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What game has the highest skill ceiling?
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What game has the highest skill ceiling?
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>>253923551
Recently? Natural Selection 2.
>>
UT99, simply because of all the alternate fires on the weapons.
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>>253923551


Probably League of Legends.

The min-maxing of Runes and masteries for specific situations means that if you absolutely understand the intricacies of any given matchup you can gain a significant advantage over someone who doesn't.
>>
>>253923650

This.
>>
>>253923895
>ASSFAGGOTS
>especially LoL
>high skill ceiling
>>
Football (Soccer) probably
Did u guys see the germans at the WC?
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>>253923895
Do not respond
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Toribash
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>>253923895
>>
CPM.

Watch with me, friends. See what a lifetime of playing video games can achieve.

https://www.youtube.com/watch?v=q76UNcuKSVY

There is not a single game in existence that is more difficult to master.
>>
Virtua Fighter is somewhere up there for sure
>>
I hope you mean skill ceiling like physical, player skill, not dragon chasing like LOL and WoW
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>>253923895
I agree.

That's why we have things like the Meta to tell us what 15 champions/runes/summoner skills/comps/items are useful this season! Thank you e-celebs, may Riot force rules based on your playstyles even more in the future.
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>>253923895
That's game knowledge, not player skill. Last hitting creeps is not as skill intensive as twitch railgun play.
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>>253924218
>CPM
I've never understood this abbreviation. Is it Q3 related or is it a genre like MOBA?
>>
>>253923551
Super Smash Brothers Melee for Nintendo Gamecube
>>
DDR because none of you fat fucks can stand up unassisted never mind moving around.
>>
>>253924664
https://en.wikipedia.org/wiki/Challenge_ProMode_Arena
It's Quake 3 on steroids.
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tribes ascend back in the day
>>
Dark Souls and Dark Souls 2
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>>253924218
Wow. That's boring.

Going Through The Paces: The Game. The family friendly game where your position dictates your success!
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>>253924664
Challenge Pro Mode. Just a mod for Quake III Arena that focuses on things like air control, jumping physics, instant weapon switching. Turns it in to a totally different game, still the gold standard for competitive play. Fuck gookclick and ASSFAGGOTS, CPM is where it's at.
>>
>>253923551
Probably rocksmith, since it requires actually playing a guitar. (though really, I'm not sure how difficult the solos get later in the game. I don't own it, but I played it once.)
>>
>>253924218
It's funnier because these players have been playing for 2-3 years at most.

Everyone can be good at vidya given enough dedication
>>
>>253924969
>dodgeroll
>skill ceiling
>>
>>253924942
>babies first tribes game
It was mediocre.
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>>253923551
Warband multiplayer, or any game with a similar combat system (like War of the Roses).
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>>253925062
>>
>>253924218
amazing
>>
>>253924218
>fire weapon at camp spots
>let muscle memory take care of whatever flies out
Oh wow
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>>253925375
didn't mean to quote >>253925062
>>
Life.
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>>253923551
Also, Chess or Go.
>>
>>253924218
>twitch shooter
>skills
Fuck off, you quake fags are the worst.
>>
>>253924218
There any videos out there of how they see the game? Like, I know they're not playing with detailed textures and effects, and they don't have after effects and parallax shit like this.
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>Been playing Quake 3/live for three years
>Still can't strafe jump
Fuck my life.
>>
>>253925874
Wow, you're right, twitch shooting is dumb. They have to be fast AND accurate. Fucking faggots, get good.

Kill yourself.
>>
Brood war moat likely
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>>253925874
not even quakefag but what else would you consider a skill if not aim
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>>253925874
>twitch shotter
>the only twitch gun is the railgun
>it needs to reload and if you miss you are fucked

Yeah nah, you are just a shitty faggot that never played quake.

