If KotOR 3 were to be made, what developer would be best suited to make it and do it justice, and what would you like to see in it?
Obsidian ideally. And a continuation for the story that was hinted at in KOTOR 2, with Revan preparing the galaxy for a larger threat etc.
However, EA has said that Bioware is currently busy with a Star Wars game, so we'll get that instead.
I would only be interested in Obsidian-made KotOR3, a direct continuation of 2 (but maybe with new player character).
I think starting as a True Sith Empire citizen something like 100 years after KotOR 2 would be interesting - you become involved in Revan/Exile legacy somehow, and it rolls from there.
I can see them doing a new light-hearted game set in the Star Wars universe that isn't heavy on the narrative, but I don't think they'd be a good fit for the KOTOR license.
Does it matter, only what Disney says is canon are what matters now
Obsidian will be fucking neat if they picked it up but knowing Disney they'll just give it to EA and EA will throw it to Bioware
I don't know, I haven't played it. But I've played all of their games since Divine Divinity and they generally do a good job even with tiny budgets. If they had a Bioware-level budget, I feel they could really make something unforgettable.
You know, I actually don't want a new Star Wars game from Obsidian.
I want Obsidian to focus on more in-house IPs like Pillars so that they can stop being reliant on publishers.
Besides, the Star Wars universe milked it's last milk for me ages ago. It's been going downhill for a long time.
What is and is not canon for the Star Wars universe is irrelevent. There's so much fucking extended universe.
I learned just yesterday that apparently Luke went to the dark side briefly.
>they'll just give it to EA
They already did, EA has exclusive rights to the franchise for 10 years. Bioware is working on a new Star Wars game, they've already confirmed it. Why is /v/ so out of touch that you don't already know this?
The larger threat was the sith empire in TOR.
Revan and Malak went beyond the outer rim as a Jedi pre KOTOR 1. They tried to fight the Emperor and lost, he corrupted them and sent them back into known space as Sith. Revan regained control and started his own splinter empire out of the Star Forge, to overthrow the republic so he could unify their holdings against the Emperor. Malak fucked it up.
Revan was never really sith, he used the title because it was the quickest way for him to achieve his goals.
>EA has exclusive star wars game rights for 10 years
Even modern Bioware probably can write a decent KotOR 1 type of story now; I don't think they could write a KotOR 2 type of story, though. So it depends on what you like more.
>kotar 3 could be out right now with superb game mechanics and story-telling
>instead we're stuck with swtor
They downsized massively due to financial difficulty after New Vegas's release. They lost about a third of their staff.
They aren't as big as they were.
If Pillars manages to sell a few hundred-thousand units it could help support the studio to become far more independant.
They hired a bunch of people lately. And even now, they worked on Stick of Truth before and during early PoE production, their programmers work on those shitty Russian games and I think they have (had?) a secret project, too.
Plus it seems they throw some pitches at producers occasionally. They need those AAA bux.
Perhaps. But they could at least become partially independent, where they have two teams to work simultaneously on a publisher-funded game and one of their self published games.
Feargus has kept Obsidian scrappy and tenacious enough to survive where other independent RPG studios like Troika died.
>they don't have such capabilities.
Well, it's not that they don't have the capabilities, it's that they don't want to get bogged down in that stuff when they could just focus on development.
Besides, Paradox is acting more as a distributor than a publisher.
Making cheap and buggy sequels to popular franchises proved to be more profitable than making cheap and buggy original games (well, if you can call ToEE and VTMB original - I mean, they're based on a DnD module and WW setting, but they are not direct sequels to popular computer games).
I really couldn't give a fuck about a few gay side-characters so long as the game is good.
Sadly Bioware seems incapable of doing that, and on top of that they outright lie to fans and have enough hubris to sink several large steel passenger-cruisers.
>proved to be more profitable
Developers typically don't get a percentage of any games they make for ips that they don't own or partially own.
They get paid a flat sum with the possibility of a bonus.
They're not going after AAA games, they simply have multiple projects going on at the same time to keep their creative department busy all the time. We saw a lot of new faces for South Park, for example.
How about Bellegar just using his great powers to somehow fuck around in the Star Wars universe?
>Obsidian is sadly showing all the problems endemic to Troika
Not really, VTMB was using an engine that wasn't finished and they released it like that.
They weren't allowed to upgrade it as the Source engine got upgraded by Valve.
>dat feel when you think how much sheer concentrated talent there was in Black Isle at the time
Black Isle pretty much spawn all worthwhile RPG-centric companies and individuals in that time period.
Well, the only reason they made DS3 was because it was that or shutting shop.
It was done on a really small budget too, so much so that despite the fact that it was a multiplatform release it was considered a success after only selling a few hundred-thousand units.
