F-Zero X is the best game in the series.
The whole 80's/90's comic book style of all the menus and character art went well with the over the top speed metal. The tracks were fun and the mechanics were solid and completing master difficulty was brutal. Taking out other ships was satisfying and necessary unless you had godlike driving skills. X cup was a blast for having friends over and drinking games, speeding down randomly generated tracks trying to destroy each other or boost overtaking in the final strait makes for a great time.
>Nintendo changed the series direction with GX making the game have a more modern, Japanese and generally more camp feel as opposed to the over the top "metal" feel of X.
>No GX cup for super fun multiplayer.
Is it me or is Falcon a lot more similar to his F-Zero X incarnation?
He looks a lot more rougher and angrier.
>Taking out other ships was satisfying and necessary unless you had godlike driving skills.
Exactly. I'm glad someone else shares my objectively correct opinion on F-Zero.
I love F-Zero X, and I love you, OP.
>F-Zero X is the best game in the series.
Good job being wrong, OP.
>that one asshole friend who would pick The Hand when playing multiplayer
>The one asshole who falls off on the first corner and VS. slot machine is on
OP here and you are a top nigga. I learned to play dreamchaser on keyboard and bass as it's one of the best songs on the N64, I'd go as far to say its my second favourite
what i would do for a new f-zero game would be all in the single player campaign. i'd go with a saints row / GTA style open world (without the adult themes and guns) where you would play as a custom new racer, free to explore big f-zero places like mute city and port town. you'd drive around in a sort of "cruiser" mode where in addition to driving models of famous existing machines around (purchasable at a garage) you would visit shops to create your own machine from scratch. you'd get parts by purchasing them at other stores with money you'd get from completing missions. you could also give your character new clothes and other customization options via shops as well. some missions would center around the main story but others would be sidequests not pertinent to the main story. you would interact with other racers all over the world and participate in races that change dynamically. results of races would be compiled to your nintendo ID to form a leaderboard system based on how many races you've been in and how well you did in them.
with this though is still the traditional "grand prix" mode, where you can race like past f-zero games, but you also have the option to import your character to play as OR even download a friend's racer and machine
what do you think, /v/?
GX is better in every way. F Zero X is good, but don't pretend it was the best in the series when GX is blatantly superior.
>b-but muh thrash metal soundtrack and comic book design :_;
GX had great (and arguably better) music than X. Cut your hair, "metalheads".
What's interesting about F-Zero X in particular is that unlike GX or any other game in the series, it actually made me feel nauseous, in a good way. And I'm not the type of person to get motion sickness.
Not a lot of games emulate a dropping feeling in your stomach, as if you're on a roller coaster of some kind. And the level design of the tracks make you feel on edge, with less room for error, (since you don't just get carried back on course if you fall off like in GX.), and with less railings, high and low drops and wild fucking courses.
I think this game stands out among the rest of the series because it can actually make you feel something, it can emulate an actual reaction into you and make it feel real. Am I alone in this? Probably. But I guess it's just a matter of opinion.
Also, the soundtrack is WAY superior than GX's. The arcade-y, J-Pop-ish soundtrack didn't sit well with me at all.
>with less room for error, (since you don't just get carried back on course if you fall off like in GX.), and with less railings, high and low drops and wild fucking courses.
Did you even play GX?
>since you don't just get carried back on course if you fall off like in GX
I actually hate metal but think X's music fits better with its art at atmosphere.
Some of GX's music is great but the anime looking characters and "wow so futuristic menus with lots of blue like we are inside a computer" design choices come together to create something not as cohesive.
>and the fucking voice acting and animation in story mode jesus christ
>And the level design of the tracks make you feel on edge, with less room for error, (since you don't just get carried back on course if you fall off like in GX.), and with less railings, high and low drops and wild fucking courses
>Also, the soundtrack is WAY superior than GX's. The arcade-y, J-Pop-ish soundtrack didn't sit well with me at all.
How is GX's soundtrack "J-Pop"?
