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Japanese devs can't into technology. It's always been

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Japanese devs can't into technology. It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.

What makes you think they'd be able to pull off a true open world game?
>>
>>248312641

Don't you mean a BIZARRO open world?
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>>248312641
Because.. it's nothing groundbreaking anymore?
>>
>>248312641
They're very profecient at perfecting and miniaturizing western inventions and then throwing a lot of charisma into it.
>>
>>248312641

Nintendo can into technology since they've a bunch of sperglords working over there when really needed.

Iwata should be coding, not being the president. He added a new continent to pokemon gold/silver after he was told they couldn't fit anymore on the Carthage.
>>
Here's the trick : unlike Western developpers which focuses on concepts without developping them to their full extent, japanese developpers, especially Nintendo, are pretty good at game design.
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>>248312641

Most japanese devs can't into technology but Nintendo definitely can. They pull off some amazing stuff with their shitty hardwarre
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>>248312641
That guy looks like an old version of P4 protag.
>>
>>248312987

Don't you mean BIZARRO software?
>>
>>248312641
Why can't we just have all japanese designers, and all american developers? (i know its not that simple, but I wish it was)
>>
What makes you think they can't?
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>>248312641
>Japanese devs can't into technology.
What is MT Framework
>>
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>>248312641
>It's always been up to western gaming studios to push the boundaries in terms of graphics,
Nintendo pushed home-console visuals to arcade levels in 80s.

Konami did some amazing shit with PS2 tech during the time (see SH and MGS games).

Also you seem to forget this lil' thing called "JRPGs", that can be expansive as fuck.
>>
>>248312641
Nintendo games did a ton of things long before Western devs did it, it's like you think stepping back for one whole gen completely invalidates all of the technology they produced all the gens beforehand. Not only will they make an excellent open world game, but for once the open world will feel alive.
>>
>>248313083

No what are you talking about?
>>
Because by and large they know nothing of PC games/development
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>>248313203
a game engine that no one uses
>>
>>248313459

Give me the diamonds.
>>
Oh yeah, we sure can count on Western devs to push the boundaries in terms of graphics.
Just look at how great the two recent sandbox titles (GTAV & Watchdogs) came out.
>>
>>248312641
Xenoblade was a pretty nice open world game, or an attempt at it, anyway.

I think FF12 was open world, but it's been a while.
>>
>>248313706

Don't you mean BIZARRO titles?
>>
Nintendo's utter lack of attachment to the primarily Western "cutting edge of cinematic AAA graphics technology etc" can only be an advantage, it would only weigh them down like it does so much of AAA development.
>>
>>248312641
Sure. Western dev's makes the most best graphics occasionaly. Crysis ect. But Asian keeps all games looking quite nice unlike west. So it's few vs many here.
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>>248312641
>graphics,
graphics stopped evolving in 2007. Also most western games are just pretty rollercoaster pipes.
>AI
stopped evolving at 2005
>>
>>248313620
Randum xD
>>
>>248314112

BIZARRO

BIZARRO

BIZARRO
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>>248313905
>almost most
>>
Kojima Productions are fucking grandmasters. Look at the stuff they are doing with a team 10 times smaller than Ubisoft.The amount of skill and knowledge these guys have is unparalleled in the games industry. The sheer scope of MGSV is mindboggling, and their games are practically glitch free. Now compare that to watch_dogs. Rockstar is the western equivalent of KojiPro, but they have massive teams too.
>>
>>248314298
>Also most
=/=
>Almost most
Learn reading comprehension you dumb nigger.
>>
>>248312641
Western games are a buggy mess.
>>
>>248314402
Misreading =/= poor reading comprehension.
Learn English you retarded faggot.
>>
>>248314562
Something to do with their famously strained relationships with QA
>>
the only thing the west does in term of graphixs is obcessing over realism and take hd photos of porstitutes to generate their characters. All the advancement we had to make 3D look stylized and not dreamworkface was from Japan, they didn't need foreigners to give us good animu girls in 3D. They also have a better concept of game design and a better concept of introducing game mechanics as the game goes and exploit them more and more. Their notion of style and coolness is also unmatched so far. And on top of that, their programmer let way less bugs in their final products than the gazzilion of unplayable at lauch western games on PC.
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>>248314737

You can thank discipline for their solid and glitchfree engines and games. Japanese discipline is unmatched. Those fuckers have wills of iron and give it their all to get shit done. I wonder how crazy their crunch time must be...
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>>248313475
And it better stay that way.
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>>248314737
Weeb pls go
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>>248312641
>It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
nigga, you high?
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>>248312849

Did..did you just spell "cartridge" "carthage"?

What the hell dude?
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>>248317832
He even capitalized it.
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>>248312641
>t's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
You mean PC developers. Most western console devs apart from Criterion weren't able to push shit before last gen
>>
>>248314614
>I can clip through this boundary and fall through the world
>WORKS AS INTENDED
>game crashes so hard it breaks a console
>fire the tester
>etc etc

A lot of western programmers can deal with criticism as well as an infant.
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>>248312641
Oh, you mean like Xenoblade X?

You fucking uninformed cunt
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>>248318418
>One playtester gets lost
>Remove the section entirely
>>
>>248312641
>Implying the game will actually look like that
The WiiU can't handle something of that scope.
Shit, the uncharted trailer has more of a chance of not being a complete bulltrailer.
>>
>>248318626
Nintendo isn't Ubisoft, Anon. The trailer was confirmed to be in-engine.
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>>248318616
It depends on the company if they listen too much to playtesters (Valve) or too little (EA).
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>>248318626
Take a look at Xenoblade X you imbecile
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>>248312641
Are you being ironic?
>>
>>248313475
thank god
>>
>>248318719
Xenoblade X looks like absolute shit with blurry textures.

>>248318694
That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot.
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>>248317832
google correct methinks
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>>248318949
>That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot.

When have they lied before? Surely they've bullshitted before but I honestly can't remember. Seems out of character though. Usually their stuff improves by the time it releases.
>>
>>248318949
You're a fucking idiot, 'absolute shit' is a hyperbolic statement, it looks fantastic
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>>248318694
in-engine doesn't mean in-game.
>>
>implying open worlds are hard to do

Zelda and Metal Gear Solid are some of the last non-open world action games that aren't shooters. I'm gonna miss them.
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>>248319257
>in-engine doesn't mean in-game.
OUT
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>>248318949
>>That means fuck all
Yes, Nintendo is well known for their use of bull shots, am I right?
>>
>>248314363
You know what? I never realised that but you rarely get buggy Japanese games, and don't people always say that japs can't code for shit?
>>
>>248319150
Their stance on DLC for instance was complete bullshit. And Xenoblade X's graphics were downgraded.

>>248319234
It looks terrible and those fucking faces, holy shit.
The first xenoblade on dolphin looks better.
>>
>>248318949
>That means fuck all. Nintendo isn't above shitty practices, either. Not by a long shot
It's funny because so far when nintendo does the "this is ingame" trick at D3, the final game actually looks better than the demo. If that's your dfinition of shit practice then they can continue to be shit forever I'm fine with it.
>>
>>248319341
But he's right. Just because the engine is capable of outputting graphics of that level, doesn't mean the entire game is going to look like that.
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>>248319336
>Zelda
>non-open world

Was Skyward Sword your first game in the series?
>>
Ya'll niggas are setting yourselves up for disappointment if you think the game will look like that.
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>>248318949
Nintendo actually care about their prestige and their reputation unlike Ubisoft who just want to make a quick buck.
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>>248319437
>heir stance on DLC for instance was complete bullshit

We're talking about graphics/gameplay.

>Xenoblade X's graphics were downgraded.

