> That game series that got casualized until it no longer resembled the series you once loved
What's her name, /v/?
ME1 was star trek
ME2 was battlestar galactica
ME3 was star wars prequels
Pretty much every stealth series at this point, take your pick really, there aren't any left.
> Splinter Cell
You know something's wrong when Metal Gear is the stealthiest game coming out.
-Final Fantasy (minus how awesome XV and Type-0 look)
most Mario games nowadays. Not saying Mario was ever hardcore, but 3DW and NSMB and stuff felt like shit aimed at casuals
Pardo leaving was the final nail in the coffin for old Blizzard.
>Thinking F3AR ruined the franchise
FEAR 2 did too much damage. F3AR just tried to salvage it by turning into a generic action game, and at the barest of minimums at least had characters that were in the first game.
F3AR was bad. I just think 2 was worse, and it was the first sign of Monolith's decline.
Breath of fire
It had a weird lifespawn, it was decently casual, then five hit and decided to rape everyones assholes with difficulty, then it turned into complete mobile garbage and doesnt even resemble its predecesors.
call of duty
Series used to be about the battlefield, as in you had to work the different aspects of a battlefield to win. You had ships, planes, troops, ground vehicles... there was a lot going on.
Then Battlefield just had to fucking sell out and be more like Call of Duty, which is based on an entirely different paradigm: the single soldier.
It tells a soldier's story and that's great. Battlefield was more about teamwork and doing things for others. But no, we need more personal stats and we need more bullshit CoD conventions to make our game "better".
Fuck you. Battlefield is basically a clone of CoD anymore and it's a damn shame.
>Etrian Odyssey 4
>followed by Untold
>followed by Persona Q
>now we're getting Untold 2
I think it's the inclusion of a more "hardcore" story.
I've never played, just have a friend that did. From his telling, they took the story a lot more seryously in 2. In 1, it was the background device to keep you moving forward and place a few spooks in the way. The game was pretty much a series of arenas with the baddies and yourself with awesome gameplay.
In 2, they ditched the gameplay aspect and focused on the story.
I saw my brother playing 3, and it seemed they went further with that idea. The story is a lot more present, and the gameplay... well... it's kinda there I guess.
Need for Speed
MMOs in general
Final Fantasy, I cant fucking stand it I feel like they are the Bioware of Japan.
Except instead of pandering to SJW's they pander to the faggot otakus who like to play dress up and smell armpits, the same fags who caused all animes to become faggot harlem moe shit
Do I even need to explain this one? The series used to be about mechanics and gameplay with a serviceable story in the background.
After VI things started to shift a bit more toward the story but FFVII and FFIX both at least still had good leveling, combat, and equip mechanics.
Beyond IX though... oh does the shit start. I guess Square decided we wanted shitty stories about unrealistic assholes that don't make any sense at all. And fucking half the audience went for it because they were retards. The rest of the space was filled by morons that don't know any better because they never played the older ones.
All the people saying smash
>b-but muh one character that might be a clone
>m-muh shulk muthafucka
Simcity 2013 with its fucking map sizes. If Sims 4 goes down the same path I will kill myself
When I was little,I saw my brother playing Fable : The lost chapters
and I fell in love with the game so much.
Nostalgia makes me drop a tear when I recall how exciting and moving that game was..
Well, they're gonna do it, it's more or less confirmed that lots will be smaller and the world more restricted. The added load times (think back to Sims 1 and 2) are proof of it.
But you know early, so please don't kill yourself. :)
Super smash bros, not even trolling anymore that's how sad I am
Seriously though, that game was only good the first time around. Same as
XII was a single-player MMO. It was alright, because my one complaint about MMOs is all the other assholes I have to play with.
But no, it is part of Final Fantasy's decline into shit.
Call of Duty.
Black Ops Ii was REALLY FUCKING GOOD, though. More than it had any right to be.
Gambits completely broke the game, it literally played itself.
Either way XII is only worth playing if it's the International version and even that is only alright. Probably the best of the newer Final Fantasy's, I'll give you that.
Yeah, I know it was casual in the first place. But it kept getting more and more casual with every game. They were dabbling with water levels/vehicles, mantling big enemies like Dragon's Dogma, and I think increasing the player count for Halo 3. But they cut it.
>You will never drive a scarab in 32 vs 32 CTF, with the flags on the scarabs
>you will never make Santrap elephant CTF feel like shit compared to this
>you will never ram your scarab into the enemies', destroy it, pick up their flag from the rubble, and win the game
Time to go fuck yourself.
