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It's time for glorious Starship thread /v/ >Homeworldan

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Thread replies: 449
Thread images: 205

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It's time for glorious Starship thread /v/
>Homeworldan
>Starwarsan
>Startrekan
>Warhammeran
>EVEan
>>
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>>253930745
>>
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Who is your shipfu?
I cant choose between this one and...
>>
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>no freespacean

Shame on you OP.
>>
>>253930864
How am I doing?
>>
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>>253931131
Sleek as fuck. And that Trinity cannon
>>
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>>253931131
...this one.
>>
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Have you noticed how civilized /v/ is discussing spaceships?
>>
>>253931479
The Excellsior is sexy as fuck. I love the interior as well. None of the early 90s crappy lcars, it's all proper 80s green hacker terminal
>>
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>>253932012
Reminds me a little bit of that Imperial Navy ships in Star Wolves.
>>
>>253931781

until you bring up scam citizen
>>
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>>253932005
Add to that the objectively best ST uniforms ever and you have something to lust over.
>>
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DIVE DIVE DIVE
>>
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>>253932345
And my favorite big ship.
>>
>>253932197
How is it a scam? Development is coming along nicely.
>>
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>>253932460
> sathanas
>>
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The best spacefighter.
>>
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PAAAARTS...
>>
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>>253932460
I'll never forget the first time I played FS2 and I was flying through the nebula and saw this horrifying monstrosity.
>>
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>>253930745
Is that a rocket launcher design for the new Unreal Tournament?
>>
>>253932849
not the same guy but yeah its not a scam so much as early on pay2win

>buying high tier ships right off the bat
>even if you manage to destroy those ships they have free insurance

I was looking forward to the game as much as anyone but after seeing what its become, not so much.

ATLEAST ELITE DANGEROUS MIGHT STILL BE OKAY.
>>
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Nyx supercarrier. My favourite hull of all in EVE Online.
>>
>>253937086
Nyx is sexy but i like the Caldari one more.
>>
>>253938193
Caldari carriers and titan looks like created in Minecraft.
>>
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>>253930745
>not starting with this image
>>
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Welp, looks like we are dying.

Gonna post this and let it all sink to nothingness.
>>
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Going to post some EVE ships.

Naga battlecruiser, Caldari origin
>>
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Rifter frigate, Minmatar origin

I think it looks even better than Nyx
>>
>>253939298
Ill give you the titan one but the carrier no way.
>>
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Nightmare battleship

Manufactured in Sansha Nation
>>
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>this demo will never be a game
>>
You know what space game had a really shit ship and really shit controls and was all around a complete disappointment?

X Rebirth.

The "Skunk" was the right name for their shit ship.
>>
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i don't even care if it is shit
>>
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Stabber cruiser, Minmatar origin
>>
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>>253931131
Best wing.
>>
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Oracle battlecruiser, Amarr origin
>>
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From the last thread, also, does someone have pick with different styles of ships, like high-tech, , modern, traditional, etc?
>>
>>253936190
>>253930745

Why are so many ships penis shaped?
>>
>>253942415
I liked the old design better
>>
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>>253942824
Speaking about penis shapes, Avatar titan, Amarr origin.
>>
>>253943042
Looks more like a fleshlight sleeve.
>>
>>253943042
space shroom, space dong, space horse cock
>>
>>253942759
OH GOD
>>
>>253942824
So they can penetrate the lips of space.
>>
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Crow interceptor, Caldari origin

Last month CCP developed new model for Condor hull, but I like the previous one more.
>>
I hate this thread because it stops proper space threads from existing. At least you stop making them every day in a week or so
>>
>>253943042
The design being a more ugly version of the Guardian of Khadesh mothership is really bothering me.
I know that imitation is the highest form of a tribute, but still...
>>
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Under rated gunboat.
>>
>>253935071
Ah, someone who actually played good games. A rarity here on v.
>>
>>253943585
>less firepower than Rebel/Zann equivalents
>hit box works correctly, unlike rebel analogue
It can be marginally better only because of price.
>>
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Ragnarok titan, Minmatar origin
>>
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>no moldy crow
>>
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>>253943454
I too, prefer the original scorp design. Especially this one... pink scorp ftw.
>>
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Erebus titan, Gallente origin
>>
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>>
We had this thread yesterday but I don't mind.
>>
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Red dwarf, smegville
>>
>>253944239

It works just as good practically.

Toggling the max firepower works to negate the first problem any how.
>>
>>253943042
Aw, it looks spooked...
>>
What's a great space video game I can buy on Steam, I have money in my Steam wallet and I would like to play a space game

Is Universe Sandbox any good? It's in a humble bundle right now.
>>
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Scorpion battleship, Caldari origin
>>
>>253944330

Good ol' times without CFC/N3 blue doughnut...
>>
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>>253945305
Stop posting that shitty new scorp.

Here's the real one...
>>
>>253945742
But anon thats just spreadsheets
Oh wait
>>
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>>253945305
Oh here's a better one.
>>
>>253945742

Daamn, when did you take this ss? It looks like done in Castor or Exodus.
>>
Is Sins of a Solar Empire any good?

It has a cool name
>>
>>253946261
Castor.
>>
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40k confirmed best ships
>>
>>253947015
They're pretty at least.
>>
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>>253946397
>Is Sins of a Solar Empire any good?

