So we can all agree:
There's not a single good F2P MMO.
Because f2p does two things. Ensure there will be done form of cash shop which will eventually lead to p2w.
draws in undesirable like BR Russians and Pinoys.
I'll only bother with p2p or b2p. get a job.
Rift's F2P is ok in that it doesn't really hide anything important in a paywall. The problem is that while the game is pretty solid in all aspects, it doesn't have anything to keep people in.
>good at anything
>it's literally a shit fest of combat and quests
>the only reason anyone plays the fucking game is to make a loli character
I don't like the combat. It could have been better but there's still too much side of old MMOs in it.
But yeah that's probably the best if we don't count all these fuckng Koreans games that we'll never see.
>Guys I want to play an MMO, but I'm broke. What are the best ones?
Just had to ask. Neverwinter is alright. Star Trek Online has become pretty good after a while. Rift is probably the best MMO that's free at the moment. Honestly, I like it better than quite a few pay to play MMOs.
It's a lobby based online with shared cities. It's peer2peer.
It's like monster hunter but the "server select screen" is a city with people running around doing nothing.
It's not an MMO by gameplay definition.
That's because you don't know any good F2P MMO's.
For example, this shit righ here. Entropia Universe even allows you to withdraw money and make a living of it.
Best part about it? It's completely free and has no cash shops
>MFW I´m a cancer killing videogames and I don´t care
I played Entropia for a while.
It's pretty weird really. It can be great, but it can also be brutal and make you feel down.
It's REALLY hard to get anywhere without investing actual money into it, too. I was lucky that I ended up in a position where I offered "mining services" for other people and would get a small cut from the profits.
>download aura kingdom from steam
>its probably fucking terrible but i like the art style
>plan on making a waifu princess
>cant connect to server
>tried about 20 times
free 2 play a shit
Except it's not massive. 5v5 is not "massive". Age doesn't have anything to do with it, other than the fact that young retards such as yourself use words incorrectly.
A lot more mature than any other MMO, since everything is playing/earning real money all the time. Tons of 30+ year olds.
>tfw sitting on like 820 ped I can't cash out because need 1000 ped before you can do that
EU probably has the best community of all MMO's, because it consists of mostly adults. Sure, there are kids and some retards, but they make only a small % of the whole community. Assholes and retards are dealt with quickly by community and they end up forced to create a new account (which is against the game's EULA).
Alright, there are a bunch of toddlers in this thread who probably started playing videogames with the 7th generation who need to be educated a little.
The MMO is a genre that has no limits of who you can interact with/play with at the same time, other than how big the fanbase is.
In an MMO, every single player playing the game can go to the same shared zone and play the game.
If you can't do this in a videogame, it's not an MMO. Lobby based games are DESIGNED to have hard caps of 10/20/32/64 players.
If additional players are playing, they cannot physically connect to that server, because it's not designed to accomodate for more players than the game-mode limit.
Thus, it's not an MMO, but a lobby-based multiplayer game.
There is no rule or limitation as to how many players can or should enter a shared zone in an MMO. It's "as many as they feel like it". Yes, instanced maps exists, but they are not the entirety of the game maps/modes. They are also cancerous things within the MMO realm, but that is another story.
Hopefully some babies learned something new today.
Rift was okay despite the super bland lore and basically being a streamlined version of WoW. Though there were leveling and other boosters available it felt like the game was still designed around playing without them. You'd just end up skipping most of the quests, dungeons and areas if you used real money shit.
The only thing that bothered me about the game was that you'd have to buy P2W credits with real money (the smallest few € amount was enough) before being able to use the auction house to sell items. Stuff like that kills player based economy.
Our group of friends had a good amount of fun with it until one of them got the bright idea that we all should start playing
But that's where most of the fun resides. Doing odd-jobs for some cash and meeting cool people. And the game is not about dudes only, it has a LOT of women playing. I know several people who married IRL thanks to that game.
One tragic story is about NeverDie and IslandGirl you can google that up.
