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Debugger working with Sonic Team who happens to be a /v/tard

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Debugger working with Sonic Team who happens to be a /v/tard here, waiting for a plane, jetlagged to hell, killing some time on my laptop. Will take a few questions if you guys want.

Better post the token insider info first...

>Sonic Team working on 25th Anniversary game, internal title is just "Sega Sonic 25", but this has recently been changed to "Digital Sonic 25"
>Game is a "Celebration of Sega as a whole", which is basically Sonic Generations 2 without the boost stuff and has Sonic going through worlds from Segas past a bit like SASRT
>There's a couple of side projects
>3/4s of the Lost World team is working on Digital Sonic 25, but the team itself is much larger, taking notes from lots of figureheads from Segas past, there's a number of others working on 2 other projects
>"Sonic Runners" is a mobile game with a bit of pay2win in there, I haven't worked on it personally, but from what I've heard they're going for addictive fast paced platforming
>There's an exclusive Wii U title that's currently on hold as Sega have shifted the team to working on Digital Sonic 25 as they want it finished by this year to be polished for the anniversary
>The exclusive Wii U title is just an extended port of Generations and Colors, billed as "Sonic Colors Generation", with a bunch of extra missions and stuff. The core game is for the most part the same, warts and all
>>
They need to stop celebrating Sonic's history already.

He had a good 3 and a half years and 20 plus years of absolute shit. They should be pretending the last 20 years never happened, not celebrating it.
>>
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>>252776382
Not a huge fan of the sound of Digital Sonic 25... why would Sonic be going into other Sega worlds? Meh let's just see what happens anyway.
>>
>>252776980
>They need to stop celebrating Sonic's history already.
Tell me about it. Generations was meh at best and Colours, which is the only good Sonic game of the last 10 years, is confined to a sub HD console
>>
>>252777169
>confined to a sub HD console
But Anon, I can play it 1080p 60FPS on my PC.
>>
>>252776382

Why does Sega keep doing these anniversary celebration games for Sonic? You don't see these kinds of games being made for other franchises.
>>
>>252777071

The story is pretty flimsy.

>Eggman kidnaps Tails
>Sonic goes through a Green Hill Zone level to get to Eggman
>Gets kidnapped himself
>Gets thrown in to a Digital world created by Eggman with the rule that he's "trapped forever" unless he can break the program
>Has to go through (so far) 11 worlds from the likes of Shinobi, Phantasy Star, all the token Master System/Genesis games finding a way to break the program
>Eventually gets free with the power of some kind of digital chaos emeralds and breaks the program
>Fights Eggman in Eggman Land, which he's rebuilt in Sonics absence

It's Segas 25th anniversary game, not Sonics
>>
I believe you because no one would lie about being with such a now-shitty company.

Is the 25 game looking good?
>>
>new Generations
>console only
But why would you do this
>>
>>252777294

It's being handled as a Sega Anniversary, and Sonic is Segas mascot, so he's going through all the worlds from Segas golden age. There's a Golden Axe world which looks pretty stellar
>>
>>252776382
When the fuck are we getting a full on console 2d main series game? Sega spends all this fucking effort trying to make Sonic NEW and FRESH and fails every time. Has it ever fucking occurred to them to just try doing what made Sonic so great to begin with?
>>
>>252776382
>Sonic Generations 2 without the boost stuff
FAAAAAAKE
>>
>>252777442

Digital Sonic 25 is so far being worked on for PS4/Xbone, with an altered version for the Wii U. PC release isn't confirmed, but there's the token outsourced 3DS version. No Vita version.
>>
>Generations and Colours Wii U wit extra stuff

I'll buy it
>>
>Debugger working with Sonic Team who happens to be a /v/tard here
Start doing your fucking job right, most Sonic games are a buggy mess
>>
listen to me. listen good. it will help sega.

release PSO2 in the states and Europe.

fucking hell. just listen to this request please.
>>
>>252776382
question: do they still celebrate sonic 06 as if it was actually something decent?
>>
>>252777404
Is Wii U cut out from the Anniversary one? Better ask this now so I can just get over it already.
>>
>>252777501

They tried this with Sonic 4 and it failed monumentally. Unless they get the physics sorted (which, to be fair, Lost World was a great leap in the right direction) a 2D game is always going to play horribly
>>
THE SEGA WORKER THREADS ARE ALWAYS LIES
EVERY FUCKIN TIME
FUCK YOU OP
>>
There better be a Comix Zone level
>>
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>>252777404
Ahh, I get it now, it's a Sega anniversary game. Looking forward to the final battle in Eggmanland, that was my favourite all time stage from Sonic's history, hopefully it's just as challenging as it was in Unleashed.

Any idea what platforms it'll be on?
>>
Why would you make this Sega Anniversary thing a Sonic game?

Sonic is the main thing I hate about Sega
>>
>>252777543
No, I meant the "Sonic Colors Generation" thing.
>>
>>252776382
Okay OP

when should Sega Sonic 25 be announced and when should it be released
>>
>>252777632
>>252777698

see>>252777543

The Wii U version is...different. Not inferior, but different. Much less focus on speed and more Colors/Lost World platform heavy
>>
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>>252776382
Post proof please
>>
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>>252777640
I KNEW someone would fucking say Sonic 4 I FUCKING KNEW IT. IT DOESN'T COUNT. It makes me so fucking mad knowing they're probably blaming the concept for failing instead of the piece of shit game by itself that they put negative levels of effort into. Sonic 4 was an abysmal piece of shit in every fucking way possible, I swear to god they were deliberately trying to make it bad. We need a PROPER 2D GAME on consoles that doesn't have shit physics, shit controls, shit level design and shit music. One that they actually put fucking effort and care into. I don't even care if its not perfect or uses the goddamn modern designs, a real console 2d main series game is what Sonic needs more than anything.
>>
>>252777640

I'm pretty sure Sonic 4 was developed as a cheap Cell-phone title before Sega decided to quickly port it for Digital Download and throw a '4' on the end and call it a sequel in a halfhearted attempt to try to lure in older, nostalgic Sonic fans.
>>
>>252777927
It was called sonic dl before it got the 4
>>
>>252777927
>older, nostalgic Sonic fans.

It's a funny thing, being older. You tend to be a little more discerning when it comes to finding flaws in things than you could when you were a child. Whoops.
>>
>>252777910
Isnt Sonic 4 a mobile game that got ported to consoles?
Anyway, I'd expect a console 2d sonic game to look like generations. It would be cool. Or at least a decent Sonic DIMPS game, seriously, they used to be good.
>>
>>252777834
It's being planned to be released on the 25th Anniversary of Sonics debut, which is seen as the period where the company "took off"

Expect an announcement in 2015 and a release in the second quarter of 2016
>>
The only thing I care about is that both games are on Wii U. If that is correct, I am all in.
>>
>>252777910
Sonic 4 Episode 2
>>
>>252777850
So it is indeed inferior
>>
>>252778139
>He never played Unleashed on the Wii

OP said it's getting a different release
>>
>>252777882
Sonic really does sell some good chili dogs.
>>
>>252777404
>Sega's 25th anniversary game

Wait

SEGA was founded in 1960

Unless you mean SEGA Studios, which was founded in 1983 which would mean this should of come out in 2008

Unless you mean when SEGA studios reorganized itself in 1990 which means this game would be for their 25th anniversary next year

Hmm
>>
>>252778175
Can't be too different, it's not like the 3 consoles are as far apart power wise as wiips360
>>
>>252778169
If it's Lost World but with no poorly implemented gimmicks, I'd say it'll do much better with critics and fans. Lost World's platforming was fine. It's when they expanded beyond that where it got shaky.
>>
>>252778042

What garbage. I wonder who made the call on that decision.

