>>253289516 I don't either, it's a mediocre side-scroller that belongs in the mid 90's. I mean shit, I'm older then most of you fags and I still don't give a shit about retro crap. It was fun when I was a kid but move the fuck on
It's basically the perfect amalgamation of 8-bit platformers. It takes all of the best and none of the worst. Music is top-tier, gameplay is simple yet engaging, story is minimal, but intriguing. Lots of replayability and free DLC on the horizon.
It's fucking solid on every front. Only "flaw" is that some say it's too short, but that's what old platformers were.
Just beat it. Good length, great difficulty, and solid music. Simple but fun story. Homages to Megaman, Mario, and other retro games. I didn't pay for it but I'd consider it the next time it goes on sale. 4/5 would shovel again
It's a game that is reminiscent of great platformers from the nes era, and stays pretty damn true to that, save the extra channels the famicom got for sound, 4 extra colors, removing the sprite flickering and a few other miniscule things.
People bitch for the sake of bitching, it's a damn fine game.
Guys, i just randomly received Shovel Knight as i gift. I usually buy a fuckton of bundle(like humble bundle and indie gala) so i'm used to get games like this. But Shovel Knight wasn't in a bundle. I don't have it in Desura and i received it in my e-mail, pic related. I don't usually share my e-mail and/or steam account on /v/ or other boards/chans. So, THE FUCK?
>>253289516 you should instantly praise games that admire nes era aka best video games era ever that make you accepted by other special little snowflakes who post here also remember to hate any aaa tittle especially if it gets too popular, you don't want to be a normalfag neofag redditior right buddy? we are true gamers, enjoy your stay
>>253290558 Because it's an obsolete genre. This game is just nerdcore hipster trash for the same college aged losers who watch Adventure Time and Adult Swim and go on about how retro they are, since colorful 8-bit shit is now hip and cool in that circle.
>>253290558 i enjoy the game, maybe because i grew up during the late nes era and was able to enjoy snes and after
most times now a days devs focus on the graphics to hide a game that has boring fucking gameplay/story (fps: war) etc
it's fun. really all it comes down to. people seem so cynical and feel the need to nitpick because it wouldn't fit on an nes cart, also because a lot of indie games masquerade around this style and end up being generic shit.
games 15 bucks, well worth it. i can understand people who didn't grow up during that era not "getting" it or hating it because it seems dated in comparison to what's available today, but the gameplay is what shines.
>>253297791 it should be noted that Shovel Knight is not an indie game that relies on retro graphics compared to some of the shit being pushed out. the graphics are a bonus because the gameplay is solid.
>>253297064 Wow, I never thought of this before. I thought going to some country music concert would be a waste of money, but then I realized the dollar per time spent was lower than cocaine and it was actually a great bargain. Thanks a lot, friend!
Also what third world country charges $15 for a movie ticket? Are those Zimbabwe dollars?
>>253299012 People who actually grew up with these games like myself are done with them. I owned an NES and a Super Nintendo. I'm done with them. I might get a tinge of nostalgia from them, but I'm not going to pretend that they're superior to modern video games in any way. I honestly would have loved to have grown up playing Modern Warfare and all the other "mainstream" games coming out right now.
>>253292653 I beat that stage on my first try without any check points, but fuck, those fucking dark areas made me panic so hard. I literary started screaming when the boss started doing that shit too.
>>253289516 >heard a lot of things about this game >play it for a short while >get a feat >halfway there or whatever it's called, if that's true, the game is short as fuck, I thankfully didn't pay anything for this
>>253299813 I don't think anyone is saying the game is insanely difficult or Spectre Knight in general, I think Spectre Knight is just the first skill wall you hit. Or it was for me at least, then I realized "Oh, this is going to be unforgiving" and changed my playstyle.
>>253292653 >>253292838 >>253295760 what is so hard about him? >upgrade magic >get the magic armor >spam the invincibility spell >kill the fuck outta him >drink the chalice to be invincible for 10 seconds >drink second chalice to refill mana and health wow that was hard >inb4 not using those things yup, I always limit myself and don't use the tools that a game gives me, just to feel more hardcore
At first it was boring and felt clunky (but not as clunky as Hyrda Castle Labyrinth), but then it got a little fun, and then it got boring again.
Halfway through I only kept playing so I could beat it. None of the rooms or puzzles were challenging in any way, most of them I just ran though and instinctively picked up on them as I blew through them.