That's Monolith Soft.
>>
>>248319576
I'm so gonna be disapointed by the improvement it will get, sure, why not, makes perfect sense.
>>
I really hate how Ninty pretends they invented open world,
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>>248319341
He's right, the graphics will be more or less the same but framerate, draw distance, amount of objects on screen could vary running in real time. And for all we know, what they shoed might not be a real area in the game and stuff liek teh grass physics might be changed/downgraded.
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>>248319552
"Open world" is kind of an ambiguous term, but based on the definition Aonuma gave and the type of gameplay he was describing, Zelda has never had an open world game.
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>>248319719
>pretends they invented open world,
they didn't even use the word, you are complaining about the fanfics you wrote yourself there. That's Dobson level of strawmaning, you can't sink lower.
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>>248319719
They practically have, considering Zelda on NES and all.
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>>248319606
Fine.
They said Zelda SS's sword combat was 1:1, and that was complete bull. They also released screenshots of it in 720p with AA which the Wii can't even output.
>>
I was under the impression that Skyrim was rather successful in Japan
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>>248319810
>What is Ultima?
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>>248319606
The last time they've done a bullshot was during the N64 days and even that's debatable since it's only a render of Metal Mario.

FUCK THIS CAPATCHA SHIT HOW THE FUCK DO YOU READ THAT SHIT. ARE YOU FUCKING SERIOUS? FUUCK, THIS IS SUCH TURBO FAGGOTRY
>>
>>248319810
I'm sure there was a game before that, but they laid some serious groundwork for open world with the zelda series.
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>>248319883
>not having a pass
>>
How about we stop arguing about borderline baseless predictions and we just wait to see what the game looks like when it comes out/when we get more legitimate footage.
>>
>>248319797
What about

you know

the game that half his presentation was devoted to while saying "this is what the new game is doing"
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>>248320060
>buying pay2win dlc to win captchas

casual pls go
>>
>>248319810

There were open world games on PC long before that.
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>>248319474
>>248319724
When have Nintendo pledge about grafix/ perfomance and lied?
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>>248320212
It's not even expensive and the time and effort you save for not having to fill out captchas is really worth it.
>>
>>248319606
>>Xenoblade X's graphics were downgraded.

They weren't Didn't you watch the treehouise stream? It still looks just as good, faggot.
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>>248320262
they haven't, I'm >>248319724 and >>248319603
I was just pointing out to that anon how in engine is not the same thing as in game.
>>
>>248313063
hah jesus man i totally get that
>>
If Dragon's Dogma is a fair test case on how far the Japanese gaming industry has come in designing open world systems, then I'm not worried one bit.

>>248319859

Bethesda marketing bought Famitsu reviews and a fair amount of exposure, and the otaku hopped all over that game after using Oblivion as a waifu simulator.
>>
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>>248319832

Fair enough. That seems pretty mild though in comparison to a lot of other dev's lies. I think your level of cynicism about the whole thing is uncalled for. Can't exactly tell you to stop though.
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>>248320120
I think it's funny that instead of saying it looks like shit, people have resorted to plugging their ears and going "nanana the Wii U can't do this nanana"

I mean, I heavily doubt the press kit screenshots are indicative of how the game will truly look in the final build (1080p with AA and whatnot), but pulling off an open world game of this scale? Why the fuck not? If a 360 can pull off Oblivion or Skyrim then why can't a Wii U do this?
>>
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posting this again
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>>248320472
Is that Hooktail?
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>>248312641
>It's always been up to western gaming studios to push the boundaries
>western
You mean slavs
>>
>People actually believe that this isn't going to be another Aonuma flavored casual hand-holding shitfest
Your infinite gullibility never ceases to amaze me /v/. You would think that after Skyward Sword you might have learned. I'd love for once, just for fucking once to be wrong about this but I doubt it.

I just have a nose for these things. My ability to smell shit coming from a mile away is uncanny.
>>
>>248320846
Western studios need to be more like slavs.
>>
>>248320846

you're underaged if you even believe this
North America pushed limits in the 80s while they were still producing toilet paper for the mighty communist empire
>>
>>248320846
>i don't know what western means in world context
>>
>>248320450
Dragon's Dogma is actually a perfect example of just how bad they are at it.

And I actually like that game.
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>>248313584
Because it's in-house
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>>248320923
>someone hasn't played ALBW
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>>248320452
Oblivion and skyrim look like shit and don't have real time grass physics with individual blades of grass and intelligent wildlife. I'm not saying it can't; I'm optimistic, but I'm just saying it's not comparable to oblivion.
>>
>>248320923
What tutorials, you can tackle a dungeon from any direction, meaning there are no real puzzles to tutorialize.
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>>248320995
Things changed granny
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>>248320472
I'm I the only one hyped as fuck for this? it looks great and it's nice to see Toad getting his own game for once, the visual design is fantastic too.
>>
>>248320846
>implying that city won't be full of corridors just like the last two games
>implying most of those buildings will have interiors
>implying that pushes any boundaries whatsoever
>>
>>248321023

Are you serious? That was basically the team's first crack at open world ever on a system that couldn't even handle it. If you want to compare it to Bethesda games fine, but keep in mind that they started with Oblivion, which makes for four open world games on last gen over the life of the console.
>>
>>248320759
No idea, he's just some random dragon from Captain toad: Treasure Tracker.
Looks absolutely amazing.
>>
>>248320509
Analogue vs Digital controls?
>>
>>248320846
>poland
>not Western
>>
>>248320472
Why do Wii U games look better than PS4/Xbone games? I thought the Wii U was supposed to be "weaker than the PS3."
>>
>>248320923

Link between Worlds had no hand holding. I believe Aonuma talked about learning from this. He said he wants people to be able to get lost again. There is a built in tip feature. Though in order to access them you need to wear special glasses and pay for hints in play coins. It's incredibly unobtrusive. I honestly forgot about it until right now. It's also a non linear game in the sense that dungeons can be done in any order.

>I just have a nose for these things. My ability to smell shit coming from a mile away is uncanny.

You must be smelling the wrong thing because you're clearly uniformed.
>>
>>248321029
>someone hasn't played ALBW
I liked ALBW but if you're implying that there was anything particularly clever about the open world design then you're fertile ground for Nintendo to spread their fertilizer. It also wasn't really the return to form that the series badly needed either.

My biggest worry is that they'll retain excessive handholding, fetch quests, obligatory collectathons, mediocre area/dungeon design as well as reusing assets way more than is excusable.
>>
>>248321408
Nintendo understand the value of artistic design.
>>
>It's always been up to western gaming studios
Yeah, it's not like MGS2 and Final Fantasy X were years ahead of every western game in terms of presentation. Oh wait.

It's true that japs have lost their touch though. They couldn't adapt well to post-PS2 era changes.
>>
>>248321245
it's hard to explain, i'm talking about the "feel" of the gameplay
for example Gears of War and Uncharted vs Metal Gear Online
both are third person shooting games but they feel different
Or God of War vs a musou game
>>
>>248321561
>My biggest worry is that they'll retain excessive handholding

Retain it? The last game dropped it.
>>
>>248321561
>if you're implying that there was anything particularly clever about the open world design
I'm not, I was implying ALWB wasn't a "casual hand-holding shitfest".
>>
>>248312849
Iwata knows how to program?
>>
>>248321621
A lot of them had trouble adapting to the new mentality of "graphics are everything, reading is for faggots, games are too hard"
>>
>>248321408
Because Nintendo has some talented as fuck graphic designers. I wouldn't say "better" myself, but I personally haven't seen anything on current-gen that looks impressive compared to what's possible last-gen, other than running consistently with perks like higher resolution and framerate. Like, look at Mortal Kombat X. It hardly looks any better than MK9 other than having more shit in the backgrounds.

You have your exceptions like Bloodborne and the new Uncharted but Bloodborne runs at like 18 fps in its current state and Naughty Dog were full of shit for half of The Last of Us' promotional material, so I don't see why people think they suddenly aren't now.
>>
>>248321836
He's really good at it though. That nigger saved games like Pokémon Gold/Silver and Earthbound. That last game has a text system so complex in theory you could make it run another game of Earthbound.
>>
>>248321836
He was a regular prodigy back in the day.
>>
>>248321451
I really don't think we can derive hope from a game which was
a) The sequel/spiritual successor of what is essentially an "old school Zelda"
b) A game which was most likely made to appeal to fans of said game
c) A niche portable title which didn't have nearly as many resources or marketing thrown at it than the Wii-U title will

Aonuma and the team had a different approach for ALBW. They're going to go right back to their Skyward Sword mentality when designing the next main game.