Also broodwar, quake and 3rd strike i guess, everything thing else is below them.
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>>253926412
Why do you say third strike is up there, because of the parry system making the skill ceiling in theory that high? Because if you do that there are other games with similar systems...
>>
>>253923650
what
did they update the game?
>>
>>253924218
muh fast FPS's
>>
A reasonable way to answer this is to compare what a TAS can achieve to the actual game then see how much of it is even viable. No sense calling games with 50 1 frame input shit high skill ceilings when no human is going to do that ever.
>>
>>253926062

Just uninstall now. You'll never be good if you can't strafe.
>>
melee

>implying i am trolling
>>
>>253923895
This must be a troll post. I play LoL (2k wins, plat elo) and would admit at the drop of a hat that its skill ceiling isnt that high. Dota is higher. Runes and masteries making it complex bullshit, you just setup like 6 rune pages and maybe 8 mastery pages (ad jungler, adc, tank jungler, ap carry, tanky ad, support) and they apply to almost all champions


To answer OP, fighting games, RTS games, and certain FPS like cs and quake
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>>253927038
/v/ can't take you seriously even if it's definitely up there.
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>>253925827
Chess is basically all of the bad elements of fighting games that no one likes put into one game.

You do something, the opponent now has to know exactly what your potential options are off that something and what options he is now denied, and if he doesn't he has now lost the game. Continue this over and over until one player misjudges his options and loses, or if both players play perfectly the player who got the first advantage wins.

It's basically just like shitty airdasher okizeme fighters but the bad shit is the whole game
>>
>>253927038
No, Melee is definitely near the top. It can't compete with top level CS, Q3A, or BW, but it's much more skill intensive than casual observers give it credit for.

I still don't like it, though. Maybe it's the fanbase. Everyone who plays it is a cunt.
>>
>>253927460
In what way can it not compete?
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>>253926583
Only bads say that anyway, the reason 3s isn't legit is BECAUSE of the parry system. It would be good if it was implemented well, but it isn't. It is mainly an option select tool that allows high level play to turn into ridiculous situations.

It is very easy, and good players do it all the time, to create a situation like

>if they dp/press a button, I will parry low and super them
>if they block I will throw them
>if they throw tech, I will also tech the throw and we are in a neutral position

That is a situation where there are only 3 outcomes and none of them end with the attacker losing. And that is very easy to do and happens all the time. Any 'omg what a read' parries you see top level players do are usually something like that and not a read at all.

And that is why people who can't play 3s think it's great, and most people good at it hate it.
>>
Brood War for sure. Most people who started with SC2 would get fucking annihilated on competitive Brood War.

Just learning the matchups and what build counters what is a project in itself. Once you have that down you have to work on managing several different bases while constantly making units, scouting, poking your opponent's defense, reading their moves, and defending your own shit. All at the same time. Watching a pro Brood War player in first person will make you dizzy and sick.

Starcraft 2 cut out a lot of the bullshit technical limitations. Having your whole army on one hotkey is a lot easier than having to use 5-6 hotkeys like you did in Brood War. Also the ability to put all your production buildings on a single hotkey really changed the game.
>>
>>253927460
>top level CS
Now that's a twitch shooter.
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>>253923551
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>>253927805
That's kind of why I was asking that guy to justify his opinion.
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>>253927905
Brood War is up there, but honestly a lot of it is game knowledge. Build orders, timing pushes, map knowledge. In terms of execution most of it is fairly easy - get your macro game locked down, learn how to get a good concave going, micro your siege tanks without leaving your entire line vulnerable.

I'm not shitting on it at all, JD makes my dick hard, but there's so much bullshit with map choice and cheesy build orders that I wouldn't put it on the top. Top three, definitely, but not number one.
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>>253923895
>enforced meta
>high skill ceiling
pick one
>>
>>253923895
You are le epic trolemeister.
>>
Flight sims.
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>>253927448
>has to know exactly what your potential options
he has to know every astronomical number of permutations available in the course of a game to determine overall strategy?
>>
>>253928754
A significant number of permutations will never come into play. Chess is much more about knowledge than skill. That can be impressive in itself.
>>
Does anyone know if I missed the Bronze duel between Evil and Tox?
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>>253929074
you did
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>>253926583

I dont know any other game with the same parry system only some snk games use the just defend one but its not even close to be the same thing. And yes the parry system makes the mind games really exiting.
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>>253928754
In a very abstract sense, that is what chess is, but that's not what I meant.

I rather mean it is sheer knowledge. You are required to recognise the opening and what it is good for and the appropriate response. If you cannot do this, you cannot play chess. This means, much like SC2, you need to memorise a huge number of openings and responses to be a viable player.

As the game goes on, one player will get an advantage and progressively deny the other player options, while the losing player will attempt to avoid losing them. This requires the player to recognise strategies and situations from memory, though this becomes less and less realistically possible as the game goes on and diverges from set play (Until the very end, when it becomes pure set play again).

