutely great level design. Even better than the gutter. Now if we could also work in torches into the next DLC map
Every game has cut content, and I'd rather that they include it in the DLC instead of just burying it so they can say the DLC is all new. At least DaS2 was as unfinished as the first game. Even without the DLC it's twice the game DaS was.
In my book the gutter looses a lot of points for samey-boring art assets.
You never reach visually interesting areas, while in the DLC almost each room is interesting to look at
gutter is pretty cool, but fuck those giant rats/moles whatever they are. the hitbox on their bite is ridiculous
i know that the hitboxes are wonky in general, but this is where i personally felt it the most
Vendrick kinda says that you need them to link the fire, I bet it is going to be:
>Get the crowns, beat nashandra again and you get to see a 3 second long animation of your character linking the fire
Those things are really the only actual instance of a bad hitbox in the whole game, and they don't show up often. And once you realize it's because they reused the skeleton dog attack animation/hitbox you just have to pretend you're fighting those instead and it works out alright.
yea the big dogs and big mummies have the worst hitboxes in the whole game
>damage is dealt before the dogs even swing
>can't hit the mummies from behind at all with a curved sword
>Solaire emerges from the flames and engages in jolly cooperation
watch it happen
I meant the situation between her and the King was clear right after you meet her. Before going to Drangleic Castle you don't even know she exists, but you don't need to because your main objective is to meet the King.
I just wish they hadn't cut all her dialogue out.
>Brave Undead, your arrival here foreshadows your fate.
>A true monarch is much more than a ruler of men.
>Brave Undead, you've met that dragon? That living, breathing sham.
>The only known NPC invader to use gestures. He will use the "This One's Me!" gesture upon invading, and the "Mock" gesture upon killing the player or summoned phantoms. He will also use the "No Way" gesture if he happens to interrupt someone attempting to heal with Estus.
Jesus Christ how horrifying
>find this strange tree in a hidden cave
>there's a notched whip right next to it
>if you whip it, it will restore your weapon's durability
>if you throw a fire arrow at it (fire infused/buffed weapons don't count) it will catch fire and die
>it drops "seed of the sunken king Jeremiah" (looks like a soul, but it's called a seed. weird)
it's kinda hidden in the first area of the DLC, where you have to hit the white pillars to rise or lower the platforms
go to the edge of the cliff and somewhere you should see a bunch of statues (similar to the ones in the gutter/black gulch/everywhere in the DLC) and there's a white pillar right behind them
it's hard to hit, but it will rise a platform that will let you enter the cave
I'm gonna get shit for saying this, but as unfunny as that little "joke" has become, it would be really fucking hype to have this for real. Especially if the AI is designed to be really stupid and overpowered just to fuck with you.
Yeah I tried that strategy. I also picked up on havel being slowed by water so you can get the medium guy alone. It's still not very fun. I feel like I wasted my money because of this fight alone.