Art style looks fucking great.
Art style is as shit as Doter 2
That said, MOBA is a shit genre in general
>happy that there's a new moba
>calling it moba
>a /v/ thread not calling a moba a piece of shit
yeah you obviously work for this game
I will not shitpost you but i will advise that you need to be careful when you advertise stuff around here my friend, this place is a hell
> New Moba!
I think you mean
> Another fucking moba
Jesus fucking christ
When is this shitty "genre" going to die?
Its true though, now he's posting screenshots of it with no context at all. Nobody gets excited for mobas dude. If you like it you are either playing Dota or LoL, you would never get excited at a clone.
Can we just fucking stop with the MOBAs? It is so painfully obvious that the only reason anyone is making them is to try and compete with Dota and League but it is so obvious none of them will ever make nearly as much money/be as popular as the two. This is worse than the "WoW killer" and "CoD killer" days. Did no one learn their lesson then?
A new type of game in the ONLY genre shittier than MMOs! Can't wait!
You shouldn't really say stuff like that because you've never played it. It's kinda pathetic.
>interesting art style
>nice looking characters
>mite b cool
oh hey look at thi-
>it's LITERALLY just one second of footage
Holy fucking shit
Are they that ashamed of their own game?
when will assfaggots die as a genre?
this shit needs to stop
MOBA is the new mmo. LoL and Dota 2 have another 10 years in them, especially with Valve just throwing Dota 2 on source 2 and LoL playing catch up.
Other Mobas though? Valve and Riot have the genre by the balls, so nothing else will ever gain popularity.
Only consolefags buy toasters or PCs then play nothing but MOBAs, eat shit, pal.
Oh shit, for a while there were minecraft clones, then there was dayz "muh survival" clones, and now it's time for there to be a million lol/dota2 clones? Hurray for the end of Moba games by market oversaturation! It is finally upon us!
Its the new mmorpg.
I hope it will go away soon.
>implying moba hate is ever a joke
>putting an email in the email field
Making new MOBAs is stupid because in the past when a new "genere" hit the scene and everyone copied it, at least those games had plenty of content for you to enjoy on your own. MOBAs rely entirely on having a strong userbase, and all MOBA users are too busy playing LoL and DOTA 2. This is why new MOBAs come out and quickly become ghost towns and are unplayable. It's even worse than new MMOs.
This is the cycle that's point to continue until the end of time. For every successful game of a genre, there WILL be a plethora of clones and knockoffs. It happened with GTA III, it happened with WoW, it happened with CoD.
The best you can do is hope that the next genre boom happens to one you like.
l-like top-down shooters. their time is c-coming, i swear it.
I have played it. I was hooked on League for like a year. The community is fucking terrible and the gameplay relies on having a competent team to win. You end up playing for several hours raging at the computer because the whole "one more game" mentality is so deeply engrained that you simply can't stop playing. I fucking hated playing every minute of it yet I couldn't stop. I'm so relieved I managed to quit that piece of shit.
judging the 1 second of game footage this seems to be a 3rd person action game instead of a 1 unit RTS, and since the player apparently was aiming up and down it's probably true 3d unlike SMITE which is mechanically still a 2D game
this seems to be a new trend what with that 3rd person action shit from gearbox
Is he an MLP fan as well? My friend's younger cousin went to school with someone like that, and apparently they were into MLP as well. How does someone do so much wrong in one life time?
>Massively multiplayer online role-playing games (MMORPGs) mix the genres of role-playing video games and massively multiplayer online games
>not the best artstyle in the genre
Only time will tell, but so far, it's looking good, even gearbox are making a moba, surely this will pull in a ton of overzealous indie devs to make a billion shitty Mobas to make money while it's mainstream, and then will come the youtube letsplayers to milk it for all its worth too.
the Moba genre will be so used and spent that its never gonna gonna be popular again, like collect-a-thon adventure platformers outside of Nintendo.
yeah from that one second it seems pretty different from traditional games in the genre
I'm keeping my hopes high for this
a team based third person action game in an arena with objectives sounds like a cool concept
but who knows
>Play with friends only
>Community in your team is now full of people you love
>Other team is now filled with the toxic community that you hate
>Proceed to murder the people you hate with friends
Also LoL is for fucking casuals, you haven't played a real MOBA yet.
>go on /v/
>widespread shitting on Dota 2/LoL/HoN/SMITE/etc
>meet people from generals on /vg/ or 4craft or just anywhere else
>80% of the time they play Dota 2/LoL/HoN/SMITE
Something's not right here.
