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What is a comfy space game to play, /v/?
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What is a comfy space game to play, /v/?

I played the x4 stuff, but the rush to expand in Sins and the like makes me feel not comfy. Strike Suit did the space thing pretty well by feeling like 3D, no-gravity space without any "up" or "down," but it's just an arena combat sim.

I want a game where I can go around space, explore, maybe customize a bit. I don't mind the battles, but I want that freedom and comfy feelings. Does anything come to mind?
>>
Freelancer is the only space game with exploration, play it.
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>>248783880
>In Freelancer, the spacecraft is controlled by pointing and clicking with the mouse.
>Rear view, not cockpit
>2003
Are you sure this is comfy? Cause I'll take your word for it.
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>>248784142
That is pretty good, but so is X series, barring the most recent one.
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>>248784142
>In Freelancer, the spacecraft is controlled by pointing and clicking with the mouse.
Wat. You aim the mouse at a place you want to go, it's like in War Thunder for example.
>Rear view, not cockpit
There is a very basic cockpit view
>2003
wat r u a casul

Better take my word for it, nigga. It's still the best space game, ever.
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soon
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>>248784370
>Better take my word for it, nigga. It's still the best space game, ever.
That's what I want to hear. Thanks, m8. I'm assuming there is no digital distribution yet?
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>>248784645
>yet
Doubt there ever will be, it's a Microsoft game.
>>
Kinetic Void is neat but in early Alpha
Eve is great but expensive
X3 is good but tedious
X:R is attractive looking garbage
Star Citizen is probably right up your alley but open universe trials dont start till 2015
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On a similar but reluctant note, how is Alpha Centauri as a space game? I just bought it yesterday.

Does it feel like a space game, or does it feel like a Civ game? More importantly, is it comfy?
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Space rangers, it's on Steam, but you should pirate it first to see if it's your thing.
>>
>>248785454
>Star Citizen
I like it, but don't the ships cost real dosh? Is it worth playing right now, even without "open universe trials"?

I've been looking at kinetic void for a long time now, and I still can't decide if I should jump in or not. Have you tried it? You can customize your ship in it, right? Different parts doing different things? In it's current version, is it fun?
>>
>>248785885
Oh wow. For the purpose of this thread (and what I want to do tonight), that's not what I'm looking for at all, but even so, that game seems really neat. Definitely keeping it on my radar for later.
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>>248786150
>I like it, but don't the ships cost real dosh

No. You can pledge for the game now and get a ship as thanks for your donation.

>Is it worth playing right now, even without "open universe trials"?

Not really, it's just a dogfighting arena currently so they can tweak and test the flight system.
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Evochron

https://www.youtube.com/watch?v=N5IRK-SuNZE
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>>248783806
X3 - Terran conflict. Cant get more autistic than that.
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Star Control 2
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I play two comfy as fuck games, space engineers and starfleet command 3, SFC3 had always been my go to game for comfy, big campaign, slow battles and lots options of sub system targeting/ teleporting strike teams to take out sub systems or capture the ship. Hope this helps bro
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>>248783806
X3 is the comfiest space game I've ever played. For the most part it lets you do what you want and doesn't hold your hand or restrict it.

The difficulty scales pretty hard. Depending on circumstances, things could be either too easy or impossible.
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>>248786896
There is nothing comfy about RUNNING OUT OF TIME SHIT SHIT
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>>248787243
Somehow I have never heard of this game, but it looks fucking boss. I have it wishlisted for when the Steam sales start in 2 days. Thanks anon.
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>>248787635
Just be sure to steer clear of X:Rebirth. It was a massive failure and made everyone angry.
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>>248787243
>>248787720
>>248786864
What's the difference between Terran Conflict and Albion Prelude?
>>
>>248787819
expansions.

X3 is the original that came out in 2007. Terran Conflict is the first expansion that came out in whatever the fuck 2010? Albion Prelude was the final expansion that came out in 2013. They're stand alone so feel free to pick whatever you feel like.

X3 is a bit of a mess but loveable. Terran Conflict is a direct improvement in every single way. Albion Prelude is optimized and has lots of nice stuff but the campaign is a bit shorter.

When I say a bit I mean you'll only get like 300 hours out of AP and TC has an immense amount of shit. Then again there are mods that port the missions from Terran Conflict right to AP.
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>>248786729
OP here. Holy shit, underrated post right there. That looks comfy as fuck and very close to what I'm looking for.