You don't know a fucking thing, do you? Yes, you can still retire.
Also what fucking J-Pop is in the fucking soundtrack and how is an arcadey ost bad for an ARCADE-STYLE RACING GAME?
I had the first one so I played it everyday. When I had a N64 I barely had games, I played the entire N64 library by renting, so I didn't have much time to practice. I didn't get to play GX until recently.
I SUCK ASS at X and GX, but I'm pretty good on the original. But you're right though. X and GX are better even though I barely played them.
The character themes?
Well shit, those cover all kinds of genres. Rock, metal, various kinds of electronic, even Christian rock. The actual soundtrack for the menus and the tracks is almost all electronic though.
It's very pop-y, not like American Pop, but very lively and energetic like Pop music, but "arcady" is more fitting of a description. I dunno, it just didn't sit well with me.
Also, am I insane? Because in every match I've played, I always get carried back by that little robot thing that carries you back. There may be a way to get rid of it, but I didn't see it. Maybe I'm just retarded and don't know what I'm talking about.
>there will never be a new F-Zero
>not even an HD port of GX with online
yeah. why is he so mad though. reminds me of King Crimson
>Also, am I insane? Because in every match I've played, I always get carried back by that little robot thing that carries you back. There may be a way to get rid of it, but I didn't see it. Maybe I'm just retarded and don't know what I'm talking about.
Have you tried any mode other than Versus?
I haven't posted in this thread before but
You are my tip toppest nigga
Dream Chaser is my favorite song on that game by far and maybe my favorite song on the N64.
Check out this arrange from the official remix cd
>There may be a way to get rid of it, but I didn't see it.
It asks you every single time before you begin a race if you want it off or not. It's disabled for the cups and Story.
>Maybe I'm just retarded and don't know what I'm talking about.
>playing F-Zero X using Falcon
>mom walks in
>"are you playing Sonic?"
This, what the fuck?
What sort of lame excuse is "I can't think of anything so I won't do shit for twelve years"?
IT'S A FUCKING RACING GAME. You could literally make F-Zero GX HD with online and we'd take a dick up your asshole for it.
While you figure out how you want to LE INNOVATE A RACING GAME maybe you could just give us one in the meantime
Burnout style crashes with aftertouch takedowns?
Granted it may make the game easier, but still.
>not playing Zone or Phantom class
>Reflects a blade with his bare fists
>Smirking the entire time
Nigga, do you even Falcon? He's not fighting to win, he's fighting because it's fun. He's just incredibly good at it.
What do you think "Show me your moves" actually means? He WANTS you to give it your all and show him what you've got. If there isn't a challenge, then it just isn't worth his time.
X was a lot more fun and better.
Everyone circlejerks about how "perfect" GX is, but it's not nearly as satisfying. There's no weight to it, so much visually cluttering the screen, and controls/camera so off that it just feels like the screen is autoscrolling without my vehicle moving, like how Audio Surf feels. The zero gravity sections weren't implemented well because a lot of them contributed even more to not being able to see ahead of you in tracks.
And the style and music of it was just plain terrible compared to X.
That sounds pretty boss. But consider that Captain Falcon is a bounty hunter. Why not make it that he goes around in the Falcon Flier to other planets, take part in races, catch criminals, and eventually explore the F-Zero Underground. The prize money from races and/or bounties received from criminals all go towards the upgrades.
Also, F-Zero U. It;s the only Wii U game where the U at the end actually makes sense.
I want a game in the F-Zero universe that's not just racing because they made it interesting and unique, with more or less every single character teased for talents and professions completely unrelated to racing.
How is it dumb? Captain Falcon is also supposed to be a bounty hunter and the F-Zero universe has a lot to work with for other things to go on other than racing. It has the potential to be a really great game, and God knows, Captain Falcon needs another F-Zero game. Besides, F-Zero could become a gta style sandbox game with racing still being a central part of the game to further differentiate it from Nintendo's other racing games.
