>People complain about "wasted slots"
>Melee had Pichu. Fucking Pichu
What character announcement could bring that same level of disappointment?
pretty sure Nintendo added in Pichu last minute to bring the CSS up to 25 so Nintendo could claim they "more than doubled the roster #" for the next game
Probably Dark Pit or another 3rd party rep that isn't Sorid Snaku
I do think Dark Pit will be an assist trophy tho
Sakurai has stated that in the time it takes to create one original character, he can make six clones. I personally wouldn't have traded Falco, Roy, YLink, Ganondorf, Pichu, and Dr Mario for ONE character. Would you?
I'd say Falco, Ganondorf, and Luigi are distinct enough in their playstyles to not be true clones but yeah the roster was not Melee's strongest suit
>look, I posted it again!
How is this even a reply? Like, because we had clones in the first game, now Brawl is ruined because if had a few more clones? Not even enough clones that would have freed dev time for a full fledged character. Who cares? You realize the time cost of remaking clones into original characters is on par with the time for a new character, if anything, your anger regarding clones would be better directed at newcomers with original movesets, don't you think?
Also, a clone is not always just a clone. Look up Luigification.
Pichu was at least the character you go to when you wanted to utterly humiliate friends. The characters people are complaining about don't have that about them, they're just genuinely boring.
It was left in because it wasn't gamebreaking. Debugging is a lot tedious process that can also result in more bugs, when you are working on a small dev time, you have to think whether or not a bug is a big enough deal to attempt to fix. The lack of wavedashing in brawl is evident that they didn't care for it and if melee actually had a much longer dev time, it wouldn't have existed.
But of course he'd say that, why would a dev admit he missed a glitch and instead not just claim it was intentional all along? It's obvious, otherwise, why never mention it till way later when everyone knew about it and asked him about it?
>Dark Pit doesn't get in
>His appearance in Palutena's trailer is actually foreshadowing a 2nd trailer continuing off the 1st one
>2nd trailer reveals Hades
>it's not in subsequent titles so it's a bug
Is retaining momentum into a jump also a glitch? They removed dozens of glitches throughout various versions of Melee from to 1.1 NTSC and PAL but wavedashing remained in all of them.
>Thinking Sakurai's favoritism knows any bounds
What makes you actually confident of such a shitty idea? That kid Icarus would, after ONE new game, receive two totally original characters, and not only that, but that one who could easily be a clone would NOT be a clone (even though Sakurai loves making clones) thus adding an enormous amount of dev time. What could possible have made that seem like a reasonable idea to you?
Honestly, had you even thought this through before you said it?
because it's not a glitch. see >>253032431
That's why he said it wasn't a matter of leaving it in or taking it out. It is completely an engine thing
Brawl was built from the ground up and uses a different engine.
no he didn't and it's still not a glitch.
Personally? I don't care because I don't play Brawl. From the perspective of someone who thinks about game development pragmatically? Sure, I don't really care, I don't see the problem with clones sharing final smashes. If landmaster was actually fun to play as and against in the first place I think this wouldn't be a problem, and it has less to do with there being three of them and more to do with it just being a bad idea alone.
Since you sidestepped it, let me ask again, why bother getting mad about clones? Why not get mad about newcomers receiving new movesets, which is actually a much more significant sink of dev time that deprived you of developments you wanted. Clones are a tiny amount of game dev time, reworking them entirely is actually just adding more and more necessarily limited time. Brawl has a necessarily limited budget, so where else is it going to come out of? Because it certainly won't be new clones, which are not enough to equal even one new character.
>customizable character in a game celebrating Nintendo All-Stars that brings nothing interesting in terms of stages and music that has movesets that could have gone to actual Nintendo characters
They could still have it be implemented regardless of a new engine, the fact they went out of their way to not. Shows their disregard towards the bug.
I don't see why this is so complicated.
Clones are not a wasted slot because they take a tiny fraction of the work a real character takes.
They re use all the special move effects, they re use the move design, and they are mostly balanced around the original.
The only original work is in the model and all that shit which really is easy to do for a 3D game like smash, for a sprite based game it is more work but that is not the case here.
We are past the point when a system couldn't hold enough data space for multiple characters.
They don't assign a character limit before deciding the rooster, if a clone is created then the slots are increased.
Clones taking away real characters is one of the biggest bullshits around and only retards still believe it.
Dark Pit will probably just be an alternate of Pit with a different voice and poses and shit. If he's an actual different character I'd hope sakurai would have at least make it so he's completely different playstyle-wise since there's a lot of shit to make a different moveset from in KI:U. I'd still be annoyed tho.
Even people who prefer Melee hated Pichu too, you dipshit, research more before posting kiddo
I do too, but so many people are used to Captain Ganondorf that they would bitch if he was changed in any way.
Hopefully Sakurai doesn't roll over for them. If he even includes Ganondorf.
Calling Luigi a clone of Mario in Smash is like saying Ken is a clone of Ryu in SF
I'm talking about bug testing and fixes the new versions brought, momentum from directionnal airdodge is neither a bug nor a flaw, the devs wouldn't had fixed that, and trust me, it is doable by simply reducing the value of momentum while airdodging towards the ground.