>dat dynamic cockpit hud
>dem options
>malfunction

Jesus.
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>>248787720
>Company been in a bad spot recently.
>New product is do or die.
>Decide to do something completely different and disregard the fanbase opinion.
>Game is shit.
>Everybody pissed.
All you had to do was x3 with multi-core and 64bits support, you would be swimming in dosh by now, damnit Egosoft
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>>248786150
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>>248788226
Evochron Mercenary is fun but kinda .. limited. It's cool though.
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>>248788327
>flying with comstab and g-safeties on
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>>248788414

what does comstab even do??
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>>248788038
Is Reunion part of that same cluster of games? It says X3, but it's dated at 2005 so I assume it's somehow not related to Terran Conflict/Albion Prelude. These naming conventions are a little borked.
>>
>>248788226
don't know if you've ever played any games with 6DOF, but the flight model has a higher learning curve than say Strike Suit Zero or Freespace 2
>>
>>248788319
They made some pretty severe mistakes. Worst of all, giving the fanbase what they asked for was like playing corrupt a wish.

Oh yeah you can enter stations now! Aaand they're pointless puzzle bullshit complete with junk wares that are supposed to feel rewarding.

>>248788484
Reunion is the name of X3, yeah.

Original: X3: Reunion
Expansion1: X3: Terran Conflict
Expansion2: X3: Albion Prelude.
>>
>>248788327
Holy shit, this looks bad.
>>
>>248788476
it slows down your ability to turn so that you don't slide from inertia, basically having comstab and g-safeties on attempts to make you fly like you're in atmo.
>>
Ass Effect
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>>248788541
almost like it's not even alpha yet or something
>>
>>248788646
No, the flight model looks bad. It's like atmospheric flight without gravity.
>>
I havent play ANY of these, I just pasted these recommendations from another thread

- SPAZ
- Star Control 2
- Starscape
- X-2
- Starsector
- Freespace 2
- Escape velocity
- Descent
- X3 games
- Flotilla
- Master of Orion 2
>>
>>248788646
Elite: Dangerous is also in it's alpha and it looks a million times better than this
>>
>>248788687
you mean it looks like he's flying with in-game limiters that imitate atmospheric flight? because that's what's happening.
>>
>>248788541
It may play like shit, have no content, never release etc etc but it does not look bad.

If you mean the lock on animation though, I agree, it does look bad.
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FREELANCER ALPHA 1-1 I'M SCANNING YOUR CARGO FOR CONTRABAND
>>
>>248788539
Is it worth getting all 3? Steam sales are supposed to start on the 19th so if I like one I might end up grabbing them all. Are there any bad parts to those games I should be aware of (mechanics, UI, story, etc.)?
>>
>>248788808
Elite: Dangerous is in beta, and Star Citizen is not even in alpha yet. Installing the DFM brings up giant letters saying THIS IS PRE-ALPHA, that and there's tons of material from the devs that the thrusters aren't working correctly yet because the IFCS is so ridiculously complex.
>>
>>248788826
Personally I can't stand that huge fucking globe map. That neon blue is so distracting and its smack-dab in the middle of the screen. The turret-based flight model is a big turn off from SC for me as well.
>>
>>248788831
>FUUUCKK
>DOCK DOCK DOCK YOU FUCKING SHIT
>>
>>248788872
get Albion prelude, as another anon said the "questlines" from the previous games can be modded in super easily.
>>
>>248788505
I'm fine with learning curves. 6DoF is basically exactly what I'm looking for. I want semi-realistic space sims. No sound outside the ship, and what >>248788569 said about not flying like you're in atmo. Strike Suit was fun, but it made me only want "more" than it offered. I think that's the right step for what I'm looking for.
>>
>>248788808
>>248788963
ED is in beta, but only just came over from the alpha stage on May 30th.

Please don't make this into an ED vs. SC shitshow.
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>>248788872
It'll probably be pretty cheap during the sales to just get the gold box and all 3.

If you're on the fence, just get Albion Prelude. Each of the games are stand alone (think STALKER, expansions to the main game and games in their own right but all built on the same engine and basically the same game).

The only reason you'd play X3: Reunion at this point is for the story, which is a typical space drama. Terran Conflict is fun in its own right and Albion Prelude is the pinnacle of the series.
>>
>>248789026
well Evochron's certainly what you're looking for in times of flight, with a little practice you can circle enemies at 1500 m/s easy.
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>>248788541
If you mean plays like shit yeah it's pretty horrendous, but if you're talking looking bad visual wise, you're wrong
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>>248789069
Elite Dangerous looks dated and Star Citizen will never be released because CR has no idea what he's doing or what he really wants to do with the game.
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>>248788831
You are reading this in my voice time?This is Sokol One to all battlegroup elements!
Red dawn! I say again, Red dawn!

