>>253030532 The D-pad and Shoulder buttons on the DS4 are amazing, but I hate else about the controller. The shit battery life, the annoying light, the terrible joysticks, and even the renaming of the Start/Select buttons.
I mean really, why would they rename those after its been established for nearly two decades on multiple systems?
>>253031553 It was available at launch. That particular issue makes it feel more like an accessory to me than a replace controller, though I have NOTHING but good things to say about it aside from this.
You act like analog triggers are a good thing or some kind of objective advancement over digital triggers. I would rather have my buttons with as little travel time as possible, the only thing that needs to be analog is a stick.
>>253030532 I got one just to use for PC and it's pretty damn good but I don't like the triggers and I've been told the analog stick can wear down really easily. Also I don't like the analog placement as much as most other controllers for most games
It makes the most sense to me because usually when you're playing a game you're using either all of the sticks and triggers for stuff like shooters and racing games, or you're using all the face buttons with the dpad for platformers, so everything is more grouped together.
>>253030532 The second worst controller ever built for a modern console only behind the awful original xbox controller.
Blandest and least thought out design with the least amount of uses, it is just a straight forward face with buttons and that is the only thing it is good for, the triggers and the sticks are shit, it is simply shit for anything that uses them and it is obvious they never even tried to make anything decent and just went for the most simple approach and stuck a bunch of shit together and called it a day. I pitty the poor cripples that had to grow up getting accostumed to that filth. They are victims to a mix of stockhholm syndrome after years of torture from that controller that actually made them love it and ended with disfigured mutilated hands that had to get used to using that contraption. sony systems are the only case when I actually went ouf of my way to get third party controllers to play, they spared me the suffering and made the ps3 a much better experience.
>>253030976 Not him, but I always slid my thumb from side to side on the dpad. On this, you have to jump your thumb a bit. It's totally personal preference but for me the Nintendo dpad is perfect (specifically the 3ds one.) It's like the gameboy A,B button setup some people like to play that way.
can't do the souls game crab grip on the wiiu controller, hence it's crap. Not because souls is so important, but because the design of the controller prevents you from doing something you can do on the other controllers.
>>253031150 Looks like that's for racing game diehards. Like that HKS controller that people posted in these threads for years with the "please kill me" filename, not realizing that it's actually a fucking monster for racing games, the only thing it's intended for.
>>253033331 >I really wish nintendo would stop using gloss finish on everything. I fucking hate that shit.
Right? Everything looks like shit after five minutes out of the box, and it will never look as good again. Same for half the PS4 and Xbone. I really wish that fad would die. I miss colored transparent plastic.
>>253030532 While it's a helluva lot better than the rotting fetus that was the DualShock 3, it's not quite as good as the Xbone Controller thanks to it's symmetrical sticks and piss-poor battery life, I'd say it's around the GameCube controller to me.
>>253030532 Hadn't read the thread when I posted my image. I agree with this anon, the DS4 is my favourite controller.
People complain about the battery life, but even with the light not turned down it still lasts 12+ hours so I don't know what the big deal is.
>>253035089 The DS3 is too small, made of cheap as shit plastic, and has awful concave thumbsticks (well, so does the DS4, but it has those lips to make up for it.)
Whereas SS was comfy as fuck.
>>253035153 I grew up poor as fuck, and I'm only 21, so those are the only controllers I've used.
Can't judge what I haven't used.
>>253035314 The shape of the grips, the triggers, the rumble, the bumpers, the placement of the face buttons, the thumbsticks, and I've heard rumors the D-Pad doubles or drops input but I can't confirm.
>>253035742 The DS4 is bigger than the 360/xbone controllers.
After booting my PS3 after buying a bunch of games on sale this weekend did I realize how amazingly comfortable the Pro Controller is and how much I fucking hate the Dualshock 3. Probably the best thing about the Pro controller is that it feels so natural for both 2d and 3d games. Hell even playing OoT with it is enjoyable as using the right stick for items feels really fun.