Clearly they saw what Capcom did with mega man but couldn't be bothered to actually make an original game to try to capitalize on it.
>>
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Lets get this started
>>
Sonic franchise needs to die.

I know it, you know it, we all know it. It needs to go.
>>
>>252778175
I don't give half a shit. It's either PC or Wii U for me. And unleashed wasn't THAT bad on Wii.
>>
>The exclusive Wii U title is just an extended port of Generations and Colors, billed as "Sonic Colors Generation"
It's actually like you wanted me to get to the end and think "wow, I guess I wasted my time reading that"
>>
>>252778312
>Clearly they saw what Capcom did with mega man but couldn't be bothered to actually make an original game to try to capitalize on it.
When the what
>>
>>252778258
See>>252778103
>>
>>252777169
Unleashed was leauges better than Colours though. I can't stress enogh how much I hate Colours.
>>
>>252778284
It would do okay if it wasnt a sonic game. I am not even a sonic fan but the lack of speed is what completly kills the game
>>
>>252778430
>Unleashed was better than Colours

Do you enjoy eating a meal that's 1/3 amazing, but the other 2/3s are literal shit on your plate..? That's how I feel about Unleashed.
>>
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>>252778148
Yeah? What about it, cunt? It was every bit as shit as episode 1. Do not give me that shit, any whiff of improvement is negligible in bowl of utter shit. The entirety of Sonic 4 not only does not live up to the original trilogy, it's a million times worse. It's even far worse than Sonic Advance. Fuck, it's far worse than Sonic Rush. At least Rush had good music and tolerable physics. How the fuck do they go that far backwards?? HOW?? It makes no fucking sense unless they were purposefully trying to fuck over Sonic 4 as much as possible.
>>
I don't trust sonic rumors
>some guy on /v/ claimed he worked for sega and sonic will be pushed for ps4 and skip other system
>sonic excursion
>chao garden
Closest was when someone said one of the wiiu Sonics was like heroes
>>
>>252778435

>He can't go fast on Lost World

Git gud
>>
>>252778315
Sonic CD is good, it's just designed differently than most Sonic games. They're designed more maze-like to make finding the Metal Sonic machines hard to find. Sonic 3&K is god tier. The best Sonic game bar none. The only Sonic game that ranks up their with Mario's best. Otherwise the rest, is fine with me.
>>
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>>252778315
>hating on CD
>>
>>252778435

Sonic Lost World is fast as fuck, what are you on about

https://www.youtube.com/watch?v=MS_qZ2bCEJE
>>
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>>252778315
Congratulations you have bad opinions.
>>
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>>252778315
>someone else who didn't like Sonic CD

I am glad.
>>
I'm believing it just because it sounds somewhat fun.
I just want something good to happen to Sonic again. I'm so miserable, I don't know why I even stay a fan of the series anymore.
>>
>>252778435
I disagree. Sonic goes "fast enough". Just fast enough to where you still have fucking control. Also, if you're real good, you can just boost infinitely. Seriously, it's the most well designed thing about Lost World
>>
>>252778684
What was better about the Japanese Adventures?
>>
>>252778684
Okay hold the fuck up. You hate Sonic CD but like Chaotix? Fuck right off with that shit.
>>
>>252778368

Mega Man 9.
>>
>>252778479
The werehog stages weren't even that bad compared to Clors' shitty 40 second filler stages, blue fucking wisp, constant stop and go platforming, blocky platforming in general in 2D sections that resemble nothing out of a 2D Sonic game mind you, the whole game was 75% 2D and don't get me started on the cutscenes.
>>
>>252778742

My opinion has always been this. It's as fast as you can go without having 30% of the level completely on rails like Generations. I hated Generations for this
>>
>>252778338
sonic's a gaming icon, just like mario. it will never go away as long as gaming is still around
>>
LOOK OUT DOWN BELOW
SONIC IS ON THE GO
>>
>>252778315
>Colors
>Perfect
>Hating on CD and Generations

I do not like you.
>>
>>252778821
>Complaining about Platforming in a Platform game

Fuck you
>>
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>>252778742
The binary speed shit is what ruins it. Three speeds: stop, go, fast. That is completely fucking contrary to how Sonic should work. Sonic is about gradually building up speed naturally, and earning speed through terrain manipulation. Now they added a fucking run button? It's that shit that actually got me to drop Lost World.
>>
>>252778867
Most people's problems with gens was how it wanted to be "the fast" sonic game but didn't commit to that.
>>
>>252778867

>Liking Generations
>A game where a good 30% of it consists of you holding the boost button to win

No, anon. Fuck you. I don't like you one bit.
>>
>>252778684
Heroes, CD and Unleashed were amazing.
>>
Why does Jason griffiths sonic always sound like he's asking a question?
>>
>>252778901
I'm allowes to when the platformin isn't momentum based like the other 2D sonic games. I prefer the slope like stage design of the classic 2D games compared to Colours Blocky stop and go shit.
>>
>>252778315
wait you are saying that colors was better than Unleashed? You are saying that Unleashed didn't have the best ending boss of all time? Fuck off
>>
>>252778995
>Boost2win maymay
Opinion disregarded.
>>
>>252779106
Sonic hasn't been momentum based in since the 16 bit era
>>
If you like platforming balanced with speed, then Sonic CD should probably be your favorite Sonic game of all. If all you want is speed, Sonic Rush should be your favorite.
>>
>>252779151
If you drop the chip section then it's fine, same level as perfect chaos in boss fight tiers
>>
>>252779256
if only there was a more modern sonic rush, keeping the music style and gameplay but obviously with much better visuals. call it rush 3(DS)
>>
>>252778995
As opposed to Colors, which is just "press forward to win" in 3d areas and blocky, no-momentum platforming with almost no stage-specific hazards/enemies in 2d areas.
At least Gens has actual level design.
>>
>>252778929
Sega will never do pinball momentum in 3D because it's too complicated physics wise without getting glitches and also it might be too hard to design levels around this. We're going to have to accept this unless they make a breakthrough on pinball momentum in 3D.
>>
>>252779381
I didnt get to play Rush adventure, how was it?
>>
>>252778996
Wrong.
Top Sonic games OFFICIALLY are
Sonic 1
Sonic 2
Sonic 3 and Knuckles
Sonic CD
Sonic Advance
Sonic Colors
Sonic Generations

everything else is mediocre at best

except Sonic Adventure 2 that is an extremely debatable game because it had highs better than anything released after it but had some serious lows
>>
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>>252778315
>hating on CD and Adventure
>liking Sonic Lost World
What the fuck am I reading?
>>
>Digital Sonic 25
>Last level is Shenmue world
>game turns into Shenmue 3
>>
>>252779425
>gens
>actual level design
Just rehashed unleashed levels with less jumping
>>
>>252779442

Much the same as Sonic Rush, only with much worse music and really annoying overworld shit.
>>
>>252778747
>What was better about the Japanese Adventures?