>there are people that play MOBAs
>there are people that just sit around and watch people play MOBAs
>third person control over characters
>the "bases" are huge creatures
Might not be that bad. Looks like it's trying the "Smite 2.0" route.
Keep in mind I hate ASSFAGGOTS with a passion
>Just right after fighting games will get popular again
The fact MOBAs are popular are proof that fighting games will never be. They pretty much work inversely, and you can't win out of pure luck of having good teammates in a fighting game so that's out.
If this place is supposed to be anti-casual and even HERE they aren't popular that's how you know they really aren't for everyone anymore. Not with the existence of the internet molding the metagame globally.
The core of the genre is basically just a hero arena with additional map objectives, I have no idea why /v/ seems to think that the genre is inherently shit
oh wait it's because /v/ is filled with ignorant blowhard complainers
>you will never get paid to shill on /v/ like these guys
>From the very beginning, our goal was not just to make an awesome free-to-play online game. We wanted to make the best online game, period.
>best online game, period
Jesus it's like the entire dev team is made up of pathetic marketeers.
Just people hating the enre after a bad game, they'll log back in tommorrow wanting nothing more than to play another match.
Same thing with fighters. Lost a round to some cheesy strat? Go and write on message boards the whole genre is shit. Come back 20 minutes later wanting to play another.
Any friends who play LoL are just as insufferable as the community. And I've played other MOBAs. Fucking Dota2 is the same shit only it's got the people who think they're too hardcore for league. The entire genre is fucking shit just because of the communities.
Sometimes I don't understand you people...
>WoW comes out
>popularizes a genre
>everybody start making it
>everybody hates new MMOs because they try to copy WoW
>LoL comes out
>popularizes the genre
>everybody starts making it
>everybody hates new MOBAs because they try to copy LoL
>X comes out
>popularizes the genre
>everybody starts making it
>everybody hates Y because they try to copy X
Why are you people so mad when this is the natural order of the video game industry?
looked cool. i like the atmosphere. and that owl guy with the cat was kawaii not going to play it though, because i have Dota 2
>hero arena with additional map objectives
What does that even mean? Are you trying to tell me MOBA is the new term for team based online games? Is TF2 a MOBA now? There are heroes in it, there are objectives and there are teams.
used to be in VH bracket back when I was still playing (TI2 days)
what about you champ?
Just what we need, another fucking MOBA. Not like there are already a billion of them that no one plays.
>That LOTR one
>Heroes of the Storm
>Dead Island: Epidemic
The Genre is so oversaturated it's not even funny.
It didn't seem neat until that bit where they showed fucking gameplay. Is the nexus/ancient/whatever in this supposed to be a giant monster to kill? I'll try it if that's the case, and I don't care for MOBAs.
You're a faggot. the best part of dota is the artstyle.
It's the gameplay that's awful.
Also, I think it's funny they chose MOBA since I'm pretty sure Multiplayer Online Battle Arena is a term that can be used on 90% of all multiplayer games.
The Witcher: Battle Arena
I've never played it.
I'm going to play this game, and if I don't like it, I'm just gonna go back and play DotA 2.
And there's literally NOTHING you can do to stop me.
>inb4 no one cares
This thread so far proves otherwise.
With an amazing portfolio of work consisting of FUCKING NOTHING you don't just come out of the woods and go "we'll make the best game ever trust us guys come on guys please here's a prerendered trailer". That's just kinda pathetic.
Enjoy losing millions of your investors' money on this pile of shit. Hopefully you'll include your marketing gig with this studio on your resume so future employers can quickly shred it.
SMITE's pretty fun although a little simplistic compared to others.
It's definitely the MOBA that adds something different.
>Game in 3rd person perspective
>Everyone has a skillshot
Good game design choices right there.
It's pretty obvious that MMORPGs was my intention, I admit I could have specified better, but realistically, who thinks of anything besides MMORPGs when that acronym is used? Especially since most people and even google's first result associate it with WoW. Either way MMOs not being a genre was pretty much proven in the second half of that quote.
>MMO = Genre
>RPG = Genre
>MMORPGs = Combination of MMO and RPG
Bottomline is, DOTAclones and WOWkillers are pretty damn stagnant
>Actually marketing on /v/
I know you want to make quick buck, but there are better ways of doing it.
You can say that for every genre.
>WOW ANOTHER FPS? HOW MANY DO WE HAVE SO FAR?