Game turned to shit once I got propeller blade and realized I could just spam that in enemies' faces and kill bosses in 10 seconds.
Music is good though. Definitely one of the better retro platformers since "retro" became "retro". But the genre as a whole has stagnated long ago. If I wanted to play one I'd play hydra castleabyrinth for free, and not pay $15 for the same experience.
And just because a game has 2-D jumping or a world map does not mean it has "elements that are an homeage to Mario and mega man".
Blatantly copies other games? It had an original story, music, and characters and was always developed as a throwback to Megaman games. You say it as if it stole something from Megaman when it's paying tribute to them.
It's an argument about good design, and this game lacks it.
>>253300590 No, what a lot of old retro platformers did was give you very limited hp, 2 or 3 hits, so it could actually be likely that you'd die from enemies in the level not just falling into a pit at full hp. Even Megaman did it better since they didn't just litter every level with pits and spikes, you'd actually take damage from enemies and it might full justified if you screw up a jumping puzzle, not just get knockback from your own attack and die.
What a terrible opinion you have. It is a shame that you fall for cash grabs so easily
>>253300540 The thing is that it's not paying tribute to them but instead blatantly ripping off gameplay mechanics because the devs can't think of an original ideal up for themselves. Then they went and marketed the game on nostalgia in order to cover up their shit product
>>253300624 >jumping what a casual you probably didn't broke your hands beforehand >not sitting on a chair with nails sticking out of it >not putting your feet on living coal >not poking one eye out >not putting pepper spray in the other >implying you are not a casual
>>253301276 >Did you even bother looking up the game I was talking about? It looks like shit in 3D. you were speaking in general terms, you fucking retard, learn how to properly get your point across before you start talking shit
>>253301491 It's just one or two sperglords working together. Most of these threads have been pretty decent that I've been in. But of course as soon as something gains any popularity /v/ has to pick it apart. This game is getting the 2d vs 3d troll treatment now
No, you're doing it wrong. The challenge of platformers stems from different aspects. After you beat the game, take a look at some of the feats or try some of the cheat code challenge runs. That should make it a little harder on you.
>>253301918 >LOL I said nigga on the internet like I'm an underprivileged black youth, yet I'm a white person posting on a video game board filled with other white people! I'm so ironic! Sometimes I even post a picture of a small Japanese schoolgirl from one of my Chinese cartoons along with it for double the irony!
>>253302292 It's a fun game, but going back and looking at my brother's retro game collection (which he's "too old" to play now), I noticed there were a lot of games that pushed the NES to the limit (especially Sunsoft games, games like Gimmick!) and they were forgotten because so many other great games were being released at the time.
I feel like if this were actually released during the NES lifespan, it would be one of those.
I'm not saying it's bad. But people are calling it the next Castlevania or Mega Man, etc.
>>253302419 >>253302336 >now I'm going to reply with my signature counter of doing exactly what the other person called me out on, which I assume made them upset, so I'm going to say it again to show them how epic of a troll I am. >I will reply to his next post with a variation of the term "butthurt", swapping out butt and hurt with synonyms for ones posterior region and the sensation of pain or discomfort.
One of the rare occasions where a modern indie retro nostalgiafag game is actually good. Most nostalgiafag indie games are just poor attempts to fish money out of Megaman/Castlevania fan's wallets with little to no effort, but this game seems like they actually tried to make respectable at least.
>>253303004 >>253302946 >He discovered my trick! Drat! I'll reply with an intentionally inverted variation of the thing he said I was going to do, just to show him that I'm not as predictable as I seem!
>>253301951 >Kinda like how people bought Playstation Allstars because Sony doesn't have Smash. wait, I thought it was a huge financial failure? are you telling me otherwise? that shit would be great. you know why? I didn't even buy the game(I have played it though). Because now they maybe will make a sequel which is actually a good game. the developer who made it is not there anymore, just give it to iron galaxy or bluepoint
>>253302985 I grew up on the NES and I loved Shovel Knight. It wasn't nostalgia goggles, it was a case of a game where it's obvious the developers made it out of passion and not a desire to be jews like EA. In today's age, that's a welcome change and since I am old enough to vote with my wallet, I did.
Not everyone from my generation are "burnt out" with games like this, sorry. I still regularly play megaman, metroid, the first Final Fantasy and other NES games and owning over 200 NES titles it isn't my first either.
>>253303305 >now I'll tell him to go back to Reddit or Tumblr, insinuating that he is new to this site and swears alliance to those other websites that it's cool to hate on 4chan. That ought to show him!