>You must be smelling the wrong thing because you're clearly uniformed.
I'm in casual clothes right now.

Sorry, how am I uninformed about something we know nothing about? I'm just guessing.
>>
>>248321937
>graphic designers

I'm know I'm being a dick here but a graphic designer is not a person who makes video game graphics. You could use it for that but it really would be stretching the meaning of the job.

http://en.wikipedia.org/wiki/Graphic_design
>>
>>248312641
>What makes you think they'd be able to pull off a true open world game?

Because Japanese devs have done open world games before?

I mean, this is nintendo's first attempt at it, but Capcom and Square Enix have both done open world games now, and Kojima is also working on one.
>>
>>248321860
You don't have to make good graphics. They clearly want to though, they're just incompetent as shit and take 3 times the time a western studio would take.

And what with the boner for "roguelikes" and Meme Gear Revengeance, Souls games and whatnot, it's not like difficulty is a factor.
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>>248322212
>this is nintendo's first attempt at it
>>
Nintendo is the Apple of videogames
not in hardware or in pricing but in software
>>
>>248322143
>Niche

I shifted over one million units and received positive reviews across the board. I don't think that's niche. I'm basing my predictions on A Link Between Worlds which was the last game in the series. You're basing your predictions on ''I can smell this coming.''

Yes I'm aware that one million isn't a huge number for sales. But it's pretty damn good for a ''niche old school Zelda game.''

Like you said we don't know much about it. But you need more than ''I have a nose for things.'' Because that means nothing to no one but you.
>>
If they can basically do what they did with windwaker but have everything be joined together than it should be good.

I'm just hoping we're not going to have another skyrim like game where everything feels like I was just generated with some program rather than carefully crafted.
>>
>>248321621
>Yeah, it's not like MGS2 and Final Fantasy X were years ahead of every western game in terms of presentation. Oh wait.

The beginning of the 6th generation was the one time japanese games came close to western ones graphically and still you're wrong compared to games like aquanox, max payne, splinter cell, etc.
>>
>>248322624
No, Nintendo is the Disney of videogames.
>>
>>248322836
>one million

*Two million
>>
>>248321408

I asked the same question when I saw Yoshi's Woolly World and thought "Why does this look better than Little Big Planet 3?"

Only explaination I have is that Nintendo has a god tier art team.
>>
>>248322987
i guess that works too
>>
>>248322836
I knew you were going to jump on the word "niche" but "over 1 million" is nothing for a Zelda title. Not only did you take that out of context but you completely ignored all of the other reasons I gave as to why ALBW shouldn't be taken of an indication as to how the series is progressing.

>You're basing your predictions on ''I can smell this coming.''
Yes, because I'm almost always right, and unlike you I don't have what appears to be a substantial vested interest in any negative speculation.

>But you need more than ''I have a nose for things.''
All I need is a trite trailer with a bland art-style and Aonuma feeding us lies, and the last 5 Zelda games.
>>
Honestly, I don't think the question should be whether the Wii U has the power to push the open world in terms of omg grafix but rather if it has the memory capacity to push something in the vein of the promotional material without loading zones. But I mean, that should be doable, right? Does there not exist procedural generation techniques to circumvent the need to have a hyper-detailed yet sprawling world? I'm guessing biggest risk there is determining if they could execute it adequately i.e. without glaring pop-in issues.
>>
>>248322032
Damn
>>
>>248323296
You clearly just don't like Zelda.
>>
>>248323172
Lbp3 isn't being made by the original debs and it's a ps3/ps4 game

Prepare for disappointment
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>>248322949
Totally. My bad.
>>
>>248323172
Nintendo has actually detailed their recruitment system before somewhere. Wish I had a link... but I remembering reading that it's notorious for being ridiculously bonkers up the ass hard with a high failure rate of like 80% or something.

(Note: This is for Japan, you know, one of the most studious countries in the WORLD... so yeah...)
>>
>>248323532
Not him but this is the worst comeback I've ever seen.
>>
>>248323296
>I knew you were going to jump on the word "niche"

I jumped on it because all of your reasons could be condensed in to that one. A. B and C were all saying it was niche but in a different way.

>Yes, because I'm almost always right

Again, this doesn't mean anything to me.

>the last 5 Zelda games

I'm basing it on the last one. Your original point was about hand holding. The last game released didn't have that. It was praised for it.
>>
>>248312641
>always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.
Because that's the only thing they can do while the japs can make actual fun gameplay mechanics so they don't have to rely on muh graphix to sell their games.
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>>248319363
That spot doesn't look like that in the final game.

I'm assuming that Thomp ruins right?
>>
>>248312641
Japanese can into gameplay design though.
>>
>>248321836

Holy shit how young are you?

Iwata was close to a fucking genious.
>>
>>248322949
>>248323754

Fucking #rekt
>>
>>248312641

They did it 27 years ago with the first Zelda on an NES cartridge that held like one megabyte of data.
>>
>>248321023
Dragons Dogma was pretty good from the gameplay side, its main problem was trying to cram fuckloads of visual effects that the engine didnt really have before onto hardware that couldnt handle it
>>
>>248323875
So they re-tooled the course. What matters is that the promotional material is not only honestly indicative of the final product, but the final product is actually...a little bit better looking.
>>
>>248324102
indicative of the final product in terms of visuals*
>>
>>248323906
Why the fuck is he wasting his time as a whatever that position is called?
>>
>>248323754
>>248324036
That's anachronox on the top left. And no matter how hard you cherry pick, max payne is more graphically impressive.
>>
>>248323875
Yes, it is
>>
>>248324243
Chief Executive Officer?

Yeah, you're right, he should just be a codemonkey.
>>
>>248324245
No matter how hard you cherry pick, it's not. Larger environments, better models, better textures.
>>
>>248324084
It's about 65kb, actually.
>>
>>248324398
>codemonkey

Seems like a pretty important job at a place that makes video games.
>>
>>248324243
Wasting is time as CEO?
What are you on about?
>>
>>248322949

Best looking games last gen were all Japanese and are still easily playable today.

MGS3, RE4, WW, Okami and I'm sure there are more.
>>
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>Japanese
>can't into Technology
>>
>>248324084
Not only that, they fit the first Zelda on it fucking twice. The second quest is largely different from the first with not only different dungeons, but vastly re-mapped locations OF said dungeons. It's practically a brand new fuckin' game you get to play instantaneously when you beat the first quest.
>>
>>248324603

>last gen

Sometimes I forget we already jumped the 360/PS3/Wii gen.
>>
>>248322576
I think he means 3D open world like Skyrim as opposed to the closed open world like OoT for example.
>>
>>248324245
Japan can create high-end graphics as well as the west... but why should they? It's unreasonably expensive in a market that's rapidly shrinking. Especially so in Japan. Mobile is the future for general casual game playing.
>>
>>248314363
why is kojima such a havk
>>
>>248324761
I guess that's fair enough, but what about Wind Waker?
>>
>>248321408

as other anons have said, because Nintendo has the best art design team in the world by far.Their IPs aren't legendary status just because of top-tier gameplay and innovation (though that plays a big part). They are the masters of creating designs that are universally appealing and instantly recognizable to everyone.
>>
>>248324398
>>248324543
Money is fine and all, but if you have such a talent, why waste it on being something else.
>>
>>248324603
Super Mario Galaxy?
>>
>>248324943
Dude are you daft

You're saying he should give up his position as fucking CEO of a company to start being one of the highest-worked-for-worst-pay professions there is
>>
>>248323754

gai-jin babbies rekt
>>
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When Phil Fish said that "Japanese Games suck," he couldn't agree more. He sincerely believed that the japanese industry is terrible and that it absolutely needed to improve.