>Call of Duty
>WOW ANOTHER RPG? HOW MANY DO WE HAVE SO FAR?
>Mass Effect (ooh this one fits in the other category too)
>WOW ANOTHER APRG OR WHATEVER GENRE DIABLO IS? HOW MANY DO WE HAVE SO FAR?
>Path of Exile
I don't see what cartooney graphics has to do with who it's targeted at. The Wonderful 101 has cartooney graphics to a much greater extent than dota 2 and I'd like to see an 11 year old beat it on 101% hard.
And t's certainly more than "memorize some hotkeys." And yes, at a higher level it certainly does require quick reflexes and strategy. But you probably just rage quit a few games and got put in low priority or
you didn't play it.
Fuck, that looks exactly like my cat.
It's gearbox isn't it?
I remember them spamming the board like mad back when borderlands 1 had first came out, (before the trolls picked up on it and started spamming as well)
I was thinking that we don't need another new MOBA, but seeing the end gameplay clip, it really looks different.
Game developers really shouldn't put MOBA if it really isn't like Dota 2.
And I'd be down for the third person perspective MOBA since Smite fucking shit itself a few months back and is literally League.
Well, at least they tried to do something different from the competition. And I love the art style too, we need more of this kinde of stuff.
Not gonna play it tho, to much to do with the games comming up in the next few months
just don't even bother
people who've never played dota will always assume it's a "low skill starcraft" or something equally dumb like MMO pvp
i've given up trying to explain it to people
>some shitty devs that just started up and have yet to make any good games can somehow afford to get 10+ marketers at the same time
is /v/ full of children
oh wait it is what am i thinkingor have you just never had jobs or even realized how money works
>Op made 2 threads that are exactly the same
>gearbox advertised BL on /v/ in the past
Totally not marketing at all.
Except MOBAs aren't completable, you play them forever. Which is why the market gets oversaturated super fast. With FPS or RPG you play it for a week and you move on. With MOBAs faggots waste years playing one single game.
>all the people shitting on dota/lol post screenshots proving that they've played them for hundreds of hours
>"they just don't understand my deep complex game, they'v enever played it ;("
Okay? And this is a bad thing? A game you spend money on/have fun playing should last quite some time, no?
Or you prefer the story ending in a few hours and not always being satisfying.
Besides, it's not like there aren't constant streams of other games coming out, and it's also not like it's the only game that the players play.
Except, only the MOBA genre lacks a single game that is the "dream game" of its developers.
You don't see a single MOBA developer saying, "You know, all of my life, I've been waiting for this moment, and I'm going to put my heart and souls into making a game that I think is the perfect game."
No, the whole genre is just cash-grabs and publicity stunts.
please point me to these posts, i havent seen any in this thread
pic related is me
>all the people
>maybe one or two
>not even the guy I was arguing with
>And this is a bad thing?
What? I'm just saying MOBA market is oversaturated and I'm explaining why. I don't care if you play it for 100 hours, that's your life wasted, not mine.
You could fill pages of games with platformers only you know. Just get over the fact you are an hipster trash that can't enjoy something simply because it is popular at the moment.
... Oh wait what am I thinking, I'm on /v/.
I want assfaggots based on military
where rather than push with your waves of minions you sabotage the enemy
there will be primarily 3 type of characters
sapper - wrecks the enemy base
hunter - kill em sappers
commander - controls troops and helps the actual pushing
items all change the gamplay drastically rather than being stats
the equivalent of creep camps will be merks that you can pay off to fight for you, there will also be neutral slow,but mobile structures that passively generate gold(they drop it but you have to walk to it and get it,making stealing viable)
Kingdom of Fighters also getting a moba.
Yeah, because that's definitely what happened with 90% of current games, right?
Besides, how do you know that isn't exactly what happened? Like I said earlier, you're just making baseless claims from what you can see on the outside.
It seems like every fucking month of 2014 a new ASSFAGGOTS is announced. Why? Whats the fucking point? Everything will just compete for scraps from the shitty players who couldn't get into dota or lol.
>tfw the game looks so aesthetically pleasing that i couldn't care less if it was marketing
>Second third-person Moba with a cartoony artstyle by industry vets announced this month
What the fuck is going on
>any of the games i listed
I've never played a moba game beyond 2 hours on dota 2.
I only give a fuck about arena shooters(quake-esque shooters) and yet i know all the names of the games i listed.