>let's imitate a console from 30 years ago but remove any limitation that might hinder us
That'd be like someone trying to pretend they were a prisoner, except they use the handcuffs that you can open with your thumbs. If they had normal handcuffs, they'd have to be creative (or flexible), but with the removable handcuffs, they take them off whenever something gets uncomfortable.
>>253289516 It's one of the few games that tried to capture the essence of older sidescrolling platform combat games from the NES/SNES era and did so successfully.
It's charming to boot. You wouldn't think this'd need to be brought up, but it also happens to be one of the few games that have come out in years with built in cheat codes, including ones that deliberately make the game harder.
>>253301363 iunno, I felt pretty challenged at times when I failed some fucking aerial platforming feat 50 times, but I guess that was mainly due to wanting to jew out and not leave any money behind, while not realizing that I was only losing even more by trying in the first place.
>>253303824 Way to assume you know how I think, buddy. I play a good mix of both so nice try. What's wrong with trying to enjoy the best games throughout and even before my lifespan? Why limit yourself to 2000s or before/after? You really are a huge faggot.
>>253304003 Really? I thought it was stupid. Regardless, that's what this game feels like, it tries to self-impose limitations that it doesn't even follow because it will hinder them. "Restriction breeds creativity" apparently was a lie.
>>253304212 I'm really wondering. Most of the negative posts in this thread around about the quality of the game but that it's a "cheap ripoff" without really giving any details. I'd love a more intellectual post about the downsides of Shovel Knight. I just beat it so I'm all ears and I'm willing to be objective regardless of my feelings.
>>253303626 >>let's imitate a console from 30 years ago but remove any limitation that might hinder us enemies only poppin up after the screen is fully visible is dumb I know it's a throwback, but it's a stupid one imo
>>253301189 Yeah, they weren't that bad. No relic is fun, and no buying stuff, is a nice challenge. Easy as shit to get if you do a new game +, where you already have all of the equipment...
You already beat the game under an hour and a half? I have that one to do now, and I never make it very far. I'm not sure how strict I have to be with my time, so when I end up dying on a level and getting sent back to the start, I tend to quit and restart. (I break all the checkpoints for money so I can get as many upgrades as early as I can.)
>>253304473 That's how most 2D games worked, then and now. Their spawn location has to be onscreen, otherwise it won't trigger. If they already spawned and are off screen, they will still move around until they go too far.
Doom / Doom 2 FF4 FF6 FF1 Super Metroid Warcraft 1 Super Mario World Super Mario Bros 3 Mario Kart Legend of Zelda Legend of Zelda A Link to the Past
Now before you say these aren't relevant, Nintendo is still using these franchises today where applicable. Doom is heralded as the father of FPS (Wolfenstein need not apply), the RTS games spawned that genre, etc. Final Fantasy helped make JRPGs relevant outside of Japan.
For a quick 2 games that came out IN '95 that are "relevant" in terms of still influencing games today: Command and Conquer 1 Chrono Trigger
>>253289516 Pros: >It's a side-scrolling 2D platformer that takes a perfected formula and replicates it well
Cons: >It innovated nothing for the genre
The game is fun, but I hate it because it just panders to the NES nostalgia crowd. It's pretty much Megaman and Adventure of Link meshed in with some Castlevania (would you look at that, you just got 3 good games to play now instead of one derivative rehash). It lifts from these games all of it's good elements and as a result, you only have to wonder how uninspired the Devs were. I understand though, They probably wanted to make a game inspired by their childhood favorites but ended up just ripping off from them. It does nothing innovative, nothing to help the 2D sidescrollers, and contributes to the stagnant doldrums the genre is in now.
Should you play it? Sure, it's good for the few hours of gameplay it offers.
Should you buy it? I don't think so, these guys are probably pressed enough to make another game now, and it'll just be another retro rehash - but this time it'll just be a cash-grab.
>>253305645 Not really m8, Super Mario World and Super Mario Bros 3 still have very strong influences on 2D Mario games today. Most of the stuff in New Super Mario Bros is borrowed from those two games alone.
>Zelda LTTP pretty much laid the road for all future Zelda games to come though. It's obsolete but still relevant because it's the game that took Zelda in the direction it is now.
>Castlevania/Metroid Obsolete but still relevant, most platformers today that don't follow the Mario formula usually follow the Castlevania/Metroid formula, thus making them still relevant.