It's not Homeworld good but it's decent enough. Make sure you get Rebellion.
>>
>>253944658
based
>>
>>253947057
You're goddamned right.
>>
>>253931131
>>
>>253947257
How big is the sulaco, anyway? It had a crew of, what was it, 10 people? No engineers, most of the crew were marines, there was one pilot (and she flew a dropship) and a synthetic. I assume the synthetic handled everything on the ship.
>>
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Montross' ship was always bad-ass, to me. Dat amphibious design.
>>
>>253947449
I can't really say, I do admit the crew seemed stark in the movies. They're apparently pretty damn big in A:CM.
>>
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Is it too much to hope that the HW remakes will be decent?
>>
>>253947449
385 metres long. Current day Nimitz class carrior of similar lenght has 3500 personell and 2400 serving the air wing, so for the Sulaco not being a carrier I'd say a good estimate is ~4000 if you count the atomation and the cold sleep realistically for a quarter mile ship I'd say 2000 at most. Makes you think really how much crew the 1.7 kilometer ships of Star Wars need...
>>
>>253948049
To reduce crew workload, and increase efficiency and safety, operation of the ship is fully automated. The Conestoga is equipped with a 28 Terabyte, carbon-60 based core mainframe. In effect, the ship could pilot itself and fight a space battle even if the crew were all dead or in hypersleep. However, at any time, combat or navigational decisions made by the ship can be overridden by the Commanding Officer. Backup is provided by an 8 terabyte mainframe and local terminals dispersed throughout the ship. Most damage control is automated by the Conestoga's mainframe. If the reactor suffers severe damage, the entire assembly can be jettisoned before an explosion occurs. If the vehicle is damaged to the point it becomes untenable, emergency evac is prompted by the CO or automated systems. The Conestoga carries eight BD-409 EEV (Emergency Escape Vehicles). If the crew is in hypersleep, their capsules will be loaded by the automatic systems. The ship may also be scuttled by the CO. Self-destruct protocols are initiated manually, causing the reactor to go supercritical fifteen minutes after initiation.
>>
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>>253947257
I love block-ships.
>>
>>253948771
>>
>>253948470
I think I remember in one of those ship diagram books that a star destroyer has ~2k crew, don't know if that counts troops though.
>>
>>253930745
how does that thing stop?
>>
>>253948296
Actually I've spend some time talking to the devs on the forums. And I think they are doing a good job. Let me elaborate: first of all they are also packing the first two games, so if bad comes to worst and the remakes totally suck, you'd still have the original games as Relic made them made compatible with 64-bit systems like windows 7 and 8. Secondly they are in tight cooperation with Black Bird (preeeety much off the Homeworld team from Relic) and they are working with the source code of the original games, so it's not like making them from scratch, more like refining the existing ones. And lastly they are actually listening to fans who played the games 145109234810412 times about the bugs and imbalances in the gameplay.
>>
>>253948489
Muh nigga. Dem 15 pulse-fire torpedo tubes.
>>
>>253949009
by rotating and burning the opposite direction obviously
>>
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>>253949065
You've given me hope anon.
>>
>>253949191
seems practical
>>
>>253949009
Star Wars uses non-Newtonian physics. But they actually explained it as the ship having a constant repulsor field working opposite of the engines and being powered by them to neglate the g-forces on the crew. When the engines idle the repulsor field stops the ship. A more reasonable explanation would be what today spacecraft do though, they simply turn in retrograde and burn the main engines. Fun fact before Mass Effect went gay space travel was explained exactly that way, the ship accelerating for half of the journey and then turning backwards and decelerating the other half.
>>
>>253949009
Well and this is the reason why orb-shaped spaceships are the best.
>>
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This was from a PS1 Star Trek game. It's apparently a fighter shuttle carrier.
>>
>>253949662
>>
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>>253949662
>not dodecahedron ships
>>
Any of you dudes play Starsector? Pretty fun so far for me.
>>
>>253950032
Gesundheit.
>>
>>253950092
I'm hyped but refuse to burn out myself on an alpha.
>tfw release in 2022 at this rate
>>
>>253948907
>>253948771
The Human ship designs didn't do a whole lot for me, but goddamn is the MAC gun cool.
>>
>>253949903
Why do the Borg even have an insignia

And why is it a point hand
>>
>>253950092

Its fun as fuck im just waiting for some mods to get updated with it. The minimash mod for the older version was fucking fantastic.
>>
>>253950429
Borg is a philosophy. Borg is a way of life.
>>
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>>253949773

>Star Trek: Invasion

That game pissed me off so much trying to retreive the fucking shuttle with endless waves coming at me.. fucking hell i still have flashbacks.
>>
>>253950429
It was actually only used in one episode of TNG to represent Lore's 'liberated' Borg. Ever since then it's been used to represent them in much media. Otherwise, I don't think they have a need for one.
>>
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>>253949929

This doesn't have supercarriers (about two times size of dreadnoughts, biggest visible ships on image) and titans (ten times larger than dreadnoughts).
>>
>>253950846
It's not EVE so why would it?
>>
>>253950470
>>253950309
I'd love for some good mods. Since it's 2d and works off sprites I would totally expect some Star Wars mods or something like that.
>>
>>253950952

I was talking about my image, sorry.
>>
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>>253948771
>>253948907
I've always had a soft spot for Halo ship designs, especially for the UNSC ones.
>>
>>253951209
Somehow they always looked like blunt clubs in space to me.
>>
>>253947760

That ship looks rad. But it doesn't look like a spaceship. I wish people who are good at designing airplanes would just do that instead of drawing a plane and calling it a spaceship.
>>
>>253951303
Perfect symbolism for battleship diplomacy.

Anyone hyped for SPAZ2? I really enjoyed 1.
>>
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>>253950578

>Alien Chronicles mission

Holy fuck worst part of an overall good game.

>reach the shuttle
>lock tractor
>start hauling back to typhon which is a good 10 minutes away
>have to disengage tractor each time an enemy wave arrives and deal with them or risk them swarming and killing me
>>
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PRIORITY OVERRIDE

NEW BEHAVIOR DICTATED
>>
https://www.youtube.com/watch?v=JPeb547pis0

Never realised how big eve ships were until I watched this
>>
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>>253931131
You better fucking believe it's the BC-304 Daedalus.

The progression was the best in SG-1, starting out as children, eventually building armour against energy weapons, light space fighters, all the way up to intergalactic FTL cruisers equipped with some of the most beefy shit among any race.
>>
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>>253951496
Well I'm not disagreeing, maces in space can be useful.
>>
>>253951303
Well they were designed to look as practical as possible, in stark contrast to the Covenant ships.
>>
>>253942824
Everything is penis shaped.
>>
>>253951417
To be fair, it is a Star Wars ship design.
>>
>>253950398
I always liked how Human ships were essentially MAC guns with engines strapped to them.

Real bootstrap stuff.
>>
>>253948907
>>253948771
Halo gets a whole lot of points for the MAC attached to everything, the big ships and stations are really just 1km+ cannons with an engine.
If you have a shitload of energy generation it's probably the best sort of firepower available, just throw a few tonnes of depleted uranium at 10% of the speed of light and you won't have many survivors.
>>
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Best warp/ftl effects?
>>
>>253947449
>>253948049
Why exactly did they think it was a good idea to only bring one squad of marines, especially if they knew they might face combat?
>>
>>253951637
And they did all by stealing tech from every other race all the while criticising the goa'uld as parasites who steal tech from other races.
>>
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I forgot what this game is about but I love the art.
>>
>>253941529
me and a friend were LS roaming and jumped a dude using a rifter, RIP
>>
>>253952591
Humanity will eventually advance, though. The Goa'uld had their shit for thousands of years and went nowhere because cultural and technological stagnation suited them just fine
>>
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>>253951209
Always loved their design philosophy.