Obsidian or InExile, probably. ideally, a mixture of both but Obsidian if it comes to it.
as for what i'd like to see; a continuation, full on. exploring the outer rim, the true sith threat, etc. in the spirit of the two games, have a third protagonist be there. perhaps following after Exile and Revan searching them for whatever reason.
as is tradition, you'd obtain HK-47 and T3M4 somewhere down the line, perhaps inherit a broken down ebon hawk that you'd need to fix or repair or something, and travelling to all the different outer rim planets. hell maybe a fully explorable coruscant at first.
ignore the existence of TOR's canon entirely, also. Only other thing I'd like to see is massive choice reactivity like in Alpha Protocol.
>it was considered a success
Any quote on that?
What kills me about DS3 is that they made it on their own engine, which is actually pretty good (lololol Bugsidian), but also relies on a lot of expensive middleware, which makes it unsuitable for their "indie" projects.
That's not really it. Troika's problem was always piss poor planning and management issues, both which lead to them biting more then they could chew and having to ship incomplete/buggy games as a result.
I'm really not sure if I want that to succeed or not. On one hand I want Obsidian to be financially solvent and successful, but on the other look at what happened to Blizzard after WoW was made.
It changed the entire way they approach development, the entire way they look at video-games.
>Hence the reason an award winning RPG dev is making a crappy world of tanks knockoff.
It's apparently going to have a story mode and your crew will have their own backgrounds stories. It might be interesting and it's just crazy to involve Obsidian and turn it into a tank RPG with a story.
FNV was okay (buggy yes, but not that much more than FO3, and patched fast), DS3 was not buggy, Stick of Truth... was good too, IIRC? PoE seems to be developed on a tight schedule and it's hitting its milestones so far.
Maybe they've learned?
>Maybe they've learned?
I certainly hope so. Unless you have AAA marketing to throw around the days of buggy beta releases are over. It's time to invest into your own QA department and test that shit.
Well fuck Disney. Seriously. They can do whatever the fuck they want and it matters not one hairy whore's whit to me. As far as I'm concerned it's ALL canon. What bearing does that have on my or your enjoyment of the series? I'll play the games I like, watch the shows I like, read the books I like, and everybody else can fuck off.
>people saying Obsidian
They are every bit as bad as Bioware. While they write better, their execution is far worst. The game won't be done, they will burn the the budget midway through production and the game will get delayed a full year...... and still won't be finished.
Valve is really the only company i'd trust to make games anymore.
Sure we get a gem every now and then from other companies...
but if you gave me a choice. Valve making KTOR would be the best choice.
>Valve is really the only company i'd trust to make games anymore.
I like what they are trying to do with Armored Warfare as a cash cow. Obsidian is growing up and riding the wave. The kickstarter really set things rolling. I hope POE is good.
Really despite all their problems, what other western rpg dev you have? And dont say CDprojekt, Witcher is a different beast.
Still I think Larin also got a really nice boost with DivOS, it hits all the right traditional rpg marks.
Why is KOTOR such a comfy game? Is it just my nostalgia?
>You mean like all of their games?!
All of those games took less than 3 years to make, I don't know how retarded you must be to assume that you can make a good RPG in less than 2.5-3 years.
Much of that explanation was from TOR, though.
The way KotOR II set it up, Revan discovered during the Mandalorian Wars that the True Sith were preparing to return and were using the Wars as a means to weaken the Republic.
He learned all of this when he discovered the Trayus Academy on Malachor V during the Wars. So he "became a Sith" in order to break down the Jedi Order and the Republic so he could rebuild them in his image and prepare them properly for the return of the True Sith.
Revan losing to the Sith Emperor, the Sith Emperor being a thing in general, and him being sent back as a Sith by them was all TOR shit.
Obsidian also set the True Sith up as something much bigger than just being super old Sith, but rather something new to introduce to the universe and something potentially eldritch and beyond our comprehension, similar to the descriptions of Nihilus.
Obsidian could do it, but please please please put someone besides Chris Avellone on writing duty. He had neat ideas and alternate philosophies on the Force make for good plots, but he's a total failure at actually incorporating them into the Star Wars universe. Of all the alternate ways to view how the Force works he picks one of the only ones that doesn't mesh with the setting's internal logic.
NWN2's problems were largely due to the lead, Ferret Baudoin, being an incompetent fuck.
He restarted development on key aspects of the game like the narrative with months to go before launch.
Then he fucked off to Bioware before the game shipped and Sawyer was hired to clean up his mess.
Now I understand why I hate NW2, its the only Obsidian game I truly cant play. NWN expansions were much better.
Yeah I also like how they set up the True Sith as something alien and mysterious. I guess they could not be the old Sith but rather something more exotic, maybe even outside space and time.