He whole heartedly believes that western videogames and the industry works together as a unity to improve

He believes the japanese fail to do this, and never work together

He's the hero they need, but do not deserve
>>
>>248324868
He even said himself in the announcement that Wind Waker had 'exits and entrances' to areas so it wasn't a true open world, in the new Zelda you can go literally wherever you want from whatever angle you want whenever you want.
>>
>>248312641
>Japanese devs can't into technology. It's always been up to western gaming studios to push the boundaries in terms of graphics, AI, etc in video games.

You know that for a short time the PS1 and N64 had games that graphically did things that PC games couldn't right?
>>
>>248325059

Mario Galaxy was actually last gen. When I said "last gen" I actually meant the PS2 gen.
>>
>>248323875

Jungle Beat was almost a decade ago and Nintendo hasn't done DK's fur right since then.
>>
>>248325306

Improvement isn't always a good thing.
>>
>>248325101
That's a load. The whole console industry is in shambles. Even with all it's "success", the 8th gen consoles still barely gets any games (if you don't count ports and indies). Both industries, Japan and West are on the brink, the brink of becoming mobile only.
>>
>>248325101
>Made one of the greatest games ever made and procedes to tell everyone that japanese vidya is shit but here's WHY it's shit and how we can improve it.

Meanwhile, Phil Fish:
>Made one mediocre game and told everyone japanese games are shit. That's it.
>>
>>248313475
Where is that article from? It sounds interesting.
>>
>>248325421
I'm now motivated to put together an image that compares DK's fur from Jungle Beat to Tropcial Dick, new Smash, and Mario Kart.
>>
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>>248325456
He doesn't really know shit about the western industry is what's likely. What he believes is fucking bullshit but it's good bullshit.

Pic related, one of his slides during his presentation on why the japanese game industry is currently terrible
>>
>>248325783
>Phil Fish, Notch, and Edmund are considered "Seniors of the World" to motherfucking Naramura.
That's the most fucking ironic thing I've ever seen
>>
>>248324440
>Larger environments

Sure, but like I said, aquanox.

>better models

Less things to model. In max payne, every bullet and casing was modeled.

>better textures

No, maybe the PS2 version, which I never played.

Not to mention better particle effects and and lighting. Anyone who think FFX was more graphically impressive than max payne just doesn't know anything about graphics.

>>248324603
Chaos Theory, Half-Life 2, Doom 3, etc etc etc. I won't argue what games look the best, but it's clear who was on the forefront of graphical innovation.
>>
>>248325783
>Naramura looks up to Phil Fish and Notch
That's so fucking delusional. I feel bad for him.
>>
>>248325783
Why are those faggots always considered to be the face of indie gaming?

Minecraft feels unfinished, FEZ is a good exploration game but doenst have any good puzzles. And Super Meat Boy.... well okay, that one is pretty cool.

Why doesnt anyone ever mention Nifflas? Or the guy who made Cave Story? (I cant into japanese names)

Its fucking annoying.
>>
>>248326564
Naramura used them because he was talking about western games at the time.
>>
>>248326564
>Presentation by westaboo japanese dude talking about why the western industry, indie and AAA, is better than the Japanese.
>Slide glorifying four popular devs, one specifically that he quoted near the start of the presentation
>Gets mad about the slide being there
Ok
>>
>>248326564
>Cave Story
Holy fuck Pixel is so overrated. He's such a cunt.

He doesn't care for his fans, he gave his most cherished IP to the satan of indie games, he advertised his own game when he talked about La-mulana, and his only defining flaw is the fact he's nice.
>>
>>248313203
Is MT Frameworks really that good?
>>
>>248327257
It uses the same Sparse Voxel Octree trick for speeding up indirect illumination calculations as Unreal Engine 4. It also does real-time smoke simulation. It's pretty impressive. Unlike Unreal Engine it scales better too.
>>
>>248323461
>Does there not exist procedural generation techniques to circumvent the need to have a hyper-detailed yet sprawling world?

I feel like I need to clarify this part. People are skeptical that a Wii U can execute a world of the detail in the promotional materials to the scale advertised, but, is it actually necessary for that level of detail to be ever-present, all at once? This is what I aim to get at when I mention procedural generation. For example, some people have pointed out the lack of detail in the far background as evidence that it's "faked," but what if it's just some clever technique to mask the fact that the assets of those regions aren't fully rendered because the player hasn't gotten to a close enough point to trigger rendering them? (Sorry if I sound really dumb here, I'm using a lot of inference and don't know the technical implications of all of it.)
>>
>>248326018
and by less things to model I mean less models to render.
>>
>>248320846
Poland is part of the EU retard. You know that whole thing with Russia, Ukraine and Crimea? It was started because the EU was approaching on Ukraine and Vladimir Putin didn't like the idea of having the west bordering him. So if Vlad says so, it's so. PolandEU is Western.
>>
>>248312641
>Japanese devs can't into technology

metal gear solid
>>
>>248325168
By that definition, TES: Skyrim is not an open world game.
>>
>>248328321
Right, that's what I was thinking too. What Aonuma describes sounds like something unprecedented for the genre as a whole, not just Zelda, so you can't adopt a definition of the open world genre as a whole based on the approach he's describing.
>>
>>248327857
You don't even need to go procedural. Just have your data support streaming well and some LOD assets. Though most AAA do this haphazardly. Also, 1 gig of ram is enough to support a very large field of view with decent texture and mesh compression 8 gigs is overkill honestly.
>>
>>248322143
Like ALBW, Zelda U is a derivative of the older games- specifically the NES Zelda- rather than the 3D ones. Why do you believe that they'll go back to the hyper linear structure of Skyward Sword after stating that Zelda U will be closer to the original multiple times?

We may know very little about the game, but the info we do know points to this game being different from SS. Besides, Aonuma has never stated anything about "going back to their Skyward Sword mentality when designing the next main game."
>>
>>248312641
>Japanese devs can't into technology
do you even metal gear anon?
>>
>>248327636
What could the full potential of it be used for? Why haven't other people tried to make a deal with Capcom to use it? Lost Planet 2 seemed like it could have pushed more
>>
>>248327257
Dmc 4 looks better and have better frame rate than games released today
>>
>>248328926
Metal Gear Solid is more impressive in design and technical perseverance than the actual technical chops themselves. Even MGS5 isn't the most impressive thing out there. The 3d scanning pipeline is what makes it look good and they licensed that out.
>>
>>248312641

But OP, MGS 3 and Shadow of the Colossus were the best looking games on ps2.
>>
Japan understands limits and builds their games around it, they have a more polished product in the end. Because of the West's focus on trying to to break these limits focusing on realism and building games around PC specs for a console they end up with more buggy less polished games.

The West can into great video games, but other thank games like The Witcher they just feel rushed and mass produced.
>>
>>248328545
>LOD assets

I'm a little confused about how LOD works. Are entirely different assets used to stand in for the ones that would become more detailed at another time? Or is it a technique for using the same assets but reducing their level of detail?
>>
>>248312641
>Japanese devs can't into technology
Dunno.
Japanese games manage to have grass and colors while westerns manage to have grass textures.

Open world isn't "technology". It's game design. MGS has more technology than the whole western gaming community combined.
>>
>>248312641
You know, i'm starting to think that every thread that starts with an argument that demonizes someone is bait.
>>
>>248329016
Oh wait, i'm thinking of Panta Rhea. Oops. No, MT Framework is pretty basic actually. It's a bunch of archaic tricks like that specialized Cascaded Shadow Mapping they had and such.
>>
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>>248312641
>What makes you think they'd be able to pull off a true open world game?
pic related
dragon's dildo
final fantasy xi, xiii, xiv
sage
>>
>>248320846
i wonder how badly W3 will shit on my [email protected]/4GB ram/gtx660 build.
>>
>>248329657
>open world game
>still on rails
>>
>>248312641

I smell underage ignorant.

http://www.youtube.com/watch?v=TMYso30L9zI
>>
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>>248319883
>Ultra 64 Graphics
>>
>>248329770
>can go back to any place you want to
>on rails
your supposed open-world Elder Scrolls and Fallout had invisible walls and barriers too you know
>>
>>248320316
>not coding your own app that reads and fills captcha

Pleb
>>
>>248329328
"on ps2" being the keywords there.
>>
>>248329897
God damn, I love the way Mario's renders looked in the N64 days
>>
>>248329421
>Open world isn't "technology". It's game design. MGS has more technology than the whole western gaming community combined.