However I had to pretend that the command bridge is actually in the center of the ship, protected by layers of hull.


Anyways, do you guys accept original ship constructs donut steel?
>>
>>253952591
Hardly any of it was stolen, most of the important stuff was traded or gifted to humanity (hyperdrive, efficient sublight engines, trinium).
Even the stuff that was directly stolen (gliders) couldn't be used since Apophis wasn't a complete idiot.
>>
>>253952292
Warping a huge fleet along with a Titan simultaneously in Sins of a Solar Empire Rebellion is seriously cool to watch.
>>
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>>253932362
I've forgot.

What does Shatner say at the end?
>>
>>253953056
>original ship constructs donut steel
It feels deja vu tbh.
>>
>>253953337
Still didn't invent it themselves.
>>
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>>253930745
it's between this
>>
>>253952284
Someone crunched the numbers on how powerful the Super Mac Guns are, and apparently each shot puts out about 51.6 gigatons of TNT, which is a fairly ridiculous number.
>>
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>>253953549
So? You said "stealing" and that's false.
>>
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>>253953819
this
>>
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DID SOMEBODY SAY STARSHIPS?
>>
>>253930745
Stay pleb
>>
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>>253953819
>>253954008
or this
>>
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This ship is sexy as all hell.
>>
>>253953549
Eh, maybe, but at least all of their stuff is distinctly human, and pretty damn attractive too.

Stargate is great for sexy ships, who the fuck created these things?
>>
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>>253954437
The Asgard.
>>
>>253954437
Canadians
>>
>>253954692
I mean who actually designed them for the show ya dongus.
>>
>>253954784
The Asgard.
>>
Don't mind me, just posting the best fucking Frigate in the world.
>>
>>253955206

Torpedo ship best ship
>>
>>253955206
Apparently. Miranda and Excelsior classes were used in Starfleet right up to the end of the Dominion War.
>>
>>253955567
They're in STO as well as the starter ship
>>
>>253955567
well the dominion war was basically just a reason for starfleet to get rid of its older ships
>>
>>253955074
Thor confirmed for real, and posts on /v/ about the designs for his own ship that he gave to some Canadians.

Meanwhile, Aurora-class battleship.
>>
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>>
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>>253955727
hue
>>
>>253932702
Acclamator rushan in Empire at War brings forth the most delicious tears.
>>
What's a good starting point to ease into games with starships and what not? I have zero experience with the genre.
>>
>>253955987
Starsector
>>
>>253955987
star trek online
>>
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>>
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>>253930745
>>
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>>
objectively the best ship in the game.

except the flak version of course
>>
What would be your favorite Alien-type ship design in vidya?
>>
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>>253949065
This shilling
>First of all you'll get the old games which you probably like anyway

That's not convincing me of shit bro
>>
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>>253951637
>not Destiny
Come on son.
>>
>>253957946
I try not to think about Universe too much, I swear since it aired there has been no large-scale sci-fi series, like it just killed the whole genre stone dead.

Please someone correct me if I'm wrong, I would kill for another BSG or Stargate.
>>
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>>253939460
thats not the complete one
>>
>>253959019
Is the Protector on this one?
>>
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>>253959019
And here's the additional chart with the REALLY big ships. To compare scales note that the Dune Heighliner and Independence Day ship are on both charts.
>>
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>>253959661
>Farscape
I always thought them smaller.
>>
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>>253952292
https://www.youtube.com/watch?v=Pobm_ok1CGI
>>
>>253960035
The wiki says that both of those ships are way smaller than depicted on that chart, at about 3,000m or so instead of 28,000m, so I don't know what's really going on.
>>
>>253955869
The Atlantis team got their hands on TWO of those fucking ancient ships. And they wrecked both of them in a matter of weeks/months.

Incompetent fuckwits.
>>
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eve is truly the game the genre deserves
>>
>>253942415
>>253942989
whoa, they updated the stabber design? nice
>>
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>You will never make cool looking ships in GalCiv II
>>
>>253960652
Well one was self-destructed by the original captain, and the other was lying in a crater for ten thousand years and was barely worth the metal in its hull by the time anyone dug it up again.

Given how powerful the Orion was it would have been pretty bad storytelling to have it conveniently appear and beat the shit out of every Hive that dares touch a human ever again, I think it was just written in so they could show off what Ancient fleets would have looked like without actually having super powerful weaponry lying around.
>>
>>253961361
The only one stopping you is yourself
>>
>>253961361
I never had the patience/skill/creativity. Let's hope GalCiv3 allows us to import.
>>
THE Y-WING IS THE WORKHORSE OF THE REBEL FLEET: IT'S NOT QUICK OR FLASHY, BUT IT GETS THE JOB DONE. THE ARMOR ON THIS SHIP IS EXTENSIVE AND ITS SHIELDS WILL PROTECT YOU FROM JUST ABOUT ANYTHING, WHICH IS GOOD, BECAUSE YOU WON'T BE GOING ANYWHERE FAST.
>>
>>
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>>
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Currently addicted to Space Engineers. I think I'm in love.
>>
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>>253955567
>>
>>253958964
I started to get into Universe, I persevered with being a fan of the first two series so I was a bit pissed off when they killed it.
The impression I've got is that the producers don't think Sci-Fi tv shows are worth it anymore.
I agree with you though, if they put another BSG or Stargate, especially then my life would be complete
>>
>>253962430
tfw it didn't go cheap enough during the steam sale
>>
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>>
Opininons on StarDrive?
>>
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Any games with some good B5 mods? I want to fight with some Narn cruisers and Shadow vessels.
>>
>>253963128
>population of higara: 180 million
>fire sajuuk at planet
>population of higara: 3
>>
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>>
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>>253962895
>muh dik
Fuck I used to love Star Trek
>>
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>>253933995
>>
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>No English version of the Legend of The Galactic Heroes game
>There aren't even any seeded torrents for the un-translated version
>>
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>>253956671
>>
>>253962895
That reminds me, Tim Russ (I think?) is trying to make his own dark, gritty Star Trek show

How are you meant to out dark or grit DS9 is what I want to know. The central conflict of the show is ended by attempted genocide.
>>
>no Star Trek
>no SG-1
>no Atlantis
>no Farscape
>no Battlestar Galactica

Every thread guys.
Every thread you remind me that there are no big space shows on.
Why is it all zombies and apocalypse and medieval drama?
>>
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>>
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B-WOOOOOOONG
>>
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>>253963693
>attempted
Make it successful.
>>
>>253963948
It was great how the show gave them the worst send off ever devised
>>
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>>253943454
this shit always gets me with Eve...