>Getting a track in X CUp with a jump that all the computers kill themselves on
okay so i've been playing f-zero x and gx lately and i've been doing alright for the most part but i still have some trouble going fast in tubes, on cylinders, and on half-pipes. can anyone give me any advice for these kinds of tracks?
Highest top speed
He and I won a fuckhuge tournament and the final race was on phantom Road
To be honest I used Black bull and snaked most of the courses but that strat doesn't work on phantom's thin course
That said I was glad to roll out with my classic favorite BIo Rex and in order to win I fucking
on teh final corner
slammed into the opponent so hard he died
HIGHEST LEVEL KEK
YOUR COCKSUCKING PRODUCT HAS REDUCED ME TO A GIBBERING MAN-APE WHOSE ONLY RESORT TO DEALING WITH THE ALMIGHTY FUCKING GRIEF IT'S BESTOWED UPON ME IS TO SCREAM AND HURT MYSELF.
Seriously, I am jumping up and down and throwing my shit in handfuls at the fucking television in some impotent primal effort to get the thing to work. I have been sitting here trying to enjoy your product - YOUR PRODUCT, YOUR GAME, YOUR CONTRACT BETWEEN DEVELOPER AND CONSUMER THAT THE CONSUMER WILL ENJOY YOUR PRODUCT - but instead the damn thing's been crawling out of the console and taking warm shits in my gaping mouth. Swear to god, you should have just added a little door to the console through which a hand pops out and flips me off, because I am insulted that your QA or testers or whatever brainless shitstove three genes short of a monkey FAGNUT signs your games through thought that a person with more than a single fucking digit IQ could enjoy Story Mode Chapter 7. INSULTED.
WORK WITH ME HERE: The goal's simple enough! Come in first! Hey, that's fine, it's just like playing the grand fucking prix; not a problem! Only deal is your cross-eyed team of tongue-slapping wunderkind decided to give the game every single fucking advantage possible TO THE GAME rather than me.
How in the fuck does Black Shadow - whose car is the heaviest and lamest piece of shit next to the Crazy Bear - suddenly become SO FUCKING GOOD that he can stay in first without using a drop of boost? Huh!? Why!? You never see this shithead anywhere near the top fucking 20 in a normal race. BUT HO HO HO THIS TIME HE'S MEGA-COCK, THE FASTEST FAGGOT IN THE WORLD. 1.21 GIGAWATTS MARTY, LET'S GO BACK TO THE FUCKING FUTURE.
But it's not just Black Shadow with the magical powers, it's the entire fucking lineup of racers! THEY'RE ALL FASTER THAN YOU. AND DON'T REQUIRE ANY BOOST.
But but but I of course, am still driving some piece of shit hamster-powered jalopy who guzzles it's entire energy bar in no less than four fucking boosts! Add to this the entire course just got shitted on by some retarded space tiki volacano god and you've got a course full of hazards that'll drain at least 1/4 of your energy bar JUST BECAUSE IT CAN. WHOOPIE.
HURRR, you say. THAT'S JUST THE CHALLENGE. IT'S NOT SUPPOSED TO BE EASY. Well fuck that noise, you lopsided frankenfaced fuckfurter.
Tell me, please, why does the GAME have to win? Huh? What happens when the game wins and I lose? Is there some huge fucking kegger waiting for it when it gets done? Is there money involved? Or perhaps the motives are more sinister. Maybe the game's family is being held hostage by another game and that game has it's cock in F-Zero's wife's mouth and he's holding a cell phone up to her and F-Zero can hear her pained moans and cries for help and the asshole game then says, "You beat that cock-sucking human, or I'll blow her brains out." I COULD UNDERSTAND THAT. I CAN BE SYMPATHETIC.
It's not any fun if I can't win, you faggots. I want to move on. I want to unlock that piece of shit clown car you have hidden away from me so I can start racing and get pissed off with that too. When your game prevents me from fully enjoying the product I have bought you have failed in your fucking mission to deliver a game. You lose! You break the contract! You contract the gay and fucking DIE DIE DIE.
