You know, with Mega Man in Smash Bros. and all, I've been thinking about how fun it would be if there was a Capcom versus game with the other half of the roster being Nintendo. Smash is fun and all, but I hunger for a more traditional fighting game featuring the Nintendo cast.
So I thought, wouldn't it be
funif we discussed a hypothetical game like that? Also assuming modern Crapcom wouldn't fuck it up as they always do.
Discuss possible roster, moves, systems, and the works.
I honestly think it would be best for this hypothetical game to use a stylized aesthetic to some degree. Like, think Dante in Viewtiful Joe.
The midgets of MVC3 contrasted enough with the realistically-proportioned (more than usual) Capcom fighters, it would look really bad if the same thing happened with Mario vs. Ryu and whatnot.
>All of Clover and most of Plat's characters potentially in one game
Too bad Capcom probably still doesn't remember God Hand exists
Well, it would obviously play like MvC, for one.
We would probably see less representatives all around, maybe even more fucked up proportions. Mario would be the main Nintendo character, Ryu the main Capcom character.
Maybe we would get special win quotes, like Wesker wanting to get Samus' chozo DNA or curious about Fox, Gene and Falcon bro-op, Dante commenting on Link's lack of style, Mike Haggar wondering if he could wrestle Bowser, Pit being scared of Firebrand, this kind of stuff.
Akuma vs Ganondorf
>Gene vs Falcon
>Viewtiful Joe vs Wonder Red
>Amaterasu vs Fox
>Dante vs Marth or Link or something
Shit, that just made me imagine Nintendo vs Tatsunoko for some reason
>We'll never be able to have Samus vs Tekkaman Blade
Yeah that'd be cool. Who would they use for giant characters if they still had those? Capcom could still use that Lost Planet mech, but who would Nintendo use? Doshin the Giant?
>Captain Falcon - Character Theme: https://www.youtube.com/watch?v=RcRddSEMCqI
>Falcon Punch - QCF + At
Has relatively slow startup, but is very strong as leaves you at frame advantage when it connects, even on block. Hits mid.
>Falcon Kick - QCB + At (Air OK)
In contrast with the Falcon Punch, the Falcon Kick has very fast startup and travels very far , but leaves you at frame disadvantage on block, so you can be punished. Hits low when on the ground. Can be used as a divekick while in the air, in which case can either hit high, mid or low. Both versions can OTG.
>Raptor Boost - DP Motion + At
A flaming uppercut with a very large vertical hitbox, Captain Falcon does this move without jumping, feet planted firmly on the ground. Works spendidly as an anti-air. Can OTG.
>Falcon Grapple - 360° + At (Air OK)
Falcon performs a command grapple which causes an explosion, as he yells his signature "YES!". If done while jumping, it is technically the Falcon Dive.
>Level 1 - Big Blue Beatdown - QCB + At x2
Falcon throws a Falcon Kick, which upon connecting, leads to him performing three Raptor Boosts on the unguarded opponent in quick succession. The final RB sends the opponent flying upwards vertically, whereas Falcon charges a Falcon Punch which connects when the opponent comes falling back down, sending them flying towards the opposite direction.
>Level 1 - Mute City Combination - QCF + At x 2
A flurry of blows similar to Captain America's Final Justice, which ends with Captain Falcon performing a stronger version of the Falcon Grapple/Dive.
Level 3 - True Falcon Punch
One of the partners yells "CAPTAIN FALCOOOOOOOON!!" as it is performed.
The damage is suitably astronomical.
>Akuma vs. Ganondorf
You know when you don't know you need something, but then you realize it's a mystery how you've lived without it until now?
>Eighting handles development
>Has an engine somewhere between TvC and MVC3
>Has a Roster size on the level of MVC2 or greater.
>All the characters that weren't considered Smash Bros. material getting playable roles
I'm already having a ball imagining Wonder Red's moves.
Hell, the thought of the protagonist from Famicom Detective Club facing Phoenix Wright would be balls deep awesome.
Imagine Samus though
>QCF + Attack to shoot, you can hold the button down to charge the shot.
>Bombs can OTG
>"BEHOLD! OPTIC BLAST!" Superbeam which travels like in pic related.
>Crouching Heavy can work as an anti-air normal .
So would you prefer if characters
except Linkcalled out their attacks during fights or keep it like they do in Melee? I think I'd like it better if they yell out. It's part of the appeal of versus games to me.
>Samus yells "GUIDED MISSILE!"
Here's a realistic-ish 30 character roster I came up with.
feel free to bitch about it if any of you care.
Too many Street Fighter representatives
and no Cammy to dress up in Rosalina/Peach altsbut otherwise it's pretty great.
I think they mean roster-wise. Gotta admit, having Captain Falcon fight Captain America would be pretty fucking awesome.
I could care less is Samus is a more fitting rival, Ryu as Mario's rival just does not fit.
Mario vs Megaman. Make X Samus' rival or something.
Ikeas Ryu's rival.
Also he's a grappler/swordsman hybrid.
Venom was out of the picture due to the fact that the symbiote was no longer with Eddie Brock, but rather with Flash Thompson (Agent Venom). They could either put in Agent Venom or no Venom, and the main reason they wanted Venom back was so they could reuse the Venom movelist from previous games in the first place.
One fights for his friends, the other fights for self-improvement.
It would probably be more like
2) Chun Li
13) Vewtiful Joe
16) Phoenix Wright
19) Edward Falcon
21) Ryuu(Breath of Fire)
22) Monster Hunter
7) King Dedede
14) Donkey Kong
15) Diddy Kong
18) *Pokemon starter rep
19) Little Mac
20) Captain Falcon
23) Wii fit trainer
24) Simon Belmont
25) Wonder Red
Why do you Castlevaniafags have to pop up everywhere?
I've always wanted the merchant from Resident Evil 4 to be a playable character in a Capcom fighter.
>Takes damage but is not killed
"Is that all, stranga?"
>As a super fires from the Infinite Launcher
"Hahaha. Now THAT'S a weapon!"
There hasn't been anything decent on Shonen Jump since Dual Arts.
>Platinum versus Capcom
I would want to see vanquish stages or anarchy reigns characters in the game. Hell if they have Konami's permission, they can probably fit some of the metal gear rising bosses in there too. I wonder what monsoon's moveset would be like
48 at base with 2 DLC, but vanilla was 36 + 2 DLC and that was working with more or less existing characters (thanks to having a similar system to TvC and having 2 prior crossovers full of characters with even bigger movesets to trim down). The majority of the Nintendo side would have to be manufactured for NvC.