Make me proud, boys.
>>
>>248789248
>Elite Dangerous looks dated
wot
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postem
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>>248789267
It's the space sim equivalent of watch_doges. He's promising alot of bullshit he can't quite deliver on and the graphics are merely...okay...
>>
So far, Evochron and X3 have captured my attention the most.

How do these games compare? Which is better? Why do the Steam trailers tell me nothing about X3 gameplay?
>>
>>248788226
It's an Elite-like, so by definition it's very barebones and sandboxy. It isn't fleshed out well.
You might also want to look at Limit Theory. Which makes me wonder if an alpha is available for pirating yet. That game is set to come out this year (mid 2014) and I'm seeing nothing leaked yet.
>>
>>248789427
X3 for economy, Evochron for combat
>>
I don't know if Tachyon: The Fringe is comfy, but Bruce Campbell voices the player's character so that's pretty awesome,
>>
>>248789597
>Which makes me wonder if an alpha is available for pirating yet

none that i've been able to find
>>
>>248788967
Yeah, I don't like it either that much but it fits with their Augmented Reality design that they choose.

I just hope they let us choose something more minimalistic in the future when it releases or atleast allow interface mods on the official servers.

Flight model is pretty shitty, I agree, hope they listen to the players before release.
The turret control thing is for mouse control only which some people said gives an advantage to players with a mouse because its point and click as compared to targeting with a stick.

Anyway they have a lot of work to do, hope they are successful as I love space games and I will be playing both E:D when it comes out (not giving $150 for beta, sorry), S:C and whatever else comes out inbetween.
>>
>>248788967
Check the latest update, fighter weapons are going to be forward fixed.
>>
>>248789597
Limit Theory is set to come out soon? I was watching a few of his recent dev progress logs and he gave no hint of LT being ready for a while yet.
>>
>>248788967
>The turret-based flight model is a big turn off from SC for me as well.
>man, why are there Newtonian physics in a space game?
>>
EVE if youre not poor
>>
>>248788967

have you even played SC?

you can change and minimalize the lock on and and turn down the globe map

dont bitch about shit if you've never even tried it
>>
>>248789863
Yeah I've been following its development too and I a gree. I was going by the game's FAQ page.
http://ltheory.com/faq.html
>We're shooting for a mid 2014 release
>>
>>248789772
Not turret so much as the actual weapons, but how the ship flies. SC's controls are based on pitch and yaw with little roll. This results in the ships very quickly spinning to face each other so they look like turrets in space. I assume capital ships will be different, but to me its a very unappealing way for fighters to act. Realistic perhaps, but boring.
>>
>>248789975
>EVE if youre not employed
ftfy
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>>248788541

>less than 10 seconds of footage is enough to completely judge a game that isn't even in alpha yet

stay classy Erectile Dysfunction fans
>>
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>>248790010
No I haven't played it, and I never claimed to. I was giving reasons *why* I haven't. Don't get so defensively butt-blasted.
>>
>>248790243
>>248790010
>>248789872
>>248789597
>>248788963
You niggers are killing this thread.
>>
>>248785871
it's a civ game with sci-fi elements
get master of orion 2 for more space-like goodness
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>>248790243
>>248790010
So this is why I hate SC, you can't criticize it without the fanboys jumping down your shit. Chris Roberts has said he plans to put ads in the game, and the forum crowd practically cheered him on, he also failed the one time table he gave the community, and you know he's going to take twice as long getting this thing out the door because he has refused any new time-tables basically giving him another 5 years to make this damn game. Everyone acts like they're entirely cool with that when it's complete bullshit. He needs time tables so he can muster his people to get this project finished. It seemed for the longest time he wasn't really doing anything and he just now got arena commander out the gate after 2 damn years of talk. Any other game would be vaporware by now, and I suspect SC is going to be released in a really unfinished way that will make you want to play battlefield hardline.
>>
Independence War 2. Ship selection's not great, and it gets a little repetitive, but it's played at your own pace and you're a god damn space pirate who breaks out of prison.
>>
>>248785871
It's a civ game on a foreign planet. Not much space stuff in it. It's great though, best civ game I think. It's pretty comfy on the easier difficulties, otherwise the AI is pretty aggressive.
>>
>>248789414
dis nigga
>>
>>248790620
second, the hyper drive is incredibly cool, you actually see planets pass by you as you move through the universe, no loading screens or fast travel animation.
>>
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>>248790564
Couldn't you just post a Tortanic image instead? It'd save you four lines typing.
>>
Google Space Rangers. The second one is better. It was a huge hit in a slav countries, pretty sure still relevant. Brilliant game with a lot of charm and soul and it's basically a definition of comfiness. Imagine Pirates! meets Masters of Orion. Just listen to this one man.
http://www.youtube.com/watch?v=bcAYydMSQvQ
>>
>>248783806
Space Engine is comfy, if you can tolerate it crashing every 5 minutes.
>>
>>248790243
>less than 10 seconds of footage is enough to completely judge a game that isn't even in alpha yet
that's the funniest thing

it's not in alpha, the game cannot be judged

and let me guess, you fucking bought some $75 package for it?