The voices didn't sound like a cat neutering parade. I also didn't understand what they were saying, which is even better considering the awful dialog! Voice acting is probably one of the worse things that happened to this franchise.

I also had it new, meaning I was playing this:
https://www.youtube.com/watch?v=qnNTj0zwMFU
while most other Americans were stuck with an N64/PS1/Saturn/Jaguar for a year or more still. I took it to parties, people freaked out over how pretty and jarring it was. That made the japanese one extra good for the short time it got to shine.
>>
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>>252779435
Two fan developers accomplished it, and they even have far less bugs than the official games do with their shitty linear physics. Damizean's BlitzSonic and Xaklse's Sonic UDK.

Besides of which, lack of pinball physics doesn't mean you need fucking binary speed with a run button. Sonic Adventure worked great. Natural movement and you didn't need to press a fucking goddamn button to go from walk to run.
>>
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>>252779574
Did you not listen to Eggman's voice in Tails's story mode? That motherfucker sounded like he wanted to gut your baby and eat your face.
>>
I just beat CD and have been playing through Generations and holy shit, there are so many times where I hit a jump pad and the game always has me pointing in the opposite direction than what I want and holy shit, I could literally put the controller down for the Truck Chase in City Escape
>>
>>252779574
wait but
okay this always bothered me
who put the speed boosts on the bridge???
and why were they placed so conveniently?? as if they KNEW the whale was gonna freak out??
...because that's weird
>>
>>252779516
Even if that were the case (which it isn't): at least Gens has actual level design.
Colors had some stuff resembling actual gameplay between all those filler acts- some Aquarium Park and Asteroid Coaster levels come to mind- but it's not enough to make a whole game out of it.
>>
>>252778525
>Advance
>Bad
Did you grow up with an NGage?
>>
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>>252779305
>>
>>252779898

People just like Generations for the fan servicey bits. The actual design of the game is pretty bleh. Much like all 3D Sonics, really.
>>
>>252779461
>no Sonic Rush
also why not Advance 2 and 3
>>
>>252776382
Fuck you, I woke up early to clean the house...

Okay... Who's writing it?
>>
>>252779989
Where did I say Advance was bad? Advance was good but the games had their issues and did not live up to the originals.
>>
>>252780150
Advance 2 is a hold right to win, with a shit method for special stages, where as 3 is just shit because the gimmick is pointless.
>>
>>252779574
So its a better game because you could brag about it?
Faggot.
>>
>>252780060
It's a good game. Good enough. It definitely requires skill to speedrun.
>>
>>252777231
>But Anon, I can play it 1080p 60FPS on my PC.
No, you can't do 60 FPS, the game is locked at 30... unless I'm missing something. I think I tried with Unleashed and it was just the game running twice as fast, not higher framerate itself. Explain please?
>>
>>252780060
Actually Generations is a lot of fun despite the very few bugs present but I can understand you hopping on the bandwagon of hating every 3d sonic game despite not having played any of them !

If you did you would realize that Generations is the most stable Sonic game in a while but you're a pleb so have fun with that
>>
>>252779684
Forget 3D pinball, I'd be happy if Sonic Team just mastered S3&K physics again.
>>
>>252780254
I guess the way you put it sounded like you didn't like it. Point taken.
>>
>>252778665
>that shit
>fast

looks slow as fuck m8

unleashed was fast
>>
>>252780374
They'd need Yuji Naka for that.
>>
>>252780351
>most stable
And it's stable at being absolutely shit.
>>
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Note that this chart is based off my most recent playthrough of each game, Heroes might change once I replay it
>>
>>252780295

Yeah, it's a good game. I wont' deny that. I definitely had fun with it. I still think there's tons of improvement to be had for Sonic in the 3D space, though.
>>
>>252780497
Not the guy you responded to, but Sega really needs to stop shoehorning the 2d sections into the 3d games. They did this with LW and it backfired terribly
>>
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>>252780474
These. These are good opinions.
>>
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>>252780465
>bitter faggot
stay classy
>>
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>>252776382
>Game is a "Celebration of Sega as a whole", which is basically Sonic Generations 2 without the boost stuff and has Sonic going through worlds from Segas past a bit like SASRT

I want to believe.
>>
>>252780497
I think Lost World is a step in the right direction. Just needs a little tweaking. Maybe put a little Generations back in but where it makes sense.
>>
>>252779898
You actually cannot, as the truck will get to you eventually.
But yeah, it's just an automated, "cinematic" section to top off an otherwise decent level. Don't really see it as offensive, but it does exemplify the boost2win philosophy that ruled throughout the 3d sections in Colors and (most of) Unleashed.

>>252780465
lel
It's not that stable, though, and definitely uneven in its progression and overall quality.
I would argue both Colors and Unleashed, despite being worse off in many respects, are much more polished.
>>
>>252780463
>Yuji Naka

Nope, the man is spoiled. Taxman knows S3&K physics to the bone, I would rather trust him.
>>
>>252780267
okay but what about Sonic Adventure I thought that was more agreed upon than 2. It was the better of the 2
>>
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>>252780463
Or one of the dozen fans who have successfully programmed accurate recreations of the original engines, two of which they hired for, reasons I will never understand, nothing more than fucking phone ports of Sonic CD, Sonic 1 and 2. These programmers run fucking laps around the entirety of Sonic Team and Dimps and could easily outclass anything those incompetent fuckwits have ever made and create an ideal main series Sonic game. But nope. Sonic 2 on Android.
>>
>>252780792
>the man is spoiled.

It's too bad Naka hasn't actually done programming for a video game since Nights. He was one of the most talented the industry has ever seen. But then he became too successful to do that kind of busywork. Too bad.
>>
Can we shut the fuck up about Sonic faggotry for a moment and discuss the fact they're going to be showing off a bunch of their older and seldom used IPs? They could be using this to reintroduce them to gauge interest and see which ones they should revive.
>>
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>>252776382
How can we believe you?
>>
>>252780897
I knew about Taxman long ago like in 2000-2002 and he was working on his engine since back then. He was part of the Sonic Fan Game scene. He's been working on the "Retro Engine" for YEARS. Like it took him a decade to get it to the polished level it is now. So... hard work not wasted.
>>
>>252781150
>Believing OP
>>
>>252781150

That sounds great, except for the fact that the OP is just some troll.
>>
>>252780474
You seem like a nice guy, anon. Good work.
>>
>>252779256
what if I like 3&k?
>>
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>>252781225
That was early on when the mysterious of Sonic physics were still being solved. Goes to show how incredible the original developers of the Sonic games were. Nowadays, the mysteries have been thoroughly solved. There's an entire online guide to creating accurate Sonic physics. There's numerous fan engines for different softwares, even in raw C++, that are all accurate or close approximations of the original Sonic physics, some of which are vastly superior to anything Sega has shat out in the last 20 years.
>>
>>252781591

You like a solid, meaty Sonic game that is extremely polished and fun, but doesn't necessarily do either speed or platforming all that well either.
>>
>>252781591
Then congratulations, you like the best Sonic game in existence. It's seriously up there as one of the pinnacle of 2D platformers. There is a reason why Sonic survives so well. And the legacy of Sonic 2 and 3&K are big reasons.
>>
>>252781701
Elaborate on "not doing either well".
I honestly think rush may do speed well,
but CD for me does really nothing.
It's just a mess.
Is collision chaos good platforming?
Why places like launch base and lava reef shouldn't be the best of both worlds?
I am genuinely curious.
>>
>>252782053
It's actually designed well, because there are plenty of spots specifically designed for Time travel and it's more mazey so finding the Metal Sonic's aren't obvious.
>>
>>252782053

The game ain't all that fast. And the game doesn't have all that much platforming. Simple as that.