Nonetheless, chess is very much a game of tightening the noose on the other player with the intent of them eventually hanging themselves. When two master players play however, they generally do not hang themselves as easily, which is why white advantage is a much more significant factor there.
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>>253929365
By that logic Brawl has one of the highest skill ceilings. Skullgirls has a parry system. Melee does too, but it's so difficult very few players reliably utilize it,
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>>253926062
wut
I learned proper strafe jumping within like 100 hours of playing only having played tf2/cs previously
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>>253924942
step aside son, a real man's game coming through
>>
It will always be the same three genres

>Twitch Arena Shooter
Quake, UT, ect.

>RTS
Brood War, ect.

>Fighting
Melee, SF, ect.

>tfw chivalry will never be a top tier competitive game
>>
>>253926062
it's in the fucking tutorial, wtf were you doing
>>
cookie clicker
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>>253929821

>melee
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>>253929351

FUCK :(
I got home as fast as I could, looked at the clock, went to make some pasta and before you know it an hour has passed and I'll miss the match. And I won't be able to see the Grand finals because it's around the time I have to get up and go to work.

Was it any good? Don't tell me who won, please, I'll catch it on youtube or something.
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>>253930169
nice argument fuccboi = v ]
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>>253924664
>MOBA

fuck off m8
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>>253929821
>sf
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>>253930258
evil won

or maybe it was tox
__trik'd :DD__
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>>253924218
rail @ 1:18
rockets thru floor holes @ 2:20
Nzr's rockets @ 4:35 and 4:46

I really enjoyed that.
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>>253930442
not too knowledgeable about fighting games, it was more about the genre

what would be two highest skillcap fighters?
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>>253929365
cvs2 has parry on P groove.
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>>253929821
SF
I'm done
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>>253930501
Aaaaaah you fucker :)
It wouldn't surprise me if Tox won, though. Guy was a fucking beast against Rapha, but mostly Rapha (and Evil) played really poorly, missed a lot of easy shots and weren't focused enough in the match.

If you get to watch them, I hope you'll be at the edge of your seat.
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>>253926062
>W A
>Jump
>W D
>Jump

gratz you're a master
>>
>>253923551
mechanics wise probably fightings games
game-knowledge wise probably moba games
>>
>>253923551
I would say games that have teams and teamwork are inherently going to have much higher skill caps. Working as part of a team, both during and outside matches, has a huge skillset that is pretty much impossible to fully 'master.'

I say this even though I really prefer to play competitive 1v1, and I enjoy spectating competitive 1v1 more than team based games. I mean, c'mon, head to head two people putting their very best effort forward is exciting, understandable and a true test of an isolated skillset. But your question is about skill ceilings, and I just don't think any game that doesn't have teamwork will be able to compare in that aspect.
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>>253923650
Sure it has hahah
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>>253931808
that's what I've always thought, and I think that's where some of the people who say that ASSFAGGOTS have the highest skillcap believe too

Sure you can say it's an RTS with one unit, but it does have a level of communication and team cohesion required to be a world champion at it

and almost nobody does competitive 2v2/3v3/5v5 RTS so what is there to compare to
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>>253931073

Fighting games are just as game-knowledge based as MOBAS. You have to memorize 40+ characters in USF4
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>>253924664
>>253931073
>>253932346
>moba

go back to reddit please
>>
>>253931808
Ehhhhhhhhhhhhhhhh

A lot of games that do require teamwork (like assfaggots) mostly require your partner to not fuck up when doing their job more than you having to play directly off of them.
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>>253932130
>and almost nobody does competitive 2v2/3v3/5v5 RTS so what is there to compare to
I would say you could compare it to objective based, team FPS games. Competitive CS they play Bomb Diffusional game mode, right? A game of that contains many rounds and because of the multiple rounds and money aspect to the game it has a lot of depth to it.