Seeing an advertisement doesn't mean somebody is into hipster trash
nice compelling argument. you've clearly proven that ARTS/MOBAs are the inferior genre
>No one cares
>there are people marketing in the thread RIGHT NOW
So, how much do you get paid for posting shit like this ?
this has to be a joke.
I remember playing league of legends.
IT IS the definition of autism.
like I thought I was so Pro feeding off fucking retards going 20/1.
then the game revealed its true nature. it's pretty much just a test of who can be more passive aggressive and just a complete faggot.
>everybody getting mad over the statement that the game is a MOBA
>The word "MOBA" isn't even mentioned once anywhere on the official site
Why do people keep making new MOBAs? League and Dota dominate that market. Every other MOBA has been a failure. Maybe Blizzard's won't be nearly as much, but it'll still be a huge waste of resources (which Blizzard seems ot lack quite a lot). It's like all the shitty companies making Sonic ripoffs back during the early 90's and Mario 64 ripoffs midway through the 90's.
>look Bill, that Dota thing sure looks popular. Looks like a golden opportunity
Remember, it only takes executives half a decade to realise a popular thing is popular for a reason.
>Scroll down a long ways to get info on the game
I swear there was another fucking cartoony moba website that had the exact same gimmick
No true /v/irgin will genuinely make a thread about a new assfaggot. Even the ones who like assfaggots only play dota2 and lol. Only a shill could pretend to be excited for this heap of shit.
Well, he's right actually. MOBAs may be fucking shit but the artstyle and character designs are very vibrant as opposed the fucking neon abortion Riot calls an artstyle. It's just a shame it's wasted on a shitty genre.
Because everything is a copy of a copy of a copy.
It's not the same to make a game based on a theme, than copying shit from another and changing it so it looks different.
Runescape had success as WoW.
I enjoyed both Doom and Serious Sam.
>have to unlock heroes with ingame currency
Well now it has no chance of beating Dota 2, and nothing but Dota 2 has a chance at beating League.
Why do people even fucking try? First the MMO bubble now this
But it doesent
You can argue the dictionary definition of the words in moba all day, but in modern context they have a very distinct connotation
You level up, get skills, go down lanes, get minions, get money, fight other players, take out the base, pay for skins. That is a MOBA
A 3rd person action MOBA
Now where have I seen that and fail?
The artstyle and character designs are pretty nice, I like them.
Can't wait to see them ruined by fucking steampunk skins and hats
That's for re-opening that wound, asshole.
>2 TPS F2P MOBA games announced
I guess Cliffy will have to start from scratch now.
Its going to have a small playerbase and die
Gearbox LITERALLY announced a FPS MOBA with the same artstyle like fucking two weeks ago. All these shit games just going to feed off each other too much and die, and holy fuck they are all F2P shit too
Personally, I think the trailer looks alright. Sure, I do like the art style, however, It's sad to see everybody is jumping on the "dota/moba/ASSFAGGOTS" train considering how cancerous the genre is.
>tfw you will never see a 40k moba in your lifetime
>tfw you will never offer skulls for the skull throne playing as Kharn nor suckerpunch an avatar as Robot guilliman
Seeing as how brazilians are going sell their TVs and soccer merchandise now they should be able to afford better computers.
Defense of the ancients All Stars
It's basically just a melting pot of all of these types of games then they combined the best chars together.
Honestly, Dota is just a distillation of the essence of Warcraft 3. It's just simplified. Honestly, warcraft 3 had a great modding community and great modding tools but as a whole the game kind've ruined video games.
Sorry mate. I too miss playing as my Assassin and Veteran.
>you will never get a game where you play as a Warboss and lead a WAAAAAGH
>Ork Fortress will never be a thing
Actually, that game was cool.
BUT IT had a core problem. It was more about experience then money so leaving lane was a gigantic mistake. Basically the same problem with league of legends 5v5
I did say FPS, shooter MOBAs never work. The mechanics are never deep enough to keep things interesting.
Full retail? Are they full retard? Unless it comes with guaranteed free DLC/patches with heroes its going to die because if they want to spend 60 dollars on a game they might as well go play a F2P title and get 60 dollars worth of heroes
Can MOBAs please fuck off.
I can't believe that dota 2 shit raised over $10 million. MOBAs killed good competitive games and caused a wave of f2p and microtransaction shit.
Fuck MOBAs and anyone who plays them.