Sadly, casuals know Captain Falcon. They fucking love Captain Falcon, but they've probably never played an F-Zero.
If you base the story mode/campaign or whatever heavily around him, maybe it'll sell better.
Then again, GX tried that and it didn't work out.
he'll still be forever be my hero.
Holy fuck dude, are you me?
Honestly this is why I'd love it if a new game went back to the ways of X a bit. I'd love it if visually the game had a cell-shaded comic book art style. Japan has gotten real good at that sort of thing these past few years, and I'm sure it would look amazing on the Wii U.
Also I totally agree on the attacking, it felt like it was an important part of the gameplay and far more satisfying that the immediate *poof* racers do in GX. This was only achievable because the game was also slower, something I honestly didn't really mind.
GX is a fine game, but I feel it has a different appeal in some ways.
I never even played GX but F-Zero X is on my top 10 "best games of all time".
I must have over 650 hours on that game back in the day, I think I beat all the possible courses with all racers multiple times.
What the fuck are you trying to say? All I see are kek's and teh's. Its like youre trying to grewntext pr something.
>>253392141 here, isn't the AX stuff (tracks, machine parts and pilots) unlocked once you finish story mode in all difficulties, with the other method being insert your memory card into a AX cabin and download the shit? in any case i'm fucked because i don't have a action replay, and i doubt that there's a fucking AX arcade from where i live
in Chile, and considering it took me a long time reaching fucking chapter 6, i think i'm gonna need some lube for chapter 7 and black shadow's megacock
>Ships are super imbalanced, E turn classed can't move properly unless you break your finers while mashing L/R
>Levels feel awful, specially White Land's ice hazards
Where in my post did I bring up difficulty? At what time did I say it being hard made it better?
It's better because the game is so deep that no human has ever reached the speed ceiling the game has to offer. There are actually two methods of racing, Snaking and Max Speed racing. It's played on a better controller and has better graphics.
As far as responsiveness goes, exactly how much throw the N64 control stick have compared to the GCN control stick? There's a reason there's an option to calibrate your stick on GX. The triggers on the N64 are also digital-only input, so you don't have as much control over your side brakes. More responsive my ass.
>a more modern, Japanese
These parts are completely off base, you're pulling shit from your ass
>and generally more camp feel
That was the best part about GX dumbass
0/10, no effort. Captain Falcon will always be bound.
> F-Zero games on the GBA, which were shit
I hear a lot of people say this, but Climax was pretty great.
And for fans of X it had a lot of nice bits from it. Remixes of it's music (Best version of Dream Chaser), the return of Death Race in a mode filled with other challenge race types, it had a track editor like the expansion kit version of X. The artwork was even similar to X's.
Gameplay wise it managed to bring back the boost power-up from the SNES game while still keeping the meter based boost from X and GX, allowing for double boosts, boosts from Spin Attack, even triple boosts if you saved them up till the last lap. It also had a safe landing mechanic which was also interesting.
Some of it's elements wouldn't translate too well into a 3D F-Zero, but the game was still solid.
>He needs Action Replay to unlock AX Cup
GX has no rubberbanding in GP mode. X meanwhile has Mario Kart tier rubberbanding.
F-Zero GX only felt challenging for this sole reason
Chapter 7 is the pure example of Rubberband AI increasing the difficulty up the charts
X didn't had this, Master mode only made the AI of the other racers to use Boost power when they have the chance and the level design is what made the game excellent, go ahead and beat X cup or if it's possible to emulate the F-Zero X EXpansion kit, play the EX tracks, they are superb
While I prefer X to GX, X did have some weird rubber banding, although it was really manic.
At times the AI racer would just go 'fuck it' and shoot past everyone and stay in the lead for no fucking reason, and other times it would slow down just as I reached the finish line, almost letting me win.
Sometimes I wonder if it's because I've played the game too much, but really the AI wasn't perfect either. Still a fucking great game.