But I have no idea about team based RTS. But to reiterate on what I said, I think you could introduce team play into any sort of game, and the 'skill ceiling' could go up substantially. That does not make it more fun to play or watch or anything, it just introduces a teamwork skillset which is a huge and complicated skillset.
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>>253923551
Guild Wars 1.
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>>253923551
Irrelevant because the skill ceiling was never reached in any videogame ever.
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>>253925874
>>twitch shooter
>>skills
Shh, no tears now.
>>
>>253933127
Skill ceiling wasn't too high for that game, but holy shit was it amazing.
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>>253933718
It was mostly meta knowledge but damn, it was fun stomping casuals that just jump on the latest fotm.
>>
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>>253924218

Maybe it's just me, but the moment you can shoot people because you know exactly where they spawn, how long it will take them to move to your point and being able to kill them before they can even do anything about it - that's a killing flaw in game design.

That's just me thinking out loud though. Maybe I don't get the idea behind competitive Q3, not saying I'm better than them. Just pointing out a pretty big flaw.
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>>253933127
>playing ebon dust dervish
>sit and cast 5-6 buffs
>run in and pop
>entire enemy team is knocked down, burning, poisioned, bleeding, blind, and silenced
>mfw

it was the cheesiest of cheese I have ever seen in a game and there was zero fucking counterplay
>>
>>253933423
I actually agree with this.
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>>253925375
This.
Good god, could imagine GX with online multiplayer? Would be terrifying playing with top players
>you will never beat Very Hard
>>
>>253933423
not entirely true in ARMA the skill comes from mass unit movement, placement, resource management ECT.

while this dose reduce individual "skill" requirements as far as shooting goes there is still a High degree of skill required for who ever is leading as they are basically playing an RTS with real people instead of AI units
>>
>>253929821
>chivalry

Good. I hate cunts who think playing a Vanguard takes any remote amount of skill.
>>
>>253934220
Well, you don't know exactly where they will spawn, or which direction they will be going, but there are a finite number of places to spawn and finite number of places to go, so it makes sense to start lobbing rockets in that direction to punish that movement. This is a montage of clips, but even in these clips that made it into the video they lob a lot of ammunition that never hits because they could not perfectly predict enemy movement, choice and spawn. You could imagine if this was normal gameplay footage and not a series of clips this would be a less common occurrence.
>>
>>253934220
They know exactly the same thing you do, though. And you're never forced to go in a specific direction, the maps are very open ended. Sure, if you could get the railgun it'd help, but so would the rocket lawnchair. It's really tactical, just fake them out and mix up your weapon choices.
>>
>>253934591
in my opinion the best, purest, and highest skillcap fight is a bo3 format in duels

game 1: knight with SoW
game 2: knight with norse
game 3 tiebreaker: MaA with norse+hunting knife
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Mastering dueling in multi-player.
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>>253934591
It doesn't. Chivalry isn't hard either, it just takes a bit of forward thinking, prediction and composure, when in a duel with a good play.
Otherwise, it's scrubs or "LOOK AT MY SIK TWIRLS OH WAIT WHY AM I DEAD I ALWAYS WIN WTF" faggots.
>>
>>253930626
Brawl and Smash
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>>253935109
top most kek anon, I needed a good laugh today
>>
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>>253934934
I bought chivalry on release day, and have always played duels, even before there was an actual duel mode

6:1 in my duel record, and I can safely say that high level dueling is complete bullshit

even after all of the nerfs, MaA is so ridiculously overpowered it's disusting, a defensive MaA is borderline impossible to kill if played correctly, the only class that can take them is either another MaA, or a vanguard with spear/greatsword

knights are incredibly disappointing in duels except against other knights, seeing as both van and MaA are able to dance

the new messer trend is pretty decent, because you will win every single trade, and is similar to when GM was the best 2h for knights, except messer is much better against van and maa

in teamplay knights reign supreme, but in duels the need some serious love

of course with the riposte 180's and shit it matters less, but it's not even worth the effort to play against a good MaA as a knight

MaA with a broad, norse, or quarter is fucking bullshit, straight up. actulaly almost every single weapon maa has is fucking bullshit, just due to the nature of their dodge

>teheee macepoke during your recovery because le balanced dodge faec
>quarterstaff poking
>norse strafedodging
>buckler+hatchet cheesing

god damn i fucking hate MaA

I'm up to near 9k duels now
>>
TOP THREE

1: Q3A/CPM
2: 1.6
3: BW

Prove me wrong.
>>
the game of life
>>
>>253936356
>>
>>253936097
Why 1.6? Why not GO? I don't want to start a shitstorm, I'm honestly curious.
>>
>>253936801
GO is shit
>>
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>>253936356
tfw he's right
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>tfw literally an hour ago a guy told me he thinks ASSFAGGOTS are the epitome of player skill
>mfw