It's really long, and it's really pretty. But it definitely comes more from the Sonic 2 mold, for better or for worse.
>>
>>252782053

Like this guy (>>252782214), a good chunk of people don't like it because it's not "gotta go fast"
>>
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>>252781150
>Comix Zone-themed Sonic
I'd buy it. But only if I get to play as Knux.
>>
>>252776382
>>The exclusive Wii U title is just an extended port of Generations and Colors, billed as "Sonic Colors Generation", with a bunch of extra missions and stuff. The core game is for the most part the same, warts and all

I'm more excited for this than any more garbage that the Sonic Team thinks is good.
>>
>>252777404
This is essentially Wreck-it Ralph in a nutshell
>>
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Friendly reminder.
>>
>>252782643
Most gimmicks people complained about was Sandopolis ghosts and the Carnival barrel which wasn't even hard when there's perhaps a too subtle hint that you can shift them since some barrels are rigid and some are not.
>>
Any 3ds?
Also
>/v/tard
It's /v/ermin
>>
>>252776980
He had one bad year (06) that nobody wll ever let him forget
>>
>>252782941
I deleted my post because it wasn't well thrown together hoping that someone didn't notice but yeah, Sandopolis is also what I was thinking about, not the ghosts though. That's challenging gameplay, the non-challenging part was pushing rocks, using the ropey things (you can avoid them but I often pick them up my mistake) and waiting for the sand to fill.

One other big offender were probably Mushroom Hill's lifters and the spinning top things in Marble Garden.
>>
What language are they using?

Are they still using the Hedgehog engine or is this next game using a variant of that?
>>
>>252782636
As long as the gameplay continues to be "The opening of sonic cd but in 3d" we are fine.
>>
>>252776382
>needless use of the word "digital" which is not appealing in any way in the title

good try
>>
>>252782636

I hate Sonic. I like fluidity of movement but for some reason the physics in Sonic annoy the shit out of me. Probably because Sonic is just floaty enough and annoying enough to control that I hate it.
>>
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>>252777404
>Has to go through (so far) 11 worlds from the likes of Shinobi, Phantasy Star, all the token Master System/Genesis games finding a way to break the program
>Phantasy Star
>sega even acknowledging PS in the west

You tried OP
>>
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>>252778315
>not liking CD, SA2, and Generations
>liking garbage like Heroes and Lost World
>>
>>252777404
Will Crazy Taxi be in it?
>>
>>252778684
I don't understand how a human being could possibly like SA1 over SA2. There was nothing but improvement in the sequel.
>>
>>252778684
I like these reactions although I enjoyed SA2 more.
>>
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>>252784538
Phantasy Star Universe is still a thing, I think

>mfw I still have a Knuckles statue in my place but my subscription ran out

Sometimes I want to go back.
>>
To be fair, I remember hearing about Generations LONG before Sega made a official announcement. It wasn't 4chan though, someone posted about it (Game that is a collection of levels using the Sonic Unleashed engine for Sonic's anniversary) on another forum a good year or so before the actual announcement.

So hey, who knows. Granted, if the OP isn't bullshitting, then that means that Sega does not have too much confidence in Sonic Boom or is making something parallel to it so if it does fail, they have what OP was talking about.
>>
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Do characters from the other games appear?
That would make the game worth it alone

Man, I fucking love Eggmanland('s music), hope they remix it.
>>
>>252780350
PC version is 60fps, and there's a shitton of mods for it.
>>
>>252778781
Gorcha cheef
>>
>>252785234
I'm pretty sure it died out for good, even on 360.
>>
>>252779256
Sonic CD was just exploration and platforming. Only fast parts were stardust speedway. This does not make the game bad but I really wish it had these elements with out the gimmicky time travel. It really made me dislike the game.
>>
Official Sonic ranking:

>2D
Sonic 2
Sonic 3 and Knuckles
Sonic Advance
Sonic Advance 2
Sonic CD
Sonic Advance 3
Sonic 1

>3D
Generations
Unleashed ps3/360
Heroes
Adventure
Adventure 2
Colors
Lost World

Everything else is shit not worth mentioning, such as Knuckles Chaotix, Shadow, Sonic 2006, and Sonic Boom.
>>
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>basically Sonic Generations 2 without the boost stuff

I'm not sure I'd want this. The option to boost was a fantastic way for particularly skilled players to test their abilities against the level design, and removing the boost mechanic might kill the momentum for speedrunning purposes.
>>
>>252785752
>Sonic 1
>last

Also I wouldn't be so harsh on Chaotix, it had a lot of potential, just executed badly, and it was pretty rushed upon.
>>
>>252783743
>Next gen Hedgehog engie
My dick
>>
>>252785867
>remove boost
>keep the speed sonic gets at max boost
>skill required to keep speed now
Fixed sanic
>>
>>252785867
People complained that it was making the game too easy and BOOST TO WIN (even though it wasn't true)

Well whatever, as long as Sanic goes fast, then I don't care if it's in or not.
>>
>>252785969
Hedgehog engine is just lighting
>>
>>252781225
>mfw playing sonic retro when I was younger

That fangame BLEW the FUCK out of my mind

>dem physics
>dat speed
>dose music choices
>those stages
>especially warehouse zone

FUCK
>>
Name a better remix in Generations than Super Sonic Racing
You can't
>>
>>252785234
>>252785498

even the JP version pf PSU is dead
>>
>>252786419
http://www.youtube.com/watch?v=pjfCeE874QQ

PSU IS ALIVE NIGGAS
>>
>>252786068
thanks doc
>>
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>>252779435
>Sega will never do pinball momentum in 3D because it's too complicated physics wise without getting glitches and also it might be too hard to design levels around this.
>too hard to design levels

Yeah I know, its hard to do anything but cash in on nostalgia and make graphically improved versions of old games. God forbid Sonic team do what it takes to make the franchise a contender on the modern market. Just make rehashes and pay2win model games until it dies and then find another cash cow.
>>
>>252785867
https://www.youtube.com/watch?v=kcbZxeUbGys

It would be like going full Crash Bandicoot anyway.
>>
>>252786818
>It's extremely hard to make this system
>People complained about just about every other attempt at making Sonic go fast from Adventure up until now.
>Yeah, fuck SEGA for not trying!