>Tfw I was actually optimistic with the closure of LucasArts and the Disney acquisition since LA hadn't produced a worthwhile game in ages and all the best Star Wars games were from third party developers
>Abrams announced for the new films, still hold out that the new games would be good and Obsidian would be tapped for their Rise of the Empire-era RPG they pitched around that time
>Silently pray that that game would do well and they'd be allowed to do KotOR III and retcon TOR out of existence
>Disney announces exclusivity deal with EA
There's no reason to care about the series anymore. The good parts of the EU are gone, SW is going to go full SJW, and Abrams is going to just churn out Star Wars: Dawn of the Reference.
Please don't let me remember it.
I just hope the Kotor 3 mod will be good, the demo was promising.
>There's no reason to care about the series anymore
Exactly. Just do what I did and stop being a Star Wars fan. I still love the Original Trilogy, some of the games and so on, but I no longer look forward to anything Star Wars related. That way I cannot feel any pain.
It looked... interesting. Was it on Onyx too? Would probably be less buggy than Alpha Protocol, at least.
The kicker is, of course, that it was canceled in favor of Colonial Marines.
I'm trying my best. It was one of the biggest things I grew up with, though.
I had let go when TOR came out and they ruined the legacy of KotOR II. Then the Disney acquisition happened, and I got hopeful again.
It's hard to let go a second time.
>That way I cannot feel any pain.
One of Kotaku's few good articles. About Obsidian and Interplay and so on.
Worth a read.
LULLLLLLLZ YOU GUISSSEEEE WANT TO MAKE A BIOWARE HATE THREAD??!?!!1 LULLLLLLLZZZZ I DO THIS EVERYDAY FOR MONTHS IN A ROW ITS SOOO FUNNNEHHH LULLZZZ
Anon everything in life must have context. Some days are perfect, others are not and plod along. Same with the things you love. You can always love SW. Its okay.
There is plenty universes to go around.
I personally still think Dune is the best sci fi opera setting.
>I personally still think Dune is the best sci fi opera setting.
Fuck, I was actually thinking the other day of how great a Dune RPG from Obsidian would be. Especially if Herbert's son stays the fuck away from it.
>>Obsidian also set the True Sith up as something much bigger than just being super old Sith, but rather something new to introduce to the universe and something potentially eldritch and beyond our comprehension, similar to the descriptions of Nihilus.
I dunno. Nihilus was seen as something that shouldn't exist by everyone light or dark. If the old Sith Lords were that much stronger than everyone in KOTOR, I don't see why the "True Sith" would have to go that far instead of just simply being alien.
And if there was something so horrific,I don't see why Revan couldn't have just rallied everyone instead of starting a second war.
>b-but it's not the publisher's fault, those poor publishers ;_;
I'm pretty sure most fans of "the true sith" mcguffin were hoping that Reavan was actually referring to the Yuuzhan Vong
Obsidian never blames the publishers. Never. They know not to burn their bridges.
Avellone even took personal responsibility for KOTOR 2's state saying stuff like "they should have done less companions" and "there should have been less kinematics".
The tabletop RPGs are good, and I'm still vaguely hopeful that Disney will have better quality control on the vidya than Lucas did. But other than that the franchise is pretty well boned.
>Dune rpg by Obsidian
A man can dream.
We will never have it.
>I don't see why Revan couldn't have just rallied everyone instead of starting a second war.
Because Revan realized that the True Sith did not handle war like anything previous. They would strike from the shadows and use the Force in ways they couldn't comprehend. The Republic and the Jedi Order in its current form wouldn't have been able to counter that.
They needed to be trained and rebuilt with the knowledge of how to properly counter that, but those that were in power would never go along with what he told them. The politicians in the Senate would be too stuck up to listen to a Jedi that defied the Order to go to war, hero or not, and the Council wanted to sentence Revan to exile or worse for his actions.
Again, you need to keep in mind that the things we saw on Malachor V, the teachings it bred, and all of the ancient Sith Lords of Korriban were all small time in comparison to these ancient, alien monstrosities that had temporarily forgotten about the worlds they had left behind.
I always liked to think it implied that they weren't even intentionally preparing for their return. That it was an unconscious action carried throughout the Force. An
echothat would make its way back to them again and remind them of what they had left behind.
I know the object Canderous ran into was a Vong object, but the Vong as they are would be too much for galaxy as it was in KOTOR 1 & 2 even with the Star Forge. They would have had to be nerfed or created a primitive version for them to work.
>"I always thought - and everyone just looks at me strangely when I say this - it would be cool to do a Star Wars Pillars of Eternity-style game, where you had a little party, a droid and a... whatever. That would be super-cool. I'd buy it!
I want it. But it will never happen.