I had to ask him to repeat himself to make sure he was really that fucking stupid.
>>
>>253937053
No it aint.
>>
>>253926062
either play some long jump maps if there are any(might as well play em on cs)
or kill yourself
>>
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>>253926062
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>>253935632
I love Chivalry. MAA VS Knight always ends the same way for me, with the cunts peasant head on the floor. Feinting is the way to go against them. Get them to low stamina, and you've won. They tend to reflex dodge instead of actually thinking, which is how I win. Against really good MaA's, go with fists, as dumb as it may seem.
>>
>>253924218
why are they starting with rocket launchers?
arnt those 1hk weapons?
>>
High level arma 3 TvT with a shit ton of mods and team leading is pretty intense. Even if you are a very skilled player it's not something you can just hop into.
>>
Halo 2
>>
>>253940229
They arent even getting 1 hit kills in the video. And probly because the map is so fucking small that not spawning with weapons would make whoever kills first pretty much take the whole thing
>>
>>253939063
Don't you talk back to me you tasteless faggot.
>>
>>253939962
then you aren't playing against good MaA, I'm not talking about random pubbies in duel servers

>feinting is the way to go against them
they will just dodge the feint, that's what it's there for

either dodging feints, or dodging combo's so they can land a free and safe hit

they are fast enough that sprinting away will let them regen stamina faster than you being able to catch up, and you either let them get full stam for 1 tick of health, or chase them and let them regen stamina while you sit at half

only way to beat good maa is by deceptive comboing and feint comboing, where they dodge in for a hit and you hit them before they can attack
>>
>>253936801
1.6 was his first CS.
>>
>>253934829
This game and Jedi Academy actually have a very in-depth saber combat system. My only problem with the games was the "exploits" of saber combat involving manipulating your mouse with erratic movements.
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>>253941363
you would hate chivalry
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Q3A CPM for two reasons:

CPMA https://www.youtube.com/watch?v=_YceuXmeWrU

and DeFRaG https://www.youtube.com/watch?v=-T6IAHWMd2I
>>
>>253941548
>you would hate chivalry

I've never played it even though it did pique my interest awhile back when I was looking for a similar combat system as Jedi Academy.

Though I'm not if it can get anywhere near as bad as in JA with techniques such as wiggling, spinning, and poking. The first two being self-explanatory and the last being an exploit of the way damage was calculated in game by moving your mouse opposite of the cut's direction in order to make it remain in the target.
>>
>>253938996
>I had to ask him to repeat himself to make sure he was really that fucking stupid.

No you didn't, you beta faggot.
>>
>>253942114
>DeFRaG
Quake is the most difficult platformer

https://www.youtube.com/watch?v=R4mO88cEA7Q
>>
GO is doing a good job becoming a good CS

>mfw quake babies thinking their weapons without recoil takes skill
>>
What fighting game has the highest skill ceiling, barring SSB?
>>
>>253942634
>camper strike
>skill
>>
>>253942552
well before they implemented a vertical dragspeed cap, it had similar things to that

each swing has 3 sections, the first is an animation leading up to the damaging portion, then the part of the swing that does damage, then an animation of you winding down the swing

before the cap, you could stare at the ground and do an overhead attack, so your sword would be much closer to the enemy, then whip your mouse up so that the sword is now extremely far away, then slowly reign it back down so that the last few frames nick their hitbox

it was used force out a block from the enemy, then delay your attack so their block times out, hitting on the last few frames

it was also done in reverse

aim as far up as you can, do an overhead, then stare at your feet. your torso would physically bend over, so not only owuld your sword swing, but your entire body would swing. sometimes the speed would be so fast that your damage tracer would literally be stuck inside their hitbox, making the attack unblockable

and of course if you crouched and parried an attack into an overhead riposte, then stood up and looked down, it would have the greatest variance and thus the greatest shift in speed, leaidng to near instant hits that were only blockable by anticipation, reaction speed would be too slow since parrying took a few frames and by that time you would already be dead

it was much faster before that change

and now knight 2h is really shit since its so slow now, only swords survived
>>
>>253923551
minesweeper
>>
shmups no contest
how good you can get for scoring is nearly limitless in some games

https://www.youtube.com/watch?v=WRGIr8f4dM4
>>
>>253942634
Hat purchasing lobby 2.0