Sheesh
>>
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>>252786898
I got claustrophobic just from watching that. When not boosting to win you can see how confined the stage is. Its literally a pathway no wider (at the max) 5 of sonics models. Fucking hell.
>>
>>252787020

People complain about everything when it changes. What's your point?

Besides, go fast is not that same as the kind of physics that anons are talking about in the thread.
>>
>>252787020
I may not be some tech savvy guy, but I don't think it would be EXTREMELY hard. Just complex enough. We're in 2014, we can bruteforce all physics algorithms. Classic Generations needed something as simple as a byte shift to resemble legacy gameplay.
>>
so is there any proof at all or no
>>
>>252787270
How about this?

https://www.youtube.com/watch?v=orT1_jSfOcQ
>>
>>252787270
To be fair, most of the later stages were a bit more complex and better designed than Green Hill.
>>
>>252787985
Also, that's a version of Sanic in a stage he wasn't designed for.

Honestly, I just want them to stamp out one system and perfect it so we can get SOME of the other guys back in?
I think the last game Knuckles was playable in was fucking 2006
>>
>>252785867
Well, the problem wasn't the boost button itself, it was that a few of the earlier stages weren't designed around boosting as an OPTIONAL mechanic.

But of course in typical Sanic Team fashion, the only solution is to remove it entirely.
>>
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>Sonic Generations 2 without the boost stuff
>>
>>252778315

This is just irrational. You cant enjoy Heroes and not enjoy the Adventure games. You cant enjoy Colors and not like Unleashed day levels or Generations.
>>
>>252787549
I like how the basic platforming of the stages rapes mindless boost however the boost would probably be practical or most likely with extensive practice.

>>252787985
True I played generations. Its not bad but its why I felt like boost gameplay needs to go. Stages are just experiences now and aside from the few obvious special paths and minor deviations its the same.While with the adventure series a run can be very vanilla or completely broken.
>>
>>252778684

I dont care for Sonic CD either. Too platformy. Sonic 2 and 3 & KNuckles had a flow to them. Sonic 1 did too somewhat. But Sonic CD has some of the most ugly level design in a 2D Sonic game.
>>
>>252788665
>You cant enjoy Heroes and not enjoy the Adventure games.

I agree with this somewhat but the team mechanic defines heroes and really differentiates the two.

>You cant enjoy Colors and not like Unleashed day levels or Generations.

I don't agree. I would even say this is wrong. Liking colors would be more of a reason to hate the boost sonics. The game was more of a speedy 2d platformer with maximizing score and obtaining new paths with powerups. It had a high emphasis or platforming with really great stage design. Boost games was focused on boost which the stages were molded for. This was very noticeable in generations.
>>
>>252788837

I love Sonic CD's level design. To each his own.
>>
>>252785451
He was talking about Colors. Colors is not on PC.
>>
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>>252779684
>BlitzSonic and SonicGDK

And where are those now? Shitty engine tests like the majority of other Sonic fangames.
>>
>>252776382
>Generations Colors Wii U port

This could potentially be amazing if they do it right. The world design in Colors is some of the best in Sonic's history, I'd love to see it prettied up and in HD.

This Digital 25 thing better also be on Wii U
>>
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>>252776382
>no Sonic Rush 3DS
>no Sonic Heroes 2 or RPG
>no true Sonic Adventure 3
>no Wisp/Chao Gerden
>no DMC Shadow game
>no Sonic game that continues the GBA Sonic storyline
>no Gemerl
>no Sonic Budokai Brawlers by Dimps
>no Sonic 4: Ep 3 by The Taxman
>no non-linear Sonic game with Super Mario Sunshine/64 missions
Sega Sonic 25 and Sonic Colors Generations better be good, Sonic Team.
>>
>>252777404
the final boss should be Alex Kidd
>>
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so does anyone have any more screencaps to prove OP?
>>
>>252790901
>Play as Tails with the Camera locked on Sonic

fuck that
>>
As long as it has more Rouge, I'm good.
>>
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>>252790901
I wanted to get into romhacking but I realized ill never code as good as markey and would probably saturate the scene with a pallete swap.

>>252791545
Its not that hard sonic does not move that fast but if you aren't paying attention you can easily lose.
>>
Please tell me there's a NiGHTs world
>>
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>>252778525
>Sonic Rush
>bad

What's it like to be wrong literally all of the time?
>>
>>252792227
That should kind of be expected; NiGHTS has had cameos in Sonic games for years. Pretty much all the Sonic Team games are bound to get some representation. Hopefully, anyways.
>>
>>252792227
Please tell me there's a JSR or Crazy Taxi world
>>
>Sonic having to dodge crazy taxi drivers
>sonic dancing with Ulala
>dealing with NiGHTS' shenanigans

Sounds like fun. Too bad they won't include Chuck D. Head and Dynamite Headdy.
>>
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>>252790901
>no Tails' Adventure sequel made by La Mulana devs and Koji Igarashi and written by Ian
>>
>>252778525
>rush
>bad

you're obviously trolling right now because it's blatant as fuck.

0/10
>>
>>252778315
Switch Sonic cd with sonic lost world and make Sonic Unleashed and Generations have a up-rank and fuck yeah i agree.
>>
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meanwhile at deviantART...
>>
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>>252786627

This is making me cautiously optimistic. PSU wasn't so popular but I have a lot of fun memories playing this game with my friends and was bummed when the servers went down. I'd be down to get on it again if this project is successful.
>>
Anyone got a full sheet of those image macros from the game ranking pictures? You'd be helping me out.
>>
>>252791248
No, because he's lying.
That guy in that pic was lying too.

You're as gullible as Knuckles.
>>
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>>252778315
>2014
>not enjoying SAB2
>not enjoying generations
>not enjoying CD
>enjoying lost world
i think we're done here.
>>
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>>252780474
based anon
>>
>>252793786
>pallets
>>
>There will never be a Sonic Battle 2 with online multiplayer
>>
>>252776382
they should just stop making Sonic games for a while, Sonic is just pathetic now.
>>
>>252784538
Sega will recognize it in this setting then probably try to resell the phantasy star lare on by saying "REMEMBER THIS SERIES FROM THAT SONIA GAME!?!?" And it'll get as popular as mother and then all the hipsters will act like they know everything about the series even if they never even Played the master system or the Genesis games
There will be mother brain memes
>>
>>252776382

How fucked up is SEGA beyond belief, really? I mean how they killed off their other IPs, forcing Sonic, making you guys appeal to the autists, not to mention SEGA's recent third party ventures becoming disasters.

What do some of your employees think of all of the fans taking Sonic fan fiction seriously, like original characters (do not steal), like Coldsteel and stuff?

Are any of your employees fur fags?
>>
>>252797312
Hopefully they don't try to meddle with atlus at all, I'd hate to see fur fag shit in smt
>>
>>252780474
Best opinion in thie thread.

Although Shadow's game is a huge guilty pleasure of mine.
>>
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>>252797968
>liking ow the edge

what the hell is wrong with you. sonic games are supposed to be bright and cheerful with quirky humor.
>>
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>>252776382
>"Sonic Colors Generation", with a bunch of extra missions and stuff.
>>
>>252798626
>quirky humor
aaaahahahaha
>>
>>252798626

Maybe he just likes Sonic being grimdark and taking itself seriously. Is there something wrong with that?