>only one Fire Emblem post in the entire thread
was honestly expecting around 5 or 6.
>Have a game with incredibly detailed and nice-looking particles during gun fights
>Close quarter combat makes getting into very chaotic-looking situations easy
>Enemies walk around in small squads, making fire fights short bursts of action and spectacle in an otherwise desolate and lonely game
And then FEAR 2 took out every single one of these. Replacing squads with waves is understandable, but the lack of attention to detail and shit flying everywhere in gunfights boggles my mind. That's the #1 defining aspect of the first game for most people.
You obviously haven't played Fear 2 in a while/ and or haven't played F3AR.
At least in FEAR 2 it still had some remnants of what made FEAR 1 so good, and it's decent shooter. Not only did F3AR completely trash the gameplay, it looks much worse than FEAR 2, it was a GIGANTIC step backwards. I played 3 directly after 2, got 3 minutes into it and uninstalled. F3AR makes 2 look like a masterpiece, and it also made me actually appreciate 2.
It's fine if you enjoy it, but the series has been immensely casualized and it barely feels like a Fire Emblem game anymore.
People like it a lot more after Monday and the Kerfuffle reveals, I guess. I'll still never forgive Nintendo for allowing it to exist in the same way ACfag will with Other M.
When will the crash come /v/
How many more innocents will have to suffer for the greed of men?
>At least in FEAR 2 it still had some remnants of what made FEAR 1 so good
Like what? When I played it I found that they removed everything that made me like the first one so much.
Looks like shit.
Smells like shit.
Tastes Like shit.
Must be shit, better not step in it.
Besides Halo, and The Elder Scrolls, the ones that come to mind are pretty much the entire Tom Clancy brand.
>Rainbow Six reduced to run and gun.
>Ghost Recon is now flavor of the month future shooter.
>Splinter Cell went straight down the toilet after Chaos Theory.
>Tfw realistic tactical shooters are relegated to the early 2000's and failed Kickstarters.
Tried playing ARMA, but the groups are all filled with NO FUN ALLOWED spergs headed by Air Force reservists who just want to boss people around.
The transition was so fast it made me ill, I can't believe I pre-ordered it, I can't believe how hard my denial was for a week or two, I thought I could find something right with it if I stuck till the end then the DLCs but no no no it was all terrible. This wasn't the sequel I wanted, it was the bastardization I dreaded all made for people who never cared for the series and they ate it up, made a sequel. And what do I get told? "You hate 'fun' it was ALWAYS wacky!"
I hate Saint's Row The Third so goddamn much.
Every blizzard game
dark souls and dark souls 2
>Mother fucking kane
All that talk about Kane being immortal
This. Fucking this man.
Check out Insurgency. It's a good alternative.
>Air force reservists who want to boss people around
So fucking true, I get pissed when anyone tries to tell me what to do in a video game.
ArmA3 vanilla is fucking unplayable.
I downloadaed like 12gigs of mods and only play bymyself
Splinter cell conviction was actually pretty good
dat ending though... what the fuck...
Why did this happen. I like the games of olde. I agree with /v/ on most things. The new Fire Emblem isn't bad is it?
>Implying any franchise that has been running for a while have not be casualised to shit by now
Name a couple of franchises with recent editions that has not been casualised yet and see how many you come up with.
>Karate melee moves still in
>Gunplay is still familiar and fun, just clunkier
>particle/visual/special effects are still good
>creepy atmosphere is still good
>no regenerating health
I just played 2 immediantly after 1, and it wasn't that bad. This is coming from someone who's literally beaten the first F.E.A.R.18 times. I've played 2 about 3 times and it grows on me. It's not a bad game by any means, but it's not great either.
F3AR is so bad it's sacrilegious.
>The new Fire Emblem isn't bad is it?
The best way to put it is that it fails to fix some of the things FE11 and FE12 did wrong, and takes the flaws that were there in previous games and turns them up to eleven. Fire Emblem never had 10/10 characters, but Awakening's are walking archetypes/are incredibly, incredibly shallow. FE was never balanced, but Awakening just doesn't try at all.
Yes it is. Even when you don't hold it to the standards of the older games and look at it just as an SRPG, it still isn't good because it hardly requires strategy, the maps are bad, and so on.
>particle/visual/special effects are still good
While they were good, they were such a major step down from FEAR 1 that I was just more and more disappointed as I went along. The guns also suffer because of this, especially the shotgun. I did like the new gore system, though. And I found the game more creepy than 1, even though it lacked the silence and loneliness of the first game. I wonder if I should play FEAR 3 for the sake of research, since I got it a while ago on a humble bundle...
