Oh fuck this, I'm 27 hours in and can't take it anymore, this game is too tiresome for me.
Seriously, the pacing is awful and summoning personas is a fucking chore, which is a shame because I really liked the characters and the music in this game.
Is Eternal Punishment just as awful or it gets better?
I would just stop now. It isn't for you, which is a shame.
Goddamn, I dropped at Caracol boss fight, those Nazi flying tanks, I only bothered to summon 2 personas up to that point (the ones I wanted needed humongous amounts of cards that I totally wouldn't grind for), so I couldn't defeat them.
Guess I'll just watch the ending on Youtube now.
>Remember that even the anon that recommended it said the gameplay is ass
>"I'll endure it for Heart-tits"
>Go looking for the guidance counsellor
>Lisa is cute
>Still no Maya
I find it easier since I don't like the press turn system.
I honestly wouldn't even bother.
It seems I have no choice but to play it after all, care to give me some tips to make the it less soul crushingly tiring?
Persona 1 and 2 have atrocious gameplay, downright some of the worst in the entire MT series.
The people who worship it are generally just doing so out of love of the concept, story, or simply a love of being a contrarian to P3/P4 because they're more popular.
If you want good characters, music, and more refined gameplay in another MT subseries, try Digital Devil Saga. They recently put DDS1 and DDS2 on PSN.
I'd almost recommend the Raidou Kuzunoha games, but by all means their gameplay is pretty terrible in a different way (clunky action games rather than RPGs). Or, you could give Devil Summoner: Soul Hacker a try, though the characters/plot aren't as indepth.
IS's system is better on the PSP than decade old EP on the PS1,
It's a damn shame, also I enjoyed P2, just wish it used a fusing system instead. I didn't mind the combat, the fuse spells and the story is damn fun. But getting new Personas is a damn chore
>Persona 1 and 2 have atrocious gameplay
>first person dungeon crawling
>guns with different ammunition types
>persona affinity systems
>demon negotiation with personality traits that help match what type of response to use
>everyone can use multiple personas
>two different story quest for persona 1
>both games tie together well in the end with many of the characters from 1 appearing in 2
>multiple armor slots for persona 1
>no stupid social link padding
Can you explain this to me because I'm struggling to see how persona 3 or 4 are anything but down-grades with dumbed down game play.
>Demon negotiation was dumb and i'm glad its gone.
>It's one the core game-play mechanics of the entire series
I like it because it's helping me ease me into the system, but that is your opinion
Yeah but the other games of the series give you a demon based on successful conversation
P2 gives you fucking cards, and you need to do like 20 of them to summon one persona
That being said, I still think demon persuasion is stupid, and Raidou had the best system in place
I haven't played If, but I thought that was just a copy-paste of SMT1/2 mechanics, which I can still stomach more than P1/P2.
Have you done DDS then?
Having more mechanics doesn't mean having better implemented, better realized, or more satisfying mechanics.
It doesn't do a good job of "easing you into it" since it's so radically different and grindy. That and each game changes negotiation mechanics, and it's pretty shitty in the most popular SMT game that have it.
Eternal Punishment is far worse in terms of gameplay but better in terms of characters
Also if you're 27 hours in and haven't beaten it you're doing something wrong it's not very long at all
>Have you done DDS then?
Not yet, though I have both pirate copies here in some drawer, been planing to play them for a long time now. Should I start with Nocturne first then DDS after?
>since it's so radically different and grindy
I've been playing smt 1 and I'm not really seeing a difference expect that in p1 you can make demons flee if you scare them or inflict a status effect on them if you make them happy.
>Also if you're 27 hours in and haven't beaten it you're doing something wrong it's not very long at all
I shit you not
I'm not much of a MegaTen player but I've noticed in the games I have played that the Guns never seem to do very much...what exactly is their main purpose supposed to be?
An easy turn when you don't have an ice skill to use on a fire demon, so you just use "ice bullet" for example?
I'd go with DDS1/2 just because it'd be a bigger change of pace in gameplay along with having a chance of outdoing the parts you liked of Persona 2.
With Nocturne, you'd be getting rid of the bad gameplay for something better yet a bit similar, though the demon negotiation is some of the worst in the series. But there's almost no story/characters worth speaking of.