Real skill based shooter you got there.
>>
>>253942846
>implying SSB has the highest skill ceiling of all fighting games
>implying it's a fighting game at all
>>
>>253943401
I was excluding it to avoid shitposters, but it seems I've failed.
>>
>>253943118
and it used to be that the handle of your weapon would do damage, which is why you would stand up on an overhead riposte, since the handle would be closer to them

it was hilariously broken since some animaitons didnt synch up with actual hitboxes and tracers

the most famous of these weapons was the halberd

2nd longest reach, huge damage, but pretty slow

the overhead animation was actually slower than the damaging tracers, AND the handle would do full damage

if you did a crouch overhead riposte, not only would the handle kill you, you would be hit before the damaging tracer portion of the animation played, so you would literally get killed before it was possible to react

it was pretty fucking bullshit, seeing as it was stupidly quick the closer you got to the vanguard with a halberd

recap:
halberd has 2nd longest reach in the game
halberd has one of the highest knockbacks in the game, if you parry an attack it will literally push you back
halberd had really high stamina damage for parrying it, run out of stamina and you are stunned = free hit on you
halberd had broken animations and could two shot knights with manipulated ripostes

balance has gotten much better, but it was the wild west of dueling during release, everything was so broken and overpowered that it was considered balanced since every class had some way to cheese the opponent

>tfw no more sword of war unblockable kneestabs
>>
>>253942634
>GO
>even close to being a good CS
nigga GO is and will always be the worst CS
>>
>>253943870
Hmm it definitely seems like it is difficult to make an fluid melee combat system involving the mouse without some sort of exploits that leak in.
In that respect I think that JA and JK2 both actually benefit from the fact that they both have small dedicated communities that played (or are still playing) because one could find places where people were okay with exploits and places where they were prohibited. However, a small community has its own obvious drawbacks.
>>
ITT: FPS takes no skill, Smash isn't a fighting game, GO is magically a bad game despite 1.6 players enjoying it, Quake's dead, mobas are dumb. Why even post if this is the thread every time
>>
>>253944923
well when the vert dragspeed cap was implimented, that seriously changed the way the game was played

it went from a twitch melee fighter to a more technical game

it used to be that stamina wasn't used as much and wasnt as important, but they rebalanced the way stamina recovers and is depleted

now instead of mouse whipping and riposte dragging, we have 180's and more emphasis on matrixing

a 180 has the same principle of the vert drags, but instead of whipping it down, you simply turn around

so you look up and start an overhead, while at the same time rotating 180 degrees
the overhead attack starts above your head, which is now slightly pointing towards them, so the exact frame it starts to do damage, the sword is right in their face

it's really risky, but is extremely fast and hard to counter
you can impliment this with a riposte, and even 1h weapons if you are close enough

the drawback is obvious, since you cant see your opponent, and it's borderline impossible to parry an attack if they riposte off of it, sinc eyou will have to turn back around and parry while they are most likely attacking to the side to take advantage of the fact that you cannot see

now dancing is much more prevalent, which is playing footsies and trying to dance around the end range of your weapon, running away and turning to clip them with the edge of a swing
>>
>>253934481
My 12 yo brother beat it on very hard
He has the fucking gift, i cant play games with him, he's too fucking good
>>
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>>253942625

goddamnit
..
https://www.youtube.com/watch?v=DAjXCWHVJh8
>>
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Ok guys highest skill ceiling without being bullshit in possible
>Stalker
>Highest Difficulty
>No sound
Not impossible but extremely hard
>>
>>253945473
Ah you've actually manage to pique my interest in trying the game out. I used to play with non-exploiters on JA and those matches came down to timing, footwork, etc and they were very satisfying. I would love to have a similar experience again in a game with a larger community and a setting that I personally enjoy more.