I kinda get asymmetrical designs, like why you'd make a ship like that in a way, but goddamn they just feel dumb
>>
>>253951571
You motherfuckers.
>>
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>>253964189
Thor deserved better.
>>
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>>
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>>253944287
Superior Ragnarök, and the best part to a flawed game.
>>
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>tfw no friends with computers that can handle it
>tfw mine can't either
>tfw what is multithreading
>>
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>>
>>253952596
If I remember corectly

>randomised missions
>you have a career to build up a fleet
>micro version of HW planning fleet positions
>1st person fighter flying once combat starts

>art style is a lot like HW
>>
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>>253964739
Pretty as heck though.
>>
>>253964613
I always liked that one
>>
>>253964739
Why the fuck would you play SotS 2? Are you dumb?
>>
>>253964384
Thor was a total bro.
Hell, the entire Asgard were total bros
>>
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>>
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80s and 90s shmups tend to have the best ship designs.
>>
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>>253965263
Except Loki

And the High Council anytime Jack wanted help
>>
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>>253965241
It's sexy as hell. I like the scale. I like the setting. I like the combat.
>>
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>>253965337
>>
>>253965382
I don't know the High Council seems alright. They did help that one planet using SG-1 as a cover.
>>
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>>253965449
>>
>>253965382
Well they can't all be perfect, though they did sacrifice themselves to save the SG crew
>>
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do home built ships count?
>>
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>>
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>>253965510
>>
>>253964213
Source? search engines are giving me bullshit.
>>
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>>253965573
>>
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>>253963682
jesus christ

does it still have the yamato gun though?
>>
>>253965449
Sexy doesn't fix how awful it is. Play the first game.
>>
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>>253965691
>>
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>>253965787
>>
>>
>>253965960
>space ship takes damage
>starts listing to the side
>in space
>>
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Colony Wars: Vengeance had great ships, yet no one here ever talks about that game.
>>
>>253965821
Gratuitous Space Battles
>>
>>253966121
I only ever played Red Sun
>>
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BY THE ORDER OF THE CARDASSIAN CENTRAL COMMAND, THIS THREAD NOW BELONGS TO THE CARDASSIAN UNION.

POWER DOWN YOUR WEAPONS, LOWER YOUR SHIELDS AND PREPARE TO BE BOARDED.
>>
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>>253966001
I did.
The first game is much more polished, but the second has some good stuff in it. If they'd ever fucking finish it, it'd probably be better.


>>253966119
>sundered compartments outgassing
>>
>>253966097
>Stardock

Maybe it's the irrational dislike I have for them after they got the Star Control 2 rights talking but it's probably for the best they didn't get it
>>
>>253966379
>Star Control 2 rights
Have they done anything with them?
>>
>>253966001
SotS2 isn't bad. Not anymore anyway. It used to be unplayable, but it's pretty good these days.
>>
>>253966469
They're making a prequel
>>
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>>253966097
>Gearbox' record with other IP is abysmal
>even Borderlands was put together using stolen money and stolen design
>they've never made an RTS, let alone a 3D RTS most other RTS companies haven't attempted
>they admit they bought it because one of their guys was a fan of the series, but nobody else is
>>
>>253966310
>If they'd ever fucking finish it, it'd probably be better.
Nope, it's flawed at the foundations.
The mission system, the prototyping system, the new research system and the new fleet system are all completely flawed.
They what we all thought was a good game covered in shit, but when they cleared all that shit away, it revealed a core of more shit.
>>
>>253966503
Did they fix the AI? I haven't had the patience to check whether the AI can play Hivers or Loa without imploding.

Mostly I haven't had the patience. Turns take too long to cycle, and my computer tries to cook itself to death while playing.
>>
>>253966503
>SotS2 isn't bad. Not anymore anyway.
Yes it is, see >>253966630
>>
>>253942685

>B Wing

mah nigga
>>
>>253966586
>>they admit they bought it because one of their guys was a fan of the series, but nobody else is
If he could force them to pay loads of dosh he can force them to make a decent HD version.
>>
The World of Tanks guys apparently have the MOO rights, and something in the works
>>
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>>253966630
>The mission system, the prototyping system, the new research system and the new fleet system are all completely flawed.
How? Provide evidence. Show your work.
>>
>>253966681
I don't know, I haven't observed how well the AI plays different faggots. The game still has plenty of flaws, and they ain't patching it anymore so it's dead in the water. But they were getting close to making a good game out of it.
>>
>>253966292
>>
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>>
Alright, I need some good games with spaceship customization/upgrade paths and some good action and preferably with some level of exploration. I want to have some good space-fairing fun.

Halo mods or mods in general appreciated
>>
>>253966976
>Star Trek's park and ride combat
fucking worst thing
>>
>>253966965
Well, they're patching it as they can afford it, but they're indies who like being poor, AKA, very very rarely.

I think it'd be decent enough multiplayer. That way you wouldn't have to worry about the AI. Haven't been able to test empirically though.
>>
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>>
Is Nexus: The Jupiter Incident worth playing?
>>
>>253967289
No I am pretty sure they ain't touching it anymore due to some legal complications.
>>
>>253967090
mine was fucking badass!
>>
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https://www.youtube.com/watch?v=dzOFhWA0_9E
You are filth.
We cleanse.
>>
>>253966852
The mission system is overly bloated and completely unnecessary.
So in the first SotS, to move a ship, you clicked on it, and click on the planet you want it to go to. Simple, and it does what you want.
In SotS 2, you need to go through unnecessary menus to do this. You need to open the mission menu, select what mission you want, assign a fleet to the mission and let it carry out that mission outside of your control. I'm not sure if they fixed it, but by release of the expansion, you still couldn't order a ship to stay at a system you hadn't conquered. It would always come back.

The prototyping system is similar. So for every new ship you create, you need to make a prototype. That prototype costs substantially more. Fine in theory, but it's the type of game where you are constantly modifying your designs, resulting in you buying new prototypes with every technology you research.

The research system is dumb because you need to spend time figuring out if you can even research a tech. In 1, it was all generated when you started the game. You would either be able to research the tech or not. Now you need to waste time on a tech figuring out if you can or not.

The fleet system sort of ties into the other systems. Before you would build a ship, put it in a fleet, click the fleet, click where you want it to go.
Now you build the ships, build a command ship, assign them all to a fleet, assign an admiral to the fleet, open the mission system, select a mission, assign that fleet to the mission.