... And champion ? which you fucking need on ranked. And don't tell me you will farm the IP for them, it would take months of farming only to have the basic roster of the current meta, which would have changed in the time being.
god dammit uber
all you had to do was re-release MNC with slightly prettier graphics and we would have thrown money at you
but no, you had to make the game slower and less exciting to appeal to the casuals, and then you "released" the half-finished beta because of an error that valve made
They'll claim it's "casual" despite new players getting anally pounded for many games, having to be aware of a lot of information, and having to remember what every heroes ability does, what the items do and how those abilities react with certain items.
I'm so fucking tired of this shit. I even play ASSFAGGOTS myself but there doesn't need to be more than the one good one that's out right now.
League of Legends, Dawngate, Smite, DOTA2, and Heroes of the Storm are the only ones worth playing.
They've all done something different.
League of Legends is the base for the genre
Dawngate simplifies the item system slightly and uses a map more along the lines of LoL's twisted treeline
Smite is a third person game, every skill is a skill shot
DOTA2 is a flat out copy of DotA, except with WC3 limitations now claimed as features
Heroes of the Storm takes an entirely different direction, it has base building, heroes that are meant to stay in the base, and other things.
One of the best episodes, btw.
>this is an actual image on the game website
What is this, a fucking game? The whole website feels like a cheap pitch to the executives with stock photos of happy people.
I met a guy at a friends house recently with an Alienware laptop that was playing LoL. We were all hanging out playing other vidya except for that guy who stuck to himself the entire time I was there.
I did notice though the game itself fucks with the LED colors of the laptop in real time which was kinda neat.
>except with WC3 limitations now claimed as features
Fucking this. I wish they'd grown some goddamned balls and made it a proper sequel. Without all the pointless "oh but it was in WC3 so it's going in" bullshit.
It could have been great...
>I don't see what cartooney graphics has to do with who it's targeted at.
The correct way to design games is to inject complexity into your game, simply add lots of things with no correlation whatsoever, forcing the player to memorize lots of information.
The INCORRECT way to design games is to create a system that has many very simple mechanics that you are aware of from the beginning but that combine together, an analog system if you will, that forces you to solve for each relative completely different situation. What if the players get lost? We don't want players having to think outside of the meta.
How can you tell the momentum of the bottles from a still picture? Ever heard of centripetal force, the thing that lets you swing a bucket of water around your head without it falling out? Or were you just trying to be a smart-ass without actually being smart?
>League isn't worth playing and it definitely doesn't do something different.
>That'd be dota/dota 2
no one copies dota/dota2
no one is going to copy your game, dotard.
The thing is, dota is not a fucking genre, it's a very, very specific game. The checklist for what constitutes an ASSFAGGOTS game is so huge that the differences are largely cosmetic or in all the ways that don't affect gameplay too severely.
It's less like making a competing MMO to WoW, and more like making a competing game to Chess called Super Chess that has a rainbow chess board and replaces the king with a dildo shaped chess piece that can move TWO spaces at a time HOLY SHIT WE'RE SO DIFFERENT PLEASE GIVE US MONEY.
>Calling MOBAs casual
You can't be this stupid.
Few games need as much knowledge just to do slightly well as MOBAs do.
You need to learn what each character, item, gameplay mechanic, and skill does, and how they interact.
Not to mention their difficulty is DIRECTLY proportional to the skill of your enemies, not any different to the way fighting games or arena shooters work.
>game where friends/teammates can carry your shit ass to victory while you blow harder than a prostitute
>similar to a genre where the only person keeping you from winning is yourself
I wish we could anon. I want an EVO with an actual large prize pool.
The main issues with Dota 2 that I have is that it still uses the mana system, and some of the cooldowns are ridiculous
>cast your spell combo with ult
>wait 5 minutes for mana to recharge
>"Oh wow, I have a cool ulti"
>wait 3 minutes to recharge
But there were still a few MMOs like Eve Online or Second Life that were really unique from WoW, because MMOs as a genre only needs like two things to be an MMO, which is a lot of players and a consistent world. With an ASSFAGGOTS it's like saying that all games in the genre are required to be at least 75% like dota in order to be an ASSFAGGOTS.
>people who hate Mobas are idiots who raged at LoL and didn't have anyone to play with
What doesn't make sense is idiots like you wanting other people to not have fun with games they enjoy.
I'm guessing that LoL and Dota will only continue to gain popularity, another few niche titles with novel gimmicks will manage to stay afloat, and the rest are DOA. I mean seriously, 13+ games competing with each other in the same genre at the same time?