The answer is yes. Yes there is.
>>
>>252798626
Yes, but most, if not all sanic games have good music.

https://www.youtube.com/watch?v=NMMyFng5J1o

https://www.youtube.com/watch?v=WNzji6UhYJY
>>
>>252798626
>>252798813
Oh, don't get me wrong, the story is all kinds of ass and I don't pay attention to it one bit. There's also those computer stages, Eggman's park, Sky Troops and some of the Ark stages if you want color. I found the Ark stages to be pretty fun, too except FIND THE COMPUTER ROOM.
>>
>>252798813
The litmus test from telling good Sonic to bad Sonic fan ratio would be SEGA making a game about SatAM, and observe how many people jump in and say it's awesome. That way we can cut off the root of all autism and just leave us with the remaining, most borderline autism. And actual Sonic fans.
>>
>>252776382
Anyone can say stuff like this on the Internet.

For instance, I am Naoto Ohshima, and I hate what Sonic has become.
>>
>>252799870
To be fair, there's no pride in being an 'actual' Sonic fan. Sega made sure of that.
>>
>>252778169
I think you mean superior. I'm sick of you speed obsessed people. Speed wasn't even half of a classic mega drive game. It was like 1/6. The rest was fucking platforming you dumb fuck.
>>
Platforming >>>>>>>>>> Speed
>>
>>252778351
yeah, that can't be true. Like, at all. Also the last time this topic came around the OP denied that such a collection was being worked on.

>>252778430
Get fucked. Colors shits all over Unleashed any day of the week. People like you are ruining the franchise.
>>
>>252800015
Except that's actually believable.

P-Please excuse all these stupid opinions from baka gaijins, O-Oshima-sama ;_;
>>
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>>252779461
>Sonic Colors

>Good
>>
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>>252800513
>liking flat, floating platforms and boxes everywhere instead of more natural terrain in a Sonic game
>>
>>252779939
You're completely talking out of your ass. Colors had at most a few filler missions, but they were still platforming action stages.

What about generations fucking minigames? Enjoyed bouncing notes back to vector you fucking retard?

Colors is the best modern game hands down. Generations is shit. Unleashed is more shit. Deal with it. You probably are just butt hurt it wasn't speedspeedspeedspeed
>>
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>>252800960
>Colors is the best modern game hands down

You mean that poorly designed shitfest?

0/10 nice try.
>>
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>>252800868
>Sonic Colors

>Bad
>>
>>252785867
dude, the boost wasn't a fucking option. The game would suck without it. Its designed 100% for the boost. Otherwise you'd have to suffer running through long empty courses with nothing to do.

Fuck you and your "it was built for speedrunnars." It wasn't. It's a core gameplay mechanic of that game and its achilles heel. Out with it I say. Colors did it right by having it be extremely limited. The result: the level design didn't use it like a fucking crutch.
>>
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Is there a Bayonetta world?
Sega owns Bayonetta after all
>>
After the poor sales of Sonic Generations, if Sega were to release another Sonic game for a non-Nintendo system ever again, they deserve to be drug out into a crowded street and flogged in public.
>>
>>252801229
How can you even think Generations had good level design? It was nonsense. Boost hallways and a few homing attack strings here and there is NOT good level design.

Colors had the drill wisp which opened up levels to explore. There were entire stretches of level underground in some levels filled with goodies and such. That is a fucking revelation for the franchise.

What the fuck did generations innovate or change? For all intents and purposes gens still has the same shitty fucking design we've been getting since SA1/2. Homing attack your way over some bottomless pits! No fucking thanks.

Enjoy fixating on the cheap looking block platforming in Colors (yes, there was some) as opposed to all the other amazing things it accomplished.
>>
>>252776382
looks like OP took off a long time ago.

I wish you could give us SOME clue that you're for real. A photo of your badge with the name blurred out. Any fucking thing. Our hopes are stretched too think as it is.

Have pity you monster.
>>
>>252790971
> not rokakku goji
>not whooping that fat rhino fuck's ass with a remix of grace and glory
>>
>>252776382
A debugger is a program, not an occupation. That would be tester/assistant programmer.
>>
>>252776382
ayy lmao
>>
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>>252795218
I'm just realizing what an awkward position Sonic characters have their mouths placed... cannot fuckken unsee..
>>
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>>252803928
sonic boom is changing that but it looks weird.
>>
>you will never rub Shadow and Silver's fluffy chests
>>
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FACT
>>
>>252804409
>like unleashed more than colors

otherwise, good list.
>>
I'd just settle for SeGaGaGa's Western Release for Sega's 25th anniversary event.
>>
>>252776980
I don't even care if they want to celebrate their shit history, Generations was the best Sonic game in years, and Generations 2 with sonic going through Sega worlds sounds great.
>>
>>252804409
>Likes Adventure 1 and 2
>Likes Generations

Go find your own opinions.
>>
>>252804967
generations was pretty mediocre. For some reason it gets a free pass for being in HD and having competent gameplay mechanics. Its not a fun game out of context on its own. Colors is much better.
>>
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>>252776382
If the next game is not Sonic Adventure 3, I don't care

That's the only thing that would excite
>>
>>252805576
sandbox treasure hunting game starring Rogue when?
>>
>>252805576
when you say SA3, what do you even mean. 06 and Unleashed started their dev cycles as SA3 and for all intents and purposes, thats what they are.
>>
>>252806329
Seconding this. '06 is Adventure 3 and Dreamcast kiddies need to deal with it. Also it would be hella hard to market Adventure 3 to today's market, kids don't know about Sonic Adventure.
>>
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>>252806329
If it's not EXPLICITLY called Sonic Adventure 3, I don't care
>>
>>252800868
Sonic Colors DS > Sonic Colors Wii
just bought the DS vrsion today
>>
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Wait, If Sonic is running through SEGA games, does that mean Sonic is gonna run through Company of Heroes?
>>
>>252807029
so it's a name you want. Ok just checking.
>>
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>>252803928
imo SA2 did it the best

>>252804123
Amy has always had a center mouth in the era of side mouth's
>>
>>252807185
I mean, they're so different that comparing them isnt even worth it. But fuck yeah for the red fire wisp.
>>
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>>252807192
>yfw Total War: Mobius
>>
>>252807192
Probably just iconic Sega games. Altered Beast Zone c-confirmed?
>>
>>252776382
Somebody screen cap this shit...NOW
>Debugger working with Sonic Team
I remember you,how's it been
>>
when will sega realize its not the 90s anymore
>>
>>252777509
I wish they made a classic sonic/generations like without the locking. Jesus, target-locking killed that game.
>>
>>252776382
You're not involved with Sonic Team because this is bullshit:
>"Sonic Runners" is a mobile game with a bit of pay2win in there, I haven't worked on it personally, but from what I've heard they're going for addictive fast paced platforming
Sonic Team doesn't work on this kind of games nowadays. They are all handled by Hardlight Studio in UK.
>>
>>252777294
Somebody hasn't seen enough anniversary games I see
>>
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>>252807339
well, they all do now.
>>
>>252777404
This actually sounds pretty interesting
>>
>>252806316
>exploring ruins to find various treasures like Wario Land
>finding upgrades to access more of the levels among other things
Could be cool.
>>
>>252777640
Well it was originally called Sonic DL so yeah...
>>
>>252785752
>2D
Sonic 3 and Knuckles
Sonic Advance
Sonic CD
Sonic 2
Sonic Advance 2
Sonic 1
Sonic Advance 3