It's all unnecessary bloat. The first achieved the exact same depth, but with a simple control system.
The opening of all the menus slows the game down when it doesn't need to, not to mention how ugly the UI is.

This isn't even getting on the point of how dumb the new combat system, how useless the starbases are, how stupid the AI is, how long turn times take, etc.

It's a very very poorly made game.
>>
>>253931198
>I can live with being a pawn if the game makes sense.

I love that line.
>>
>>253967459
Yes.
>>
>>253945305
>[Citation Needed]
>>
>>253935071
The atmosphere and the horror like feeling on a space rts game was beautiful, are there any games that does horror and rts together?
>>
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>>253967851
You don't need to make new prototype for retrofits. Retrofits are limited to using same types of weapons, but it's adequate for minor upgrades.

Generally when I played SotS2 I just used obsolete or retrofitted ships until I absolutely need a new type of ship. They were cheaper anyway. The new technology gets expensive.

You can make fleets stay in unconquered systems on a patrol mission until they run out of endurance.
>>
>>
>>253967092
Elite: Dangerous isn't out yet, but it's promising basically everything you're looking for save the Halo stuff and mod support.
You start in a basic, somewhat crappy ship with a small amount of cash and a borrowed pulse laser. The idea is you then do whatever takes your fancy to make money to do whatever you want to; be it mining, trading, pirating, bounty hunting, taking missions or exploring.
I say it looks promising because the current beta build has the main framework for everything else they want to add in; the money-making opportunities boil down to grinding combat bounties or trading until you can afford a ship geared towards what you actually want to do. It looks like we'll get a better idea of what the final game will play like with the next build coming at the end of the month where, if I'd read everything right, they're adding in more ship upgrades (examples used were more powerful engines or shields at the cost of cargo space), the first pass of the mission system and fuel mechanics as well as opening up a lot more star systems for people to play around in.
>>
>>253966824
>MOO

What games that?
>>
>>253968585
>I just used obsolete or retrofitted ships until I absolutely need a new type of ship.
See, this is the problem. You are working around poor game mechanics. That's essentially what playing SotS 2 is.
It's a fight against the game until you meet the enemy and realise the AI has no fucking idea what's going on.

There is no reason to play it over the first. In fact, if you enjoyed the first, it's practically impossible to enjoy the second. I'm curious to know how much you actually played the first.
>>
>>253968889
Master of Orion
>>
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>you will never fly your house around the galaxy
>>
>>253968889
Get the fuck out.

>>253969034
You too.
>>
>>253968842
>isn't out yet

this info is useless to me. I've had my eye out for it but it means nothing to me right now. It was supposed to be done in March what the shit am I waiting for?
>>
>>253967851
>The mission system is overly bloated and completely unnecessary.
First part's correct, second part isn't. Yes, it can use streamlining, yes it could be easier. It's a good system though and it serves to prevent you from building a billion tankers and sending them on one-way trips to map the galaxy. Your people do get to come home.

>The prototyping system is similar. So for every new ship you create, you need to make a prototype. That prototype costs substantially more. Fine in theory, but it's the type of game where you are constantly modifying your designs, resulting in you buying new prototypes with every technology you research.
It's the type of game where you would be modifying your designs constantly, if you could afford it. As it is you have to weigh how much you value that incremental improvement. And maybe your current model got a good trait, like bonus accuracy? How quickly to you want to shift that model out of production? Is the improvement of that one tech you got really worth it?

>The research system is dumb because you need to spend time figuring out if you can even research a tech. In 1, it was all generated when you started the game. You would either be able to research the tech or not. Now you need to waste time on a tech figuring out if you can or not.
Eh. It's another step. It's supposed to be a slower game than the first. It's also probably an attempt to keep players from referencing a complete online techtree during game to see what they got/didn't get. Probably not a great idea, but not a make/break issue.

>The fleet system sort of ties into the other systems.
Again, needs some streamlining, but the system works. Could use some kind of smart-select, or better UI design. They did trim a lot of the planned function of admirals.
>>
>>253965691
That's a bizarre looking ship nigga, I like it!
>>
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Fighters are for faggots
>>
>>253969114
>neuromancer
>the sprawl

What
Is this from yet another attempt at making it into a movie?
>>
>>253969010
I am being mindful of my economic situation when I do that.

How is that poor game mechanics? Like the whole fun of the game for me is economy management.
>>
>>253968842
>>253969192
anyways, is there anything similar I can get playing, tonight?
>>
>>253969323
It's a partially complete lunar cruiser from 40k. I think it ought to be a bit thicker though.
>>
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>>
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>>253969136
what do you think it is then?
>>
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>>
>>253969237
>and it serves to prevent you from building a billion tankers and sending them on one-way trips to map the galaxy.
The only person that had a problem with this is the lead designer. Funnily enough, the only person that would defend this game is the lead designer.
Seriously though, if he didn't like tanker spam, which made exploration ships redundant, improve exploration ships, not make a completely unnecessary system.

Your second point works in theory, like the system, but not in practice. Why let someone research a technology, and then not let them use it? It makes for poor game design and once again, adds bloat.

Your third point makes no sense. You can't reference a complete techtree to see what you got in the first, because it was random. You could see what percentage of chance you had at getting a tech, but not if you actually got it or not. The tree was random, like in 2, but without the bloat.

The fleet system works, sure, but it worked better before. It feels completely pointless and annoying. Just let the player create their own fleet groups instead of throwing in all these pointless limitations and menus.

All they had to do was improve on the first, yet they chose to make a god awful sequel, lie to the customers and then have a tantrum when people pointed out their mistakes.
It's easily the biggest blunder in video games for me.
>>
>>253969571
It's missing a fair bit of bulk on the aft, looks good though.
I've always like 40k ship designs though to be fair
>>
>>253969456
You can do that without pointlessly restricting the player.
Prototyping is a cool idea, but when I have to do it for every little edit I want to make to a ship's design, it becomes stupid.

The whole game reeks interesting theories that were never tested in practice.
Considering the state of release, I'm assuming this was the case.
>>
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>>253968472
I wish someone would make a StarBlazers mod for vidya.
>>
>>253969901
I know what it is, everyone here should. Anyone that doesn't shouldn't be here and people that spoonfeed these children are encouraging idiots.
>>
>>253969345
you trying to start somethinf faget?
>>
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>>253950092
BRDY is the most aesthetic mod on the forum.
>>
Truckin' and fuckin'
>>
>>253970263
But you don't really have to do it when you make small changes. You can change weapons and modules without any prototyping. You cannot change ship sections or turrets. This makes sense.