>a 180 has the same principle of the vert drags, but instead of whipping it down, you simply turn around
-reminds me of some of the more advance footwork possible in JA such as initiating a vertical slash and running at the opponent but you turn in a 360 during the cut animations in order to weave just out of range of your opponent's cut (by running away from them during the middle of the turn) and coming back in with your own cut.
>>
>>253946836
sounds like you would enjoy vanguard then

vanguard has the most footwork of the 3 melee classes

Man at arms has a short dodge-hop thing, but are the hardest class to play since they have the lowest health

the knight had the most health, but is really slow. they rely on trading hits since they can tank through it, and fine mouse control and timing, especially with the maul or messer. the fucking messer is really lame to play against, since it's so slow. you might think you are hitting them during windup, which would cancel their attack by making them flinch, but jokes on you, it was already swinging, so you get your head chopped off while you stand there unable to do anything
>>
>>253924862
underrated post
>>
>>253947816
Does that really work let me try it

>>253946296
Underrated post
>>
>>253946296
Again, not a whole lot of skill. That would involve a lot of game knowledge to know where to farm bubbles and fireflies and a lot of luck to avoid shitty engagements. Gunfights and resource management would require skill, but not as much as other games listed in the thread.
>>
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Strike Vector is a recently released arena shooter with a high skill ceiling. Go buy it.
>>
>>253947610
Awesome. Thank you for all the info and the tips.
>>
>>253949463
>tips
i just gave you the reasoning behind it, actually playing the game well is incredibly difficult

if you wants tips:

play team objective to learn the game
play FFA to unlock weapons
play duel once you have all the weapons unlock on all 4 classes
feinting is incredibly bad mannered, especially in duels, people might say "its in the game" or "learn to read feints", but it is still super fucking scummy to do, especially when you are getting your ass whooped
shield are balanced, just hold down kick and it stuns them
dont rely on the claymore to prop up your skill
>>
>>253950140
ah I meant the tips as to which class that I would possibly prefer. It's nice to know where I might want to start.
>>
>skill ceiling

i love vidya buzz words.
next will you tell me the most innovative or immersive game to date?
>>
>>253950475
oh, no problem

vanguard is usually regarded as the easiest class, since it's fast, had decent health, and doesnt have to manage stamina as much as a MaA

i started with vanguard and then progressed to knight, so you may enjoy MaA more if you want to be fast and doge around
>>
>>253923551
Osu!
>>
>>253950140
>feinting is incredibly bad mannered, especially in duels, people might say "its in the game" or "learn to read feints", but it is still super fucking scummy to do, especially when you are getting your ass whooped

>playing the game well is difficult
>calls something out as 'scummy'
>>
>>253943304
I sense the tears
>>
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/v/ -Vidya Gaems
>>
>>253951225
i dont think you understand how feinting works in chivalry

in real life feinting is changing how you strike, or the direction of the blow, to confuse the defender

in chivalry, feinting just stops the animation completely and instantly, allowing you to attack again. parrying only lasts 0.5s, so if you start an attack, feint, then attack again, you will hit them

when everything is super fast paced, throwing in a feint is basically unreadable and is considered bad manners because there is basically no counterplay. can you "read" a feint? no, because it looks exactly like a regular attack until the enemy hits Q and stops it suddenly. it is impossible to "read" a feint, you can only take a chance and predict them to be feinting

and of course you can throw in a feint and fuck them up, and then feint twice in a row, so they think "oh he feinting, now he will attack", just kidding faggot, he double feinted

you can feint like 8 times in a row and there isnt a fucking thing the enemy can do

it's even more fun when the enemy uses GM or something that does 2/3's of your health, so if you get epiklly trik'd by their sneaky bullshit, you will die

feinting is bad manners because:
1. hardly any counterplay
2. is a crutch
3. discourages you getting good without feinting
4. lowers quality and enjoyment of dueling overall

tl;dr fuck you
>>
>>253945645
gitgud
>>
>>253929821
>SF
>>
>>253924942
>tribes ascend back in the day

I wish I was there, I was a pretty nasty starseige tribes player back in the day despite being only like 12
>>
>>253952143
Name a better fighting game and explain why. SSB doesn't count.
>>
let me say again those who have not played the tribes series don't understand how high the skill ceiling is in that game, its not fucking dota 2 which is basically a big fucking cat and mouse game, its a fucking flowing symphony of three dimensional insanity. It is basically a sport without the physical requirements.
>>
>>253943091
>>253943304
>>253944421
>all that shit posting
It's like you fags didn't even play the game.
>>
>>253951790

it sounds like you need to get good
>>
>>253923650

>Natural Selection 2

That game can't run without crashing all the time, it's ridiculous.
>>
>>253953032
sounds like you need to git trikd_:v)
Thread replies: 178
Thread images: 30
Thread DB ID: 5184



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