You got that backwards, MGS isn't really that impressive from a technological standpoint. But the attention to detail is amazing.
>>
>>248329943
>your supposed open-world Elder Scrolls and Fallout had invisible walls and barriers too you know

Not the good ones.
>>
>>248329392
LOD (Level of Detail) assets is just what it sounds like. You create a hierarchy of assets with lower amounts of detail per "level" such as a mesh with 10,000 polygons will be replaced with 5,000 polygon model at a lower level and so on.
>>
>>248330246

Name a game with better facial and clothes animation anywhere else.
>>
>>248330439

Not that guy, but it seems like you're new here since you're not familiar with TECHNOLOGY.
>>
>>248330439
>implying MGS isn't TECHNOLOGY as fuck
>>
>>248331021
>>248331132
>memes

Attention to detail isn't technology. I know what you're saying but it's not the subject of this discussion.
>>
>>248312785
>>248312641
This. Most of this stuff, like fire burning grass and spreading was in fucking far cry 3 and this size of game has been done before, in shit like Skyrim, and the Witcher. The technology and techniques are out there now. This Zelda has the potential to be the best Open World RPG. I'd never say that otherwise because fuck OoT and it's successors. But this? It's LoZ NES in true 3D form. It's the fucking dream game and dream world we always imagined. It's about fucking time Zelda went to it's open world routes. I can't fucking wait
>>
>>248331301
Yes, it is.
>>
>>248331301

>I'm too cool for this place
>>
>>248331301
What is technology?
>>
>>248331021
I've read their technology powerpoints. It's not that impressive. They use a pretty old hack (In fact it's the old Half-Lambert trick Half Life 2 uses) for hair shading and the rest is just physically based shaders which just means making sure your highlights and shadows aren't over-exaggerated by technical hacks. In fact the most impressive stuff they use was licensed out from western companies like their 3d scanning stuff and their real-time cloth hack.
>>
>>248312641
>What makes you think they'd be able to pull off a true open world game?

What is Shenmue?
>>
>>248313737
FF12 was seperated into loading screen areas.
xenoblade wasn't
>>
>>248312641
>Japanese devs can't into technology
>>
>>248327257
Just see Resident Evil Revelations for 3DS
Looks fucking impressive.
https://www.youtube.com/watch?v=X4BXd-v095Y
>>
>>248320998
>implying poles are western
first off, we're not even human.
>>
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>>248312641
>It's always been up to western gaming studios to push the boundaries

Sure thing bro.
Might not look like much, but this thing was trully groundbreaking back then. There was nothing even remotely similar.
>>
>>248331874
not an open world game that's for sure. Loading screen every 5 seconds isn't open world
>>
>>248331874

Uhhhh, neither of the Shenmue games were open world. They both had you exploring small compartmentalized areas.
>>
>>248312641
Because they've done it before with WW.
>INB4 not true open world
It's the very definition of ope world.
>>
>>248319797

Zelda 1 you nigger
>>
>>248332756
>Following their successful collaboration with Nintendo on Star Fox, British game developer Argonaut Games pitched a 3D platformer starring Yoshi and made a prototype for it [1]. However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters[2].

>Argonaut's Jez San believes that the refusal to pick up the Yoshi pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancellation of the nearly completed Star Fox 2[2][3]. San further states that the prototype influenced Super Mario 64, stating that "Miyamoto-san went on to make Mario 64, which had the look and feel of our Yoshi game - but with the Mario character, of course"

Super Mario 64 runs on British tech
>>
>>248312641
Looks like the dude from Persona
>>
>>248332756
Crash Bandicoot was objectively more groundbreaking.
>>
>>248331491
All those threads in the past where people asked "what are your hopes and expectations for Zelda U?" and guys like you and me would say "well I really just want it to be like friggin' Zelda 1 in 3D but I'm not holding my breath for that at all" and now...this. I'm so damn happy. Not hyped--HAPPY. Like watching the teaser doesn't get me all nerd-excited but I just get this big shit-eating grin on my face. I don't even skip to the gameplay footage, I sit there and listen to him talk about old-school Zelda to the backdrop of the NES original and soak in the greatness of it.
>>
>>248323461
>>248327857
>>248328545
>>248329392
>>248330764

Just Cause 2
>>
>>248332756
SM64 isn't nearly as groundbreaking as it's remembered.

>>248333090
But that's just nonsense.
>>
>>248333170
Same. It's like a dream come true, and I couldn't be happier. GameXplain's analysis on this sure put a smile on my face as well. I hope we get cryptic messages in this one again. I want to go somewhere, get a piece of paper, then go somewhere else and get a potion or something. This is just something else.
>>
>>248333090
Epic false flagging bro
>>
>>248333469
You probably saw SM64 after seeing other free-roam 3D games of the time that were released later inspired on SM64
>>
>Japanese
>Japanese
>Japanese
>Japanese
>Japanese

All this racism is making my head spin.
>>
A friend of mine was bummed they didn't show actual Zelda footage but some movie. I'm not sure he believed me when I told him what you saw was ingame footage, just with altered camera angles and such. He probably still doesn't believe me.
>>
>>248333061
N64 also had chip design and tech done by MIPS which was taken over by SGI and SGI collaborated with Nintendo.
>>
>>248312641
They're not claiming to "pull off a true open world game", and what does that even imply in the first place.

Even most contemporary open world games suck ass, so I don't think I understand what makes some of them "true", if it hasn't got to do with enjoyment.
>>
>>248333469
>SM64 isn't nearly as groundbreaking as it's remembered.
It was considerably more so.
>>
>>248335020
The Japanese are not a race.
>>
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>>248312641
Japanese technology is probably better actually.
>>
>>248336590
Looking forward to that seamless rolling of the environment that no western devs seem to give a shit about.
They just accept obvious mipmap switches and grass/foliage always popping in at the same exact distance.
>>
>>248334334
>>248336301
No, I played it when it first came out. It was revolutionary for platformers but it's innovations really don't extend beyond the genre like a lot of people think.
>>
>>248337261
Why don't they?

Do you remember all its innovations?
>>
>>248333054
Separated by scrolling screens.
>>
>>248336590
>See that mountain over there?
>You can backflip to the top of it
>>
>>248312641
I agree in the graphics department, but that's the only department where they succeed. AI has been stale for at least a decade. Japanese games just have more depth and fun put into them. Also, Aonuma ruined Zelda. Come at me.
>>
>>248319880
I'll take washed up franchises that nobody gives a shit about anymore for $800, Alex.
>>
>>248328542
>What Aonuma describes sounds like something unprecedented for the genre as a whole

Have you played far cry 2?
>>
>>248337781
I loved that shit when they said that about Skyrim. Yeah, we sure can climb it. Let me just fucking hop my ass around like a bitch with running starts in hopes I hit some perfectly angled piece of mountain that lets me hop up the fucking side. Maybe Link will have climbing gear in the new Zelda and we can actually climb the damned thing.
>>
>>248337781
>See that endless grassy field?
>You can HYAARRH across it without ever needing a rest.
>>
>>248324245
>max payne is more graphically impressive

lol
>>
>>248337518
Scrolling screens doesn't stop it from being open world. It was open world. Open world is alternatively called 'free roaming.' Which is what a few of the Zelda games have allowed.
If he's using another definition, well that's his problem for being an incompetent fucking developer who doesn't seem to know jack shit about the games industry.
>>
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>>248338089
IMAGINE ALL THE FUCKING RUPEES IN THE FIELD!
>>
>>248326018
Pretty sure you don't need to know anything about graphics to find them pleasing to look at. Just like you don't need to know anything about how to construct a chair to find one that is comfortable.
>>
>>248337980
How's it relevant whether people care about the franchise currently?