Beta for Russia is soon (Or now I think?) and that's about it. There's speculation for Q3-4 2014 or Q1-2 2015 so pretty much anytime from now it could be done. From what I gather, they're genuinely just looking to sort a publisher for the Western game.
I don't know about the content, I just looked some combat videos and it really looks good.
I don't even give a fuck if it'll be a grinding fest or anything else, I just want a game to play with two friends of mine.
We enjoyed Tera but dropped it. I can't remember why tough
No, they are all shit because they are designed to attract the facebook userbase in order to survive, since they only focus on huge budget ones.
When you have to dumb down a game to that level, the game ends up being shit. It's really natural.
I still play WoW solely.
I don't PvE anymore. Have a few friends and we just PvP together up to around 2200 to get the elite gear and then just shoot the shit in BGs/World PvP (Emerald Dream).
I played some free mmo that was pretty fun, i dunno if its dead or not these days but it was called Dekaron. Was a fairly ok mmo, very grindy though. I haven't played it in around 5 years though.
To be honest I've always thought calling dnf/dfo an mmo is wrong since you can only have 4 people in a game at once. 8 in pvp
I know that feel
Also, open question, I recently got into Star Wars and downloaded SWTOR last night. Other than >origin how long before I hate myself? I just wanted more Star Wars exploration
>still playing MMOs
AMORPGs are more fun.
Travel back in time and play the best MMORPG that has ever existed then
I've read about this. And heard mixed things, so I wasn't sure.
Bascially, I watched all the movies and played
SWTOR (just dl'ed last night, currently level 4)
Force Unleashed II
Republic Heroes (Fuck you, I liked the Clone Wars show)
The three SNES games (Super, S:TESB, S:ROTJ)
Again I chose SWTOR for just 'more' Star Wars. Other than shitty console games for DS & PS2, are there any good games for PC I'm missing?
all mmos are shit
all of them
every single one of them EVER made is shit
call me in 50 years IF they solve the latency problem so MAYBE we'll have a massive multiplayer game that doesn't suck dick
>in after 4 player instanced games are mmos
what a fucking shitty thread
You heard mixed things because there is a category of people who has never witnessed an MMO before and mistakenly assumes that MMOs should be instanced light co-op games.
It's usually the people who started playing MMOs with WoW.
Still hurts guys.
>We can all agree:
Then why do we need to discuss something that's already universally agreed upon?
I have it was Battlefield with Star Wars wasnt sure how to take that lol. I did play Republuc Commando though. Decent FPS, shame I had to play with crap resolution though.
Pretty sure WoW, FFXI and Ragnarok Online profited more than any F2P MMO to date, being active for 5-15 years worldwide on a sub system.
F2P is only profitable for the low-tier irrelevant games, it saves them from extiction. When the other option is shutting down, F2P is better.
Doesn't make that the most profitable, bud.
if you wanna go with a adventure focused mmo, dat being said, expect to drop some money every 10-15 levels(for quest packs and expansions) or grind almost as much as a korean mmo
if you wanna play wow, but you are bored of azeroth.
its does have a couple of new class ideas, but most of the variety is kinda worthless, since theres only 3-4 souls that are actually worth playing in your build.
>star trek online
ship combat is amazing, ground combat is horrible.
that being said, its pretty fun, problem is the fun is in leveling and the story missions. once you hit level cap, there isnt a lot to do besides grind for min-max gear.
combat is more actiony, and classes feel unique. how ever most of the game revolves around "group questing" and I use that term loosely as there arent any predetermined roles and your contribution to the fights are barely noticable. pvp is dominated by control wizards.
most of the story missions are "pants on head" retarded. dont expect to have much fun as f2p suffer heavy restrictions. mainly you are only able to run 5 dungeons or pvp battleground a week. f2p players dont get to raid. combat and classes are very similiar if not a complete clone of WoW
if your focus is more on socializing and playing with the economy. its a poor mans eve online with a little bit of theme park thrown in. dont except amazing animations.
the story and atmosphere are amazing, the combat is shit. most of the fun from the game is gonna be found in investigation missions and some of the dungeons. pvp is an interesting concept, but it usually boils down to everyone using swords.
word of advice, stay the fuck away from SWTOR. even if your a huge sw fan, its a painfully generic game with horrible writing all around.
id recommend lotro if you want something new yet strangely familiar.
secret world if you like modern day setting and like hearing about lore and 10/10 character dialog
You just reminded me of Pirate of the Burning Sea.