It hurts, /v/. I could stomach 4 but I will still recognize that it's barely a SH game and it signaled the downfall.
If the game doesn't have a continuation for generations to come, then Megaman Legends... All builds, all my feels and sads.
>I have to continue the master of races
You have absolutely no logical point whatsoever, you're just spewing clueless shit and look like dumb fuck who clearly has no idea what he's talking about.
You either haven't played the game or played it in literally the fucking casual difficulty setting and then complain the game is casual. Do you sincerly believe i'm going to try to reason or convince a retard like you?
I'm insulting you and telling you to play that game for your own good, which is already more than you deserve.
4chan traffic never ever noticeably increased during summer during the last 10 years you disgusting newfag
Yeah, the shotguns were a huge dissapointment for me as well, seeing the shotgun in the first one is probably my favorite weapon in any game other than the Type-7 Particle weapon. They felt so weak. And seing as how it came 3 years after, the effects in 2 were a bit lackluster. But compared to 3 it seems amazing. I don't even think 3 had any effects
> I wonder if I should play FEAR 3 for the sake of research, since I got it a while ago on a humble bundle...
Curiosity kiled the cat. I had the same mindset as you, and I highly regret it. But, if you want to, go for it. Just do it at your own risk. You may gain a whole new appreciation for 2 if you do.
Agreed. The sane company that made Tactics Ogre, Final Fantasy 7, Xenogears, Chrono Trigger.. became bottom slurping Otaku shit. It's now about a out selling to Otaku scum.
While it's more about quality than becoming casual..
Still doesn't invalidate the point made against your claim.
>Oh, it's good if you play it this way!
You're literally saying you need to fool yourself to make the game enjoyable and that it isn't really its namesake when played otherwise.
Anna serves as the prime example of everything wrong with Awakening's characters, save maybe Tharja. You can compare her to her previous versions in the series.
She wasn't especially fleshed out, but then again she wasn't a party member. She ran secret shops or helped with tutorials or suspending and she and Jake were involved. In Awakening, despite being a party member she somehow manages to be even MORE shallow than she is in previous games, simply being obsessed with shekels.
Interessingly enough, this "casualization" you speak of actually expels the casuals from the game because you see, the truth is that casuals only wanna fun, and if you make it shallow, shove it with unskipable forced cutscenes and put longass annoying tutorials that treat the player like a retard, you will just drive away the casuals.
The developers confuse "low completion rate" with the game being too hard or something, but the truth is that several people simply don't have the time to sink into the game to actually reach the ending, and generally only play it "casually" to have some fun.
But sounds like the developers are either complerely oblivious to that, or know that and get extremely butthurt and try their best to force the player into the end.
she wasn't even a character in other games, she just ran the menus
also, it's not about being a complicated character, a single note can still be a good note. and I think Awakening did this just as well as any other FE game.
>You will never drive a scarab in 32 vs 32 CTF, with the flags on the scarabs
Well that's just wrong. Remember, normal people fucking suck horribly at video games and will do dumb shit at any provocation for no reason and then feel frustrated.
Just listen to literally any feedback from playtesters. The only solace from casualization is obscure kickstarted WRPGs and obscure japanese weeaboo games that are only expected to sell 50,000 units.
>>she wasn't even a character in other games, she just ran the menus
Which was kind of my point. Despite not even really being a character she liked running shops, helping out the player with menus, tutorials, and suspending the game, and her love interest was Jake. In Awakening, she just is obsessed with money.
I'm not saying they need to be 101/10 complex and well written but Awakening's were just so shallow.
Tbh, games that require reflexes is the least casual games out there.
As "building" a good reflex takes time, lots of time.
And you cant take long breaks before you are out of it and have to start all over again.
Where RPG's and other genres is for the most part only hard till you find a way to beat the boss/ enemy.
Don't do this to me, anon.
It hurts too much for words.
You missed the point entirely here.
Playing games is not about reaching their end, but having fun.
And even if they suck at the game, even if they never finish it, they still had fun.
Its the same mindset of the 80's arcades, where most people simply blew a coin in less than 5 minutes.
At least Grin's GRAW 1 & 2 were still pretty hard in the higher difficulty, specially if you were playing coop since there were no checkpoints or any shit like that, oh and they were still in first person. I don't know who developed the console versions but they were Gears of war's fan pandering pieces of crap, is a real shame they went with that approach forever after.