>>248319719
They don't.
>>
>>248338014
Have you played the original zelda? Because it's sounds like you think far cry is revolutionary
>>
>>248312641
Besides the fact we've had several open world games out of Japan?
>>
>>248338340
Mate, going into caves already disproves you.
>>
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>>248337781
>You see that pond?
>You can fish there.
>>
>>248312641
Because they are the only ones saving video gaming from killing itself.
>>
>>248324245
>max payne is more graphically impressive
To you, maybe.

But it isn't from a technical standpoint, so I'd say it'll just have to be your opinion.
>>
>>248338167
>free roaming
>have to get items to progress
>meaning it is not free

You are fucking retarded and don't know shit about the english language.
>>
>>248338618
>free roaming
>have to complete objectives to progress
>meaning it's not free
If you can't beat the game before doing any other objectives your game isn't free roaming.
>>
>>248337462
>Why don't they?

Because they were done before SM64.

>Do you remember all its innovations?

Possibly not. If there's something you think I'm forgetting let em know what it is.
>>
>>248338618
But there's very few of the items in the first Zelda you actually NEED to progress.
>>
>>248338983
>>248338887

Which is what I am saying. Do you faggots just not read response chains or do you just jump in without any context like some aspie?
>>
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>>248338618
>free roaming
>have to buy WiiU and Zelda U just to roam

What the actual fuck
>>
>>248338928
No I think you should go ahead first and list the things that you think others think Mario 64 was the first to do, but which you are smart enough to know was done before.

Then after that, we can talk about how it's relevant to a games status as "groundbreaking" that it did all of them well at the same time.
>>
>>248338983
And you can free roam your ass right to them and then right out.

Having limited abilities does not make something not free roaming. GTA isn't lacking open world because you don't spawn inside a fucking helicopter at the start of the game. You do in fact have to get to it. They also lock portions off.
>>
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>>248338014
Far Cry 2's map is hugely made up of corridors. It's exactly what Aonuma said he wanted to avoid. Most of the elevated areas can't be reach and only work to funnel you so most ares only have 3 or so methods of approach.
>>
>>248339179
>Which is what I am saying. Do you faggots just not read response chains or do you just jump in without any context like some aspie?
Really? You're suggesting that without beating a boss or talking to someone you can hit the start button and teleport to the end game sequence? Are you fucking retarded?

These are free roaming GAMES. They HAVE GAMEPLAY BEHIND THEM. Stop being a dipshit.

You can literally go and pick up any fucking item in any dungeon, leave that dungeon and beat other dungeons without beating them in any specific order.
>>
>>248338552
No, it IS from a technical standpoint. That's the entire point.
>>
>>248339249
>Having limited abilities does not make something not free roaming

When you say ability, you are talking about ability to ROAM. SO YES dude, it is not free roaming.

Free roaming is shit from a game design standpoint, because the entire point of an adventure is that it is not meant to be effortless and free to roam.
>>
>>248323769
I realize this post is like 2 hours old, but I figure it's worth a shot to reply.

Is this what you're looking for?

http://www.bizjapanese.com/blog/7-so-you-wanna-work-for-nintendo-a-guide-to-nintendo-s-recruitment-system
>>
>>248339179
But you responded to someone arguing that it was freeroaming and insulted him, greentexting stuff he wasn't talking about, so it sounded a lot like you wanted to disprove his point of it being freeroaming.

My bad if you were greentexting something someone earlier had written.

Be aware of the double-edged sword that greentexting can be if you manage to not imply what you think you're implying.
>>
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>>248312641
Except that's wrong, faggot. Japan is always the one making more beautiful games. There isn't a single western game more beautiful than that screen shot.

Name one western game with an art style that can even compare to El Shaddai, Wind Waker, or Jet Set Radio.

What western pigshit game can even hold a candle to the colorful majesty that is Dragon Quest VIII?

Fucking none.
>>
>>248339234
>shifting the burden of prood

No, I think you should explain why it was groundbreaking first.
>>
>>248313063
P4 on Wii U Confirmed
>>
>>248339520
Free roam doesn't mean automatically completed objectives or instantaneous abilities you dipshit.
The only 'games' that do that are tech demos. By your retarded definition not even minecraft is free roam because you can't fly into the fucking sun when you first start up the game or drill the planet with TNT for ages.
>>
>>248339369
You must seriously have brain damage if you think an empty field is better than that. And what we were talking about is a seamless, large, and richly detailed world, which is what Aonuma was talking about.
>>
>>248339504
Then your entire point is a moot one, as it's simply untrue.
>>
>>248324102
>the final product is actually...a little bit better looking
As it should be.
>>
>>248331491
far cry 2 you mean
>>
>>248312641
Open world RPGS are easy.

Open world Action RPGs are hard.

Lets hope this is actually fun.
>>
>>248339686
I've said what I wanted to say, dude.
>>
>>248339734
Free roam means free roam. Stop using words you don't mean, and learn. I am sick of trying to tell you how stupid you sound because you do not want to put in the effort to stop saying stupid shit that can cause needless arguments.

Stay a pleb.
>>
>>248322032
Source?
I wanna read up on it.
>>
>>248313475
Japan is based as fuck.

>This game feels cheap.

No shit 90% of the budget went to. voice acting, mechandise, advertising and NOT VIDEO GAMES.
>>
>>248339563
>There was a guy from a prominent game design school in my group that tries to dominate the conversation and drop some names of senpais (??) he know already working there.
uguu~
>>
>>248339520
To make it clear for you. Free roaming largely removes artificial barriers in the game. Not actual fucking barriers. A game is still free roaming even if you can't clip through the fucking wall you two bit knob slobber.
If there's an area that you need a rope, you need a rope. That's part of the game, it's not stopping you from getting a rope and going the fuck over there. If there's a progression of items you need to get that rope well you're free to roam your ass right through that progression or try something else. The game doesn't give a shit and that's the point. There aren't strict 'levels' in a sense that you can't go anywhere, not some specific place, but anywhere. You are stuck in that shit dink level until you beat it and continue to the next level. Likewise you can generally go to a significant amount of places in the world when you want.
>>
>>248319413
Ever play a Pokemon game?
>>
>>248317652
I hardly consider myself a weeb but the quality of Japanese games is unmatched.

Plus I don't have to worry about Social Justice faggotry in my fucking Weeaboo games.
>>
>>248312641
>Japanese devs can't into technology.

Implying open world games are unheard of.
>>
>>248318626
>The WiiU can't handle something of that scope.
Well it was quite obviously runnin in-engine, so I'm ready to assume it can. Why would it even be hard to believe those graphics were real-time? What in the picture would set off the bullshot alarm?
>>
>>248312641
>Japanese devs can't into technology
given they have to work with, Nintendo is the most proficient dev with technology by very far

western dev's approach when they hit ceiling is to add more RAM and even then they almost never hit 60fps
>>
>>248339764
It has nothing to do with content or quality. You used Far Cry 2 as an example of something it isn't.
>>
>>248340001
Which is nothing.
>>
>>248340551
Shh, don't call attention to how insanely skillful the graphics engineers at Nintendo are. It usually brings the worst of their critics out from the woodworks.
>>
>>248340346
>Free roaming largely removes artificial barriers in the game. Not actual fucking barriers.

So then we are in agreement that the first Zelda game had no free roam. Because it has not removed the barriers which are the screen scrolling viewpoint and are clearly not natural in feel and in play.
>>
>>248340717
But still enough to shut you up.
>>
>>248313143

No GTA for you.
>>
>>248340604
>You used Far Cry 2 as an example of something it isn't.