>Removed random encounters
>Simplified the whole Persona summoning process
>Removed demon negotiations, which seem fun in the first hours in past games, but ended up turning into a chore as you progressed
>Simplified the dungeon crawling part, which was, for the most part, pointless in P2 (remember looking for bombs just so that Leo guy explode the buildings anyway? or the Giga Macho store?)
A human-exclusive attack non-reliant on stats for the damage output usually, giving more variety in the types of damage you can do.
I like it because it lets me make a human who can provide offensive support despite their strength, being in the back row and still able to do some damage if they don't know magic. Alternatively, it's rewarding when you pour levels into Strength and end up with a human whose melee is stronger than their guns.
>though the demon negotiation is some of the worst in the series.
Lord have mercy, I'll go with DDS 1 and 2 then, thanks a lot for the tip, you just saved me from more heart crushing disappointment.
nigga I had like 68 hours gameplay on IS
I got all the legendary weapons and shit but still it was decently long especially not being padded with s link shit
If you do ever get to it, just know: It is the most random in the series. There's really no personality reading involved, choices and items you give will give different responses every time from the same demon for no reason. The goal is getting demons who have negotiation-related/command skills, but it's still just ehh then.
I'm thinking about it instead of grinding for a certain Persona to beat the
Metal Lisa/Eikichi/Jun in EPso I can finish this fucking game already
No fuck that, I'm not a masochist.
>Persona 1 and 2 have atrocious gameplay, downright some of the worst in the entire MT series.
P1 had the best gameplay of the entire Persona series. I was disappointed when 2 dumbed it down so far, only for 3 to completely kill the series.
Can people tell me how to finish P3? I am about to give up and try P4.
I fucking loved P2, shit was fun as fuck, dungeon layouts were alright. Story was great.
However I am like 20 hours in P3 and it is becoming a chore and I loathe pretty much everything about this game.
The dungeon layout is the same fucking shit recycled over and over and over again.
Shadow designs are fucking god awful and seems like they did this to save money.
Not many characters are enjoyable. Too much social sim for my liking.
Main complaint is the dungeon layout and tartarus. It is so fucking god awful and lazy. How the fuck do people like this shit?
will I enjoy P4? Is Tartarus in P4? If not do the dungeon layouts get better?
It took me around 32 hours to beat IS. I don't know why I always take so long with these games even though I never get stuck.
For comparison, I'm at Naoto's dungeon and I already clocked in 30 hours of gameplay.
I'm with you OP, i'm 25 hours in and i can't deal with this slow bullshit anymore. I got to this insufferable caracol piece of shit dungeon and i don't have the patience to deal with it.
>Persona 2 thread
Would I be missing out on anything playing Eternal Punishment first? Shit is on sale on PSN right now, wouldn't mind seeing how it is since I enjoyed P3FES, SJ, and SMT4.
Tartarus isn't in 4, different dungeons, but similar design, of hallways, the aesthetics are different, and i guess some dungeons have some sort of trick to em
Social simmy though
Persona 4 is the same shit but chunked into far more manageable, 10 level dungeons that change each story beat.
It also actually has something resembling a plot compared to P3.
P4's as much if not worse about the social sim aspect, and all of the characters are fairly happy-go-lucky if you can stand stereotypical teen writing.
It also recycles a lot of the P3 shadow designs.
>Would I be missing out on anything playing Eternal Punishment first?
Play Innocent Sin first, otherwise some things in Eternal Punishment won't have the same impact. Also, be sure to have a lot of patience, since both games didn't age very well (if you are reading the thread you might have noticed this already).
Estoma is an ability that wards off weaker foes, use in combination with demon negotiation for pic related
Eternal Punishment has worse gameplay than IS? How did they manage that? I already decided never to play IS after discovering it had worse gameplay than most NES RPGs, how could they make the sequel even worse?
It definitely had the best dungeons at least. I was so disappointed by the fact that they switched to third person dungeon crawling, and randomly generated dungeons are the worst.
post more music ho
YOU'RE GOING TO KILL THE PERSONIFICATION OF ALL EVIL AND LIKE IT.