When I had shit taste invideo game and didn't care about it.
I really like Spiral Knights, mostly for the godly sprite work and cozy feel of the whole game. Plus they fixed the whole Pay To Play bullshit some time ago.
>resource-based massive PvP
>you can buy resources
You fuckers with your delusions are part of what makes those games shit. Just admit reality when it is in front of your eyes.
Same exact problem with GW2
>WvWvW is resource based
>you can buy resources
>"b-b-b-but it's not P2W!"
>Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win". If you'd like to play, just create an account.
Developer description of their own game.
Can you see people playing the game as they move through the maps, those who are not in your party specifically? Thought so.
It's not an MMO. It's an online action RPG.
See where they only say "online"? If it was massively multiplayer online, they would have written MMO action rpg.
>in b4 I was just pretending to be stupid :^)
>We do not classify Path of Exile as an MMORPG. It is a competitive online action RPG, and has little in common with games that are typically given the MMORPG moniker.
how don't you even know what the game you play is about? are you someone's girlfriend who just joined to play with your bf? are you some girl streamer that is only in for the money?
People praise it for the sieges. If GW2's WvWvW didn't interest you, chances are you will hate Aion.
If you thought that the WvWvW was too chaotic and you wished for it to be in a more controlled environment (like 30v30 only), then you may like its siege mode.
Other than endgame, it's generic MMO with generic fetch/kill quest and stand in one place autoattacking all game.
That's about it.
Drift City with /v/ was fun a few years back but no one plays it any more
>TFW no good F2P Racing games till World Of Speed comes out
You have horrible standards. TERA was one of the biggest flop MMOs to be released in the past 3 years. Horrible questing. Horrible cut and paste world. Not amount of fun combat will fix a game when the rest of it is a boring mess
Well the ground combat is fairly boring, but if it's the space combat that you found tedious, then I don't believe it'll get any better for you.
If you haven't gotten to the space bits yet, I recommend sticking with it, as you'll be spending a good 70% of your time blowing ships up.
I found both pretty boring. Early in the game you had to fight Borg ships I think and I remember thinking
>god dammit, I've been shooting these same borg for like 10 mins with no variation
And I was only just over half done with the encounter. So that's when I stopped playing.
That's because koreans largely play all their games on internet cafes, the government actually funds developers and online publishers to make those game free available at cafes.
This is why we see singleplayer action games with online in korea, and players who come from a different place will get baited/confused by the existance of those, because we rarely play in internet cafes.
>Anyone here tried Age of Wushu?
Yes, this game could be so fucking great if it wasn't for the fact that newcomers have no hope of ever in their life catching up to people who have been playing the game for a while. Powerlevel is 100% equivalent to time spent in the game.
I love everything about the game except for this fact, it could be fucking perfect.
That's because P2W has an huge (and I would argue, detrimental) effect on the game development and design. If you design your MMO in the standard way, letting everyone experience the same difficulty curve and tools then players have no incentive to give you money. So you have to do things to get them to give you money. This usually involves making the difficulty/experience curve shit enough that players can't be bothered to grind it out and will pay you money to speed it up. Or it involves taking away tools and things players can do unless they pay you money. Either way is shit and ruins the game.
P2W games are just bad simulations of real life.
Runescape. All the females have huge tits now.
Same guy here. My story is:
I liked GW1 pvp. Got massively disappointed by GW2 proving crap in that regard.
I was hoping Aion could give me a decent pvp fix. Care to enlighten me some more?
The combat was very boring back when I played. Beside shit ping problems, it devolved into spamming one or two skills until the enemy blocked, then guard crush and continue spamming your skill(s). There was basically no real force feedback either.