I was talking more of Story mode though
Then again, GX still has some stuff that feel inferior to X
To be honest, if Nintendo gives F-Zero a damn chance, they should remake X with the same speed from GX and ONLY NINTENDO should make them for this sole reason
AV and/or Sega are unlikely to make a new one because GX killed AV and the Monkeyball series[Monkey ball 3 was cancelled after GX and that lead them to their doom] and considering other studios that made the same type of games are dead, Nintendo seems to be the only ones
The only time i've seen X being unfair is when some racers are somehow faster than you at the first lap, kinda like how Black Shadow was lightning fast despite his ship is a damn turtle in chapter 7 on very hard but the last time i saw it i was playing the X Cup
And /v/ accuses Souls games of artificial difficulty
F-Zero AX was here.
Everything else is a
pretty good game as well.
>GX still has some stuff that feel inferior to X
The only advantage that X has over GX is that it contains this piece of music and GX doesn't
I didn't saw someone being super out of place
Sure, everyone even the girls were muscular and bulked up but the style itself was more AD2000 than Liefeld
Compare Turrican's USA covers to F-Zero X character images and you will see a difference
I liked Climax but something bothered me about the way some machines handled. Some of them lose speed from turning and I figure out how to make use of them.
Shame too, because I love the Sonic Phantom.
Yeah weird shit like this is what I meant, every now and then the game would act up.
Also X cup was all sorts of crazy, I loved the suicide tracks that would fuck with every computer racer, and maybe even the player if he wasn't paying attention.
Yeah X's did sort of come off as that, but like a more fun and competent version of it. The characters actually had feet and pouches were kept to a tasteful amount. (Also no dual katana/assault rifle wielding)
You probably won't hear this from anyone in this thread, or even the fanbase, but if they do ever make a new F-Zero I really hope it's a sequel/remake of Maximum Velocity. The plot fast-forwarded 25 years into the future had a lot of potential. It had a cool lead too.
>mfw I first read this pasta.
You know if you put me in the director's chair I could come up with 20 brand-new things minimum. It would be a waste to recycle GX when it had so much potential. F-Zero was a pretty underdeveloped franchise when it died.
It's like Miyamoto's imaginative mind is trashed out or something.
It's not that he's not creative, it's that F-Zero was barely a B-list franchise and never performed that well in terms of sales.
Also, Miyamoto doesn't oversee F-Zero and hasn't run Nintendo for years.
i mean't GP legend
That Rick willer guy looked like something made by SHAFT or something, in general, GP Legend style looks meh, just look at Bio Rex, he looks like ass
All three play pretty differently, especially SNES.
You can't tell me somebody couldn't like it more than the others.
>new f-zero game
>it sells worse than GX did
Not him, but holy fuck no one would prefer SNES F-Zero to the later games unless they were a massive nostalgia-blinded retard. It doesn't even have the boosting mechanic that makes the series so great in the first place.
It is mechanically different, but that doesn't mean it's bad or can't be preferred.
There's are just opinions, man. SNES is fast in it's own right.
>Maybe GX shouldnt have been so fucking hard
This is one of the things I don't often see people notice.
It isn't 2003 anymore, and it's been over a decade since the last F-Zero happened. I'm pretty sure people would be pretty open to the idea of a new one if it presents itself well enough without having to add too many new mechanics to it. Make the game fucking cell shaded to give it some pop, and because the Wii U is probably good at those kinds of visuals.
New tracks, great gameplay, no absurd barrier to content and a variety of modes is all the game would really need. Keep the ruthless difficult to Expert and Master ranks and everyone is happy.
Do racing games preform better in today's market compared to yesteryear's?
Though, I can easily understand that people more intimately familiar with nintendo more likely to buy f-zero these days.
.65 Mil, iirc. Worse selling console F-zero.
something interesting to note, SNES F-zero was a launch title, and it sole over 2 million. I think F-Zero would be much 'safer' if it was a launch title.