And people get mad when a game requires them to spend more than maybe 10 minutes to figure out the game controls. They want to play for maybe half an hour to an hour, win, then stop and do something else. What's more, they don't want to do it on their own, and they don't want to have to pay attention to it much. It's something to do in the background whilst talking or watching something else.
So anything that requires hours of getting good at, hours of planning battles, or hours of thinking or applying yourself in general is out. Games need to be easy, absent-minded and short. And that's casualization.
casuals don't give a fuck about immersion, characters, storytelling, intricate gameplay or even beating the game, they just want to be able ot breeze through something easy in the background.
I'll be honest, I enjoyed Fallout 3 a lot and still do. But when I played the first 2 I could totally see why 3 upset fans so much, I believe the only crime of Fallout 3 is being titled Fallout.
You don't know pain, until you're a fan of the command and conquer series...
Yes, they can't play ubercomplex games, and those should not even try "casualizing".
But even the simpler ones, they're simply ruining em by turning em into extremely boring experiences.
As yourself said, casuals don't give a fuck about the characters or storytelling, but the game developers still try to shove this down their throats by stealing the controller pretty much and forcing down cutscenes, forcing down tutorials, QTEs...
The ideal would be to
1) not fucking touch at the more complex experiences and market em better at the desired target
and 2) on the simpler games that could let casuals play, don't fucking make it boring.
Make possible to ignore the game story completely and still have fun with it.
GTA does it right, thus why it rapes every other action game in the bum without lube in sales.
Everything made by nintendo except for f-zero
Been a fan myself since the early days of Fallout 1, even played the abysmal brotherhood series.
The new fallout, especially New Vegas, isn't a step backwards, with the exception of deep characterization most of the elements are still there in Fallout 3. And like I said, you get all that and more in New Vegas. Shut the hell up.
> Yes, they can't play ubercomplex games, and those should not even try "casualizing".
Oh but they fucking do. then they don't sell well, and then the publisher decides that more games in that series aren't worth it, and the series dies
> casuals don't give a fuck about the characters or storytelling, but the game developers still try to shove this down their throats by stealing the controller pretty much and forcing down cutscenes, forcing down tutorials, QTEs...
I'd argue that's a totally different crowd of casuals though. There's definitely a movement to "cinemize" games and turn them into shitty movies with casual gameplay.
The first Assassin's Creed had the best combat system, you had to put at least some effort into timing everything correctly and you didn't have counter kill streaks.
Actually forget that, what I meant to say is that the combat was so shitty that it made you want to avoid it and use stealth instead.
> tfw using the hidden blade only
> it wouldn't block any attacks, you just had to counter everything
> A weapon of skill and speed, brutal, yet precise, perfect for the assassins.
> OK NOW DUAL WIELD AND ALSO IT'S A VIABLE COMBAT WEAPON NOW U CAN BLOCK
fucking AC2 man.
Its not casuals that buy cinematic shit.
Its the "hardcore" gamers.
Its a weird crowd of unskilled "players" if you can even call em that that will buy consoles and gaming PCs for the graphics and graphics only.
They want to watch a shitty 3D realtime movie, not actually play.
It's not a very big crowd, its like 6 million of players, but they ALWAYS buy the game if it looks pretty enough, even if its a literal modern rendinition of superman 64, so, this "cinemizing" games are meant to be safe sales for those retards.
I'm honestly surprised they haven't done foot-mounted hidden blade.
Ah, you mean "GAMERS". Yeah I know who you mean. It's that specific crowd of "OMG SUCH A NERD" people who maybe go on reddit and tumblr or maybe even neogaf if they're "SO NERD" enough, who think Skyrim is the best game ever made, who think The Last of Us is the citizen kane of gaming, and who think Bioshock Infinite is good because its plot was confusing to them.
I get your drift.
I know it's not out yet, but we all know it's already fucked.
Yes, those retards.
In my opinion, this is the most cancerous and damaging crowd for the whole gaming.
Even the CoD MP dudebros, angry birds moms and minecraft players come even close to the damage those retards do to the games.
Actually all those games are effectively harder than your typical cinematic experience.
Pls no, I'm still holding out some hope. I know it's EA but maybe they can just make it acceptable? I'm not buying first day though, fuck that.
Yeah i'd agree, at least they have a decently high skill ceiling.
Cinematic gamers truly are the cancer killing games.
D-did we agree on something through discussion? Where the fuck am I, bizarro /v/!?
Planetside 2. It hurts so much because PlanetSide is my favorite game. PS2 is entirely about shooting people in a theme park environment. PlanetSide was about shooting in a sandbox MMO world. Higby forgot that. Fuck him.