The only thing I think is "gone too far" is that you can't change small turrets. Those shouldn't be a problem to change, but it's in my opinion a minor thing. I think the prototyping system is great for making various ship types and sane design actually matter.
>>
>>253970059
>Seriously though, if he didn't like tanker spam, which made exploration ships redundant, improve exploration ships, not make a completely unnecessary system.
>missing the point
It's not that you're using tankers, it's that you're building ships and sending them out, out, out until they're either out of fuel and scuttled or destroyed. (Did anyone ever look into the cost/benefit of keeping them as shitty little sensor stations? I never broke down maintenance that deep.)
Now, you can scout with whatever you want (tankers are as effective as warcruisers for surveying, though drone carriers/battlerider carriers/deepscan are most effective,) but they end up returning periodically to swap personnel, refuel, and rearm.

>Your second point works in theory, like the system, but not in practice. Why let someone research a technology, and then not let them use it? It makes for poor game design and once again, adds bloat.
So perhaps they should give you free ships with every technology? Research phasers, get a dozen ships equipped with phasers? After all, you might not have been able to afford to make them, and that would have been poor design.
It's a cost-benefit thing. Are you accounting for the fact that it'll take you time to turn your whizzbang superscience into actual ship-shredding beamguns? Maybe you should be.

>Your third point makes no sense. ... You could see what percentage of chance you had at getting a tech, but not if you actually got it or not.
Yes, you can. When you get Phasers and antimatter, in #1 you can look up a techtree and determine exactly whether you got point defense phasers or pulsed phasers. Are they visibly unlocked for research? There you go.
In #2 you actually have to give it a shot first. It isn't a particular improvement. Just pushes it back a few turns. Come to your own conclusion, presumably after trying it. I think it's kind of dumb, and you can probably find a mod to remove it. I don't think it's the antichrist of gamesystems.
>>
>>253966150
It's starsector you fucking retard. How do you not recognize the UI, ship models, thrusters, physics and effects?
>>
>>253969814
>>253969923
w0t game?
>>
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>>253972031
Aurora. These are just drawn designs of a ship someone designed in it.
>>
>>253971236
The most cost effective method was to just leave them there as scouts. I always imagined I was setting up little distant waystations, and got mad if an enemy killed them.
You can't scout with whatever you want, anon, that's deceptive. You can't move single ships, you need a fleet. In a fleet, you need a command ship and an admiral. All these restrictive missions you could do yourself in the first. If I wanted my scouts to come back, I wouldn't send them beyond the halfway mark, or I would send them more fuel, simple as that.

Your second argument here makes no sense, I'm not sure what you are trying to do. It does take time and money, because you need to buy the ship. Adding in prototyping just adds this pointless layer and further restricts the player. It's not so much the price that restricts the player though, as the tediousness of it all. All I want to do is stick this little pod on a ship, nope fuck you, you need to prototype it. I'm sure it's a lot better with the retrofitting that it took them over a year to add in, but the system still remains flawed.

I'm still not sure what you are saying here. First you said people could look at techtrees online to see if they got it or not. Now you are saying that they just need to look at the techtree in the game.

I'll explain how the techtree in 1 works to clear up any problems.
The tree is generated when you start. It's mostly random and you can't see what techs will be available to you until you research the ones before it (I think this is what you are saying). So this stops the player from wasting time on a dead end that can fatal in a 4x game.
>>
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>>253972487
Do you have any more? I'm loving those designs.
>>
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>>253972031
Probably same one as this.
>>
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>no Stilleto from Jupiter Incident
Seriously this game have amazing ship design. Dem Gyros
>Warning. Ship is being evacuated
>>
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>>253972623
The guy that made them had some more, but they're not in the same style as the Antares and the Nebula.
>>
Why do most of these have jet-engine looking propulsion systems when there's no atmosphere in outer space? For that matter, why are half of them shaped aerodynamically?
>>
>>253972826
>>253969923
>>253969814
The guy who made this is italian. What's his name?
>>
Got your spaceship right here
>>
>>253972934
Looks cool, and some are designed for atmospheric flight.
>>
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>>253972970
rawghi
They're from his Aurora AAR on an Italian forum.
http://www.netwargamingitalia.net/forum/threads/pax-astra-aar.23637/
>>
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>>
BEST SPACE SHIPS COMING THROUGH
>>
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>>253973238
Never going to be finished:The game

AKA Cortex command 2
>>
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>>253973416
>>
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>>253973238
>>
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I should get back to X3 someday
>>
>>253973238
I wish I could remember the names of them. However, the capital ship on the left in the middle row is still my favorite. Fucker's a one-man fleet.
>>
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So, how good are the Homeworld games? I played Sins of a Solar Empire Rebellion which I really liked. Are they better or worse?
>>
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>>253973821
>>
>>253960035
Mass Effect is getting better on those graphics I see.
>>
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I think we are getting ready for the return of the space flight sim...
http://www.wingsofstnazaire.com/index.php
>>
>>253973992
Different. It's a story based RTS with focus on atmosphere. Everything is smaller scale - a loss hurts, you're not shitting ships and ressources are scarce.
Just watch the first few minutes of a random mission and you get the idea:
http://www.youtube.com/watch?v=w13Z3Y-Px9o
>>
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>>253974101
>>
>>253974204
Sullying the good name of Aegis Dynamics
>>
https://www.youtube.com/watch?v=auk7ftRvusI

anyone mildly hype?
>>
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>>253973843
The Paragon is delicious.
>>
>>253974204

wonder how many hundreds of real earth dollars that ship is going to cost
>>
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>>253974317
I think it was a joke, anon.
>>
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>Space ship tower defense

took long enough
>>
>>253974258
This actually looks pretty nice.
>>
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>>253974607
It's downright hurtful.
>>
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>>253931131
best tie coming through
>>
>>253974634
>buggy as hell
Could have taken some more work.
>>
>>253974838
>tfw she had to give up the role because the makeup was literally killing her
>>
>>253974419
If it weren't a ship MOBA I'd consider it interesting but I doubt it'll be a commercial success and last long.
>>
>>253974962
explain
>>
>>253939460
Nice picture of Penis' anon
>>
>>253973992
>So, how good are the Homeworld games?
The first, despite how date it is, is one of the best sci-fi and space-opera themed games ever made. Even today, it's mindboggling how amazing the art direction, storytelling, soundtrack, writing, voiceacting and atmosphere in general is on that title, while still managing to be very challenging and fun RTS with some great clutch gameplay moments.
It's dated, obviously - visually, but also mechanically it has it's flaws - the camera system requires a lot of getting used to - though it also adds a fuckton to immersion and the experience once you'll get used to it - the limited ability to set up groups and lack of option to issue orders when poused makes managing multiple battles at the same time somewhat frustrating at times, and the fairly basic management aspects are not quite as impressive as you might find in other RTS games of the same time, but man - it's a beautiful game oozing atmosphere, fantastic fiction building, great craft, and great story.