>3D
Adventure 2
Generations
Unleashed ps3/360
Adventure
Colors
Heroes
Lost World


ftfy
>>
>>252777850
False.
The power difference between all three consoles is so tiny that it won't even matter if they made Sonic Digital 25 a multiplat. They might as well release both versions on one disc for all consoles
>>
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>>252778212
Are they any good by the way?I've never tried one but always wanted to for pure curiosity, that and I sincerely want to try out Sonic's favorite food
>>
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>>252778315
>>
>>252808531
>Adventure 2 on top

holy shit you are a giant faggot
>>
>>252808531
Lost World should go on 2D & 3D
>>
>>252778315
Hating on
>Generations
>Sonic CD
>First Adventure
Somebody has strong opinions I see
>>
>>252777404
There better be a Guilin Shenmue world
>>
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>>252776382
I go to sleep to come back and see this,dammit I knew I was gonna miss something
>>
>>252779213
It also hasn't been good since the 16 bit era. Coincidence? I think not.
>>
>>252809656
>>252779213
I clearly remember Sonic having momentum in Adventure 2.
>>
>>252778684
Hating on
>Shadow
>06
>Secret Rings
>3D Blast (music was great though)
That's understandable but
>Heroes
That's up to you to decide
>Generations
>Sonic CD
I can understand not liking them to an extent but hating them is just...I just can't understand others opinions sometimes
>>
>>252778724
Because like most Sonic fans,you are very resilient to negativity and dedicated,hope you become happier at some point soon mate
>>
>>252779151
The last boss looked beautiful but was obnoxious to get to,least on the HD version anyways
>>
>>252809974
he. . .didn't? Not in the conventional sense anyway. I'm pretty sure everyone here misuses the term. Momentum using refers to rolling physics in a sonic game, not momentum in a literal sense. If that were true, every sonic game has it to some extent. True momentum is if you roll down a hill, you'll speed up until you reach the bottom where you will eventually slow down and uncurl. No Sonic game has this. None. SLW is honestly the closest we've gotten.

The first step is to have levels wide enough to even incorporate this mechanic and let me tell you, SA2 doesn't have any of those.
>>
>>252779151
how can you ignore that half of unleashed was complete shit.

Also the final boss was garbage. I hated that whole shield super sonic QTE bull shit. What an utter crock.
>>
>>252780035
This is bait
>>
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I want a full remake of Sonic Adventure. I don't mean an "enhanced" (some would argue it's inferior) port like DX. I mean I want new assets made from scratch, redone voice acting, and a bug check for the physics engine.

I fucking love every part of SA1, even the Big levels, and have not been satisfied with a Sonic game since (SA2 came close). I know most people don't care for it much, but I consider it the epitome of Sonic's physics, gameplay, and story.
>>
>>252790901
>No Sonic 2 Retro Remix
Dammit, I liked that one! Shame it died in 2011 though :/
>>
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>>252780474
We need more people like this,YOU HEAR THAT ALL YOU OTHER BASTARD ANONS...these are reasonable opinions
>>
>>252781150
I want to believe
>>
>>252781591
That's normal then,cause everybody does or at least should
>>
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>>252783609
This,it hurt the franchise so much that its still feeling the damage today
>>
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I want this funded and I want it now.
>>
>>252800868
No anon,you are the bait
>>
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>>252801449
No they don't,they just publish it...the first one anyways.It's kinda like Hatsune Miku in the regard that people think SEGA own's that franchise purely because they publish their games.It be awesome if there was a world like that but most likely there won't be
>>
>>252776382
Why in THEE FUCK do you faggots SUCK AT what you do? Is it because you have an all white development team? I mean seriously, you fuckers lack creativity and soul. Your games are shit. And your whole roster needs to be fired and replenished with Japs and black devs, and maybe a few beaners. Or you know what? You just need to let Sega get bought out by WayForward or Capcom or something so that the Sonic franchise will be actually saved.

Jesus Christ you guys piss me off. You enthusiastically create this thread on an upbeat note as if you accomplished something with your career. A career of making shit games. GTFO of Dodge with your untalented self. You're just an advocate of sucking the life out of a once great video character and franchise. You gay shit fuckers think HURRP DERP ANOTHER 3D = SUCCESS 1!!1!1! You dickheads are uncreative. CHANGE UP YOUR GRAPHICAL FORMULA! ADD A BREATH OF NEWNESS AND FRESH AIR TO THE FRANCHISE! STOP GIVING US THE SAME DUMB SHIT OVER AND OVER AGAIN YOU COMPLETE FAGGOT!!!!!!
>>
>>252779684

Sonic Team had the right idea with something that separates stupid high speeds from normal speeds, but the boost and run button aren't the solution.
>>
>>252813037
Summerfriend, all mainline Sonic games are developed in Japan.
>>
>>252813140
what was wrong with the run button? I thought it was great. It's just that sonics lowest speed needs to be a little more joggy and natural as opposed to that weird stiff legged strut.
>>
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>>252801885
Somebody has strong opinions I see,don't get me wrong anon I still like Colors and love using the wisps in that game but I disagree with you on Generations,generations had great level design but I can understand why somebody like you would think such things.
>>
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>>252808031
It alternates actually.
>>
>>252807339
Holy shit I never noticed this
>>
>>252813491

The implementation was half assed in that. I don't think you necessarily need to hold a button for the running speed to kick in. Something more akin to Advance 2's afterimage mechanic in 3D would probably work better. You have to work to get into the afterimage state and then you have more influence over your direction with increased acceleration and top speed.
>>
>>252813632
feel free to supply a reason as to why generations had great level design.

The 2d segments are like a slip n slide. You have no traction on the ground and are moving too fast to ever do anything besides jump and boost.

The 3d segments are hallways for boosting, homing attack strings, and some really shitty dodgy platforming every now and then. They usually have homing attack targets littered throughout though because the controls arent precise enough for anything remotely resembling fun platforming.

Your counterpoint?
>>
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>>252779435
Shit nigga, just look at Super Monkey Ball. It may not be suited for a Sonic game, but it sure as hell has better physics than any 3D Sonic to date. And that series has been around since SA2: Battle for christ's sakes. This isn't a new technology or some shit. Pinball/momentum based physics in 3D isn't rocket science and Sonic Team surely knows this.

>>252789740
The fact that they never went on to completion or whatever does not discount the other anon's point. The point is: if some group of fans can do what Sonic Team hasn't be able to do in over a decade, then it's just plain sad and shows that they aren't even trying.

>>252813491
Sonic doesn't need a gofast button. He needs natural, fluid movement. If you absolutely have to put in a button for precision controls, make it a trigger button for braking and slowing him down to platform.