I don't know if it's the best but I really fucking enjoy using it. The only downside I found with the thing is that the rumble is weaksauce. >>253031539 That's the thing, really only racing and gamecube ever actually used analog triggers meaningfully. Most of the time they are just used as a digital input so a digital button is much more preferred. Like I enjoy playing Risk of Rain a lot more with my Wii U Pro Controller than the 360 controller just because of the digital triggers.
Also, why is everyone sucking the dick of the DS4? It's honestly not that impressive. I've held it and played with it and it felt like any other DS controller, just with some gimmick slapped in the middle of it and a fucking "share" button.
Not sure what all the hype is about the DS4. It's the least shit in a pile of shit. Playstation owners finally get a decent controller after all these years and now they proclaim it as the best there is.
For starters, it's nothing like the awful dualshock 3. It's big enough for human hands (it's even bigger than the xbone controller, funny enough) and it isn't made of the same cheap-as-shit feeling plastic.
The thumbsticks are also made of a much less cheap feeling material. Yes, some people have complained that they tears after relatively little wear, although Sony claims that has since been fixed, and they will replace it in either case. I haven't had it happen to me personally. They're very slightly concave, which some people dislike, but they have a nice lip around the outside for your thumb to grab, so there's sliding.
It's very wide- I have to put my thumbs at almost a 180 degree angle on the inside of the thumbsticks before they touch, which is far beyond how I would ever hold the sticks in actual use. I have slightly big hands, so my thumbs hitting each other is a problem on some smaller controllers with level sticks. Not here.
The start and share buttons- although I use my DS4 on PC, so share just functions as select- are pretty high up. Hold your mouse, and imagine you're pressing a button on the side with the inside of your thumb. Look at how far apart your thumb and forefinger are. That's about the same distance as will be between your thumb pressing start, and your finger resting on the trigger- so pretty high up, and weird at first, but not uncomfortable once you're used to it.
The face buttons and D-Pad have the same "click" as on the DS3, which is slightly creaky, easy to press by rolling your thumb as you slide from button to button without needing to lift it off the controller entirely. Just for completeness, the start/share buttons have a different, much more satisfying click to them. I have not played any games where D-Pad input accuracy is of huge importance, like fighters, but although they're a different material and shape, they're the same design and feel of the DS3 D-Pad, which I'm told fighting game fags liked.
>>253036487 >>253036693 This is the set I bought in case anyone was interested. It also comes with silicone caps for the sticks. http://www.amazon.com/Pelican-Triggers-Silicone-PlayStation-3-6304300/dp/B005D7G3LA
>>253029997 I used to have an old programmable SNES turbo controller that was bulky as fuck, didn't really work that well, and the buttons were chewy. But you know fucking what? It was god-tier because it was made of transparent plastic so you could see the circuit boards and shit inside. I MISS THAT SHIT. I had a phone like that, too, with LEDs and shit inside it that lit the whole damn thing up when it rang and whatnot.
Fucking 80s and 90s, man. They had some fun ideas. Now it's all "so black, so shiny, so sleek". I want my cheesy chunky tech back.
>>253037145 My favourite part of the controller (which is, arguably, my favourite controller of all time, though I was too poor growing up to experience any of the pre-5th gen controllers) is the new triggers. They're concave, not convex, so your finger rests perfectly in the depression. The resistance, to me, is perfect- not too much and not too little- and pressing them was legitimately pleasing when I first bought the thing. Still is, actually. I'm doing it now. Click click click. I encourage everyone in this thread to go to gamestop or whatever and try out the PS4 controller. Mmmm those triggers. Mmmmmmmm.
R1 and L1, or the bumpers if you go with the retarded name Microsoft came up with that 100% of people use now that I have hated since day one, are the exact same as the face buttons. Unlike the 360 and xbone controllers, where the bumpers are completely different (and good though prone to sticking after long wear on the 360, and absolutely awful on the xbone), on the DS4 the bumpers are just the face buttons in a different shape and location. Go grab a PS3 controller, press Triangle with the bottom of your finger. Done? That's what the bumpers are like, just taller and wider (and therefore easier to press.)