PlanetSide was about playing in a sandbox MMO world, rather. The shooting was only part of it. If you wanted to contribute to your empire but didn't want to pick up a gun, you could drive an ANT all day or land a Lodestar in a strategic position. PS2 has no such variety of activity on any level. The game even flashes lights at you and blares sirens to tell you where to go and where.
Every weapon had a really cool and useful secondary fire.
You could choose between 4 characters with each character having unique situations and side missions during the levels, including a different ending cinematic depending of who you finished the game with.
You had a lot of different locations.
The difficulty curve sky-rocketed after the first half of the game.
WHAT THE FUCK HAPPENED GUERRILLA?
We're talking about the people who aren't including pools in the new Sims game at launch.
The absolute BEST case scenario is that the game is good, but will be so corrupted with DLC that you'll have to take a loan out to be able to enjoy it.
I'm curious because I love DA:O and just finished it for the first time a week ago and I started DA2 and so far I don't understand the widespread hate for it. Why does everyone hate it so much?
All the changes seem relatively superficial thus far but I'm only 2 hours in
Most people said the same thing until they beat it. It's not that good but at the about halfway mark it just completely shits the bed and the ending sequences are the crowning achievements in terrible writing.
i loved dragon age origins and from the start of the game its clear that its a whole different game and not a sequal thus ruins your expectations for that game
couldn't even play 1 hour when i put more than 150 in the first one
Kain! Raziel! No! Stop! Please stop!
And now we also have Nosgoth, you have to hand it to Square-Enix they know how to do their thing.
I'll agree that the style, graphics, atmosphere and world are drastically different; but as I said that's all kind of superficial stuff.
The gameplay is updated and more casualized but is essentially very similar. The writing and characters are typical Bioware stuff and the lore is intact.
But all that makes it an okay game so far. Not the miserable train wreck so many people make it out to be.
>Except instead of pandering to SJW's like bioware
That isnt what ruined them at all wtf? You're still concerned about a little homo option while all RPG elements are thrown away?
>plays Pikmin 3 for first time
>haha this was pretty good i guess nintendo made it worth the wait
>goes back to the perfection of Pikmin 2
I haven't retouched the Pikmin 3 story mode since launch.. Why did Nintendo make Pikmin 2 so good?
This so fucking much
I want my goddamn planning back you fucking faggots
If I wanted to play cawadoody I wouldn't buy Rainbow fucking Six
TES somehow manages to be more and more casual with every sequel.
I just want the franchise to die at this point.
>Tom Clancy's Anything
Just about anything i love dies.
I don't know if i should keep living sometimes.
>Battle against the last target in Assassin's Creed
>He's accompanied by several elite units.
>Counter is pretty much useless, you better time all your attacks, defense and evasions correctly.
>Battle against the main bad guy.
>You fight against the 9 targets you killed during the game.
>You then fight several copies of the main bad guy.
>You fight a tougher version of the main bad guy.
Why can't you have fun anymore Ubisoft?
fe awakening was the shit yo. at least the tutorial wasnt goddamn 9 chapters long like fe7. only thing im scared of is fe hitting the mainstream and ultra casualization raping it. but then again ive only played the gba fes and awakening so i may already be super casual
They already started building the coffin when they hired this faglord.
call of duty it all started with shitfest cod 4 then we got that last love letter WaW i should have expected
>>not gotten better with each installment
>>the cancer that killed FPS standards
getrekt smashfaggots and bungieshits
Dota was ruined by it's pro community thinking they're chess grandmasters for being good at a video game that comes down to whichever team makes the most mistakes loses.
At least making money off all this shit prevented Valve from going the Blizzard-Activision route.
>>>the cancer that killed FPS standards
Halo can't help it that fucking everyone else copied a fucking console shooter. Seriously tho, what the fuck were devs and pubs thinking back then to copy everything Halo was doing for consoles.
Planetside, no doubt. It didn't even take them multiple iterations, either. It went from having relatively deep roles and options to a glorified match of Battlefield 3 KotH. SOE seems like they're trying to fix that, but they go about things the wrong way too often to make a difference.
I still really enjoy playing Planetside 2. Big battles and deserts give me erections. Indarside is real and I love it.
He clearly got fired, did you even read his explanation? "I am leaving for no reason to do nothing because don't worry about it" is "I was forced to resign". The question is just why was he forced to resign.
Maybe not as casulized as other games but sure turned into different games that might as well call themselves spin offs or just get another name would have been an improvement.
Fallout 3 and NV
Of the top of my mind, have in mind that i like all those games but would barely call them by their names.