The datadisk, Cataclysm, has polished out a lot of the gameplay issues, and continued the great tone and atmosphere of the original for a while, but it goes really all downhill in the second half of the campain.

The official sequel - Homeworld 2 has to be one of my greatest dissapointments in gaming, at least in regards to the sinleplayer. About everything that was good about the first game was fucked up in the second, aside from pure graphical fidelity. The story is pants-on-head retarded, the art direction and soundtrack weaker, the introduction of panning into camera controls, while making things more accessible, has some really unfortunate implications for the actual gameplay style and the atmosphere, and the game was insanely buggy, unballanced and generally felt rushed as hell on release.
At least the multiplayer for the second game was really good.

I'd say Homeworld 1 is a fucking MUST for any sci-fi fan though, Cataclysm is good, HW2 is meh.
>>
>>253974419
is this that one by those guys taking over Dead Island 2?
>>
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>>253973992
>>
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>>253973238
God fucking damn
These are exactly the kind of spaceships I love
>>
>>253975551
>kharak is still burning
>>
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>>253974607
It was a joke.
Though it's pretty apparent, when Bioware got some inspiration from. :P
>>
>>253975424
Gnarly. Is it easy to find and download or is it one of those games that are tough to track down?
>>
Does anybody here know the game Stratosphere ?
It was pretty cool and I played the demo a lot as a kid.
>>
Is there a game orsoftware which I can use to design my own spaceships like those freespace models?
>>
>>253972512
You could scout with one command ship if you wanted to. It's pointless, given that it'll take forty plus turns for a good-sized system that way. You'll want to send a fleet anyway.

>second argument makes no sense
Well, only because it was in response to yours. You're claiming that having a tech and then not letting you use it once it is researched is bad design. If we extend that logic forward, they should give you free ships with each tech that you research, so you don't have to wait to build ships with that tech. That would be bad design, and also tedious. If we extend that logic backwards, why not just start with every tech unlocked? After all, having a tech in the game and not letting you use it is bad design.
>it's tedious
Who are you and why are you playing 4x games?

>that whole last mess
Are you illiterate? If you reach a node in sots 1, and you look up the various requirements for the things that sprout from it, you can tell whether you have something the moment you get its requirements; The tech doesn't appear on your tech tree.
In #2, whether or not your have the tech, the tech will appear on your tech tree when you get the requirements. You then do the feasibility studies to determine whether it's there.

>So this stops the player from wasting time on a dead end that can fatal in a 4x game.
So can going bankrupt. I suppose they should give you unlimited funds, just in case? And not colonizing fast enough can be fatal too, I guess you should just start out with the whole map? Really, you still might crash and that could sorta count as a loss. I guess it should just flash a "Victory" screen when you click start game? That would solve all the bloat, too.
>>
http://youtu.be/eJYxh7FU3s4
Druuge Mauler best ship
>>
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The best.
>>
>>253975839
It's easy to pirate, but it's difficult to get running on modern rigs, and currently impossible to get a hold of legally.
Gearbox (I know, I know, but wait for it) is currently working on a re-release of both Homeworld 1 and 2. They will be releasing two versions: an original version patched for compatibility, and an enhanced version, which is going to include (hopefully significant) improvement of graphical fidelity as well as few gameplay tweaks. The enhanced version is still being build on the original source code, and is being developed in close collaboration with the folks that made original Homeworlds in the first place, so hopefully, it might be Gearbox not fucking up something for a change. Hopefully.
>>
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>>253972793
Hnnnng, this game. Spaceship porn.
Dat IP drive effect
Dem shield flares
Dem 'splosions
Dat last level

It's shameful how short that game is. It's almost like they intended it to be open world like Freelancer
>imagine it
>>
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>>253931298
nice, didnt touch that in long.
was creating this
>>
>>253973607
Is that the HD Homeworld remake?

Oh dear god my dick
>>
>>253976571
Fucking bugs man, always rekt my shit
>>
>>253976559
Damn son. How hard is it to get running on a Win7?
>>
>>253976685
Homeworld 2 FX mod I think.
>>
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Taiidan Scout from Homeworld.
>>
>>253976205
That isn't how you spell Thraddash Torch
>>
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>>253977081
Plebe detected.

Stand aside, Patrician coming through.
>>
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Sometimes you gotta pull a hard-six...
>>
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>>253976738
You need the german exe to get Homeworld 2 to work. It has to do with the win7 and vista Data Execution Prevention flipping out when ever you try to start it. Dont worry, the game wont be in german.

Homeworld should run just fine. I didnt have any problems running it.
>>
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>>253977282
>m-muh fighters
Only reason you even stood a chance was because of the Sa-Matra carrying your weak armada when we bloodied your nose-equivalents
>>
>>253976738
>Damn son. How hard is it to get running on a Win7?
I never tried it, but I know for a fact it does not run off the belt. The game has big problem running on 64bit systems in particular.
But I'm pretty sure SOMEBODY has figured it out, so I guess a bit of googling should allow you to find a way, as long as you aren't afraid of digging into the subject a little. The games have a bit of a cult following, so finding some guides should not be that hard.
>>
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>>253977282
I ate Dreadnoughts alive for all three major meals
>>
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Sorry; I can't hear you over the sound of my structural integrity.
>>
>>253978202
I love the look of that and the frigates in halo.
>>
>>253979032
If you haven't already, read Fall of Reach. Awesome space combat sequences.
>>
>>253977885
Earthling cruisers were pretty based.
That fusion cannon would get you though.
>>
>>253976571
If you like that, you might want to try star wolves. It's like a more simplified RPG version I guess.
>>
>>253979032
>I love the look of that and the frigates in halo.
I never understood why people actually like the Halo ship designs. They are the definition of bland, generic non-commitial design with absolutely no sense of substance or thought. Much like most of Halo design, to be honest.
>>
>>253979714
It's been in the back of my mind for a while. I'll probably pick them up next time they're on sale
>>
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>tfw The Mandate's kickstarter was successful
Get hype.
>>
https://www.youtube.com/watch?v=xWr0Ei1ePN0
soon
>>
>>253979186
I did, shame about the original operation for the spartans, then again, they might have failed anyway.
>>
>>253979989
Just play the first and the third. Something about the second being unplayable and the third making it redundant.
>>
>>253980161
Oh, man. Fan stuff like this gets me so hard.
>>
I want to play some Wing Commander. Should I pirate it, and how hard is it to run on modern machines?
>>
https://www.youtube.com/watch?v=-ebg785XU-E

If you're a big fan of homeworld and nexus: jupiter incident, you might love this game

I wish there were more space rts coming out.
>>
Anyone tried The Last Federation?