Onto the battery life. My experience is that it is EASILY over 8 hours, because that is the longest session I play on a usual basis. Though I've never timed it, those who have report 12ish hours, which sounds about right to me. Could be longer, of course, that's true no matter how long it lasts. But I have no complaints about it.
Being that I'm a mustard, and the touchscreen doesn't work on PC or on my PS3, I haven't actually used it. Seems neat, can't rate it. Best I can say is that it in no way detracts from the rest of the controller when I'm playing.
>>253037140 Works fine on PC, just download SCP. Been using it since launch with no issues.
Right stick needs to be switched with the face buttons. If D-Pads were still relevant it would be better than the 360 controller. But they are only used well in fighting games, most are just used for switching items mid-action.
>>253037428 And, on that note, how does it work on PC and PS3?
PC: Like a charm. Gotta run a third party program, but nothing annoying or full of Chinese malware like motioninjoy. Easy to use software, nonintrusive. I have encountered exactly one bug, and that is if I start Dark Souls 2 AFTER connecting my controller, it won't register. Gotta do start the game first.
Works over bluetooth if you got it, bluetooth dongles are cheap as fuck if you don't (we're talking $3 cheap.) Works over a regular USB - MicroUSB cable otherwise.
PS3: Limited experience here. I haven't touched my PS3 a whole lot recently, until the One Piece game came out a few days ago (it's a fucking awesome game if you're a One Piece fan, don't bother if you're not), so I don't know if it works in all games. Registers over cable or wireless, home button and touchscreen do not function.
Oh, it has a built in speaker too, I actually forgot that existed because it also doesn't work on PC. So that's... a thing? Can't judge what I haven't used.
I think that's about it, unless anyone has anything they want to ask me about the controller.
I really, really like the texture and just... overall shape in my hands. But I don't know how to put those subjective things into objective language, such that a reader could say "oh, I understand, and I can now imagine whether or not I would also like that."
>>253037616 fun fact the D-Pad can also be used as buttons instead of a directional control! so if we leave it the fuck alone, people who want it can have it, and people who don't want it can map other shit to the directions!
>>253037672 The only way I'd ever get a phone controller is if it attaches to my phone and the whole thing folds up into a compact form factor. I don't want something thicker than my phone rattling around in my pocket with the actual phone, just in case I feel like using buttons to play a shitty flash game.
You're not alone. I couldn't stand using it. Maybe two hours in after I bought my PS3 and hooked it up and started playing something, I forget what it was, I ran out to Walmart or Target and bought one of those cheap Afterglow controllers. Way more comfy than that piece of shit DS3.
>>253038516 >Plug in DS4 controller via USB >Go to Accessory Settings and Manage Bluetooth Devices >Scan for Bluetooth Device >Unplug DS4, press Share and PS Buttons >Once device is found, plug DS4 back in and select Wireless Controller
There is one USB / BT dongle that works straight out of the box with it, but I can't remember the name right now.
People have also said that it can work via some Bluetooth registry hack and changing the Bluetooth stack in Windows. But the workaround has serious issues on Windows 8.1 64bit. Never gotten it to work properly myself. I've gotten it to appear in my list but I can't sync it.
Regular USB-mini doesn't seem to detect it at all for me, just charges it.
So if anyone has any reliable info and guidelines of how to make this work on PC, that would be a gift from the gods.
>>253038895 Can't speak for that ad, but I used to work at Target and we had a "buy two, get one free" deal on our entire video game section. People came in, bought 3 copies of Madden for $60, drove across the street and sold one to Gamestop.