>>253305876 >>253305645 >moving the goal post We named relevant titles. They are relevant in how they inspired modern games and in most cases are still around today like Mario/Zelda/Metroid. Doom still has an active modding community, people still play RTS and JRPGs, etc.
Your post is like saying Zeppelin is irrelevant today because their music is old while disregarding all the influence they or other older bands had on today's music.
You can't move the goal post and deny that these games are not influential even today. Just for fun, what games do you play, faggot?
>>253305876 You asked for games that are still relevant. You mentioned nothing about having "not been outperformed by later games." You're backpedaling.
Relevance isn't determined solely by whether or not they've been improved upon. Link to the Past is a very memorable Zelda game and can still be enjoyed by new players to this game, as it has aged very well and it provides important perspective with which to view the rest of the 2D Zelda games.
To answer: No, not at all. Many games operate in a genre that is pretty fluid, and innovation comes naturally. Think of how RE4 took what was a survial horror genre - and made it into a 3rd person shooter while still retaining some horror elements.
The 2D sidescrolling genre is over 30 years old now. People who love these games may be satiated by shovel knight for the time being, but the genre needs something new to be revitalized. Take Limbo for example - it wasn't innovative in terms of gameplay or puzzles, but it added a dark theme that had been absent in sidescrolling platformers before. Something new, something fresh.
>>253306083 They have influence without a doubt, but influence doesn't equate to relevancy in the present day. Ragtime was influential to several genres today, but nobody is going to pretend it's still relevant.
>>253305441 Doom and WC are not relevant today. Neither of those is even the flagship for popularizing the genre. Even in terms of significance of the franchise, WC2 was more notable than WC. Wolf3d and Dune 2 actually popularized the genres in question, which you probably don't know, because you weren't alive.
>>253306295 It has a community on /v/ and /vr/ because it's a shitty fad, just like this whole 8 bit platformer thing. It has nothing to do with the game actually being relevant, just kiddies picking it up to brag about how "games were so much better back in the day xD"
Unless, of course, you want to explain to me how Doom hasn't been made utterly obsolete by later games. I could always use a laugh.
>>253306491 >pogo-ing >megaman-like okay >having different weapons like castlevania >having mana like castlevania >this is somehow like megaman okay also >no infinite projectiles only thing is >boss setup
>>253306429 I'm just sayin', it's even if it's a 4 hour/15 dorra experience first run, it has a better value than most 15 hour/60 dorra experiences because it actively encourages replaying, secret-hunting, collectionism, and general fucking around for achievements. Your average person is more likely to get 6-8 hours out of Shovel Knight than they are strictly 4 alone.
>>253306585 Nice try asshole, but I had all the games you talked about. Yes, WC2 was better, but WC set it up. I even mentioned Wolf3d in my post (did you miss that?) and said I felt Doom was more popular. I knew a hell of a lot more people who played Doom than Wolf3d or Dune growing up.
>>253305645 Obsolete = irrelevant, shitlord. I keep telling you this and you keep ignoring me. Presumably out of some nagging in the back of your head telling you that you're going to be proven wrong if you try going against it.
>>253306325 But the point of 2D platformers is mostly just for fun and difficulty though. Fun is subjective but for the past 30 years the most successful platformers are just straight to the point with maybe one gimmick or two, no fancy plottwists.
Limbo isn't a bad game, don't get me wrong, but 'atmosphere' isn't really the direction platforms should take.
>>253306735 Damn bro, I just made a simple statement about the gameplay. I didn't think someone would break it down into a powerpoint. If you ask most people they'll say it feels like a Megaman game, it did to me. But other games clearly influenced it. I don't know what to tell you other than that.
>>253306671 >>253306561 Okay then. We're talking about why anyone would still play these games in 2014 if not for nostalgia and shitty nerdcore trends. Given that context, I'm asking why anyone would play these games in 2014 aside from those two reasons or for a history lesson. Not moving goalposts, just clarifying what I thought was obvious before.
>>253306747 >actively encourages replaying, secret-hunting, collectionism, and general fucking around for achievements. other games do that as well and I got a lot of secrets on my first playthrouhg anyway. >also achievements making it more replayable you realize how many games have different achievements to encourage multiple and different playthroughs, right?