I used it as an example of what I JUST said. And what we were talking about. We weren't talking about a literal open world.
>>
>>248340551
>>248340717
hello there, samefriend
>>
>>248340154
I'm pretty sure he brings it up sometimes during Iwata Asks. Have some links.

http://earthboundcentral.com/2011/04/a-look-at-the-mother-2-side/
http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/3-Just-Being-President-Was-A-Waste-/3-Just-Being-President-Was-A-Waste--225951.html
http://kamedani.tumblr.com/post/45700864819/mother-2-re-release-discussion-part-1
>>
>>248340907
I'm still here if you want to actually defend yourself.

>>248341068
See
>>248325168
>Wind Waker had 'exits and entrances' to areas so it wasn't a true open world, in the new Zelda you can go literally wherever you want from whatever angle you want whenever you want

Far Cry 2 falls into that because of the way you are funneled into areas.
>>
>>248327059
He is a nice person and he made Cave Story all by himself. Same with Kero Blaster. Not sure what your problem is, man. Me and Pixel talk on twitter and he really is a nice fellow.
>>
>>248324943
Modern coding isn't exactly the same thing as he used to do back in the day anyway, so it's good to make way for the new talents.

And as CEO with programming and software planning background, he's probably pretty good as assessing whether products are moving the right direction.
>>
>>248341435
>go literally wherever you want from whatever angle you want whenever you want

But what he meant was the same as what is in Far Cry 2. For fucks sake, as if he was talking about no_clip you moron.

>literally from whatever angle you want

lol, you really expect this to happen?
>>
>>248341273
Thanks anon.
>>
>>248340550
>wii u hardware shits on 360/ps3 hardware
>360/ps3 runs skyrim and far cry 3 no problem
>nintendo is killer at optimizing their games for their hardware

I don't see why it can't look like the open field shot from the teaser.
It won't look like the following scene with the chase, because that's obviously a cinematic. Still, I believe the game will look and play great on wii u hardware
>>
>>248341856
>360/ps3 runs skyrim [...] no problem
lel
>>
I don't think you faggots realize the more graphical prowess a game has, the more money it takes to produce. It's not that they can't do it, it's that it's an incredibly risky endeavor to have these bloated AAA budgets that are approaching (or even exceeding) the budgets of Hollywood blockbusters. It leads to games like Destiny, where the marketing budget becomes over half of the overall production budget, because when you spend 250 million dollars making a game, failure is not something that's an option.

I would prefer devs to work within their means, but they'll be forced to soon enough anyway. AAA is becoming unprofitable and far too risky. Nip devs were simply the first to retract from the market.
>>
>>248341435
>defend yourself.

You make controversial claims but don't back them up AT ALL, and demand others "defend themselves."
>>
>>248341273
They seem like good guys, and Iwata is a fucking genius programmer
>>
>>248341856
Wii U is stronger than the PS3 by a bit. It's more of a PS3.7 or something.
>>
>>248341981
Well, as well as an unmodded beth game is going to play
Skyrim seemed generally fine on my 360 and my friends' ps3s
>>
The thing that pisses me off about this is that various sites keep calling this a gameplay video despite zero gameplay. That is by definition not a gameplay video. It's a prescripted cutscene video and tells us nothing about gameplay specifically. Hell you can't even ascertain whether it's open world even though they say it is, the video doesn't show that, at all.
>>
>>248341713
True but I doubt he just lost his knowledge even with the non use of it, I'm pretty sure if he supervised a project he could make sure the code was clean and working. Although at the same time it'd be pretty scary having Iwata over your shoulder checking your code
>>
>>248342106
The PS3 port is practically unplayable if your save file is TOO BIIIIIG.
>>
>>248312880
Nintendo hasn't been good at game design in ages.
>>
>>248341735
>But what he meant was the same as what is in Far Cry 2

No it wasn't.

>For fucks sake, as if he was talking about no_clip you moron.

He was talking about open worlds that don't funnel you into ares with only a few entrances and exists, which is exactly what Far Cry 2 does.

>lol, you really expect this to happen?

No I don't. I'm extremely skeptical about the new Zelda.
>>
>>248342136
Blame the Miiverse post with the apparently shoddy translation--that's where the word "gameplay" started being associated with it. In-engine is more like it.
>>
>>248342045
It's about the same, but with more programmable shaders and (if rumours are correct) fixed function shaders. Polygon count will be about the same, but the overall rendering will look better.
>>
>>248342136
It's a prescripted cutscene of what it might look like when a player plays it. Like all "gameplay" videos. The only difference is that the camera is set at a different angle to what a player might be looking at.
>>
>>248312641
Like what? I can't think of many Western games that delivered half of what just Nintendo delivered.
>>
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>>248312641
You know why Japanese game devs don't do the open world thing as frequently as Western devs? Because they aren't fucking idiots and they know padding out a massive empty space with long stretches of nothing and copy and paste buildings and mindless npcs is FUCKING TERRIBLE GAME DESIGN FOR LAZY NIGGERS WHO CAN'T CREATE INTERESTING LEVELS.
>>
>>248342026
It doesn't matter how controversial a claim is, that has nothing to do with burden of proof.
>>
>>248342240
I don't think he's tall enough to look over my shoulder.
>>
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I just want games, man. Graffix are nice, but I can deal as long as it is engaging and challenging. This is coming from musterd race with a very good rig.

Vidya Industry Crash 2.0 is probably coming soon anyway.
>>
>>248342240
I think he talks about not being able to completely let go of it, in some of the Iwata Asks. Like he'll get very technical with his questions when he's being shown the latest build of a game.
>>
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>>248312641
The original Legend of Zelda makes me think that.
>>
>>248342136
>>248342136
they claimed in engine. not agreeing but just saying
>>
>>248342246
>No it wasn't

Sure bro. He was talking about No-clip. And if you seriously think that Far Cry 2 funnels you into "areas" then you are even more ignorant than I thought you were.

And of COURSE it's not going to fucking happen, because if a game lets you handle shit however you feel like handling it, then it wouldn't be a goddamn game.

I am done responding to you. It's clear to me that you are a braindead fuckwit, and you have no clue about anything.
>>
I feel like Nintendo doesn't talk about hardware enough. They should constantly be talking about their hardware.

I think if they had a new console with even better hardware and a stronger focus on controllers over game pads, they'd get awesome 3rd party support
>>
>>248342301
Japan has no word for gameplay, probably because it's a stupid misleading word.
>>
>>248342424
There's no burden of proof. Somebody stated Mario 64 was groundbreaking and that there was nothing like it at the time.

Then somebody, could have been you, stated that it wasn't as groundbreaking as it is credited for and/or remembered as.

The I said that it was probably more so, because quite many disregard its innovations as commonplace now, or mix up the years and assume everyone around the same time had created all the same things.

What any of us is supposed to "prove" or "defend" is rather unclear to me.
>>
>>248343010
What makes Mario 64 groundbreaking, that's what.
>>
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>>248342240
>Iwata glancing over my shoulder proof checking the code I'm writing.
I want to know what that feels like.
>>
>>248342983
>They should constantly be talking about their hardware.

Not if they want to sell games, which is what they make money on. Then they should constantly be talking about those.
>>
>>248343274
I don't. I'd be sweating and bumbling "y-yeah balloon fight is really good aahahaaaa"
>>
>>248342983
>I feel like Nintendo doesn't talk about hardware enough. They should constantly be talking about their hardware.

Why?
>>
>>248342365
It does make me think though, that they could do some interesting work with dynamic pathfinding with the horse and you can 'direct' the horse to take left/right or circle around like you would a real horse you're not directly controlling and let it run and take various paths and roads and weaves while you aim your bow/boomerang and such. That way you could actually have gameplay that does play similar to that with shit chasing you and your horse dodging as you try to shoot while the whole thing wouldn't be a cutscene. So long as you don't guide your horse into a dead end that gets your shit tossed off the horse.
Though it's unlikely you'd bother having a 'toss your cloak' and wink while you slow mo jump button. It'd also be retarded.
I'm all for making battles more 'cinematic' in nature through gameplay as long as it's not QTE shit.
>>
>>248343456
Same here. Why? They should be talking about what they can and will do with it.
>>
>>248343183
Shit man, you know just as well as I do. Everyone on /v/ does. You just want to bait me into a long-winded discussion where you can display your skills in arguing.