It was AFK2Win back then, I heard that changed.
>people genuinely defending paytowin now using mental hoops and excuses
so this is the future we are heading towards, eh..
I was playing Wakfu/ Dofus when I was 12. I live in Belgium (we speak french).
I enjoyed it for a while but after a while it became lame as fuck. And it's still lame today I guess.
Eh, to each his own. I will say that the Romulan starting zone/leveling experience is probably the best these days, with a lot of variety and voice acting. But at least you gave it a shot, that's more than most chucklefucks give it.
>mfw planetside 2 is a theme park to planetside's sand box
The conversion could have been so simple. Smedley and Higby are betrayers, or just incompetent, or greedy, or all of those.
>It was AFK2Win back then, I heard that changed.
I played it recently, like 4 months back and it still definitely is afk2win
There's just way too much waiting in the game.
>it devolved into spamming one or two skills until the enemy blocked, then guard crush and continue spamming your skill(s)
That only works at the beginning. Later on when you own multiple skillsets it changes.
Apparently the audience got stupider on average, according to analysts and publishers.
>I played it recently, like 4 months back and it still definitely is afk2win
Sorry, forgot my disclaimer that I was playing EU, which is a couple of months behind US.
I wish they would set up a fresh server on Wushu, I'd just on that in the blink of an eye.
If you play the game u will notice that 50% resource boost doesn't matter because at first levels you need to wait 20 minutes or more to spawn another tank, aircraft... and the only form to decrease this spawn time is with certifications (obtainable only by playing)
I was near max level and it was still like this. Scholars were spin2win, bettygroup was claw2win, everyone else was trying to survive by keeping the same one skill spamming at all time.
Has line dungeons, has quest rewards for beating said dungeons, and the developers openly stated that those rewards are worth obtaining.
Not interested in trade-offs and compromises. Sandbox or bust.
Join the offline space games party m8.
>Scholars were spin2win
Sounds like you fought some bad people. Spin2win can be punished because there'll be a small timeframe during which red armour has run out but the animation has not yet ended allowing you to set up any combo you like.
I mean, sure, in group fights aka guild wars and school wars it's still the most OP skill ever, but I mostly played the game for small scale pvp and duelling.
Talking about small scale pvp the fact that people abused the fuck to get out of bounties with alts pissed me off quite a bit.
when will you guys learn?
wildstar was the last straw for me, I'm not buying another MMO until I see one gaining 10m subs+ in a year
You should be steering the fuck away from mmos that gain lots of subscribers quickly and instead focus on those that are steadily gaining subscribers for a long period of time.
I believe it because I know it's true. I've been fighting a RG buddy quite often while I played scholar. We specifically trained for this and he ended up being able to pull it off consistently.
It's the same faggots who think that monks are not broken in PvP because you have 2 frames to disjoint their attack that kills every class in one shot, with a specific item that takes up one accessory slot. And that is assuming that you are not statused.
>monks are not broken in PvP because you have 2 frames to disjoint their attack that kills every class in one shot
What game are you talking about anon? Because it sure as fuck ain't the Age of Wushu I played.
note that on my server the 4th class skillset hadn't been enabled yet
you can kill with the starter weapons with the same number of bullets that with one that cost 1000 certs.
You die in the same number of shots as a free player and as a member
A member get 25 more resources in one wave ( a tank cost near 400 and the cap is 750
>you can kill with the starter weapons with the same number of bullets that with one that cost 1000 certs.
With premium shit, you can one-shot a dozen people from across the map. Without premium shit, you couldn't kill a faggot from 2 meters away.
>Rift's F2P is ok in that it doesn't really hide anything important in a paywall. The problem is that while the game is pretty solid in all aspects, it doesn't have anything to keep people in.
What exactly does that mean?
>getting more resources
>it's okay because the advantage is not massive
>that means there is no advantage!
Yeah, I'll stick to logic, you keep up with your fanboyism and sunk cost fallacy justifications.