>>253038895 >>253039130 >"buy two, get one free" Over the last 10-15 years, the big stores have run that promotion usually for one week a year. I know Target had it just for all Wii U games a couple weeks ago. The BOGO this time is believable since it's just for those 10 games.
>>253039130 the faggots at CAG were abusing the shit out of that a couple weeks ago. Buy 2 wii u games, get one free. they'd buy 3 copies of MK8, register all of them, get 3 free games from Nintendo, and then trade in the MK8s to Best Buy
>>253030187 >>253030567 I have pretty sizable hands (well, my fingers are slim and long, not really bulky), and I think the Duke controller is unwieldable. Also, the button placement was pretty retarded. S controller all the way.
>>253035832 >I've heard rumors the D-Pad doubles or drops input but I can't confirm. so you never used it? my controller is fine but the bumpers are painful to use especially for holding it for lock on in dmc4, the triggers feel to big but the rest is cash my dpad works fine my brothers is really fucked, he may have just broken his somehow though
my main point is that it isnt nowhere near as bad as the n64
>>253030187 I fucking loved that controller when I used it at a friends house. Then I bought an Xbox myself and got the S one. Still comfy but the Duke felt right. The original Xbox controllers felt better than any controller that succeeded it to me.
>>253041985 I don't care about the naming of the buttons so long as they do the same thing as the previous gen. The touchpad is actually useful for when I don't wanna shift to click on something I need to use a mouse for.
On another note, why are third party controllers always dogshit? You know, madcats and all those guys. They always have the absolutely worst feeling and nigh-unusable buttons and I just don't understand why they're so radically different than standard first party controllers and stuff like logitech
>>253039675 Yep, that's the one I forgot the name of. Thanks!
>>253039531 This was a clusterfuck on Windows 8.1. Does not work properly for me as I get serious issues with the Toshiba BT Stack not installing properly, after which I can't sync the controller. It just detects it but says that BT is either turned off or that it can't sync.
To save myself the headache, I think I'll just grab the adapter and get it to work right away. I've spent enough hours trying to fuck up and unfucking the mess of that Toshiba stack. But thanks anyway.
>>253043813 I'm not even talking about the design of the molding. Have you ever tried the buttons of a madcats (et al) controller? They're these unwieldy chunky things that just feel sloppy and don't respond properly
If the pro controller had the stick setup of the 360, the d-pad of the Vita, the micro-usb charge port of the PS4, and the wireless-to-wire capabilities of the xbone controller, that thing blow away every conceivable controller known to man. For what it's worth, it's a great controller anyway.
>>253044489 >No. The fact that people are going to be forced to buy a gamecube controller adapter to be any good at Smash shows why. >But to skip you from having to do the thinking about it, it's because the right stick is above the buttons. Which is stupid.
That's some pretty nice bait anon, congratulations
>>253044489 I don't really understand why that is necessary. Obviously using your GC controller made sense for brawl because wiimote was retarded and wiimote+nunchuck was usable, but would just take too much getting used to. But the pro controller is just a standard controller - I don't see why it's unusable for smash bros. Don't people that play melee/pm on emulators just use their typical PC gamepads or plug in 360/PS3 controllers? It's not like there's something so absolutely special about the GC controller that nothing else can be used for smash.
>>253044661 It's true. Why the hell do you think the gamecube adapter thing suddenly became a thing now that the new smash is coming out? Because the game would suck to play if you have to use the dumb Wii U controller.
Just like any game where you control the camera with the right stick, you can't press the buttons and use the right stick to look with the stick above the buttons. It's too awkward.
What a blunder on Nintendos part, no wonder no one is buying the Wii U.
>>253045410 No, that wouldn't be it - there weren't varying shield strengths in brawl and I'm pretty certain it didn't really matter in melee and some players even modded their controllers by taking the springs out of the triggers.
>>253045382 The worst controller spot is a three-way tie between the Wii remote, DC controller, and N64 controller. I feel like they developed the N64 controller exclusively for Mario 64 and every other game had to deal with it.