>>253307050 Because they're still fun? The same reason anyone plays any games at all, for enjoyment. They can still easily be picked up by little kids of today and enjoyed. My nephew has played some of my older games and loved them despite being a "LOLGRAFIX" KID
>>253307050 Because for fun. Also different levels is a thing as well. The thing that defines most platformers isn't how relevant or new it is, or how many innovations or gimmicks are thrown in, what defines a platformer is usually just the level design.
Good level design exists in almost every gaming era so that's why a lot of old platformers can still be played again without nostalgia goggles.
>you realize how many games have different achievements to encourage multiple and different playthroughs, right?
Not the anon you're talking to, but I tend to think it's bad design, or a crutch at best: if your game isn't design that people will want to do it by themselves, then it's interesting to do it.
Basically, it's just predation on some people's pathological need for completeness and a lazy way for designers to avoid having to make some way to play the game necessary and/or interesting in themselves.
>>253306941 >the point of 2D platformers is mostly just for fun and difficulty though Agree mostly >but 'atmosphere' isn't really the direction platforms should take. I completely agree. >with maybe one gimmick or two My point exactly
I wasn't saying the genre needs to be remade from the ground up - but the unique atmosphere of Limbo, for example, gave an air of freshness to the the game.
SK has nothing, from the overworld, to the gameplay, to the story, that makes it unique or innovative in any way. It's like Abobo's Big Adventure - but that was free - and in my opinion: much cooler.
>>253307069 The vast majority of 15-hour experience games I've played do not offer as much replayability and collectionism as Shovel Knight has.
Yes, there are a lot of games that do that, but they are far outnumbered by games that do not.
>>253307050 The content in the games are different, maybe? Someone who's a fan of a series or franchise may feel the need to go back and play older games to see where the series came from, or just because they need that [series] fix.
I'd understand if you were talking about Zero Mission and Metroid 1, but Super Metroid is very different compared to other 2D Metroid games and is one of the most well-known to boot. Also, hey, fuck, maybe they find it fun.
A year ago, my friend kept talking about how he heard about some "Doom game" all the time online, and how it was an FPS or something, so I introduced him to zDoom (doom modded to have vertical aiming instead of vertical auto-aim) and he loved the shit out of it and wondered why more games weren't like that, just run in and shoot monsters to save the world without drama.
the point of these "retro" pixel art styles in games like this is that its pretty easy to make and doesn't look like shit. if they tried to make this shit with 3d models it would've taken a lot longer, the game would have been more expensive, and it probably still would have ended up looking like shit. not every game that does this is cashing in on nostalgia
i realize the art style isn't the only thing that makes something "retro", but its usually what people harp on most even though it makes a lot of sense
>>253307525 >Atmosphere in spades >Memorable bosses >Great OST
And newer Metroidvanias don't have this? The later Castlevania games utterly destroy Super Metroid in all those areas, same with Dark Souls. If it's about playing spaceman, that setting has been done better too.
Great modern platformers are rare and in between, but the good modern platformers generally, yes, have better/more differentiating level designs than platforming games. The point of a platformer is level designs though, and most platformers don't have levels that are exactly alike at all, thus giving an incentive to play older platformers/newer platformers just for the different levels.
>>253289516 Meh. I wish I didn't spend 15 bucks on it. It started off fun, then became tedious and annoying and it was only about 6 hours long. Its not a terrible game, but definitely overrated. I had more fun paying the AVGN game to be honest.
>>253307854 Shovelknight didn't need to innovate though, it was clear from the beginning it was just going to be a loveletter to older games and just stick to a formula, and for being a loveletter game it did pretty great.
>>253307854 Honestly, yes it's taken bits and pieces from other games that have come out. But it becomes something unique by the very token that no one game has the same selection of content-parts as it does.
I grew up with sidescrollers on snes and I thought Shovel Knight was pretty mediocre. It's got some nice touches, but the music is kind of dumb. Super Star Wars, MMX, Castlevania IV and several other SNES sidescrollers are better.
What people need to remember is that sidescrollers/platformers aren't really gimmick games. Gimmicky platformers are cool, and are fun when pulled off correctly. The first platformers innovated, and the best platformers after those first ones just expanded on the old ones rather than innovating further.
The best sidescrollers/platformers are the ones with great level design/difficulty curves, which is why I Wanna be the Guy, Super Meat Boy, and so on get a lot of praise. They didn't innovate, they were just fun and well thought out.