Well obviously they wouldn't do something as stupid as that, but it would be pretty obvious to anyone that deadlines of less than 1.5 years are a bit evil when it comes to RPGs. And it's not like Obsidian could say no, they are always in the lurch after a release because they never sell well due to shitty marketing.
Anon think like this they are helping make that mmo and that tank game in order to have the flow of money to make those rpgs. Still they can fall prey to the same corruption Blizzard or Bioware fell.
>"This is Josh Sawyer's office," Urquhart tells me. He points to a set of hanging dolls above the designer's desk. "And those are his Teletubbies."
>"They're not Teletubbies!" Sawyer yells. "They're Pikmin!"
Holy shit, it's like a sitcom.
CD Projekt Red
Too bad EA control the rights to Star Wars now and Kotor 3 will be developed by BioWare(TM)
Id want cdprojekt red to do it, with the way they were building up the story it would have been necessary to have someone with experience in making morally grey choices to properly pull it off.
>They would strike from the shadows and use the Force in ways they couldn't comprehend. The Republic and the Jedi Order in its current form wouldn't have been able to counter that.
That's fine since Visas Marr's race had a naturally affinity with the force and had ability other force users couldn't use or learn. That didn't mean they had to be proto-reapers, just something different from the known galaxy.
>Again, you need to keep in mind that the things we saw on Malachor V, the teachings it bred, and all of the ancient Sith Lords of Korriban were all small time in comparison to these ancient, alien monstrosities that had temporarily forgotten about the worlds they had left behind.
There are two empires mentioned in KOTOR. One was a Sith Empire with Lords that would have shat on anyone but Nihilus. The other was the Infinite Empire which was a super race the conquered everything and made many devices like the Star Forge and were only ended by themselves.
I don't really think you can make something on a sliding scale between the two and have the current galaxy deal with it.
The villains beyond the Rim were supposed to be the True Sith, but what the True Sith were at the time was likely something very different from the generic Galactic Empire ripoff Bioware put in TOR. They would have been like you say, eldritch in nature.
Honestly, I don't want Kotor 3 to be made. I want the an Imperial Agent game. As much as SWTOR was shit, I loved the fuck out of the imperial agent story and it deserves to be in a better game.
The idea of being a normal cog in the sith engine while you bow to your all powerful sith masters is great. Along with the realization that the greatest threat to the galaxy is the force itself, rather than just the sith. Regardless of whether they are sith or jedi, magic space wizards just fuck up the balance power of everything and cause more problems that they fix.
Remember Interplay did Starfleet Command.
Its the perfect Star Trek game. But there are a bunch of good star trek games.
Thats an interesting interview, despite their hiccups Publishers still like them. And we may even get another Alpha Protocol. Sega is still making money off it.
I think they were going for something more theosophic, but something more lovecraftian would be nice.
Elite Force games are GOAT.
I picked 100 years because I don't really want to see Exile or Revan in the flesh. Some holocron at best. Let me explore the consequences of their actions, the chain reactions they started to bring Empire down.
>Trying to cram in some shitty reason why all 3 of them would be working in direct contact of another.
>Trying to make sense of why 2 leaders are now obedient followers.
Do you not want a good story?
Apart from it sounding like a godawful fanfic, it will also force writers to "fix" more about Revan/Exile personalities. They're player characters; they're you. I think the way KotOR 2 explored Revan without getting too much into your KotOR 1 decisions was good.
>Not wanting KotOR II to be Revan and the Exile bro-oping in entirely new, unexplored worlds of the True Sith out in the Unknown Regions, culminating in a final confrontation between the two where the Exile makes Revan finally explain his reasoning for doing what he did and deciding if it was worth it in the end or not, or opting to have a final battle at the end of all things
>First kotor familiarizes you with the lore and revan
>Second kotor is bridge with subtle hints to revan and a latger threat
>The third kotor is the galaxy, the sith, the jedi, the republic temporarily unifed to fight this threat
You now realise Bioware completely ruined this and made the story described above into the Mass Effect series
They don't have to be obedient, the arguments between the group would be interesting, if not only because we've played as each character before. Plus, they don't have to be grouped together the whole game, it'd be more of an endgame/last boss kind of thing.
god, being an edgy sith lord faggot and corrupting the Handmaiden to the dark side was one of my favourite moments in KOTOR 2. Atton was also neat to persuade, while bao-dur didn't do anything special but got some cool Darth Maul facepaint.
No, no I don't. Some things are better left unsaid. I would love to see the impact of that thing Revan/Exile did, and probably to decide the fate of the Empire.
The first game is self-contained. Bioware never intended for Revan to be anything more than a generic really strong and smart Jedi (ego-stroking, since you are him) who fell to the Dark Side and then, uh, unfell. Or fell again.
The second game just decides that original Revan is boring and completely changes his backstory, turning him into a tragical hero. I wouldn't expect Bioware to follow up to that ever.