>>253045216 >It's true. Why the hell do you think the gamecube adapter thing suddenly became a thing now that the new smash is coming out? Because the game would suck to play if you have to use the dumb Wii U controller.
No, it's because the competitive smash community fucking loves the gamecube controller
You are either baiting or retarded and in either case you should stop posting really
>>253033013 you could do what I'm doing. I only want Tomodachi Life and I'm getting a popular game like Pokemon X or Y for my free game and trading it on a ninendo trading board for a 3DS game I actually want.
On the topic of good controllers, this shit's the best
>that color scheme >that microsoft, not xbox360, branding >that brushed-metal guide button >good weight, good balance, great triggers, solid construction >gold-standard for PC game joypads since Xinput went mainstream, plug and play
There's no excuse, /v/. Platformers are for shitbabies.
>>253029997 No analog triggers to play Super Mario Sunshine and the four or five boring racing sims that aren't even available on the console. Otherwise, yes. The swift responsiveness that digital triggers provides coupled with a proper dpad that only Nintendo can make (since the cross design is their patent) and the symmetrical analogs in a comfy location that actually makes sense and never causes your thumbs to touch. The 80 your battery life. It's like Nintendo took the prior king, the 360 controller, and perfected it while MS made it worse with the Xbone controller. Sony's garbage controllers don't count since they're still fundamentally flawed by sticking with the basic 1994 design. I know "if it ain't broke" but shits but broke for over a decade and the new curves done improve it.
GameCube controller and this are the best controllers for modern 3D games. SNES controller still the best for 2D games but the classic controller pro is fairly close. Nintendo makes the best controller period.
>>253033687 The only problems the Wii U Pro Controller has with Xinput (at least when using the Mayflash receiver) is that the ABXY layout is mixed up (A is still A, X is still X etc., but obviously the Xbox360 controller uses a different layout to the Wii U controller, so you may need to reconfigure the controls in each game to correct that if it's a big deal) and that the receiver itself only supports one controller while in Xinput mode.
Given that 95% of games will let you reconfigure controls anyway, it's not a big deal, and still better than any other workaround since this method even gives you rumble support.
I'm the opposite boat. DS3 is my favorite controller, right above DS2 (any non-analog stick controllers are kinda a whole different tier list to me as much as I like them).
The tilt control is horribly under-appreciated, and a real killer feature for the thing above any other dual stick controller. Anyone that's played flower (the main thing that got tilt right) knows what I'm talking about, but everyone shits on the feature because Lair did it badly.
Anyone hitting their fingers together using the thing is just holding it wrong, and held properly I got WAY more fine control from a DS3 stick than I ever got from a 360 stick, to the point where I'd usually turn sensitivity to max and rarely have to move the stick the full way, thanks to a tiny deadzone.
Triggers I never had a problem with, though I could see people having the other opinion.
>>253054058 It doesn't have them as Nintendo asked a heap of devs whether they even really need analog triggers and they said no.
Considering that the only genre that really needs analog triggers is Racing (and even then not all racing games needs them, kart racers are better off with digital), I don't really see the big deal. I've always preferred digital triggers myself.
>>253054058 Nintendo are trying to appeal to a wider audience, and apparently wider audiences don't like analogue triggers. Shame, because the controller is great otherwise. It fucks up the prospect of ever getting games like Super Mario Sunshine on the Virtual Console.
>>253054981 Great news: you have two digital triggers right above the analog ones. This is literally a "one versus both" situation. Also, plenty of shooters and platformers can use analog triggers in creative ways. F.L.U.D.D in Mario Sunshine is a great example.
>>253055531 They aren't triggers, they're just shoulder buttons. And they're usually reserved for melee, throwing grenades, shit like that (depending on the game).
And it's one thing to say 'oh but all these games can use them in interesting ways', but how many ever actually do? Mario Sunshine might be a good example, but it's also one of the only ones I ever see bought up.
