Bowser's Inside Story was the franchise's peak.
Bowser's Inside Story > Superstar Saga > Dream Team > Partners in Time
They are all amazing, though. What a series.
I thought the pacing got Dream Team really roughly. If it was a 20 hours adventure instead of a 40 one, it would be the aboslute best in the series. Just imagine if it was like in SSS, where 3 hours in and you have four different Bro Moves and many ways to explore the overworld.
DT had much better/cooler giant bosses though, especially the last one.
It had some odd pacing in some of the 2D areas, but I still felt it was better than BIS' 2D parts.
Though it could have used a couple more Bros. Moves (you could get some by letting people move Luigi in front).
>mfw PiT is the only M&L game I liked enough to complete
Isn't short good, though? SSS was also very short, but the fact that it gives you all that content in such a short time makes it good.
You visit every area briefly enough so that they won't bore you, but enough for them to leave an impression.
Also, I felt the characters in DT were too recycled. You had the bean people and Hoohoos from SSS and Block people from BiS. Then Toads and Yoshis.
The final hours also seem to be quickly tackled on.
Bowser's Castle is just the Koopalings, and they don't even have any personality. Maybe Nintendo didn't let them give the characters personality, but really, it felt empty.
The last boss was also bad and unbalanced.
After reading the Iwata Asks and some interviews on the game, I can see what they were aiming at. They wanted this to be Mario & Luigi again, as after Babies and Bowser it started to feel like the series wasn't theirs anymore.
Still, the Dream World didn't felt as different as playing with Bowser does. I would like another gimmick in the next one where you play as someone else.
Maybe Wario and Waluigi in the X and Y buttons
>tfw young child while playing superstar saga
>literally my first turn based rpg
>heading to final boss
>buy nothing but normal mushrooms
>can't beat boss
I feel like I could do it now, if I tried, but I'd rather just replay the game.
I beat it for the first time recently, but the boss really is broken.
The main problem is that 1/4 in the fight, Bowletta just instakills you and the battle restarts with you having only 1HP with each bro. You are obliged to dodge her first attack to recover life, but the attacks range from ok to plain unfair.
What do you people find so amazing in SSS? I'll never understand. I got it on release, and I loved it, of course, but when BiS and DT came out I immediately saw they were better.
BIS and DT had Bros. Items that used BP instead of coins, where SSS had actual Bros. Moves.
SSS is short but also the sweetest.
I recall PiT and BIS being longer than SSS though.
I liked exploiting the thwomp volcano minigame to get infinite beans for free (with a lot of time, though) and buy the badges from fawful that made bro items cost 0 bro points. Spam mix flower on everything.
BiS and DT had Bros. Items that use BP rather than being stocked in your inventory
And I simply liked Bros. Moves more for a few different reasons
>They didn't take as long to execute as Bros. Items
>They felt less like they were trying to shoehorn in hardware gimmicks
>They were basically the moves you use to traverse the overworld applied to combat, which felt more "natural" than random as fuck items
>I liked the system that let you reduce moves' BP use but also made the timing more strict
Dream Team was just missed potential all around
A game taking place mostly inside Luigi's dreams? They could've brought back old worlds and old bosses with new twists. Add a dash of Wart and a nod toward Subcon and it would've been golden
They can barely give the characters any personality. Nintendo would hardly let them use those characters, only if it was like the Koopalings in the first game, which didn't had any character at all.
not even going that far back, i thought we'd get a dream-shroob world, a dream-cacletta world, etc
like revisiting the past games in the series, but in hard-mode
instead, we got a game that was 80% tutorial levels with bowser being the only recurring villain
instead, we got a game that was 80% tutorial levels
>They could've brought back old worlds and old bosses with new twists.
I'm glad they didn't.
I know their new stuff isn't exactly great, but at least they were trying to create an original experience instead of rehashing old ones.
SSS > BiS >= DT > PiT even though I love PiT to death, the rest are just more fun to play
the thing I hate about the M&L games is how you could only swap to Luigi in SSS, you'd think Dream Team would bring that back instead of treating Luigi like some unplayable NPC you had to drag around
why not all three?
>dreamy Shroob fight
>dreamy Fawful fight
>dreamy Midbus fight
>Zeekeeper and Pi'illo related fights
>dreamy Wart fight with Shy Guy helpers
nightmare-y King Boo fight
DT was nice, but I had my fair share of problems with it.
+ great graphics
+ battling is really fucking fun
+ the bosses were actually challenging
+ wonderful music
+ good writing
+ giant battles were the shit
+ had some great areas (Wakeport, Mount Pajamaja, Somnom Woods)
- tutorials everywhere
- padding everywhere
- gyro controls were shit
- the dream worlds were mediocre and excruciatingly repetitive
- had a generic "evil castle" final area that ends with a disappointing final boss
- game wasn't exactly memorable compared to previous games
It's still a nice 7/10 game, but it could've been much, much better.
>tfw we will never get a game staring Bowser and only Bowser
Peach got her own fucking game for God's sake, can't the big man himself get one?
Technically no, it's not required. I like to go through older games in a series first even if story isn't an issue though because backlog. If you already bought the game you might as well play it. But don't forget to play the older ones as well.
Playing through Dream Team right now. Just finished that Mountain area. Also dicks
I played Dream Team before BiS, and it didn't affect my enjoyment of either because a) Dream Team seems to largely ignore the events of every other M&L game, and b) BiS is by far the better game.
That's very subjective, but all of them have excellent soundtracks.
I like how all games have a few references.
For example, in Dream Team Bowser says to Starlow that he "hates her voice".
Superstar Saga is much better than Inside Story. The biggest problem I have with the series in general is that they kept on messing with the gameplay by adding different battle mechanics.
The babies weren't bad, but they weren't the problem with PiT. Bowser was pretty easy in general but it was just fun experiencing Bowser. Now, I haven't actually played the 3DS game.
But, after seeing "Now you can play in Dream mode" that kind of lost my purchase. All I wanted was to play as Mario & Luigi! I don't want these segments where I have to mess with gimmicks.
Why mess with something that wasn't broken? Why did the games get shorter and shorter?
Like I said previously in the thread, the objective this time around was to make a Mario & Luigi game. No Bowser, no Babies. They wanted to make it like the classic again, and they did it.
The Dream World parts are pretty much like BIS' sidescroller sections, but the battles is all Mario and Luigi.
In the Dream World, Luigi's dream self comes into Mario and makes in a little bit more buffer. So all your attacks are done with A but pack an extra punch.
Even the Dream World exploration is like the Dream World, using even the same Bro moves like the Spin Jump, but in Dream Form.