Don't forget good marketing. Hype sells everything, especially in 2014. Hell you see what happened with Mighty No 9. Capcom intentionally starts neglecting Mega Man for years, Keija Inafune steps in and gets 4 million off Kickstarter. People are extremely unpredictable.
Nintendo is retarded for killing F-Zero. To begin with, the racing genre is one the most successful and highest selling the world today. GX was released in a time of RPG and Action-Adventure dominance. The Gamecube's failure didn't help either.
It's an overrated thing to say, but an action beat 'em up sort of game starring Captain Falcon would probably sell pretty well thanks to the reputation Smash Bros. has given him.
How bad could it be, Nintendo? You took a chance with Kid Icarus and that had even less reason to succeed, yet it did anyways.
Eh ok, was there a higher GP difficulty I forgot about of what?
They were doable if you learn the tracks and machines, like any good racing game should be. That doesn't apply to casuals of course but they still need to have their fun in order for the game to sell.
With that said, were the fuck is the difficulty people glorify so much in GX? Is it the storymode, because that bullshit played by its own rules.
Climax is the best 2d F-Zero, by far.
I fucking love the track creator, here's two I made a while back.
Story Mode I think at one point may have been a tutorial, but then something happened and it ended up being harder than fucking everything else.
Personally, more of my trouble for the Grand-prix came from only a few tracks in particular
Back then EVERYONE would cheer and jizz over Gran Turismo 3 (15M), Burnout 3, Need For Speed Underground (15M) and such.
In today's world, racing games are laughed at.
>lol racing games
>fucking car fags
>oh god not another racing game
Mario Kart doesn't count because people buy that shit up regardless.
This is true, good marketing is a must. However considering the main audience would have to be Nintendo fans, it's probably a tough sell. Japan is pretty good at creating hype though through trailers and their way of revealing content, so maybe that will get them to buy something other than what they are comfortable with.
I didn't knew racing games were doing better now though that might have something to do with them using real brands, which people are really into apparently.
Same here on the GP, stuff like the Sand Ocean tracks were always hell for me.
But yeah story mode was fucking retarded on Very Hard mode.
Auto Modellista was great you shut your whore mouth.
My one and only complaint with that is that so many people have already reached the skill cap with with GX.
>The dev for GX is long dead
>No analog triggers on the PiiU
>Hacking together a netcode to work at 2000km/h
I just want the Expansion Pack content to be released outside of Japan ;_;
My memory must have been fucked in this case, I seemed to assume the first Sand Ocean track was more than one. I didn't like the feeling of the track towards the end, the curved surface on the last turn in particular. That is not to say that it was unbearably difficult, I just never had fun racing on it personally.
I actually didn't like a lot of the tracks in GX from a layout standpoint, but I wouldn't say they were bad. Just a personal preference.
Lateral Shift was fine though.
Drift Highway is way too fucking short for this game, it's hard to catch up to first even on lower difficulties.
Phantom Road is pure bullshit, it's narrow and the AI are the most aggressive they'll ever get, you'll be slammed against the walls and left in the dust.
>I actually didn't like a lot of the tracks in GX from a layout standpoint
I get the same feeling, the tracks are great to play, but I never really developed a favorite.
I guess it would be something like Casino Palace Double Branches, or Aeropolis Multiplex
One of the best copy pastas of all time.
>BUT HO HO HO THIS TIME HE'S MEGA-COCK, THE FASTEST FAGGOT IN THE WORLD. 1.21 GIGAWATTS MARTY, LET'S GO BACK TO THE FUCKING FUTURE.
God damn it always gets me.
>Maybe GX shouldnt have been so fucking hard
Thats what made it worth playing. The balls to the wall challenge that requires getting
gudis what separates it from being a boring futuristic racer.
I'd say that's going too far. If it were to add some sort of danger element make it so players can pop some sort of environment hazard that is avoidable, kind of like Split/Second.
Not him, but I think he meant making large free roam maps. Not weaponizing the vehicles. Just the only attacks are the same as GX-style.
Death Race, as it was in X, was narrow as fuck.