Oh, forgot the main reason to still go DS3 over DS4 for PC play at least: full Analog buttons. Stupid feature to take on on DS4 and fucks you over if you try to emulate PS2 games compared to the DS3 driver mode that gives you full analog input for PS2 emulators.
>>253056484 Man that's one thing I hated about PS2 games. I remember playing NFS Underground or something when I was younger on my friend's PS2 and wondering why it felt like the AI kept flying past me half of the time until I discovered years later that the PS2 has analog face buttons of all things (I'm guessing they can get worn out, as I would press as hard as I could and it still didn't seem to register fully).
I actually want to see controllers using mechanical buttons much like the mechanical keyboards you can buy these days. I used to own a Razer Xbox360 controller that had mechanical face buttons, and up until the analog sticks started acting up it felt great.
I'm all for good hardware, but I'm also of the opinion that more features the better, and for that Sony has always had the better controllers since DS1. Dual sticks, then analog buttons, then tilt (they stole triggers but w/e), then the touch pad and standard audio jack.
Doesn't mean you have to use all of them in every game, and shoehorning them in stupidly is equally retarded, but the simple fact that if a dev wants a feature it's there to use is good controller design to me.
If you're gonna charge $40+ for a controller, you better feature match or beat your opponents. For this esp the Wii U pro is kinda bad (full price point mostly), 360 was pretty ass (no built in battery) and GC was middling (only the one z button, right "stick" wasn't really).
Everything and the kitchen sink I can agree with. But adding what seems like a useful feature, even if you don't know exactly how it might be used or even if it will be used by a lot of games, allows for some really great game design by the teams that bother.
More advanced rumble features in a PS controller were generally just used in a standard way, but the MGS team put in the extra effort to make it do exactly what they wanted it to do. 99% of games ignored the tilt in the DS3, but Flower got the tuning just right and no use of analog sticks would have felt the same.
Little things like that across the span of a console generation feel like worthwhile payoffs if it doesn't really make the controller any more expensive than its counterparts.
See this picture? This is the wrong fucking way to hold a PS contoller when you're using the sticks. You pull your last thumb joint off the controller, place the tip of your thumb on the stick (right under your thumbnail, that part), and suddenly you have way better control with the "shitty" dualshock sticks than you ever get with standard grips on any other stick.
This shit is Katamari 101 and solves pretty much every problem people have with the controllers.
>>253030187 What's good about this? It's heavy as fuck, the white and black buttons are less ergonomic than bumpers, start and select are a far stretch. Just take off your nostalgia masks and smell how much this controller reeks of shit.
>>253054981 Yeah, who needs realistic racing games or a new F-Zero? Let's just play kart racers forever. They're practically the same thing, right? >>253056373 >And it's one thing to say 'oh but all these games can use them in interesting ways', but how many ever actually do? For the Wii U? None, because they can't. For the Gamecube? Several, including Metroid Prime, Super Mario Sunshine and Luigi's Mansion.
>>253062915 They're the only ones actually trying something new this gen when it comes to controllers, non of the big 3 have innovated aside form sticking touchscreens in the middle, which is probably for the better
If it doesn't work it will suck and we can move on, if it does then great, fixed the controller for pc games issue like they intended to
I can't say anything on the trackpads, it'll just be a thing I'll have to try out, but I can already say that "d-pad" has got to go, give me a real cross or something like it
I'm cautiously optimistic, but mostly I'm just really really curious, I gotta hold that shit so i can finally know how shit it is/isn't
>>253030187 I love the shit of this controller Gun,True Crime, Burnout 3/Revenge, Ninja Gaiden Black and DOA feel right with the Original Xbox Controller. majority do it justice. then again I'm a manlet with man hands.
>>253065650 i can tell by looking at it it isn't going to be comfy. if they change the shell and the d-pad like you said it might be okay, expecially if it's less expensive than say a 50buck xbone controller. but i really doubt i'd want to slide my fingers over touch circles for very long.
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