I guess we should remove strafe jumping and rocket jumping from Quake, the player isn't immediately aware of it from the beginning. While were at it, let's make all fighting game characters have the same frame data for the light, medium, and heavy attacks. We wouldn't want players to have to learn anything like what moves are punishable. These mechanics only serve to make shit players feel bad and give good players some sense of reward for their knowledge of the game and their thought out plays.
>RPGS used to be the big thing on PC
>Online example would be Diablo II
>MMORPG used be the big thing
>example everquest, vanilla/early WoW
>MOBA is bigger than any of them ever, MOBA is all anyone cares about, it's all that is coming out anymore
It's amusing how you can pick out the shills by the people who mention that they are "hype" when a game was pretty much just announced.
Seriously? I didn't get hype for Smash Bros until the Little Mac trailer.
How can anyone look at that and assume he looks that way cause he's fat? Fat doesn't just stick to your stomach like that without going anywhere else. Kids clearly fucked up somehow.
>ignores the rest of the post
If you have to memorize a lot of things, it's already the complete opposite of casual anyway. Casual implies a game can be picked up and the player can (almost) immediately understand what's going on. That isn't the case for dota 2 due to the numerous spells and heroes.
There's no objective definition of the ASSFAGGOTS genre or how far the term can stretch, you can't just say that one needs all elements present in DotA. DotA in it's core is just an action game with strategic elements, there's tons of ways you can make one of those.
Holy shit! ANOTHER MOBA! I hope it will die.
>Remove strafe jumping.
I agree. You should increase the speed to account for the lost speed from strafe jumping.
No, you can easily infer that from the fact that rockets cause knockback.
You misread my post. I have no issue with mechanics that aren't immediately obvious. I have issues with arbitrary mechanics that you cannot infer with pattern recognition after playing the game for awhile. There should be no metagame. A good game each player has a style and you can feel it just based on the way they move their character.
Nigger, this happens all the time. Eventually MOBAs will die out and everyone will move on to something else
I hate these fads. First it was FPS for the longest time, and now MOBAs are on the rise.
When will JRPGs be in again like they were in the late 90's - early 00's?
I'm literally upset over this.
Everyone shut the fuck up and post moba waifus.
I dream of a day, when an AAA take Dorf Fort and just fucking finish it, no need to change anything. At this rate, the game will be finished by 2030. Fuck knows if the language it is being made in will still be compatible with the future hardware, and that's saying a lot.
That, and an AAA team making Space Station 13 a standalone version, yet again, nothing to change, just fix the broken engine.
Play as a single character
Objective is to ultimately destroy the enemies base
IMO that's all it really needs to be similar enough to dota, but have enough room to become it's own thing and then give the genre a name.
How do we even know this is an assfaggots and not just some TPS?
Is there any actual announcement info anywhere?
I'd be pretty hyped if it is, there's no reason to make more RTS-perspective assfaggots anymore and we still haven't had a good Third person one. SMNC bombed and Smite isn't actually 3D or anything different.
>implying copying a game should be the baseline for the fucking genre
Since AoS was so barebones compared to what DotA did, to the point its not even worth bringing up, DotA is the baseline for the genre.
Wanting your game to be copied ten times over to kill the genre is not the way to go. The horrible fact that some of the ripoffs have the same map layout is hilarious. Seriously, ripping off the fucking map ?
it doesnt really have all the same staples.
its the same camera and it has skills.
Theres no minions theres no towers theres no items.
Theres no RPG elements such as leveling or advancing your character.
The way you move is different the camera movement is different.
It is pretty radically different.
I wasn't really referring to any movie in particular. I haven't seen Frozen yet anyway.
Looks like a mess of colours to be honest. It isnt terrible but it isnt good either.
Textures good be richer and higher res maybe. At the very least so you could tell what kind of fucking material anything is made off.
How can I argue with somebody in denial?
I could point out that the ASSFAGGOTS player base is composed of casuals which right there makes it absurd to claim ASSFAGGOTS aren't casual, or that ASSFAGGOTS revolve around rote memorization and little to no actual thought or skill which is WHY the player base is composed of casuals, but what's the point?
You'll just shoot back some delusional bullshit about why ASSFAGGOTS are 2hardcore4u
Well to be an assfaggots you need:
- multiple heroes with unique abilities
- a level up system within matches that increases stats and the effectiveness of abilities
- creep waves that push towards an end goal
- powerful towers that the creeps help push down
- an end goal to destroy in the enemy's base
- an item or powerup system of some kind, similar to the level system but dealing in a separate ingame currency and applies to all characters (debatable)
- a fog of war mechanic (debatable)