>>252813993
I've always thought that building up momentum to engage boost mode is a far better use of the mechanic. Shame SAdv2 doesn't have very good level design, because it felt great to play and was fucking satisfying when you went fast enough to go HOLYFUCKFAST.

Simply pressing X to do that just isn't as fun or engaging.
>>
>>252813804
sure, but for the first time in forever, sonic has a center mouth.
>>
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>>252813804
Personally, I love the side mouth. I always thought it looked awkward in the center. See 06 and his Brawl model.

I think the Unleashed handled it perfectly. Where it just shows on whatever side the camera is facing him.
>>
Get rid of that stupid as balls rating system. I hate feeling bogged down to have to complete a level in record time whenever I play a Sonic game. I wanna explore the level and take it all in and discover new areas. Not spam the boost button from point A to point B to try and make it to the end of a level like some autistic fucker.

Also, what do you think of this. Shit is gay right?
https://www.youtube.com/watch?feature=player_embedded&v=Uo4lu34F2lg
>>
>>252780452
Unleashed was also linear garbage with little to no platforming because it would ruin muh speed.
>>
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>>252814310
>If you absolutely have to put in a button for precision controls, make it a trigger button for braking and slowing him down to platform.

This idea is so bad it actually seems like something Sonic Team would do.
>>
>>252814969
Secret Rings already did this.
>>
>>252814609
Ranks are fine.
>>
Who designed green eyed Sonic? A Jap? Why are they so stubborn and arrogant when it comes to them redesigning characters? People clearly don't like it. And yet they keep it all these years later. Same goes for that dicklord that made Other M. He thought the game was the second coming of Christ, but got pissed when the fans criticized the horrible game.
>>
>>252811341
Its the best 3d game imo
>>
>>252795218
I hope I'm not the only one who thought the cgi for Shadow the Hedgehog was probably the best they ever had in any sonic game. Like, not graphic wise, but how they did the animation. It was fucking perfect
>>
>>252814392

I have never understood why people hate this design. It's perfect. I don't give two shits or a single fuck about 'muh nostalgia', and everything wrong with 06/Brawl (lanky legs and spikes too long) doesn't exist here, and they were nitpicks at worst. It's absolutely inane that people get up in arms over mere eye color.
>>
>>252816195
Well it's been through many iterations but I'm pretty happy with what we have now. I think they've even shortened the legs and spines a little since Unleashed.

He's a happy fusion of modern and classic at this point.
>>
>>252816195
I can understand people not liking the design itself, but I absolutely adore his Unleashed model. I'm glad Sonic Team just stuck with it instead of changing the design every game.

Technically we've had it since the Shadow game (his CGI model), but they dropped it in favour for the "realistic" 06 design.
>>
>>252815386
I like both Sonic's. Modern vs Classic isn't really a big deal.
>>
>>252807185
just because you bought it doesn't mean it's better.
>>
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>>252816156
Nope. In fact, even 06 actually had great looking CGI. Even more stunning when you compare the two games to Heroes' shitty CGI which came out just a few years prior.

>>252816195
>It's absolutely inane that people get up in arms over mere eye color.
Something something autism
>>
>>252807185
I liked it, but it felt like a gimped Rush 3. But I like how it kinda fleshed out the story more than the Wii version.
>>
>>252807339
ok so how many eyes does sonic have now?
>>
>>252814310

I don't think the afterimage mechanic is great for 2D since you go way too fast for the perspective. But adapting it to 3D might solve a lot of problems relating to Sonic moving at slow speeds and Sonic moving at high speeds without some arbitrary barrier making you go slow or go fast. Not to mention it keeps speed skill indexed. A good player will maintain the state for as long as they can and can take advantage of the new routes a farther jump and higher speeds provide. A bad one has access to it in places but will lose it if they come to a halt or get hit.

I agree you should be able to activate it at will. Maybe a button press enters the mode after you've been running at the regular top speed for X seconds.

>>252814392

Front mouth is ok in other media like the comics and 2D animation. It works because there is lots of leeway in exaggerating it. It doesn't work in 3D unless the model is designed to handle it. Otherwise you get Boom/2006 and Sonic Adventure crazy mouth.
>>
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>>252784538
I'd rather forget about Phantasy Star after PSO2
>>
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There will never ever be Archie based openworld RPG
>>
>>252818000
Nice repeating digits.
PSO2 has so much potential. They should do a massive update like FF has
>>
I remember when Lost World was first announced...


>...AS FUCKING SONIC X-TREME in 1995.

Seriously the fish eye camera, turny world bullshit.It's all there.
>>
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>>252816195
Agreed. It's a pretty solid design all things considered. It helps convey the traits that make up Sonic while making it easy on the eyes.>>252818507
>There'll never be an Archie fighting game
>>
>>252818507
make one
on RPG maker
>>
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Post a Sonic character that resembles you.

I'll start.
>>
>>252819705
Shit that's not a bad idea, I'd go back and check it out if they did that.
>>
OP is lying, I do actually work for SEGA.

Here is premise of the next Sonic game.
-You play as Sonic and Shadow
-Extremely gritty and mature storyline (appealing to older Sonic fans)
-Rundown : Eggman kills Tails and Amy in front of Sonic, Shadow has to take up the mantle and team up with depressed Sonic.
-A lot of new friends like "Isaac the Turkey " or "Ashanti the Dingaroo"
-Swords,guns,polearms you name it.
-Fast running mixed with fast combat.
>>
>>252776382
Sonic is a terrible series with even worse fans. Shame on you, tell your bosses to just give up.
>>
>>252821025
Make sure they add in a character editor so you can add in your fan characters
Also add zombies and guns
>>
>>252820720
s-stop embarrassing m-me. idk who I'm like probably knuckles if anything
>>
>>252821495
>character creator

that's the stupidest thing I've ever-

>imagines playing as coldsteel and brutally killing sonic

thats actually alright
>>
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>>252821025
>Shadow has to confort Sonic
10/10 would preorder
>>
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>>252822882
Whoah there buddy, this ain't the time for it, I don't care either way though
>>
>>252821025
>Isaac the Turkey
Don't you mean, Issac Cluck?
>>
The run button concept in Lost World would have been better if it worked like it did in Super Mario 3D World.
>>
>>252823162
man I love this pairing. she's calm and quiet, he has ADHD. sure wish there was more of her in the game tho
>>
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>>252823385
Either way, consumers would gobble that shit up
>>
>>252808867
Adventure 2 is the closest we're getting to the 2D momentum physics in 3D, so yes.
>>
>>252814242

Not him, but any platforming or non/corridor level design in Colors' 3D sections were as rare as Generations, if not more so. Levels like Sky Sanctuary and Seaside Hill had a lot more intersecting paths with secrets and running space than most of Unleashed's or Colors' levels. Shame the physics weren't made for good movement at low speed.
>>
/r/ing the "Ow the Edge" picture, if somebody's got it.
>>
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>>252824297
It's honestly pretty cool how much these two work as friends, or even more.
>>
>>252815386
>Who designed green eyed Sonic? A Jap?

I don't think you can actually be this retarded.

>>252824297
>sanic
>pairing

Do you even ADHD?
>>
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>>252826047
apparently she can sing also

https://www.youtube.com/watch?v=K8UXd9MPa10
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