If you really wanted to talk about Mario 64 and its merits, you'd have stated why you think it gets too much credit in your very first post.
>>
>>248342397
> Because they aren't fucking idiots
And yet they pad out and make awful grind and other poor design decisions?
Yeah, no they don't know shit.
>>
>>248342983
>they'd get awesome 3rd party support
The Gamecube had about equal power to the other consoles of that gen and it still got jack shit for third party support.
>>
>>248343574
>'cinematic' in nature

You mean feel more natural, like with Agro, the horse in Shadow of the Collosus.
>>
>>248342880
>Sure bro. He was talking about No-clip.

You are one dense little man.

>And if you seriously think that Far Cry 2 funnels you into "areas" then you are even more ignorant than I thought you were.

That's exactly what it does. Look at the map here >>248339369

For instance, if you look at the lake near the top, you'll see there are only 3 ways in and out of the area. You can't traverse the cliffs around it. That's exactly what Aonuma said wasn't truly open world.

>And of COURSE it's not going to fucking happen, because if a game lets you handle shit however you feel like handling it, then it wouldn't be a goddamn game.

I don't see where you're getting this from. This is only about what constitutes an open world.

>I am done responding to you. It's clear to me that you are a braindead fuckwit, and you have no clue about anything.

Pretty typical of morons to get mad when they're wrong instead of learning form their mistakes.
>>
>>248343274
I can only imagine the pressure is equivalent to the pressure you get trying to disarm a bomb, and you'll know if you did well if he just smiles, pats your shoulder, and walks away content
>>
>>248343674
>Shit man, you know just as well as I do. Everyone on /v/ does.

No I'm really curious. Can you give me your reasoning? I'm not even that guy.
>>
>Reggie will never come in to your house dressed in as zero suit Samus and then sit on your face
>>
Art style>anything you like.
>>
>>248343950
Hello.
>>
>>248343674
No, it's just that I'm in an inherently disadvantaged position. I could talk about how SM64 gets too much credit for having large 3D levels for instance only to find out it wasn't one of things you were talking about anyway.
>>
One thing I hope this game retains from the older installments is the need to experiment with items to find new uses and interact with the environment outside of combat and puzzles. I was so miffed in Skyward Sword when I discovered you could slash one of those mushrooms and scoop up the pollen that flies out of them with a bottle, only to find out that it does absolutely fucking nothing to anything.
>>
>>248343842
You could get by 'funnel' effect on mountains by including something like, ropes/free climbing with stamina/grappling hook/hookshot/bird friend/whirlwind whistle/hang glider/. It gives a natural barrier to new starts to guide players if they don't know how to get said items etc... Likewise, you could either use two or more of those method like hook shot and hang glider and have some levels accessible by gliding but then have things like an enourmoustower with various jutting sections you need to climb up using a hook shot to arc run and toss yourself up, not entirely different from JC2's grappling hook up skyscrapers.
>>
>>248343574
>dynamic pathfinding with the horse and you can 'direct' the horse
This could actually be done in the game, you touch the screen to "command" the horse how to go from A->B and the joystick to look around.
Or using both joysticks to re-create what they did on OoT and MM where you could look around with the horse moving (in those was in a straight line), but now controlling the horse with the other joystick.
>>
>>248312641
Because Zelda, a Japanese game, was a great follow-up to Adventure, a western game.
>>
>>248344143
Joke's on you, I like the game itself to play well.

...I really really like good art direction too, though.
>>
>>248329190
No it doesn't.
>>
>>248312849
That's kind of silly. Developers move into management positions all the time. It's especially valuable to have someone who knows the ins and outs of development in charge of guiding it.

Which is to say, modern development is also a largely different beast from what it was in the mid 90s. A lot of skills are transferable but it would still likely be a net negative.
>>
>>248344272
This has got nothing to do with advantages and disadvantages. We all know what Mario 64 is typically credited for. And it's generally seen as an industry milestone.

If you want to talk about how some earlier games or other contemporaries really should get a some of its honor, then do so.
>>
>>248344472
I'd say have it use button shortcut like 'hold A and tap a direction' and it'll give the horse a 'hint' so if you tap left it'll try to go through the next left branch and then wherever it knows is 'most open' so theoretically it should run to the places where it can keep running without your guidance but you could lead it if you want. and hold A and tap backwards to hint it to run in a circle in the current area. Triple tap A to take the reigns for more minute control. Or whatever button is appropriate. Point is, keep your other buttons open and maximize button control.
>>
>>248344440
It could, but I'm remaining skeptical. There's that one mountain in the back left that's split in half that sure looks like a transition corridor areas.
>>
>>248339190
haha
>>
>>248345176
I'm not really suggesting that the game itself does it, but from a design perspective you could use mountainous regions to constrict a player while still keeping it interesting even though it's open and eventually have the mountainous regions fully explorable.
>>
>>248339190
Nintendo's roaming prices are insane.
>>
>>248344990
>This has got nothing to do with advantages and disadvantages

Yes it does.

>We all know what Mario 64 is typically credited for. And it's generally seen as an industry milestone.

And yet you've had multiple opportunities to say what they are and you have been unable to do so.
>>
>>248344990
>We all know what Mario 64 is typically credited for.
I don't. What is it typically credited for?
>>
>>248345684
"As one of the earlier three-dimensional (3D) platform games, Super Mario 64 is based on open world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. The game established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D sidescrolling platformers. In the evolution from two dimensions to three, Super Mario 64 places an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games.[8]

The game has left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its 360-degree analog control."
>>
>>248345426
At least it's only a one time fee to use on the first time, and the others will simply be for free.
>>
>>248345457
No, this doesn't have to do with advantages and disadvantages.
You seem to want to generally challenge both the notion of the game being "groundbreaking" as well as the notion of there even being a general consensus of it being so.

But you don't actually pull your gun on these challenges.
>>
>>248333090
>Crash Bandicoot was objectively more groundbreaking.
It was literally Donkey Kong Country in 3D. Even the developers admitted it.
>>
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>>248344990
You're been beating around the bush without saying anything for the last half an hour.
I wonder how others didn't recognized this at first.
Good job, 9/11
>>
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>>248343842
If far cry 2 funnels people into areas, then what the fuck does the first zelda game do?

Look at this shit. Look at all these funnels. You've completely misunderstood what Aonuma was talking about. Well done.
>>
>>248346750
>A3, B3, A4, B4, A5 and B5 are filled with rupees.
Now I seriously need to play this game.
>>
>>248346148
>No, this doesn't have to do with advantages and disadvantages.

Yes it does.

>You seem to want to generally challenge both the notion of the game being "groundbreaking" as well as the notion of there even being a general consensus of it being so

No, of course the consensus is that it's groundbreaking, I just think people should understand burden of proof. It doesn't matter what the consensus is or if someone is making a controversial claim. I won't be forced into a disadvantageous position because some idiot thinks he doesn't have to defend his ideas if they're status quo.
>>
>>248346750
>If far cry 2 funnels people into areas, then what the fuck does the first zelda game do?

The same thing.

>Look at this shit. Look at all these funnels. You've completely misunderstood what Aonuma was talking about. Well done.

What you're saying about me actually applies more to you.
>>
>>248347170
How is it disadvantageous for you?

How does this whole thing have anything to do with burden of proof?

Are you saying that I am an idiot?

These are ultimately not questions I'm particularly interested in the answers of, though.

Some other anon was kind enough to get a common blurb about the game off somewhere.
>>248345773

I have no beef with this description, so let's start there. If you feel forced into a disadvantage, then feel free to take the first swing.

This is only a metaphorical fight, and if you have valuable input that will benefit my perception of that game and associated gaming history then I'm all ears.
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