>>253306967 megaman is the clearest influence to you for some stupid reason, I back up my shit with things that happen in the game, you're just using vague terms and can't clarify more when I ask you to. I think we both know the clearest influence is NOT megaman and making shit up to make your argument appear stronger is also weak >If you ask most people they'll say it feels like a Megaman game, it did to me. >feels yup, wishy-washy bullshit is always good
>>253298680 I'd say it is on par with Cave Story. Cave Story was more of it's own thing, less nostalgia, but it also had some faults that made sections of the game very unenjoyable. Shovel Knight is a game I would have played through in one go if I had the time. Even when a passage is hard and you die 10 or more times, you always feel compelled to try again.
>>253303398 I hated his stage, but the music was kinda awesome and his fight was the most fun. And I really think he would be one of the bosses most fun to play as. I guess his achor-hookshot would have changed gameplay too much.
>>253309845 > I just saw people raging for no reason. so you're exclusively talking about yourself here right? >oh no, how can this be???? people are insulting each other on the internet >please god, make it stop
>>253309889 I thought the level design was quite good though, unlike Super Meat Boy which wanted you to play fast to enjoy the level design, taking Shovel Knight at a moderate pace and just exploring the levels made it so good. I played it twice, one time I explored most of the level, and another I just rushed, and it really felt like a different, unenjoyable game when you rush.
>>253310052 >It cut unnecessary bullshit that detracts from what the game is trying to do. Not everyone wants to play an auto aim bullet sponge maze simulator like Doom. you're right about that, I personally don't like the key-hunting and being constantly overrun by enemies, but some people like that >And hey, if you're into different aspects of the genre, there's several games other than CoD that have come out that blow older games out of the water in every way imaginable. you're right about this, check out singularity or a more recent example would be the new wolfenstein
>>253310248 They can be. NES era aside, the SNES era holds up fairly well to this day as fun and playable games, many of which can be considered to be better overall compared to more modern counterparts.
It may be difficult to understand, but the forward march of progress is not only across a wobbly bridge with planks falling out from under you, but you also happen to lose a few supplies on the way, some of which may have been very important. There's a reason Link to the Past and Super Metroid still get referenced to this day, and it's not just because of nostalgia or nerdcore hipsterism. People start the series with later games, go back, and find that they might like one or two of the older games even more than the newer ones. In many Metroid or Zelda threads you will find people exactly like that.
>>253310679 You know that fucker you have to back up into lava? You know Phantoon? You know that shitface that grabs you and you have to grapple electricity to harm you and it?
Those don't show up in any other Metroid games, except for arguably Phantoon, who gets an homage in other non-Metroid games sometimes.
>pretty rare I don't think you understand.
The ability to turn off upgrades you've acquired over time is unique to Super Metroid. The ability to Charge Bomb, with various other unique bomb effects, is unique to Super Metroid. The Crystal Flash is unique to Super Metroid.
No other Metroid games have those mechanics.
>that's not a good thing The oversights? I agree. Sequence breaking in general? Not so much. It can add a level of challenge, exploration, and replayability to the game.
LttP is only rivaled in the 2D aspect by Minish Cap, and more recently A Link Between Worlds, which is technically 2.5D but that aside, all of these games are not the same. After a certain point in LttP you can start sequence breaking. You can find items out in the field and in caves purely by exploring that may make the game easier or more interesting but are not strictly required. The same can't be said of Minish Cap, and A Link Between Worlds, despite the similarity of overworlds, is a whole different beast altogether.
They all provide completely different gaming experiences.
>>253311419 Those aren't really mechanics per se, as much as they are features. All those things have counterparts that serve the same purpose in other games, assuming it fits the style and gameplay. Some things just get removed because they're made redundant by later gameplay features and changes.
Take SSB for example. They cut characters like Roy and Dr. Mario in Brawl because they didn't really serve any serious purpose in the game, and nobody really used them anyway because their counterparts were superior.
>>253312152 Features span both content and mechanics, you butt. The ability to charge bombs is a mechanic, that is featured in the game. Please don't start nitpicking words with me.
And yeah, sure, something similar may be done in other Metroidvanias.
But not other Metroids, which is the whole fucking point. We're talking about a series, franchise, not the genre as a whole. You talk about games like people just pick up and play any random one that catches their eye, without a thought with regard to the rest of the universe or the franchise or the setting.
>>253313472 Then we agree that I'm right and old games have been completely outdone by newer games. Good.
And if you like Metroidvanias, then Dark Souls is right up your alley. You'll probably enjoy it much more than the tryhards who play it "for the challenge". It's Metroidvanias brought into full fruition.
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