Still can't get over this... Wish that were possible. ;_;
Once we have a video game that plays and feels like this, I can die with a smile on my face.
You sound like your 13
This is like sh?nen manga, holy shit.
>implying cybernetic enhancement wouldn't make shit like this easy
Our great grandkids will call that scrub-tier.
But it's also for wasps, crabs, skeletons, dolphins, and spiders.
I know what the reference was from.
That doesn't mean it isn't hype as fuck.
>Smash bros will never be as fast as that sudden death part
i don't quite understand
to what extent is it "tool assisted"? is it literally breaking game code, or just executing impossibly timed commands? as in .01th of a frame command execution?
i don't really get how they're able to literally perform dragonball Z shenanigans below the stage, i've never seen this kinda thing before and it's really dang neat
Well the one OP posted is modded so they can use their up+b attack more than once in the air (I think)
But for the most part TAS just does what you said about executing impossibly timed commands.
Well the fox and falco video involves 2 custom movesets that people made where they took out startup, end lag, and weakness frames.
Tool assisting, as far as my knowledge goes, just means they play the game at 1 frame a second, or something like that, so they have time to execute everything perfectly.
they're playing the game 'perfectly' by going at it 1 frame at a time for perfect inputs.
some genres this means fucking up the RNG, save scumming.
TAS runs of older JRPGs are hilarious to me
there are times where i regret questioning the magic of things
this is one of those times
TAS is also used to showcase some gamebreaking/funny glitches.
just look at how bomb man's stage just lifts its skirt and welcomes the invasion