Or AI War Fleet Command?
>>
>>253980283
Don't give EA money for it

1 and 2 worked fine for me through DOSBox
>>
>>253932197
Because that game has attracted a ton of fags expecting second life rolled into a space simulator, and the devs are humoring them with 'we're doing R&D on it'

And the ships have awful flight control system&thruster design
>>
>>253979842
Theyre Built around a big fuck you gun

That's pretty cool to me at least
>>
>>253980096
It's probably gonna be shit.
>>
>>253978202
the scale will never ever make sense to me
you spend 5 minutes driving down the thing in the first game, but you can tell from the little captains chair area that it really shouldn't take to long judging from size

and then you fly a longsword out of some hangar in the front that's nowhere to be seen.
>>
>>253955669
I was so fucking pissed they made me upgrade to a different one.
>>
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>just started playing Elite
>mfw the controls
Its not necessarily bad, but its strange as fuck to say the least.
>>
>>253981410
>not flying a Miranda with VA tier equipment

Do you hate Fun?
>>
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>>253981191
But it might not be.
And hope is free.

Sounds legit as hell to me, but I like the idea of a pseudo-RTS/RPG with my 'character'' being my flagship. Like some kind of modern-day SC2.
>>
>>253981176
You mean like 80% of all existing space shit designs around? From homeworld to Seikai no Senki?
>>
Which do you prefer, Ballistic weaponry or laser for Ships?
>>
>>253981638
Ramming
>>
>>253973057
>working_as_intended.webm
Most of their updates have been amazing.

Most of them.
>>
>>253981579
I dunno, something about it smelt off. Too ambitious for small time devs, maybe.
>>
>>253981638
Grappling hooks and gravity weapons.
>>
>>253930745
I want a new game where I can do the old fashioned "Start in a shitty shuttle, End up in a giant fucking battleship or whatever you want" type game. Been too long since a remotely decent one came out.
>>
>>253981638
Missiles and spine mounted lasers.
>>
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>>253981524
>tfw i spent 5 hours setting up the controls and keybinds
>tfw the new patch deleted my settings
>>
>>253981860
Crushing something down to a pellet of neutronium doesn't have the explosive umph of guns though.
>>
>>253982045
Holy shit, im glad I didnt bother
>>
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>>253981968
Space Pirates and Zombies.

Your starter ships is called the Short Bus.
>>
>>253982131
i haven't played it since than and that was about a month ago. i am legit salty.
>>
>>253982103
I don't like crushing things, I like swinging people into their friends, or throwing them at their own planet.
>>
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No shame.
>>
>>253982175
This game was surprisingly good. I'm looking forward to the second.
>>
>>253982175
not who you replied to
I played that a ton like a year ago

game gets insanely difficult once you start fighting zombies
>>
>>253982175
Thinking more in terms of something long term. Like X3 or something. Or better yet, something to remind me of the first time I played EV.
>>
>>253966292
ACTA when Dukat?
I want to roll Borg as best cardassians
>>
Mandatory listening.
https://www.youtube.com/watch?v=aPO-O6uyuJU
https://www.youtube.com/watch?v=6W_fzCW0L84
https://www.youtube.com/watch?v=hK9T5WwZ7M8
>>
>>253981638
>Which do you prefer, Ballistic weaponry or laser for Ships?
If you want to do energy weapons, do them right. No slow moving brightly colored lazer projectiles everywhere.
I generally prefere ballistic weaponry because it tends to be better executed, less silly and generic, and also usually feeling like they have more weight and punch behind them. They simply require more than bright particle effects to be implemented.
Obviously, a good combination of both is the most preferable choice for me. Games like Homeworld have really nailed it with the combination of ballistic weaponry and the extremely powerful, but slow ION beams requiring entire ships being build around them, literally melting the enemy ships away.

I'd like to see fiction outside of literature exploring slightly more interesting/belivable ideas of energy weapons in sci-fi. Lazers behaving like lazers and actually overheating enemy ships from distance, gama-ray emmitors, shit like that.
>>
>>253982381
Only if you skipped getting blueprints and ignored the big LVL80 on the zombie gate.
>>
>>253982461
>lazer
Laser. Shit, I haven't slept in a while, I need to pull my shit together.
>>
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>>253982382
Oh, god. I wish I could play eve for the first time again. That feeling of taking baby steps into a very big thing.
>>
>>253974258
https://www.youtube.com/watch?feature=player_embedded&v=qSCPjemNO-w

Any one tried Wings of Nazarine yet?
>>
>>253980581
Repeating. No one?
>>
File: Gtfares.jpg (78KB, 480x340px) Image search: [Google]
Gtfares.jpg
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>>253931131
The resupply ship
>>
>>253970820
>tfw I remember that exact ship being posted on the BSF forums

I miss the old Wyrdysm. Just ain't the same with Arc gone, and SWS ain't being his old shit-talkin' self.;_;
>>
File: dead-space_00413192[1].png (2MB, 1440x900px) Image search: [Google]
dead-space_00413192[1].png
2MB, 1440x900px
>not posting the GOAT horror spaceship

>bathroom stalls had graffiti
>entire crew, medical, cargo, engineering and processing decks shown in great detail
>entire social system evident
>it breaks planets open

Dead Space was a jizzfest for space fans
>>
>>253987887
>tfw never played it
Was it really just a higher-budget, more modern System Shock 2?
>>
>>253987887
OH god this, I want another game with the futuristic industrial environment of Dead Space
>>
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Talyn1.jpg
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Talyn

... Starburst.
>>
Did anyone here play Tachyon: The Fringe?
God that game was the shit.
>>
>>253987997
Dead Space 1 was a solid game. Dead Space 2 had better gameplay but was weaker in other areas.

I recommend both.
>>
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>>253988165
FTL is like the Farscape of vidya.
Single ship, ragtag crew racing across space. People join and leave.
>>
File: inner space.gif (39KB, 1024x768px) Image search: [Google]
inner space.gif
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>All these pathetic "modern" space ships
Get out the way, plebs. Superior space ships coming through.
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