2004 or something
>ST:O concept preview
>more than 1 player on ship, each with his own role
>super cool specializing in role
>life on ship
>hardcore on bridge
>hang out with your buddies in the ship cafeteria while exploring galaxies
2010 and completely forgot:
>download beta jerking off
>I drive a spaceship like a moped
Never again. Never again.
It's a browser based Java game. Whaddya want?
3 Dumb niggers in a row.
Somebody who pays SOE gets twice as many resources which means twice as much grenade spam, max spam, vehicle spam, air spam, etc.
Somebody who pays SOE also gets certs much, much faster, which means that if two players start at the same time and one of them pays, he will become much more powerful, much more quickly.
PS2 is pay 2 win, per the strictest definition of the term. There is no way to refute the fact that having twice as many resources is a significant, game changing advantage that scales exponentially the more people you have paying for the advantage in an area.
Skill and numbers being the same, if you take two outfits, the one that has more paying players will be able to accomplish more, every time.
The end. Discussion over.
We could have a discussion if paying did not grant you increased resources and certs, but it does, so there is no discussion. It is Pay 2 Win, because resources and certs are paramount.
problem with Tera is that the whole ordeal about that game is fighting huge monsters
for me at least, fighting the huge monsters just isn't fun
so the whole game collapses immediately when the main draw of the game isnt fun
Well I really enjoyed the role playing aspect of it. Met some good bros on the led side and ranked up until we created our own department. I remember getting Skype calls for raids on the prison at like 4am, good times.
Transformers Universe is browser based and looks way better than Runescape
>Comparing an action cover shooter to a beat em up
Full fucking retard.
And completely unnecessary considering the MMO market is literally flooded with those kinds of games.
I forgot to say that it's Ragnarok Online, my bad.
There is a class that one-shots (literally oneshots, I'm not saying it deals good damage, LITERALLY oneshots) every 10 seconds or so; it is a medium-range single-target cast that with a proper PvP build, is about 1/10th of a second. Now, there is a time window in which you can hide to disjoint the spell, but it's not the cast-time, it's a very, very specific part of the animation that happens once the spell has already finished casting, it's about 2 frames. Of course, you have to take lag into account, and its random fluctuations.
People say it's balanced, because you CAN avoid it. What they don't understand is that you can get statused and so made unable to cast hide with the precise timing (curing silence takes time for the information to travel server-side, and curse cannot be self-removed except if a third party removes it for you), and of course, pushing one button as soon as you have it ready is a million times easier than having a strict time window to disjoint it.
It's no surprise, monks are about 90% of what the PvP consists of, despite there being several classes/builds.
Infact it's the only class that can effectively kill a player, because one-shot is always better than gradual damage, due to massive healing in the game.
But the monks (it's always the monks, of course) claim the class is perfectly balanced because one out of 30 one-shots get disjointed.
MMO pvp balance is... hilarious at times.
>With premium shit, you can one-shot a dozen people from across the map. Without premium shit, you couldn't kill a faggot from 2 meters away.
Confirmed for never having played the game.
Ah, gotcha. I played Rift in the beta, didn't do release. It didn't pack a punch for me as other mmo's did.
>have been playing videogames for a while
>be presented with a 50 hours long, mandatory tutorial that requires 15 IQ in order to reach the fabled "endgame", the fun part
>somehow people who have played games already are not annoyed by this
I will never understand how can people put up with handholdy MMO. It's like going to retarded class but not being retarded.
At some point you must say "alright, what the fuck is this, can you treat me like I got a brain for once? Can I do some engaging activity that is actually fun and doesn't feel like an autism contest in which everyone won by default?"
>I will never understand how can people put up with handholdy MMO. It's like going to retarded class but not being retarded.
You start with the premise that those people are not retarded in the first place.
That's where you're wrong. MMOs like the ones you talk about are specifically tailored for an audience that is too stupid to play any sort of challenging videogames, that is why the hard side of them are usually less than 1% of the entire content overall, and carefully placed behind several grinding/padding walls (so normies do not get mad that some competent people beat the content day-one, as it would make them realize how shit they are).
Pretty much the only nice thing about GW 2 these day.