you probably think they have a duty to "finish" the game as well when all they have to do is release a piece of shit and walk away
>>
>>248790901

>it was a huge hit in slav countries

What was there an inbuilt squat command?
>>
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>>248790620
>dat soundtrack
>dem sad violins
https://www.youtube.com/watch?v=AE_83i_KUWc
>>
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>>248790803
Pretty much, or at least pretty close to it. The hype train on SC is sooo unbelievable that CR couldn't possibly live up to the hype. Plus he's probably not putting all 47 million into the game. I think he's putting most of it into projects involving his new company which won't just be SC.
>>
>>248790010
yea i think the space sim in starcraft was amazing
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>>248790990
>it's not in alpha, the game cannot be judged

Nigga what. The game is in alpha and it can be judged just bear in mind that it is an alpha.
>>
>>248791770
it's not in alpha
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>>248791884
Pre-alpha then.

Whatever, 'alpha' has lost its meaning anyway.
>>
>>248783806
No one has mentioned Nexus:the jupiter incident; was bretty good.
>>
>>248793220
Isn't that just a battle simulator?
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>>248794606
I'm not sure what you mean by "battle simulator".

Basically you have several ships, can outfit them and micromanage them quite a bit (down to aux. power distribution), and fight through various scenarios.

There is some economy in that you only get certain amounts of modules and ability to change them out (only so much man-power, I guess).

Based on the customization and a couple missions where you do infact have to explore / find things I though it fit in with the OP's suggestion.
>>
>>248789026
I came to mention Evochron.. happy to see that's already the direction you're headed. you might love it or hate it, but definitely ought to check it out.
>>
>>248790545
Master of Orion II is great, but i managed to outsmart it's AI on Impossible on my third game. Considering that i gave up the first game early after I found out where the important techs are. You could say that I played only twice.

No seriously, those fuckers were suiciding ships on my space bases while i had 0 combat ships. If they had sent all the ships at once instead of 10x 1-2 at a time i would have lost

Now, masters of Orion III is everything I was looking for after Star Ruler and Distant Worlds, although i only played 3 hours of it yesterday
>>
>>248795225
I've played a lot of space sims but I never really got into Evochron. I'm about to give it another try Or Ur-Quan Masters.

Any advice on what to do first steps?
>>
>>248785885
>Space rangers
You mean this? http://store.steampowered.com/app/214730/
At first i thought it was a boring Xenoraptor, but then it went trippy and then it was some sort of diplomacy thingy and then it was planet combat thingy.
How many games is this at once?
>>
>>248784523
Oh man I'm so hyped.
>>
>>248784523
Wtf is this? looks fun as fuck.
>>
>>248799036
>filename
>>
>>248788872
TC and AP are basically 95% the same game, its all in the same "map" and the places of stations and factions are all the same, they just have a few different missions between them.

basically, just play AP.
>>
>>248784142
No, Freelancer is absolutely not comfy. It's action-packed.
>>
>>248799036
https://www.youtube.com/watch?v=nLtmEjqzg7M

Look at it
Look at it and hype
>>
Endless space was comfy but even though it's in space you don't much of the ships ect
>>
>>248800253
No don't hype, be realistic.

It will be fun... but
Flying will be too arcade like or
there will be nothing to do or
random generation will be too similar across worlds or
there will be things to do, but they will be repetitive with no real rewards or
you will just want coop, but no way to meet up with friends
>>
>>248789267
Well, it does...
>>
Freelancer is possibly one of the most comfy space sims. The radio chatter and NPCs that actually go and do their job really add to the feeling of the game.
>>
>>248800725

yeah, these trailers always make the look better than it's going to be. All that coordination will never happen either
>>
>>248800253
>getting hyped in a post-Spore world
Absolutely not.
>>
>>248783806
>Descent
lel
>>
Been messing around with Star Conflict. Pretty fun if not a bit grindy when you get into the higher tiers. I never get hyped, but NMS looks pretty good, but it's a trailer. I'd play Star Citizen if it wasn't p2w and had a solid release date.
>>
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